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-rw-r--r--extern/bullet2/src/BulletSoftBody/DeformableBodyInplaceSolverIslandCallback.h45
-rw-r--r--extern/bullet2/src/BulletSoftBody/btCGProjection.h104
-rw-r--r--extern/bullet2/src/BulletSoftBody/btConjugateGradient.h117
-rw-r--r--extern/bullet2/src/BulletSoftBody/btConjugateResidual.h112
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDefaultSoftBodySolver.cpp81
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDefaultSoftBodySolver.h27
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDeformableBackwardEulerObjective.cpp296
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDeformableBackwardEulerObjective.h198
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDeformableBodySolver.cpp506
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDeformableBodySolver.h160
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDeformableContactConstraint.cpp720
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDeformableContactConstraint.h284
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDeformableContactProjection.cpp639
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDeformableContactProjection.h99
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDeformableCorotatedForce.h124
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDeformableGravityForce.h105
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDeformableLagrangianForce.h372
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDeformableLinearElasticityForce.h462
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDeformableMassSpringForce.h301
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDeformableMousePickingForce.h162
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDeformableMultiBodyConstraintSolver.cpp144
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDeformableMultiBodyConstraintSolver.h61
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp814
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h316
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDeformableNeoHookeanForce.h420
-rw-r--r--extern/bullet2/src/BulletSoftBody/btKrylovSolver.h107
-rw-r--r--extern/bullet2/src/BulletSoftBody/btPreconditioner.h285
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBody.cpp4761
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBody.h1847
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp201
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h70
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodyData.h311
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp1719
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.h247
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h2252
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp73
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h21
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodySolverVertexBuffer.h13
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodySolvers.h37
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp350
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftMultiBodyDynamicsWorld.h105
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp38
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.h32
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp241
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.h67
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp12
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.h28
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSparseSDF.h416
-rw-r--r--extern/bullet2/src/BulletSoftBody/poly34.cpp447
-rw-r--r--extern/bullet2/src/BulletSoftBody/poly34.h38
50 files changed, 15658 insertions, 4729 deletions
diff --git a/extern/bullet2/src/BulletSoftBody/DeformableBodyInplaceSolverIslandCallback.h b/extern/bullet2/src/BulletSoftBody/DeformableBodyInplaceSolverIslandCallback.h
new file mode 100644
index 00000000000..01c7e93a1b6
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/DeformableBodyInplaceSolverIslandCallback.h
@@ -0,0 +1,45 @@
+//
+// DeformableBodyInplaceSolverIslandCallback.h
+// BulletSoftBody
+//
+// Created by Xuchen Han on 12/16/19.
+//
+
+#ifndef DeformableBodyInplaceSolverIslandCallback_h
+#define DeformableBodyInplaceSolverIslandCallback_h
+
+struct DeformableBodyInplaceSolverIslandCallback : public MultiBodyInplaceSolverIslandCallback
+{
+ btDeformableMultiBodyConstraintSolver* m_deformableSolver;
+
+ DeformableBodyInplaceSolverIslandCallback(btDeformableMultiBodyConstraintSolver* solver,
+ btDispatcher* dispatcher)
+ : MultiBodyInplaceSolverIslandCallback(solver, dispatcher), m_deformableSolver(solver)
+ {
+ }
+
+ virtual void processConstraints(int islandId = -1)
+ {
+ btCollisionObject** bodies = m_bodies.size() ? &m_bodies[0] : 0;
+ btCollisionObject** softBodies = m_softBodies.size() ? &m_softBodies[0] : 0;
+ btPersistentManifold** manifold = m_manifolds.size() ? &m_manifolds[0] : 0;
+ btTypedConstraint** constraints = m_constraints.size() ? &m_constraints[0] : 0;
+ btMultiBodyConstraint** multiBodyConstraints = m_multiBodyConstraints.size() ? &m_multiBodyConstraints[0] : 0;
+
+ //printf("mb contacts = %d, mb constraints = %d\n", mbContacts, m_multiBodyConstraints.size());
+
+ m_deformableSolver->solveDeformableBodyGroup(bodies, m_bodies.size(), softBodies, m_softBodies.size(), manifold, m_manifolds.size(), constraints, m_constraints.size(), multiBodyConstraints, m_multiBodyConstraints.size(), *m_solverInfo, m_debugDrawer, m_dispatcher);
+ if (m_bodies.size() && (m_solverInfo->m_reportSolverAnalytics & 1))
+ {
+ m_deformableSolver->m_analyticsData.m_islandId = islandId;
+ m_islandAnalyticsData.push_back(m_solver->m_analyticsData);
+ }
+ m_bodies.resize(0);
+ m_softBodies.resize(0);
+ m_manifolds.resize(0);
+ m_constraints.resize(0);
+ m_multiBodyConstraints.resize(0);
+ }
+};
+
+#endif /* DeformableBodyInplaceSolverIslandCallback_h */
diff --git a/extern/bullet2/src/BulletSoftBody/btCGProjection.h b/extern/bullet2/src/BulletSoftBody/btCGProjection.h
new file mode 100644
index 00000000000..e05970664c2
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btCGProjection.h
@@ -0,0 +1,104 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef BT_CG_PROJECTION_H
+#define BT_CG_PROJECTION_H
+
+#include "btSoftBody.h"
+#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
+#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
+
+struct DeformableContactConstraint
+{
+ const btSoftBody::Node* m_node;
+ btAlignedObjectArray<const btSoftBody::RContact*> m_contact;
+ btAlignedObjectArray<btVector3> m_total_normal_dv;
+ btAlignedObjectArray<btVector3> m_total_tangent_dv;
+ btAlignedObjectArray<bool> m_static;
+ btAlignedObjectArray<bool> m_can_be_dynamic;
+
+ DeformableContactConstraint(const btSoftBody::RContact& rcontact) : m_node(rcontact.m_node)
+ {
+ append(rcontact);
+ }
+
+ DeformableContactConstraint() : m_node(NULL)
+ {
+ m_contact.push_back(NULL);
+ }
+
+ void append(const btSoftBody::RContact& rcontact)
+ {
+ m_contact.push_back(&rcontact);
+ m_total_normal_dv.push_back(btVector3(0, 0, 0));
+ m_total_tangent_dv.push_back(btVector3(0, 0, 0));
+ m_static.push_back(false);
+ m_can_be_dynamic.push_back(true);
+ }
+
+ void replace(const btSoftBody::RContact& rcontact)
+ {
+ m_contact.clear();
+ m_total_normal_dv.clear();
+ m_total_tangent_dv.clear();
+ m_static.clear();
+ m_can_be_dynamic.clear();
+ append(rcontact);
+ }
+
+ ~DeformableContactConstraint()
+ {
+ }
+};
+
+class btCGProjection
+{
+public:
+ typedef btAlignedObjectArray<btVector3> TVStack;
+ typedef btAlignedObjectArray<btAlignedObjectArray<btVector3> > TVArrayStack;
+ typedef btAlignedObjectArray<btAlignedObjectArray<btScalar> > TArrayStack;
+ btAlignedObjectArray<btSoftBody*>& m_softBodies;
+ const btScalar& m_dt;
+ // map from node indices to node pointers
+ const btAlignedObjectArray<btSoftBody::Node*>* m_nodes;
+
+ btCGProjection(btAlignedObjectArray<btSoftBody*>& softBodies, const btScalar& dt)
+ : m_softBodies(softBodies), m_dt(dt)
+ {
+ }
+
+ virtual ~btCGProjection()
+ {
+ }
+
+ // apply the constraints
+ virtual void project(TVStack& x) = 0;
+
+ virtual void setConstraints() = 0;
+
+ // update the constraints
+ virtual btScalar update() = 0;
+
+ virtual void reinitialize(bool nodeUpdated)
+ {
+ }
+
+ virtual void setIndices(const btAlignedObjectArray<btSoftBody::Node*>* nodes)
+ {
+ m_nodes = nodes;
+ }
+};
+
+#endif /* btCGProjection_h */
diff --git a/extern/bullet2/src/BulletSoftBody/btConjugateGradient.h b/extern/bullet2/src/BulletSoftBody/btConjugateGradient.h
new file mode 100644
index 00000000000..bcd5e6b519d
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btConjugateGradient.h
@@ -0,0 +1,117 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef BT_CONJUGATE_GRADIENT_H
+#define BT_CONJUGATE_GRADIENT_H
+#include "btKrylovSolver.h"
+template <class MatrixX>
+class btConjugateGradient : public btKrylovSolver<MatrixX>
+{
+ typedef btAlignedObjectArray<btVector3> TVStack;
+ typedef btKrylovSolver<MatrixX> Base;
+ TVStack r, p, z, temp;
+
+public:
+ btConjugateGradient(const int max_it_in)
+ : btKrylovSolver<MatrixX>(max_it_in, SIMD_EPSILON)
+ {
+ }
+
+ virtual ~btConjugateGradient() {}
+
+ // return the number of iterations taken
+ int solve(MatrixX& A, TVStack& x, const TVStack& b, bool verbose = false)
+ {
+ BT_PROFILE("CGSolve");
+ btAssert(x.size() == b.size());
+ reinitialize(b);
+ temp = b;
+ A.project(temp);
+ p = temp;
+ A.precondition(p, z);
+ btScalar d0 = this->dot(z, temp);
+ d0 = btMin(btScalar(1), d0);
+ // r = b - A * x --with assigned dof zeroed out
+ A.multiply(x, temp);
+ r = this->sub(b, temp);
+ A.project(r);
+ // z = M^(-1) * r
+ A.precondition(r, z);
+ A.project(z);
+ btScalar r_dot_z = this->dot(z, r);
+ if (r_dot_z <= Base::m_tolerance * d0)
+ {
+ if (verbose)
+ {
+ std::cout << "Iteration = 0" << std::endl;
+ std::cout << "Two norm of the residual = " << r_dot_z << std::endl;
+ }
+ return 0;
+ }
+ p = z;
+ btScalar r_dot_z_new = r_dot_z;
+ for (int k = 1; k <= Base::m_maxIterations; k++)
+ {
+ // temp = A*p
+ A.multiply(p, temp);
+ A.project(temp);
+ if (this->dot(p, temp) < 0)
+ {
+ if (verbose)
+ std::cout << "Encountered negative direction in CG!" << std::endl;
+ if (k == 1)
+ {
+ x = b;
+ }
+ return k;
+ }
+ // alpha = r^T * z / (p^T * A * p)
+ btScalar alpha = r_dot_z_new / this->dot(p, temp);
+ // x += alpha * p;
+ this->multAndAddTo(alpha, p, x);
+ // r -= alpha * temp;
+ this->multAndAddTo(-alpha, temp, r);
+ // z = M^(-1) * r
+ A.precondition(r, z);
+ r_dot_z = r_dot_z_new;
+ r_dot_z_new = this->dot(r, z);
+ if (r_dot_z_new < Base::m_tolerance * d0)
+ {
+ if (verbose)
+ {
+ std::cout << "ConjugateGradient iterations " << k << " residual = " << r_dot_z_new << std::endl;
+ }
+ return k;
+ }
+
+ btScalar beta = r_dot_z_new / r_dot_z;
+ p = this->multAndAdd(beta, p, z);
+ }
+ if (verbose)
+ {
+ std::cout << "ConjugateGradient max iterations reached " << Base::m_maxIterations << " error = " << r_dot_z_new << std::endl;
+ }
+ return Base::m_maxIterations;
+ }
+
+ void reinitialize(const TVStack& b)
+ {
+ r.resize(b.size());
+ p.resize(b.size());
+ z.resize(b.size());
+ temp.resize(b.size());
+ }
+};
+#endif /* btConjugateGradient_h */
diff --git a/extern/bullet2/src/BulletSoftBody/btConjugateResidual.h b/extern/bullet2/src/BulletSoftBody/btConjugateResidual.h
new file mode 100644
index 00000000000..61461203653
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btConjugateResidual.h
@@ -0,0 +1,112 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef BT_CONJUGATE_RESIDUAL_H
+#define BT_CONJUGATE_RESIDUAL_H
+#include "btKrylovSolver.h"
+
+template <class MatrixX>
+class btConjugateResidual : public btKrylovSolver<MatrixX>
+{
+ typedef btAlignedObjectArray<btVector3> TVStack;
+ typedef btKrylovSolver<MatrixX> Base;
+ TVStack r, p, z, temp_p, temp_r, best_x;
+ // temp_r = A*r
+ // temp_p = A*p
+ // z = M^(-1) * temp_p = M^(-1) * A * p
+ btScalar best_r;
+
+public:
+ btConjugateResidual(const int max_it_in)
+ : Base(max_it_in, 1e-8)
+ {
+ }
+
+ virtual ~btConjugateResidual() {}
+
+ // return the number of iterations taken
+ int solve(MatrixX& A, TVStack& x, const TVStack& b, bool verbose = false)
+ {
+ BT_PROFILE("CRSolve");
+ btAssert(x.size() == b.size());
+ reinitialize(b);
+ // r = b - A * x --with assigned dof zeroed out
+ A.multiply(x, temp_r); // borrow temp_r here to store A*x
+ r = this->sub(b, temp_r);
+ // z = M^(-1) * r
+ A.precondition(r, z); // borrow z to store preconditioned r
+ r = z;
+ btScalar residual_norm = this->norm(r);
+ if (residual_norm <= Base::m_tolerance)
+ {
+ return 0;
+ }
+ p = r;
+ btScalar r_dot_Ar, r_dot_Ar_new;
+ // temp_p = A*p
+ A.multiply(p, temp_p);
+ // temp_r = A*r
+ temp_r = temp_p;
+ r_dot_Ar = this->dot(r, temp_r);
+ for (int k = 1; k <= Base::m_maxIterations; k++)
+ {
+ // z = M^(-1) * Ap
+ A.precondition(temp_p, z);
+ // alpha = r^T * A * r / (Ap)^T * M^-1 * Ap)
+ btScalar alpha = r_dot_Ar / this->dot(temp_p, z);
+ // x += alpha * p;
+ this->multAndAddTo(alpha, p, x);
+ // r -= alpha * z;
+ this->multAndAddTo(-alpha, z, r);
+ btScalar norm_r = this->norm(r);
+ if (norm_r < best_r)
+ {
+ best_x = x;
+ best_r = norm_r;
+ if (norm_r < Base::m_tolerance)
+ {
+ return k;
+ }
+ }
+ // temp_r = A * r;
+ A.multiply(r, temp_r);
+ r_dot_Ar_new = this->dot(r, temp_r);
+ btScalar beta = r_dot_Ar_new / r_dot_Ar;
+ r_dot_Ar = r_dot_Ar_new;
+ // p = beta*p + r;
+ p = this->multAndAdd(beta, p, r);
+ // temp_p = beta*temp_p + temp_r;
+ temp_p = this->multAndAdd(beta, temp_p, temp_r);
+ }
+ if (verbose)
+ {
+ std::cout << "ConjugateResidual max iterations reached, residual = " << best_r << std::endl;
+ }
+ x = best_x;
+ return Base::m_maxIterations;
+ }
+
+ void reinitialize(const TVStack& b)
+ {
+ r.resize(b.size());
+ p.resize(b.size());
+ z.resize(b.size());
+ temp_p.resize(b.size());
+ temp_r.resize(b.size());
+ best_x.resize(b.size());
+ best_r = SIMD_INFINITY;
+ }
+};
+#endif /* btConjugateResidual_h */
diff --git a/extern/bullet2/src/BulletSoftBody/btDefaultSoftBodySolver.cpp b/extern/bullet2/src/BulletSoftBody/btDefaultSoftBodySolver.cpp
index e90d24e6edf..5a79ef86e28 100644
--- a/extern/bullet2/src/BulletSoftBody/btDefaultSoftBodySolver.cpp
+++ b/extern/bullet2/src/BulletSoftBody/btDefaultSoftBodySolver.cpp
@@ -21,11 +21,10 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
#include "BulletSoftBody/btSoftBody.h"
-
btDefaultSoftBodySolver::btDefaultSoftBodySolver()
{
// Initial we will clearly need to update solver constants
- // For now this is global for the cloths linked with this solver - we should probably make this body specific
+ // For now this is global for the cloths linked with this solver - we should probably make this body specific
// for performance in future once we understand more clearly when constants need to be updated
m_updateSolverConstants = true;
}
@@ -37,115 +36,111 @@ btDefaultSoftBodySolver::~btDefaultSoftBodySolver()
// In this case the data is already in the soft bodies so there is no need for us to do anything
void btDefaultSoftBodySolver::copyBackToSoftBodies(bool bMove)
{
-
}
-void btDefaultSoftBodySolver::optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate)
+void btDefaultSoftBodySolver::optimize(btAlignedObjectArray<btSoftBody *> &softBodies, bool forceUpdate)
{
- m_softBodySet.copyFromArray( softBodies );
+ m_softBodySet.copyFromArray(softBodies);
}
-void btDefaultSoftBodySolver::updateSoftBodies( )
+void btDefaultSoftBodySolver::updateSoftBodies()
{
- for ( int i=0; i < m_softBodySet.size(); i++)
+ for (int i = 0; i < m_softBodySet.size(); i++)
{
- btSoftBody* psb=(btSoftBody*)m_softBodySet[i];
+ btSoftBody *psb = (btSoftBody *)m_softBodySet[i];
if (psb->isActive())
{
- psb->integrateMotion();
+ psb->integrateMotion();
}
}
-} // updateSoftBodies
+} // updateSoftBodies
bool btDefaultSoftBodySolver::checkInitialized()
{
return true;
}
-void btDefaultSoftBodySolver::solveConstraints( float solverdt )
+void btDefaultSoftBodySolver::solveConstraints(btScalar solverdt)
{
// Solve constraints for non-solver softbodies
- for(int i=0; i < m_softBodySet.size(); ++i)
+ for (int i = 0; i < m_softBodySet.size(); ++i)
{
- btSoftBody* psb = static_cast<btSoftBody*>(m_softBodySet[i]);
+ btSoftBody *psb = static_cast<btSoftBody *>(m_softBodySet[i]);
if (psb->isActive())
{
psb->solveConstraints();
}
- }
-} // btDefaultSoftBodySolver::solveConstraints
-
+ }
+} // btDefaultSoftBodySolver::solveConstraints
-void btDefaultSoftBodySolver::copySoftBodyToVertexBuffer( const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer )
+void btDefaultSoftBodySolver::copySoftBodyToVertexBuffer(const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer)
{
// Currently only support CPU output buffers
// TODO: check for DX11 buffers. Take all offsets into the same DX11 buffer
// and use them together on a single kernel call if possible by setting up a
// per-cloth target buffer array for the copy kernel.
- if( vertexBuffer->getBufferType() == btVertexBufferDescriptor::CPU_BUFFER )
+ if (vertexBuffer->getBufferType() == btVertexBufferDescriptor::CPU_BUFFER)
{
- const btAlignedObjectArray<btSoftBody::Node> &clothVertices( softBody->m_nodes );
+ const btAlignedObjectArray<btSoftBody::Node> &clothVertices(softBody->m_nodes);
int numVertices = clothVertices.size();
- const btCPUVertexBufferDescriptor *cpuVertexBuffer = static_cast< btCPUVertexBufferDescriptor* >(vertexBuffer);
- float *basePointer = cpuVertexBuffer->getBasePointer();
+ const btCPUVertexBufferDescriptor *cpuVertexBuffer = static_cast<btCPUVertexBufferDescriptor *>(vertexBuffer);
+ float *basePointer = cpuVertexBuffer->getBasePointer();
- if( vertexBuffer->hasVertexPositions() )
+ if (vertexBuffer->hasVertexPositions())
{
const int vertexOffset = cpuVertexBuffer->getVertexOffset();
const int vertexStride = cpuVertexBuffer->getVertexStride();
float *vertexPointer = basePointer + vertexOffset;
- for( int vertexIndex = 0; vertexIndex < numVertices; ++vertexIndex )
+ for (int vertexIndex = 0; vertexIndex < numVertices; ++vertexIndex)
{
btVector3 position = clothVertices[vertexIndex].m_x;
- *(vertexPointer + 0) = position.getX();
- *(vertexPointer + 1) = position.getY();
- *(vertexPointer + 2) = position.getZ();
+ *(vertexPointer + 0) = (float)position.getX();
+ *(vertexPointer + 1) = (float)position.getY();
+ *(vertexPointer + 2) = (float)position.getZ();
vertexPointer += vertexStride;
}
}
- if( vertexBuffer->hasNormals() )
+ if (vertexBuffer->hasNormals())
{
const int normalOffset = cpuVertexBuffer->getNormalOffset();
const int normalStride = cpuVertexBuffer->getNormalStride();
float *normalPointer = basePointer + normalOffset;
- for( int vertexIndex = 0; vertexIndex < numVertices; ++vertexIndex )
+ for (int vertexIndex = 0; vertexIndex < numVertices; ++vertexIndex)
{
btVector3 normal = clothVertices[vertexIndex].m_n;
- *(normalPointer + 0) = normal.getX();
- *(normalPointer + 1) = normal.getY();
- *(normalPointer + 2) = normal.getZ();
+ *(normalPointer + 0) = (float)normal.getX();
+ *(normalPointer + 1) = (float)normal.getY();
+ *(normalPointer + 2) = (float)normal.getZ();
normalPointer += normalStride;
}
}
}
-} // btDefaultSoftBodySolver::copySoftBodyToVertexBuffer
+} // btDefaultSoftBodySolver::copySoftBodyToVertexBuffer
-void btDefaultSoftBodySolver::processCollision( btSoftBody* softBody, btSoftBody* otherSoftBody)
+void btDefaultSoftBodySolver::processCollision(btSoftBody *softBody, btSoftBody *otherSoftBody)
{
- softBody->defaultCollisionHandler( otherSoftBody);
+ softBody->defaultCollisionHandler(otherSoftBody);
}
// For the default solver just leave the soft body to do its collision processing
-void btDefaultSoftBodySolver::processCollision( btSoftBody *softBody, const btCollisionObjectWrapper* collisionObjectWrap )
+void btDefaultSoftBodySolver::processCollision(btSoftBody *softBody, const btCollisionObjectWrapper *collisionObjectWrap)
{
- softBody->defaultCollisionHandler( collisionObjectWrap );
-} // btDefaultSoftBodySolver::processCollision
-
+ softBody->defaultCollisionHandler(collisionObjectWrap);
+} // btDefaultSoftBodySolver::processCollision
-void btDefaultSoftBodySolver::predictMotion( float timeStep )
+void btDefaultSoftBodySolver::predictMotion(btScalar timeStep)
{
- for ( int i=0; i < m_softBodySet.size(); ++i)
+ for (int i = 0; i < m_softBodySet.size(); ++i)
{
- btSoftBody* psb = m_softBodySet[i];
+ btSoftBody *psb = m_softBodySet[i];
if (psb->isActive())
{
- psb->predictMotion(timeStep);
+ psb->predictMotion(timeStep);
}
}
}
-
diff --git a/extern/bullet2/src/BulletSoftBody/btDefaultSoftBodySolver.h b/extern/bullet2/src/BulletSoftBody/btDefaultSoftBodySolver.h
index 1c17ffcbb2b..3965b07c58e 100644
--- a/extern/bullet2/src/BulletSoftBody/btDefaultSoftBodySolver.h
+++ b/extern/bullet2/src/BulletSoftBody/btDefaultSoftBodySolver.h
@@ -16,25 +16,23 @@ subject to the following restrictions:
#ifndef BT_SOFT_BODY_DEFAULT_SOLVER_H
#define BT_SOFT_BODY_DEFAULT_SOLVER_H
-
#include "BulletSoftBody/btSoftBodySolvers.h"
#include "btSoftBodySolverVertexBuffer.h"
struct btCollisionObjectWrapper;
class btDefaultSoftBodySolver : public btSoftBodySolver
{
-protected:
+protected:
/** Variable to define whether we need to update solver constants on the next iteration */
bool m_updateSolverConstants;
- btAlignedObjectArray< btSoftBody * > m_softBodySet;
-
+ btAlignedObjectArray<btSoftBody *> m_softBodySet;
public:
btDefaultSoftBodySolver();
-
+
virtual ~btDefaultSoftBodySolver();
-
+
virtual SolverTypes getSolverType() const
{
return DEFAULT_SOLVER;
@@ -42,22 +40,21 @@ public:
virtual bool checkInitialized();
- virtual void updateSoftBodies( );
+ virtual void updateSoftBodies();
- virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies,bool forceUpdate=false );
+ virtual void optimize(btAlignedObjectArray<btSoftBody *> &softBodies, bool forceUpdate = false);
virtual void copyBackToSoftBodies(bool bMove = true);
- virtual void solveConstraints( float solverdt );
-
- virtual void predictMotion( float solverdt );
+ virtual void solveConstraints(btScalar solverdt);
- virtual void copySoftBodyToVertexBuffer( const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer );
+ virtual void predictMotion(btScalar solverdt);
- virtual void processCollision( btSoftBody *, const btCollisionObjectWrapper* );
+ virtual void copySoftBodyToVertexBuffer(const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer);
- virtual void processCollision( btSoftBody*, btSoftBody* );
+ virtual void processCollision(btSoftBody *, const btCollisionObjectWrapper *);
+ virtual void processCollision(btSoftBody *, btSoftBody *);
};
-#endif // #ifndef BT_ACCELERATED_SOFT_BODY_CPU_SOLVER_H
+#endif // #ifndef BT_ACCELERATED_SOFT_BODY_CPU_SOLVER_H
diff --git a/extern/bullet2/src/BulletSoftBody/btDeformableBackwardEulerObjective.cpp b/extern/bullet2/src/BulletSoftBody/btDeformableBackwardEulerObjective.cpp
new file mode 100644
index 00000000000..0c3e0b5eb82
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btDeformableBackwardEulerObjective.cpp
@@ -0,0 +1,296 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#include "btDeformableBackwardEulerObjective.h"
+#include "btPreconditioner.h"
+#include "LinearMath/btQuickprof.h"
+
+btDeformableBackwardEulerObjective::btDeformableBackwardEulerObjective(btAlignedObjectArray<btSoftBody*>& softBodies, const TVStack& backup_v)
+ : m_softBodies(softBodies), m_projection(softBodies), m_backupVelocity(backup_v), m_implicit(false)
+{
+ m_massPreconditioner = new MassPreconditioner(m_softBodies);
+ m_KKTPreconditioner = new KKTPreconditioner(m_softBodies, m_projection, m_lf, m_dt, m_implicit);
+ m_preconditioner = m_KKTPreconditioner;
+}
+
+btDeformableBackwardEulerObjective::~btDeformableBackwardEulerObjective()
+{
+ delete m_KKTPreconditioner;
+ delete m_massPreconditioner;
+}
+
+void btDeformableBackwardEulerObjective::reinitialize(bool nodeUpdated, btScalar dt)
+{
+ BT_PROFILE("reinitialize");
+ if (dt > 0)
+ {
+ setDt(dt);
+ }
+ if (nodeUpdated)
+ {
+ updateId();
+ }
+ for (int i = 0; i < m_lf.size(); ++i)
+ {
+ m_lf[i]->reinitialize(nodeUpdated);
+ }
+ btMatrix3x3 I;
+ I.setIdentity();
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ if (psb->m_nodes[j].m_im > 0)
+ psb->m_nodes[j].m_effectiveMass = I * (1.0 / psb->m_nodes[j].m_im);
+ }
+ }
+ m_projection.reinitialize(nodeUpdated);
+ // m_preconditioner->reinitialize(nodeUpdated);
+}
+
+void btDeformableBackwardEulerObjective::setDt(btScalar dt)
+{
+ m_dt = dt;
+}
+
+void btDeformableBackwardEulerObjective::multiply(const TVStack& x, TVStack& b) const
+{
+ BT_PROFILE("multiply");
+ // add in the mass term
+ size_t counter = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ const btSoftBody::Node& node = psb->m_nodes[j];
+ b[counter] = (node.m_im == 0) ? btVector3(0, 0, 0) : x[counter] / node.m_im;
+ ++counter;
+ }
+ }
+
+ for (int i = 0; i < m_lf.size(); ++i)
+ {
+ // add damping matrix
+ m_lf[i]->addScaledDampingForceDifferential(-m_dt, x, b);
+ // Always integrate picking force implicitly for stability.
+ if (m_implicit || m_lf[i]->getForceType() == BT_MOUSE_PICKING_FORCE)
+ {
+ m_lf[i]->addScaledElasticForceDifferential(-m_dt * m_dt, x, b);
+ }
+ }
+ int offset = m_nodes.size();
+ for (int i = offset; i < b.size(); ++i)
+ {
+ b[i].setZero();
+ }
+ // add in the lagrange multiplier terms
+
+ for (int c = 0; c < m_projection.m_lagrangeMultipliers.size(); ++c)
+ {
+ // C^T * lambda
+ const LagrangeMultiplier& lm = m_projection.m_lagrangeMultipliers[c];
+ for (int i = 0; i < lm.m_num_nodes; ++i)
+ {
+ for (int j = 0; j < lm.m_num_constraints; ++j)
+ {
+ b[lm.m_indices[i]] += x[offset + c][j] * lm.m_weights[i] * lm.m_dirs[j];
+ }
+ }
+ // C * x
+ for (int d = 0; d < lm.m_num_constraints; ++d)
+ {
+ for (int i = 0; i < lm.m_num_nodes; ++i)
+ {
+ b[offset + c][d] += lm.m_weights[i] * x[lm.m_indices[i]].dot(lm.m_dirs[d]);
+ }
+ }
+ }
+}
+
+void btDeformableBackwardEulerObjective::updateVelocity(const TVStack& dv)
+{
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ btSoftBody::Node& node = psb->m_nodes[j];
+ node.m_v = m_backupVelocity[node.index] + dv[node.index];
+ }
+ }
+}
+
+void btDeformableBackwardEulerObjective::applyForce(TVStack& force, bool setZero)
+{
+ size_t counter = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ counter += psb->m_nodes.size();
+ continue;
+ }
+ if (m_implicit)
+ {
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ if (psb->m_nodes[j].m_im != 0)
+ {
+ psb->m_nodes[j].m_v += psb->m_nodes[j].m_effectiveMass_inv * force[counter++];
+ }
+ }
+ }
+ else
+ {
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ btScalar one_over_mass = (psb->m_nodes[j].m_im == 0) ? 0 : psb->m_nodes[j].m_im;
+ psb->m_nodes[j].m_v += one_over_mass * force[counter++];
+ }
+ }
+ }
+ if (setZero)
+ {
+ for (int i = 0; i < force.size(); ++i)
+ force[i].setZero();
+ }
+}
+
+void btDeformableBackwardEulerObjective::computeResidual(btScalar dt, TVStack& residual)
+{
+ BT_PROFILE("computeResidual");
+ // add implicit force
+ for (int i = 0; i < m_lf.size(); ++i)
+ {
+ // Always integrate picking force implicitly for stability.
+ if (m_implicit || m_lf[i]->getForceType() == BT_MOUSE_PICKING_FORCE)
+ {
+ m_lf[i]->addScaledForces(dt, residual);
+ }
+ else
+ {
+ m_lf[i]->addScaledDampingForce(dt, residual);
+ }
+ }
+ // m_projection.project(residual);
+}
+
+btScalar btDeformableBackwardEulerObjective::computeNorm(const TVStack& residual) const
+{
+ btScalar mag = 0;
+ for (int i = 0; i < residual.size(); ++i)
+ {
+ mag += residual[i].length2();
+ }
+ return std::sqrt(mag);
+}
+
+btScalar btDeformableBackwardEulerObjective::totalEnergy(btScalar dt)
+{
+ btScalar e = 0;
+ for (int i = 0; i < m_lf.size(); ++i)
+ {
+ e += m_lf[i]->totalEnergy(dt);
+ }
+ return e;
+}
+
+void btDeformableBackwardEulerObjective::applyExplicitForce(TVStack& force)
+{
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ m_softBodies[i]->advanceDeformation();
+ }
+ if (m_implicit)
+ {
+ // apply forces except gravity force
+ btVector3 gravity;
+ for (int i = 0; i < m_lf.size(); ++i)
+ {
+ if (m_lf[i]->getForceType() == BT_GRAVITY_FORCE)
+ {
+ gravity = static_cast<btDeformableGravityForce*>(m_lf[i])->m_gravity;
+ }
+ else
+ {
+ m_lf[i]->addScaledForces(m_dt, force);
+ }
+ }
+ for (int i = 0; i < m_lf.size(); ++i)
+ {
+ m_lf[i]->addScaledHessian(m_dt);
+ }
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (psb->isActive())
+ {
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ // add gravity explicitly
+ psb->m_nodes[j].m_v += m_dt * psb->m_gravityFactor * gravity;
+ }
+ }
+ }
+ }
+ else
+ {
+ for (int i = 0; i < m_lf.size(); ++i)
+ {
+ m_lf[i]->addScaledExplicitForce(m_dt, force);
+ }
+ }
+ // calculate inverse mass matrix for all nodes
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (psb->isActive())
+ {
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ psb->m_nodes[j].m_effectiveMass_inv = psb->m_nodes[j].m_effectiveMass.inverse();
+ }
+ }
+ }
+ applyForce(force, true);
+}
+
+void btDeformableBackwardEulerObjective::initialGuess(TVStack& dv, const TVStack& residual)
+{
+ size_t counter = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ dv[counter] = psb->m_nodes[j].m_im * residual[counter];
+ ++counter;
+ }
+ }
+}
+
+//set constraints as projections
+void btDeformableBackwardEulerObjective::setConstraints(const btContactSolverInfo& infoGlobal)
+{
+ m_projection.setConstraints(infoGlobal);
+}
+
+void btDeformableBackwardEulerObjective::applyDynamicFriction(TVStack& r)
+{
+ m_projection.applyDynamicFriction(r);
+}
diff --git a/extern/bullet2/src/BulletSoftBody/btDeformableBackwardEulerObjective.h b/extern/bullet2/src/BulletSoftBody/btDeformableBackwardEulerObjective.h
new file mode 100644
index 00000000000..eb05b9f010c
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btDeformableBackwardEulerObjective.h
@@ -0,0 +1,198 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef BT_BACKWARD_EULER_OBJECTIVE_H
+#define BT_BACKWARD_EULER_OBJECTIVE_H
+//#include "btConjugateGradient.h"
+#include "btDeformableLagrangianForce.h"
+#include "btDeformableMassSpringForce.h"
+#include "btDeformableGravityForce.h"
+#include "btDeformableCorotatedForce.h"
+#include "btDeformableMousePickingForce.h"
+#include "btDeformableLinearElasticityForce.h"
+#include "btDeformableNeoHookeanForce.h"
+#include "btDeformableContactProjection.h"
+#include "btPreconditioner.h"
+#include "btDeformableMultiBodyDynamicsWorld.h"
+#include "LinearMath/btQuickprof.h"
+
+class btDeformableBackwardEulerObjective
+{
+public:
+ typedef btAlignedObjectArray<btVector3> TVStack;
+ btScalar m_dt;
+ btAlignedObjectArray<btDeformableLagrangianForce*> m_lf;
+ btAlignedObjectArray<btSoftBody*>& m_softBodies;
+ Preconditioner* m_preconditioner;
+ btDeformableContactProjection m_projection;
+ const TVStack& m_backupVelocity;
+ btAlignedObjectArray<btSoftBody::Node*> m_nodes;
+ bool m_implicit;
+ MassPreconditioner* m_massPreconditioner;
+ KKTPreconditioner* m_KKTPreconditioner;
+
+ btDeformableBackwardEulerObjective(btAlignedObjectArray<btSoftBody*>& softBodies, const TVStack& backup_v);
+
+ virtual ~btDeformableBackwardEulerObjective();
+
+ void initialize() {}
+
+ // compute the rhs for CG solve, i.e, add the dt scaled implicit force to residual
+ void computeResidual(btScalar dt, TVStack& residual);
+
+ // add explicit force to the velocity
+ void applyExplicitForce(TVStack& force);
+
+ // apply force to velocity and optionally reset the force to zero
+ void applyForce(TVStack& force, bool setZero);
+
+ // compute the norm of the residual
+ btScalar computeNorm(const TVStack& residual) const;
+
+ // compute one step of the solve (there is only one solve if the system is linear)
+ void computeStep(TVStack& dv, const TVStack& residual, const btScalar& dt);
+
+ // perform A*x = b
+ void multiply(const TVStack& x, TVStack& b) const;
+
+ // set initial guess for CG solve
+ void initialGuess(TVStack& dv, const TVStack& residual);
+
+ // reset data structure and reset dt
+ void reinitialize(bool nodeUpdated, btScalar dt);
+
+ void setDt(btScalar dt);
+
+ // add friction force to residual
+ void applyDynamicFriction(TVStack& r);
+
+ // add dv to velocity
+ void updateVelocity(const TVStack& dv);
+
+ //set constraints as projections
+ void setConstraints(const btContactSolverInfo& infoGlobal);
+
+ // update the projections and project the residual
+ void project(TVStack& r)
+ {
+ BT_PROFILE("project");
+ m_projection.project(r);
+ }
+
+ // perform precondition M^(-1) x = b
+ void precondition(const TVStack& x, TVStack& b)
+ {
+ m_preconditioner->operator()(x, b);
+ }
+
+ // reindex all the vertices
+ virtual void updateId()
+ {
+ size_t node_id = 0;
+ size_t face_id = 0;
+ m_nodes.clear();
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ psb->m_nodes[j].index = node_id;
+ m_nodes.push_back(&psb->m_nodes[j]);
+ ++node_id;
+ }
+ for (int j = 0; j < psb->m_faces.size(); ++j)
+ {
+ psb->m_faces[j].m_index = face_id;
+ ++face_id;
+ }
+ }
+ }
+
+ const btAlignedObjectArray<btSoftBody::Node*>* getIndices() const
+ {
+ return &m_nodes;
+ }
+
+ void setImplicit(bool implicit)
+ {
+ m_implicit = implicit;
+ }
+
+ // Calculate the total potential energy in the system
+ btScalar totalEnergy(btScalar dt);
+
+ void addLagrangeMultiplier(const TVStack& vec, TVStack& extended_vec)
+ {
+ extended_vec.resize(vec.size() + m_projection.m_lagrangeMultipliers.size());
+ for (int i = 0; i < vec.size(); ++i)
+ {
+ extended_vec[i] = vec[i];
+ }
+ int offset = vec.size();
+ for (int i = 0; i < m_projection.m_lagrangeMultipliers.size(); ++i)
+ {
+ extended_vec[offset + i].setZero();
+ }
+ }
+
+ void addLagrangeMultiplierRHS(const TVStack& residual, const TVStack& m_dv, TVStack& extended_residual)
+ {
+ extended_residual.resize(residual.size() + m_projection.m_lagrangeMultipliers.size());
+ for (int i = 0; i < residual.size(); ++i)
+ {
+ extended_residual[i] = residual[i];
+ }
+ int offset = residual.size();
+ for (int i = 0; i < m_projection.m_lagrangeMultipliers.size(); ++i)
+ {
+ const LagrangeMultiplier& lm = m_projection.m_lagrangeMultipliers[i];
+ extended_residual[offset + i].setZero();
+ for (int d = 0; d < lm.m_num_constraints; ++d)
+ {
+ for (int n = 0; n < lm.m_num_nodes; ++n)
+ {
+ extended_residual[offset + i][d] += lm.m_weights[n] * m_dv[lm.m_indices[n]].dot(lm.m_dirs[d]);
+ }
+ }
+ }
+ }
+
+ void calculateContactForce(const TVStack& dv, const TVStack& rhs, TVStack& f)
+ {
+ size_t counter = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ const btSoftBody::Node& node = psb->m_nodes[j];
+ f[counter] = (node.m_im == 0) ? btVector3(0, 0, 0) : dv[counter] / node.m_im;
+ ++counter;
+ }
+ }
+ for (int i = 0; i < m_lf.size(); ++i)
+ {
+ // add damping matrix
+ m_lf[i]->addScaledDampingForceDifferential(-m_dt, dv, f);
+ }
+ counter = 0;
+ for (; counter < f.size(); ++counter)
+ {
+ f[counter] = rhs[counter] - f[counter];
+ }
+ }
+};
+
+#endif /* btBackwardEulerObjective_h */
diff --git a/extern/bullet2/src/BulletSoftBody/btDeformableBodySolver.cpp b/extern/bullet2/src/BulletSoftBody/btDeformableBodySolver.cpp
new file mode 100644
index 00000000000..4b11fccecba
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btDeformableBodySolver.cpp
@@ -0,0 +1,506 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#include <stdio.h>
+#include <limits>
+#include "btDeformableBodySolver.h"
+#include "btSoftBodyInternals.h"
+#include "LinearMath/btQuickprof.h"
+static const int kMaxConjugateGradientIterations = 300;
+btDeformableBodySolver::btDeformableBodySolver()
+ : m_numNodes(0), m_cg(kMaxConjugateGradientIterations), m_cr(kMaxConjugateGradientIterations), m_maxNewtonIterations(1), m_newtonTolerance(1e-4), m_lineSearch(false), m_useProjection(false)
+{
+ m_objective = new btDeformableBackwardEulerObjective(m_softBodies, m_backupVelocity);
+}
+
+btDeformableBodySolver::~btDeformableBodySolver()
+{
+ delete m_objective;
+}
+
+void btDeformableBodySolver::solveDeformableConstraints(btScalar solverdt)
+{
+ BT_PROFILE("solveDeformableConstraints");
+ if (!m_implicit)
+ {
+ m_objective->computeResidual(solverdt, m_residual);
+ m_objective->applyDynamicFriction(m_residual);
+ if (m_useProjection)
+ {
+ computeStep(m_dv, m_residual);
+ }
+ else
+ {
+ TVStack rhs, x;
+ m_objective->addLagrangeMultiplierRHS(m_residual, m_dv, rhs);
+ m_objective->addLagrangeMultiplier(m_dv, x);
+ m_objective->m_preconditioner->reinitialize(true);
+ computeStep(x, rhs);
+ for (int i = 0; i < m_dv.size(); ++i)
+ {
+ m_dv[i] = x[i];
+ }
+ }
+ updateVelocity();
+ }
+ else
+ {
+ for (int i = 0; i < m_maxNewtonIterations; ++i)
+ {
+ updateState();
+ // add the inertia term in the residual
+ int counter = 0;
+ for (int k = 0; k < m_softBodies.size(); ++k)
+ {
+ btSoftBody* psb = m_softBodies[k];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ if (psb->m_nodes[j].m_im > 0)
+ {
+ m_residual[counter] = (-1. / psb->m_nodes[j].m_im) * m_dv[counter];
+ }
+ ++counter;
+ }
+ }
+
+ m_objective->computeResidual(solverdt, m_residual);
+ if (m_objective->computeNorm(m_residual) < m_newtonTolerance && i > 0)
+ {
+ break;
+ }
+ // todo xuchenhan@: this really only needs to be calculated once
+ m_objective->applyDynamicFriction(m_residual);
+ if (m_lineSearch)
+ {
+ btScalar inner_product = computeDescentStep(m_ddv, m_residual);
+ btScalar alpha = 0.01, beta = 0.5; // Boyd & Vandenberghe suggested alpha between 0.01 and 0.3, beta between 0.1 to 0.8
+ btScalar scale = 2;
+ btScalar f0 = m_objective->totalEnergy(solverdt) + kineticEnergy(), f1, f2;
+ backupDv();
+ do
+ {
+ scale *= beta;
+ if (scale < 1e-8)
+ {
+ return;
+ }
+ updateEnergy(scale);
+ f1 = m_objective->totalEnergy(solverdt) + kineticEnergy();
+ f2 = f0 - alpha * scale * inner_product;
+ } while (!(f1 < f2 + SIMD_EPSILON)); // if anything here is nan then the search continues
+ revertDv();
+ updateDv(scale);
+ }
+ else
+ {
+ computeStep(m_ddv, m_residual);
+ updateDv();
+ }
+ for (int j = 0; j < m_numNodes; ++j)
+ {
+ m_ddv[j].setZero();
+ m_residual[j].setZero();
+ }
+ }
+ updateVelocity();
+ }
+}
+
+btScalar btDeformableBodySolver::kineticEnergy()
+{
+ btScalar ke = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ btSoftBody::Node& node = psb->m_nodes[j];
+ if (node.m_im > 0)
+ {
+ ke += m_dv[node.index].length2() * 0.5 / node.m_im;
+ }
+ }
+ }
+ return ke;
+}
+
+void btDeformableBodySolver::backupDv()
+{
+ m_backup_dv.resize(m_dv.size());
+ for (int i = 0; i < m_backup_dv.size(); ++i)
+ {
+ m_backup_dv[i] = m_dv[i];
+ }
+}
+
+void btDeformableBodySolver::revertDv()
+{
+ for (int i = 0; i < m_backup_dv.size(); ++i)
+ {
+ m_dv[i] = m_backup_dv[i];
+ }
+}
+
+void btDeformableBodySolver::updateEnergy(btScalar scale)
+{
+ for (int i = 0; i < m_dv.size(); ++i)
+ {
+ m_dv[i] = m_backup_dv[i] + scale * m_ddv[i];
+ }
+ updateState();
+}
+
+btScalar btDeformableBodySolver::computeDescentStep(TVStack& ddv, const TVStack& residual, bool verbose)
+{
+ m_cg.solve(*m_objective, ddv, residual, false);
+ btScalar inner_product = m_cg.dot(residual, m_ddv);
+ btScalar res_norm = m_objective->computeNorm(residual);
+ btScalar tol = 1e-5 * res_norm * m_objective->computeNorm(m_ddv);
+ if (inner_product < -tol)
+ {
+ if (verbose)
+ {
+ std::cout << "Looking backwards!" << std::endl;
+ }
+ for (int i = 0; i < m_ddv.size(); ++i)
+ {
+ m_ddv[i] = -m_ddv[i];
+ }
+ inner_product = -inner_product;
+ }
+ else if (std::abs(inner_product) < tol)
+ {
+ if (verbose)
+ {
+ std::cout << "Gradient Descent!" << std::endl;
+ }
+ btScalar scale = m_objective->computeNorm(m_ddv) / res_norm;
+ for (int i = 0; i < m_ddv.size(); ++i)
+ {
+ m_ddv[i] = scale * residual[i];
+ }
+ inner_product = scale * res_norm * res_norm;
+ }
+ return inner_product;
+}
+
+void btDeformableBodySolver::updateState()
+{
+ updateVelocity();
+ updateTempPosition();
+}
+
+void btDeformableBodySolver::updateDv(btScalar scale)
+{
+ for (int i = 0; i < m_numNodes; ++i)
+ {
+ m_dv[i] += scale * m_ddv[i];
+ }
+}
+
+void btDeformableBodySolver::computeStep(TVStack& ddv, const TVStack& residual)
+{
+ if (m_useProjection)
+ m_cg.solve(*m_objective, ddv, residual, false);
+ else
+ m_cr.solve(*m_objective, ddv, residual, false);
+}
+
+void btDeformableBodySolver::reinitialize(const btAlignedObjectArray<btSoftBody*>& softBodies, btScalar dt)
+{
+ m_softBodies.copyFromArray(softBodies);
+ bool nodeUpdated = updateNodes();
+
+ if (nodeUpdated)
+ {
+ m_dv.resize(m_numNodes, btVector3(0, 0, 0));
+ m_ddv.resize(m_numNodes, btVector3(0, 0, 0));
+ m_residual.resize(m_numNodes, btVector3(0, 0, 0));
+ m_backupVelocity.resize(m_numNodes, btVector3(0, 0, 0));
+ }
+
+ // need to setZero here as resize only set value for newly allocated items
+ for (int i = 0; i < m_numNodes; ++i)
+ {
+ m_dv[i].setZero();
+ m_ddv[i].setZero();
+ m_residual[i].setZero();
+ }
+
+ if (dt > 0)
+ {
+ m_dt = dt;
+ }
+ m_objective->reinitialize(nodeUpdated, dt);
+ updateSoftBodies();
+}
+
+void btDeformableBodySolver::setConstraints(const btContactSolverInfo& infoGlobal)
+{
+ BT_PROFILE("setConstraint");
+ m_objective->setConstraints(infoGlobal);
+}
+
+btScalar btDeformableBodySolver::solveContactConstraints(btCollisionObject** deformableBodies, int numDeformableBodies, const btContactSolverInfo& infoGlobal)
+{
+ BT_PROFILE("solveContactConstraints");
+ btScalar maxSquaredResidual = m_objective->m_projection.update(deformableBodies, numDeformableBodies, infoGlobal);
+ return maxSquaredResidual;
+}
+
+void btDeformableBodySolver::updateVelocity()
+{
+ int counter = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ psb->m_maxSpeedSquared = 0;
+ if (!psb->isActive())
+ {
+ counter += psb->m_nodes.size();
+ continue;
+ }
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ // set NaN to zero;
+ if (m_dv[counter] != m_dv[counter])
+ {
+ m_dv[counter].setZero();
+ }
+ if (m_implicit)
+ {
+ psb->m_nodes[j].m_v = m_backupVelocity[counter] + m_dv[counter];
+ }
+ else
+ {
+ psb->m_nodes[j].m_v = m_backupVelocity[counter] + m_dv[counter] - psb->m_nodes[j].m_splitv;
+ }
+ psb->m_maxSpeedSquared = btMax(psb->m_maxSpeedSquared, psb->m_nodes[j].m_v.length2());
+ ++counter;
+ }
+ }
+}
+
+void btDeformableBodySolver::updateTempPosition()
+{
+ int counter = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ counter += psb->m_nodes.size();
+ continue;
+ }
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ psb->m_nodes[j].m_q = psb->m_nodes[j].m_x + m_dt * (psb->m_nodes[j].m_v + psb->m_nodes[j].m_splitv);
+ ++counter;
+ }
+ psb->updateDeformation();
+ }
+}
+
+void btDeformableBodySolver::backupVelocity()
+{
+ int counter = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ m_backupVelocity[counter++] = psb->m_nodes[j].m_v;
+ }
+ }
+}
+
+void btDeformableBodySolver::setupDeformableSolve(bool implicit)
+{
+ int counter = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ counter += psb->m_nodes.size();
+ continue;
+ }
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ if (implicit)
+ {
+ // setting the initial guess for newton, need m_dv = v_{n+1} - v_n for dofs that are in constraint.
