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Diffstat (limited to 'extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp')
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp217
1 files changed, 89 insertions, 128 deletions
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp
index 02cf44d0cfa..93d70de39d8 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp
@@ -20,36 +20,54 @@ subject to the following restrictions:
#include "LinearMath/btMotionState.h"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
-btScalar gLinearAirDamping = btScalar(1.);
//'temporarily' global variables
btScalar gDeactivationTime = btScalar(2.);
bool gDisableDeactivation = false;
-
-btScalar gLinearSleepingThreshold = btScalar(0.8);
-btScalar gAngularSleepingThreshold = btScalar(1.0);
static int uniqueId = 0;
-btRigidBody::btRigidBody(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia,btScalar linearDamping,btScalar angularDamping,btScalar friction,btScalar restitution)
-:
- m_linearVelocity(btScalar(0.0), btScalar(0.0), btScalar(0.0)),
- m_angularVelocity(btScalar(0.),btScalar(0.),btScalar(0.)),
- m_angularFactor(btScalar(1.)),
- m_gravity(btScalar(0.0), btScalar(0.0), btScalar(0.0)),
- m_totalForce(btScalar(0.0), btScalar(0.0), btScalar(0.0)),
- m_totalTorque(btScalar(0.0), btScalar(0.0), btScalar(0.0)),
- m_linearDamping(btScalar(0.)),
- m_angularDamping(btScalar(0.5)),
- m_optionalMotionState(motionState),
- m_contactSolverType(0),
- m_frictionSolverType(0)
+
+btRigidBody::btRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo)
+{
+ setupRigidBody(constructionInfo);
+}
+
+btRigidBody::btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia)
+{
+ btRigidBodyConstructionInfo cinfo(mass,motionState,collisionShape,localInertia);
+ setupRigidBody(cinfo);
+}
+
+void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo)
{
- if (motionState)
+ m_internalType=CO_RIGID_BODY;
+
+ m_linearVelocity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
+ m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+ m_angularFactor = btScalar(1.);
+ m_anisotropicFriction.setValue(1.f,1.f,1.f);
+ m_gravity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
+ m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
+ m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)),
+ m_linearDamping = btScalar(0.);
+ m_angularDamping = btScalar(0.5);
+ m_linearSleepingThreshold = constructionInfo.m_linearSleepingThreshold;
+ m_angularSleepingThreshold = constructionInfo.m_angularSleepingThreshold;
+ m_optionalMotionState = constructionInfo.m_motionState;
+ m_contactSolverType = 0;
+ m_frictionSolverType = 0;
+ m_additionalDamping = constructionInfo.m_additionalDamping;
+ m_additionalDampingFactor = constructionInfo.m_additionalDampingFactor;
+ m_additionalLinearDampingThresholdSqr = constructionInfo.m_additionalLinearDampingThresholdSqr;
+ m_additionalAngularDampingThresholdSqr = constructionInfo.m_additionalAngularDampingThresholdSqr;
+ m_additionalAngularDampingFactor = constructionInfo.m_additionalAngularDampingFactor;
+
+ if (m_optionalMotionState)
{
- motionState->getWorldTransform(m_worldTransform);
+ m_optionalMotionState->getWorldTransform(m_worldTransform);
} else
{
- m_worldTransform = btTransform::getIdentity();
+ m_worldTransform = constructionInfo.m_startWorldTransform;
}
m_interpolationWorldTransform = m_worldTransform;
@@ -57,90 +75,21 @@ btRigidBody::btRigidBody(btScalar mass, btMotionState* motionState, btCollisionS
m_interpolationAngularVelocity.setValue(0,0,0);
//moved to btCollisionObject
- m_friction = friction;
- m_restitution = restitution;
+ m_friction = constructionInfo.m_friction;
+ m_restitution = constructionInfo.m_restitution;
- m_collisionShape = collisionShape;
+ setCollisionShape( constructionInfo.m_collisionShape );
m_debugBodyId = uniqueId++;
- //m_internalOwner is to allow upcasting from collision object to rigid body
- m_internalOwner = this;
-
- setMassProps(mass, localInertia);
- setDamping(linearDamping, angularDamping);
+ setMassProps(constructionInfo.m_mass, constructionInfo.m_localInertia);
+ setDamping(constructionInfo.m_linearDamping, constructionInfo.m_angularDamping);
updateInertiaTensor();
}
-#ifdef OBSOLETE_MOTIONSTATE_LESS
-btRigidBody::btRigidBody( btScalar mass,const btTransform& worldTransform,btCollisionShape* collisionShape,const btVector3& localInertia,btScalar linearDamping,btScalar angularDamping,btScalar friction,btScalar restitution)
-:
- m_gravity(btScalar(0.0), btScalar(0.0), btScalar(0.0)),
- m_totalForce(btScalar(0.0), btScalar(0.0), btScalar(0.0)),
- m_totalTorque(btScalar(0.0), btScalar(0.0), btScalar(0.0)),
- m_linearVelocity(btScalar(0.0), btScalar(0.0), btScalar(0.0)),
- m_angularVelocity(btScalar(0.),btScalar(0.),btScalar(0.)),
- m_linearDamping(btScalar(0.)),
- m_angularDamping(btScalar(0.5)),
- m_optionalMotionState(0),
- m_contactSolverType(0),
- m_frictionSolverType(0)
-{
-
- m_worldTransform = worldTransform;
- m_interpolationWorldTransform = m_worldTransform;
- m_interpolationLinearVelocity.setValue(0,0,0);
- m_interpolationAngularVelocity.setValue(0,0,0);
-
- //moved to btCollisionObject
- m_friction = friction;
- m_restitution = restitution;
-
- m_collisionShape = collisionShape;
- m_debugBodyId = uniqueId++;
-
- //m_internalOwner is to allow upcasting from collision object to rigid body
- m_internalOwner = this;
-
- setMassProps(mass, localInertia);
- setDamping(linearDamping, angularDamping);
- updateInertiaTensor();
-
-}
-
-#endif //OBSOLETE_MOTIONSTATE_LESS
-
-
-
-
-//#define EXPERIMENTAL_JITTER_REMOVAL 1
-#ifdef EXPERIMENTAL_JITTER_REMOVAL
-//Bullet 2.20b has experimental damping code to reduce jitter just before objects fall asleep/deactivate
-//doesn't work very well yet (value 0 disabled this damping)
-//note there this influences deactivation thresholds!
