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Diffstat (limited to 'extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp')
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp369
1 files changed, 369 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp b/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
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index 00000000000..61a57ea5da9
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
@@ -0,0 +1,369 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "btSoftBodyConcaveCollisionAlgorithm.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "BulletCollision/CollisionShapes/btConcaveShape.h"
+#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
+#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
+#include "BulletCollision/CollisionShapes/btTriangleShape.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h"
+#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
+#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
+
+
+
+#include "LinearMath/btIDebugDraw.h"
+#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
+#include "BulletSoftBody/btSoftBody.h"
+
+#define BT_SOFTBODY_TRIANGLE_EXTRUSION btScalar(0.3)//make this configurable
+
+btSoftBodyConcaveCollisionAlgorithm::btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
+: btCollisionAlgorithm(ci),
+m_isSwapped(isSwapped),
+m_btSoftBodyTriangleCallback(ci.m_dispatcher1,body0,body1,isSwapped)
+{
+}
+
+
+
+btSoftBodyConcaveCollisionAlgorithm::~btSoftBodyConcaveCollisionAlgorithm()
+{
+}
+
+
+
+btSoftBodyTriangleCallback::btSoftBodyTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped):
+ m_dispatcher(dispatcher),
+ m_dispatchInfoPtr(0)
+{
+ m_softBody = (btSoftBody*) (isSwapped? body1:body0);
+ m_triBody = isSwapped? body0:body1;
+
+ //
+ // create the manifold from the dispatcher 'manifold pool'
+ //
+// m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBody,m_triBody);
+
+ clearCache();
+}
+
+btSoftBodyTriangleCallback::~btSoftBodyTriangleCallback()
+{
+ clearCache();
+// m_dispatcher->releaseManifold( m_manifoldPtr );
+
+}
+
+
+void btSoftBodyTriangleCallback::clearCache()
+{
+ for (int i=0;i<m_shapeCache.size();i++)
+ {
+ btTriIndex* tmp = m_shapeCache.getAtIndex(i);
+ btAssert(tmp);
+ btAssert(tmp->m_childShape);
+ m_softBody->getWorldInfo()->m_sparsesdf.RemoveReferences(tmp->m_childShape);//necessary?
+ delete tmp->m_childShape;
+ }
+ m_shapeCache.clear();
+};
+
+
+void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex)
+{
+ //just for debugging purposes
+ //printf("triangle %d",m_triangleCount++);
+ btCollisionObject* ob = static_cast<btCollisionObject*>(m_triBody);
+ btCollisionAlgorithmConstructionInfo ci;
+ ci.m_dispatcher1 = m_dispatcher;
+
+ ///debug drawing of the overlapping triangles
+ if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && m_dispatchInfoPtr->m_debugDraw->getDebugMode() > 0)
+ {
+ btVector3 color(255,255,0);
+ btTransform& tr = ob->getWorldTransform();
+ m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
+ m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color);
+ m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
+ }
+
+ btTriIndex triIndex(partId,triangleIndex,0);
+ btHashKey<btTriIndex> triKey(triIndex.getUid());
+
+
+ btTriIndex* shapeIndex = m_shapeCache[triKey];
+ if (shapeIndex)
+ {
+ btCollisionShape* tm = shapeIndex->m_childShape;
+ btAssert(tm);
+
+ //copy over user pointers to temporary shape
+ tm->setUserPointer(ob->getRootCollisionShape()->getUserPointer());
+
+ btCollisionShape* tmpShape = ob->getCollisionShape();
+ ob->internalSetTemporaryCollisionShape( tm );
+
+
+ btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_softBody,m_triBody,0);//m_manifoldPtr);
+
+ colAlgo->processCollision(m_softBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
+ colAlgo->~btCollisionAlgorithm();
+ ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
+ ob->internalSetTemporaryCollisionShape( tmpShape);
+ return;
+ }
+
+ //aabb filter is already applied!