+ if (psb->m_nodes[j].m_v == m_backupVelocity[counter])
+ m_dv[counter].setZero();
+ else
+ m_dv[counter] = psb->m_nodes[j].m_v - psb->m_nodes[j].m_vn;
+ m_backupVelocity[counter] = psb->m_nodes[j].m_vn;
+ }
+ else
+ {
+ m_dv[counter] = psb->m_nodes[j].m_v + psb->m_nodes[j].m_splitv - m_backupVelocity[counter];
+ }
+ psb->m_nodes[j].m_v = m_backupVelocity[counter];
+ ++counter;
+ }
+ }
+}
+
+void btDeformableBodySolver::revertVelocity()
+{
+ int counter = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ psb->m_nodes[j].m_v = m_backupVelocity[counter++];
+ }
+ }
+}
+
+bool btDeformableBodySolver::updateNodes()
+{
+ int numNodes = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ numNodes += m_softBodies[i]->m_nodes.size();
+ if (numNodes != m_numNodes)
+ {
+ m_numNodes = numNodes;
+ return true;
+ }
+ return false;
+}
+
+void btDeformableBodySolver::predictMotion(btScalar solverdt)
+{
+ // apply explicit forces to velocity
+ if (m_implicit)
+ {
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (psb->isActive())
+ {
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ psb->m_nodes[j].m_q = psb->m_nodes[j].m_x + psb->m_nodes[j].m_v * solverdt;
+ }
+ }
+ }
+ }
+ m_objective->applyExplicitForce(m_residual);
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+
+ if (psb->isActive())
+ {
+ // predict motion for collision detection
+ predictDeformableMotion(psb, solverdt);
+ }
+ }
+}
+
+void btDeformableBodySolver::predictDeformableMotion(btSoftBody* psb, btScalar dt)
+{
+ BT_PROFILE("btDeformableBodySolver::predictDeformableMotion");
+ int i, ni;
+
+ /* Update */
+ if (psb->m_bUpdateRtCst)
+ {
+ psb->m_bUpdateRtCst = false;
+ psb->updateConstants();
+ psb->m_fdbvt.clear();
+ if (psb->m_cfg.collisions & btSoftBody::fCollision::SDF_RD)
+ {
+ psb->initializeFaceTree();
+ }
+ }
+
+ /* Prepare */
+ psb->m_sst.sdt = dt * psb->m_cfg.timescale;
+ psb->m_sst.isdt = 1 / psb->m_sst.sdt;
+ psb->m_sst.velmrg = psb->m_sst.sdt * 3;
+ psb->m_sst.radmrg = psb->getCollisionShape()->getMargin();
+ psb->m_sst.updmrg = psb->m_sst.radmrg * (btScalar)0.25;
+ /* Bounds */
+ psb->updateBounds();
+
+ /* Integrate */
+ // do not allow particles to move more than the bounding box size
+ btScalar max_v = (psb->m_bounds[1] - psb->m_bounds[0]).norm() / dt;
+ for (i = 0, ni = psb->m_nodes.size(); i < ni; ++i)
+ {
+ btSoftBody::Node& n = psb->m_nodes[i];
+ // apply drag
+ n.m_v *= (1 - psb->m_cfg.drag);
+ // scale velocity back
+ if (m_implicit)
+ {
+ n.m_q = n.m_x;
+ }
+ else
+ {
+ if (n.m_v.norm() > max_v)
+ {
+ n.m_v.safeNormalize();
+ n.m_v *= max_v;
+ }
+ n.m_q = n.m_x + n.m_v * dt;
+ }
+ n.m_splitv.setZero();
+ n.m_constrained = false;
+ }
+
+ /* Nodes */
+ psb->updateNodeTree(true, true);
+ if (!psb->m_fdbvt.empty())
+ {
+ psb->updateFaceTree(true, true);
+ }
+ /* Clear contacts */
+ psb->m_nodeRigidContacts.resize(0);
+ psb->m_faceRigidContacts.resize(0);
+ psb->m_faceNodeContacts.resize(0);
+ /* Optimize dbvt's */
+ // psb->m_ndbvt.optimizeIncremental(1);
+ // psb->m_fdbvt.optimizeIncremental(1);
+}
+
+void btDeformableBodySolver::updateSoftBodies()
+{
+ BT_PROFILE("updateSoftBodies");
+ for (int i = 0; i < m_softBodies.size(); i++)
+ {
+ btSoftBody* psb = (btSoftBody*)m_softBodies[i];
+ if (psb->isActive())
+ {
+ psb->updateNormals();
+ }
+ }
+}
+
+void btDeformableBodySolver::setImplicit(bool implicit)
+{
+ m_implicit = implicit;
+ m_objective->setImplicit(implicit);
+}
+
+void btDeformableBodySolver::setLineSearch(bool lineSearch)
+{
+ m_lineSearch = lineSearch;
+}
diff --git a/extern/bullet2/src/BulletSoftBody/btDeformableBodySolver.h b/extern/bullet2/src/BulletSoftBody/btDeformableBodySolver.h
new file mode 100644
index 00000000000..ae674d6e892
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btDeformableBodySolver.h
@@ -0,0 +1,160 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef BT_DEFORMABLE_BODY_SOLVERS_H
+#define BT_DEFORMABLE_BODY_SOLVERS_H
+
+#include "btSoftBodySolvers.h"
+#include "btDeformableBackwardEulerObjective.h"
+#include "btDeformableMultiBodyDynamicsWorld.h"
+#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
+#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
+#include "btConjugateResidual.h"
+#include "btConjugateGradient.h"
+struct btCollisionObjectWrapper;
+class btDeformableBackwardEulerObjective;
+class btDeformableMultiBodyDynamicsWorld;
+
+class btDeformableBodySolver : public btSoftBodySolver
+{
+ typedef btAlignedObjectArray<btVector3> TVStack;
+
+protected:
+ int m_numNodes; // total number of deformable body nodes
+ TVStack m_dv; // v_{n+1} - v_n
+ TVStack m_backup_dv; // backed up dv
+ TVStack m_ddv; // incremental dv
+ TVStack m_residual; // rhs of the linear solve
+ btAlignedObjectArray<btSoftBody*> m_softBodies; // all deformable bodies
+ TVStack m_backupVelocity; // backed up v, equals v_n for implicit, equals v_{n+1}^* for explicit
+ btScalar m_dt; // dt
+ btConjugateGradient<btDeformableBackwardEulerObjective> m_cg; // CG solver
+ btConjugateResidual<btDeformableBackwardEulerObjective> m_cr; // CR solver
+ bool m_implicit; // use implicit scheme if true, explicit scheme if false
+ int m_maxNewtonIterations; // max number of newton iterations
+ btScalar m_newtonTolerance; // stop newton iterations if f(x) < m_newtonTolerance
+ bool m_lineSearch; // If true, use newton's method with line search under implicit scheme
+public:
+ // handles data related to objective function
+ btDeformableBackwardEulerObjective* m_objective;
+ bool m_useProjection;
+
+ btDeformableBodySolver();
+
+ virtual ~btDeformableBodySolver();
+
+ virtual SolverTypes getSolverType() const
+ {
+ return DEFORMABLE_SOLVER;
+ }
+
+ // update soft body normals
+ virtual void updateSoftBodies();
+
+ virtual btScalar solveContactConstraints(btCollisionObject** deformableBodies, int numDeformableBodies, const btContactSolverInfo& infoGlobal);
+
+ // solve the momentum equation
+ virtual void solveDeformableConstraints(btScalar solverdt);
+
+ // resize/clear data structures
+ void reinitialize(const btAlignedObjectArray<btSoftBody*>& softBodies, btScalar dt);
+
+ // set up contact constraints
+ void setConstraints(const btContactSolverInfo& infoGlobal);
+
+ // add in elastic forces and gravity to obtain v_{n+1}^* and calls predictDeformableMotion
+ virtual void predictMotion(btScalar solverdt);
+
+ // move to temporary position x_{n+1}^* = x_n + dt * v_{n+1}^*
+ // x_{n+1}^* is stored in m_q
+ void predictDeformableMotion(btSoftBody* psb, btScalar dt);
+
+ // save the current velocity to m_backupVelocity
+ void backupVelocity();
+
+ // set m_dv and m_backupVelocity to desired value to prepare for momentum solve
+ void setupDeformableSolve(bool implicit);
+
+ // set the current velocity to that backed up in m_backupVelocity
+ void revertVelocity();
+
+ // set velocity to m_dv + m_backupVelocity
+ void updateVelocity();
+
+ // update the node count
+ bool updateNodes();
+
+ // calculate the change in dv resulting from the momentum solve
+ void computeStep(TVStack& ddv, const TVStack& residual);
+
+ // calculate the change in dv resulting from the momentum solve when line search is turned on
+ btScalar computeDescentStep(TVStack& ddv, const TVStack& residual, bool verbose = false);
+
+ virtual void copySoftBodyToVertexBuffer(const btSoftBody* const softBody, btVertexBufferDescriptor* vertexBuffer) {}
+
+ // process collision between deformable and rigid
+ virtual void processCollision(btSoftBody* softBody, const btCollisionObjectWrapper* collisionObjectWrap)
+ {
+ softBody->defaultCollisionHandler(collisionObjectWrap);
+ }
+
+ // process collision between deformable and deformable
+ virtual void processCollision(btSoftBody* softBody, btSoftBody* otherSoftBody)
+ {
+ softBody->defaultCollisionHandler(otherSoftBody);
+ }
+
+ // If true, implicit time stepping scheme is used.
+ // Otherwise, explicit time stepping scheme is used
+ void setImplicit(bool implicit);
+
+ // If true, newton's method with line search is used when implicit time stepping scheme is turned on
+ void setLineSearch(bool lineSearch);
+
+ // set temporary position x^* = x_n + dt * v
+ // update the deformation gradient at position x^*
+ void updateState();
+
+ // set dv = dv + scale * ddv
+ void updateDv(btScalar scale = 1);
+
+ // set temporary position x^* = x_n + dt * v^*
+ void updateTempPosition();
+
+ // save the current dv to m_backup_dv;
+ void backupDv();
+
+ // set dv to the backed-up value
+ void revertDv();
+
+ // set dv = dv + scale * ddv
+ // set v^* = v_n + dv
+ // set temporary position x^* = x_n + dt * v^*
+ // update the deformation gradient at position x^*
+ void updateEnergy(btScalar scale);
+
+ // calculates the appropriately scaled kinetic energy in the system, which is
+ // 1/2 * dv^T * M * dv
+ // used in line search
+ btScalar kineticEnergy();
+
+ // unused functions
+ virtual void optimize(btAlignedObjectArray<btSoftBody*>& softBodies, bool forceUpdate = false) {}
+ virtual void solveConstraints(btScalar dt) {}
+ virtual bool checkInitialized() { return true; }
+ virtual void copyBackToSoftBodies(bool bMove = true) {}
+};
+
+#endif /* btDeformableBodySolver_h */
diff --git a/extern/bullet2/src/BulletSoftBody/btDeformableContactConstraint.cpp b/extern/bullet2/src/BulletSoftBody/btDeformableContactConstraint.cpp
new file mode 100644
index 00000000000..09398d79a5c
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btDeformableContactConstraint.cpp
@@ -0,0 +1,720 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#include "btDeformableContactConstraint.h"
+/* ================ Deformable Node Anchor =================== */
+btDeformableNodeAnchorConstraint::btDeformableNodeAnchorConstraint(const btSoftBody::DeformableNodeRigidAnchor& a, const btContactSolverInfo& infoGlobal)
+ : m_anchor(&a), btDeformableContactConstraint(a.m_cti.m_normal, infoGlobal)
+{
+}
+
+btDeformableNodeAnchorConstraint::btDeformableNodeAnchorConstraint(const btDeformableNodeAnchorConstraint& other)
+ : m_anchor(other.m_anchor), btDeformableContactConstraint(other)
+{
+}
+
+btVector3 btDeformableNodeAnchorConstraint::getVa() const
+{
+ const btSoftBody::sCti& cti = m_anchor->m_cti;
+ btVector3 va(0, 0, 0);
+ if (cti.m_colObj->hasContactResponse())
+ {
+ btRigidBody* rigidCol = 0;
+ btMultiBodyLinkCollider* multibodyLinkCol = 0;
+
+ // grab the velocity of the rigid body
+ if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ {
+ rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
+ va = rigidCol ? (rigidCol->getVelocityInLocalPoint(m_anchor->m_c1)) : btVector3(0, 0, 0);
+ }
+ else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+ multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
+ if (multibodyLinkCol)
+ {
+ const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
+ const btScalar* J_n = &m_anchor->jacobianData_normal.m_jacobians[0];
+ const btScalar* J_t1 = &m_anchor->jacobianData_t1.m_jacobians[0];
+ const btScalar* J_t2 = &m_anchor->jacobianData_t2.m_jacobians[0];
+ const btScalar* local_v = multibodyLinkCol->m_multiBody->getVelocityVector();
+ const btScalar* local_dv = multibodyLinkCol->m_multiBody->getDeltaVelocityVector();
+ // add in the normal component of the va
+ btScalar vel = 0.0;
+ for (int k = 0; k < ndof; ++k)
+ {
+ vel += (local_v[k] + local_dv[k]) * J_n[k];
+ }
+ va = cti.m_normal * vel;
+ // add in the tangential components of the va
+ vel = 0.0;
+ for (int k = 0; k < ndof; ++k)
+ {
+ vel += (local_v[k] + local_dv[k]) * J_t1[k];
+ }
+ va += m_anchor->t1 * vel;
+ vel = 0.0;
+ for (int k = 0; k < ndof; ++k)
+ {
+ vel += (local_v[k] + local_dv[k]) * J_t2[k];
+ }
+ va += m_anchor->t2 * vel;
+ }
+ }
+ }
+ return va;
+}
+
+btScalar btDeformableNodeAnchorConstraint::solveConstraint(const btContactSolverInfo& infoGlobal)
+{
+ const btSoftBody::sCti& cti = m_anchor->m_cti;
+ btVector3 va = getVa();
+ btVector3 vb = getVb();
+ btVector3 vr = (vb - va);
+ // + (m_anchor->m_node->m_x - cti.m_colObj->getWorldTransform() * m_anchor->m_local) * 10.0
+ const btScalar dn = btDot(vr, vr);
+ // dn is the normal component of velocity diffrerence. Approximates the residual. // todo xuchenhan@: this prob needs to be scaled by dt
+ btScalar residualSquare = dn * dn;
+ btVector3 impulse = m_anchor->m_c0 * vr;
+ // apply impulse to deformable nodes involved and change their velocities
+ applyImpulse(impulse);
+
+ // apply impulse to the rigid/multibodies involved and change their velocities
+ if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ {
+ btRigidBody* rigidCol = 0;
+ rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
+ if (rigidCol)
+ {
+ rigidCol->applyImpulse(impulse, m_anchor->m_c1);
+ }
+ }
+ else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+ btMultiBodyLinkCollider* multibodyLinkCol = 0;
+ multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
+ if (multibodyLinkCol)
+ {
+ const btScalar* deltaV_normal = &m_anchor->jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
+ // apply normal component of the impulse
+ multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_normal, impulse.dot(cti.m_normal));
+ // apply tangential component of the impulse
+ const btScalar* deltaV_t1 = &m_anchor->jacobianData_t1.m_deltaVelocitiesUnitImpulse[0];
+ multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_t1, impulse.dot(m_anchor->t1));
+ const btScalar* deltaV_t2 = &m_anchor->jacobianData_t2.m_deltaVelocitiesUnitImpulse[0];
+ multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_t2, impulse.dot(m_anchor->t2));
+ }
+ }
+ return residualSquare;
+}
+
+btVector3 btDeformableNodeAnchorConstraint::getVb() const
+{
+ return m_anchor->m_node->m_v;
+}
+
+void btDeformableNodeAnchorConstraint::applyImpulse(const btVector3& impulse)
+{
+ btVector3 dv = impulse * m_anchor->m_c2;
+ m_anchor->m_node->m_v -= dv;
+}
+
+/* ================ Deformable vs. Rigid =================== */
+btDeformableRigidContactConstraint::btDeformableRigidContactConstraint(const btSoftBody::DeformableRigidContact& c, const btContactSolverInfo& infoGlobal)
+ : m_contact(&c), btDeformableContactConstraint(c.m_cti.m_normal, infoGlobal)
+{
+ m_total_normal_dv.setZero();
+ m_total_tangent_dv.setZero();
+ // The magnitude of penetration is the depth of penetration.
+ m_penetration = c.m_cti.m_offset;
+ m_total_split_impulse = 0;
+ m_binding = false;
+}
+
+btDeformableRigidContactConstraint::btDeformableRigidContactConstraint(const btDeformableRigidContactConstraint& other)
+ : m_contact(other.m_contact), btDeformableContactConstraint(other), m_penetration(other.m_penetration), m_total_split_impulse(other.m_total_split_impulse), m_binding(other.m_binding)
+{
+ m_total_normal_dv = other.m_total_normal_dv;
+ m_total_tangent_dv = other.m_total_tangent_dv;
+}
+
+btVector3 btDeformableRigidContactConstraint::getVa() const
+{
+ const btSoftBody::sCti& cti = m_contact->m_cti;
+ btVector3 va(0, 0, 0);
+ if (cti.m_colObj->hasContactResponse())
+ {
+ btRigidBody* rigidCol = 0;
+ btMultiBodyLinkCollider* multibodyLinkCol = 0;
+
+ // grab the velocity of the rigid body
+ if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ {
+ rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
+ va = rigidCol ? (rigidCol->getVelocityInLocalPoint(m_contact->m_c1)) : btVector3(0, 0, 0);
+ }
+ else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+ multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
+ if (multibodyLinkCol)
+ {
+ const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
+ const btScalar* J_n = &m_contact->jacobianData_normal.m_jacobians[0];
+ const btScalar* J_t1 = &m_contact->jacobianData_t1.m_jacobians[0];
+ const btScalar* J_t2 = &m_contact->jacobianData_t2.m_jacobians[0];
+ const btScalar* local_v = multibodyLinkCol->m_multiBody->getVelocityVector();
+ const btScalar* local_dv = multibodyLinkCol->m_multiBody->getDeltaVelocityVector();
+ // add in the normal component of the va
+ btScalar vel = 0.0;
+ for (int k = 0; k < ndof; ++k)
+ {
+ vel += (local_v[k] + local_dv[k]) * J_n[k];
+ }
+ va = cti.m_normal * vel;
+ // add in the tangential components of the va
+ vel = 0.0;
+ for (int k = 0; k < ndof; ++k)
+ {
+ vel += (local_v[k] + local_dv[k]) * J_t1[k];
+ }
+ va += m_contact->t1 * vel;
+ vel = 0.0;
+ for (int k = 0; k < ndof; ++k)
+ {
+ vel += (local_v[k] + local_dv[k]) * J_t2[k];
+ }
+ va += m_contact->t2 * vel;
+ }
+ }
+ }
+ return va;
+}
+
+btVector3 btDeformableRigidContactConstraint::getSplitVa() const
+{
+ const btSoftBody::sCti& cti = m_contact->m_cti;
+ btVector3 va(0, 0, 0);
+ if (cti.m_colObj->hasContactResponse())
+ {
+ btRigidBody* rigidCol = 0;
+ btMultiBodyLinkCollider* multibodyLinkCol = 0;
+
+ // grab the velocity of the rigid body
+ if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ {
+ rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
+ va = rigidCol ? (rigidCol->getPushVelocityInLocalPoint(m_contact->m_c1)) : btVector3(0, 0, 0);
+ }
+ else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+ multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
+ if (multibodyLinkCol)
+ {
+ const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
+ const btScalar* J_n = &m_contact->jacobianData_normal.m_jacobians[0];
+ const btScalar* J_t1 = &m_contact->jacobianData_t1.m_jacobians[0];
+ const btScalar* J_t2 = &m_contact->jacobianData_t2.m_jacobians[0];
+ const btScalar* local_split_v = multibodyLinkCol->m_multiBody->getSplitVelocityVector();
+ // add in the normal component of the va
+ btScalar vel = 0.0;
+ for (int k = 0; k < ndof; ++k)
+ {
+ vel += local_split_v[k] * J_n[k];
+ }
+ va = cti.m_normal * vel;
+ // add in the tangential components of the va
+ vel = 0.0;
+ for (int k = 0; k < ndof; ++k)
+ {
+ vel += local_split_v[k] * J_t1[k];
+ }
+ va += m_contact->t1 * vel;
+ vel = 0.0;
+ for (int k = 0; k < ndof; ++k)
+ {
+ vel += local_split_v[k] * J_t2[k];
+ }
+ va += m_contact->t2 * vel;
+ }
+ }
+ }
+ return va;
+}
+
+btScalar btDeformableRigidContactConstraint::solveConstraint(const btContactSolverInfo& infoGlobal)
+{
+ const btSoftBody::sCti& cti = m_contact->m_cti;
+ btVector3 va = getVa();
+ btVector3 vb = getVb();
+ btVector3 vr = vb - va;
+ btScalar dn = btDot(vr, cti.m_normal) + m_total_normal_dv.dot(cti.m_normal) * infoGlobal.m_deformable_cfm;
+ if (m_penetration > 0)
+ {
+ dn += m_penetration / infoGlobal.m_timeStep;
+ }
+ if (!infoGlobal.m_splitImpulse)
+ {
+ dn += m_penetration * infoGlobal.m_deformable_erp / infoGlobal.m_timeStep;
+ }
+ // dn is the normal component of velocity diffrerence. Approximates the residual. // todo xuchenhan@: this prob needs to be scaled by dt
+ btVector3 impulse = m_contact->m_c0 * (vr + m_total_normal_dv * infoGlobal.m_deformable_cfm + ((m_penetration > 0) ? m_penetration / infoGlobal.m_timeStep * cti.m_normal : btVector3(0, 0, 0)));
+ if (!infoGlobal.m_splitImpulse)
+ {
+ impulse += m_contact->m_c0 * (m_penetration * infoGlobal.m_deformable_erp / infoGlobal.m_timeStep * cti.m_normal);
+ }
+ btVector3 impulse_normal = m_contact->m_c0 * (cti.m_normal * dn);
+ btVector3 impulse_tangent = impulse - impulse_normal;
+ if (dn > 0)
+ {
+ return 0;
+ }
+ m_binding = true;
+ btScalar residualSquare = dn * dn;
+ btVector3 old_total_tangent_dv = m_total_tangent_dv;
+ // m_c5 is the inverse mass of the deformable node/face
+ m_total_normal_dv -= m_contact->m_c5 * impulse_normal;
+ m_total_tangent_dv -= m_contact->m_c5 * impulse_tangent;
+
+ if (m_total_normal_dv.dot(cti.m_normal) < 0)
+ {
+ // separating in the normal direction
+ m_binding = false;
+ m_static = false;
+ impulse_tangent.setZero();
+ }
+ else
+ {
+ if (m_total_normal_dv.norm() * m_contact->m_c3 < m_total_tangent_dv.norm())
+ {
+ // dynamic friction
+ // with dynamic friction, the impulse are still applied to the two objects colliding, however, it does not pose a constraint in the cg solve, hence the change to dv merely serves to update velocity in the contact iterations.
+ m_static = false;
+ if (m_total_tangent_dv.safeNorm() < SIMD_EPSILON)
+ {
+ m_total_tangent_dv = btVector3(0, 0, 0);
+ }
+ else
+ {
+ m_total_tangent_dv = m_total_tangent_dv.normalized() * m_total_normal_dv.safeNorm() * m_contact->m_c3;
+ }
+ // impulse_tangent = -btScalar(1)/m_contact->m_c2 * (m_total_tangent_dv - old_total_tangent_dv);
+ impulse_tangent = m_contact->m_c5.inverse() * (old_total_tangent_dv - m_total_tangent_dv);
+ }
+ else
+ {
+ // static friction
+ m_static = true;
+ }
+ }
+ impulse = impulse_normal + impulse_tangent;
+ // apply impulse to deformable nodes involved and change their velocities
+ applyImpulse(impulse);
+ // apply impulse to the rigid/multibodies involved and change their velocities
+ if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ {
+ btRigidBody* rigidCol = 0;
+ rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
+ if (rigidCol)
+ {
+ rigidCol->applyImpulse(impulse, m_contact->m_c1);
+ }
+ }
+ else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+ btMultiBodyLinkCollider* multibodyLinkCol = 0;
+ multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
+ if (multibodyLinkCol)
+ {
+ const btScalar* deltaV_normal = &m_contact->jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
+ // apply normal component of the impulse
+ multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_normal, impulse.dot(cti.m_normal));
+ if (impulse_tangent.norm() > SIMD_EPSILON)
+ {
+ // apply tangential component of the impulse
+ const btScalar* deltaV_t1 = &m_contact->jacobianData_t1.m_deltaVelocitiesUnitImpulse[0];
+ multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_t1, impulse.dot(m_contact->t1));
+ const btScalar* deltaV_t2 = &m_contact->jacobianData_t2.m_deltaVelocitiesUnitImpulse[0];
+ multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_t2, impulse.dot(m_contact->t2));
+ }
+ }
+ }
+ return residualSquare;
+}
+
+btScalar btDeformableRigidContactConstraint::solveSplitImpulse(const btContactSolverInfo& infoGlobal)
+{
+ btScalar MAX_PENETRATION_CORRECTION = infoGlobal.m_deformable_maxErrorReduction;
+ const btSoftBody::sCti& cti = m_contact->m_cti;
+ btVector3 vb = getSplitVb();
+ btVector3 va = getSplitVa();
+ btScalar p = m_penetration;
+ if (p > 0)
+ {
+ return 0;
+ }
+ btVector3 vr = vb - va;
+ btScalar dn = btDot(vr, cti.m_normal) + p * infoGlobal.m_deformable_erp / infoGlobal.m_timeStep;
+ if (dn > 0)
+ {
+ return 0;
+ }
+ if (m_total_split_impulse + dn > MAX_PENETRATION_CORRECTION)
+ {
+ dn = MAX_PENETRATION_CORRECTION - m_total_split_impulse;
+ }
+ if (m_total_split_impulse + dn < -MAX_PENETRATION_CORRECTION)
+ {
+ dn = -MAX_PENETRATION_CORRECTION - m_total_split_impulse;
+ }
+ m_total_split_impulse += dn;
+
+ btScalar residualSquare = dn * dn;
+ const btVector3 impulse = m_contact->m_c0 * (cti.m_normal * dn);
+ applySplitImpulse(impulse);
+
+ // apply split impulse to the rigid/multibodies involved and change their velocities
+ if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ {
+ btRigidBody* rigidCol = 0;
+ rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
+ if (rigidCol)
+ {
+ rigidCol->applyPushImpulse(impulse, m_contact->m_c1);
+ }
+ }
+ else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+ btMultiBodyLinkCollider* multibodyLinkCol = 0;
+ multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
+ if (multibodyLinkCol)
+ {
+ const btScalar* deltaV_normal = &m_contact->jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
+ // apply normal component of the impulse
+ multibodyLinkCol->m_multiBody->applyDeltaSplitVeeMultiDof(deltaV_normal, impulse.dot(cti.m_normal));
+ }
+ }
+ return residualSquare;
+}
+/* ================ Node vs. Rigid =================== */
+btDeformableNodeRigidContactConstraint::btDeformableNodeRigidContactConstraint(const btSoftBody::DeformableNodeRigidContact& contact, const btContactSolverInfo& infoGlobal)
+ : m_node(contact.m_node), btDeformableRigidContactConstraint(contact, infoGlobal)
+{
+}
+
+btDeformableNodeRigidContactConstraint::btDeformableNodeRigidContactConstraint(const btDeformableNodeRigidContactConstraint& other)
+ : m_node(other.m_node), btDeformableRigidContactConstraint(other)
+{
+}
+
+btVector3 btDeformableNodeRigidContactConstraint::getVb() const
+{
+ return m_node->m_v;
+}
+
+btVector3 btDeformableNodeRigidContactConstraint::getSplitVb() const
+{
+ return m_node->m_splitv;
+}
+
+btVector3 btDeformableNodeRigidContactConstraint::getDv(const btSoftBody::Node* node) const
+{
+ return m_total_normal_dv + m_total_tangent_dv;
+}
+
+void btDeformableNodeRigidContactConstraint::applyImpulse(const btVector3& impulse)
+{
+ const btSoftBody::DeformableNodeRigidContact* contact = getContact();
+ btVector3 dv = contact->m_c5 * impulse;
+ contact->m_node->m_v -= dv;
+}
+
+void btDeformableNodeRigidContactConstraint::applySplitImpulse(const btVector3& impulse)
+{
+ const btSoftBody::DeformableNodeRigidContact* contact = getContact();
+ btVector3 dv = contact->m_c5 * impulse;
+ contact->m_node->m_splitv -= dv;
+}
+
+/* ================ Face vs. Rigid =================== */
+btDeformableFaceRigidContactConstraint::btDeformableFaceRigidContactConstraint(const btSoftBody::DeformableFaceRigidContact& contact, const btContactSolverInfo& infoGlobal, bool useStrainLimiting)
+ : m_face(contact.m_face), m_useStrainLimiting(useStrainLimiting), btDeformableRigidContactConstraint(contact, infoGlobal)
+{
+}
+
+btDeformableFaceRigidContactConstraint::btDeformableFaceRigidContactConstraint(const btDeformableFaceRigidContactConstraint& other)
+ : m_face(other.m_face), m_useStrainLimiting(other.m_useStrainLimiting), btDeformableRigidContactConstraint(other)
+{
+}
+
+btVector3 btDeformableFaceRigidContactConstraint::getVb() const
+{
+ const btSoftBody::DeformableFaceRigidContact* contact = getContact();
+ btVector3 vb = m_face->m_n[0]->m_v * contact->m_bary[0] + m_face->m_n[1]->m_v * contact->m_bary[1] + m_face->m_n[2]->m_v * contact->m_bary[2];
+ return vb;
+}
+
+btVector3 btDeformableFaceRigidContactConstraint::getDv(const btSoftBody::Node* node) const
+{
+ btVector3 face_dv = m_total_normal_dv + m_total_tangent_dv;
+ const btSoftBody::DeformableFaceRigidContact* contact = getContact();
+ if (m_face->m_n[0] == node)
+ {
+ return face_dv * contact->m_weights[0];
+ }
+ if (m_face->m_n[1] == node)
+ {
+ return face_dv * contact->m_weights[1];
+ }
+ btAssert(node == m_face->m_n[2]);
+ return face_dv * contact->m_weights[2];
+}
+
+void btDeformableFaceRigidContactConstraint::applyImpulse(const btVector3& impulse)
+{
+ const btSoftBody::DeformableFaceRigidContact* contact = getContact();
+ btVector3 dv = impulse * contact->m_c2;
+ btSoftBody::Face* face = contact->m_face;
+
+ btVector3& v0 = face->m_n[0]->m_v;
+ btVector3& v1 = face->m_n[1]->m_v;
+ btVector3& v2 = face->m_n[2]->m_v;
+ const btScalar& im0 = face->m_n[0]->m_im;
+ const btScalar& im1 = face->m_n[1]->m_im;
+ const btScalar& im2 = face->m_n[2]->m_im;
+ if (im0 > 0)
+ v0 -= dv * contact->m_weights[0];
+ if (im1 > 0)
+ v1 -= dv * contact->m_weights[1];
+ if (im2 > 0)
+ v2 -= dv * contact->m_weights[2];
+ if (m_useStrainLimiting)
+ {
+ btScalar relaxation = 1. / btScalar(m_infoGlobal->m_numIterations);
+ btScalar m01 = (relaxation / (im0 + im1));
+ btScalar m02 = (relaxation / (im0 + im2));
+ btScalar m12 = (relaxation / (im1 + im2));
+#ifdef USE_STRAIN_RATE_LIMITING
+ // apply strain limiting to prevent the new velocity to change the current length of the edge by more than 1%.
+ btScalar p = 0.01;
+ btVector3& x0 = face->m_n[0]->m_x;
+ btVector3& x1 = face->m_n[1]->m_x;
+ btVector3& x2 = face->m_n[2]->m_x;
+ const btVector3 x_diff[3] = {x1 - x0, x2 - x0, x2 - x1};
+ const btVector3 v_diff[3] = {v1 - v0, v2 - v0, v2 - v1};
+ btVector3 u[3];
+ btScalar x_diff_dot_u, dn[3];
+ btScalar dt = m_infoGlobal->m_timeStep;
+ for (int i = 0; i < 3; ++i)
+ {
+ btScalar x_diff_norm = x_diff[i].safeNorm();
+ btScalar x_diff_norm_new = (x_diff[i] + v_diff[i] * dt).safeNorm();
+ btScalar strainRate = x_diff_norm_new / x_diff_norm;
+ u[i] = v_diff[i];
+ u[i].safeNormalize();
+ if (x_diff_norm == 0 || (1 - p <= strainRate && strainRate <= 1 + p))
+ {
+ dn[i] = 0;
+ continue;
+ }
+ x_diff_dot_u = btDot(x_diff[i], u[i]);
+ btScalar s;
+ if (1 - p > strainRate)
+ {
+ s = 1 / dt * (-x_diff_dot_u - btSqrt(x_diff_dot_u * x_diff_dot_u + (p * p - 2 * p) * x_diff_norm * x_diff_norm));
+ }
+ else
+ {
+ s = 1 / dt * (-x_diff_dot_u + btSqrt(x_diff_dot_u * x_diff_dot_u + (p * p + 2 * p) * x_diff_norm * x_diff_norm));
+ }
+ // x_diff_norm_new = (x_diff[i] + s * u[i] * dt).safeNorm();
+ // strainRate = x_diff_norm_new/x_diff_norm;
+ dn[i] = s - v_diff[i].safeNorm();
+ }
+ btVector3 dv0 = im0 * (m01 * u[0] * (-dn[0]) + m02 * u[1] * -(dn[1]));
+ btVector3 dv1 = im1 * (m01 * u[0] * (dn[0]) + m12 * u[2] * (-dn[2]));
+ btVector3 dv2 = im2 * (m12 * u[2] * (dn[2]) + m02 * u[1] * (dn[1]));
+#else
+ // apply strain limiting to prevent undamped modes
+ btVector3 dv0 = im0 * (m01 * (v1 - v0) + m02 * (v2 - v0));
+ btVector3 dv1 = im1 * (m01 * (v0 - v1) + m12 * (v2 - v1));
+ btVector3 dv2 = im2 * (m12 * (v1 - v2) + m02 * (v0 - v2));
+#endif
+ v0 += dv0;
+ v1 += dv1;
+ v2 += dv2;
+ }
+}
+
+btVector3 btDeformableFaceRigidContactConstraint::getSplitVb() const
+{
+ const btSoftBody::DeformableFaceRigidContact* contact = getContact();
+ btVector3 vb = (m_face->m_n[0]->m_splitv) * contact->m_bary[0] + (m_face->m_n[1]->m_splitv) * contact->m_bary[1] + (m_face->m_n[2]->m_splitv) * contact->m_bary[2];
+ return vb;
+}
+
+void btDeformableFaceRigidContactConstraint::applySplitImpulse(const btVector3& impulse)
+{
+ const btSoftBody::DeformableFaceRigidContact* contact = getContact();
+ btVector3 dv = impulse * contact->m_c2;
+ btSoftBody::Face* face = contact->m_face;
+ btVector3& v0 = face->m_n[0]->m_splitv;
+ btVector3& v1 = face->m_n[1]->m_splitv;
+ btVector3& v2 = face->m_n[2]->m_splitv;
+ const btScalar& im0 = face->m_n[0]->m_im;
+ const btScalar& im1 = face->m_n[1]->m_im;
+ const btScalar& im2 = face->m_n[2]->m_im;
+ if (im0 > 0)
+ {
+ v0 -= dv * contact->m_weights[0];
+ }
+ if (im1 > 0)
+ {
+ v1 -= dv * contact->m_weights[1];
+ }
+ if (im2 > 0)
+ {
+ v2 -= dv * contact->m_weights[2];
+ }
+}
+
+/* ================ Face vs. Node =================== */
+btDeformableFaceNodeContactConstraint::btDeformableFaceNodeContactConstraint(const btSoftBody::DeformableFaceNodeContact& contact, const btContactSolverInfo& infoGlobal)
+ : m_node(contact.m_node), m_face(contact.m_face), m_contact(&contact), btDeformableContactConstraint(contact.m_normal, infoGlobal)
+{
+ m_total_normal_dv.setZero();
+ m_total_tangent_dv.setZero();
+}
+
+btVector3 btDeformableFaceNodeContactConstraint::getVa() const
+{
+ return m_node->m_v;
+}
+
+btVector3 btDeformableFaceNodeContactConstraint::getVb() const
+{
+ const btSoftBody::DeformableFaceNodeContact* contact = getContact();
+ btVector3 vb = m_face->m_n[0]->m_v * contact->m_bary[0] + m_face->m_n[1]->m_v * contact->m_bary[1] + m_face->m_n[2]->m_v * contact->m_bary[2];
+ return vb;
+}
+
+btVector3 btDeformableFaceNodeContactConstraint::getDv(const btSoftBody::Node* n) const
+{
+ btVector3 dv = m_total_normal_dv + m_total_tangent_dv;
+ if (n == m_node)
+ return dv;
+ const btSoftBody::DeformableFaceNodeContact* contact = getContact();
+ if (m_face->m_n[0] == n)
+ {
+ return dv * contact->m_weights[0];
+ }
+ if (m_face->m_n[1] == n)
+ {
+ return dv * contact->m_weights[1];
+ }
+ btAssert(n == m_face->m_n[2]);
+ return dv * contact->m_weights[2];
+}
+
+btScalar btDeformableFaceNodeContactConstraint::solveConstraint(const btContactSolverInfo& infoGlobal)
+{
+ btVector3 va = getVa();
+ btVector3 vb = getVb();
+ btVector3 vr = vb - va;
+ const btScalar dn = btDot(vr, m_contact->m_normal);
+ // dn is the normal component of velocity diffrerence. Approximates the residual. // todo xuchenhan@: this prob needs to be scaled by dt
+ btScalar residualSquare = dn * dn;
+ btVector3 impulse = m_contact->m_c0 * vr;
+ const btVector3 impulse_normal = m_contact->m_c0 * (m_contact->m_normal * dn);
+ btVector3 impulse_tangent = impulse - impulse_normal;
+
+ btVector3 old_total_tangent_dv = m_total_tangent_dv;
+ // m_c2 is the inverse mass of the deformable node/face
+ if (m_node->m_im > 0)
+ {
+ m_total_normal_dv -= impulse_normal * m_node->m_im;
+ m_total_tangent_dv -= impulse_tangent * m_node->m_im;
+ }
+ else
+ {
+ m_total_normal_dv -= impulse_normal * m_contact->m_imf;
+ m_total_tangent_dv -= impulse_tangent * m_contact->m_imf;
+ }
+
+ if (m_total_normal_dv.dot(m_contact->m_normal) > 0)
+ {
+ // separating in the normal direction
+ m_static = false;
+ m_total_tangent_dv = btVector3(0, 0, 0);
+ impulse_tangent.setZero();
+ }
+ else
+ {
+ if (m_total_normal_dv.norm() * m_contact->m_friction < m_total_tangent_dv.norm())
+ {
+ // dynamic friction
+ // with dynamic friction, the impulse are still applied to the two objects colliding, however, it does not pose a constraint in the cg solve, hence the change to dv merely serves to update velocity in the contact iterations.