-btScalar gClippedAngvelThresholdSqr = btScalar(0.01);
-btScalar gClippedLinearThresholdSqr = btScalar(0.01);
-#endif //EXPERIMENTAL_JITTER_REMOVAL
-
-btScalar gJitterVelocityDampingFactor = btScalar(0.7);
void btRigidBody::predictIntegratedTransform(btScalar timeStep,btTransform& predictedTransform)
{
-
-#ifdef EXPERIMENTAL_JITTER_REMOVAL
- //if (wantsSleeping())
- {
- //clip to avoid jitter
- if ((m_angularVelocity.length2() < gClippedAngvelThresholdSqr) &&
- (m_linearVelocity.length2() < gClippedLinearThresholdSqr))
- {
- m_angularVelocity *= gJitterVelocityDampingFactor;
- m_linearVelocity *= gJitterVelocityDampingFactor;
- }
- }
-
-#endif //EXPERIMENTAL_JITTER_REMOVAL
-
btTransformUtil::integrateTransform(m_worldTransform,m_linearVelocity,m_angularVelocity,timeStep,predictedTransform);
}
@@ -191,50 +140,63 @@ void btRigidBody::setDamping(btScalar lin_damping, btScalar ang_damping)
-#include <stdio.h>
-
-void btRigidBody::applyForces(btScalar step)
+///applyDamping damps the velocity, using the given m_linearDamping and m_angularDamping
+void btRigidBody::applyDamping(btScalar timeStep)
{
- if (isStaticOrKinematicObject())
- return;
-
- applyCentralForce(m_gravity);
-
- m_linearVelocity *= GEN_clamped((btScalar(1.) - step * gLinearAirDamping * m_linearDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
- m_angularVelocity *= GEN_clamped((btScalar(1.) - step * m_angularDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
+ m_linearVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_linearDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
+ m_angularVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_angularDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
-#define FORCE_VELOCITY_DAMPING 1
-#ifdef FORCE_VELOCITY_DAMPING
- btScalar speed = m_linearVelocity.length();
- if (speed < m_linearDamping)
+ if (m_additionalDamping)
{
- btScalar dampVel = btScalar(0.005);
- if (speed > dampVel)
- {
- btVector3 dir = m_linearVelocity.normalized();
- m_linearVelocity -= dir * dampVel;
- } else
+ //Additional damping can help avoiding lowpass jitter motion, help stability for ragdolls etc.
+ //Such damping is undesirable, so once the overall simulation quality of the rigid body dynamics system has improved, this should become obsolete
+ if ((m_angularVelocity.length2() < m_additionalAngularDampingThresholdSqr) &&
+ (m_linearVelocity.length2() < m_additionalLinearDampingThresholdSqr))
{
- m_linearVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+ m_angularVelocity *= m_additionalDampingFactor;
+ m_linearVelocity *= m_additionalDampingFactor;
}
- }
+
- btScalar angSpeed = m_angularVelocity.length();
- if (angSpeed < m_angularDamping)
- {
- btScalar angDampVel = btScalar(0.005);
- if (angSpeed > angDampVel)
+ btScalar speed = m_linearVelocity.length();
+ if (speed < m_linearDamping)
{
- btVector3 dir = m_angularVelocity.normalized();
- m_angularVelocity -= dir * angDampVel;
- } else
+ btScalar dampVel = btScalar(0.005);
+ if (speed > dampVel)
+ {
+ btVector3 dir = m_linearVelocity.normalized();
+ m_linearVelocity -= dir * dampVel;
+ } else
+ {
+ m_linearVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+ }
+ }
+
+ btScalar angSpeed = m_angularVelocity.length();
+ if (angSpeed < m_angularDamping)
{
- m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+ btScalar angDampVel = btScalar(0.005);
+ if (angSpeed > angDampVel)
+ {
+ btVector3 dir = m_angularVelocity.normalized();
+ m_angularVelocity -= dir * angDampVel;
+ } else
+ {
+ m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+ }
}
}
-#endif //FORCE_VELOCITY_DAMPING
+}
+
+
+void btRigidBody::applyGravity()
+{
+ if (isStaticOrKinematicObject())
+ return;
+ applyCentralForce(m_gravity);
+
}
void btRigidBody::proceedToTransform(const btTransform& newTrans)
@@ -285,7 +247,6 @@ void btRigidBody::integrateVelocities(btScalar step)
m_angularVelocity *= (MAX_ANGVEL/step) /angvel;
}
- clearForces();
}
btQuaternion btRigidBody::getOrientation() const
@@ -342,4 +303,4 @@ void btRigidBody::removeConstraintRef(btTypedConstraint* c)
{
m_constraintRefs.remove(c);
m_checkCollideWith = m_constraintRefs.size() > 0;
-} \ No newline at end of file
+}