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Diffstat (limited to 'extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h')
-rw-r--r-- | extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h new file mode 100644 index 00000000000..a65b56c4f57 --- /dev/null +++ b/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h @@ -0,0 +1,82 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BT_SIMPLE_DYNAMICS_WORLD_H +#define BT_SIMPLE_DYNAMICS_WORLD_H + +#include "btDynamicsWorld.h" + +class btDispatcher; +class btOverlappingPairCache; +class btConstraintSolver; + +///btSimpleDynamicsWorld demonstrates very basic usage of Bullet rigid body dynamics +///It can be used for basic simulations, and as a starting point for porting Bullet +///btSimpleDynamicsWorld lacks object deactivation, island management and other concepts. +///For more complicated simulations, btDiscreteDynamicsWorld and btContinuousDynamicsWorld are recommended +///those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController +class btSimpleDynamicsWorld : public btDynamicsWorld +{ +protected: + + btConstraintSolver* m_constraintSolver; + + bool m_ownsConstraintSolver; + + btIDebugDraw* m_debugDrawer; + + void predictUnconstraintMotion(float timeStep); + + void integrateTransforms(float timeStep); + + btVector3 m_gravity; + +public: + + + ///this btSimpleDynamicsWorld constructor creates and owns dispatcher, broadphase pairCache and constraintSolver + btSimpleDynamicsWorld(); + + ///this btSimpleDynamicsWorld constructor creates dispatcher, broadphase pairCache and constraintSolver + btSimpleDynamicsWorld(btDispatcher* dispatcher,btOverlappingPairCache* pairCache,btConstraintSolver* constraintSolver); + + virtual ~btSimpleDynamicsWorld(); + + ///maxSubSteps/fixedTimeStep for interpolation is currently ignored for btSimpleDynamicsWorld, use btDiscreteDynamicsWorld instead + virtual int stepSimulation( float timeStep,int maxSubSteps=1, float fixedTimeStep=1.f/60.f); + + virtual void setDebugDrawer(btIDebugDraw* debugDrawer) + { + m_debugDrawer = debugDrawer; + }; + + virtual btIDebugDraw* getDebugDrawer() + { + return m_debugDrawer; + } + + virtual void setGravity(const btVector3& gravity); + + virtual void addRigidBody(btRigidBody* body); + + virtual void removeRigidBody(btRigidBody* body); + + virtual void updateAabbs(); + + void synchronizeMotionStates(); + +}; + +#endif //BT_SIMPLE_DYNAMICS_WORLD_H |