+
+ //btCollisionObject* colObj = static_cast<btCollisionObject*>(m_convexProxy->m_clientObject);
+
+// if (m_softBody->getCollisionShape()->getShapeType()==
+ {
+// btVector3 other;
+ btVector3 normal = (triangle[1]-triangle[0]).cross(triangle[2]-triangle[0]);
+ normal.normalize();
+ normal*= BT_SOFTBODY_TRIANGLE_EXTRUSION;
+// other=(triangle[0]+triangle[1]+triangle[2])*0.333333f;
+// other+=normal*22.f;
+ btVector3 pts[6] = {triangle[0],
+ triangle[1],
+ triangle[2],
+ triangle[0]-normal,
+ triangle[1]-normal,
+ triangle[2]-normal};
+
+ btConvexHullShape* tm = new btConvexHullShape(&pts[0].getX(),6);
+
+
+// btBU_Simplex1to4 tm(triangle[0],triangle[1],triangle[2],other);
+
+ //btTriangleShape tm(triangle[0],triangle[1],triangle[2]);
+ // tm.setMargin(m_collisionMarginTriangle);
+
+ //copy over user pointers to temporary shape
+ tm->setUserPointer(ob->getRootCollisionShape()->getUserPointer());
+
+ btCollisionShape* tmpShape = ob->getCollisionShape();
+ ob->internalSetTemporaryCollisionShape( tm );
+
+
+ btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_softBody,m_triBody,0);//m_manifoldPtr);
+ ///this should use the btDispatcher, so the actual registered algorithm is used
+ // btConvexConvexAlgorithm cvxcvxalgo(m_manifoldPtr,ci,m_convexBody,m_triBody);
+
+ //m_resultOut->setShapeIdentifiers(-1,-1,partId,triangleIndex);
+ // cvxcvxalgo.setShapeIdentifiers(-1,-1,partId,triangleIndex);
+// cvxcvxalgo.processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
+ colAlgo->processCollision(m_softBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
+ colAlgo->~btCollisionAlgorithm();
+ ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
+
+
+ ob->internalSetTemporaryCollisionShape( tmpShape );
+ triIndex.m_childShape = tm;
+ m_shapeCache.insert(triKey,triIndex);
+
+ }
+
+
+
+}
+
+
+
+void btSoftBodyTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ m_dispatchInfoPtr = &dispatchInfo;
+ m_collisionMarginTriangle = collisionMarginTriangle+btScalar(BT_SOFTBODY_TRIANGLE_EXTRUSION);
+ m_resultOut = resultOut;
+
+
+ btVector3 aabbWorldSpaceMin,aabbWorldSpaceMax;
+ m_softBody->getAabb(aabbWorldSpaceMin,aabbWorldSpaceMax);
+ btVector3 halfExtents = (aabbWorldSpaceMax-aabbWorldSpaceMin)*btScalar(0.5);
+ btVector3 softBodyCenter = (aabbWorldSpaceMax+aabbWorldSpaceMin)*btScalar(0.5);
+
+ btTransform softTransform;
+ softTransform.setIdentity();
+ softTransform.setOrigin(softBodyCenter);
+
+ btTransform convexInTriangleSpace;
+ convexInTriangleSpace = m_triBody->getWorldTransform().inverse() * softTransform;
+ btTransformAabb(halfExtents,m_collisionMarginTriangle,convexInTriangleSpace,m_aabbMin,m_aabbMax);
+}
+
+void btSoftBodyConcaveCollisionAlgorithm::clearCache()
+{
+ m_btSoftBodyTriangleCallback.clearCache();
+
+}
+
+void btSoftBodyConcaveCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+
+
+ btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
+ btCollisionObject* triBody = m_isSwapped ? body0 : body1;
+
+ if (triBody->getCollisionShape()->isConcave())
+ {
+
+
+ btCollisionObject* triOb = triBody;
+ btConcaveShape* concaveShape = static_cast<btConcaveShape*>( triOb->getCollisionShape());
+
+ // if (convexBody->getCollisionShape()->isConvex())
+ {
+ btScalar collisionMarginTriangle = concaveShape->getMargin();
+
+// resultOut->setPersistentManifold(m_btSoftBodyTriangleCallback.m_manifoldPtr);
+ m_btSoftBodyTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,resultOut);
+
+ //Disable persistency. previously, some older algorithm calculated all contacts in one go, so you can clear it here.