+ m_static = false;
+ if (m_total_tangent_dv.safeNorm() < SIMD_EPSILON)
+ {
+ m_total_tangent_dv = btVector3(0, 0, 0);
+ }
+ else
+ {
+ m_total_tangent_dv = m_total_tangent_dv.normalized() * m_total_normal_dv.safeNorm() * m_contact->m_friction;
+ }
+ impulse_tangent = -btScalar(1) / m_node->m_im * (m_total_tangent_dv - old_total_tangent_dv);
+ }
+ else
+ {
+ // static friction
+ m_static = true;
+ }
+ }
+ impulse = impulse_normal + impulse_tangent;
+ // apply impulse to deformable nodes involved and change their velocities
+ applyImpulse(impulse);
+ return residualSquare;
+}
+
+void btDeformableFaceNodeContactConstraint::applyImpulse(const btVector3& impulse)
+{
+ const btSoftBody::DeformableFaceNodeContact* contact = getContact();
+ btVector3 dva = impulse * contact->m_node->m_im;
+ btVector3 dvb = impulse * contact->m_imf;
+ if (contact->m_node->m_im > 0)
+ {
+ contact->m_node->m_v += dva;
+ }
+
+ btSoftBody::Face* face = contact->m_face;
+ btVector3& v0 = face->m_n[0]->m_v;
+ btVector3& v1 = face->m_n[1]->m_v;
+ btVector3& v2 = face->m_n[2]->m_v;
+ const btScalar& im0 = face->m_n[0]->m_im;
+ const btScalar& im1 = face->m_n[1]->m_im;
+ const btScalar& im2 = face->m_n[2]->m_im;
+ if (im0 > 0)
+ {
+ v0 -= dvb * contact->m_weights[0];
+ }
+ if (im1 > 0)
+ {
+ v1 -= dvb * contact->m_weights[1];
+ }
+ if (im2 > 0)
+ {
+ v2 -= dvb * contact->m_weights[2];
+ }
+}
diff --git a/extern/bullet2/src/BulletSoftBody/btDeformableContactConstraint.h b/extern/bullet2/src/BulletSoftBody/btDeformableContactConstraint.h
new file mode 100644
index 00000000000..1e2c9f5bce4
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btDeformableContactConstraint.h
@@ -0,0 +1,284 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef BT_DEFORMABLE_CONTACT_CONSTRAINT_H
+#define BT_DEFORMABLE_CONTACT_CONSTRAINT_H
+#include "btSoftBody.h"
+
+// btDeformableContactConstraint is an abstract class specifying the method that each type of contact constraint needs to implement
+class btDeformableContactConstraint
+{
+public:
+ // True if the friction is static
+ // False if the friction is dynamic
+ bool m_static;
+ const btContactSolverInfo* m_infoGlobal;
+
+ // normal of the contact
+ btVector3 m_normal;
+
+ btDeformableContactConstraint(const btVector3& normal, const btContactSolverInfo& infoGlobal) : m_static(false), m_normal(normal), m_infoGlobal(&infoGlobal)
+ {
+ }
+
+ btDeformableContactConstraint(bool isStatic, const btVector3& normal, const btContactSolverInfo& infoGlobal) : m_static(isStatic), m_normal(normal), m_infoGlobal(&infoGlobal)
+ {
+ }
+
+ btDeformableContactConstraint() {}
+
+ btDeformableContactConstraint(const btDeformableContactConstraint& other)
+ : m_static(other.m_static), m_normal(other.m_normal), m_infoGlobal(other.m_infoGlobal)
+ {
+ }
+
+ virtual ~btDeformableContactConstraint() {}
+
+ // solve the constraint with inelastic impulse and return the error, which is the square of normal component of velocity diffrerence
+ // the constraint is solved by calculating the impulse between object A and B in the contact and apply the impulse to both objects involved in the contact
+ virtual btScalar solveConstraint(const btContactSolverInfo& infoGlobal) = 0;
+
+ // get the velocity of the object A in the contact
+ virtual btVector3 getVa() const = 0;
+
+ // get the velocity of the object B in the contact
+ virtual btVector3 getVb() const = 0;
+
+ // get the velocity change of the soft body node in the constraint
+ virtual btVector3 getDv(const btSoftBody::Node*) const = 0;
+
+ // apply impulse to the soft body node and/or face involved
+ virtual void applyImpulse(const btVector3& impulse) = 0;
+
+ // scale the penetration depth by erp
+ virtual void setPenetrationScale(btScalar scale) = 0;
+};
+
+//
+// Constraint that a certain node in the deformable objects cannot move
+class btDeformableStaticConstraint : public btDeformableContactConstraint
+{
+public:
+ btSoftBody::Node* m_node;
+
+ btDeformableStaticConstraint(btSoftBody::Node* node, const btContactSolverInfo& infoGlobal) : m_node(node), btDeformableContactConstraint(false, btVector3(0, 0, 0), infoGlobal)
+ {
+ }
+ btDeformableStaticConstraint() {}
+ btDeformableStaticConstraint(const btDeformableStaticConstraint& other)
+ : m_node(other.m_node), btDeformableContactConstraint(other)
+ {
+ }
+
+ virtual ~btDeformableStaticConstraint() {}
+
+ virtual btScalar solveConstraint(const btContactSolverInfo& infoGlobal)
+ {
+ return 0;
+ }
+
+ virtual btVector3 getVa() const
+ {
+ return btVector3(0, 0, 0);
+ }
+
+ virtual btVector3 getVb() const
+ {
+ return btVector3(0, 0, 0);
+ }
+
+ virtual btVector3 getDv(const btSoftBody::Node* n) const
+ {
+ return btVector3(0, 0, 0);
+ }
+
+ virtual void applyImpulse(const btVector3& impulse) {}
+ virtual void setPenetrationScale(btScalar scale) {}
+};
+
+//
+// Anchor Constraint between rigid and deformable node
+class btDeformableNodeAnchorConstraint : public btDeformableContactConstraint
+{
+public:
+ const btSoftBody::DeformableNodeRigidAnchor* m_anchor;
+
+ btDeformableNodeAnchorConstraint(const btSoftBody::DeformableNodeRigidAnchor& c, const btContactSolverInfo& infoGlobal);
+ btDeformableNodeAnchorConstraint(const btDeformableNodeAnchorConstraint& other);
+ btDeformableNodeAnchorConstraint() {}
+ virtual ~btDeformableNodeAnchorConstraint()
+ {
+ }
+ virtual btScalar solveConstraint(const btContactSolverInfo& infoGlobal);
+
+ // object A is the rigid/multi body, and object B is the deformable node/face
+ virtual btVector3 getVa() const;
+ // get the velocity of the deformable node in contact
+ virtual btVector3 getVb() const;
+ virtual btVector3 getDv(const btSoftBody::Node* n) const
+ {
+ return btVector3(0, 0, 0);
+ }
+ virtual void applyImpulse(const btVector3& impulse);
+
+ virtual void setPenetrationScale(btScalar scale) {}
+};
+
+//
+// Constraint between rigid/multi body and deformable objects
+class btDeformableRigidContactConstraint : public btDeformableContactConstraint
+{
+public:
+ btVector3 m_total_normal_dv;
+ btVector3 m_total_tangent_dv;
+ btScalar m_penetration;
+ btScalar m_total_split_impulse;
+ bool m_binding;
+ const btSoftBody::DeformableRigidContact* m_contact;
+
+ btDeformableRigidContactConstraint(const btSoftBody::DeformableRigidContact& c, const btContactSolverInfo& infoGlobal);
+ btDeformableRigidContactConstraint(const btDeformableRigidContactConstraint& other);
+ btDeformableRigidContactConstraint() {}
+ virtual ~btDeformableRigidContactConstraint()
+ {
+ }
+
+ // object A is the rigid/multi body, and object B is the deformable node/face
+ virtual btVector3 getVa() const;
+
+ // get the split impulse velocity of the deformable face at the contact point
+ virtual btVector3 getSplitVb() const = 0;
+
+ // get the split impulse velocity of the rigid/multibdoy at the contaft
+ virtual btVector3 getSplitVa() const;
+
+ virtual btScalar solveConstraint(const btContactSolverInfo& infoGlobal);
+
+ virtual void setPenetrationScale(btScalar scale)
+ {
+ m_penetration *= scale;
+ }
+
+ btScalar solveSplitImpulse(const btContactSolverInfo& infoGlobal);
+
+ virtual void applySplitImpulse(const btVector3& impulse) = 0;
+};
+
+//
+// Constraint between rigid/multi body and deformable objects nodes
+class btDeformableNodeRigidContactConstraint : public btDeformableRigidContactConstraint
+{
+public:
+ // the deformable node in contact
+ btSoftBody::Node* m_node;
+
+ btDeformableNodeRigidContactConstraint(const btSoftBody::DeformableNodeRigidContact& contact, const btContactSolverInfo& infoGlobal);
+ btDeformableNodeRigidContactConstraint(const btDeformableNodeRigidContactConstraint& other);
+ btDeformableNodeRigidContactConstraint() {}
+ virtual ~btDeformableNodeRigidContactConstraint()
+ {
+ }
+
+ // get the velocity of the deformable node in contact
+ virtual btVector3 getVb() const;
+
+ // get the split impulse velocity of the deformable face at the contact point
+ virtual btVector3 getSplitVb() const;
+
+ // get the velocity change of the input soft body node in the constraint
+ virtual btVector3 getDv(const btSoftBody::Node*) const;
+
+ // cast the contact to the desired type
+ const btSoftBody::DeformableNodeRigidContact* getContact() const
+ {
+ return static_cast<const btSoftBody::DeformableNodeRigidContact*>(m_contact);
+ }
+
+ virtual void applyImpulse(const btVector3& impulse);
+
+ virtual void applySplitImpulse(const btVector3& impulse);
+};
+
+//
+// Constraint between rigid/multi body and deformable objects faces
+class btDeformableFaceRigidContactConstraint : public btDeformableRigidContactConstraint
+{
+public:
+ btSoftBody::Face* m_face;
+ bool m_useStrainLimiting;
+ btDeformableFaceRigidContactConstraint(const btSoftBody::DeformableFaceRigidContact& contact, const btContactSolverInfo& infoGlobal, bool useStrainLimiting);
+ btDeformableFaceRigidContactConstraint(const btDeformableFaceRigidContactConstraint& other);
+ btDeformableFaceRigidContactConstraint() : m_useStrainLimiting(false) {}
+ virtual ~btDeformableFaceRigidContactConstraint()
+ {
+ }
+
+ // get the velocity of the deformable face at the contact point
+ virtual btVector3 getVb() const;
+
+ // get the split impulse velocity of the deformable face at the contact point
+ virtual btVector3 getSplitVb() const;
+
+ // get the velocity change of the input soft body node in the constraint
+ virtual btVector3 getDv(const btSoftBody::Node*) const;
+
+ // cast the contact to the desired type
+ const btSoftBody::DeformableFaceRigidContact* getContact() const
+ {
+ return static_cast<const btSoftBody::DeformableFaceRigidContact*>(m_contact);
+ }
+
+ virtual void applyImpulse(const btVector3& impulse);
+
+ virtual void applySplitImpulse(const btVector3& impulse);
+};
+
+//
+// Constraint between deformable objects faces and deformable objects nodes
+class btDeformableFaceNodeContactConstraint : public btDeformableContactConstraint
+{
+public:
+ btSoftBody::Node* m_node;
+ btSoftBody::Face* m_face;
+ const btSoftBody::DeformableFaceNodeContact* m_contact;
+ btVector3 m_total_normal_dv;
+ btVector3 m_total_tangent_dv;
+
+ btDeformableFaceNodeContactConstraint(const btSoftBody::DeformableFaceNodeContact& contact, const btContactSolverInfo& infoGlobal);
+ btDeformableFaceNodeContactConstraint() {}
+ virtual ~btDeformableFaceNodeContactConstraint() {}
+
+ virtual btScalar solveConstraint(const btContactSolverInfo& infoGlobal);
+
+ // get the velocity of the object A in the contact
+ virtual btVector3 getVa() const;
+
+ // get the velocity of the object B in the contact
+ virtual btVector3 getVb() const;
+
+ // get the velocity change of the input soft body node in the constraint
+ virtual btVector3 getDv(const btSoftBody::Node*) const;
+
+ // cast the contact to the desired type
+ const btSoftBody::DeformableFaceNodeContact* getContact() const
+ {
+ return static_cast<const btSoftBody::DeformableFaceNodeContact*>(m_contact);
+ }
+
+ virtual void applyImpulse(const btVector3& impulse);
+
+ virtual void setPenetrationScale(btScalar scale) {}
+};
+#endif /* BT_DEFORMABLE_CONTACT_CONSTRAINT_H */
diff --git a/extern/bullet2/src/BulletSoftBody/btDeformableContactProjection.cpp b/extern/bullet2/src/BulletSoftBody/btDeformableContactProjection.cpp
new file mode 100644
index 00000000000..7f67260ce6c
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btDeformableContactProjection.cpp
@@ -0,0 +1,639 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#include "btDeformableContactProjection.h"
+#include "btDeformableMultiBodyDynamicsWorld.h"
+#include <algorithm>
+#include <cmath>
+btScalar btDeformableContactProjection::update(btCollisionObject** deformableBodies, int numDeformableBodies, const btContactSolverInfo& infoGlobal)
+{
+ btScalar residualSquare = 0;
+ for (int i = 0; i < numDeformableBodies; ++i)
+ {
+ for (int j = 0; j < m_softBodies.size(); ++j)
+ {
+ btCollisionObject* psb = m_softBodies[j];
+ if (psb != deformableBodies[i])
+ {
+ continue;
+ }
+ for (int k = 0; k < m_nodeRigidConstraints[j].size(); ++k)
+ {
+ btDeformableNodeRigidContactConstraint& constraint = m_nodeRigidConstraints[j][k];
+ btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
+ residualSquare = btMax(residualSquare, localResidualSquare);
+ }
+ for (int k = 0; k < m_nodeAnchorConstraints[j].size(); ++k)
+ {
+ btDeformableNodeAnchorConstraint& constraint = m_nodeAnchorConstraints[j][k];
+ btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
+ residualSquare = btMax(residualSquare, localResidualSquare);
+ }
+ for (int k = 0; k < m_faceRigidConstraints[j].size(); ++k)
+ {
+ btDeformableFaceRigidContactConstraint& constraint = m_faceRigidConstraints[j][k];
+ btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
+ residualSquare = btMax(residualSquare, localResidualSquare);
+ }
+ for (int k = 0; k < m_deformableConstraints[j].size(); ++k)
+ {
+ btDeformableFaceNodeContactConstraint& constraint = m_deformableConstraints[j][k];
+ btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
+ residualSquare = btMax(residualSquare, localResidualSquare);
+ }
+ }
+ }
+ return residualSquare;
+}
+
+btScalar btDeformableContactProjection::solveSplitImpulse(btCollisionObject** deformableBodies, int numDeformableBodies, const btContactSolverInfo& infoGlobal)
+{
+ btScalar residualSquare = 0;
+ for (int i = 0; i < numDeformableBodies; ++i)
+ {
+ for (int j = 0; j < m_softBodies.size(); ++j)
+ {
+ btCollisionObject* psb = m_softBodies[j];
+ if (psb != deformableBodies[i])
+ {
+ continue;
+ }
+ for (int k = 0; k < m_nodeRigidConstraints[j].size(); ++k)
+ {
+ btDeformableNodeRigidContactConstraint& constraint = m_nodeRigidConstraints[j][k];
+ btScalar localResidualSquare = constraint.solveSplitImpulse(infoGlobal);
+ residualSquare = btMax(residualSquare, localResidualSquare);
+ }
+ for (int k = 0; k < m_faceRigidConstraints[j].size(); ++k)
+ {
+ btDeformableFaceRigidContactConstraint& constraint = m_faceRigidConstraints[j][k];
+ btScalar localResidualSquare = constraint.solveSplitImpulse(infoGlobal);
+ residualSquare = btMax(residualSquare, localResidualSquare);
+ }
+ }
+ }
+ return residualSquare;
+}
+
+void btDeformableContactProjection::setConstraints(const btContactSolverInfo& infoGlobal)
+{
+ BT_PROFILE("setConstraints");
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+
+ // set Dirichlet constraint
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ if (psb->m_nodes[j].m_im == 0)
+ {
+ btDeformableStaticConstraint static_constraint(&psb->m_nodes[j], infoGlobal);
+ m_staticConstraints[i].push_back(static_constraint);
+ }
+ }
+
+ // set up deformable anchors
+ for (int j = 0; j < psb->m_deformableAnchors.size(); ++j)
+ {
+ btSoftBody::DeformableNodeRigidAnchor& anchor = psb->m_deformableAnchors[j];
+ // skip fixed points
+ if (anchor.m_node->m_im == 0)
+ {
+ continue;
+ }
+ anchor.m_c1 = anchor.m_cti.m_colObj->getWorldTransform().getBasis() * anchor.m_local;
+ btDeformableNodeAnchorConstraint constraint(anchor, infoGlobal);
+ m_nodeAnchorConstraints[i].push_back(constraint);
+ }
+
+ // set Deformable Node vs. Rigid constraint
+ for (int j = 0; j < psb->m_nodeRigidContacts.size(); ++j)
+ {
+ const btSoftBody::DeformableNodeRigidContact& contact = psb->m_nodeRigidContacts[j];
+ // skip fixed points
+ if (contact.m_node->m_im == 0)
+ {
+ continue;
+ }
+ btDeformableNodeRigidContactConstraint constraint(contact, infoGlobal);
+ m_nodeRigidConstraints[i].push_back(constraint);
+ }
+
+ // set Deformable Face vs. Rigid constraint
+ for (int j = 0; j < psb->m_faceRigidContacts.size(); ++j)
+ {
+ const btSoftBody::DeformableFaceRigidContact& contact = psb->m_faceRigidContacts[j];
+ // skip fixed faces
+ if (contact.m_c2 == 0)
+ {
+ continue;
+ }
+ btDeformableFaceRigidContactConstraint constraint(contact, infoGlobal, m_useStrainLimiting);
+ m_faceRigidConstraints[i].push_back(constraint);
+ }
+ }
+}
+
+void btDeformableContactProjection::project(TVStack& x)
+{
+#ifndef USE_MGS
+ const int dim = 3;
+ for (int index = 0; index < m_projectionsDict.size(); ++index)
+ {
+ btAlignedObjectArray<btVector3>& projectionDirs = *m_projectionsDict.getAtIndex(index);
+ size_t i = m_projectionsDict.getKeyAtIndex(index).getUid1();
+ if (projectionDirs.size() >= dim)
+ {
+ // static node
+ x[i].setZero();
+ continue;
+ }
+ else if (projectionDirs.size() == 2)
+ {
+ btVector3 dir0 = projectionDirs[0];
+ btVector3 dir1 = projectionDirs[1];
+ btVector3 free_dir = btCross(dir0, dir1);
+ if (free_dir.safeNorm() < SIMD_EPSILON)
+ {
+ x[i] -= x[i].dot(dir0) * dir0;
+ }
+ else
+ {
+ free_dir.normalize();
+ x[i] = x[i].dot(free_dir) * free_dir;
+ }
+ }
+ else
+ {
+ btAssert(projectionDirs.size() == 1);
+ btVector3 dir0 = projectionDirs[0];
+ x[i] -= x[i].dot(dir0) * dir0;
+ }
+ }
+#else
+ btReducedVector p(x.size());
+ for (int i = 0; i < m_projections.size(); ++i)
+ {
+ p += (m_projections[i].dot(x) * m_projections[i]);
+ }
+ for (int i = 0; i < p.m_indices.size(); ++i)
+ {
+ x[p.m_indices[i]] -= p.m_vecs[i];
+ }
+#endif
+}
+
+void btDeformableContactProjection::setProjection()
+{
+#ifndef USE_MGS
+ BT_PROFILE("btDeformableContactProjection::setProjection");
+ btAlignedObjectArray<btVector3> units;
+ units.push_back(btVector3(1, 0, 0));
+ units.push_back(btVector3(0, 1, 0));
+ units.push_back(btVector3(0, 0, 1));
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < m_staticConstraints[i].size(); ++j)
+ {
+ int index = m_staticConstraints[i][j].m_node->index;
+ m_staticConstraints[i][j].m_node->m_constrained = true;
+ if (m_projectionsDict.find(index) == NULL)
+ {
+ m_projectionsDict.insert(index, units);
+ }
+ else
+ {
+ btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index];
+ for (int k = 0; k < 3; ++k)
+ {
+ projections.push_back(units[k]);
+ }
+ }
+ }
+ for (int j = 0; j < m_nodeAnchorConstraints[i].size(); ++j)
+ {
+ int index = m_nodeAnchorConstraints[i][j].m_anchor->m_node->index;
+ m_nodeAnchorConstraints[i][j].m_anchor->m_node->m_constrained = true;
+ if (m_projectionsDict.find(index) == NULL)
+ {
+ m_projectionsDict.insert(index, units);
+ }
+ else
+ {
+ btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index];
+ for (int k = 0; k < 3; ++k)
+ {
+ projections.push_back(units[k]);
+ }
+ }
+ }
+ for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
+ {
+ int index = m_nodeRigidConstraints[i][j].m_node->index;
+ m_nodeRigidConstraints[i][j].m_node->m_constrained = true;
+ if (m_nodeRigidConstraints[i][j].m_binding)
+ {
+ if (m_nodeRigidConstraints[i][j].m_static)
+ {
+ if (m_projectionsDict.find(index) == NULL)
+ {
+ m_projectionsDict.insert(index, units);
+ }
+ else
+ {
+ btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index];
+ for (int k = 0; k < 3; ++k)
+ {
+ projections.push_back(units[k]);
+ }
+ }
+ }
+ else
+ {
+ if (m_projectionsDict.find(index) == NULL)
+ {
+ btAlignedObjectArray<btVector3> projections;
+ projections.push_back(m_nodeRigidConstraints[i][j].m_normal);
+ m_projectionsDict.insert(index, projections);
+ }
+ else
+ {
+ btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index];
+ projections.push_back(m_nodeRigidConstraints[i][j].m_normal);
+ }
+ }
+ }
+ }
+ for (int j = 0; j < m_faceRigidConstraints[i].size(); ++j)
+ {
+ const btSoftBody::Face* face = m_faceRigidConstraints[i][j].m_face;
+ if (m_faceRigidConstraints[i][j].m_binding)
+ {
+ for (int k = 0; k < 3; ++k)
+ {
+ face->m_n[k]->m_constrained = true;
+ }
+ }
+ for (int k = 0; k < 3; ++k)
+ {
+ btSoftBody::Node* node = face->m_n[k];
+ int index = node->index;
+ if (m_faceRigidConstraints[i][j].m_static)
+ {
+ if (m_projectionsDict.find(index) == NULL)
+ {
+ m_projectionsDict.insert(index, units);
+ }
+ else
+ {
+ btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index];
+ for (int l = 0; l < 3; ++l)
+ {
+ projections.push_back(units[l]);
+ }
+ }
+ }
+ else
+ {
+ if (m_projectionsDict.find(index) == NULL)
+ {
+ btAlignedObjectArray<btVector3> projections;
+ projections.push_back(m_faceRigidConstraints[i][j].m_normal);
+ m_projectionsDict.insert(index, projections);
+ }
+ else
+ {
+ btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index];
+ projections.push_back(m_faceRigidConstraints[i][j].m_normal);
+ }
+ }
+ }
+ }
+ }
+#else
+ int dof = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ dof += m_softBodies[i]->m_nodes.size();
+ }
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < m_staticConstraints[i].size(); ++j)
+ {
+ int index = m_staticConstraints[i][j].m_node->index;
+ m_staticConstraints[i][j].m_node->m_penetration = SIMD_INFINITY;
+ btAlignedObjectArray<int> indices;
+ btAlignedObjectArray<btVector3> vecs1, vecs2, vecs3;
+ indices.push_back(index);
+ vecs1.push_back(btVector3(1, 0, 0));
+ vecs2.push_back(btVector3(0, 1, 0));
+ vecs3.push_back(btVector3(0, 0, 1));
+ m_projections.push_back(btReducedVector(dof, indices, vecs1));
+ m_projections.push_back(btReducedVector(dof, indices, vecs2));
+ m_projections.push_back(btReducedVector(dof, indices, vecs3));
+ }
+
+ for (int j = 0; j < m_nodeAnchorConstraints[i].size(); ++j)
+ {
+ int index = m_nodeAnchorConstraints[i][j].m_anchor->m_node->index;
+ m_nodeAnchorConstraints[i][j].m_anchor->m_node->m_penetration = SIMD_INFINITY;
+ btAlignedObjectArray<int> indices;
+ btAlignedObjectArray<btVector3> vecs1, vecs2, vecs3;
+ indices.push_back(index);
+ vecs1.push_back(btVector3(1, 0, 0));
+ vecs2.push_back(btVector3(0, 1, 0));
+ vecs3.push_back(btVector3(0, 0, 1));
+ m_projections.push_back(btReducedVector(dof, indices, vecs1));
+ m_projections.push_back(btReducedVector(dof, indices, vecs2));
+ m_projections.push_back(btReducedVector(dof, indices, vecs3));
+ }
+ for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
+ {
+ int index = m_nodeRigidConstraints[i][j].m_node->index;
+ m_nodeRigidConstraints[i][j].m_node->m_penetration = -m_nodeRigidConstraints[i][j].getContact()->m_cti.m_offset;
+ btAlignedObjectArray<int> indices;
+ indices.push_back(index);
+ btAlignedObjectArray<btVector3> vecs1, vecs2, vecs3;
+ if (m_nodeRigidConstraints[i][j].m_static)
+ {
+ vecs1.push_back(btVector3(1, 0, 0));
+ vecs2.push_back(btVector3(0, 1, 0));
+ vecs3.push_back(btVector3(0, 0, 1));
+ m_projections.push_back(btReducedVector(dof, indices, vecs1));
+ m_projections.push_back(btReducedVector(dof, indices, vecs2));
+ m_projections.push_back(btReducedVector(dof, indices, vecs3));
+ }
+ else
+ {
+ vecs1.push_back(m_nodeRigidConstraints[i][j].m_normal);
+ m_projections.push_back(btReducedVector(dof, indices, vecs1));
+ }
+ }
+ for (int j = 0; j < m_faceRigidConstraints[i].size(); ++j)
+ {
+ const btSoftBody::Face* face = m_faceRigidConstraints[i][j].m_face;
+ btVector3 bary = m_faceRigidConstraints[i][j].getContact()->m_bary;
+ btScalar penetration = -m_faceRigidConstraints[i][j].getContact()->m_cti.m_offset;
+ for (int k = 0; k < 3; ++k)
+ {
+ face->m_n[k]->m_penetration = btMax(face->m_n[k]->m_penetration, penetration);
+ }
+ if (m_faceRigidConstraints[i][j].m_static)
+ {
+ for (int l = 0; l < 3; ++l)
+ {
+ btReducedVector rv(dof);
+ for (int k = 0; k < 3; ++k)
+ {
+ rv.m_indices.push_back(face->m_n[k]->index);
+ btVector3 v(0, 0, 0);
+ v[l] = bary[k];
+ rv.m_vecs.push_back(v);
+ rv.sort();
+ }
+ m_projections.push_back(rv);
+ }
+ }
+ else
+ {
+ btReducedVector rv(dof);
+ for (int k = 0; k < 3; ++k)
+ {
+ rv.m_indices.push_back(face->m_n[k]->index);
+ rv.m_vecs.push_back(bary[k] * m_faceRigidConstraints[i][j].m_normal);
+ rv.sort();
+ }
+ m_projections.push_back(rv);
+ }
+ }
+ }
+ btModifiedGramSchmidt<btReducedVector> mgs(m_projections);
+ mgs.solve();
+ m_projections = mgs.m_out;
+#endif
+}
+
+void btDeformableContactProjection::checkConstraints(const TVStack& x)
+{
+ for (int i = 0; i < m_lagrangeMultipliers.size(); ++i)
+ {
+ btVector3 d(0, 0, 0);
+ const LagrangeMultiplier& lm = m_lagrangeMultipliers[i];
+ for (int j = 0; j < lm.m_num_constraints; ++j)
+ {
+ for (int k = 0; k < lm.m_num_nodes; ++k)
+ {
+ d[j] += lm.m_weights[k] * x[lm.m_indices[k]].dot(lm.m_dirs[j]);
+ }
+ }
+ // printf("d = %f, %f, %f\n", d[0], d[1], d[2]);
+ // printf("val = %f, %f, %f\n", lm.m_vals[0], lm.m_vals[1], lm.m_vals[2]);
+ }
+}
+
+void btDeformableContactProjection::setLagrangeMultiplier()
+{
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < m_staticConstraints[i].size(); ++j)
+ {
+ int index = m_staticConstraints[i][j].m_node->index;
+ m_staticConstraints[i][j].m_node->m_constrained = true;
+ LagrangeMultiplier lm;
+ lm.m_num_nodes = 1;
+ lm.m_indices[0] = index;
+ lm.m_weights[0] = 1.0;
+ lm.m_num_constraints = 3;
+ lm.m_dirs[0] = btVector3(1, 0, 0);
+ lm.m_dirs[1] = btVector3(0, 1, 0);
+ lm.m_dirs[2] = btVector3(0, 0, 1);
+ m_lagrangeMultipliers.push_back(lm);
+ }
+ for (int j = 0; j < m_nodeAnchorConstraints[i].size(); ++j)
+ {
+ int index = m_nodeAnchorConstraints[i][j].m_anchor->m_node->index;
+ m_nodeAnchorConstraints[i][j].m_anchor->m_node->m_constrained = true;
+ LagrangeMultiplier lm;
+ lm.m_num_nodes = 1;
+ lm.m_indices[0] = index;
+ lm.m_weights[0] = 1.0;
+ lm.m_num_constraints = 3;
+ lm.m_dirs[0] = btVector3(1, 0, 0);
+ lm.m_dirs[1] = btVector3(0, 1, 0);
+ lm.m_dirs[2] = btVector3(0, 0, 1);
+ m_lagrangeMultipliers.push_back(lm);
+ }
+
+ for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
+ {
+ if (!m_nodeRigidConstraints[i][j].m_binding)
+ {
+ continue;
+ }
+ int index = m_nodeRigidConstraints[i][j].m_node->index;
+ m_nodeRigidConstraints[i][j].m_node->m_constrained = true;
+ LagrangeMultiplier lm;
+ lm.m_num_nodes = 1;
+ lm.m_indices[0] = index;
+ lm.m_weights[0] = 1.0;
+ if (m_nodeRigidConstraints[i][j].m_static)
+ {
+ lm.m_num_constraints = 3;
+ lm.m_dirs[0] = btVector3(1, 0, 0);
+ lm.m_dirs[1] = btVector3(0, 1, 0);
+ lm.m_dirs[2] = btVector3(0, 0, 1);
+ }
+ else
+ {
+ lm.m_num_constraints = 1;
+ lm.m_dirs[0] = m_nodeRigidConstraints[i][j].m_normal;
+ }
+ m_lagrangeMultipliers.push_back(lm);
+ }
+
+ for (int j = 0; j < m_faceRigidConstraints[i].size(); ++j)
+ {
+ if (!m_faceRigidConstraints[i][j].m_binding)
+ {
+ continue;
+ }
+ btSoftBody::Face* face = m_faceRigidConstraints[i][j].m_face;
+
+ btVector3 bary = m_faceRigidConstraints[i][j].getContact()->m_bary;
+ LagrangeMultiplier lm;
+ lm.m_num_nodes = 3;
+
+ for (int k = 0; k < 3; ++k)
+ {
+ face->m_n[k]->m_constrained = true;
+ lm.m_indices[k] = face->m_n[k]->index;
+ lm.m_weights[k] = bary[k];
+ }
+ if (m_faceRigidConstraints[i][j].m_static)
+ {
+ face->m_pcontact[3] = 1;
+ lm.m_num_constraints = 3;
+ lm.m_dirs[0] = btVector3(1, 0, 0);
+ lm.m_dirs[1] = btVector3(0, 1, 0);
+ lm.m_dirs[2] = btVector3(0, 0, 1);
+ }
+ else
+ {
+ face->m_pcontact[3] = 0;
+ lm.m_num_constraints = 1;
+ lm.m_dirs[0] = m_faceRigidConstraints[i][j].m_normal;
+ }
+ m_lagrangeMultipliers.push_back(lm);
+ }
+ }
+}
+
+//
+void btDeformableContactProjection::applyDynamicFriction(TVStack& f)
+{
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
+ {
+ const btDeformableNodeRigidContactConstraint& constraint = m_nodeRigidConstraints[i][j];
+ const btSoftBody::Node* node = constraint.m_node;
+ if (node->m_im != 0)
+ {
+ int index = node->index;
+ f[index] += constraint.getDv(node) * (1. / node->m_im);
+ }
+ }
+ for (int j = 0; j < m_faceRigidConstraints[i].size(); ++j)
+ {
+ const btDeformableFaceRigidContactConstraint& constraint = m_faceRigidConstraints[i][j];
+ const btSoftBody::Face* face = constraint.getContact()->m_face;
+ for (int k = 0; k < 3; ++k)
+ {
+ const btSoftBody::Node* node = face->m_n[k];
+ if (node->m_im != 0)
+ {
+ int index = node->index;
+ f[index] += constraint.getDv(node) * (1. / node->m_im);
+ }
+ }
+ }
+ for (int j = 0; j < m_deformableConstraints[i].size(); ++j)
+ {
+ const btDeformableFaceNodeContactConstraint& constraint = m_deformableConstraints[i][j];
+ const btSoftBody::Face* face = constraint.getContact()->m_face;
+ const btSoftBody::Node* node = constraint.getContact()->m_node;
+ if (node->m_im != 0)
+ {
+ int index = node->index;
+ f[index] += constraint.getDv(node) * (1. / node->m_im);
+ }
+ for (int k = 0; k < 3; ++k)
+ {
+ const btSoftBody::Node* node = face->m_n[k];
+ if (node->m_im != 0)
+ {
+ int index = node->index;
+ f[index] += constraint.getDv(node) * (1. / node->m_im);
+ }
+ }
+ }
+ }
+}
+
+void btDeformableContactProjection::reinitialize(bool nodeUpdated)
+{
+ int N = m_softBodies.size();
+ if (nodeUpdated)
+ {
+ m_staticConstraints.resize(N);
+ m_nodeAnchorConstraints.resize(N);
+ m_nodeRigidConstraints.resize(N);
+ m_faceRigidConstraints.resize(N);
+ m_deformableConstraints.resize(N);
+ }
+ for (int i = 0; i < N; ++i)
+ {
+ m_staticConstraints[i].clear();
+ m_nodeAnchorConstraints[i].clear();
+ m_nodeRigidConstraints[i].clear();
+ m_faceRigidConstraints[i].clear();
+ m_deformableConstraints[i].clear();
+ }
+#ifndef USE_MGS
+ m_projectionsDict.clear();
+#else
+ m_projections.clear();
+#endif
+ m_lagrangeMultipliers.clear();
+}
diff --git a/extern/bullet2/src/BulletSoftBody/btDeformableContactProjection.h b/extern/bullet2/src/BulletSoftBody/btDeformableContactProjection.h
new file mode 100644
index 00000000000..4964eaf990a
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btDeformableContactProjection.h
@@ -0,0 +1,99 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef BT_CONTACT_PROJECTION_H
+#define BT_CONTACT_PROJECTION_H
+#include "btCGProjection.h"
+#include "btSoftBody.h"
+#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
+#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
+#include "btDeformableContactConstraint.h"
+#include "LinearMath/btHashMap.h"
+#include "LinearMath/btReducedVector.h"
+#include "LinearMath/btModifiedGramSchmidt.h"
+#include <vector>
+
+struct LagrangeMultiplier
+{
+ int m_num_constraints; // Number of constraints
+ int m_num_nodes; // Number of nodes in these constraints
+ btScalar m_weights[3]; // weights of the nodes involved, same size as m_num_nodes
+ btVector3 m_dirs[3]; // Constraint directions, same size of m_num_constraints;
+ int m_indices[3]; // indices of the nodes involved, same size as m_num_nodes;
+};
+
+class btDeformableContactProjection
+{
+public:
+ typedef btAlignedObjectArray<btVector3> TVStack;
+ btAlignedObjectArray<btSoftBody*>& m_softBodies;
+
+ // all constraints involving face
+ btAlignedObjectArray<btDeformableContactConstraint*> m_allFaceConstraints;
+#ifndef USE_MGS
+ // map from node index to projection directions
+ btHashMap<btHashInt, btAlignedObjectArray<btVector3> > m_projectionsDict;
+#else
+ btAlignedObjectArray<btReducedVector> m_projections;
+#endif
+
+ btAlignedObjectArray<LagrangeMultiplier> m_lagrangeMultipliers;
+
+ // map from node index to static constraint
+ btAlignedObjectArray<btAlignedObjectArray<btDeformableStaticConstraint> > m_staticConstraints;
+ // map from node index to node rigid constraint
+ btAlignedObjectArray<btAlignedObjectArray<btDeformableNodeRigidContactConstraint> > m_nodeRigidConstraints;
+ // map from node index to face rigid constraint
+ btAlignedObjectArray<btAlignedObjectArray<btDeformableFaceRigidContactConstraint> > m_faceRigidConstraints;
+ // map from node index to deformable constraint
+ btAlignedObjectArray<btAlignedObjectArray<btDeformableFaceNodeContactConstraint> > m_deformableConstraints;
+ // map from node index to node anchor constraint
+ btAlignedObjectArray<btAlignedObjectArray<btDeformableNodeAnchorConstraint> > m_nodeAnchorConstraints;
+
+ bool m_useStrainLimiting;
+
+ btDeformableContactProjection(btAlignedObjectArray<btSoftBody*>& softBodies)
+ : m_softBodies(softBodies)
+ {
+ }
+
+ virtual ~btDeformableContactProjection()
+ {
+ }
+
+ // apply the constraints to the rhs of the linear solve
+ virtual void project(TVStack& x);
+
+ // add friction force to the rhs of the linear solve
+ virtual void applyDynamicFriction(TVStack& f);
+
+ // update and solve the constraints
+ virtual btScalar update(btCollisionObject** deformableBodies, int numDeformableBodies, const btContactSolverInfo& infoGlobal);
+
+ // Add constraints to m_constraints. In addition, the constraints that each vertex own are recorded in m_constraintsDict.
