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Diffstat (limited to 'extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp')
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp95
1 files changed, 90 insertions, 5 deletions
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp
index a4d8e1d77f6..aefb26a1be2 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp
@@ -19,6 +19,7 @@ subject to the following restrictions:
#include "LinearMath/btTransformUtil.h"
#include "LinearMath/btMotionState.h"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
+#include "LinearMath/btSerializer.h"
//'temporarily' global variables
btScalar gDeactivationTime = btScalar(2.);
@@ -50,8 +51,8 @@ void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo&
m_gravity_acceleration.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)),
- m_linearDamping = btScalar(0.);
- m_angularDamping = btScalar(0.5);
+ setDamping(constructionInfo.m_linearDamping, constructionInfo.m_angularDamping);
+
m_linearSleepingThreshold = constructionInfo.m_linearSleepingThreshold;
m_angularSleepingThreshold = constructionInfo.m_angularSleepingThreshold;
m_optionalMotionState = constructionInfo.m_motionState;
@@ -83,9 +84,19 @@ void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo&
m_debugBodyId = uniqueId++;
setMassProps(constructionInfo.m_mass, constructionInfo.m_localInertia);
- setDamping(constructionInfo.m_linearDamping, constructionInfo.m_angularDamping);
updateInertiaTensor();
+ m_rigidbodyFlags = 0;
+
+
+ m_deltaLinearVelocity.setZero();
+ m_deltaAngularVelocity.setZero();
+ m_invMass = m_inverseMass*m_linearFactor;
+ m_pushVelocity.setZero();
+ m_turnVelocity.setZero();
+
+
+
}
@@ -136,8 +147,8 @@ void btRigidBody::setGravity(const btVector3& acceleration)
void btRigidBody::setDamping(btScalar lin_damping, btScalar ang_damping)
{
- m_linearDamping = GEN_clamped(lin_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
- m_angularDamping = GEN_clamped(ang_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
+ m_linearDamping = btClamped(lin_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
+ m_angularDamping = btClamped(ang_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
}
@@ -227,11 +238,15 @@ void btRigidBody::setMassProps(btScalar mass, const btVector3& inertia)
m_collisionFlags &= (~btCollisionObject::CF_STATIC_OBJECT);
m_inverseMass = btScalar(1.0) / mass;
}
+
+ //Fg = m * a
+ m_gravity = mass * m_gravity_acceleration;
m_invInertiaLocal.setValue(inertia.x() != btScalar(0.0) ? btScalar(1.0) / inertia.x(): btScalar(0.0),
inertia.y() != btScalar(0.0) ? btScalar(1.0) / inertia.y(): btScalar(0.0),
inertia.z() != btScalar(0.0) ? btScalar(1.0) / inertia.z(): btScalar(0.0));
+ m_invMass = m_linearFactor*m_inverseMass;
}
@@ -301,6 +316,28 @@ bool btRigidBody::checkCollideWithOverride(btCollisionObject* co)
return true;
}
+void btRigidBody::internalWritebackVelocity(btScalar timeStep)
+{
+ (void) timeStep;
+ if (m_inverseMass)
+ {
+ setLinearVelocity(getLinearVelocity()+ m_deltaLinearVelocity);
+ setAngularVelocity(getAngularVelocity()+m_deltaAngularVelocity);
+
+ //correct the position/orientation based on push/turn recovery
+ btTransform newTransform;
+ btTransformUtil::integrateTransform(getWorldTransform(),m_pushVelocity,m_turnVelocity,timeStep,newTransform);
+ setWorldTransform(newTransform);
+ //m_originalBody->setCompanionId(-1);
+ }
+// m_deltaLinearVelocity.setZero();
+// m_deltaAngularVelocity .setZero();
+// m_pushVelocity.setZero();
+// m_turnVelocity.setZero();
+}
+
+
+
void btRigidBody::addConstraintRef(btTypedConstraint* c)
{
int index = m_constraintRefs.findLinearSearch(c);
@@ -315,3 +352,51 @@ void btRigidBody::removeConstraintRef(btTypedConstraint* c)
m_constraintRefs.remove(c);
m_checkCollideWith = m_constraintRefs.size() > 0;
}
+
+int btRigidBody::calculateSerializeBufferSize() const
+{
+ int sz = sizeof(btRigidBodyData);
+ return sz;
+}
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+const char* btRigidBody::serialize(void* dataBuffer, class btSerializer* serializer) const
+{
+ btRigidBodyData* rbd = (btRigidBodyData*) dataBuffer;
+
+ btCollisionObject::serialize(&rbd->m_collisionObjectData, serializer);
+
+ m_invInertiaTensorWorld.serialize(rbd->m_invInertiaTensorWorld);
+ m_linearVelocity.serialize(rbd->m_linearVelocity);
+ m_angularVelocity.serialize(rbd->m_angularVelocity);
+ rbd->m_inverseMass = m_inverseMass;
+ m_angularFactor.serialize(rbd->m_angularFactor);
+ m_linearFactor.serialize(rbd->m_linearFactor);
+ m_gravity.serialize(rbd->m_gravity);
+ m_gravity_acceleration.serialize(rbd->m_gravity_acceleration);
+ m_invInertiaLocal.serialize(rbd->m_invInertiaLocal);
+ m_totalForce.serialize(rbd->m_totalForce);
+ m_totalTorque.serialize(rbd->m_totalTorque);
+ rbd->m_linearDamping = m_linearDamping;
+ rbd->m_angularDamping = m_angularDamping;
+ rbd->m_additionalDamping = m_additionalDamping;
+ rbd->m_additionalDampingFactor = m_additionalDampingFactor;
+ rbd->m_additionalLinearDampingThresholdSqr = m_additionalLinearDampingThresholdSqr;
+ rbd->m_additionalAngularDampingThresholdSqr = m_additionalAngularDampingThresholdSqr;
+ rbd->m_additionalAngularDampingFactor = m_additionalAngularDampingFactor;
+ rbd->m_linearSleepingThreshold=m_linearSleepingThreshold;
+ rbd->m_angularSleepingThreshold = m_angularSleepingThreshold;
+
+ return btRigidBodyDataName;
+}
+
+
+
+void btRigidBody::serializeSingleObject(class btSerializer* serializer) const
+{
+ btChunk* chunk = serializer->allocate(calculateSerializeBufferSize(),1);
+ const char* structType = serialize(chunk->m_oldPtr, serializer);
+ serializer->finalizeChunk(chunk,structType,BT_RIGIDBODY_CODE,(void*)this);
+}
+
+