diff options
Diffstat (limited to 'extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h')
-rw-r--r-- | extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h | 32 |
1 files changed, 14 insertions, 18 deletions
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h index 25f4ccd8e68..5c56fdf1327 100644 --- a/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +++ b/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h @@ -22,11 +22,8 @@ class btDispatcher; class btOverlappingPairCache; class btConstraintSolver; -///btSimpleDynamicsWorld demonstrates very basic usage of Bullet rigid body dynamics -///It can be used for basic simulations, and as a starting point for porting Bullet -///btSimpleDynamicsWorld lacks object deactivation, island management and other concepts. -///For more complicated simulations, btDiscreteDynamicsWorld and btContinuousDynamicsWorld are recommended -///those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController +///btSimpleDynamicsWorld serves as unit-test and to verify more complicated and optimized dynamics worlds. +///Please use btDiscreteDynamicsWorld instead (or btContinuousDynamicsWorld once it is finished). class btSimpleDynamicsWorld : public btDynamicsWorld { protected: @@ -35,8 +32,6 @@ protected: bool m_ownsConstraintSolver; - btIDebugDraw* m_debugDrawer; - void predictUnconstraintMotion(btScalar timeStep); void integrateTransforms(btScalar timeStep); @@ -48,25 +43,17 @@ public: ///this btSimpleDynamicsWorld constructor creates dispatcher, broadphase pairCache and constraintSolver - btSimpleDynamicsWorld(btDispatcher* dispatcher,btOverlappingPairCache* pairCache,btConstraintSolver* constraintSolver); + btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration); virtual ~btSimpleDynamicsWorld(); ///maxSubSteps/fixedTimeStep for interpolation is currently ignored for btSimpleDynamicsWorld, use btDiscreteDynamicsWorld instead virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.)); - virtual void setDebugDrawer(btIDebugDraw* debugDrawer) - { - m_debugDrawer = debugDrawer; - }; - - virtual btIDebugDraw* getDebugDrawer() - { - return m_debugDrawer; - } - virtual void setGravity(const btVector3& gravity); + virtual btVector3 getGravity () const; + virtual void addRigidBody(btRigidBody* body); virtual void removeRigidBody(btRigidBody* body); @@ -77,6 +64,15 @@ public: virtual void setConstraintSolver(btConstraintSolver* solver); + virtual btConstraintSolver* getConstraintSolver(); + + virtual btDynamicsWorldType getWorldType() const + { + return BT_SIMPLE_DYNAMICS_WORLD; + } + + virtual void clearForces(); + }; #endif //BT_SIMPLE_DYNAMICS_WORLD_H |