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Diffstat (limited to 'extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp')
-rw-r--r--extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp29
1 files changed, 21 insertions, 8 deletions
diff --git a/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp b/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp
index 031fcb5b447..345dca6a11c 100644
--- a/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp
+++ b/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp
@@ -22,7 +22,15 @@
#include "LinearMath/btIDebugDraw.h"
#include "BulletDynamics/ConstraintSolver/btContactConstraint.h"
-static btRigidBody s_fixedObject( 0,0,0);
+#define ROLLING_INFLUENCE_FIX
+
+
+btRigidBody& btActionInterface::getFixedBody()
+{
+ static btRigidBody s_fixed(0, 0,0);
+ s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
+ return s_fixed;
+}
btRaycastVehicle::btRaycastVehicle(const btVehicleTuning& tuning,btRigidBody* chassis, btVehicleRaycaster* raycaster )
:m_vehicleRaycaster(raycaster),
@@ -70,6 +78,7 @@ btWheelInfo& btRaycastVehicle::addWheel( const btVector3& connectionPointCS, con
ci.m_frictionSlip = tuning.m_frictionSlip;
ci.m_bIsFrontWheel = isFrontWheel;
ci.m_maxSuspensionTravelCm = tuning.m_maxSuspensionTravelCm;
+ ci.m_maxSuspensionForce = tuning.m_maxSuspensionForce;
m_wheelInfo.push_back( btWheelInfo(ci));
@@ -186,7 +195,7 @@ btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel)
wheel.m_raycastInfo.m_contactNormalWS = rayResults.m_hitNormalInWorld;
wheel.m_raycastInfo.m_isInContact = true;
- wheel.m_raycastInfo.m_groundObject = &s_fixedObject;///@todo for driving on dynamic/movable objects!;
+ wheel.m_raycastInfo.m_groundObject = &getFixedBody();///@todo for driving on dynamic/movable objects!;
//wheel.m_raycastInfo.m_groundObject = object;
@@ -301,10 +310,9 @@ void btRaycastVehicle::updateVehicle( btScalar step )
btScalar suspensionForce = wheel.m_wheelsSuspensionForce;
- btScalar gMaxSuspensionForce = btScalar(6000.);
- if (suspensionForce > gMaxSuspensionForce)
+ if (suspensionForce > wheel.m_maxSuspensionForce)
{
- suspensionForce = gMaxSuspensionForce;
+ suspensionForce = wheel.m_maxSuspensionForce;
}
btVector3 impulse = wheel.m_raycastInfo.m_contactNormalWS * suspensionForce * step;
btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition();
@@ -689,7 +697,12 @@ void btRaycastVehicle::updateFriction(btScalar timeStep)
btVector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel];
+#if defined ROLLING_INFLUENCE_FIX // fix. It only worked if car's up was along Y - VT.
+ btVector3 vChassisWorldUp = getRigidBody()->getCenterOfMassTransform().getBasis().getColumn(1);
+ rel_pos -= vChassisWorldUp * (vChassisWorldUp.dot(rel_pos) * (1.f-wheelInfo.m_rollInfluence));
+#else
rel_pos[m_indexUpAxis] *= wheelInfo.m_rollInfluence;
+#endif
m_chassisBody->applyImpulse(sideImp,rel_pos);
//apply friction impulse on the ground
@@ -708,13 +721,13 @@ void btRaycastVehicle::debugDraw(btIDebugDraw* debugDrawer)
for (int v=0;v<this->getNumWheels();v++)
{
- btVector3 wheelColor(0,255,255);
+ btVector3 wheelColor(0,1,1);
if (getWheelInfo(v).m_raycastInfo.m_isInContact)
{
- wheelColor.setValue(0,0,255);
+ wheelColor.setValue(0,0,1);
} else
{
- wheelColor.setValue(255,0,255);
+ wheelColor.setValue(1,0,1);
}
btVector3 wheelPosWS = getWheelInfo(v).m_worldTransform.getOrigin();