+ virtual void setConstraints(const btContactSolverInfo& infoGlobal);
+
+ // Set up projections for each vertex by adding the projection direction to
+ virtual void setProjection();
+
+ virtual void reinitialize(bool nodeUpdated);
+
+ btScalar solveSplitImpulse(btCollisionObject** deformableBodies, int numDeformableBodies, const btContactSolverInfo& infoGlobal);
+
+ virtual void setLagrangeMultiplier();
+
+ void checkConstraints(const TVStack& x);
+};
+#endif /* btDeformableContactProjection_h */
diff --git a/extern/bullet2/src/BulletSoftBody/btDeformableCorotatedForce.h b/extern/bullet2/src/BulletSoftBody/btDeformableCorotatedForce.h
new file mode 100644
index 00000000000..dfd85523bc2
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btDeformableCorotatedForce.h
@@ -0,0 +1,124 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef BT_COROTATED_H
+#define BT_COROTATED_H
+
+#include "btDeformableLagrangianForce.h"
+#include "LinearMath/btPolarDecomposition.h"
+
+static inline int PolarDecomposition(const btMatrix3x3& m, btMatrix3x3& q, btMatrix3x3& s)
+{
+ static const btPolarDecomposition polar;
+ return polar.decompose(m, q, s);
+}
+
+class btDeformableCorotatedForce : public btDeformableLagrangianForce
+{
+public:
+ typedef btAlignedObjectArray<btVector3> TVStack;
+ btScalar m_mu, m_lambda;
+ btDeformableCorotatedForce() : m_mu(1), m_lambda(1)
+ {
+ }
+
+ btDeformableCorotatedForce(btScalar mu, btScalar lambda) : m_mu(mu), m_lambda(lambda)
+ {
+ }
+
+ virtual void addScaledForces(btScalar scale, TVStack& force)
+ {
+ addScaledElasticForce(scale, force);
+ }
+
+ virtual void addScaledExplicitForce(btScalar scale, TVStack& force)
+ {
+ addScaledElasticForce(scale, force);
+ }
+
+ virtual void addScaledDampingForce(btScalar scale, TVStack& force)
+ {
+ }
+
+ virtual void addScaledElasticForce(btScalar scale, TVStack& force)
+ {
+ int numNodes = getNumNodes();
+ btAssert(numNodes <= force.size());
+ btVector3 grad_N_hat_1st_col = btVector3(-1, -1, -1);
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_tetras.size(); ++j)
+ {
+ btSoftBody::Tetra& tetra = psb->m_tetras[j];
+ btMatrix3x3 P;
+ firstPiola(tetra.m_F, P);
+ btVector3 force_on_node0 = P * (tetra.m_Dm_inverse.transpose() * grad_N_hat_1st_col);
+ btMatrix3x3 force_on_node123 = P * tetra.m_Dm_inverse.transpose();
+
+ btSoftBody::Node* node0 = tetra.m_n[0];
+ btSoftBody::Node* node1 = tetra.m_n[1];
+ btSoftBody::Node* node2 = tetra.m_n[2];
+ btSoftBody::Node* node3 = tetra.m_n[3];
+ size_t id0 = node0->index;
+ size_t id1 = node1->index;
+ size_t id2 = node2->index;
+ size_t id3 = node3->index;
+
+ // elastic force
+ // explicit elastic force
+ btScalar scale1 = scale * tetra.m_element_measure;
+ force[id0] -= scale1 * force_on_node0;
+ force[id1] -= scale1 * force_on_node123.getColumn(0);
+ force[id2] -= scale1 * force_on_node123.getColumn(1);
+ force[id3] -= scale1 * force_on_node123.getColumn(2);
+ }
+ }
+ }
+
+ void firstPiola(const btMatrix3x3& F, btMatrix3x3& P)
+ {
+ // btMatrix3x3 JFinvT = F.adjoint();
+ btScalar J = F.determinant();
+ P = F.adjoint().transpose() * (m_lambda * (J - 1));
+ if (m_mu > SIMD_EPSILON)
+ {
+ btMatrix3x3 R, S;
+ if (J < 1024 * SIMD_EPSILON)
+ R.setIdentity();
+ else
+ PolarDecomposition(F, R, S); // this QR is not robust, consider using implicit shift svd
+ /*https://fuchuyuan.github.io/research/svd/paper.pdf*/
+ P += (F - R) * 2 * m_mu;
+ }
+ }
+
+ virtual void addScaledElasticForceDifferential(btScalar scale, const TVStack& dx, TVStack& df)
+ {
+ }
+
+ virtual void addScaledDampingForceDifferential(btScalar scale, const TVStack& dv, TVStack& df)
+ {
+ }
+
+ virtual void buildDampingForceDifferentialDiagonal(btScalar scale, TVStack& diagA) {}
+
+ virtual btDeformableLagrangianForceType getForceType()
+ {
+ return BT_COROTATED_FORCE;
+ }
+};
+
+#endif /* btCorotated_h */
diff --git a/extern/bullet2/src/BulletSoftBody/btDeformableGravityForce.h b/extern/bullet2/src/BulletSoftBody/btDeformableGravityForce.h
new file mode 100644
index 00000000000..d91867f4578
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btDeformableGravityForce.h
@@ -0,0 +1,105 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef BT_DEFORMABLE_GRAVITY_FORCE_H
+#define BT_DEFORMABLE_GRAVITY_FORCE_H
+
+#include "btDeformableLagrangianForce.h"
+
+class btDeformableGravityForce : public btDeformableLagrangianForce
+{
+public:
+ typedef btAlignedObjectArray<btVector3> TVStack;
+ btVector3 m_gravity;
+
+ btDeformableGravityForce(const btVector3& g) : m_gravity(g)
+ {
+ }
+
+ virtual void addScaledForces(btScalar scale, TVStack& force)
+ {
+ addScaledGravityForce(scale, force);
+ }
+
+ virtual void addScaledExplicitForce(btScalar scale, TVStack& force)
+ {
+ addScaledGravityForce(scale, force);
+ }
+
+ virtual void addScaledDampingForce(btScalar scale, TVStack& force)
+ {
+ }
+
+ virtual void addScaledElasticForceDifferential(btScalar scale, const TVStack& dx, TVStack& df)
+ {
+ }
+
+ virtual void addScaledDampingForceDifferential(btScalar scale, const TVStack& dv, TVStack& df)
+ {
+ }
+
+ virtual void buildDampingForceDifferentialDiagonal(btScalar scale, TVStack& diagA) {}
+
+ virtual void addScaledGravityForce(btScalar scale, TVStack& force)
+ {
+ int numNodes = getNumNodes();
+ btAssert(numNodes <= force.size());
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ btSoftBody::Node& n = psb->m_nodes[j];
+ size_t id = n.index;
+ btScalar mass = (n.m_im == 0) ? 0 : 1. / n.m_im;
+ btVector3 scaled_force = scale * m_gravity * mass * m_softBodies[i]->m_gravityFactor;
+ force[id] += scaled_force;
+ }
+ }
+ }
+
+ virtual btDeformableLagrangianForceType getForceType()
+ {
+ return BT_GRAVITY_FORCE;
+ }
+
+ // the gravitational potential energy
+ virtual double totalEnergy(btScalar dt)
+ {
+ double e = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ const btSoftBody::Node& node = psb->m_nodes[j];
+ if (node.m_im > 0)
+ {
+ e -= m_gravity.dot(node.m_q) / node.m_im;
+ }
+ }
+ }
+ return e;
+ }
+};
+#endif /* BT_DEFORMABLE_GRAVITY_FORCE_H */
diff --git a/extern/bullet2/src/BulletSoftBody/btDeformableLagrangianForce.h b/extern/bullet2/src/BulletSoftBody/btDeformableLagrangianForce.h
new file mode 100644
index 00000000000..d58d825d1ce
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btDeformableLagrangianForce.h
@@ -0,0 +1,372 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef BT_DEFORMABLE_LAGRANGIAN_FORCE_H
+#define BT_DEFORMABLE_LAGRANGIAN_FORCE_H
+
+#include "btSoftBody.h"
+#include <LinearMath/btHashMap.h>
+#include <iostream>
+
+enum btDeformableLagrangianForceType
+{
+ BT_GRAVITY_FORCE = 1,
+ BT_MASSSPRING_FORCE = 2,
+ BT_COROTATED_FORCE = 3,
+ BT_NEOHOOKEAN_FORCE = 4,
+ BT_LINEAR_ELASTICITY_FORCE = 5,
+ BT_MOUSE_PICKING_FORCE = 6
+};
+
+static inline double randomDouble(double low, double high)
+{
+ return low + static_cast<double>(rand()) / RAND_MAX * (high - low);
+}
+
+class btDeformableLagrangianForce
+{
+public:
+ typedef btAlignedObjectArray<btVector3> TVStack;
+ btAlignedObjectArray<btSoftBody*> m_softBodies;
+ const btAlignedObjectArray<btSoftBody::Node*>* m_nodes;
+
+ btDeformableLagrangianForce()
+ {
+ }
+
+ virtual ~btDeformableLagrangianForce() {}
+
+ // add all forces
+ virtual void addScaledForces(btScalar scale, TVStack& force) = 0;
+
+ // add damping df
+ virtual void addScaledDampingForceDifferential(btScalar scale, const TVStack& dv, TVStack& df) = 0;
+
+ // build diagonal of A matrix
+ virtual void buildDampingForceDifferentialDiagonal(btScalar scale, TVStack& diagA) = 0;
+
+ // add elastic df
+ virtual void addScaledElasticForceDifferential(btScalar scale, const TVStack& dx, TVStack& df) = 0;
+
+ // add all forces that are explicit in explicit solve
+ virtual void addScaledExplicitForce(btScalar scale, TVStack& force) = 0;
+
+ // add all damping forces
+ virtual void addScaledDampingForce(btScalar scale, TVStack& force) = 0;
+
+ virtual void addScaledHessian(btScalar scale) {}
+
+ virtual btDeformableLagrangianForceType getForceType() = 0;
+
+ virtual void reinitialize(bool nodeUpdated)
+ {
+ }
+
+ // get number of nodes that have the force
+ virtual int getNumNodes()
+ {
+ int numNodes = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ numNodes += m_softBodies[i]->m_nodes.size();
+ }
+ return numNodes;
+ }
+
+ // add a soft body to be affected by the particular lagrangian force
+ virtual void addSoftBody(btSoftBody* psb)
+ {
+ m_softBodies.push_back(psb);
+ }
+
+ virtual void removeSoftBody(btSoftBody* psb)
+ {
+ m_softBodies.remove(psb);
+ }
+
+ virtual void setIndices(const btAlignedObjectArray<btSoftBody::Node*>* nodes)
+ {
+ m_nodes = nodes;
+ }
+
+ // Calculate the incremental deformable generated from the input dx
+ virtual btMatrix3x3 Ds(int id0, int id1, int id2, int id3, const TVStack& dx)
+ {
+ btVector3 c1 = dx[id1] - dx[id0];
+ btVector3 c2 = dx[id2] - dx[id0];
+ btVector3 c3 = dx[id3] - dx[id0];
+ return btMatrix3x3(c1, c2, c3).transpose();
+ }
+
+ // Calculate the incremental deformable generated from the current velocity
+ virtual btMatrix3x3 DsFromVelocity(const btSoftBody::Node* n0, const btSoftBody::Node* n1, const btSoftBody::Node* n2, const btSoftBody::Node* n3)
+ {
+ btVector3 c1 = n1->m_v - n0->m_v;
+ btVector3 c2 = n2->m_v - n0->m_v;
+ btVector3 c3 = n3->m_v - n0->m_v;
+ return btMatrix3x3(c1, c2, c3).transpose();
+ }
+
+ // test for addScaledElasticForce function
+ virtual void testDerivative()
+ {
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ psb->m_nodes[j].m_q += btVector3(randomDouble(-.1, .1), randomDouble(-.1, .1), randomDouble(-.1, .1));
+ }
+ psb->updateDeformation();
+ }
+
+ TVStack dx;
+ dx.resize(getNumNodes());
+ TVStack dphi_dx;
+ dphi_dx.resize(dx.size());
+ for (int i = 0; i < dphi_dx.size(); ++i)
+ {
+ dphi_dx[i].setZero();
+ }
+ addScaledForces(-1, dphi_dx);
+
+ // write down the current position
+ TVStack x;
+ x.resize(dx.size());
+ int counter = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ x[counter] = psb->m_nodes[j].m_q;
+ counter++;
+ }
+ }
+ counter = 0;
+
+ // populate dx with random vectors
+ for (int i = 0; i < dx.size(); ++i)
+ {
+ dx[i].setX(randomDouble(-1, 1));
+ dx[i].setY(randomDouble(-1, 1));
+ dx[i].setZ(randomDouble(-1, 1));
+ }
+
+ btAlignedObjectArray<double> errors;
+ for (int it = 0; it < 10; ++it)
+ {
+ for (int i = 0; i < dx.size(); ++i)
+ {
+ dx[i] *= 0.5;
+ }
+
+ // get dphi/dx * dx
+ double dphi = 0;
+ for (int i = 0; i < dx.size(); ++i)
+ {
+ dphi += dphi_dx[i].dot(dx[i]);
+ }
+
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ psb->m_nodes[j].m_q = x[counter] + dx[counter];
+ counter++;
+ }
+ psb->updateDeformation();
+ }
+ counter = 0;
+ double f1 = totalElasticEnergy(0);
+
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ psb->m_nodes[j].m_q = x[counter] - dx[counter];
+ counter++;
+ }
+ psb->updateDeformation();
+ }
+ counter = 0;
+
+ double f2 = totalElasticEnergy(0);
+
+ //restore m_q
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ psb->m_nodes[j].m_q = x[counter];
+ counter++;
+ }
+ psb->updateDeformation();
+ }
+ counter = 0;
+ double error = f1 - f2 - 2 * dphi;
+ errors.push_back(error);
+ std::cout << "Iteration = " << it << ", f1 = " << f1 << ", f2 = " << f2 << ", error = " << error << std::endl;
+ }
+ for (int i = 1; i < errors.size(); ++i)
+ {
+ std::cout << "Iteration = " << i << ", ratio = " << errors[i - 1] / errors[i] << std::endl;
+ }
+ }
+
+ // test for addScaledElasticForce function
+ virtual void testHessian()
+ {
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ psb->m_nodes[j].m_q += btVector3(randomDouble(-.1, .1), randomDouble(-.1, .1), randomDouble(-.1, .1));
+ }
+ psb->updateDeformation();
+ }
+
+ TVStack dx;
+ dx.resize(getNumNodes());
+ TVStack df;
+ df.resize(dx.size());
+ TVStack f1;
+ f1.resize(dx.size());
+ TVStack f2;
+ f2.resize(dx.size());
+
+ // write down the current position
+ TVStack x;
+ x.resize(dx.size());
+ int counter = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ x[counter] = psb->m_nodes[j].m_q;
+ counter++;
+ }
+ }
+ counter = 0;
+
+ // populate dx with random vectors
+ for (int i = 0; i < dx.size(); ++i)
+ {
+ dx[i].setX(randomDouble(-1, 1));
+ dx[i].setY(randomDouble(-1, 1));
+ dx[i].setZ(randomDouble(-1, 1));
+ }
+
+ btAlignedObjectArray<double> errors;
+ for (int it = 0; it < 10; ++it)
+ {
+ for (int i = 0; i < dx.size(); ++i)
+ {
+ dx[i] *= 0.5;
+ }
+
+ // get df
+ for (int i = 0; i < df.size(); ++i)
+ {
+ df[i].setZero();
+ f1[i].setZero();
+ f2[i].setZero();
+ }
+
+ //set df
+ addScaledElasticForceDifferential(-1, dx, df);
+
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ psb->m_nodes[j].m_q = x[counter] + dx[counter];
+ counter++;
+ }
+ psb->updateDeformation();
+ }
+ counter = 0;
+
+ //set f1
+ addScaledForces(-1, f1);
+
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ psb->m_nodes[j].m_q = x[counter] - dx[counter];
+ counter++;
+ }
+ psb->updateDeformation();
+ }
+ counter = 0;
+
+ //set f2
+ addScaledForces(-1, f2);
+
+ //restore m_q
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ psb->m_nodes[j].m_q = x[counter];
+ counter++;
+ }
+ psb->updateDeformation();
+ }
+ counter = 0;
+ double error = 0;
+ for (int i = 0; i < df.size(); ++i)
+ {
+ btVector3 error_vector = f1[i] - f2[i] - 2 * df[i];
+ error += error_vector.length2();
+ }
+ error = btSqrt(error);
+ errors.push_back(error);
+ std::cout << "Iteration = " << it << ", error = " << error << std::endl;
+ }
+ for (int i = 1; i < errors.size(); ++i)
+ {
+ std::cout << "Iteration = " << i << ", ratio = " << errors[i - 1] / errors[i] << std::endl;
+ }
+ }
+
+ //
+ virtual double totalElasticEnergy(btScalar dt)
+ {
+ return 0;
+ }
+
+ //
+ virtual double totalDampingEnergy(btScalar dt)
+ {
+ return 0;
+ }
+
+ // total Energy takes dt as input because certain energies depend on dt
+ virtual double totalEnergy(btScalar dt)
+ {
+ return totalElasticEnergy(dt) + totalDampingEnergy(dt);
+ }
+};
+#endif /* BT_DEFORMABLE_LAGRANGIAN_FORCE */
diff --git a/extern/bullet2/src/BulletSoftBody/btDeformableLinearElasticityForce.h b/extern/bullet2/src/BulletSoftBody/btDeformableLinearElasticityForce.h
new file mode 100644
index 00000000000..971192050b4
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btDeformableLinearElasticityForce.h
@@ -0,0 +1,462 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef BT_LINEAR_ELASTICITY_H
+#define BT_LINEAR_ELASTICITY_H
+
+#include "btDeformableLagrangianForce.h"
+#include "LinearMath/btQuickprof.h"
+#include "btSoftBodyInternals.h"
+#define TETRA_FLAT_THRESHOLD 0.01
+class btDeformableLinearElasticityForce : public btDeformableLagrangianForce
+{
+public:
+ typedef btAlignedObjectArray<btVector3> TVStack;
+ btScalar m_mu, m_lambda;
+ btScalar m_E, m_nu; // Young's modulus and Poisson ratio
+ btScalar m_damping_alpha, m_damping_beta;
+ btDeformableLinearElasticityForce() : m_mu(1), m_lambda(1), m_damping_alpha(0.01), m_damping_beta(0.01)
+ {
+ updateYoungsModulusAndPoissonRatio();
+ }
+
+ btDeformableLinearElasticityForce(btScalar mu, btScalar lambda, btScalar damping_alpha = 0.01, btScalar damping_beta = 0.01) : m_mu(mu), m_lambda(lambda), m_damping_alpha(damping_alpha), m_damping_beta(damping_beta)
+ {
+ updateYoungsModulusAndPoissonRatio();
+ }
+
+ void updateYoungsModulusAndPoissonRatio()
+ {
+ // conversion from Lame Parameters to Young's modulus and Poisson ratio
+ // https://en.wikipedia.org/wiki/Lam%C3%A9_parameters
+ m_E = m_mu * (3 * m_lambda + 2 * m_mu) / (m_lambda + m_mu);
+ m_nu = m_lambda * 0.5 / (m_mu + m_lambda);
+ }
+
+ void updateLameParameters()
+ {
+ // conversion from Young's modulus and Poisson ratio to Lame Parameters
+ // https://en.wikipedia.org/wiki/Lam%C3%A9_parameters
+ m_mu = m_E * 0.5 / (1 + m_nu);
+ m_lambda = m_E * m_nu / ((1 + m_nu) * (1 - 2 * m_nu));
+ }
+
+ void setYoungsModulus(btScalar E)
+ {
+ m_E = E;
+ updateLameParameters();
+ }
+
+ void setPoissonRatio(btScalar nu)
+ {
+ m_nu = nu;
+ updateLameParameters();
+ }
+
+ void setDamping(btScalar damping_alpha, btScalar damping_beta)
+ {
+ m_damping_alpha = damping_alpha;
+ m_damping_beta = damping_beta;
+ }
+
+ void setLameParameters(btScalar mu, btScalar lambda)
+ {
+ m_mu = mu;
+ m_lambda = lambda;
+ updateYoungsModulusAndPoissonRatio();
+ }
+
+ virtual void addScaledForces(btScalar scale, TVStack& force)
+ {
+ addScaledDampingForce(scale, force);
+ addScaledElasticForce(scale, force);
+ }
+
+ virtual void addScaledExplicitForce(btScalar scale, TVStack& force)
+ {
+ addScaledElasticForce(scale, force);
+ }
+
+ // The damping matrix is calculated using the time n state as described in https://www.math.ucla.edu/~jteran/papers/GSSJT15.pdf to allow line search
+ virtual void addScaledDampingForce(btScalar scale, TVStack& force)
+ {
+ if (m_damping_alpha == 0 && m_damping_beta == 0)
+ return;
+ btScalar mu_damp = m_damping_beta * m_mu;
+ btScalar lambda_damp = m_damping_beta * m_lambda;
+ int numNodes = getNumNodes();
+ btAssert(numNodes <= force.size());
+ btVector3 grad_N_hat_1st_col = btVector3(-1, -1, -1);
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < psb->m_tetras.size(); ++j)
+ {
+ bool close_to_flat = (psb->m_tetraScratches[j].m_J < TETRA_FLAT_THRESHOLD);
+ btSoftBody::Tetra& tetra = psb->m_tetras[j];
+ btSoftBody::Node* node0 = tetra.m_n[0];
+ btSoftBody::Node* node1 = tetra.m_n[1];
+ btSoftBody::Node* node2 = tetra.m_n[2];
+ btSoftBody::Node* node3 = tetra.m_n[3];
+ size_t id0 = node0->index;
+ size_t id1 = node1->index;
+ size_t id2 = node2->index;
+ size_t id3 = node3->index;
+ btMatrix3x3 dF = DsFromVelocity(node0, node1, node2, node3) * tetra.m_Dm_inverse;
+ if (!close_to_flat)
+ {
+ dF = psb->m_tetraScratches[j].m_corotation.transpose() * dF;
+ }
+ btMatrix3x3 I;
+ I.setIdentity();
+ btMatrix3x3 dP = (dF + dF.transpose()) * mu_damp + I * ((dF[0][0] + dF[1][1] + dF[2][2]) * lambda_damp);
+ btMatrix3x3 df_on_node123 = dP * tetra.m_Dm_inverse.transpose();
+ if (!close_to_flat)
+ {
+ df_on_node123 = psb->m_tetraScratches[j].m_corotation * df_on_node123;
+ }
+ btVector3 df_on_node0 = df_on_node123 * grad_N_hat_1st_col;
+ // damping force differential
+ btScalar scale1 = scale * tetra.m_element_measure;
+ force[id0] -= scale1 * df_on_node0;
+ force[id1] -= scale1 * df_on_node123.getColumn(0);
+ force[id2] -= scale1 * df_on_node123.getColumn(1);
+ force[id3] -= scale1 * df_on_node123.getColumn(2);
+ }
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ const btSoftBody::Node& node = psb->m_nodes[j];
+ size_t id = node.index;
+ if (node.m_im > 0)
+ {
+ force[id] -= scale * node.m_v / node.m_im * m_damping_alpha;
+ }
+ }
+ }
+ }
+
+ virtual double totalElasticEnergy(btScalar dt)
+ {
+ double energy = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < psb->m_tetraScratches.size(); ++j)
+ {
+ btSoftBody::Tetra& tetra = psb->m_tetras[j];
+ btSoftBody::TetraScratch& s = psb->m_tetraScratches[j];
+ energy += tetra.m_element_measure * elasticEnergyDensity(s);
+ }
+ }
+ return energy;
+ }
+
+ // The damping energy is formulated as in https://www.math.ucla.edu/~jteran/papers/GSSJT15.pdf to allow line search
+ virtual double totalDampingEnergy(btScalar dt)
+ {
+ double energy = 0;
+ int sz = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ sz = btMax(sz, psb->m_nodes[j].index);
+ }
+ }
+ TVStack dampingForce;
+ dampingForce.resize(sz + 1);
+ for (int i = 0; i < dampingForce.size(); ++i)
+ dampingForce[i].setZero();
+ addScaledDampingForce(0.5, dampingForce);
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ const btSoftBody::Node& node = psb->m_nodes[j];
+ energy -= dampingForce[node.index].dot(node.m_v) / dt;
+ }
+ }
+ return energy;
+ }
+
+ double elasticEnergyDensity(const btSoftBody::TetraScratch& s)
+ {
+ double density = 0;
+ btMatrix3x3 epsilon = (s.m_F + s.m_F.transpose()) * 0.5 - btMatrix3x3::getIdentity();
+ btScalar trace = epsilon[0][0] + epsilon[1][1] + epsilon[2][2];
+ density += m_mu * (epsilon[0].length2() + epsilon[1].length2() + epsilon[2].length2());
+ density += m_lambda * trace * trace * 0.5;
+ return density;
+ }
+
+ virtual void addScaledElasticForce(btScalar scale, TVStack& force)
+ {
+ int numNodes = getNumNodes();
+ btAssert(numNodes <= force.size());
+ btVector3 grad_N_hat_1st_col = btVector3(-1, -1, -1);
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ btScalar max_p = psb->m_cfg.m_maxStress;
+ for (int j = 0; j < psb->m_tetras.size(); ++j)
+ {
+ btSoftBody::Tetra& tetra = psb->m_tetras[j];
+ btMatrix3x3 P;
+ firstPiola(psb->m_tetraScratches[j], P);
+#if USE_SVD
+ if (max_p > 0)
+ {
+ // since we want to clamp the principal stress to max_p, we only need to
+ // calculate SVD when sigma_0^2 + sigma_1^2 + sigma_2^2 > max_p * max_p
+ btScalar trPTP = (P[0].length2() + P[1].length2() + P[2].length2());
+ if (trPTP > max_p * max_p)
+ {
+ btMatrix3x3 U, V;
+ btVector3 sigma;
+ singularValueDecomposition(P, U, sigma, V);
+ sigma[0] = btMin(sigma[0], max_p);
+ sigma[1] = btMin(sigma[1], max_p);
+ sigma[2] = btMin(sigma[2], max_p);
+ sigma[0] = btMax(sigma[0], -max_p);
+ sigma[1] = btMax(sigma[1], -max_p);
+ sigma[2] = btMax(sigma[2], -max_p);
+ btMatrix3x3 Sigma;
+ Sigma.setIdentity();
+ Sigma[0][0] = sigma[0];
+ Sigma[1][1] = sigma[1];
+ Sigma[2][2] = sigma[2];
+ P = U * Sigma * V.transpose();
+ }
+ }
+#endif
+ // btVector3 force_on_node0 = P * (tetra.m_Dm_inverse.transpose()*grad_N_hat_1st_col);
+ btMatrix3x3 force_on_node123 = psb->m_tetraScratches[j].m_corotation * P * tetra.m_Dm_inverse.transpose();
+ btVector3 force_on_node0 = force_on_node123 * grad_N_hat_1st_col;
+
+ btSoftBody::Node* node0 = tetra.m_n[0];
+ btSoftBody::Node* node1 = tetra.m_n[1];
+ btSoftBody::Node* node2 = tetra.m_n[2];
+ btSoftBody::Node* node3 = tetra.m_n[3];
+ size_t id0 = node0->index;
+ size_t id1 = node1->index;
+ size_t id2 = node2->index;
+ size_t id3 = node3->index;
+
+ // elastic force
+ btScalar scale1 = scale * tetra.m_element_measure;
+ force[id0] -= scale1 * force_on_node0;
+ force[id1] -= scale1 * force_on_node123.getColumn(0);
+ force[id2] -= scale1 * force_on_node123.getColumn(1);
+ force[id3] -= scale1 * force_on_node123.getColumn(2);
+ }
+ }
+ }
+
+ virtual void buildDampingForceDifferentialDiagonal(btScalar scale, TVStack& diagA) {}
+
+ // The damping matrix is calculated using the time n state as described in https://www.math.ucla.edu/~jteran/papers/GSSJT15.pdf to allow line search
+ virtual void addScaledDampingForceDifferential(btScalar scale, const TVStack& dv, TVStack& df)
+ {
+ if (m_damping_alpha == 0 && m_damping_beta == 0)
+ return;
+ btScalar mu_damp = m_damping_beta * m_mu;
+ btScalar lambda_damp = m_damping_beta * m_lambda;
+ int numNodes = getNumNodes();
+ btAssert(numNodes <= df.size());
+ btVector3 grad_N_hat_1st_col = btVector3(-1, -1, -1);
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < psb->m_tetras.size(); ++j)
+ {
+ bool close_to_flat = (psb->m_tetraScratches[j].m_J < TETRA_FLAT_THRESHOLD);
+ btSoftBody::Tetra& tetra = psb->m_tetras[j];
+ btSoftBody::Node* node0 = tetra.m_n[0];
+ btSoftBody::Node* node1 = tetra.m_n[1];
+ btSoftBody::Node* node2 = tetra.m_n[2];
+ btSoftBody::Node* node3 = tetra.m_n[3];
+ size_t id0 = node0->index;
+ size_t id1 = node1->index;
+ size_t id2 = node2->index;
+ size_t id3 = node3->index;
+ btMatrix3x3 dF = Ds(id0, id1, id2, id3, dv) * tetra.m_Dm_inverse;
+ if (!close_to_flat)
+ {
+ dF = psb->m_tetraScratches[j].m_corotation.transpose() * dF;
+ }
+ btMatrix3x3 I;
+ I.setIdentity();
+ btMatrix3x3 dP = (dF + dF.transpose()) * mu_damp + I * ((dF[0][0] + dF[1][1] + dF[2][2]) * lambda_damp);
+ btMatrix3x3 df_on_node123 = dP * tetra.m_Dm_inverse.transpose();
+ if (!close_to_flat)
+ {
+ df_on_node123 = psb->m_tetraScratches[j].m_corotation * df_on_node123;
+ }
+ btVector3 df_on_node0 = df_on_node123 * grad_N_hat_1st_col;
+
+ // damping force differential
+ btScalar scale1 = scale * tetra.m_element_measure;
+ df[id0] -= scale1 * df_on_node0;
+ df[id1] -= scale1 * df_on_node123.getColumn(0);
+ df[id2] -= scale1 * df_on_node123.getColumn(1);
+ df[id3] -= scale1 * df_on_node123.getColumn(2);
+ }
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ const btSoftBody::Node& node = psb->m_nodes[j];
+ size_t id = node.index;
+ if (node.m_im > 0)
+ {
+ df[id] -= scale * dv[id] / node.m_im * m_damping_alpha;
+ }
+ }
+ }
+ }
+
+ virtual void addScaledElasticForceDifferential(btScalar scale, const TVStack& dx, TVStack& df)
+ {
+ int numNodes = getNumNodes();
+ btAssert(numNodes <= df.size());
+ btVector3 grad_N_hat_1st_col = btVector3(-1, -1, -1);
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < psb->m_tetras.size(); ++j)
+ {
+ btSoftBody::Tetra& tetra = psb->m_tetras[j];
+ btSoftBody::Node* node0 = tetra.m_n[0];
+ btSoftBody::Node* node1 = tetra.m_n[1];
+ btSoftBody::Node* node2 = tetra.m_n[2];
+ btSoftBody::Node* node3 = tetra.m_n[3];
+ size_t id0 = node0->index;
+ size_t id1 = node1->index;
+ size_t id2 = node2->index;
+ size_t id3 = node3->index;
+ btMatrix3x3 dF = psb->m_tetraScratches[j].m_corotation.transpose() * Ds(id0, id1, id2, id3, dx) * tetra.m_Dm_inverse;
+ btMatrix3x3 dP;
+ firstPiolaDifferential(psb->m_tetraScratches[j], dF, dP);
+ // btVector3 df_on_node0 = dP * (tetra.m_Dm_inverse.transpose()*grad_N_hat_1st_col);
+ btMatrix3x3 df_on_node123 = psb->m_tetraScratches[j].m_corotation * dP * tetra.m_Dm_inverse.transpose();
+ btVector3 df_on_node0 = df_on_node123 * grad_N_hat_1st_col;
+
+ // elastic force differential
+ btScalar scale1 = scale * tetra.m_element_measure;
+ df[id0] -= scale1 * df_on_node0;
+ df[id1] -= scale1 * df_on_node123.getColumn(0);
+ df[id2] -= scale1 * df_on_node123.getColumn(1);
+ df[id3] -= scale1 * df_on_node123.getColumn(2);
+ }
+ }
+ }
+
+ void firstPiola(const btSoftBody::TetraScratch& s, btMatrix3x3& P)
+ {
+ btMatrix3x3 corotated_F = s.m_corotation.transpose() * s.m_F;
+
+ btMatrix3x3 epsilon = (corotated_F + corotated_F.transpose()) * 0.5 - btMatrix3x3::getIdentity();
+ btScalar trace = epsilon[0][0] + epsilon[1][1] + epsilon[2][2];
+ P = epsilon * btScalar(2) * m_mu + btMatrix3x3::getIdentity() * m_lambda * trace;
+ }
+
+ // Let P be the first piola stress.
+ // This function calculates the dP = dP/dF * dF
+ void firstPiolaDifferential(const btSoftBody::TetraScratch& s, const btMatrix3x3& dF, btMatrix3x3& dP)
+ {
+ btScalar trace = (dF[0][0] + dF[1][1] + dF[2][2]);
+ dP = (dF + dF.transpose()) * m_mu + btMatrix3x3::getIdentity() * m_lambda * trace;
+ }
+
+ // Let Q be the damping stress.
+ // This function calculates the dP = dQ/dF * dF
+ void firstPiolaDampingDifferential(const btSoftBody::TetraScratch& s, const btMatrix3x3& dF, btMatrix3x3& dP)
+ {
+ btScalar mu_damp = m_damping_beta * m_mu;
+ btScalar lambda_damp = m_damping_beta * m_lambda;
+ btScalar trace = (dF[0][0] + dF[1][1] + dF[2][2]);
+ dP = (dF + dF.transpose()) * mu_damp + btMatrix3x3::getIdentity() * lambda_damp * trace;
+ }
+
+ virtual void addScaledHessian(btScalar scale)
+ {
+ btVector3 grad_N_hat_1st_col = btVector3(-1, -1, -1);
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < psb->m_tetras.size(); ++j)
+ {
+ btSoftBody::Tetra& tetra = psb->m_tetras[j];
+ btMatrix3x3 P;
+ firstPiola(psb->m_tetraScratches[j], P); // make sure scratch is evaluated at x_n + dt * vn
+ btMatrix3x3 force_on_node123 = psb->m_tetraScratches[j].m_corotation * P * tetra.m_Dm_inverse.transpose();
+ btVector3 force_on_node0 = force_on_node123 * grad_N_hat_1st_col;
+ btSoftBody::Node* node0 = tetra.m_n[0];
+ btSoftBody::Node* node1 = tetra.m_n[1];
+ btSoftBody::Node* node2 = tetra.m_n[2];
+ btSoftBody::Node* node3 = tetra.m_n[3];
+ btScalar scale1 = scale * (scale + m_damping_beta) * tetra.m_element_measure; // stiff and stiffness-damping terms;
+ node0->m_effectiveMass += OuterProduct(force_on_node0, force_on_node0) * scale1;
+ node1->m_effectiveMass += OuterProduct(force_on_node123.getColumn(0), force_on_node123.getColumn(0)) * scale1;
+ node2->m_effectiveMass += OuterProduct(force_on_node123.getColumn(1), force_on_node123.getColumn(1)) * scale1;
+ node3->m_effectiveMass += OuterProduct(force_on_node123.getColumn(2), force_on_node123.getColumn(2)) * scale1;
+ }
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ btSoftBody::Node& node = psb->m_nodes[j];
+ if (node.m_im > 0)
+ {
+ btMatrix3x3 I;
+ I.setIdentity();
+ node.m_effectiveMass += I * (scale * (1.0 / node.m_im) * m_damping_alpha);
+ }
+ }
+ }
+ }
+
+ virtual btDeformableLagrangianForceType getForceType()
+ {
+ return BT_LINEAR_ELASTICITY_FORCE;
+ }
+};
+#endif /* BT_LINEAR_ELASTICITY_H */
diff --git a/extern/bullet2/src/BulletSoftBody/btDeformableMassSpringForce.h b/extern/bullet2/src/BulletSoftBody/btDeformableMassSpringForce.h
new file mode 100644
index 00000000000..8c97bd1ba8b
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btDeformableMassSpringForce.h
@@ -0,0 +1,301 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef BT_MASS_SPRING_H
+#define BT_MASS_SPRING_H
+
+#include "btDeformableLagrangianForce.h"
+
+class btDeformableMassSpringForce : public btDeformableLagrangianForce
+{
+ // If true, the damping force will be in the direction of the spring
+ // If false, the damping force will be in the direction of the velocity
+ bool m_momentum_conserving;
+ btScalar m_elasticStiffness, m_dampingStiffness, m_bendingStiffness;
+
+public:
+ typedef btAlignedObjectArray<btVector3> TVStack;
+ btDeformableMassSpringForce() : m_momentum_conserving(false), m_elasticStiffness(1), m_dampingStiffness(0.05)
+ {
+ }
+ btDeformableMassSpringForce(btScalar k, btScalar d, bool conserve_angular = true, double bending_k = -1) : m_momentum_conserving(conserve_angular), m_elasticStiffness(k), m_dampingStiffness(d), m_bendingStiffness(bending_k)
+ {
+ if (m_bendingStiffness < btScalar(0))
+ {
+ m_bendingStiffness = m_elasticStiffness;
+ }
+ }
+
+ virtual void addScaledForces(btScalar scale, TVStack& force)
+ {
+ addScaledDampingForce(scale, force);
+ addScaledElasticForce(scale, force);
+ }
+
+ virtual void addScaledExplicitForce(btScalar scale, TVStack& force)
+ {
+ addScaledElasticForce(scale, force);
+ }
+
+ virtual void addScaledDampingForce(btScalar scale, TVStack& force)
+ {
+ int numNodes = getNumNodes();
+ btAssert(numNodes <= force.size());
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ const btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < psb->m_links.size(); ++j)
+ {
+ const btSoftBody::Link& link = psb->m_links[j];
+ btSoftBody::Node* node1 = link.m_n[0];
+ btSoftBody::Node* node2 = link.m_n[1];
+ size_t id1 = node1->index;
+ size_t id2 = node2->index;
+
+ // damping force
+ btVector3 v_diff = (node2->m_v - node1->m_v);
+ btVector3 scaled_force = scale * m_dampingStiffness * v_diff;
+ if (m_momentum_conserving)
+ {
+ if ((node2->m_x - node1->m_x).norm() > SIMD_EPSILON)
+ {
+ btVector3 dir = (node2->m_x - node1->m_x).normalized();
+ scaled_force = scale * m_dampingStiffness * v_diff.dot(dir) * dir;
+ }
+ }
+ force[id1] += scaled_force;
+ force[id2] -= scaled_force;
+ }
+ }
+ }
+
+ virtual void addScaledElasticForce(btScalar scale, TVStack& force)
+ {
+ int numNodes = getNumNodes();
+ btAssert(numNodes <= force.size());
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ const btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < psb->m_links.size(); ++j)
+ {
+ const btSoftBody::Link& link = psb->m_links[j];
+ btSoftBody::Node* node1 = link.m_n[0];
+ btSoftBody::Node* node2 = link.m_n[1];
+ btScalar r = link.m_rl;
+ size_t id1 = node1->index;
+ size_t id2 = node2->index;
+
+ // elastic force
+ btVector3 dir = (node2->m_q - node1->m_q);
+ btVector3 dir_normalized = (dir.norm() > SIMD_EPSILON) ? dir.normalized() : btVector3(0, 0, 0);
+ btScalar scaled_stiffness = scale * (link.m_bbending ? m_bendingStiffness : m_elasticStiffness);
+ btVector3 scaled_force = scaled_stiffness * (dir - dir_normalized * r);
+ force[id1] += scaled_force;
+ force[id2] -= scaled_force;
+ }
+ }
+ }
+
+ virtual void addScaledDampingForceDifferential(btScalar scale, const TVStack& dv, TVStack& df)
+ {
+ // implicit damping force differential
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ btScalar scaled_k_damp = m_dampingStiffness * scale;
+ for (int j = 0; j < psb->m_links.size(); ++j)
+ {
+ const btSoftBody::Link& link = psb->m_links[j];
+ btSoftBody::Node* node1 = link.m_n[0];
+ btSoftBody::Node* node2 = link.m_n[1];
+ size_t id1 = node1->index;
+ size_t id2 = node2->index;
+
+ btVector3 local_scaled_df = scaled_k_damp * (dv[id2] - dv[id1]);
+ if (m_momentum_conserving)
+ {
+ if ((node2->m_x - node1->m_x).norm() > SIMD_EPSILON)
+ {
+ btVector3 dir = (node2->m_x - node1->m_x).normalized();
+ local_scaled_df = scaled_k_damp * (dv[id2] - dv[id1]).dot(dir) * dir;
+ }
+ }
+ df[id1] += local_scaled_df;
+ df[id2] -= local_scaled_df;
+ }
+ }
+ }
+
+ virtual void buildDampingForceDifferentialDiagonal(btScalar scale, TVStack& diagA)
+ {
+ // implicit damping force differential
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ btScalar scaled_k_damp = m_dampingStiffness * scale;
+ for (int j = 0; j < psb->m_links.size(); ++j)
+ {
+ const btSoftBody::Link& link = psb->m_links[j];
+ btSoftBody::Node* node1 = link.m_n[0];
+ btSoftBody::Node* node2 = link.m_n[1];
+ size_t id1 = node1->index;
+ size_t id2 = node2->index;
+ if (m_momentum_conserving)
+ {
+ if ((node2->m_x - node1->m_x).norm() > SIMD_EPSILON)
+ {
+ btVector3 dir = (node2->m_x - node1->m_x).normalized();
+ for (int d = 0; d < 3; ++d)
+ {
+ if (node1->m_im > 0)
+ diagA[id1][d] -= scaled_k_damp * dir[d] * dir[d];
+ if (node2->m_im > 0)
+ diagA[id2][d] -= scaled_k_damp * dir[d] * dir[d];
+ }
+ }
+ }
+ else
+ {
+ for (int d = 0; d < 3; ++d)
+ {
+ if (node1->m_im > 0)
+ diagA[id1][d] -= scaled_k_damp;
+ if (node2->m_im > 0)
+ diagA[id2][d] -= scaled_k_damp;
+ }
+ }
+ }
+ }
+ }
+
+ virtual double totalElasticEnergy(btScalar dt)
+ {
+ double energy = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ const btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < psb->m_links.size(); ++j)
+ {
+ const btSoftBody::Link& link = psb->m_links[j];
+ btSoftBody::Node* node1 = link.m_n[0];
+ btSoftBody::Node* node2 = link.m_n[1];
+ btScalar r = link.m_rl;
+
+ // elastic force
+ btVector3 dir = (node2->m_q - node1->m_q);
+ energy += 0.5 * m_elasticStiffness * (dir.norm() - r) * (dir.norm() - r);
+ }
+ }
+ return energy;
+ }
+
+ virtual double totalDampingEnergy(btScalar dt)
+ {
+ double energy = 0;
+ int sz = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ sz = btMax(sz, psb->m_nodes[j].index);
+ }
+ }
+ TVStack dampingForce;
+ dampingForce.resize(sz + 1);
+ for (int i = 0; i < dampingForce.size(); ++i)
+ dampingForce[i].setZero();
+ addScaledDampingForce(0.5, dampingForce);
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ const btSoftBody::Node& node = psb->m_nodes[j];
+ energy -= dampingForce[node.index].dot(node.m_v) / dt;
+ }
+ }
+ return energy;
+ }
+
+ virtual void addScaledElasticForceDifferential(btScalar scale, const TVStack& dx, TVStack& df)
+ {
+ // implicit damping force differential
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ const btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < psb->m_links.size(); ++j)
+ {
+ const btSoftBody::Link& link = psb->m_links[j];
+ btSoftBody::Node* node1 = link.m_n[0];
+ btSoftBody::Node* node2 = link.m_n[1];
+ size_t id1 = node1->index;
+ size_t id2 = node2->index;
+ btScalar r = link.m_rl;
+
+ btVector3 dir = (node1->m_q - node2->m_q);
+ btScalar dir_norm = dir.norm();
+ btVector3 dir_normalized = (dir_norm > SIMD_EPSILON) ? dir.normalized() : btVector3(0, 0, 0);
+ btVector3 dx_diff = dx[id1] - dx[id2];
+ btVector3 scaled_df = btVector3(0, 0, 0);
+ btScalar scaled_k = scale * (link.m_bbending ? m_bendingStiffness : m_elasticStiffness);
+ if (dir_norm > SIMD_EPSILON)
+ {
+ scaled_df -= scaled_k * dir_normalized.dot(dx_diff) * dir_normalized;
+ scaled_df += scaled_k * dir_normalized.dot(dx_diff) * ((dir_norm - r) / dir_norm) * dir_normalized;
+ scaled_df -= scaled_k * ((dir_norm - r) / dir_norm) * dx_diff;
+ }
+
+ df[id1] += scaled_df;
+ df[id2] -= scaled_df;
+ }
+ }
+ }
+
+ virtual btDeformableLagrangianForceType getForceType()
+ {
+ return BT_MASSSPRING_FORCE;
+ }
+};
+
+#endif /* btMassSpring_h */
diff --git a/extern/bullet2/src/BulletSoftBody/btDeformableMousePickingForce.h b/extern/bullet2/src/BulletSoftBody/btDeformableMousePickingForce.h
new file mode 100644
index 00000000000..d218d962149
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btDeformableMousePickingForce.h
@@ -0,0 +1,162 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef BT_MOUSE_PICKING_FORCE_H
+#define BT_MOUSE_PICKING_FORCE_H
+
+#include "btDeformableLagrangianForce.h"
+
+class btDeformableMousePickingForce : public btDeformableLagrangianForce
+{
+ // If true, the damping force will be in the direction of the spring
+ // If false, the damping force will be in the direction of the velocity
+ btScalar m_elasticStiffness, m_dampingStiffness;
+ const btSoftBody::Face& m_face;
+ btVector3 m_mouse_pos;
+ btScalar m_maxForce;
+
+public:
+ typedef btAlignedObjectArray<btVector3> TVStack;
+ btDeformableMousePickingForce(btScalar k, btScalar d, const btSoftBody::Face& face, btVector3 mouse_pos, btScalar maxForce = 0.3) : m_elasticStiffness(k), m_dampingStiffness(d), m_face(face), m_mouse_pos(mouse_pos), m_maxForce(maxForce)
+ {
+ }
+
+ virtual void addScaledForces(btScalar scale, TVStack& force)
+ {
+ addScaledDampingForce(scale, force);
+ addScaledElasticForce(scale, force);
+ }
+
+ virtual void addScaledExplicitForce(btScalar scale, TVStack& force)
+ {
+ addScaledElasticForce(scale, force);
+ }
+
+ virtual void addScaledDampingForce(btScalar scale, TVStack& force)
+ {
+ for (int i = 0; i < 3; ++i)
+ {
+ btVector3 v_diff = m_face.m_n[i]->m_v;
+ btVector3 scaled_force = scale * m_dampingStiffness * v_diff;
+ if ((m_face.m_n[i]->m_x - m_mouse_pos).norm() > SIMD_EPSILON)
+ {
+ btVector3 dir = (m_face.m_n[i]->m_x - m_mouse_pos).normalized();
+ scaled_force = scale * m_dampingStiffness * v_diff.dot(dir) * dir;
+ }
+ force[m_face.m_n[i]->index] -= scaled_force;
+ }
+ }
+
+ virtual void addScaledElasticForce(btScalar scale, TVStack& force)
+ {
+ btScalar scaled_stiffness = scale * m_elasticStiffness;
+ for (int i = 0; i < 3; ++i)
+ {
+ btVector3 dir = (m_face.m_n[i]->m_q - m_mouse_pos);
+ btVector3 scaled_force = scaled_stiffness * dir;
+ if (scaled_force.safeNorm() > m_maxForce)
+ {
+ scaled_force.safeNormalize();
+ scaled_force *= m_maxForce;
+ }
+ force[m_face.m_n[i]->index] -= scaled_force;
+ }
+ }
+
+ virtual void addScaledDampingForceDifferential(btScalar scale, const TVStack& dv, TVStack& df)
+ {
+ btScalar scaled_k_damp = m_dampingStiffness * scale;
+ for (int i = 0; i < 3; ++i)
+ {
+ btVector3 local_scaled_df = scaled_k_damp * dv[m_face.m_n[i]->index];
+ if ((m_face.m_n[i]->m_x - m_mouse_pos).norm() > SIMD_EPSILON)
+ {
+ btVector3 dir = (m_face.m_n[i]->m_x - m_mouse_pos).normalized();
+ local_scaled_df = scaled_k_damp * dv[m_face.m_n[i]->index].dot(dir) * dir;
+ }
+ df[m_face.m_n[i]->index] -= local_scaled_df;
+ }
+ }
+
+ virtual void buildDampingForceDifferentialDiagonal(btScalar scale, TVStack& diagA) {}
+
+ virtual double totalElasticEnergy(btScalar dt)
+ {
+ double energy = 0;
+ for (int i = 0; i < 3; ++i)
+ {
+ btVector3 dir = (m_face.m_n[i]->m_q - m_mouse_pos);
+ btVector3 scaled_force = m_elasticStiffness * dir;
+ if (scaled_force.safeNorm() > m_maxForce)
+ {
+ scaled_force.safeNormalize();
+ scaled_force *= m_maxForce;
+ }
+ energy += 0.5 * scaled_force.dot(dir);
+ }
+ return energy;
+ }
+
+ virtual double totalDampingEnergy(btScalar dt)
+ {
+ double energy = 0;
+ for (int i = 0; i < 3; ++i)
+ {
+ btVector3 v_diff = m_face.m_n[i]->m_v;
+ btVector3 scaled_force = m_dampingStiffness * v_diff;
+ if ((m_face.m_n[i]->m_x - m_mouse_pos).norm() > SIMD_EPSILON)
+ {
+ btVector3 dir = (m_face.m_n[i]->m_x - m_mouse_pos).normalized();
+ scaled_force = m_dampingStiffness * v_diff.dot(dir) * dir;
+ }
+ energy -= scaled_force.dot(m_face.m_n[i]->m_v) / dt;
+ }
+ return energy;
+ }
+
+ virtual void addScaledElasticForceDifferential(btScalar scale, const TVStack& dx, TVStack& df)
+ {
+ btScalar scaled_stiffness = scale * m_elasticStiffness;
+ for (int i = 0; i < 3; ++i)
+ {
+ btVector3 dir = (m_face.m_n[i]->m_q - m_mouse_pos);
+ btScalar dir_norm = dir.norm();
+ btVector3 dir_normalized = (dir_norm > SIMD_EPSILON) ? dir.normalized() : btVector3(0, 0, 0);
+ int id = m_face.m_n[i]->index;
+ btVector3 dx_diff = dx[id];
+ btScalar r = 0; // rest length is 0 for picking spring
+ btVector3 scaled_df = btVector3(0, 0, 0);
+ if (dir_norm > SIMD_EPSILON)
+ {
+ scaled_df -= scaled_stiffness * dir_normalized.dot(dx_diff) * dir_normalized;
+ scaled_df += scaled_stiffness * dir_normalized.dot(dx_diff) * ((dir_norm - r) / dir_norm) * dir_normalized;
+ scaled_df -= scaled_stiffness * ((dir_norm - r) / dir_norm) * dx_diff;
+ }
+ df[id] += scaled_df;
+ }
+ }
+
+ void setMousePos(const btVector3& p)
+ {
+ m_mouse_pos = p;
+ }
+
+ virtual btDeformableLagrangianForceType getForceType()
+ {
+ return BT_MOUSE_PICKING_FORCE;
+ }
+};
+
+#endif /* btMassSpring_h */
diff --git a/extern/bullet2/src/BulletSoftBody/btDeformableMultiBodyConstraintSolver.cpp b/extern/bullet2/src/BulletSoftBody/btDeformableMultiBodyConstraintSolver.cpp
new file mode 100644
index 00000000000..631fd5fbed5
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btDeformableMultiBodyConstraintSolver.cpp
@@ -0,0 +1,144 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#include "btDeformableMultiBodyConstraintSolver.h"
+#include <iostream>
+// override the iterations method to include deformable/multibody contact
+btScalar btDeformableMultiBodyConstraintSolver::solveDeformableGroupIterations(btCollisionObject** bodies, int numBodies, btCollisionObject** deformableBodies, int numDeformableBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
+{
+ {
+ ///this is a special step to resolve penetrations (just for contacts)
+ solveGroupCacheFriendlySplitImpulseIterations(bodies, numBodies, deformableBodies, numDeformableBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
+
+ int maxIterations = m_maxOverrideNumSolverIterations > infoGlobal.m_numIterations ? m_maxOverrideNumSolverIterations : infoGlobal.m_numIterations;
+ for (int iteration = 0; iteration < maxIterations; iteration++)
+ {
+ // rigid bodies are solved using solver body velocity, but rigid/deformable contact directly uses the velocity of the actual rigid body. So we have to do the following: Solve one iteration of the rigid/rigid contact, get the updated velocity in the solver body and update the velocity of the underlying rigid body. Then solve the rigid/deformable contact. Finally, grab the (once again) updated rigid velocity and update the velocity of the wrapping solver body
+
+ // solve rigid/rigid in solver body
+ m_leastSquaresResidual = solveSingleIteration(iteration, bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
+ // solver body velocity -> rigid body velocity
+ solverBodyWriteBack(infoGlobal);
+ btScalar deformableResidual = m_deformableSolver->solveContactConstraints(deformableBodies, numDeformableBodies, infoGlobal);
+ // update rigid body velocity in rigid/deformable contact
+ m_leastSquaresResidual = btMax(m_leastSquaresResidual, deformableResidual);
+ // solver body velocity <- rigid body velocity
+ writeToSolverBody(bodies, numBodies, infoGlobal);
+
+ if (m_leastSquaresResidual <= infoGlobal.m_leastSquaresResidualThreshold || (iteration >= (maxIterations - 1)))
+ {
+#ifdef VERBOSE_RESIDUAL_PRINTF
+ if (iteration >= (maxIterations - 1))
+ printf("residual = %f at iteration #%d\n", m_leastSquaresResidual, iteration);
+#endif
+ m_analyticsData.m_numSolverCalls++;
+ m_analyticsData.m_numIterationsUsed = iteration + 1;
+ m_analyticsData.m_islandId = -2;
+ if (numBodies > 0)
+ m_analyticsData.m_islandId = bodies[0]->getCompanionId();
+ m_analyticsData.m_numBodies = numBodies;
+ m_analyticsData.m_numContactManifolds = numManifolds;
+ m_analyticsData.m_remainingLeastSquaresResidual = m_leastSquaresResidual;
+ break;
+ }
+ }
+ }
+ return 0.f;
+}
+
+void btDeformableMultiBodyConstraintSolver::solveDeformableBodyGroup(btCollisionObject** bodies, int numBodies, btCollisionObject** deformableBodies, int numDeformableBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher)
+{
+ m_tmpMultiBodyConstraints = multiBodyConstraints;
+ m_tmpNumMultiBodyConstraints = numMultiBodyConstraints;
+
+ // inherited from MultiBodyConstraintSolver
+ solveGroupCacheFriendlySetup(bodies, numBodies, manifold, numManifolds, constraints, numConstraints, info, debugDrawer);
+
+ // overriden
+ solveDeformableGroupIterations(bodies, numBodies, deformableBodies, numDeformableBodies, manifold, numManifolds, constraints, numConstraints, info, debugDrawer);
+
+ // inherited from MultiBodyConstraintSolver
+ solveGroupCacheFriendlyFinish(bodies, numBodies, info);
+
+ m_tmpMultiBodyConstraints = 0;
+ m_tmpNumMultiBodyConstraints = 0;
+}
+
+void btDeformableMultiBodyConstraintSolver::writeToSolverBody(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
+{
+ for (int i = 0; i < numBodies; i++)
+ {
+ int bodyId = getOrInitSolverBody(*bodies[i], infoGlobal.m_timeStep);
+
+ btRigidBody* body = btRigidBody::upcast(bodies[i]);
+ if (body && body->getInvMass())
+ {
+ btSolverBody& solverBody = m_tmpSolverBodyPool[bodyId];
+ solverBody.m_linearVelocity = body->getLinearVelocity() - solverBody.m_deltaLinearVelocity;
+ solverBody.m_angularVelocity = body->getAngularVelocity() - solverBody.m_deltaAngularVelocity;
+ }
+ }
+}
+
+void btDeformableMultiBodyConstraintSolver::solverBodyWriteBack(const btContactSolverInfo& infoGlobal)
+{
+ for (int i = 0; i < m_tmpSolverBodyPool.size(); i++)
+ {
+ btRigidBody* body = m_tmpSolverBodyPool[i].m_originalBody;
+ if (body)
+ {
+ m_tmpSolverBodyPool[i].m_originalBody->setLinearVelocity(m_tmpSolverBodyPool[i].m_linearVelocity + m_tmpSolverBodyPool[i].m_deltaLinearVelocity);
+ m_tmpSolverBodyPool[i].m_originalBody->setAngularVelocity(m_tmpSolverBodyPool[i].m_angularVelocity + m_tmpSolverBodyPool[i].m_deltaAngularVelocity);
+ }
+ }
+}
+
+void btDeformableMultiBodyConstraintSolver::solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies, int numBodies, btCollisionObject** deformableBodies, int numDeformableBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
+{
+ BT_PROFILE("solveGroupCacheFriendlySplitImpulseIterations");
+ int iteration;
+ if (infoGlobal.m_splitImpulse)
+ {
+ {
+ for (iteration = 0; iteration < infoGlobal.m_numIterations; iteration++)
+ {
+ btScalar leastSquaresResidual = 0.f;
+ {
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
+ int j;
+ for (j = 0; j < numPoolConstraints; j++)
+ {
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
+
+ btScalar residual = resolveSplitPenetrationImpulse(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
+ }
+ // solve the position correction between deformable and rigid/multibody
+ // btScalar residual = m_deformableSolver->solveSplitImpulse(infoGlobal);
+ btScalar residual = m_deformableSolver->m_objective->m_projection.solveSplitImpulse(deformableBodies, numDeformableBodies, infoGlobal);
+ leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
+ }
+ if (leastSquaresResidual <= infoGlobal.m_leastSquaresResidualThreshold || iteration >= (infoGlobal.m_numIterations - 1))
+ {
+#ifdef VERBOSE_RESIDUAL_PRINTF
+ if (iteration >= (infoGlobal.m_numIterations - 1))
+ printf("split impulse residual = %f at iteration #%d\n", leastSquaresResidual, iteration);
+#endif
+ break;
+ }
+ }
+ }
+ }
+}
diff --git a/extern/bullet2/src/BulletSoftBody/btDeformableMultiBodyConstraintSolver.h b/extern/bullet2/src/BulletSoftBody/btDeformableMultiBodyConstraintSolver.h
new file mode 100644
index 00000000000..94aabce838e
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btDeformableMultiBodyConstraintSolver.h
@@ -0,0 +1,61 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef BT_DEFORMABLE_MULTIBODY_CONSTRAINT_SOLVER_H
+#define BT_DEFORMABLE_MULTIBODY_CONSTRAINT_SOLVER_H
+
+#include "btDeformableBodySolver.h"
+#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
+
+class btDeformableBodySolver;
+
+// btDeformableMultiBodyConstraintSolver extendsn btMultiBodyConstraintSolver to solve for the contact among rigid/multibody and deformable bodies. Notice that the following constraints
+// 1. rigid/multibody against rigid/multibody
+// 2. rigid/multibody against deforamble
+// 3. deformable against deformable
+// 4. deformable self collision
+// 5. joint constraints
+// are all coupled in this solve.
