diff options
Diffstat (limited to 'extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp')
-rw-r--r-- | extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp b/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp index fe65245c2a1..4982e673053 100644 --- a/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp +++ b/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp @@ -87,7 +87,7 @@ btWheelInfo& btRaycastVehicle::addWheel( const btVector3& connectionPointCS, con const btTransform& btRaycastVehicle::getWheelTransformWS( int wheelIndex ) const { - assert(wheelIndex < getNumWheels()); + btAssert(wheelIndex < getNumWheels()); const btWheelInfo& wheel = m_wheelInfo[wheelIndex]; return wheel.m_worldTransform; @@ -175,7 +175,7 @@ btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel) btVehicleRaycaster::btVehicleRaycasterResult rayResults; - assert(m_vehicleRaycaster); + btAssert(m_vehicleRaycaster); void* object = m_vehicleRaycaster->castRay(source,target,rayResults); @@ -188,7 +188,7 @@ btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel) wheel.m_raycastInfo.m_contactNormalWS = rayResults.m_hitNormalInWorld; wheel.m_raycastInfo.m_isInContact = true; - wheel.m_raycastInfo.m_groundObject = &s_fixedObject;//todo for driving on dynamic/movable objects!; + wheel.m_raycastInfo.m_groundObject = &s_fixedObject;///@todo for driving on dynamic/movable objects!; //wheel.m_raycastInfo.m_groundObject = object; @@ -359,7 +359,7 @@ void btRaycastVehicle::updateVehicle( btScalar step ) void btRaycastVehicle::setSteeringValue(btScalar steering,int wheel) { - assert(wheel>=0 && wheel < getNumWheels()); + btAssert(wheel>=0 && wheel < getNumWheels()); btWheelInfo& wheelInfo = getWheelInfo(wheel); wheelInfo.m_steering = steering; @@ -375,7 +375,7 @@ btScalar btRaycastVehicle::getSteeringValue(int wheel) const void btRaycastVehicle::applyEngineForce(btScalar force, int wheel) { - assert(wheel>=0 && wheel < getNumWheels()); + btAssert(wheel>=0 && wheel < getNumWheels()); btWheelInfo& wheelInfo = getWheelInfo(wheel); wheelInfo.m_engineForce = force; } @@ -691,7 +691,7 @@ void btRaycastVehicle::updateFriction(btScalar timeStep) btVector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel]; - rel_pos[2] *= wheelInfo.m_rollInfluence; + rel_pos[m_indexForwardAxis] *= wheelInfo.m_rollInfluence; m_chassisBody->applyImpulse(sideImp,rel_pos); //apply friction impulse on the ground |