+ //m_dispatcher->clearManifold(m_btSoftBodyTriangleCallback.m_manifoldPtr);
+
+// m_btSoftBodyTriangleCallback.m_manifoldPtr->setBodies(convexBody,triBody);
+
+
+ concaveShape->processAllTriangles( &m_btSoftBodyTriangleCallback,m_btSoftBodyTriangleCallback.getAabbMin(),m_btSoftBodyTriangleCallback.getAabbMax());
+
+ // resultOut->refreshContactPoints();
+
+ }
+
+ }
+
+}
+
+
+btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ (void)resultOut;
+ (void)dispatchInfo;
+ btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
+ btCollisionObject* triBody = m_isSwapped ? body0 : body1;
+
+
+ //quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)
+
+ //only perform CCD above a certain threshold, this prevents blocking on the long run
+ //because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
+ btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
+ if (squareMot0 < convexbody->getCcdSquareMotionThreshold())
+ {
+ return btScalar(1.);
+ }
+
+ //const btVector3& from = convexbody->m_worldTransform.getOrigin();
+ //btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin();
+ //todo: only do if the motion exceeds the 'radius'
+
+ btTransform triInv = triBody->getWorldTransform().inverse();
+ btTransform convexFromLocal = triInv * convexbody->getWorldTransform();
+ btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform();
+
+ struct LocalTriangleSphereCastCallback : public btTriangleCallback
+ {
+ btTransform m_ccdSphereFromTrans;
+ btTransform m_ccdSphereToTrans;
+ btTransform m_meshTransform;
+
+ btScalar m_ccdSphereRadius;
+ btScalar m_hitFraction;
+
+
+ LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction)
+ :m_ccdSphereFromTrans(from),
+ m_ccdSphereToTrans(to),
+ m_ccdSphereRadius(ccdSphereRadius),
+ m_hitFraction(hitFraction)
+ {
+ }
+
+
+ virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
+ {
+ (void)partId;
+ (void)triangleIndex;
+ //do a swept sphere for now
+ btTransform ident;
+ ident.setIdentity();
+ btConvexCast::CastResult castResult;
+ castResult.m_fraction = m_hitFraction;
+ btSphereShape pointShape(m_ccdSphereRadius);
+ btTriangleShape triShape(triangle[0],triangle[1],triangle[2]);
+ btVoronoiSimplexSolver simplexSolver;
+ btSubsimplexConvexCast convexCaster(&pointShape,&triShape,&simplexSolver);
+ //GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver);
+ //ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
+ //local space?
+
+ if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans,m_ccdSphereToTrans,
+ ident,ident,castResult))
+ {
+ if (m_hitFraction > castResult.m_fraction)
+ m_hitFraction = castResult.m_fraction;
+ }
+
+ }
+
+ };
+
+
+
+
+
+ if (triBody->getCollisionShape()->isConcave())
+ {
+ btVector3 rayAabbMin = convexFromLocal.getOrigin();
+ rayAabbMin.setMin(convexToLocal.getOrigin());
+ btVector3 rayAabbMax = convexFromLocal.getOrigin();
+ rayAabbMax.setMax(convexToLocal.getOrigin());
+ btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
+ rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
+ rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
+
+ btScalar curHitFraction = btScalar(1.); //is this available?
+ LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal,
+ convexbody->getCcdSweptSphereRadius(),curHitFraction);
+
+ raycastCallback.m_hitFraction = convexbody->getHitFraction();
+
+ btCollisionObject* concavebody = triBody;
+
+ btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape();
+
+ if (triangleMesh)
+ {
+ triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax);
+ }
+
+
+
+ if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
+ {
+ convexbody->setHitFraction( raycastCallback.m_hitFraction);
+ return raycastCallback.m_hitFraction;
+ }
+ }
+
+ return btScalar(1.);
+
+}