+ATTRIBUTE_ALIGNED16(class)
+btDeformableMultiBodyConstraintSolver : public btMultiBodyConstraintSolver
+{
+ btDeformableBodySolver* m_deformableSolver;
+
+protected:
+ // override the iterations method to include deformable/multibody contact
+ // virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
+
+ // write the velocity of the the solver body to the underlying rigid body
+ void solverBodyWriteBack(const btContactSolverInfo& infoGlobal);
+
+ // write the velocity of the underlying rigid body to the the the solver body
+ void writeToSolverBody(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
+
+ virtual void solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject * *bodies, int numBodies, btCollisionObject** deformableBodies, int numDeformableBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
+
+ virtual btScalar solveDeformableGroupIterations(btCollisionObject * *bodies, int numBodies, btCollisionObject** deformableBodies, int numDeformableBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
+
+public:
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ void setDeformableSolver(btDeformableBodySolver * deformableSolver)
+ {
+ m_deformableSolver = deformableSolver;
+ }
+
+ virtual void solveDeformableBodyGroup(btCollisionObject * *bodies, int numBodies, btCollisionObject** deformableBodies, int numDeformableBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher);
+};
+
+#endif /* BT_DEFORMABLE_MULTIBODY_CONSTRAINT_SOLVER_H */
diff --git a/extern/bullet2/src/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp b/extern/bullet2/src/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp
new file mode 100644
index 00000000000..983e622b5f6
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp
@@ -0,0 +1,814 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+/* ====== Overview of the Deformable Algorithm ====== */
+
+/*
+A single step of the deformable body simulation contains the following main components:
+Call internalStepSimulation multiple times, to achieve 240Hz (4 steps of 60Hz).
+1. Deformable maintaintenance of rest lengths and volume preservation. Forces only depend on position: Update velocity to a temporary state v_{n+1}^* = v_n + explicit_force * dt / mass, where explicit forces include gravity and elastic forces.
+2. Detect discrete collisions between rigid and deformable bodies at position x_{n+1}^* = x_n + dt * v_{n+1}^*.
+
+3a. Solve all constraints, including LCP. Contact, position correction due to numerical drift, friction, and anchors for deformable.
+
+3b. 5 Newton steps (multiple step). Conjugent Gradient solves linear system. Deformable Damping: Then velocities of deformable bodies v_{n+1} are solved in
+ M(v_{n+1} - v_{n+1}^*) = damping_force * dt / mass,
+ by a conjugate gradient solver, where the damping force is implicit and depends on v_{n+1}.
+ Make sure contact constraints are not violated in step b by performing velocity projections as in the paper by Baraff and Witkin https://www.cs.cmu.edu/~baraff/papers/sig98.pdf. Dynamic frictions are treated as a force and added to the rhs of the CG solve, whereas static frictions are treated as constraints similar to contact.
+4. Position is updated via x_{n+1} = x_n + dt * v_{n+1}.
+
+
+The algorithm also closely resembles the one in http://physbam.stanford.edu/~fedkiw/papers/stanford2008-03.pdf
+ */
+
+#include <stdio.h>
+#include "btDeformableMultiBodyDynamicsWorld.h"
+#include "DeformableBodyInplaceSolverIslandCallback.h"
+#include "btDeformableBodySolver.h"
+#include "LinearMath/btQuickprof.h"
+#include "btSoftBodyInternals.h"
+btDeformableMultiBodyDynamicsWorld::btDeformableMultiBodyDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btDeformableMultiBodyConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration, btDeformableBodySolver* deformableBodySolver)
+ : btMultiBodyDynamicsWorld(dispatcher, pairCache, (btMultiBodyConstraintSolver*)constraintSolver, collisionConfiguration),
+ m_deformableBodySolver(deformableBodySolver),
+ m_solverCallback(0)
+{
+ m_drawFlags = fDrawFlags::Std;
+ m_drawNodeTree = true;
+ m_drawFaceTree = false;
+ m_drawClusterTree = false;
+ m_sbi.m_broadphase = pairCache;
+ m_sbi.m_dispatcher = dispatcher;
+ m_sbi.m_sparsesdf.Initialize();
+ m_sbi.m_sparsesdf.setDefaultVoxelsz(0.005);
+ m_sbi.m_sparsesdf.Reset();
+
+ m_sbi.air_density = (btScalar)1.2;
+ m_sbi.water_density = 0;
+ m_sbi.water_offset = 0;
+ m_sbi.water_normal = btVector3(0, 0, 0);
+ m_sbi.m_gravity.setValue(0, -9.8, 0);
+ m_internalTime = 0.0;
+ m_implicit = false;
+ m_lineSearch = false;
+ m_useProjection = false;
+ m_ccdIterations = 5;
+ m_solverDeformableBodyIslandCallback = new DeformableBodyInplaceSolverIslandCallback(constraintSolver, dispatcher);
+}
+
+btDeformableMultiBodyDynamicsWorld::~btDeformableMultiBodyDynamicsWorld()
+{
+ delete m_solverDeformableBodyIslandCallback;
+}
+
+void btDeformableMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
+{
+ BT_PROFILE("internalSingleStepSimulation");
+ if (0 != m_internalPreTickCallback)
+ {
+ (*m_internalPreTickCallback)(this, timeStep);
+ }
+ reinitialize(timeStep);
+
+ // add gravity to velocity of rigid and multi bodys
+ applyRigidBodyGravity(timeStep);
+
+ ///apply gravity and explicit force to velocity, predict motion
+ predictUnconstraintMotion(timeStep);
+
+ ///perform collision detection that involves rigid/multi bodies
+ btMultiBodyDynamicsWorld::performDiscreteCollisionDetection();
+
+ btMultiBodyDynamicsWorld::calculateSimulationIslands();
+
+ beforeSolverCallbacks(timeStep);
+
+ ///solve contact constraints and then deformable bodies momemtum equation
+ solveConstraints(timeStep);
+
+ afterSolverCallbacks(timeStep);
+
+ performDeformableCollisionDetection();
+
+ applyRepulsionForce(timeStep);
+
+ performGeometricCollisions(timeStep);
+
+ integrateTransforms(timeStep);
+
+ ///update vehicle simulation
+ btMultiBodyDynamicsWorld::updateActions(timeStep);
+
+ updateActivationState(timeStep);
+ // End solver-wise simulation step
+ // ///////////////////////////////
+}
+
+void btDeformableMultiBodyDynamicsWorld::performDeformableCollisionDetection()
+{
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ m_softBodies[i]->m_softSoftCollision = true;
+ }
+
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ for (int j = i; j < m_softBodies.size(); ++j)
+ {
+ m_softBodies[i]->defaultCollisionHandler(m_softBodies[j]);
+ }
+ }
+
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ m_softBodies[i]->m_softSoftCollision = false;
+ }
+}
+
+void btDeformableMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep)
+{
+ for (int i = 0; i < m_softBodies.size(); i++)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ psb->updateDeactivation(timeStep);
+ if (psb->wantsSleeping())
+ {
+ if (psb->getActivationState() == ACTIVE_TAG)
+ psb->setActivationState(WANTS_DEACTIVATION);
+ if (psb->getActivationState() == ISLAND_SLEEPING)
+ {
+ psb->setZeroVelocity();
+ }
+ }
+ else
+ {
+ if (psb->getActivationState() != DISABLE_DEACTIVATION)
+ psb->setActivationState(ACTIVE_TAG);
+ }
+ }
+ btMultiBodyDynamicsWorld::updateActivationState(timeStep);
+}
+
+void btDeformableMultiBodyDynamicsWorld::applyRepulsionForce(btScalar timeStep)
+{
+ BT_PROFILE("btDeformableMultiBodyDynamicsWorld::applyRepulsionForce");
+ for (int i = 0; i < m_softBodies.size(); i++)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (psb->isActive())
+ {
+ psb->applyRepulsionForce(timeStep, true);
+ }
+ }
+}
+
+void btDeformableMultiBodyDynamicsWorld::performGeometricCollisions(btScalar timeStep)
+{
+ BT_PROFILE("btDeformableMultiBodyDynamicsWorld::performGeometricCollisions");
+ // refit the BVH tree for CCD
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (psb->isActive())
+ {
+ m_softBodies[i]->updateFaceTree(true, false);
+ m_softBodies[i]->updateNodeTree(true, false);
+ for (int j = 0; j < m_softBodies[i]->m_faces.size(); ++j)
+ {
+ btSoftBody::Face& f = m_softBodies[i]->m_faces[j];
+ f.m_n0 = (f.m_n[1]->m_x - f.m_n[0]->m_x).cross(f.m_n[2]->m_x - f.m_n[0]->m_x);
+ }
+ }
+ }
+
+ // clear contact points & update DBVT
+ for (int r = 0; r < m_ccdIterations; ++r)
+ {
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (psb->isActive())
+ {
+ // clear contact points in the previous iteration
+ psb->m_faceNodeContacts.clear();
+
+ // update m_q and normals for CCD calculation
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ psb->m_nodes[j].m_q = psb->m_nodes[j].m_x + timeStep * psb->m_nodes[j].m_v;
+ }
+ for (int j = 0; j < psb->m_faces.size(); ++j)
+ {
+ btSoftBody::Face& f = psb->m_faces[j];
+ f.m_n1 = (f.m_n[1]->m_q - f.m_n[0]->m_q).cross(f.m_n[2]->m_q - f.m_n[0]->m_q);
+ f.m_vn = (f.m_n[1]->m_v - f.m_n[0]->m_v).cross(f.m_n[2]->m_v - f.m_n[0]->m_v) * timeStep * timeStep;
+ }
+ }
+ }
+
+ // apply CCD to register new contact points
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ for (int j = i; j < m_softBodies.size(); ++j)
+ {
+ btSoftBody* psb1 = m_softBodies[i];
+ btSoftBody* psb2 = m_softBodies[j];
+ if (psb1->isActive() && psb2->isActive())
+ {
+ m_softBodies[i]->geometricCollisionHandler(m_softBodies[j]);
+ }
+ }
+ }
+
+ int penetration_count = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (psb->isActive())
+ {
+ penetration_count += psb->m_faceNodeContacts.size();
+ }
+ }
+ if (penetration_count == 0)
+ {
+ break;
+ }
+
+ // apply inelastic impulse
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (psb->isActive())
+ {
+ psb->applyRepulsionForce(timeStep, false);
+ }
+ }
+ }
+}
+
+void btDeformableMultiBodyDynamicsWorld::softBodySelfCollision()
+{
+ BT_PROFILE("btDeformableMultiBodyDynamicsWorld::softBodySelfCollision");
+ for (int i = 0; i < m_softBodies.size(); i++)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (psb->isActive())
+ {
+ psb->defaultCollisionHandler(psb);
+ }
+ }
+}
+
+void btDeformableMultiBodyDynamicsWorld::positionCorrection(btScalar timeStep)
+{
+ // correct the position of rigid bodies with temporary velocity generated from split impulse
+ btContactSolverInfo infoGlobal;
+ btVector3 zero(0, 0, 0);
+ for (int i = 0; i < m_nonStaticRigidBodies.size(); ++i)
+ {
+ btRigidBody* rb = m_nonStaticRigidBodies[i];
+ //correct the position/orientation based on push/turn recovery
+ btTransform newTransform;
+ btVector3 pushVelocity = rb->getPushVelocity();
+ btVector3 turnVelocity = rb->getTurnVelocity();
+ if (pushVelocity[0] != 0.f || pushVelocity[1] != 0 || pushVelocity[2] != 0 || turnVelocity[0] != 0.f || turnVelocity[1] != 0 || turnVelocity[2] != 0)
+ {
+ btTransformUtil::integrateTransform(rb->getWorldTransform(), pushVelocity, turnVelocity * infoGlobal.m_splitImpulseTurnErp, timeStep, newTransform);
+ rb->setWorldTransform(newTransform);
+ rb->setPushVelocity(zero);
+ rb->setTurnVelocity(zero);
+ }
+ }
+}
+
+void btDeformableMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
+{
+ BT_PROFILE("integrateTransforms");
+ positionCorrection(timeStep);
+ btMultiBodyDynamicsWorld::integrateTransforms(timeStep);
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ btSoftBody::Node& node = psb->m_nodes[j];
+ btScalar maxDisplacement = psb->getWorldInfo()->m_maxDisplacement;
+ btScalar clampDeltaV = maxDisplacement / timeStep;
+ for (int c = 0; c < 3; c++)
+ {
+ if (node.m_v[c] > clampDeltaV)
+ {
+ node.m_v[c] = clampDeltaV;
+ }
+ if (node.m_v[c] < -clampDeltaV)
+ {
+ node.m_v[c] = -clampDeltaV;
+ }
+ }
+ node.m_x = node.m_x + timeStep * (node.m_v + node.m_splitv);
+ node.m_q = node.m_x;
+ node.m_vn = node.m_v;
+ }
+ // enforce anchor constraints
+ for (int j = 0; j < psb->m_deformableAnchors.size(); ++j)
+ {
+ btSoftBody::DeformableNodeRigidAnchor& a = psb->m_deformableAnchors[j];
+ btSoftBody::Node* n = a.m_node;
+ n->m_x = a.m_cti.m_colObj->getWorldTransform() * a.m_local;
+
+ // update multibody anchor info
+ if (a.m_cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+ btMultiBodyLinkCollider* multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(a.m_cti.m_colObj);
+ if (multibodyLinkCol)
+ {
+ btVector3 nrm;
+ const btCollisionShape* shp = multibodyLinkCol->getCollisionShape();
+ const btTransform& wtr = multibodyLinkCol->getWorldTransform();
+ psb->m_worldInfo->m_sparsesdf.Evaluate(
+ wtr.invXform(n->m_x),
+ shp,
+ nrm,
+ 0);
+ a.m_cti.m_normal = wtr.getBasis() * nrm;
+ btVector3 normal = a.m_cti.m_normal;
+ btVector3 t1 = generateUnitOrthogonalVector(normal);
+ btVector3 t2 = btCross(normal, t1);
+ btMultiBodyJacobianData jacobianData_normal, jacobianData_t1, jacobianData_t2;
+ findJacobian(multibodyLinkCol, jacobianData_normal, a.m_node->m_x, normal);
+ findJacobian(multibodyLinkCol, jacobianData_t1, a.m_node->m_x, t1);
+ findJacobian(multibodyLinkCol, jacobianData_t2, a.m_node->m_x, t2);
+
+ btScalar* J_n = &jacobianData_normal.m_jacobians[0];
+ btScalar* J_t1 = &jacobianData_t1.m_jacobians[0];
+ btScalar* J_t2 = &jacobianData_t2.m_jacobians[0];
+
+ btScalar* u_n = &jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
+ btScalar* u_t1 = &jacobianData_t1.m_deltaVelocitiesUnitImpulse[0];
+ btScalar* u_t2 = &jacobianData_t2.m_deltaVelocitiesUnitImpulse[0];
+
+ btMatrix3x3 rot(normal.getX(), normal.getY(), normal.getZ(),
+ t1.getX(), t1.getY(), t1.getZ(),
+ t2.getX(), t2.getY(), t2.getZ()); // world frame to local frame
+ const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
+ btMatrix3x3 local_impulse_matrix = (Diagonal(n->m_im) + OuterProduct(J_n, J_t1, J_t2, u_n, u_t1, u_t2, ndof)).inverse();
+ a.m_c0 = rot.transpose() * local_impulse_matrix * rot;
+ a.jacobianData_normal = jacobianData_normal;
+ a.jacobianData_t1 = jacobianData_t1;
+ a.jacobianData_t2 = jacobianData_t2;
+ a.t1 = t1;
+ a.t2 = t2;
+ }
+ }
+ }
+ psb->interpolateRenderMesh();
+ }
+}
+
+void btDeformableMultiBodyDynamicsWorld::solveConstraints(btScalar timeStep)
+{
+ BT_PROFILE("btDeformableMultiBodyDynamicsWorld::solveConstraints");
+ // save v_{n+1}^* velocity after explicit forces
+ m_deformableBodySolver->backupVelocity();
+
+ // set up constraints among multibodies and between multibodies and deformable bodies
+ setupConstraints();
+
+ // solve contact constraints
+ solveContactConstraints();
+
+ // set up the directions in which the velocity does not change in the momentum solve
+ if (m_useProjection)
+ m_deformableBodySolver->m_objective->m_projection.setProjection();
+ else
+ m_deformableBodySolver->m_objective->m_projection.setLagrangeMultiplier();
+
+ // for explicit scheme, m_backupVelocity = v_{n+1}^*
+ // for implicit scheme, m_backupVelocity = v_n
+ // Here, set dv = v_{n+1} - v_n for nodes in contact
+ m_deformableBodySolver->setupDeformableSolve(m_implicit);
+
+ // At this point, dv should be golden for nodes in contact
+ // proceed to solve deformable momentum equation
+ m_deformableBodySolver->solveDeformableConstraints(timeStep);
+}
+
+void btDeformableMultiBodyDynamicsWorld::setupConstraints()
+{
+ // set up constraints between multibody and deformable bodies
+ m_deformableBodySolver->setConstraints(m_solverInfo);
+
+ // set up constraints among multibodies
+ {
+ sortConstraints();
+ // setup the solver callback
+ btMultiBodyConstraint** sortedMultiBodyConstraints = m_sortedMultiBodyConstraints.size() ? &m_sortedMultiBodyConstraints[0] : 0;
+ btTypedConstraint** constraintsPtr = getNumConstraints() ? &m_sortedConstraints[0] : 0;
+ m_solverDeformableBodyIslandCallback->setup(&m_solverInfo, constraintsPtr, m_sortedConstraints.size(), sortedMultiBodyConstraints, m_sortedMultiBodyConstraints.size(), getDebugDrawer());
+
+ // build islands
+ m_islandManager->buildIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld());
+ }
+}
+
+void btDeformableMultiBodyDynamicsWorld::sortConstraints()
+{
+ m_sortedConstraints.resize(m_constraints.size());
+ int i;
+ for (i = 0; i < getNumConstraints(); i++)
+ {
+ m_sortedConstraints[i] = m_constraints[i];
+ }
+ m_sortedConstraints.quickSort(btSortConstraintOnIslandPredicate2());
+
+ m_sortedMultiBodyConstraints.resize(m_multiBodyConstraints.size());
+ for (i = 0; i < m_multiBodyConstraints.size(); i++)
+ {
+ m_sortedMultiBodyConstraints[i] = m_multiBodyConstraints[i];
+ }
+ m_sortedMultiBodyConstraints.quickSort(btSortMultiBodyConstraintOnIslandPredicate());
+}
+
+void btDeformableMultiBodyDynamicsWorld::solveContactConstraints()
+{
+ // process constraints on each island
+ m_islandManager->processIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_solverDeformableBodyIslandCallback);
+
+ // process deferred
+ m_solverDeformableBodyIslandCallback->processConstraints();
+ m_constraintSolver->allSolved(m_solverInfo, m_debugDrawer);
+
+ // write joint feedback
+ {
+ for (int i = 0; i < this->m_multiBodies.size(); i++)
+ {
+ btMultiBody* bod = m_multiBodies[i];
+
+ bool isSleeping = false;
+
+ if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
+ {
+ isSleeping = true;
+ }
+ for (int b = 0; b < bod->getNumLinks(); b++)
+ {
+ if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
+ isSleeping = true;
+ }
+
+ if (!isSleeping)
+ {
+ //useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
+ m_scratch_r.resize(bod->getNumLinks() + 1); //multidof? ("Y"s use it and it is used to store qdd)
+ m_scratch_v.resize(bod->getNumLinks() + 1);
+ m_scratch_m.resize(bod->getNumLinks() + 1);
+
+ if (bod->internalNeedsJointFeedback())
+ {
+ if (!bod->isUsingRK4Integration())
+ {
+ if (bod->internalNeedsJointFeedback())
+ {
+ bool isConstraintPass = true;
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(m_solverInfo.m_timeStep, m_scratch_r, m_scratch_v, m_scratch_m, isConstraintPass,
+ getSolverInfo().m_jointFeedbackInWorldSpace,
+ getSolverInfo().m_jointFeedbackInJointFrame);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ for (int i = 0; i < this->m_multiBodies.size(); i++)
+ {
+ btMultiBody* bod = m_multiBodies[i];
+ bod->processDeltaVeeMultiDof2();
+ }
+}
+
+void btDeformableMultiBodyDynamicsWorld::addSoftBody(btSoftBody* body, int collisionFilterGroup, int collisionFilterMask)
+{
+ m_softBodies.push_back(body);
+
+ // Set the soft body solver that will deal with this body
+ // to be the world's solver
+ body->setSoftBodySolver(m_deformableBodySolver);
+
+ btCollisionWorld::addCollisionObject(body,
+ collisionFilterGroup,
+ collisionFilterMask);
+}
+
+void btDeformableMultiBodyDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
+{
+ BT_PROFILE("predictUnconstraintMotion");
+ btMultiBodyDynamicsWorld::predictUnconstraintMotion(timeStep);
+ m_deformableBodySolver->predictMotion(timeStep);
+}
+
+void btDeformableMultiBodyDynamicsWorld::reinitialize(btScalar timeStep)
+{
+ m_internalTime += timeStep;
+ m_deformableBodySolver->setImplicit(m_implicit);
+ m_deformableBodySolver->setLineSearch(m_lineSearch);
+ m_deformableBodySolver->reinitialize(m_softBodies, timeStep);
+ btDispatcherInfo& dispatchInfo = btMultiBodyDynamicsWorld::getDispatchInfo();
+ dispatchInfo.m_timeStep = timeStep;
+ dispatchInfo.m_stepCount = 0;
+ dispatchInfo.m_debugDraw = btMultiBodyDynamicsWorld::getDebugDrawer();
+ btMultiBodyDynamicsWorld::getSolverInfo().m_timeStep = timeStep;
+ if (m_useProjection)
+ {
+ m_deformableBodySolver->m_useProjection = true;
+ m_deformableBodySolver->m_objective->m_projection.m_useStrainLimiting = true;
+ m_deformableBodySolver->m_objective->m_preconditioner = m_deformableBodySolver->m_objective->m_massPreconditioner;
+ }
+ else
+ {
+ m_deformableBodySolver->m_useProjection = false;
+ m_deformableBodySolver->m_objective->m_projection.m_useStrainLimiting = false;
+ m_deformableBodySolver->m_objective->m_preconditioner = m_deformableBodySolver->m_objective->m_KKTPreconditioner;
+ }
+}
+
+void btDeformableMultiBodyDynamicsWorld::debugDrawWorld()
+{
+ btMultiBodyDynamicsWorld::debugDrawWorld();
+
+ for (int i = 0; i < getSoftBodyArray().size(); i++)
+ {
+ btSoftBody* psb = (btSoftBody*)getSoftBodyArray()[i];
+ {
+ btSoftBodyHelpers::DrawFrame(psb, getDebugDrawer());
+ btSoftBodyHelpers::Draw(psb, getDebugDrawer(), getDrawFlags());
+ }
+ }
+}
+
+void btDeformableMultiBodyDynamicsWorld::applyRigidBodyGravity(btScalar timeStep)
+{
+ // Gravity is applied in stepSimulation and then cleared here and then applied here and then cleared here again
+ // so that 1) gravity is applied to velocity before constraint solve and 2) gravity is applied in each substep
+ // when there are multiple substeps
+ btMultiBodyDynamicsWorld::applyGravity();
+ // integrate rigid body gravity
+ for (int i = 0; i < m_nonStaticRigidBodies.size(); ++i)
+ {
+ btRigidBody* rb = m_nonStaticRigidBodies[i];
+ rb->integrateVelocities(timeStep);
+ }
+
+ // integrate multibody gravity
+ {
+ forwardKinematics();
+ clearMultiBodyConstraintForces();
+ {
+ for (int i = 0; i < this->m_multiBodies.size(); i++)
+ {
+ btMultiBody* bod = m_multiBodies[i];
+
+ bool isSleeping = false;
+
+ if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
+ {
+ isSleeping = true;
+ }
+ for (int b = 0; b < bod->getNumLinks(); b++)
+ {
+ if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
+ isSleeping = true;
+ }
+
+ if (!isSleeping)
+ {
+ m_scratch_r.resize(bod->getNumLinks() + 1);
+ m_scratch_v.resize(bod->getNumLinks() + 1);
+ m_scratch_m.resize(bod->getNumLinks() + 1);
+ bool isConstraintPass = false;
+ {
+ if (!bod->isUsingRK4Integration())
+ {
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(m_solverInfo.m_timeStep,
+ m_scratch_r, m_scratch_v, m_scratch_m, isConstraintPass,
+ getSolverInfo().m_jointFeedbackInWorldSpace,
+ getSolverInfo().m_jointFeedbackInJointFrame);
+ }
+ else
+ {
+ btAssert(" RK4Integration is not supported");
+ }
+ }
+ }
+ }
+ }
+ }
+ clearGravity();
+}
+
+void btDeformableMultiBodyDynamicsWorld::clearGravity()
+{
+ BT_PROFILE("btMultiBody clearGravity");
+ // clear rigid body gravity
+ for (int i = 0; i < m_nonStaticRigidBodies.size(); i++)
+ {
+ btRigidBody* body = m_nonStaticRigidBodies[i];
+ if (body->isActive())
+ {
+ body->clearGravity();
+ }
+ }
+ // clear multibody gravity
+ for (int i = 0; i < this->m_multiBodies.size(); i++)
+ {
+ btMultiBody* bod = m_multiBodies[i];
+
+ bool isSleeping = false;
+
+ if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
+ {
+ isSleeping = true;
+ }
+ for (int b = 0; b < bod->getNumLinks(); b++)
+ {
+ if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
+ isSleeping = true;
+ }
+
+ if (!isSleeping)
+ {
+ bod->addBaseForce(-m_gravity * bod->getBaseMass());
+
+ for (int j = 0; j < bod->getNumLinks(); ++j)
+ {
+ bod->addLinkForce(j, -m_gravity * bod->getLinkMass(j));
+ }
+ }
+ }
+}
+
+void btDeformableMultiBodyDynamicsWorld::beforeSolverCallbacks(btScalar timeStep)
+{
+ if (0 != m_internalTickCallback)
+ {
+ (*m_internalTickCallback)(this, timeStep);
+ }
+
+ if (0 != m_solverCallback)
+ {
+ (*m_solverCallback)(m_internalTime, this);
+ }
+}
+
+void btDeformableMultiBodyDynamicsWorld::afterSolverCallbacks(btScalar timeStep)
+{
+ if (0 != m_solverCallback)
+ {
+ (*m_solverCallback)(m_internalTime, this);
+ }
+}
+
+void btDeformableMultiBodyDynamicsWorld::addForce(btSoftBody* psb, btDeformableLagrangianForce* force)
+{
+ btAlignedObjectArray<btDeformableLagrangianForce*>& forces = m_deformableBodySolver->m_objective->m_lf;
+ bool added = false;
+ for (int i = 0; i < forces.size(); ++i)
+ {
+ if (forces[i]->getForceType() == force->getForceType())
+ {
+ forces[i]->addSoftBody(psb);
+ added = true;
+ break;
+ }
+ }
+ if (!added)
+ {
+ force->addSoftBody(psb);
+ force->setIndices(m_deformableBodySolver->m_objective->getIndices());
+ forces.push_back(force);
+ }
+}
+
+void btDeformableMultiBodyDynamicsWorld::removeForce(btSoftBody* psb, btDeformableLagrangianForce* force)
+{
+ btAlignedObjectArray<btDeformableLagrangianForce*>& forces = m_deformableBodySolver->m_objective->m_lf;
+ int removed_index = -1;
+ for (int i = 0; i < forces.size(); ++i)
+ {
+ if (forces[i]->getForceType() == force->getForceType())
+ {
+ forces[i]->removeSoftBody(psb);
+ if (forces[i]->m_softBodies.size() == 0)
+ removed_index = i;
+ break;
+ }
+ }
+ if (removed_index >= 0)
+ forces.removeAtIndex(removed_index);
+}
+
+void btDeformableMultiBodyDynamicsWorld::removeSoftBodyForce(btSoftBody* psb)
+{
+ btAlignedObjectArray<btDeformableLagrangianForce*>& forces = m_deformableBodySolver->m_objective->m_lf;
+ for (int i = 0; i < forces.size(); ++i)
+ {
+ forces[i]->removeSoftBody(psb);
+ }
+}
+
+void btDeformableMultiBodyDynamicsWorld::removeSoftBody(btSoftBody* body)
+{
+ removeSoftBodyForce(body);
+ m_softBodies.remove(body);
+ btCollisionWorld::removeCollisionObject(body);
+ // force a reinitialize so that node indices get updated.
