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Diffstat (limited to 'extern/bullet2/src/BulletDynamics/Featherstone/btMultiBodyConstraint.h')
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diff --git a/extern/bullet2/src/BulletDynamics/Featherstone/btMultiBodyConstraint.h b/extern/bullet2/src/BulletDynamics/Featherstone/btMultiBodyConstraint.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_MULTIBODY_CONSTRAINT_H
+#define BT_MULTIBODY_CONSTRAINT_H
+
+#include "LinearMath/btScalar.h"
+#include "LinearMath/btAlignedObjectArray.h"
+#include "btMultiBody.h"
+
+class btMultiBody;
+struct btSolverInfo;
+
+#include "btMultiBodySolverConstraint.h"
+
+struct btMultiBodyJacobianData
+{
+ btAlignedObjectArray<btScalar> m_jacobians;
+ btAlignedObjectArray<btScalar> m_deltaVelocitiesUnitImpulse;
+ btAlignedObjectArray<btScalar> m_deltaVelocities;
+ btAlignedObjectArray<btScalar> scratch_r;
+ btAlignedObjectArray<btVector3> scratch_v;
+ btAlignedObjectArray<btMatrix3x3> scratch_m;
+ btAlignedObjectArray<btSolverBody>* m_solverBodyPool;
+ int m_fixedBodyId;
+
+};
+
+
+class btMultiBodyConstraint
+{
+protected:
+
+ btMultiBody* m_bodyA;
+ btMultiBody* m_bodyB;
+ int m_linkA;
+ int m_linkB;
+
+ int m_num_rows;
+ int m_jac_size_A;
+ int m_jac_size_both;
+ int m_pos_offset;
+
+ bool m_isUnilateral;
+
+ btScalar m_maxAppliedImpulse;
+
+
+ // data block laid out as follows:
+ // cached impulses. (one per row.)
+ // jacobians. (interleaved, row1 body1 then row1 body2 then row2 body 1 etc)
+ // positions. (one per row.)
+ btAlignedObjectArray<btScalar> m_data;
+
+ void applyDeltaVee(btMultiBodyJacobianData& data, btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof);
+
+ void fillMultiBodyConstraintMixed(btMultiBodySolverConstraint& solverConstraint,
+ btMultiBodyJacobianData& data,
+ const btVector3& contactNormalOnB,
+ const btVector3& posAworld, const btVector3& posBworld,
+ btScalar position,
+ const btContactSolverInfo& infoGlobal,
+ btScalar& relaxation,
+ bool isFriction, btScalar desiredVelocity=0, btScalar cfmSlip=0);
+
+ btScalar fillConstraintRowMultiBodyMultiBody(btMultiBodySolverConstraint& constraintRow,
+ btMultiBodyJacobianData& data,
+ btScalar* jacOrgA,btScalar* jacOrgB,
+ const btContactSolverInfo& infoGlobal,
+ btScalar desiredVelocity,
+ btScalar lowerLimit,
+ btScalar upperLimit);
+
+public:
+
+ btMultiBodyConstraint(btMultiBody* bodyA,btMultiBody* bodyB,int linkA, int linkB, int numRows, bool isUnilateral);
+ virtual ~btMultiBodyConstraint();
+
+
+
+ virtual int getIslandIdA() const =0;
+ virtual int getIslandIdB() const =0;
+
+ virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal)=0;
+
+ int getNumRows() const
+ {
+ return m_num_rows;
+ }
+
+ btMultiBody* getMultiBodyA()
+ {
+ return m_bodyA;
+ }
+ btMultiBody* getMultiBodyB()
+ {
+ return m_bodyB;
+ }
+
+ // current constraint position
+ // constraint is pos >= 0 for unilateral, or pos = 0 for bilateral
+ // NOTE: ignored position for friction rows.
+ btScalar getPosition(int row) const
+ {
+ return m_data[m_pos_offset + row];
+ }
+
+ void setPosition(int row, btScalar pos)
+ {
+ m_data[m_pos_offset + row] = pos;
+ }
+
+
+ bool isUnilateral() const
+ {
+ return m_isUnilateral;
+ }
+
+ // jacobian blocks.
+ // each of size 6 + num_links. (jacobian2 is null if no body2.)
+ // format: 3 'omega' coefficients, 3 'v' coefficients, then the 'qdot' coefficients.
+ btScalar* jacobianA(int row)
+ {
+ return &m_data[m_num_rows + row * m_jac_size_both];
+ }
+ const btScalar* jacobianA(int row) const
+ {
+ return &m_data[m_num_rows + (row * m_jac_size_both)];
+ }
+ btScalar* jacobianB(int row)
+ {
+ return &m_data[m_num_rows + (row * m_jac_size_both) + m_jac_size_A];
+ }
+ const btScalar* jacobianB(int row) const
+ {
+ return &m_data[m_num_rows + (row * m_jac_size_both) + m_jac_size_A];
+ }
+
+ btScalar getMaxAppliedImpulse() const
+ {
+ return m_maxAppliedImpulse;
+ }
+ void setMaxAppliedImpulse(btScalar maxImp)
+ {
+ m_maxAppliedImpulse = maxImp;
+ }
+
+
+};
+
+#endif //BT_MULTIBODY_CONSTRAINT_H
+