+ m_deformableBodySolver->reinitialize(m_softBodies, btScalar(-1));
+}
+
+void btDeformableMultiBodyDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
+{
+ btSoftBody* body = btSoftBody::upcast(collisionObject);
+ if (body)
+ removeSoftBody(body);
+ else
+ btDiscreteDynamicsWorld::removeCollisionObject(collisionObject);
+}
+
+int btDeformableMultiBodyDynamicsWorld::stepSimulation(btScalar timeStep, int maxSubSteps, btScalar fixedTimeStep)
+{
+ startProfiling(timeStep);
+
+ int numSimulationSubSteps = 0;
+
+ if (maxSubSteps)
+ {
+ //fixed timestep with interpolation
+ m_fixedTimeStep = fixedTimeStep;
+ m_localTime += timeStep;
+ if (m_localTime >= fixedTimeStep)
+ {
+ numSimulationSubSteps = int(m_localTime / fixedTimeStep);
+ m_localTime -= numSimulationSubSteps * fixedTimeStep;
+ }
+ }
+ else
+ {
+ //variable timestep
+ fixedTimeStep = timeStep;
+ m_localTime = m_latencyMotionStateInterpolation ? 0 : timeStep;
+ m_fixedTimeStep = 0;
+ if (btFuzzyZero(timeStep))
+ {
+ numSimulationSubSteps = 0;
+ maxSubSteps = 0;
+ }
+ else
+ {
+ numSimulationSubSteps = 1;
+ maxSubSteps = 1;
+ }
+ }
+
+ //process some debugging flags
+ if (getDebugDrawer())
+ {
+ btIDebugDraw* debugDrawer = getDebugDrawer();
+ gDisableDeactivation = (debugDrawer->getDebugMode() & btIDebugDraw::DBG_NoDeactivation) != 0;
+ }
+ if (numSimulationSubSteps)
+ {
+ //clamp the number of substeps, to prevent simulation grinding spiralling down to a halt
+ int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps) ? maxSubSteps : numSimulationSubSteps;
+
+ saveKinematicState(fixedTimeStep * clampedSimulationSteps);
+
+ for (int i = 0; i < clampedSimulationSteps; i++)
+ {
+ internalSingleStepSimulation(fixedTimeStep);
+ synchronizeMotionStates();
+ }
+ }
+ else
+ {
+ synchronizeMotionStates();
+ }
+
+ clearForces();
+
+#ifndef BT_NO_PROFILE
+ CProfileManager::Increment_Frame_Counter();
+#endif //BT_NO_PROFILE
+
+ return numSimulationSubSteps;
+}
diff --git a/extern/bullet2/src/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h b/extern/bullet2/src/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h
new file mode 100644
index 00000000000..4b7069aac7c
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h
@@ -0,0 +1,316 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef BT_DEFORMABLE_MULTIBODY_DYNAMICS_WORLD_H
+#define BT_DEFORMABLE_MULTIBODY_DYNAMICS_WORLD_H
+
+#include "btSoftMultiBodyDynamicsWorld.h"
+#include "btDeformableLagrangianForce.h"
+#include "btDeformableMassSpringForce.h"
+#include "btDeformableBodySolver.h"
+#include "btDeformableMultiBodyConstraintSolver.h"
+#include "btSoftBodyHelpers.h"
+#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
+#include <functional>
+typedef btAlignedObjectArray<btSoftBody*> btSoftBodyArray;
+
+class btDeformableBodySolver;
+class btDeformableLagrangianForce;
+struct MultiBodyInplaceSolverIslandCallback;
+struct DeformableBodyInplaceSolverIslandCallback;
+class btDeformableMultiBodyConstraintSolver;
+
+typedef btAlignedObjectArray<btSoftBody*> btSoftBodyArray;
+
+class btDeformableMultiBodyDynamicsWorld : public btMultiBodyDynamicsWorld
+{
+ typedef btAlignedObjectArray<btVector3> TVStack;
+ ///Solver classes that encapsulate multiple deformable bodies for solving
+ btDeformableBodySolver* m_deformableBodySolver;
+ btSoftBodyArray m_softBodies;
+ int m_drawFlags;
+ bool m_drawNodeTree;
+ bool m_drawFaceTree;
+ bool m_drawClusterTree;
+ btSoftBodyWorldInfo m_sbi;
+ btScalar m_internalTime;
+ int m_ccdIterations;
+ bool m_implicit;
+ bool m_lineSearch;
+ bool m_useProjection;
+ DeformableBodyInplaceSolverIslandCallback* m_solverDeformableBodyIslandCallback;
+
+ typedef void (*btSolverCallback)(btScalar time, btDeformableMultiBodyDynamicsWorld* world);
+ btSolverCallback m_solverCallback;
+
+protected:
+ virtual void internalSingleStepSimulation(btScalar timeStep);
+
+ virtual void integrateTransforms(btScalar timeStep);
+
+ void positionCorrection(btScalar timeStep);
+
+ void solveConstraints(btScalar timeStep);
+
+ void updateActivationState(btScalar timeStep);
+
+ void clearGravity();
+
+public:
+ btDeformableMultiBodyDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btDeformableMultiBodyConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration, btDeformableBodySolver* deformableBodySolver = 0);
+
+ virtual int stepSimulation(btScalar timeStep, int maxSubSteps = 1, btScalar fixedTimeStep = btScalar(1.) / btScalar(60.));
+
+ virtual void debugDrawWorld();
+
+ void setSolverCallback(btSolverCallback cb)
+ {
+ m_solverCallback = cb;
+ }
+
+ virtual ~btDeformableMultiBodyDynamicsWorld();
+
+ virtual btMultiBodyDynamicsWorld* getMultiBodyDynamicsWorld()
+ {
+ return (btMultiBodyDynamicsWorld*)(this);
+ }
+
+ virtual const btMultiBodyDynamicsWorld* getMultiBodyDynamicsWorld() const
+ {
+ return (const btMultiBodyDynamicsWorld*)(this);
+ }
+
+ virtual btDynamicsWorldType getWorldType() const
+ {
+ return BT_DEFORMABLE_MULTIBODY_DYNAMICS_WORLD;
+ }
+
+ virtual void predictUnconstraintMotion(btScalar timeStep);
+
+ virtual void addSoftBody(btSoftBody* body, int collisionFilterGroup = btBroadphaseProxy::DefaultFilter, int collisionFilterMask = btBroadphaseProxy::AllFilter);
+
+ btSoftBodyArray& getSoftBodyArray()
+ {
+ return m_softBodies;
+ }
+
+ const btSoftBodyArray& getSoftBodyArray() const
+ {
+ return m_softBodies;
+ }
+
+ btSoftBodyWorldInfo& getWorldInfo()
+ {
+ return m_sbi;
+ }
+
+ const btSoftBodyWorldInfo& getWorldInfo() const
+ {
+ return m_sbi;
+ }
+
+ void reinitialize(btScalar timeStep);
+
+ void applyRigidBodyGravity(btScalar timeStep);
+
+ void beforeSolverCallbacks(btScalar timeStep);
+
+ void afterSolverCallbacks(btScalar timeStep);
+
+ void addForce(btSoftBody* psb, btDeformableLagrangianForce* force);
+
+ void removeForce(btSoftBody* psb, btDeformableLagrangianForce* force);
+
+ void removeSoftBodyForce(btSoftBody* psb);
+
+ void removeSoftBody(btSoftBody* body);
+
+ void removeCollisionObject(btCollisionObject* collisionObject);
+
+ int getDrawFlags() const { return (m_drawFlags); }
+ void setDrawFlags(int f) { m_drawFlags = f; }
+
+ void setupConstraints();
+
+ void performDeformableCollisionDetection();
+
+ void solveMultiBodyConstraints();
+
+ void solveContactConstraints();
+
+ void sortConstraints();
+
+ void softBodySelfCollision();
+
+ void setImplicit(bool implicit)
+ {
+ m_implicit = implicit;
+ }
+
+ void setLineSearch(bool lineSearch)
+ {
+ m_lineSearch = lineSearch;
+ }
+
+ void setUseProjection(bool useProjection)
+ {
+ m_useProjection = useProjection;
+ }
+
+ void applyRepulsionForce(btScalar timeStep);
+
+ void performGeometricCollisions(btScalar timeStep);
+
+ struct btDeformableSingleRayCallback : public btBroadphaseRayCallback
+ {
+ btVector3 m_rayFromWorld;
+ btVector3 m_rayToWorld;
+ btTransform m_rayFromTrans;
+ btTransform m_rayToTrans;
+ btVector3 m_hitNormal;
+
+ const btDeformableMultiBodyDynamicsWorld* m_world;
+ btCollisionWorld::RayResultCallback& m_resultCallback;
+
+ btDeformableSingleRayCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld, const btDeformableMultiBodyDynamicsWorld* world, btCollisionWorld::RayResultCallback& resultCallback)
+ : m_rayFromWorld(rayFromWorld),
+ m_rayToWorld(rayToWorld),
+ m_world(world),
+ m_resultCallback(resultCallback)
+ {
+ m_rayFromTrans.setIdentity();
+ m_rayFromTrans.setOrigin(m_rayFromWorld);
+ m_rayToTrans.setIdentity();
+ m_rayToTrans.setOrigin(m_rayToWorld);
+
+ btVector3 rayDir = (rayToWorld - rayFromWorld);
+
+ rayDir.normalize();
+ ///what about division by zero? --> just set rayDirection[i] to INF/1e30
+ m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
+ m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
+ m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2];
+ m_signs[0] = m_rayDirectionInverse[0] < 0.0;
+ m_signs[1] = m_rayDirectionInverse[1] < 0.0;
+ m_signs[2] = m_rayDirectionInverse[2] < 0.0;
+
+ m_lambda_max = rayDir.dot(m_rayToWorld - m_rayFromWorld);
+ }
+
+ virtual bool process(const btBroadphaseProxy* proxy)
+ {
+ ///terminate further ray tests, once the closestHitFraction reached zero
+ if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
+ return false;
+
+ btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
+
+ //only perform raycast if filterMask matches
+ if (m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
+ {
+ //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
+ //btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
+#if 0
+#ifdef RECALCULATE_AABB
+ btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
+ collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
+#else
+ //getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax);
+ const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin;
+ const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax;
+#endif
+#endif
+ //btScalar hitLambda = m_resultCallback.m_closestHitFraction;
+ //culling already done by broadphase
+ //if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal))
+ {
+ m_world->rayTestSingle(m_rayFromTrans, m_rayToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ m_resultCallback);
+ }
+ }
+ return true;
+ }
+ };
+
+ void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
+ {
+ BT_PROFILE("rayTest");
+ /// use the broadphase to accelerate the search for objects, based on their aabb
+ /// and for each object with ray-aabb overlap, perform an exact ray test
+ btDeformableSingleRayCallback rayCB(rayFromWorld, rayToWorld, this, resultCallback);
+
+#ifndef USE_BRUTEFORCE_RAYBROADPHASE
+ m_broadphasePairCache->rayTest(rayFromWorld, rayToWorld, rayCB);
+#else
+ for (int i = 0; i < this->getNumCollisionObjects(); i++)
+ {
+ rayCB.process(m_collisionObjects[i]->getBroadphaseHandle());
+ }
+#endif //USE_BRUTEFORCE_RAYBROADPHASE
+ }
+
+ void rayTestSingle(const btTransform& rayFromTrans, const btTransform& rayToTrans,
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ RayResultCallback& resultCallback) const
+ {
+ if (collisionShape->isSoftBody())
+ {
+ btSoftBody* softBody = btSoftBody::upcast(collisionObject);
+ if (softBody)
+ {
+ btSoftBody::sRayCast softResult;
+ if (softBody->rayFaceTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult))
+ {
+ if (softResult.fraction <= resultCallback.m_closestHitFraction)
+ {
+ btCollisionWorld::LocalShapeInfo shapeInfo;
+ shapeInfo.m_shapePart = 0;
+ shapeInfo.m_triangleIndex = softResult.index;
+ // get the normal
+ btVector3 rayDir = rayToTrans.getOrigin() - rayFromTrans.getOrigin();
+ btVector3 normal = -rayDir;
+ normal.normalize();
+ {
+ normal = softBody->m_faces[softResult.index].m_normal;
+ if (normal.dot(rayDir) > 0)
+ {
+ // normal always point toward origin of the ray
+ normal = -normal;
+ }
+ }
+
+ btCollisionWorld::LocalRayResult rayResult(collisionObject,
+ &shapeInfo,
+ normal,
+ softResult.fraction);
+ bool normalInWorldSpace = true;
+ resultCallback.addSingleResult(rayResult, normalInWorldSpace);
+ }
+ }
+ }
+ }
+ else
+ {
+ btCollisionWorld::rayTestSingle(rayFromTrans, rayToTrans, collisionObject, collisionShape, colObjWorldTransform, resultCallback);
+ }
+ }
+};
+
+#endif //BT_DEFORMABLE_MULTIBODY_DYNAMICS_WORLD_H
diff --git a/extern/bullet2/src/BulletSoftBody/btDeformableNeoHookeanForce.h b/extern/bullet2/src/BulletSoftBody/btDeformableNeoHookeanForce.h
new file mode 100644
index 00000000000..60798c5bcd3
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btDeformableNeoHookeanForce.h
@@ -0,0 +1,420 @@
+/*
+Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2019 Google Inc. http://bulletphysics.org
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_NEOHOOKEAN_H
+#define BT_NEOHOOKEAN_H
+
+#include "btDeformableLagrangianForce.h"
+#include "LinearMath/btQuickprof.h"
+#include "LinearMath/btImplicitQRSVD.h"
+// This energy is as described in https://graphics.pixar.com/library/StableElasticity/paper.pdf
+class btDeformableNeoHookeanForce : public btDeformableLagrangianForce
+{
+public:
+ typedef btAlignedObjectArray<btVector3> TVStack;
+ btScalar m_mu, m_lambda; // Lame Parameters
+ btScalar m_E, m_nu; // Young's modulus and Poisson ratio
+ btScalar m_mu_damp, m_lambda_damp;
+ btDeformableNeoHookeanForce() : m_mu(1), m_lambda(1)
+ {
+ btScalar damping = 0.05;
+ m_mu_damp = damping * m_mu;
+ m_lambda_damp = damping * m_lambda;
+ updateYoungsModulusAndPoissonRatio();
+ }
+
+ btDeformableNeoHookeanForce(btScalar mu, btScalar lambda, btScalar damping = 0.05) : m_mu(mu), m_lambda(lambda)
+ {
+ m_mu_damp = damping * m_mu;
+ m_lambda_damp = damping * m_lambda;
+ updateYoungsModulusAndPoissonRatio();
+ }
+
+ void updateYoungsModulusAndPoissonRatio()
+ {
+ // conversion from Lame Parameters to Young's modulus and Poisson ratio
+ // https://en.wikipedia.org/wiki/Lam%C3%A9_parameters
+ m_E = m_mu * (3 * m_lambda + 2 * m_mu) / (m_lambda + m_mu);
+ m_nu = m_lambda * 0.5 / (m_mu + m_lambda);
+ }
+
+ void updateLameParameters()
+ {
+ // conversion from Young's modulus and Poisson ratio to Lame Parameters
+ // https://en.wikipedia.org/wiki/Lam%C3%A9_parameters
+ m_mu = m_E * 0.5 / (1 + m_nu);
+ m_lambda = m_E * m_nu / ((1 + m_nu) * (1 - 2 * m_nu));
+ }
+
+ void setYoungsModulus(btScalar E)
+ {
+ m_E = E;
+ updateLameParameters();
+ }
+
+ void setPoissonRatio(btScalar nu)
+ {
+ m_nu = nu;
+ updateLameParameters();
+ }
+
+ void setDamping(btScalar damping)
+ {
+ m_mu_damp = damping * m_mu;
+ m_lambda_damp = damping * m_lambda;
+ }
+
+ void setLameParameters(btScalar mu, btScalar lambda)
+ {
+ m_mu = mu;
+ m_lambda = lambda;
+ updateYoungsModulusAndPoissonRatio();
+ }
+
+ virtual void addScaledForces(btScalar scale, TVStack& force)
+ {
+ addScaledDampingForce(scale, force);
+ addScaledElasticForce(scale, force);
+ }
+
+ virtual void addScaledExplicitForce(btScalar scale, TVStack& force)
+ {
+ addScaledElasticForce(scale, force);
+ }
+
+ // The damping matrix is calculated using the time n state as described in https://www.math.ucla.edu/~jteran/papers/GSSJT15.pdf to allow line search
+ virtual void addScaledDampingForce(btScalar scale, TVStack& force)
+ {
+ if (m_mu_damp == 0 && m_lambda_damp == 0)
+ return;
+ int numNodes = getNumNodes();
+ btAssert(numNodes <= force.size());
+ btVector3 grad_N_hat_1st_col = btVector3(-1, -1, -1);
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < psb->m_tetras.size(); ++j)
+ {
+ btSoftBody::Tetra& tetra = psb->m_tetras[j];
+ btSoftBody::Node* node0 = tetra.m_n[0];
+ btSoftBody::Node* node1 = tetra.m_n[1];
+ btSoftBody::Node* node2 = tetra.m_n[2];
+ btSoftBody::Node* node3 = tetra.m_n[3];
+ size_t id0 = node0->index;
+ size_t id1 = node1->index;
+ size_t id2 = node2->index;
+ size_t id3 = node3->index;
+ btMatrix3x3 dF = DsFromVelocity(node0, node1, node2, node3) * tetra.m_Dm_inverse;
+ btMatrix3x3 I;
+ I.setIdentity();
+ btMatrix3x3 dP = (dF + dF.transpose()) * m_mu_damp + I * (dF[0][0] + dF[1][1] + dF[2][2]) * m_lambda_damp;
+ // firstPiolaDampingDifferential(psb->m_tetraScratchesTn[j], dF, dP);
+ btVector3 df_on_node0 = dP * (tetra.m_Dm_inverse.transpose() * grad_N_hat_1st_col);
+ btMatrix3x3 df_on_node123 = dP * tetra.m_Dm_inverse.transpose();
+
+ // damping force differential
+ btScalar scale1 = scale * tetra.m_element_measure;
+ force[id0] -= scale1 * df_on_node0;
+ force[id1] -= scale1 * df_on_node123.getColumn(0);
+ force[id2] -= scale1 * df_on_node123.getColumn(1);
+ force[id3] -= scale1 * df_on_node123.getColumn(2);
+ }
+ }
+ }
+
+ virtual double totalElasticEnergy(btScalar dt)
+ {
+ double energy = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < psb->m_tetraScratches.size(); ++j)
+ {
+ btSoftBody::Tetra& tetra = psb->m_tetras[j];
+ btSoftBody::TetraScratch& s = psb->m_tetraScratches[j];
+ energy += tetra.m_element_measure * elasticEnergyDensity(s);
+ }
+ }
+ return energy;
+ }
+
+ // The damping energy is formulated as in https://www.math.ucla.edu/~jteran/papers/GSSJT15.pdf to allow line search
+ virtual double totalDampingEnergy(btScalar dt)
+ {
+ double energy = 0;
+ int sz = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ sz = btMax(sz, psb->m_nodes[j].index);
+ }
+ }
+ TVStack dampingForce;
+ dampingForce.resize(sz + 1);
+ for (int i = 0; i < dampingForce.size(); ++i)
+ dampingForce[i].setZero();
+ addScaledDampingForce(0.5, dampingForce);
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ const btSoftBody::Node& node = psb->m_nodes[j];
+ energy -= dampingForce[node.index].dot(node.m_v) / dt;
+ }
+ }
+ return energy;
+ }
+
+ double elasticEnergyDensity(const btSoftBody::TetraScratch& s)
+ {
+ double density = 0;
+ density += m_mu * 0.5 * (s.m_trace - 3.);
+ density += m_lambda * 0.5 * (s.m_J - 1. - 0.75 * m_mu / m_lambda) * (s.m_J - 1. - 0.75 * m_mu / m_lambda);
+ density -= m_mu * 0.5 * log(s.m_trace + 1);
+ return density;
+ }
+
+ virtual void addScaledElasticForce(btScalar scale, TVStack& force)
+ {
+ int numNodes = getNumNodes();
+ btAssert(numNodes <= force.size());
+ btVector3 grad_N_hat_1st_col = btVector3(-1, -1, -1);
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ btScalar max_p = psb->m_cfg.m_maxStress;
+ for (int j = 0; j < psb->m_tetras.size(); ++j)
+ {
+ btSoftBody::Tetra& tetra = psb->m_tetras[j];
+ btMatrix3x3 P;
+ firstPiola(psb->m_tetraScratches[j], P);
+#ifdef USE_SVD
+ if (max_p > 0)
+ {
+ // since we want to clamp the principal stress to max_p, we only need to
+ // calculate SVD when sigma_0^2 + sigma_1^2 + sigma_2^2 > max_p * max_p
+ btScalar trPTP = (P[0].length2() + P[1].length2() + P[2].length2());
+ if (trPTP > max_p * max_p)
+ {
+ btMatrix3x3 U, V;
+ btVector3 sigma;
+ singularValueDecomposition(P, U, sigma, V);
+ sigma[0] = btMin(sigma[0], max_p);
+ sigma[1] = btMin(sigma[1], max_p);
+ sigma[2] = btMin(sigma[2], max_p);
+ sigma[0] = btMax(sigma[0], -max_p);
+ sigma[1] = btMax(sigma[1], -max_p);
+ sigma[2] = btMax(sigma[2], -max_p);
+ btMatrix3x3 Sigma;
+ Sigma.setIdentity();
+ Sigma[0][0] = sigma[0];
+ Sigma[1][1] = sigma[1];
+ Sigma[2][2] = sigma[2];
+ P = U * Sigma * V.transpose();
+ }
+ }
+#endif
+ // btVector3 force_on_node0 = P * (tetra.m_Dm_inverse.transpose()*grad_N_hat_1st_col);
+ btMatrix3x3 force_on_node123 = P * tetra.m_Dm_inverse.transpose();
+ btVector3 force_on_node0 = force_on_node123 * grad_N_hat_1st_col;
+
+ btSoftBody::Node* node0 = tetra.m_n[0];
+ btSoftBody::Node* node1 = tetra.m_n[1];
+ btSoftBody::Node* node2 = tetra.m_n[2];
+ btSoftBody::Node* node3 = tetra.m_n[3];
+ size_t id0 = node0->index;
+ size_t id1 = node1->index;
+ size_t id2 = node2->index;
+ size_t id3 = node3->index;
+
+ // elastic force
+ btScalar scale1 = scale * tetra.m_element_measure;
+ force[id0] -= scale1 * force_on_node0;
+ force[id1] -= scale1 * force_on_node123.getColumn(0);
+ force[id2] -= scale1 * force_on_node123.getColumn(1);
+ force[id3] -= scale1 * force_on_node123.getColumn(2);
+ }
+ }
+ }
+
+ // The damping matrix is calculated using the time n state as described in https://www.math.ucla.edu/~jteran/papers/GSSJT15.pdf to allow line search
+ virtual void addScaledDampingForceDifferential(btScalar scale, const TVStack& dv, TVStack& df)
+ {
+ if (m_mu_damp == 0 && m_lambda_damp == 0)
+ return;
+ int numNodes = getNumNodes();
+ btAssert(numNodes <= df.size());
+ btVector3 grad_N_hat_1st_col = btVector3(-1, -1, -1);
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < psb->m_tetras.size(); ++j)
+ {
+ btSoftBody::Tetra& tetra = psb->m_tetras[j];
+ btSoftBody::Node* node0 = tetra.m_n[0];
+ btSoftBody::Node* node1 = tetra.m_n[1];
+ btSoftBody::Node* node2 = tetra.m_n[2];
+ btSoftBody::Node* node3 = tetra.m_n[3];
+ size_t id0 = node0->index;
+ size_t id1 = node1->index;
+ size_t id2 = node2->index;
+ size_t id3 = node3->index;
+ btMatrix3x3 dF = Ds(id0, id1, id2, id3, dv) * tetra.m_Dm_inverse;
+ btMatrix3x3 I;
+ I.setIdentity();
+ btMatrix3x3 dP = (dF + dF.transpose()) * m_mu_damp + I * (dF[0][0] + dF[1][1] + dF[2][2]) * m_lambda_damp;
+ // firstPiolaDampingDifferential(psb->m_tetraScratchesTn[j], dF, dP);
+ // btVector3 df_on_node0 = dP * (tetra.m_Dm_inverse.transpose()*grad_N_hat_1st_col);
+ btMatrix3x3 df_on_node123 = dP * tetra.m_Dm_inverse.transpose();
+ btVector3 df_on_node0 = df_on_node123 * grad_N_hat_1st_col;
+
+ // damping force differential
+ btScalar scale1 = scale * tetra.m_element_measure;
+ df[id0] -= scale1 * df_on_node0;
+ df[id1] -= scale1 * df_on_node123.getColumn(0);
+ df[id2] -= scale1 * df_on_node123.getColumn(1);
+ df[id3] -= scale1 * df_on_node123.getColumn(2);
+ }
+ }
+ }
+
+ virtual void buildDampingForceDifferentialDiagonal(btScalar scale, TVStack& diagA) {}
+
+ virtual void addScaledElasticForceDifferential(btScalar scale, const TVStack& dx, TVStack& df)
+ {
+ int numNodes = getNumNodes();
+ btAssert(numNodes <= df.size());
+ btVector3 grad_N_hat_1st_col = btVector3(-1, -1, -1);
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < psb->m_tetras.size(); ++j)
+ {
+ btSoftBody::Tetra& tetra = psb->m_tetras[j];
+ btSoftBody::Node* node0 = tetra.m_n[0];
+ btSoftBody::Node* node1 = tetra.m_n[1];
+ btSoftBody::Node* node2 = tetra.m_n[2];
+ btSoftBody::Node* node3 = tetra.m_n[3];
+ size_t id0 = node0->index;
+ size_t id1 = node1->index;
+ size_t id2 = node2->index;
+ size_t id3 = node3->index;
+ btMatrix3x3 dF = Ds(id0, id1, id2, id3, dx) * tetra.m_Dm_inverse;
+ btMatrix3x3 dP;
+ firstPiolaDifferential(psb->m_tetraScratches[j], dF, dP);
+ // btVector3 df_on_node0 = dP * (tetra.m_Dm_inverse.transpose()*grad_N_hat_1st_col);
+ btMatrix3x3 df_on_node123 = dP * tetra.m_Dm_inverse.transpose();
+ btVector3 df_on_node0 = df_on_node123 * grad_N_hat_1st_col;
+
+ // elastic force differential
+ btScalar scale1 = scale * tetra.m_element_measure;
+ df[id0] -= scale1 * df_on_node0;
+ df[id1] -= scale1 * df_on_node123.getColumn(0);
+ df[id2] -= scale1 * df_on_node123.getColumn(1);
+ df[id3] -= scale1 * df_on_node123.getColumn(2);
+ }
+ }
+ }
+
+ void firstPiola(const btSoftBody::TetraScratch& s, btMatrix3x3& P)
+ {
+ btScalar c1 = (m_mu * (1. - 1. / (s.m_trace + 1.)));
+ btScalar c2 = (m_lambda * (s.m_J - 1.) - 0.75 * m_mu);
+ P = s.m_F * c1 + s.m_cofF * c2;
+ }
+
+ // Let P be the first piola stress.
+ // This function calculates the dP = dP/dF * dF
+ void firstPiolaDifferential(const btSoftBody::TetraScratch& s, const btMatrix3x3& dF, btMatrix3x3& dP)
+ {
+ btScalar c1 = m_mu * (1. - 1. / (s.m_trace + 1.));
+ btScalar c2 = (2. * m_mu) * DotProduct(s.m_F, dF) * (1. / ((1. + s.m_trace) * (1. + s.m_trace)));
+ btScalar c3 = (m_lambda * DotProduct(s.m_cofF, dF));
+ dP = dF * c1 + s.m_F * c2;
+ addScaledCofactorMatrixDifferential(s.m_F, dF, m_lambda * (s.m_J - 1.) - 0.75 * m_mu, dP);
+ dP += s.m_cofF * c3;
+ }
+
+ // Let Q be the damping stress.
+ // This function calculates the dP = dQ/dF * dF
+ void firstPiolaDampingDifferential(const btSoftBody::TetraScratch& s, const btMatrix3x3& dF, btMatrix3x3& dP)
+ {
+ btScalar c1 = (m_mu_damp * (1. - 1. / (s.m_trace + 1.)));
+ btScalar c2 = ((2. * m_mu_damp) * DotProduct(s.m_F, dF) * (1. / ((1. + s.m_trace) * (1. + s.m_trace))));
+ btScalar c3 = (m_lambda_damp * DotProduct(s.m_cofF, dF));
+ dP = dF * c1 + s.m_F * c2;
+ addScaledCofactorMatrixDifferential(s.m_F, dF, m_lambda_damp * (s.m_J - 1.) - 0.75 * m_mu_damp, dP);
+ dP += s.m_cofF * c3;
+ }
+
+ btScalar DotProduct(const btMatrix3x3& A, const btMatrix3x3& B)
+ {
+ btScalar ans = 0;
+ for (int i = 0; i < 3; ++i)
+ {
+ ans += A[i].dot(B[i]);
+ }
+ return ans;
+ }
+
+ // Let C(A) be the cofactor of the matrix A
+ // Let H = the derivative of C(A) with respect to A evaluated at F = A
+ // This function calculates H*dF
+ void addScaledCofactorMatrixDifferential(const btMatrix3x3& F, const btMatrix3x3& dF, btScalar scale, btMatrix3x3& M)
+ {
+ M[0][0] += scale * (dF[1][1] * F[2][2] + F[1][1] * dF[2][2] - dF[2][1] * F[1][2] - F[2][1] * dF[1][2]);
+ M[1][0] += scale * (dF[2][1] * F[0][2] + F[2][1] * dF[0][2] - dF[0][1] * F[2][2] - F[0][1] * dF[2][2]);
+ M[2][0] += scale * (dF[0][1] * F[1][2] + F[0][1] * dF[1][2] - dF[1][1] * F[0][2] - F[1][1] * dF[0][2]);
+ M[0][1] += scale * (dF[2][0] * F[1][2] + F[2][0] * dF[1][2] - dF[1][0] * F[2][2] - F[1][0] * dF[2][2]);
+ M[1][1] += scale * (dF[0][0] * F[2][2] + F[0][0] * dF[2][2] - dF[2][0] * F[0][2] - F[2][0] * dF[0][2]);
+ M[2][1] += scale * (dF[1][0] * F[0][2] + F[1][0] * dF[0][2] - dF[0][0] * F[1][2] - F[0][0] * dF[1][2]);
+ M[0][2] += scale * (dF[1][0] * F[2][1] + F[1][0] * dF[2][1] - dF[2][0] * F[1][1] - F[2][0] * dF[1][1]);
+ M[1][2] += scale * (dF[2][0] * F[0][1] + F[2][0] * dF[0][1] - dF[0][0] * F[2][1] - F[0][0] * dF[2][1]);
+ M[2][2] += scale * (dF[0][0] * F[1][1] + F[0][0] * dF[1][1] - dF[1][0] * F[0][1] - F[1][0] * dF[0][1]);
+ }
+
+ virtual btDeformableLagrangianForceType getForceType()
+ {
+ return BT_NEOHOOKEAN_FORCE;
+ }
+};
+#endif /* BT_NEOHOOKEAN_H */
diff --git a/extern/bullet2/src/BulletSoftBody/btKrylovSolver.h b/extern/bullet2/src/BulletSoftBody/btKrylovSolver.h
new file mode 100644
index 00000000000..59126b47ae2
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btKrylovSolver.h
@@ -0,0 +1,107 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef BT_KRYLOV_SOLVER_H
+#define BT_KRYLOV_SOLVER_H
+#include <iostream>
+#include <cmath>
+#include <limits>
+#include <LinearMath/btAlignedObjectArray.h>
+#include <LinearMath/btVector3.h>
+#include <LinearMath/btScalar.h>
+#include "LinearMath/btQuickprof.h"
+
+template <class MatrixX>
+class btKrylovSolver
+{
+ typedef btAlignedObjectArray<btVector3> TVStack;
+
+public:
+ int m_maxIterations;
+ btScalar m_tolerance;
+ btKrylovSolver(int maxIterations, btScalar tolerance)
+ : m_maxIterations(maxIterations), m_tolerance(tolerance)
+ {
+ }
+
+ virtual ~btKrylovSolver() {}
+
+ virtual int solve(MatrixX& A, TVStack& x, const TVStack& b, bool verbose = false) = 0;
+
+ virtual void reinitialize(const TVStack& b) = 0;
+
+ virtual SIMD_FORCE_INLINE TVStack sub(const TVStack& a, const TVStack& b)
+ {
+ // c = a-b
+ btAssert(a.size() == b.size());
+ TVStack c;
+ c.resize(a.size());
+ for (int i = 0; i < a.size(); ++i)
+ {
+ c[i] = a[i] - b[i];
+ }
+ return c;
+ }
+
+ virtual SIMD_FORCE_INLINE btScalar squaredNorm(const TVStack& a)
+ {
+ return dot(a, a);
+ }
+
+ virtual SIMD_FORCE_INLINE btScalar norm(const TVStack& a)
+ {
+ btScalar ret = 0;
+ for (int i = 0; i < a.size(); ++i)
+ {
+ for (int d = 0; d < 3; ++d)
+ {
+ ret = btMax(ret, btFabs(a[i][d]));
+ }
+ }
+ return ret;
+ }
+
+ virtual SIMD_FORCE_INLINE btScalar dot(const TVStack& a, const TVStack& b)
+ {
+ btScalar ans(0);
+ for (int i = 0; i < a.size(); ++i)
+ ans += a[i].dot(b[i]);
+ return ans;
+ }
+
+ virtual SIMD_FORCE_INLINE void multAndAddTo(btScalar s, const TVStack& a, TVStack& result)
+ {
+ // result += s*a
+ btAssert(a.size() == result.size());
+ for (int i = 0; i < a.size(); ++i)
+ result[i] += s * a[i];
+ }
+
+ virtual SIMD_FORCE_INLINE TVStack multAndAdd(btScalar s, const TVStack& a, const TVStack& b)
+ {
+ // result = a*s + b
+ TVStack result;
+ result.resize(a.size());
+ for (int i = 0; i < a.size(); ++i)
+ result[i] = s * a[i] + b[i];
+ return result;
+ }
+
+ virtual SIMD_FORCE_INLINE void setTolerance(btScalar tolerance)
+ {
+ m_tolerance = tolerance;
+ }
+};
+#endif /* BT_KRYLOV_SOLVER_H */
diff --git a/extern/bullet2/src/BulletSoftBody/btPreconditioner.h b/extern/bullet2/src/BulletSoftBody/btPreconditioner.h
new file mode 100644
index 00000000000..21c1106a426
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btPreconditioner.h
@@ -0,0 +1,285 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef BT_PRECONDITIONER_H
+#define BT_PRECONDITIONER_H
+
+class Preconditioner
+{
+public:
+ typedef btAlignedObjectArray<btVector3> TVStack;
+ virtual void operator()(const TVStack& x, TVStack& b) = 0;
+ virtual void reinitialize(bool nodeUpdated) = 0;
+ virtual ~Preconditioner() {}
+};
+
+class DefaultPreconditioner : public Preconditioner
+{
+public:
+ virtual void operator()(const TVStack& x, TVStack& b)
+ {
+ btAssert(b.size() == x.size());
+ for (int i = 0; i < b.size(); ++i)
+ b[i] = x[i];
+ }
+ virtual void reinitialize(bool nodeUpdated)
+ {
+ }
+
+ virtual ~DefaultPreconditioner() {}
+};
+
+class MassPreconditioner : public Preconditioner
+{
+ btAlignedObjectArray<btScalar> m_inv_mass;
+ const btAlignedObjectArray<btSoftBody*>& m_softBodies;
+
+public:
+ MassPreconditioner(const btAlignedObjectArray<btSoftBody*>& softBodies)
+ : m_softBodies(softBodies)
+ {
+ }
+
+ virtual void reinitialize(bool nodeUpdated)
+ {
+ if (nodeUpdated)
+ {
+ m_inv_mass.clear();
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ m_inv_mass.push_back(psb->m_nodes[j].m_im);
+ }
+ }
+ }
+
+ virtual void operator()(const TVStack& x, TVStack& b)
+ {
+ btAssert(b.size() == x.size());
+ btAssert(m_inv_mass.size() <= x.size());
+ for (int i = 0; i < m_inv_mass.size(); ++i)
+ {
+ b[i] = x[i] * m_inv_mass[i];
+ }
+ for (int i = m_inv_mass.size(); i < b.size(); ++i)
+ {
+ b[i] = x[i];
+ }
+ }
+};
+
+class KKTPreconditioner : public Preconditioner
+{
+ const btAlignedObjectArray<btSoftBody*>& m_softBodies;
+ const btDeformableContactProjection& m_projections;
+ const btAlignedObjectArray<btDeformableLagrangianForce*>& m_lf;
+ TVStack m_inv_A, m_inv_S;
+ const btScalar& m_dt;
+ const bool& m_implicit;
+
+public:
+ KKTPreconditioner(const btAlignedObjectArray<btSoftBody*>& softBodies, const btDeformableContactProjection& projections, const btAlignedObjectArray<btDeformableLagrangianForce*>& lf, const btScalar& dt, const bool& implicit)
+ : m_softBodies(softBodies), m_projections(projections), m_lf(lf), m_dt(dt), m_implicit(implicit)
+ {
+ }
+
+ virtual void reinitialize(bool nodeUpdated)
+ {
+ if (nodeUpdated)
+ {
+ int num_nodes = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ num_nodes += psb->m_nodes.size();
+ }
+ m_inv_A.resize(num_nodes);
+ }
+ buildDiagonalA(m_inv_A);
+ for (int i = 0; i < m_inv_A.size(); ++i)
+ {
+ // printf("A[%d] = %f, %f, %f \n", i, m_inv_A[i][0], m_inv_A[i][1], m_inv_A[i][2]);
+ for (int d = 0; d < 3; ++d)
+ {
+ m_inv_A[i][d] = (m_inv_A[i][d] == 0) ? 0.0 : 1.0 / m_inv_A[i][d];
+ }
+ }
+ m_inv_S.resize(m_projections.m_lagrangeMultipliers.size());
+ // printf("S.size() = %d \n", m_inv_S.size());
+ buildDiagonalS(m_inv_A, m_inv_S);
+ for (int i = 0; i < m_inv_S.size(); ++i)
+ {
+ // printf("S[%d] = %f, %f, %f \n", i, m_inv_S[i][0], m_inv_S[i][1], m_inv_S[i][2]);
+ for (int d = 0; d < 3; ++d)
+ {
+ m_inv_S[i][d] = (m_inv_S[i][d] == 0) ? 0.0 : 1.0 / m_inv_S[i][d];
+ }
+ }
+ }
+
+ void buildDiagonalA(TVStack& diagA) const
+ {
+ size_t counter = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ const btSoftBody::Node& node = psb->m_nodes[j];
+ diagA[counter] = (node.m_im == 0) ? btVector3(0, 0, 0) : btVector3(1.0 / node.m_im, 1.0 / node.m_im, 1.0 / node.m_im);
+ ++counter;
+ }
+ }
+ if (m_implicit)
+ {
+ printf("implicit not implemented\n");
+ btAssert(false);
+ }
+ for (int i = 0; i < m_lf.size(); ++i)
+ {
+ // add damping matrix
+ m_lf[i]->buildDampingForceDifferentialDiagonal(-m_dt, diagA);
+ }
+ }
+
+ void buildDiagonalS(const TVStack& inv_A, TVStack& diagS)
+ {
+ for (int c = 0; c < m_projections.m_lagrangeMultipliers.size(); ++c)
+ {
+ // S[k,k] = e_k^T * C A_d^-1 C^T * e_k
+ const LagrangeMultiplier& lm = m_projections.m_lagrangeMultipliers[c];
+ btVector3& t = diagS[c];
+ t.setZero();
+ for (int j = 0; j < lm.m_num_constraints; ++j)
+ {
+ for (int i = 0; i < lm.m_num_nodes; ++i)
+ {
+ for (int d = 0; d < 3; ++d)
+ {
+ t[j] += inv_A[lm.m_indices[i]][d] * lm.m_dirs[j][d] * lm.m_dirs[j][d] * lm.m_weights[i] * lm.m_weights[i];
+ }
+ }
+ }
+ }
+ }
+//#define USE_FULL_PRECONDITIONER
+#ifndef USE_FULL_PRECONDITIONER
+ virtual void operator()(const TVStack& x, TVStack& b)
+ {
+ btAssert(b.size() == x.size());
+ for (int i = 0; i < m_inv_A.size(); ++i)
+ {
+ b[i] = x[i] * m_inv_A[i];
+ }
+ int offset = m_inv_A.size();
+ for (int i = 0; i < m_inv_S.size(); ++i)
+ {
+ b[i + offset] = x[i + offset] * m_inv_S[i];
+ }
+ }
+#else
+ virtual void operator()(const TVStack& x, TVStack& b)
+ {
+ btAssert(b.size() == x.size());
+ int offset = m_inv_A.size();
+
+ for (int i = 0; i < m_inv_A.size(); ++i)
+ {
+ b[i] = x[i] * m_inv_A[i];
+ }
+
+ for (int i = 0; i < m_inv_S.size(); ++i)
+ {
+ b[i + offset].setZero();
+ }
+
+ for (int c = 0; c < m_projections.m_lagrangeMultipliers.size(); ++c)
+ {
+ const LagrangeMultiplier& lm = m_projections.m_lagrangeMultipliers[c];
+ // C * x
+ for (int d = 0; d < lm.m_num_constraints; ++d)
+ {
+ for (int i = 0; i < lm.m_num_nodes; ++i)
+ {
+ b[offset + c][d] += lm.m_weights[i] * b[lm.m_indices[i]].dot(lm.m_dirs[d]);
+ }
+ }
+ }
+
+ for (int i = 0; i < m_inv_S.size(); ++i)
+ {
+ b[i + offset] = b[i + offset] * m_inv_S[i];
+ }
+
+ for (int i = 0; i < m_inv_A.size(); ++i)
+ {
+ b[i].setZero();
+ }
+
+ for (int c = 0; c < m_projections.m_lagrangeMultipliers.size(); ++c)
+ {
+ // C^T * lambda
+ const LagrangeMultiplier& lm = m_projections.m_lagrangeMultipliers[c];
+ for (int i = 0; i < lm.m_num_nodes; ++i)
+ {
+ for (int j = 0; j < lm.m_num_constraints; ++j)
+ {
+ b[lm.m_indices[i]] += b[offset + c][j] * lm.m_weights[i] * lm.m_dirs[j];
+ }
+ }
+ }
+
+ for (int i = 0; i < m_inv_A.size(); ++i)
+ {
+ b[i] = (x[i] - b[i]) * m_inv_A[i];
+ }
+
+ TVStack t;
+ t.resize(b.size());
+ for (int i = 0; i < m_inv_S.size(); ++i)
+ {
+ t[i + offset] = x[i + offset] * m_inv_S[i];
+ }
+ for (int i = 0; i < m_inv_A.size(); ++i)
+ {
+ t[i].setZero();
+ }
+ for (int c = 0; c < m_projections.m_lagrangeMultipliers.size(); ++c)
+ {
+ // C^T * lambda
+ const LagrangeMultiplier& lm = m_projections.m_lagrangeMultipliers[c];
+ for (int i = 0; i < lm.m_num_nodes; ++i)
+ {
+ for (int j = 0; j < lm.m_num_constraints; ++j)
+ {
+ t[lm.m_indices[i]] += t[offset + c][j] * lm.m_weights[i] * lm.m_dirs[j];
+ }
+ }
+ }
+ for (int i = 0; i < m_inv_A.size(); ++i)
+ {
+ b[i] += t[i] * m_inv_A[i];
+ }
+
+ for (int i = 0; i < m_inv_S.size(); ++i)
+ {
+ b[i + offset] -= x[i + offset] * m_inv_S[i];
+ }
+ }
+#endif
+};
+
+#endif /* BT_PRECONDITIONER_H */
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp b/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp
index 51f4b33d034..0597a8016cd 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp
@@ -18,442 +18,690 @@ subject to the following restrictions:
#include "BulletSoftBody/btSoftBodySolvers.h"
#include "btSoftBodyData.h"
#include "LinearMath/btSerializer.h"
-
+#include "LinearMath/btImplicitQRSVD.h"
+#include "LinearMath/btAlignedAllocator.h"
+#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
+#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
+#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
+#include "BulletCollision/CollisionShapes/btTriangleShape.h"
+#include <iostream>
+//
+static inline btDbvtNode* buildTreeBottomUp(btAlignedObjectArray<btDbvtNode*>& leafNodes, btAlignedObjectArray<btAlignedObjectArray<int> >& adj)
+{
+ int N = leafNodes.size();
+ if (N == 0)
+ {
+ return NULL;
+ }
+ while (N > 1)
+ {
+ btAlignedObjectArray<bool> marked;
+ btAlignedObjectArray<btDbvtNode*> newLeafNodes;
+ btAlignedObjectArray<std::pair<int, int> > childIds;
+ btAlignedObjectArray<btAlignedObjectArray<int> > newAdj;
+ marked.resize(N);
+ for (int i = 0; i < N; ++i)
+ marked[i] = false;
+
+ // pair adjacent nodes into new(parent) node
+ for (int i = 0; i < N; ++i)
+ {
+ if (marked[i])
+ continue;
+ bool merged = false;
+ for (int j = 0; j < adj[i].size(); ++j)
+ {
+ int n = adj[i][j];
+ if (!marked[adj[i][j]])
+ {
+ btDbvtNode* node = new (btAlignedAlloc(sizeof(btDbvtNode), 16)) btDbvtNode();
+ node->parent = NULL;
+ node->childs[0] = leafNodes[i];
+ node->childs[1] = leafNodes[n];
+ leafNodes[i]->parent = node;
+ leafNodes[n]->parent = node;
+ newLeafNodes.push_back(node);
+ childIds.push_back(std::make_pair(i, n));
+ merged = true;
+ marked[n] = true;
+ break;
+ }
+ }
+ if (!merged)
+ {
+ newLeafNodes.push_back(leafNodes[i]);
+ childIds.push_back(std::make_pair(i, -1));
+ }
+ marked[i] = true;
+ }
+ // update adjacency matrix
+ newAdj.resize(newLeafNodes.size());
+ for (int i = 0; i < newLeafNodes.size(); ++i)
+ {
+ for (int j = i + 1; j < newLeafNodes.size(); ++j)
+ {
+ bool neighbor = false;
+ const btAlignedObjectArray<int>& leftChildNeighbors = adj[childIds[i].first];
+ for (int k = 0; k < leftChildNeighbors.size(); ++k)
+ {
+ if (leftChildNeighbors[k] == childIds[j].first || leftChildNeighbors[k] == childIds[j].second)
+ {
+ neighbor = true;
+ break;
+ }
+ }
+ if (!neighbor && childIds[i].second != -1)
+ {
+ const btAlignedObjectArray<int>& rightChildNeighbors = adj[childIds[i].second];
+ for (int k = 0; k < rightChildNeighbors.size(); ++k)
+ {
+ if (rightChildNeighbors[k] == childIds[j].first || rightChildNeighbors[k] == childIds[j].second)
+ {
+ neighbor = true;
+ break;
+ }
+ }
+ }
+ if (neighbor)
+ {
+ newAdj[i].push_back(j);
+ newAdj[j].push_back(i);
+ }
+ }
+ }
+ leafNodes = newLeafNodes;
+ //this assignment leaks memory, the assignment doesn't do a deep copy, for now a manual copy
+ //adj = newAdj;
+ adj.clear();
+ adj.resize(newAdj.size());
+ for (int i = 0; i < newAdj.size(); i++)
+ {
+ for (int j = 0; j < newAdj[i].size(); j++)
+ {
+ adj[i].push_back(newAdj[i][j]);
+ }
+ }
+ N = leafNodes.size();
+ }
+ return leafNodes[0];
+}
//
-btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo,int node_count, const btVector3* x, const btScalar* m)
-:m_softBodySolver(0),m_worldInfo(worldInfo)
-{
- /* Init */
+btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo, int node_count, const btVector3* x, const btScalar* m)
+ : m_softBodySolver(0), m_worldInfo(worldInfo)
+{
+ /* Init */
initDefaults();
- /* Default material */
- Material* pm=appendMaterial();
- pm->m_kLST = 1;
- pm->m_kAST = 1;
- pm->m_kVST = 1;
- pm->m_flags = fMaterial::Default;
+ /* Default material */
+ Material* pm = appendMaterial();
+ pm->m_kLST = 1;
+ pm->m_kAST = 1;
+ pm->m_kVST = 1;
+ pm->m_flags = fMaterial::Default;
- /* Nodes */
- const btScalar margin=getCollisionShape()->getMargin();
+ /* Nodes */
+ const btScalar margin = getCollisionShape()->getMargin();
m_nodes.resize(node_count);
- for(int i=0,ni=node_count;i<ni;++i)
- {
- Node& n=m_nodes[i];
+ m_X.resize(node_count);
+ for (int i = 0, ni = node_count; i < ni; ++i)
+ {
+ Node& n = m_nodes[i];
ZeroInitialize(n);
- n.m_x = x?*x++:btVector3(0,0,0);
- n.m_q = n.m_x;
- n.m_im = m?*m++:1;
- n.m_im = n.m_im>0?1/n.m_im:0;
- n.m_leaf = m_ndbvt.insert(btDbvtVolume::FromCR(n.m_x,margin),&n);
- n.m_material= pm;
+ n.m_x = x ? *x++ : btVector3(0, 0, 0);
+ n.m_q = n.m_x;
+ n.m_im = m ? *m++ : 1;
+ n.m_im = n.m_im > 0 ? 1 / n.m_im : 0;
+ n.m_leaf = m_ndbvt.insert(btDbvtVolume::FromCR(n.m_x, margin), &n);
+ n.m_material = pm;
+ m_X[i] = n.m_x;
}
- updateBounds();
-
+ updateBounds();
+ setCollisionQuadrature(3);
+ m_fdbvnt = 0;
}
-btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo)
-:m_worldInfo(worldInfo)
+btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo)
+ : m_worldInfo(worldInfo)
{
initDefaults();
}
-
-void btSoftBody::initDefaults()
-{
- m_internalType = CO_SOFT_BODY;
- m_cfg.aeromodel = eAeroModel::V_Point;
- m_cfg.kVCF = 1;
- m_cfg.kDG = 0;
- m_cfg.kLF = 0;
- m_cfg.kDP = 0;
- m_cfg.kPR = 0;
- m_cfg.kVC = 0;
- m_cfg.kDF = (btScalar)0.2;
- m_cfg.kMT = 0;
- m_cfg.kCHR = (btScalar)1.0;
- m_cfg.kKHR = (btScalar)0.1;
- m_cfg.kSHR = (btScalar)1.0;
- m_cfg.kAHR = (btScalar)0.7;
- m_cfg.kSRHR_CL = (btScalar)0.1;
- m_cfg.kSKHR_CL = (btScalar)1;
- m_cfg.kSSHR_CL = (btScalar)0.5;
- m_cfg.kSR_SPLT_CL = (btScalar)0.5;
- m_cfg.kSK_SPLT_CL = (btScalar)0.5;
- m_cfg.kSS_SPLT_CL = (btScalar)0.5;
- m_cfg.maxvolume = (btScalar)1;
- m_cfg.timescale = 1;
- m_cfg.viterations = 0;
- m_cfg.piterations = 1;
- m_cfg.diterations = 0;
- m_cfg.citerations = 4;
- m_cfg.collisions = fCollision::Default;
- m_pose.m_bvolume = false;
- m_pose.m_bframe = false;
- m_pose.m_volume = 0;
- m_pose.m_com = btVector3(0,0,0);
+void btSoftBody::initDefaults()
+{
+ m_internalType = CO_SOFT_BODY;
+ m_cfg.aeromodel = eAeroModel::V_Point;
+ m_cfg.kVCF = 1;
+ m_cfg.kDG = 0;
+ m_cfg.kLF = 0;
+ m_cfg.kDP = 0;
+ m_cfg.kPR = 0;
+ m_cfg.kVC = 0;
+ m_cfg.kDF = (btScalar)0.2;
+ m_cfg.kMT = 0;
+ m_cfg.kCHR = (btScalar)1.0;
+ m_cfg.kKHR = (btScalar)0.1;
+ m_cfg.kSHR = (btScalar)1.0;
+ m_cfg.kAHR = (btScalar)0.7;
+ m_cfg.kSRHR_CL = (btScalar)0.1;
+ m_cfg.kSKHR_CL = (btScalar)1;
+ m_cfg.kSSHR_CL = (btScalar)0.5;
+ m_cfg.kSR_SPLT_CL = (btScalar)0.5;
+ m_cfg.kSK_SPLT_CL = (btScalar)0.5;
+ m_cfg.kSS_SPLT_CL = (btScalar)0.5;
+ m_cfg.maxvolume = (btScalar)1;
+ m_cfg.timescale = 1;
+ m_cfg.viterations = 0;
+ m_cfg.piterations = 1;
+ m_cfg.diterations = 0;
+ m_cfg.citerations = 4;
+ m_cfg.drag = 0;
+ m_cfg.m_maxStress = 0;
+ m_cfg.collisions = fCollision::Default;
+ m_pose.m_bvolume = false;
+ m_pose.m_bframe = false;
+ m_pose.m_volume = 0;
+ m_pose.m_com = btVector3(0, 0, 0);
m_pose.m_rot.setIdentity();
m_pose.m_scl.setIdentity();
- m_tag = 0;
- m_timeacc = 0;
- m_bUpdateRtCst = true;
- m_bounds[0] = btVector3(0,0,0);
- m_bounds[1] = btVector3(0,0,0);
+ m_tag = 0;
+ m_timeacc = 0;
+ m_bUpdateRtCst = true;
+ m_bounds[0] = btVector3(0, 0, 0);
+ m_bounds[1] = btVector3(0, 0, 0);
m_worldTransform.setIdentity();
setSolver(eSolverPresets::Positions);
-
- /* Collision shape */
+
+ /* Collision shape */
///for now, create a collision shape internally
m_collisionShape = new btSoftBodyCollisionShape(this);
m_collisionShape->setMargin(0.25f);
-
- m_initialWorldTransform.setIdentity();
- m_windVelocity = btVector3(0,0,0);
+ m_worldTransform.setIdentity();
+
+ m_windVelocity = btVector3(0, 0, 0);
m_restLengthScale = btScalar(1.0);
+ m_dampingCoefficient = 1.0;
+ m_sleepingThreshold = .04;
+ m_useSelfCollision = false;
+ m_collisionFlags = 0;
+ m_softSoftCollision = false;
+ m_maxSpeedSquared = 0;
+ m_repulsionStiffness = 0.5;
+ m_gravityFactor = 1;
+ m_fdbvnt = 0;
}
//
btSoftBody::~btSoftBody()
{
//for now, delete the internal shape
- delete m_collisionShape;
+ delete m_collisionShape;
int i;
releaseClusters();
- for(i=0;i<m_materials.size();++i)
+ for (i = 0; i < m_materials.size(); ++i)
btAlignedFree(m_materials[i]);
- for(i=0;i<m_joints.size();++i)
+ for (i = 0; i < m_joints.size(); ++i)
btAlignedFree(m_joints[i]);
+ if (m_fdbvnt)
+ delete m_fdbvnt;
}
//
-bool btSoftBody::checkLink(int node0,int node1) const
+bool btSoftBody::checkLink(int node0, int node1) const
{
- return(checkLink(&m_nodes[node0],&m_nodes[node1]));
+ return (checkLink(&m_nodes[node0], &m_nodes[node1]));
}
//
-bool btSoftBody::checkLink(const Node* node0,const Node* node1) const
+bool btSoftBody::checkLink(const Node* node0, const Node* node1) const
{
- const Node* n[]={node0,node1};
- for(int i=0,ni=m_links.size();i<ni;++i)
+ const Node* n[] = {node0, node1};
+ for (int i = 0, ni = m_links.size(); i < ni; ++i)
{
- const Link& l=m_links[i];
- if( (l.m_n[0]==n[0]&&l.m_n[1]==n[1])||
- (l.m_n[0]==n[1]&&l.m_n[1]==n[0]))
+ const Link& l = m_links[i];
+ if ((l.m_n[0] == n[0] && l.m_n[1] == n[1]) ||
+ (l.m_n[0] == n[1] && l.m_n[1] == n[0]))
{
- return(true);
+ return (true);
}
}
- return(false);
+ return (false);
}
//
-bool btSoftBody::checkFace(int node0,int node1,int node2) const
+bool btSoftBody::checkFace(int node0, int node1, int node2) const
{
- const Node* n[]={ &m_nodes[node0],
- &m_nodes[node1],
- &m_nodes[node2]};
- for(int i=0,ni=m_faces.size();i<ni;++i)
+ const Node* n[] = {&m_nodes[node0],
+ &m_nodes[node1],
+ &m_nodes[node2]};
+ for (int i = 0, ni = m_faces.size(); i < ni; ++i)
{
- const Face& f=m_faces[i];
- int c=0;
- for(int j=0;j<3;++j)
+ const Face& f = m_faces[i];
+ int c = 0;
+ for (int j = 0; j < 3; ++j)
{
- if( (f.m_n[j]==n[0])||
- (f.m_n[j]==n[1])||
- (f.m_n[j]==n[2])) c|=1<<j; else break;
+ if ((f.m_n[j] == n[0]) ||
+ (f.m_n[j] == n[1]) ||
+ (f.m_n[j] == n[2]))
+ c |= 1 << j;
+ else
+ break;
}
- if(c==7) return(true);
+ if (c == 7) return (true);
}
- return(false);
+ return (false);
}
//
-btSoftBody::Material* btSoftBody::appendMaterial()
+btSoftBody::Material* btSoftBody::appendMaterial()
{
- Material* pm=new(btAlignedAlloc(sizeof(Material),16)) Material();
- if(m_materials.size()>0)
- *pm=*m_materials[0];
+ Material* pm = new (btAlignedAlloc(sizeof(Material), 16)) Material();
+ if (m_materials.size() > 0)
+ *pm = *m_materials[0];
else
ZeroInitialize(*pm);
m_materials.push_back(pm);
- return(pm);
+ return (pm);
}
//
-void btSoftBody::appendNote( const char* text,
- const btVector3& o,
- const btVector4& c,
- Node* n0,
- Node* n1,
- Node* n2,
- Node* n3)
+void btSoftBody::appendNote(const char* text,
+ const btVector3& o,
+ const btVector4& c,
+ Node* n0,
+ Node* n1,
+ Node* n2,
+ Node* n3)
{
- Note n;
+ Note n;
ZeroInitialize(n);
- n.m_rank = 0;
- n.m_text = text;
- n.m_offset = o;
- n.m_coords[0] = c.x();
- n.m_coords[1] = c.y();
- n.m_coords[2] = c.z();
- n.m_coords[3] = c.w();
- n.m_nodes[0] = n0;n.m_rank+=n0?1:0;
- n.m_nodes[1] = n1;n.m_rank+=n1?1:0;
- n.m_nodes[2] = n2;n.m_rank+=n2?1:0;
- n.m_nodes[3] = n3;n.m_rank+=n3?1:0;
+ n.m_rank = 0;
+ n.m_text = text;
+ n.m_offset = o;
+ n.m_coords[0] = c.x();
+ n.m_coords[1] = c.y();
+ n.m_coords[2] = c.z();
+ n.m_coords[3] = c.w();
+ n.m_nodes[0] = n0;
+ n.m_rank += n0 ? 1 : 0;
+ n.m_nodes[1] = n1;
+ n.m_rank += n1 ? 1 : 0;
+ n.m_nodes[2] = n2;
+ n.m_rank += n2 ? 1 : 0;
+ n.m_nodes[3] = n3;
+ n.m_rank += n3 ? 1 : 0;
m_notes.push_back(n);
}
//
-void btSoftBody::appendNote( const char* text,
- const btVector3& o,
- Node* feature)
+void btSoftBody::appendNote(const char* text,
+ const btVector3& o,
+ Node* feature)
{
- appendNote(text,o,btVector4(1,0,0,0),feature);
+ appendNote(text, o, btVector4(1, 0, 0, 0), feature);
}
//
-void btSoftBody::appendNote( const char* text,
- const btVector3& o,
- Link* feature)
+void btSoftBody::appendNote(const char* text,
+ const btVector3& o,
+ Link* feature)
{
- static const btScalar w=1/(btScalar)2;
- appendNote(text,o,btVector4(w,w,0,0), feature->m_n[0],
- feature->m_n[1]);
+ static const btScalar w = 1 / (btScalar)2;
+ appendNote(text, o, btVector4(w, w, 0, 0), feature->m_n[0],
+ feature->m_n[1]);
}
//
-void btSoftBody::appendNote( const char* text,
- const btVector3& o,
- Face* feature)
+void btSoftBody::appendNote(const char* text,
+ const btVector3& o,
+ Face* feature)
{
- static const btScalar w=1/(btScalar)3;
- appendNote(text,o,btVector4(w,w,w,0), feature->m_n[0],
- feature->m_n[1],
- feature->m_n[2]);
+ static const btScalar w = 1 / (btScalar)3;
+ appendNote(text, o, btVector4(w, w, w, 0), feature->m_n[0],
+ feature->m_n[1],
+ feature->m_n[2]);
}
//
-void btSoftBody::appendNode( const btVector3& x,btScalar m)
+void btSoftBody::appendNode(const btVector3& x, btScalar m)
{
- if(m_nodes.capacity()==m_nodes.size())
+ if (m_nodes.capacity() == m_nodes.size())
{
pointersToIndices();
- m_nodes.reserve(m_nodes.size()*2+1);
+ m_nodes.reserve(m_nodes.size() * 2 + 1);
indicesToPointers();
}
- const btScalar margin=getCollisionShape()->getMargin();
+ const btScalar margin = getCollisionShape()->getMargin();
m_nodes.push_back(Node());
- Node& n=m_nodes[m_nodes.size()-1];
+ Node& n = m_nodes[m_nodes.size() - 1];
ZeroInitialize(n);
- n.m_x = x;
- n.m_q = n.m_x;
- n.m_im = m>0?1/m:0;
- n.m_material = m_materials[0];
- n.m_leaf = m_ndbvt.insert(btDbvtVolume::FromCR(n.m_x,margin),&n);
+ n.m_x = x;
+ n.m_q = n.m_x;
+ n.m_im = m > 0 ? 1 / m : 0;
+ n.m_material = m_materials[0];
+ n.m_leaf = m_ndbvt.insert(btDbvtVolume::FromCR(n.m_x, margin), &n);
}
//
-void btSoftBody::appendLink(int model,Material* mat)
+void btSoftBody::appendLink(int model, Material* mat)
{
- Link l;
- if(model>=0)
- l=m_links[model];
+ Link l;
+ if (model >= 0)
+ l = m_links[model];
else
- { ZeroInitialize(l);l.m_material=mat?mat:m_materials[0]; }
+ {
+ ZeroInitialize(l);
+ l.m_material = mat ? mat : m_materials[0];
+ }
m_links.push_back(l);
}
//
-void btSoftBody::appendLink( int node0,
- int node1,
- Material* mat,
- bool bcheckexist)
+void btSoftBody::appendLink(int node0,
+ int node1,
+ Material* mat,
+ bool bcheckexist)
{
- appendLink(&m_nodes[node0],&m_nodes[node1],mat,bcheckexist);
+ appendLink(&m_nodes[node0], &m_nodes[node1], mat, bcheckexist);
}
//
-void btSoftBody::appendLink( Node* node0,
- Node* node1,
- Material* mat,
- bool bcheckexist)
+void btSoftBody::appendLink(Node* node0,
+ Node* node1,
+ Material* mat,
+ bool bcheckexist)
{
- if((!bcheckexist)||(!checkLink(node0,node1)))
+ if ((!bcheckexist) || (!checkLink(node0, node1)))
{
- appendLink(-1,mat);
- Link& l=m_links[m_links.size()-1];
- l.m_n[0] = node0;
- l.m_n[1] = node1;
- l.m_rl = (l.m_n[0]->m_x-l.m_n[1]->m_x).length();
- m_bUpdateRtCst=true;
+ appendLink(-1, mat);
+ Link& l = m_links[m_links.size() - 1];
+ l.m_n[0] = node0;
+ l.m_n[1] = node1;
+ l.m_rl = (l.m_n[0]->m_x - l.m_n[1]->m_x).length();
+ m_bUpdateRtCst = true;
}
}
//
-void btSoftBody::appendFace(int model,Material* mat)
+void btSoftBody::appendFace(int model, Material* mat)
{
- Face f;
- if(model>=0)
- { f=m_faces[model]; }
+ Face f;
+ if (model >= 0)
+ {
+ f = m_faces[model];
+ }
else
- { ZeroInitialize(f);f.m_material=mat?mat:m_materials[0]; }
+ {
+ ZeroInitialize(f);
+ f.m_material = mat ? mat : m_materials[0];
+ }
m_faces.push_back(f);
}
//
-void btSoftBody::appendFace(int node0,int node1,int node2,Material* mat)
+void btSoftBody::appendFace(int node0, int node1, int node2, Material* mat)
{
- if (node0==node1)
+ if (node0 == node1)
return;
- if (node1==node2)
+ if (node1 == node2)
return;
- if (node2==node0)
+ if (node2 == node0)
return;
- appendFace(-1,mat);
- Face& f=m_faces[m_faces.size()-1];
- btAssert(node0!=node1);
- btAssert(node1!=node2);
- btAssert(node2!=node0);
- f.m_n[0] = &m_nodes[node0];
- f.m_n[1] = &m_nodes[node1];
- f.m_n[2] = &m_nodes[node2];
- f.m_ra = AreaOf( f.m_n[0]->m_x,
- f.m_n[1]->m_x,
- f.m_n[2]->m_x);
- m_bUpdateRtCst=true;
+ appendFace(-1, mat);
+ Face& f = m_faces[m_faces.size() - 1];
+ btAssert(node0 != node1);
+ btAssert(node1 != node2);
+ btAssert(node2 != node0);
+ f.m_n[0] = &m_nodes[node0];
+ f.m_n[1] = &m_nodes[node1];
+ f.m_n[2] = &m_nodes[node2];
+ f.m_ra = AreaOf(f.m_n[0]->m_x,
+ f.m_n[1]->m_x,
+ f.m_n[2]->m_x);
+ m_bUpdateRtCst = true;
}
//
-void btSoftBody::appendTetra(int model,Material* mat)
+void btSoftBody::appendTetra(int model, Material* mat)
{
-Tetra t;
-if(model>=0)
- t=m_tetras[model];
+ Tetra t;
+ if (model >= 0)
+ t = m_tetras[model];
else
- { ZeroInitialize(t);t.m_material=mat?mat:m_materials[0]; }
-m_tetras.push_back(t);
+ {
+ ZeroInitialize(t);
+ t.m_material = mat ? mat : m_materials[0];
+ }
+ m_tetras.push_back(t);
}
//
-void btSoftBody::appendTetra(int node0,
- int node1,
- int node2,
- int node3,
- Material* mat)
+void btSoftBody::appendTetra(int node0,
+ int node1,
+ int node2,
+ int node3,
+ Material* mat)
{
- appendTetra(-1,mat);
- Tetra& t=m_tetras[m_tetras.size()-1];
- t.m_n[0] = &m_nodes[node0];
- t.m_n[1] = &m_nodes[node1];
- t.m_n[2] = &m_nodes[node2];
- t.m_n[3] = &m_nodes[node3];
- t.m_rv = VolumeOf(t.m_n[0]->m_x,t.m_n[1]->m_x,t.m_n[2]->m_x,t.m_n[3]->m_x);
- m_bUpdateRtCst=true;
+ appendTetra(-1, mat);
+ Tetra& t = m_tetras[m_tetras.size() - 1];
+ t.m_n[0] = &m_nodes[node0];
+ t.m_n[1] = &m_nodes[node1];
+ t.m_n[2] = &m_nodes[node2];
+ t.m_n[3] = &m_nodes[node3];
+ t.m_rv = VolumeOf(t.m_n[0]->m_x, t.m_n[1]->m_x, t.m_n[2]->m_x, t.m_n[3]->m_x);
+ m_bUpdateRtCst = true;
}
//
-void btSoftBody::appendAnchor(int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies,btScalar influence)
+void btSoftBody::appendAnchor(int node, btRigidBody* body, bool disableCollisionBetweenLinkedBodies, btScalar influence)
{
- btVector3 local = body->getWorldTransform().inverse()*m_nodes[node].m_x;
- appendAnchor(node,body,local,disableCollisionBetweenLinkedBodies,influence);
+ btVector3 local = body->getWorldTransform().inverse() * m_nodes[node].m_x;
+ appendAnchor(node, body, local, disableCollisionBetweenLinkedBodies, influence);
}
//
-void btSoftBody::appendAnchor(int node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies,btScalar influence)
+void btSoftBody::appendAnchor(int node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies, btScalar influence)
{
if (disableCollisionBetweenLinkedBodies)
{
- if (m_collisionDisabledObjects.findLinearSearch(body)==m_collisionDisabledObjects.size())
+ if (m_collisionDisabledObjects.findLinearSearch(body) == m_collisionDisabledObjects.size())
{
m_collisionDisabledObjects.push_back(body);
}
}
- Anchor a;
- a.m_node = &m_nodes[node];
- a.m_body = body;
- a.m_local = localPivot;
- a.m_node->m_battach = 1;
+ Anchor a;
+ a.m_node = &m_nodes[node];
+ a.m_body = body;
+ a.m_local = localPivot;
+ a.m_node->m_battach = 1;
a.m_influence = influence;
m_anchors.push_back(a);
}
//
-void btSoftBody::appendLinearJoint(const LJoint::Specs& specs,Cluster* body0,Body body1)
+void btSoftBody::appendDeformableAnchor(int node, btRigidBody* body)
+{
+ DeformableNodeRigidAnchor c;
+ btSoftBody::Node& n = m_nodes[node];
+ const btScalar ima = n.m_im;
+ const btScalar imb = body->getInvMass();
+ btVector3 nrm;
+ const btCollisionShape* shp = body->getCollisionShape();
+ const btTransform& wtr = body->getWorldTransform();
+ btScalar dst =
+ m_worldInfo->m_sparsesdf.Evaluate(
+ wtr.invXform(m_nodes[node].m_x),
+ shp,
+ nrm,
+ 0);
+
+ c.m_cti.m_colObj = body;
+ c.m_cti.m_normal = wtr.getBasis() * nrm;
+ c.m_cti.m_offset = dst;
+ c.m_node = &m_nodes[node];
+ const btScalar fc = m_cfg.kDF * body->getFriction();
+ c.m_c2 = ima;
+ c.m_c3 = fc;
+ c.m_c4 = body->isStaticOrKinematicObject() ? m_cfg.kKHR : m_cfg.kCHR;
+ static const btMatrix3x3 iwiStatic(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ const btMatrix3x3& iwi = body->getInvInertiaTensorWorld();
+ const btVector3 ra = n.m_x - wtr.getOrigin();
+
+ c.m_c0 = ImpulseMatrix(1, ima, imb, iwi, ra);
+ c.m_c1 = ra;
+ c.m_local = body->getWorldTransform().inverse() * m_nodes[node].m_x;
+ c.m_node->m_battach = 1;
+ m_deformableAnchors.push_back(c);
+}
+
+void btSoftBody::removeAnchor(int node)
+{
+ const btSoftBody::Node& n = m_nodes[node];
+ for (int i = 0; i < m_deformableAnchors.size();)
+ {
+ const DeformableNodeRigidAnchor& c = m_deformableAnchors[i];
+ if (c.m_node == &n)
+ {
+ m_deformableAnchors.removeAtIndex(i);
+ }
+ else
+ {
+ i++;
+ }
+ }
+}
+
+//
+void btSoftBody::appendDeformableAnchor(int node, btMultiBodyLinkCollider* link)
+{
+ DeformableNodeRigidAnchor c;
+ btSoftBody::Node& n = m_nodes[node];
+ const btScalar ima = n.m_im;
+ btVector3 nrm;
+ const btCollisionShape* shp = link->getCollisionShape();
+ const btTransform& wtr = link->getWorldTransform();
+ btScalar dst =
+ m_worldInfo->m_sparsesdf.Evaluate(
+ wtr.invXform(m_nodes[node].m_x),
+ shp,
+ nrm,
+ 0);
+ c.m_cti.m_colObj = link;
+ c.m_cti.m_normal = wtr.getBasis() * nrm;
+ c.m_cti.m_offset = dst;
+ c.m_node = &m_nodes[node];
+ const btScalar fc = m_cfg.kDF * link->getFriction();
+ c.m_c2 = ima;
+ c.m_c3 = fc;
+ c.m_c4 = link->isStaticOrKinematicObject() ? m_cfg.kKHR : m_cfg.kCHR;
+ btVector3 normal = c.m_cti.m_normal;
+ btVector3 t1 = generateUnitOrthogonalVector(normal);
+ btVector3 t2 = btCross(normal, t1);
+ btMultiBodyJacobianData jacobianData_normal, jacobianData_t1, jacobianData_t2;
+ findJacobian(link, jacobianData_normal, c.m_node->m_x, normal);
+ findJacobian(link, jacobianData_t1, c.m_node->m_x, t1);
+ findJacobian(link, jacobianData_t2, c.m_node->m_x, t2);
+
+ btScalar* J_n = &jacobianData_normal.m_jacobians[0];
+ btScalar* J_t1 = &jacobianData_t1.m_jacobians[0];
+ btScalar* J_t2 = &jacobianData_t2.m_jacobians[0];
+
+ btScalar* u_n = &jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
+ btScalar* u_t1 = &jacobianData_t1.m_deltaVelocitiesUnitImpulse[0];
+ btScalar* u_t2 = &jacobianData_t2.m_deltaVelocitiesUnitImpulse[0];
+
+ btMatrix3x3 rot(normal.getX(), normal.getY(), normal.getZ(),
+ t1.getX(), t1.getY(), t1.getZ(),
+ t2.getX(), t2.getY(), t2.getZ()); // world frame to local frame
+ const int ndof = link->m_multiBody->getNumDofs() + 6;
+ btMatrix3x3 local_impulse_matrix = (Diagonal(n.m_im) + OuterProduct(J_n, J_t1, J_t2, u_n, u_t1, u_t2, ndof)).inverse();
+ c.m_c0 = rot.transpose() * local_impulse_matrix * rot;
+ c.jacobianData_normal = jacobianData_normal;
+ c.jacobianData_t1 = jacobianData_t1;
+ c.jacobianData_t2 = jacobianData_t2;
+ c.t1 = t1;
+ c.t2 = t2;
+ const btVector3 ra = n.m_x - wtr.getOrigin();
+ c.m_c1 = ra;
+ c.m_local = link->getWorldTransform().inverse() * m_nodes[node].m_x;
+ c.m_node->m_battach = 1;
+ m_deformableAnchors.push_back(c);
+}
+//
+void btSoftBody::appendLinearJoint(const LJoint::Specs& specs, Cluster* body0, Body body1)
{
- LJoint* pj = new(btAlignedAlloc(sizeof(LJoint),16)) LJoint();
- pj->m_bodies[0] = body0;
- pj->m_bodies[1] = body1;
- pj->m_refs[0] = pj->m_bodies[0].xform().inverse()*specs.position;
- pj->m_refs[1] = pj->m_bodies[1].xform().inverse()*specs.position;
- pj->m_cfm = specs.cfm;
- pj->m_erp = specs.erp;
- pj->m_split = specs.split;
+ LJoint* pj = new (btAlignedAlloc(sizeof(LJoint), 16)) LJoint();
+ pj->m_bodies[0] = body0;
+ pj->m_bodies[1] = body1;
+ pj->m_refs[0] = pj->m_bodies[0].xform().inverse() * specs.position;
+ pj->m_refs[1] = pj->m_bodies[1].xform().inverse() * specs.position;
+ pj->m_cfm = specs.cfm;
+ pj->m_erp = specs.erp;
+ pj->m_split = specs.split;
m_joints.push_back(pj);
}
//
-void btSoftBody::appendLinearJoint(const LJoint::Specs& specs,Body body)
+void btSoftBody::appendLinearJoint(const LJoint::Specs& specs, Body body)
{
- appendLinearJoint(specs,m_clusters[0],body);
+ appendLinearJoint(specs, m_clusters[0], body);
}
//
-void btSoftBody::appendLinearJoint(const LJoint::Specs& specs,btSoftBody* body)
+void btSoftBody::appendLinearJoint(const LJoint::Specs& specs, btSoftBody* body)
{
- appendLinearJoint(specs,m_clusters[0],body->m_clusters[0]);
+ appendLinearJoint(specs, m_clusters[0], body->m_clusters[0]);
}
//
-void btSoftBody::appendAngularJoint(const AJoint::Specs& specs,Cluster* body0,Body body1)
+void btSoftBody::appendAngularJoint(const AJoint::Specs& specs, Cluster* body0, Body body1)
{
- AJoint* pj = new(btAlignedAlloc(sizeof(AJoint),16)) AJoint();
- pj->m_bodies[0] = body0;
- pj->m_bodies[1] = body1;
- pj->m_refs[0] = pj->m_bodies[0].xform().inverse().getBasis()*specs.axis;
- pj->m_refs[1] = pj->m_bodies[1].xform().inverse().getBasis()*specs.axis;
- pj->m_cfm = specs.cfm;
- pj->m_erp = specs.erp;
- pj->m_split = specs.split;
- pj->m_icontrol = specs.icontrol;
+ AJoint* pj = new (btAlignedAlloc(sizeof(AJoint), 16)) AJoint();
+ pj->m_bodies[0] = body0;
+ pj->m_bodies[1] = body1;
+ pj->m_refs[0] = pj->m_bodies[0].xform().inverse().getBasis() * specs.axis;
+ pj->m_refs[1] = pj->m_bodies[1].xform().inverse().getBasis() * specs.axis;
+ pj->m_cfm = specs.cfm;
+ pj->m_erp = specs.erp;
+ pj->m_split = specs.split;
+ pj->m_icontrol = specs.icontrol;
m_joints.push_back(pj);
}
//
-void btSoftBody::appendAngularJoint(const AJoint::Specs& specs,Body body)
+void btSoftBody::appendAngularJoint(const AJoint::Specs& specs, Body body)
{
- appendAngularJoint(specs,m_clusters[0],body);
+ appendAngularJoint(specs, m_clusters[0], body);
}
//
-void btSoftBody::appendAngularJoint(const AJoint::Specs& specs,btSoftBody* body)
+void btSoftBody::appendAngularJoint(const AJoint::Specs& specs, btSoftBody* body)
{
- appendAngularJoint(specs,m_clusters[0],body->m_clusters[0]);
+ appendAngularJoint(specs, m_clusters[0], body->m_clusters[0]);
}
//
-void btSoftBody::addForce(const btVector3& force)
+void btSoftBody::addForce(const btVector3& force)
{
- for(int i=0,ni=m_nodes.size();i<ni;++i) addForce(force,i);
+ for (int i = 0, ni = m_nodes.size(); i < ni; ++i) addForce(force, i);
}
//
-void btSoftBody::addForce(const btVector3& force,int node)
+void btSoftBody::addForce(const btVector3& force, int node)
{
- Node& n=m_nodes[node];
- if(n.m_im>0)
+ Node& n = m_nodes[node];
+ if (n.m_im > 0)
{
- n.m_f += force;
+ n.m_f += force;
}
}
-void btSoftBody::addAeroForceToNode(const btVector3& windVelocity,int nodeIndex)
+void btSoftBody::addAeroForceToNode(const btVector3& windVelocity, int nodeIndex)
{
btAssert(nodeIndex >= 0 && nodeIndex < m_nodes.size());
@@ -462,51 +710,51 @@ void btSoftBody::addAeroForceToNode(const btVector3& windVelocity,int nodeInde
const btScalar kDG = m_cfg.kDG;
//const btScalar kPR = m_cfg.kPR;
//const btScalar kVC = m_cfg.kVC;
- const bool as_lift = kLF>0;
- const bool as_drag = kDG>0;
+ const bool as_lift = kLF > 0;
+ const bool as_drag = kDG > 0;
const bool as_aero = as_lift || as_drag;
const bool as_vaero = as_aero && (m_cfg.aeromodel < btSoftBody::eAeroModel::F_TwoSided);
Node& n = m_nodes[nodeIndex];
- if( n.m_im>0 )
+ if (n.m_im > 0)
{
- btSoftBody::sMedium medium;
+ btSoftBody::sMedium medium;
EvaluateMedium(m_worldInfo, n.m_x, medium);
medium.m_velocity = windVelocity;
medium.m_density = m_worldInfo->air_density;
- /* Aerodynamics */
- if(as_vaero)
- {
- const btVector3 rel_v = n.m_v - medium.m_velocity;
+ /* Aerodynamics */
+ if (as_vaero)
+ {
+ const btVector3 rel_v = n.m_v - medium.m_velocity;
const btScalar rel_v_len = rel_v.length();
- const btScalar rel_v2 = rel_v.length2();
+ const btScalar rel_v2 = rel_v.length2();
- if(rel_v2>SIMD_EPSILON)
+ if (rel_v2 > SIMD_EPSILON)
{
const btVector3 rel_v_nrm = rel_v.normalized();
- btVector3 nrm = n.m_n;
+ btVector3 nrm = n.m_n;
if (m_cfg.aeromodel == btSoftBody::eAeroModel::V_TwoSidedLiftDrag)
{
- nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1);
+ nrm *= (btScalar)((btDot(nrm, rel_v) < 0) ? -1 : +1);
btVector3 fDrag(0, 0, 0);
btVector3 fLift(0, 0, 0);
btScalar n_dot_v = nrm.dot(rel_v_nrm);
btScalar tri_area = 0.5f * n.m_area;
-
+
fDrag = 0.5f * kDG * medium.m_density * rel_v2 * tri_area * n_dot_v * (-rel_v_nrm);
-
+
// Check angle of attack
// cos(10º) = 0.98480
- if ( 0 < n_dot_v && n_dot_v < 0.98480f)
- fLift = 0.5f * kLF * medium.m_density * rel_v_len * tri_area * btSqrt(1.0f-n_dot_v*n_dot_v) * (nrm.cross(rel_v_nrm).cross(rel_v_nrm));
+ if (0 < n_dot_v && n_dot_v < 0.98480f)
+ fLift = 0.5f * kLF * medium.m_density * rel_v_len * tri_area * btSqrt(1.0f - n_dot_v * n_dot_v) * (nrm.cross(rel_v_nrm).cross(rel_v_nrm));
// Check if the velocity change resulted by aero drag force exceeds the current velocity of the node.
- btVector3 del_v_by_fDrag = fDrag*n.m_im*m_sst.sdt;
+ btVector3 del_v_by_fDrag = fDrag * n.m_im * m_sst.sdt;
btScalar del_v_by_fDrag_len2 = del_v_by_fDrag.length2();
btScalar v_len2 = n.m_v.length2();
@@ -514,7 +762,7 @@ void btSoftBody::addAeroForceToNode(const btVector3& windVelocity,int nodeInde
{
btScalar del_v_by_fDrag_len = del_v_by_fDrag.length();
btScalar v_len = n.m_v.length();
- fDrag *= btScalar(0.8)*(v_len / del_v_by_fDrag_len);
+ fDrag *= btScalar(0.8) * (v_len / del_v_by_fDrag_len);
}
n.m_f += fDrag;
@@ -522,84 +770,84 @@ void btSoftBody::addAeroForceToNode(const btVector3& windVelocity,int nodeInde
}
else if (m_cfg.aeromodel == btSoftBody::eAeroModel::V_Point || m_cfg.aeromodel == btSoftBody::eAeroModel::V_OneSided || m_cfg.aeromodel == btSoftBody::eAeroModel::V_TwoSided)
{
- if (btSoftBody::eAeroModel::V_TwoSided)
- nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1);
+ if (m_cfg.aeromodel == btSoftBody::eAeroModel::V_TwoSided)
+ nrm *= (btScalar)((btDot(nrm, rel_v) < 0) ? -1 : +1);
- const btScalar dvn = btDot(rel_v,nrm);
- /* Compute forces */
- if(dvn>0)
+ const btScalar dvn = btDot(rel_v, nrm);
+ /* Compute forces */
+ if (dvn > 0)
{
- btVector3 force(0,0,0);
- const btScalar c0 = n.m_area * dvn * rel_v2/2;
- const btScalar c1 = c0 * medium.m_density;
- force += nrm*(-c1*kLF);
- force += rel_v.normalized() * (-c1 * kDG);
+ btVector3 force(0, 0, 0);
+ const btScalar c0 = n.m_area * dvn * rel_v2 / 2;
+ const btScalar c1 = c0 * medium.m_density;
+ force += nrm * (-c1 * kLF);
+ force += rel_v.normalized() * (-c1 * kDG);
ApplyClampedForce(n, force, dt);
}
- }
+ }
}
}
}
}
-void btSoftBody::addAeroForceToFace(const btVector3& windVelocity,int faceIndex)
+void btSoftBody::addAeroForceToFace(const btVector3& windVelocity, int faceIndex)
{
const btScalar dt = m_sst.sdt;
const btScalar kLF = m_cfg.kLF;
const btScalar kDG = m_cfg.kDG;
-// const btScalar kPR = m_cfg.kPR;
-// const btScalar kVC = m_cfg.kVC;
- const bool as_lift = kLF>0;
- const bool as_drag = kDG>0;
+ // const btScalar kPR = m_cfg.kPR;
+ // const btScalar kVC = m_cfg.kVC;
+ const bool as_lift = kLF > 0;
+ const bool as_drag = kDG > 0;
const bool as_aero = as_lift || as_drag;
const bool as_faero = as_aero && (m_cfg.aeromodel >= btSoftBody::eAeroModel::F_TwoSided);
- if(as_faero)
+ if (as_faero)
{
- btSoftBody::Face& f=m_faces[faceIndex];
+ btSoftBody::Face& f = m_faces[faceIndex];
- btSoftBody::sMedium medium;
-
- const btVector3 v=(f.m_n[0]->m_v+f.m_n[1]->m_v+f.m_n[2]->m_v)/3;
- const btVector3 x=(f.m_n[0]->m_x+f.m_n[1]->m_x+f.m_n[2]->m_x)/3;
- EvaluateMedium(m_worldInfo,x,medium);
+ btSoftBody::sMedium medium;
+
+ const btVector3 v = (f.m_n[0]->m_v + f.m_n[1]->m_v + f.m_n[2]->m_v) / 3;
+ const btVector3 x = (f.m_n[0]->m_x + f.m_n[1]->m_x + f.m_n[2]->m_x) / 3;
+ EvaluateMedium(m_worldInfo, x, medium);
medium.m_velocity = windVelocity;
medium.m_density = m_worldInfo->air_density;
- const btVector3 rel_v=v-medium.m_velocity;
+ const btVector3 rel_v = v - medium.m_velocity;
const btScalar rel_v_len = rel_v.length();
- const btScalar rel_v2=rel_v.length2();
+ const btScalar rel_v2 = rel_v.length2();
- if(rel_v2>SIMD_EPSILON)
+ if (rel_v2 > SIMD_EPSILON)
{
const btVector3 rel_v_nrm = rel_v.normalized();
- btVector3 nrm = f.m_normal;
+ btVector3 nrm = f.m_normal;
if (m_cfg.aeromodel == btSoftBody::eAeroModel::F_TwoSidedLiftDrag)
{
- nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1);
+ nrm *= (btScalar)((btDot(nrm, rel_v) < 0) ? -1 : +1);
btVector3 fDrag(0, 0, 0);
btVector3 fLift(0, 0, 0);
btScalar n_dot_v = nrm.dot(rel_v_nrm);
btScalar tri_area = 0.5f * f.m_ra;
-
+
fDrag = 0.5f * kDG * medium.m_density * rel_v2 * tri_area * n_dot_v * (-rel_v_nrm);
// Check angle of attack
// cos(10º) = 0.98480
- if ( 0 < n_dot_v && n_dot_v < 0.98480f)
- fLift = 0.5f * kLF * medium.m_density * rel_v_len * tri_area * btSqrt(1.0f-n_dot_v*n_dot_v) * (nrm.cross(rel_v_nrm).cross(rel_v_nrm));
+ if (0 < n_dot_v && n_dot_v < 0.98480f)
+ fLift = 0.5f * kLF * medium.m_density * rel_v_len * tri_area * btSqrt(1.0f - n_dot_v * n_dot_v) * (nrm.cross(rel_v_nrm).cross(rel_v_nrm));
fDrag /= 3;
fLift /= 3;
- for(int j=0;j<3;++j)
+ for (int j = 0; j < 3; ++j)
{
- if (f.m_n[j]->m_im>0)
+ if (f.m_n[j]->m_im > 0)
{
// Check if the velocity change resulted by aero drag force exceeds the current velocity of the node.
- btVector3 del_v_by_fDrag = fDrag*f.m_n[j]->m_im*m_sst.sdt;
+ btVector3 del_v_by_fDrag = fDrag * f.m_n[j]->m_im * m_sst.sdt;
btScalar del_v_by_fDrag_len2 = del_v_by_fDrag.length2();
btScalar v_len2 = f.m_n[j]->m_v.length2();
@@ -607,237 +855,305 @@ void btSoftBody::addAeroForceToFace(const btVector3& windVelocity,int faceInde
{
btScalar del_v_by_fDrag_len = del_v_by_fDrag.length();
btScalar v_len = f.m_n[j]->m_v.length();
- fDrag *= btScalar(0.8)*(v_len / del_v_by_fDrag_len);
+ fDrag *= btScalar(0.8) * (v_len / del_v_by_fDrag_len);
}
- f.m_n[j]->m_f += fDrag;
+ f.m_n[j]->m_f += fDrag;
f.m_n[j]->m_f += fLift;
}
}
}
else if (m_cfg.aeromodel == btSoftBody::eAeroModel::F_OneSided || m_cfg.aeromodel == btSoftBody::eAeroModel::F_TwoSided)
{
- if (btSoftBody::eAeroModel::F_TwoSided)
- nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1);
+ if (m_cfg.aeromodel == btSoftBody::eAeroModel::F_TwoSided)
+ nrm *= (btScalar)((btDot(nrm, rel_v) < 0) ? -1 : +1);
- const btScalar dvn=btDot(rel_v,nrm);
- /* Compute forces */
- if(dvn>0)
+ const btScalar dvn = btDot(rel_v, nrm);
+ /* Compute forces */
+ if (dvn > 0)
{
- btVector3 force(0,0,0);
- const btScalar c0 = f.m_ra*dvn*rel_v2;
- const btScalar c1 = c0*medium.m_density;
- force += nrm*(-c1*kLF);
- force += rel_v.normalized()*(-c1*kDG);
- force /= 3;
- for(int j=0;j<3;++j) ApplyClampedForce(*f.m_n[j],force,dt);
+ btVector3 force(0, 0, 0);
+ const btScalar c0 = f.m_ra * dvn * rel_v2;
+ const btScalar c1 = c0 * medium.m_density;
+ force += nrm * (-c1 * kLF);
+ force += rel_v.normalized() * (-c1 * kDG);
+ force /= 3;
+ for (int j = 0; j < 3; ++j) ApplyClampedForce(*f.m_n[j], force, dt);
}
}
}
}
-
}
//
-void btSoftBody::addVelocity(const btVector3& velocity)
+void btSoftBody::addVelocity(const btVector3& velocity)
{
- for(int i=0,ni=m_nodes.size();i<ni;++i) addVelocity(velocity,i);
+ for (int i = 0, ni = m_nodes.size(); i < ni; ++i) addVelocity(velocity, i);
}
-/* Set velocity for the entire body */
-void btSoftBody::setVelocity( const btVector3& velocity)
+/* Set velocity for the entire body */
+void btSoftBody::setVelocity(const btVector3& velocity)
{
- for(int i=0,ni=m_nodes.size();i<ni;++i)
+ for (int i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- Node& n=m_nodes[i];
- if(n.m_im>0)
+ Node& n = m_nodes[i];
+ if (n.m_im > 0)
{
- n.m_v = velocity;
+ n.m_v = velocity;
+ n.m_vn = velocity;
}
}
}
-
//
-void btSoftBody::addVelocity(const btVector3& velocity,int node)
+void btSoftBody::addVelocity(const btVector3& velocity, int node)
{
- Node& n=m_nodes[node];
- if(n.m_im>0)
+ Node& n = m_nodes[node];
+ if (n.m_im > 0)
{
- n.m_v += velocity;
+ n.m_v += velocity;
}
}
//
-void btSoftBody::setMass(int node,btScalar mass)
+void btSoftBody::setMass(int node, btScalar mass)
{
- m_nodes[node].m_im=mass>0?1/mass:0;
- m_bUpdateRtCst=true;
+ m_nodes[node].m_im = mass > 0 ? 1 / mass : 0;
+ m_bUpdateRtCst = true;
}
//
-btScalar btSoftBody::getMass(int node) const
+btScalar btSoftBody::getMass(int node) const
{
- return(m_nodes[node].m_im>0?1/m_nodes[node].m_im:0);
+ return (m_nodes[node].m_im > 0 ? 1 / m_nodes[node].m_im : 0);
}
//
-btScalar btSoftBody::getTotalMass() const
+btScalar btSoftBody::getTotalMass() const
{
- btScalar mass=0;
- for(int i=0;i<m_nodes.size();++i)
+ btScalar mass = 0;
+ for (int i = 0; i < m_nodes.size(); ++i)
{
- mass+=getMass(i);
+ mass += getMass(i);
}
- return(mass);
+ return (mass);
}
//
-void btSoftBody::setTotalMass(btScalar mass,bool fromfaces)
+void btSoftBody::setTotalMass(btScalar mass, bool fromfaces)
{
int i;
- if(fromfaces)
+ if (fromfaces)
{
-
- for(i=0;i<m_nodes.size();++i)
+ for (i = 0; i < m_nodes.size(); ++i)
{
- m_nodes[i].m_im=0;
+ m_nodes[i].m_im = 0;
}
- for(i=0;i<m_faces.size();++i)
+ for (i = 0; i < m_faces.size(); ++i)
{
- const Face& f=m_faces[i];
- const btScalar twicearea=AreaOf( f.m_n[0]->m_x,
- f.m_n[1]->m_x,
- f.m_n[2]->m_x);
- for(int j=0;j<3;++j)
+ const Face& f = m_faces[i];
+ const btScalar twicearea = AreaOf(f.m_n[0]->m_x,
+ f.m_n[1]->m_x,
+ f.m_n[2]->m_x);
+ for (int j = 0; j < 3; ++j)
{
- f.m_n[j]->m_im+=twicearea;
+ f.m_n[j]->m_im += twicearea;
}
}
- for( i=0;i<m_nodes.size();++i)
+ for (i = 0; i < m_nodes.size(); ++i)
{
- m_nodes[i].m_im=1/m_nodes[i].m_im;
+ m_nodes[i].m_im = 1 / m_nodes[i].m_im;
}
}
- const btScalar tm=getTotalMass();
- const btScalar itm=1/tm;
- for( i=0;i<m_nodes.size();++i)
+ const btScalar tm = getTotalMass();
+ const btScalar itm = 1 / tm;
+ for (i = 0; i < m_nodes.size(); ++i)
{
- m_nodes[i].m_im/=itm*mass;
+ m_nodes[i].m_im /= itm * mass;
}
- m_bUpdateRtCst=true;
+ m_bUpdateRtCst = true;
}
//
-void btSoftBody::setTotalDensity(btScalar density)
+void btSoftBody::setTotalDensity(btScalar density)
{
- setTotalMass(getVolume()*density,true);
+ setTotalMass(getVolume() * density, true);
}
//
-void btSoftBody::setVolumeMass(btScalar mass)
+void btSoftBody::setVolumeMass(btScalar mass)
{
-btAlignedObjectArray<btScalar> ranks;
-ranks.resize(m_nodes.size(),0);
-int i;
+ btAlignedObjectArray<btScalar> ranks;
+ ranks.resize(m_nodes.size(), 0);
+ int i;
-for(i=0;i<m_nodes.size();++i)
+ for (i = 0; i < m_nodes.size(); ++i)
{
- m_nodes[i].m_im=0;
+ m_nodes[i].m_im = 0;
}
-for(i=0;i<m_tetras.size();++i)
+ for (i = 0; i < m_tetras.size(); ++i)
{
- const Tetra& t=m_tetras[i];
- for(int j=0;j<4;++j)
+ const Tetra& t = m_tetras[i];
+ for (int j = 0; j < 4; ++j)
{
- t.m_n[j]->m_im+=btFabs(t.m_rv);
- ranks[int(t.m_n[j]-&m_nodes[0])]+=1;
+ t.m_n[j]->m_im += btFabs(t.m_rv);
+ ranks[int(t.m_n[j] - &m_nodes[0])] += 1;
}
}
-for( i=0;i<m_nodes.size();++i)
+ for (i = 0; i < m_nodes.size(); ++i)
{
- if(m_nodes[i].m_im>0)
+ if (m_nodes[i].m_im > 0)
{
- m_nodes[i].m_im=ranks[i]/m_nodes[i].m_im;
+ m_nodes[i].m_im = ranks[i] / m_nodes[i].m_im;
}
}
-setTotalMass(mass,false);
+ setTotalMass(mass, false);
}
//
-void btSoftBody::setVolumeDensity(btScalar density)
+void btSoftBody::setVolumeDensity(btScalar density)
{
-btScalar volume=0;
-for(int i=0;i<m_tetras.size();++i)
+ btScalar volume = 0;
+ for (int i = 0; i < m_tetras.size(); ++i)
{
- const Tetra& t=m_tetras[i];
- for(int j=0;j<4;++j)
+ const Tetra& t = m_tetras[i];
+ for (int j = 0; j < 4; ++j)
{
- volume+=btFabs(t.m_rv);
+ volume += btFabs(t.m_rv);
}
}
-setVolumeMass(volume*density/6);
+ setVolumeMass(volume * density / 6);
+}
+
+//
+btVector3 btSoftBody::getLinearVelocity()
+{
+ btVector3 total_momentum = btVector3(0, 0, 0);
+ for (int i = 0; i < m_nodes.size(); ++i)
+ {
+ btScalar mass = m_nodes[i].m_im == 0 ? 0 : 1.0 / m_nodes[i].m_im;
+ total_momentum += mass * m_nodes[i].m_v;
+ }
+ btScalar total_mass = getTotalMass();
+ return total_mass == 0 ? total_momentum : total_momentum / total_mass;
+}
+
+//
+void btSoftBody::setLinearVelocity(const btVector3& linVel)
+{
+ btVector3 old_vel = getLinearVelocity();
+ btVector3 diff = linVel - old_vel;
+ for (int i = 0; i < m_nodes.size(); ++i)
+ m_nodes[i].m_v += diff;
+}
+
+//
+void btSoftBody::setAngularVelocity(const btVector3& angVel)
+{
+ btVector3 old_vel = getLinearVelocity();
+ btVector3 com = getCenterOfMass();
+ for (int i = 0; i < m_nodes.size(); ++i)
+ {
+ m_nodes[i].m_v = angVel.cross(m_nodes[i].m_x - com) + old_vel;
+ }
+}
+
+//
+btTransform btSoftBody::getRigidTransform()
+{
+ btVector3 t = getCenterOfMass();
+ btMatrix3x3 S;
+ S.setZero();
+ // Get rotation that minimizes L2 difference: \sum_i || RX_i + t - x_i ||
+ // It's important to make sure that S has the correct signs.
+ // SVD is only unique up to the ordering of singular values.
+ // SVD will manipulate U and V to ensure the ordering of singular values. If all three singular
+ // vaues are negative, SVD will permute colums of U to make two of them positive.
+ for (int i = 0; i < m_nodes.size(); ++i)
+ {
+ S -= OuterProduct(m_X[i], t - m_nodes[i].m_x);
+ }
+ btVector3 sigma;
+ btMatrix3x3 U, V;
+ singularValueDecomposition(S, U, sigma, V);
+ btMatrix3x3 R = V * U.transpose();
+ btTransform trs;
+ trs.setIdentity();
+ trs.setOrigin(t);
+ trs.setBasis(R);
+ return trs;
+}
+
+//
+void btSoftBody::transformTo(const btTransform& trs)
+{
+ // get the current best rigid fit
+ btTransform current_transform = getRigidTransform();
+ // apply transform in material space
+ btTransform new_transform = trs * current_transform.inverse();
+ transform(new_transform);
}
//
-void btSoftBody::transform(const btTransform& trs)
+void btSoftBody::transform(const btTransform& trs)
{
- const btScalar margin=getCollisionShape()->getMargin();
- ATTRIBUTE_ALIGNED16(btDbvtVolume) vol;
-
- for(int i=0,ni=m_nodes.size();i<ni;++i)
+ const btScalar margin = getCollisionShape()->getMargin();
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ vol;
+
+ for (int i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- Node& n=m_nodes[i];
- n.m_x=trs*n.m_x;
- n.m_q=trs*n.m_q;
- n.m_n=trs.getBasis()*n.m_n;
- vol = btDbvtVolume::FromCR(n.m_x,margin);
-
- m_ndbvt.update(n.m_leaf,vol);
+ Node& n = m_nodes[i];
+ n.m_x = trs * n.m_x;
+ n.m_q = trs * n.m_q;
+ n.m_n = trs.getBasis() * n.m_n;
+ vol = btDbvtVolume::FromCR(n.m_x, margin);
+
+ m_ndbvt.update(n.m_leaf, vol);
}
updateNormals();
updateBounds();
updateConstants();
- m_initialWorldTransform = trs;
}
//
-void btSoftBody::translate(const btVector3& trs)
+void btSoftBody::translate(const btVector3& trs)
{
- btTransform t;
+ btTransform t;
t.setIdentity();
t.setOrigin(trs);
transform(t);
}
//
-void btSoftBody::rotate( const btQuaternion& rot)
+void btSoftBody::rotate(const btQuaternion& rot)
{
- btTransform t;
+ btTransform t;
t.setIdentity();
t.setRotation(rot);
transform(t);
}
//
-void btSoftBody::scale(const btVector3& scl)
+void btSoftBody::scale(const btVector3& scl)
{
+ const btScalar margin = getCollisionShape()->getMargin();
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ vol;
- const btScalar margin=getCollisionShape()->getMargin();
- ATTRIBUTE_ALIGNED16(btDbvtVolume) vol;
-
- for(int i=0,ni=m_nodes.size();i<ni;++i)
+ for (int i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- Node& n=m_nodes[i];
- n.m_x*=scl;
- n.m_q*=scl;
- vol = btDbvtVolume::FromCR(n.m_x,margin);
- m_ndbvt.update(n.m_leaf,vol);
+ Node& n = m_nodes[i];
+ n.m_x *= scl;
+ n.m_q *= scl;
+ vol = btDbvtVolume::FromCR(n.m_x, margin);
+ m_ndbvt.update(n.m_leaf, vol);
}
updateNormals();
updateBounds();
updateConstants();
+ initializeDmInverse();
}
//
@@ -849,437 +1165,432 @@ btScalar btSoftBody::getRestLengthScale()
//
void btSoftBody::setRestLengthScale(btScalar restLengthScale)
{
- for(int i=0, ni=m_links.size(); i<ni; ++i)
+ for (int i = 0, ni = m_links.size(); i < ni; ++i)
{
- Link& l=m_links[i];
- l.m_rl = l.m_rl / m_restLengthScale * restLengthScale;
- l.m_c1 = l.m_rl*l.m_rl;
+ Link& l = m_links[i];
+ l.m_rl = l.m_rl / m_restLengthScale * restLengthScale;
+ l.m_c1 = l.m_rl * l.m_rl;
}
m_restLengthScale = restLengthScale;
-
+
if (getActivationState() == ISLAND_SLEEPING)
activate();
}
//
-void btSoftBody::setPose(bool bvolume,bool bframe)
+void btSoftBody::setPose(bool bvolume, bool bframe)
{
- m_pose.m_bvolume = bvolume;
- m_pose.m_bframe = bframe;
- int i,ni;
-
- /* Weights */
- const btScalar omass=getTotalMass();
- const btScalar kmass=omass*m_nodes.size()*1000;
- btScalar tmass=omass;
+ m_pose.m_bvolume = bvolume;
+ m_pose.m_bframe = bframe;
+ int i, ni;
+
+ /* Weights */
+ const btScalar omass = getTotalMass();
+ const btScalar kmass = omass * m_nodes.size() * 1000;
+ btScalar tmass = omass;
m_pose.m_wgh.resize(m_nodes.size());
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- if(m_nodes[i].m_im<=0) tmass+=kmass;
+ if (m_nodes[i].m_im <= 0) tmass += kmass;
}
- for( i=0,ni=m_nodes.size();i<ni;++i)
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- Node& n=m_nodes[i];
- m_pose.m_wgh[i]= n.m_im>0 ?
- 1/(m_nodes[i].m_im*tmass) :
- kmass/tmass;
+ Node& n = m_nodes[i];
+ m_pose.m_wgh[i] = n.m_im > 0 ? 1 / (m_nodes[i].m_im * tmass) : kmass / tmass;
}
- /* Pos */
- const btVector3 com=evaluateCom();
+ /* Pos */
+ const btVector3 com = evaluateCom();
m_pose.m_pos.resize(m_nodes.size());
- for( i=0,ni=m_nodes.size();i<ni;++i)
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- m_pose.m_pos[i]=m_nodes[i].m_x-com;
+ m_pose.m_pos[i] = m_nodes[i].m_x - com;
}
- m_pose.m_volume = bvolume?getVolume():0;
- m_pose.m_com = com;
+ m_pose.m_volume = bvolume ? getVolume() : 0;
+ m_pose.m_com = com;
m_pose.m_rot.setIdentity();
m_pose.m_scl.setIdentity();
- /* Aqq */
- m_pose.m_aqq[0] =
- m_pose.m_aqq[1] =
- m_pose.m_aqq[2] = btVector3(0,0,0);
- for( i=0,ni=m_nodes.size();i<ni;++i)
- {
- const btVector3& q=m_pose.m_pos[i];
- const btVector3 mq=m_pose.m_wgh[i]*q;
- m_pose.m_aqq[0]+=mq.x()*q;
- m_pose.m_aqq[1]+=mq.y()*q;
- m_pose.m_aqq[2]+=mq.z()*q;
- }
- m_pose.m_aqq=m_pose.m_aqq.inverse();
-
+ /* Aqq */
+ m_pose.m_aqq[0] =
+ m_pose.m_aqq[1] =
+ m_pose.m_aqq[2] = btVector3(0, 0, 0);
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
+ {
+ const btVector3& q = m_pose.m_pos[i];
+ const btVector3 mq = m_pose.m_wgh[i] * q;
+ m_pose.m_aqq[0] += mq.x() * q;
+ m_pose.m_aqq[1] += mq.y() * q;
+ m_pose.m_aqq[2] += mq.z() * q;
+ }
+ m_pose.m_aqq = m_pose.m_aqq.inverse();
+
updateConstants();
}
-void btSoftBody::resetLinkRestLengths()
+void btSoftBody::resetLinkRestLengths()
{
- for(int i=0, ni=m_links.size();i<ni;++i)
+ for (int i = 0, ni = m_links.size(); i < ni; ++i)
{
- Link& l = m_links[i];
- l.m_rl = (l.m_n[0]->m_x-l.m_n[1]->m_x).length();
- l.m_c1 = l.m_rl*l.m_rl;
+ Link& l = m_links[i];
+ l.m_rl = (l.m_n[0]->m_x - l.m_n[1]->m_x).length();
+ l.m_c1 = l.m_rl * l.m_rl;
}
}
//
-btScalar btSoftBody::getVolume() const
+btScalar btSoftBody::getVolume() const
{
- btScalar vol=0;
- if(m_nodes.size()>0)
+ btScalar vol = 0;
+ if (m_nodes.size() > 0)
{
- int i,ni;
+ int i, ni;
- const btVector3 org=m_nodes[0].m_x;
- for(i=0,ni=m_faces.size();i<ni;++i)
+ const btVector3 org = m_nodes[0].m_x;
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- const Face& f=m_faces[i];
- vol+=btDot(f.m_n[0]->m_x-org,btCross(f.m_n[1]->m_x-org,f.m_n[2]->m_x-org));
+ const Face& f = m_faces[i];
+ vol += btDot(f.m_n[0]->m_x - org, btCross(f.m_n[1]->m_x - org, f.m_n[2]->m_x - org));
}
- vol/=(btScalar)6;
+ vol /= (btScalar)6;
}
- return(vol);
+ return (vol);
}
//
-int btSoftBody::clusterCount() const
+int btSoftBody::clusterCount() const
{
- return(m_clusters.size());
+ return (m_clusters.size());
}
//
-btVector3 btSoftBody::clusterCom(const Cluster* cluster)
+btVector3 btSoftBody::clusterCom(const Cluster* cluster)
{
- btVector3 com(0,0,0);
- for(int i=0,ni=cluster->m_nodes.size();i<ni;++i)
+ btVector3 com(0, 0, 0);
+ for (int i = 0, ni = cluster->m_nodes.size(); i < ni; ++i)
{
- com+=cluster->m_nodes[i]->m_x*cluster->m_masses[i];
+ com += cluster->m_nodes[i]->m_x * cluster->m_masses[i];
}
- return(com*cluster->m_imass);
+ return (com * cluster->m_imass);
}
//
-btVector3 btSoftBody::clusterCom(int cluster) const
+btVector3 btSoftBody::clusterCom(int cluster) const
{
- return(clusterCom(m_clusters[cluster]));
+ return (clusterCom(m_clusters[cluster]));
}
//
-btVector3 btSoftBody::clusterVelocity(const Cluster* cluster,const btVector3& rpos)
+btVector3 btSoftBody::clusterVelocity(const Cluster* cluster, const btVector3& rpos)
{
- return(cluster->m_lv+btCross(cluster->m_av,rpos));
+ return (cluster->m_lv + btCross(cluster->m_av, rpos));
}
//
-void btSoftBody::clusterVImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse)
+void btSoftBody::clusterVImpulse(Cluster* cluster, const btVector3& rpos, const btVector3& impulse)
{
- const btVector3 li=cluster->m_imass*impulse;
- const btVector3 ai=cluster->m_invwi*btCross(rpos,impulse);
- cluster->m_vimpulses[0]+=li;cluster->m_lv+=li;
- cluster->m_vimpulses[1]+=ai;cluster->m_av+=ai;
+ const btVector3 li = cluster->m_imass * impulse;
+ const btVector3 ai = cluster->m_invwi * btCross(rpos, impulse);
+ cluster->m_vimpulses[0] += li;
+ cluster->m_lv += li;
+ cluster->m_vimpulses[1] += ai;
+ cluster->m_av += ai;
cluster->m_nvimpulses++;
}
//
-void btSoftBody::clusterDImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse)
+void btSoftBody::clusterDImpulse(Cluster* cluster, const btVector3& rpos, const btVector3& impulse)
{
- const btVector3 li=cluster->m_imass*impulse;
- const btVector3 ai=cluster->m_invwi*btCross(rpos,impulse);
- cluster->m_dimpulses[0]+=li;
- cluster->m_dimpulses[1]+=ai;
+ const btVector3 li = cluster->m_imass * impulse;
+ const btVector3 ai = cluster->m_invwi * btCross(rpos, impulse);
+ cluster->m_dimpulses[0] += li;
+ cluster->m_dimpulses[1] += ai;
cluster->m_ndimpulses++;
}
//
-void btSoftBody::clusterImpulse(Cluster* cluster,const btVector3& rpos,const Impulse& impulse)
+void btSoftBody::clusterImpulse(Cluster* cluster, const btVector3& rpos, const Impulse& impulse)
{
- if(impulse.m_asVelocity) clusterVImpulse(cluster,rpos,impulse.m_velocity);
- if(impulse.m_asDrift) clusterDImpulse(cluster,rpos,impulse.m_drift);
+ if (impulse.m_asVelocity) clusterVImpulse(cluster, rpos, impulse.m_velocity);
+ if (impulse.m_asDrift) clusterDImpulse(cluster, rpos, impulse.m_drift);
}
//
-void btSoftBody::clusterVAImpulse(Cluster* cluster,const btVector3& impulse)
+void btSoftBody::clusterVAImpulse(Cluster* cluster, const btVector3& impulse)
{
- const btVector3 ai=cluster->m_invwi*impulse;
- cluster->m_vimpulses[1]+=ai;cluster->m_av+=ai;
+ const btVector3 ai = cluster->m_invwi * impulse;
+ cluster->m_vimpulses[1] += ai;
+ cluster->m_av += ai;
cluster->m_nvimpulses++;
}
//
-void btSoftBody::clusterDAImpulse(Cluster* cluster,const btVector3& impulse)
+void btSoftBody::clusterDAImpulse(Cluster* cluster, const btVector3& impulse)
{
- const btVector3 ai=cluster->m_invwi*impulse;
- cluster->m_dimpulses[1]+=ai;
+ const btVector3 ai = cluster->m_invwi * impulse;
+ cluster->m_dimpulses[1] += ai;
cluster->m_ndimpulses++;
}
//
-void btSoftBody::clusterAImpulse(Cluster* cluster,const Impulse& impulse)
+void btSoftBody::clusterAImpulse(Cluster* cluster, const Impulse& impulse)
{
- if(impulse.m_asVelocity) clusterVAImpulse(cluster,impulse.m_velocity);
- if(impulse.m_asDrift) clusterDAImpulse(cluster,impulse.m_drift);
+ if (impulse.m_asVelocity) clusterVAImpulse(cluster, impulse.m_velocity);
+ if (impulse.m_asDrift) clusterDAImpulse(cluster, impulse.m_drift);
}
//
-void btSoftBody::clusterDCImpulse(Cluster* cluster,const btVector3& impulse)
+void btSoftBody::clusterDCImpulse(Cluster* cluster, const btVector3& impulse)
{
- cluster->m_dimpulses[0]+=impulse*cluster->m_imass;
+ cluster->m_dimpulses[0] += impulse * cluster->m_imass;
cluster->m_ndimpulses++;
}
struct NodeLinks
{
- btAlignedObjectArray<int> m_links;
+ btAlignedObjectArray<int> m_links;
};
-
-
//
-int btSoftBody::generateBendingConstraints(int distance,Material* mat)
+int btSoftBody::generateBendingConstraints(int distance, Material* mat)
{
- int i,j;
+ int i, j;
- if(distance>1)
+ if (distance > 1)
{
- /* Build graph */
- const int n=m_nodes.size();
- const unsigned inf=(~(unsigned)0)>>1;
- unsigned* adj=new unsigned[n*n];
-
+ /* Build graph */
+ const int n = m_nodes.size();
+ const unsigned inf = (~(unsigned)0) >> 1;
+ unsigned* adj = new unsigned[n * n];
-#define IDX(_x_,_y_) ((_y_)*n+(_x_))
- for(j=0;j<n;++j)
+#define IDX(_x_, _y_) ((_y_)*n + (_x_))
+ for (j = 0; j < n; ++j)
{
- for(i=0;i<n;++i)
+ for (i = 0; i < n; ++i)
{
- if(i!=j)
+ if (i != j)
{
- adj[IDX(i,j)]=adj[IDX(j,i)]=inf;
+ adj[IDX(i, j)] = adj[IDX(j, i)] = inf;
}
else
{
- adj[IDX(i,j)]=adj[IDX(j,i)]=0;
+ adj[IDX(i, j)] = adj[IDX(j, i)] = 0;
}
}
}
- for( i=0;i<m_links.size();++i)
+ for (i = 0; i < m_links.size(); ++i)
{
- const int ia=(int)(m_links[i].m_n[0]-&m_nodes[0]);
- const int ib=(int)(m_links[i].m_n[1]-&m_nodes[0]);
- adj[IDX(ia,ib)]=1;
- adj[IDX(ib,ia)]=1;
+ const int ia = (int)(m_links[i].m_n[0] - &m_nodes[0]);
+ const int ib = (int)(m_links[i].m_n[1] - &m_nodes[0]);
+ adj[IDX(ia, ib)] = 1;
+ adj[IDX(ib, ia)] = 1;
}
-
//special optimized case for distance == 2
if (distance == 2)
{
-
btAlignedObjectArray<NodeLinks> nodeLinks;
-
/* Build node links */
nodeLinks.resize(m_nodes.size());
- for( i=0;i<m_links.size();++i)
+ for (i = 0; i < m_links.size(); ++i)
{
- const int ia=(int)(m_links[i].m_n[0]-&m_nodes[0]);
- const int ib=(int)(m_links[i].m_n[1]-&m_nodes[0]);
- if (nodeLinks[ia].m_links.findLinearSearch(ib)==nodeLinks[ia].m_links.size())
+ const int ia = (int)(m_links[i].m_n[0] - &m_nodes[0]);
+ const int ib = (int)(m_links[i].m_n[1] - &m_nodes[0]);
+ if (nodeLinks[ia].m_links.findLinearSearch(ib) == nodeLinks[ia].m_links.size())
nodeLinks[ia].m_links.push_back(ib);
- if (nodeLinks[ib].m_links.findLinearSearch(ia)==nodeLinks[ib].m_links.size())
+ if (nodeLinks[ib].m_links.findLinearSearch(ia) == nodeLinks[ib].m_links.size())
nodeLinks[ib].m_links.push_back(ia);
}
- for (int ii=0;ii<nodeLinks.size();ii++)
+ for (int ii = 0; ii < nodeLinks.size(); ii++)
{
- int i=ii;
+ int i = ii;
- for (int jj=0;jj<nodeLinks[ii].m_links.size();jj++)
+ for (int jj = 0; jj < nodeLinks[ii].m_links.size(); jj++)
{
int k = nodeLinks[ii].m_links[jj];
- for (int kk=0;kk<nodeLinks[k].m_links.size();kk++)
+ for (int kk = 0; kk < nodeLinks[k].m_links.size(); kk++)
{
int j = nodeLinks[k].m_links[kk];
- if (i!=j)
+ if (i != j)
{
- const unsigned sum=adj[IDX(i,k)]+adj[IDX(k,j)];
- btAssert(sum==2);
- if(adj[IDX(i,j)]>sum)
+ const unsigned sum = adj[IDX(i, k)] + adj[IDX(k, j)];
+ btAssert(sum == 2);
+ if (adj[IDX(i, j)] > sum)
{
- adj[IDX(i,j)]=adj[IDX(j,i)]=sum;
+ adj[IDX(i, j)] = adj[IDX(j, i)] = sum;
}
}
-
}
}
}
- } else
+ }
+ else
{
///generic Floyd's algorithm
- for(int k=0;k<n;++k)
+ for (int k = 0; k < n; ++k)
{
- for(j=0;j<n;++j)
+ for (j = 0; j < n; ++j)
{
- for(i=j+1;i<n;++i)
+ for (i = j + 1; i < n; ++i)
{
- const unsigned sum=adj[IDX(i,k)]+adj[IDX(k,j)];
- if(adj[IDX(i,j)]>sum)
+ const unsigned sum = adj[IDX(i, k)] + adj[IDX(k, j)];
+ if (adj[IDX(i, j)] > sum)
{
- adj[IDX(i,j)]=adj[IDX(j,i)]=sum;
+ adj[IDX(i, j)] = adj[IDX(j, i)] = sum;
}
}
}
}
}
-
- /* Build links */
- int nlinks=0;
- for(j=0;j<n;++j)
+ /* Build links */
+ int nlinks = 0;
+ for (j = 0; j < n; ++j)
{
- for(i=j+1;i<n;++i)
+ for (i = j + 1; i < n; ++i)
{
- if(adj[IDX(i,j)]==(unsigned)distance)
+ if (adj[IDX(i, j)] == (unsigned)distance)
{
- appendLink(i,j,mat);
- m_links[m_links.size()-1].m_bbending=1;
+ appendLink(i, j, mat);
+ m_links[m_links.size() - 1].m_bbending = 1;
++nlinks;
}
}
}
- delete[] adj;
- return(nlinks);
+ delete[] adj;
+ return (nlinks);
}
- return(0);
+ return (0);
}
//
-void btSoftBody::randomizeConstraints()
+void btSoftBody::randomizeConstraints()
{
- unsigned long seed=243703;
-#define NEXTRAND (seed=(1664525L*seed+1013904223L)&0xffffffff)
- int i,ni;
+ unsigned long seed = 243703;
+#define NEXTRAND (seed = (1664525L * seed + 1013904223L) & 0xffffffff)
+ int i, ni;
- for(i=0,ni=m_links.size();i<ni;++i)
+ for (i = 0, ni = m_links.size(); i < ni; ++i)
{
- btSwap(m_links[i],m_links[NEXTRAND%ni]);
+ btSwap(m_links[i], m_links[NEXTRAND % ni]);
}
- for(i=0,ni=m_faces.size();i<ni;++i)
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- btSwap(m_faces[i],m_faces[NEXTRAND%ni]);
+ btSwap(m_faces[i], m_faces[NEXTRAND % ni]);
}
#undef NEXTRAND
}
//
-void btSoftBody::releaseCluster(int index)
+void btSoftBody::releaseCluster(int index)
{
- Cluster* c=m_clusters[index];
- if(c->m_leaf) m_cdbvt.remove(c->m_leaf);
+ Cluster* c = m_clusters[index];
+ if (c->m_leaf) m_cdbvt.remove(c->m_leaf);
c->~Cluster();
btAlignedFree(c);
m_clusters.remove(c);
}
//
-void btSoftBody::releaseClusters()
+void btSoftBody::releaseClusters()
{
- while(m_clusters.size()>0) releaseCluster(0);
+ while (m_clusters.size() > 0) releaseCluster(0);
}
//
-int btSoftBody::generateClusters(int k,int maxiterations)
+int btSoftBody::generateClusters(int k, int maxiterations)
{
int i;
releaseClusters();
- m_clusters.resize(btMin(k,m_nodes.size()));
- for(i=0;i<m_clusters.size();++i)
- {
- m_clusters[i] = new(btAlignedAlloc(sizeof(Cluster),16)) Cluster();
- m_clusters[i]->m_collide= true;
- }
- k=m_clusters.size();
- if(k>0)
- {
- /* Initialize */
- btAlignedObjectArray<btVector3> centers;
- btVector3 cog(0,0,0);
- int i;
- for(i=0;i<m_nodes.size();++i)
- {
- cog+=m_nodes[i].m_x;
- m_clusters[(i*29873)%m_clusters.size()]->m_nodes.push_back(&m_nodes[i]);
- }
- cog/=(btScalar)m_nodes.size();
- centers.resize(k,cog);
- /* Iterate */
- const btScalar slope=16;
- bool changed;
- int iterations=0;
- do {
- const btScalar w=2-btMin<btScalar>(1,iterations/slope);
- changed=false;
- iterations++;
+ m_clusters.resize(btMin(k, m_nodes.size()));
+ for (i = 0; i < m_clusters.size(); ++i)
+ {
+ m_clusters[i] = new (btAlignedAlloc(sizeof(Cluster), 16)) Cluster();
+ m_clusters[i]->m_collide = true;
+ }
+ k = m_clusters.size();
+ if (k > 0)
+ {
+ /* Initialize */
+ btAlignedObjectArray<btVector3> centers;
+ btVector3 cog(0, 0, 0);
+ int i;
+ for (i = 0; i < m_nodes.size(); ++i)
+ {
+ cog += m_nodes[i].m_x;
+ m_clusters[(i * 29873) % m_clusters.size()]->m_nodes.push_back(&m_nodes[i]);
+ }
+ cog /= (btScalar)m_nodes.size();
+ centers.resize(k, cog);
+ /* Iterate */
+ const btScalar slope = 16;
+ bool changed;
+ int iterations = 0;
+ do
+ {
+ const btScalar w = 2 - btMin<btScalar>(1, iterations / slope);
+ changed = false;
+ iterations++;
int i;
- for(i=0;i<k;++i)
+ for (i = 0; i < k; ++i)
{
- btVector3 c(0,0,0);
- for(int j=0;j<m_clusters[i]->m_nodes.size();++j)
+ btVector3 c(0, 0, 0);
+ for (int j = 0; j < m_clusters[i]->m_nodes.size(); ++j)
{
- c+=m_clusters[i]->m_nodes[j]->m_x;
+ c += m_clusters[i]->m_nodes[j]->m_x;
}
- if(m_clusters[i]->m_nodes.size())
+ if (m_clusters[i]->m_nodes.size())
{
- c /= (btScalar)m_clusters[i]->m_nodes.size();
- c = centers[i]+(c-centers[i])*w;
- changed |= ((c-centers[i]).length2()>SIMD_EPSILON);
- centers[i] = c;
+ c /= (btScalar)m_clusters[i]->m_nodes.size();
+ c = centers[i] + (c - centers[i]) * w;
+ changed |= ((c - centers[i]).length2() > SIMD_EPSILON);
+ centers[i] = c;
m_clusters[i]->m_nodes.resize(0);
- }
+ }
}
- for(i=0;i<m_nodes.size();++i)
+ for (i = 0; i < m_nodes.size(); ++i)
{
- const btVector3 nx=m_nodes[i].m_x;
- int kbest=0;
- btScalar kdist=ClusterMetric(centers[0],nx);
- for(int j=1;j<k;++j)
+ const btVector3 nx = m_nodes[i].m_x;
+ int kbest = 0;
+ btScalar kdist = ClusterMetric(centers[0], nx);
+ for (int j = 1; j < k; ++j)
{
- const btScalar d=ClusterMetric(centers[j],nx);
- if(d<kdist)
+ const btScalar d = ClusterMetric(centers[j], nx);
+ if (d < kdist)
{
- kbest=j;
- kdist=d;
+ kbest = j;
+ kdist = d;
}
}
m_clusters[kbest]->m_nodes.push_back(&m_nodes[i]);
- }
- } while(changed&&(iterations<maxiterations));
- /* Merge */
- btAlignedObjectArray<int> cids;
- cids.resize(m_nodes.size(),-1);
- for(i=0;i<m_clusters.size();++i)
+ }
+ } while (changed && (iterations < maxiterations));
+ /* Merge */
+ btAlignedObjectArray<int> cids;
+ cids.resize(m_nodes.size(), -1);
+ for (i = 0; i < m_clusters.size(); ++i)
{
- for(int j=0;j<m_clusters[i]->m_nodes.size();++j)
+ for (int j = 0; j < m_clusters[i]->m_nodes.size(); ++j)
{
- cids[int(m_clusters[i]->m_nodes[j]-&m_nodes[0])]=i;
+ cids[int(m_clusters[i]->m_nodes[j] - &m_nodes[0])] = i;
}
}
- for(i=0;i<m_faces.size();++i)
+ for (i = 0; i < m_faces.size(); ++i)
{
- const int idx[]={ int(m_faces[i].m_n[0]-&m_nodes[0]),
- int(m_faces[i].m_n[1]-&m_nodes[0]),
- int(m_faces[i].m_n[2]-&m_nodes[0])};
- for(int j=0;j<3;++j)
+ const int idx[] = {int(m_faces[i].m_n[0] - &m_nodes[0]),
+ int(m_faces[i].m_n[1] - &m_nodes[0]),
+ int(m_faces[i].m_n[2] - &m_nodes[0])};
+ for (int j = 0; j < 3; ++j)
{
- const int cid=cids[idx[j]];
- for(int q=1;q<3;++q)
+ const int cid = cids[idx[j]];
+ for (int q = 1; q < 3; ++q)
{
- const int kid=idx[(j+q)%3];
- if(cids[kid]!=cid)
+ const int kid = idx[(j + q) % 3];
+ if (cids[kid] != cid)
{
- if(m_clusters[cid]->m_nodes.findLinearSearch(&m_nodes[kid])==m_clusters[cid]->m_nodes.size())
+ if (m_clusters[cid]->m_nodes.findLinearSearch(&m_nodes[kid]) == m_clusters[cid]->m_nodes.size())
{
m_clusters[cid]->m_nodes.push_back(&m_nodes[kid]);
}
@@ -1287,55 +1598,56 @@ int btSoftBody::generateClusters(int k,int maxiterations)
}
}
}
- /* Master */
- if(m_clusters.size()>1)
+ /* Master */
+ if (m_clusters.size() > 1)
{
- Cluster* pmaster=new(btAlignedAlloc(sizeof(Cluster),16)) Cluster();
- pmaster->m_collide = false;
+ Cluster* pmaster = new (btAlignedAlloc(sizeof(Cluster), 16)) Cluster();
+ pmaster->m_collide = false;
pmaster->m_nodes.reserve(m_nodes.size());
- for(int i=0;i<m_nodes.size();++i) pmaster->m_nodes.push_back(&m_nodes[i]);
+ for (int i = 0; i < m_nodes.size(); ++i) pmaster->m_nodes.push_back(&m_nodes[i]);
m_clusters.push_back(pmaster);
- btSwap(m_clusters[0],m_clusters[m_clusters.size()-1]);
+ btSwap(m_clusters[0], m_clusters[m_clusters.size() - 1]);
}
- /* Terminate */
- for(i=0;i<m_clusters.size();++i)
+ /* Terminate */
+ for (i = 0; i < m_clusters.size(); ++i)
{
- if(m_clusters[i]->m_nodes.size()==0)
+ if (m_clusters[i]->m_nodes.size() == 0)
{
releaseCluster(i--);
}
}
- } else
+ }
+ else
{
//create a cluster for each tetrahedron (if tetrahedra exist) or each face
if (m_tetras.size())
{
m_clusters.resize(m_tetras.size());
- for(i=0;i<m_clusters.size();++i)
+ for (i = 0; i < m_clusters.size(); ++i)
{
- m_clusters[i] = new(btAlignedAlloc(sizeof(Cluster),16)) Cluster();
- m_clusters[i]->m_collide= true;
+ m_clusters[i] = new (btAlignedAlloc(sizeof(Cluster), 16)) Cluster();
+ m_clusters[i]->m_collide = true;
}
- for (i=0;i<m_tetras.size();i++)
+ for (i = 0; i < m_tetras.size(); i++)
{
- for (int j=0;j<4;j++)
+ for (int j = 0; j < 4; j++)
{
m_clusters[i]->m_nodes.push_back(m_tetras[i].m_n[j]);
}
}
-
- } else
+ }
+ else
{
m_clusters.resize(m_faces.size());
- for(i=0;i<m_clusters.size();++i)
+ for (i = 0; i < m_clusters.size(); ++i)
{
- m_clusters[i] = new(btAlignedAlloc(sizeof(Cluster),16)) Cluster();
- m_clusters[i]->m_collide= true;
+ m_clusters[i] = new (btAlignedAlloc(sizeof(Cluster), 16)) Cluster();
+ m_clusters[i]->m_collide = true;
}
- for(i=0;i<m_faces.size();++i)
+ for (i = 0; i < m_faces.size(); ++i)
{
- for(int j=0;j<3;++j)
+ for (int j = 0; j < 3; ++j)
{
m_clusters[i]->m_nodes.push_back(m_faces[i].m_n[j]);
}
@@ -1348,261 +1660,272 @@ int btSoftBody::generateClusters(int k,int maxiterations)
initializeClusters();
updateClusters();
-
//for self-collision
- m_clusterConnectivity.resize(m_clusters.size()*m_clusters.size());
+ m_clusterConnectivity.resize(m_clusters.size() * m_clusters.size());
{
- for (int c0=0;c0<m_clusters.size();c0++)
+ for (int c0 = 0; c0 < m_clusters.size(); c0++)
{
- m_clusters[c0]->m_clusterIndex=c0;
- for (int c1=0;c1<m_clusters.size();c1++)
+ m_clusters[c0]->m_clusterIndex = c0;
+ for (int c1 = 0; c1 < m_clusters.size(); c1++)
{
-
- bool connected=false;
+ bool connected = false;
Cluster* cla = m_clusters[c0];
Cluster* clb = m_clusters[c1];
- for (int i=0;!connected&&i<cla->m_nodes.size();i++)
+ for (int i = 0; !connected && i < cla->m_nodes.size(); i++)
{
- for (int j=0;j<clb->m_nodes.size();j++)
+ for (int j = 0; j < clb->m_nodes.size(); j++)
{
if (cla->m_nodes[i] == clb->m_nodes[j])
{
- connected=true;
+ connected = true;
break;
}
}
}
- m_clusterConnectivity[c0+c1*m_clusters.size()]=connected;
+ m_clusterConnectivity[c0 + c1 * m_clusters.size()] = connected;
}
}
}
}
- return(m_clusters.size());
+ return (m_clusters.size());
}
//
-void btSoftBody::refine(ImplicitFn* ifn,btScalar accurary,bool cut)
+void btSoftBody::refine(ImplicitFn* ifn, btScalar accurary, bool cut)
{
- const Node* nbase = &m_nodes[0];
- int ncount = m_nodes.size();
- btSymMatrix<int> edges(ncount,-2);
- int newnodes=0;
- int i,j,k,ni;
-
- /* Filter out */
- for(i=0;i<m_links.size();++i)
+ const Node* nbase = &m_nodes[0];
+ int ncount = m_nodes.size();
+ btSymMatrix<int> edges(ncount, -2);
+ int newnodes = 0;
+ int i, j, k, ni;
+
+ /* Filter out */
+ for (i = 0; i < m_links.size(); ++i)
{
- Link& l=m_links[i];
- if(l.m_bbending)
+ Link& l = m_links[i];
+ if (l.m_bbending)
{
- if(!SameSign(ifn->Eval(l.m_n[0]->m_x),ifn->Eval(l.m_n[1]->m_x)))
+ if (!SameSign(ifn->Eval(l.m_n[0]->m_x), ifn->Eval(l.m_n[1]->m_x)))
{
- btSwap(m_links[i],m_links[m_links.size()-1]);
- m_links.pop_back();--i;
+ btSwap(m_links[i], m_links[m_links.size() - 1]);
+ m_links.pop_back();
+ --i;
}
- }
+ }
}
- /* Fill edges */
- for(i=0;i<m_links.size();++i)
+ /* Fill edges */
+ for (i = 0; i < m_links.size(); ++i)
{
- Link& l=m_links[i];
- edges(int(l.m_n[0]-nbase),int(l.m_n[1]-nbase))=-1;
+ Link& l = m_links[i];
+ edges(int(l.m_n[0] - nbase), int(l.m_n[1] - nbase)) = -1;
}
- for(i=0;i<m_faces.size();++i)
- {
- Face& f=m_faces[i];
- edges(int(f.m_n[0]-nbase),int(f.m_n[1]-nbase))=-1;
- edges(int(f.m_n[1]-nbase),int(f.m_n[2]-nbase))=-1;
- edges(int(f.m_n[2]-nbase),int(f.m_n[0]-nbase))=-1;
+ for (i = 0; i < m_faces.size(); ++i)
+ {
+ Face& f = m_faces[i];
+ edges(int(f.m_n[0] - nbase), int(f.m_n[1] - nbase)) = -1;
+ edges(int(f.m_n[1] - nbase), int(f.m_n[2] - nbase)) = -1;
+ edges(int(f.m_n[2] - nbase), int(f.m_n[0] - nbase)) = -1;
}
- /* Intersect */
- for(i=0;i<ncount;++i)
+ /* Intersect */
+ for (i = 0; i < ncount; ++i)
{
- for(j=i+1;j<ncount;++j)
+ for (j = i + 1; j < ncount; ++j)
{
- if(edges(i,j)==-1)
+ if (edges(i, j) == -1)
{
- Node& a=m_nodes[i];
- Node& b=m_nodes[j];
- const btScalar t=ImplicitSolve(ifn,a.m_x,b.m_x,accurary);
- if(t>0)
+ Node& a = m_nodes[i];
+ Node& b = m_nodes[j];
+ const btScalar t = ImplicitSolve(ifn, a.m_x, b.m_x, accurary);
+ if (t > 0)
{
- const btVector3 x=Lerp(a.m_x,b.m_x,t);
- const btVector3 v=Lerp(a.m_v,b.m_v,t);
- btScalar m=0;
- if(a.m_im>0)
+ const btVector3 x = Lerp(a.m_x, b.m_x, t);
+ const btVector3 v = Lerp(a.m_v, b.m_v, t);
+ btScalar m = 0;
+ if (a.m_im > 0)
{
- if(b.m_im>0)
+ if (b.m_im > 0)
{
- const btScalar ma=1/a.m_im;
- const btScalar mb=1/b.m_im;
- const btScalar mc=Lerp(ma,mb,t);
- const btScalar f=(ma+mb)/(ma+mb+mc);
- a.m_im=1/(ma*f);
- b.m_im=1/(mb*f);
- m=mc*f;
+ const btScalar ma = 1 / a.m_im;
+ const btScalar mb = 1 / b.m_im;
+ const btScalar mc = Lerp(ma, mb, t);
+ const btScalar f = (ma + mb) / (ma + mb + mc);
+ a.m_im = 1 / (ma * f);
+ b.m_im = 1 / (mb * f);
+ m = mc * f;
}
else
- { a.m_im/=0.5f;m=1/a.m_im; }
+ {
+ a.m_im /= 0.5f;
+ m = 1 / a.m_im;
+ }
}
else
{
- if(b.m_im>0)
- { b.m_im/=0.5f;m=1/b.m_im; }
+ if (b.m_im > 0)
+ {
+ b.m_im /= 0.5f;
+ m = 1 / b.m_im;
+ }
else
- m=0;
+ m = 0;
}
- appendNode(x,m);
- edges(i,j)=m_nodes.size()-1;
- m_nodes[edges(i,j)].m_v=v;
+ appendNode(x, m);
+ edges(i, j) = m_nodes.size() - 1;
+ m_nodes[edges(i, j)].m_v = v;
++newnodes;
}
}
}
}
- nbase=&m_nodes[0];
- /* Refine links */
- for(i=0,ni=m_links.size();i<ni;++i)
+ nbase = &m_nodes[0];
+ /* Refine links */
+ for (i = 0, ni = m_links.size(); i < ni; ++i)
{
- Link& feat=m_links[i];
- const int idx[]={ int(feat.m_n[0]-nbase),
- int(feat.m_n[1]-nbase)};
- if((idx[0]<ncount)&&(idx[1]<ncount))
+ Link& feat = m_links[i];
+ const int idx[] = {int(feat.m_n[0] - nbase),
+ int(feat.m_n[1] - nbase)};
+ if ((idx[0] < ncount) && (idx[1] < ncount))
{
- const int ni=edges(idx[0],idx[1]);
- if(ni>0)
+ const int ni = edges(idx[0], idx[1]);
+ if (ni > 0)
{
appendLink(i);
- Link* pft[]={ &m_links[i],
- &m_links[m_links.size()-1]};
- pft[0]->m_n[0]=&m_nodes[idx[0]];
- pft[0]->m_n[1]=&m_nodes[ni];
- pft[1]->m_n[0]=&m_nodes[ni];
- pft[1]->m_n[1]=&m_nodes[idx[1]];
+ Link* pft[] = {&m_links[i],
+ &m_links[m_links.size() - 1]};
+ pft[0]->m_n[0] = &m_nodes[idx[0]];
+ pft[0]->m_n[1] = &m_nodes[ni];
+ pft[1]->m_n[0] = &m_nodes[ni];
+ pft[1]->m_n[1] = &m_nodes[idx[1]];
}
}
}
- /* Refine faces */
- for(i=0;i<m_faces.size();++i)
+ /* Refine faces */
+ for (i = 0; i < m_faces.size(); ++i)
{
- const Face& feat=m_faces[i];
- const int idx[]={ int(feat.m_n[0]-nbase),
- int(feat.m_n[1]-nbase),
- int(feat.m_n[2]-nbase)};
- for(j=2,k=0;k<3;j=k++)
+ const Face& feat = m_faces[i];
+ const int idx[] = {int(feat.m_n[0] - nbase),
+ int(feat.m_n[1] - nbase),
+ int(feat.m_n[2] - nbase)};
+ for (j = 2, k = 0; k < 3; j = k++)
{
- if((idx[j]<ncount)&&(idx[k]<ncount))
+ if ((idx[j] < ncount) && (idx[k] < ncount))
{
- const int ni=edges(idx[j],idx[k]);
- if(ni>0)
+ const int ni = edges(idx[j], idx[k]);
+ if (ni > 0)
{
appendFace(i);
- const int l=(k+1)%3;
- Face* pft[]={ &m_faces[i],
- &m_faces[m_faces.size()-1]};
- pft[0]->m_n[0]=&m_nodes[idx[l]];
- pft[0]->m_n[1]=&m_nodes[idx[j]];
- pft[0]->m_n[2]=&m_nodes[ni];
- pft[1]->m_n[0]=&m_nodes[ni];
- pft[1]->m_n[1]=&m_nodes[idx[k]];
- pft[1]->m_n[2]=&m_nodes[idx[l]];
- appendLink(ni,idx[l],pft[0]->m_material);
- --i;break;
+ const int l = (k + 1) % 3;
+ Face* pft[] = {&m_faces[i],
+ &m_faces[m_faces.size() - 1]};
+ pft[0]->m_n[0] = &m_nodes[idx[l]];
+ pft[0]->m_n[1] = &m_nodes[idx[j]];
+ pft[0]->m_n[2] = &m_nodes[ni];
+ pft[1]->m_n[0] = &m_nodes[ni];
+ pft[1]->m_n[1] = &m_nodes[idx[k]];
+ pft[1]->m_n[2] = &m_nodes[idx[l]];
+ appendLink(ni, idx[l], pft[0]->m_material);
+ --i;
+ break;
}
}
}
}
- /* Cut */
- if(cut)
- {
- btAlignedObjectArray<int> cnodes;
- const int pcount=ncount;
- int i;
- ncount=m_nodes.size();
- cnodes.resize(ncount,0);
- /* Nodes */
- for(i=0;i<ncount;++i)
+ /* Cut */
+ if (cut)
+ {
+ btAlignedObjectArray<int> cnodes;
+ const int pcount = ncount;
+ int i;
+ ncount = m_nodes.size();
+ cnodes.resize(ncount, 0);
+ /* Nodes */
+ for (i = 0; i < ncount; ++i)
{
- const btVector3 x=m_nodes[i].m_x;
- if((i>=pcount)||(btFabs(ifn->Eval(x))<accurary))
+ const btVector3 x = m_nodes[i].m_x;
+ if ((i >= pcount) || (btFabs(ifn->Eval(x)) < accurary))
{
- const btVector3 v=m_nodes[i].m_v;
- btScalar m=getMass(i);
- if(m>0) { m*=0.5f;m_nodes[i].m_im/=0.5f; }
- appendNode(x,m);
- cnodes[i]=m_nodes.size()-1;
- m_nodes[cnodes[i]].m_v=v;
+ const btVector3 v = m_nodes[i].m_v;
+ btScalar m = getMass(i);
+ if (m > 0)
+ {
+ m *= 0.5f;
+ m_nodes[i].m_im /= 0.5f;
+ }
+ appendNode(x, m);
+ cnodes[i] = m_nodes.size() - 1;
+ m_nodes[cnodes[i]].m_v = v;
}
}
- nbase=&m_nodes[0];
- /* Links */
- for(i=0,ni=m_links.size();i<ni;++i)
+ nbase = &m_nodes[0];
+ /* Links */
+ for (i = 0, ni = m_links.size(); i < ni; ++i)
{
- const int id[]={ int(m_links[i].m_n[0]-nbase),
- int(m_links[i].m_n[1]-nbase)};
- int todetach=0;
- if(cnodes[id[0]]&&cnodes[id[1]])
+ const int id[] = {int(m_links[i].m_n[0] - nbase),
+ int(m_links[i].m_n[1] - nbase)};
+ int todetach = 0;
+ if (cnodes[id[0]] && cnodes[id[1]])
{
appendLink(i);
- todetach=m_links.size()-1;
+ todetach = m_links.size() - 1;
}
else
{
- if(( (ifn->Eval(m_nodes[id[0]].m_x)<accurary)&&
- (ifn->Eval(m_nodes[id[1]].m_x)<accurary)))
- todetach=i;
+ if (((ifn->Eval(m_nodes[id[0]].m_x) < accurary) &&
+ (ifn->Eval(m_nodes[id[1]].m_x) < accurary)))
+ todetach = i;
}
- if(todetach)
+ if (todetach)
{
- Link& l=m_links[todetach];
- for(int j=0;j<2;++j)
+ Link& l = m_links[todetach];
+ for (int j = 0; j < 2; ++j)
{
- int cn=cnodes[int(l.m_n[j]-nbase)];
- if(cn) l.m_n[j]=&m_nodes[cn];
- }
+ int cn = cnodes[int(l.m_n[j] - nbase)];
+ if (cn) l.m_n[j] = &m_nodes[cn];
+ }
}
}
- /* Faces */
- for(i=0,ni=m_faces.size();i<ni;++i)
+ /* Faces */
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- Node** n= m_faces[i].m_n;
- if( (ifn->Eval(n[0]->m_x)<accurary)&&
- (ifn->Eval(n[1]->m_x)<accurary)&&
- (ifn->Eval(n[2]->m_x)<accurary))
+ Node** n = m_faces[i].m_n;
+ if ((ifn->Eval(n[0]->m_x) < accurary) &&
+ (ifn->Eval(n[1]->m_x) < accurary) &&
+ (ifn->Eval(n[2]->m_x) < accurary))
{
- for(int j=0;j<3;++j)
+ for (int j = 0; j < 3; ++j)
{
- int cn=cnodes[int(n[j]-nbase)];
- if(cn) n[j]=&m_nodes[cn];
+ int cn = cnodes[int(n[j] - nbase)];
+ if (cn) n[j] = &m_nodes[cn];
}
}
}
- /* Clean orphans */
- int nnodes=m_nodes.size();
- btAlignedObjectArray<int> ranks;
- btAlignedObjectArray<int> todelete;
- ranks.resize(nnodes,0);
- for(i=0,ni=m_links.size();i<ni;++i)
+ /* Clean orphans */
+ int nnodes = m_nodes.size();
+ btAlignedObjectArray<int> ranks;
+ btAlignedObjectArray<int> todelete;
+ ranks.resize(nnodes, 0);
+ for (i = 0, ni = m_links.size(); i < ni; ++i)
{
- for(int j=0;j<2;++j) ranks[int(m_links[i].m_n[j]-nbase)]++;
+ for (int j = 0; j < 2; ++j) ranks[int(m_links[i].m_n[j] - nbase)]++;
}
- for(i=0,ni=m_faces.size();i<ni;++i)
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- for(int j=0;j<3;++j) ranks[int(m_faces[i].m_n[j]-nbase)]++;
+ for (int j = 0; j < 3; ++j) ranks[int(m_faces[i].m_n[j] - nbase)]++;
}
- for(i=0;i<m_links.size();++i)
+ for (i = 0; i < m_links.size(); ++i)
{
- const int id[]={ int(m_links[i].m_n[0]-nbase),
- int(m_links[i].m_n[1]-nbase)};
- const bool sg[]={ ranks[id[0]]==1,
- ranks[id[1]]==1};
- if(sg[0]||sg[1])
+ const int id[] = {int(m_links[i].m_n[0] - nbase),
+ int(m_links[i].m_n[1] - nbase)};
+ const bool sg[] = {ranks[id[0]] == 1,
+ ranks[id[1]] == 1};
+ if (sg[0] || sg[1])
{
--ranks[id[0]];
--ranks[id[1]];
- btSwap(m_links[i],m_links[m_links.size()-1]);
- m_links.pop_back();--i;
+ btSwap(m_links[i], m_links[m_links.size() - 1]);
+ m_links.pop_back();
+ --i;
}
}
#if 0
@@ -1629,679 +1952,999 @@ void btSoftBody::refine(ImplicitFn* ifn,btScalar accurary,bool cut)
}
#endif
}
- m_bUpdateRtCst=true;
+ m_bUpdateRtCst = true;
}
//
-bool btSoftBody::cutLink(const Node* node0,const Node* node1,btScalar position)
+bool btSoftBody::cutLink(const Node* node0, const Node* node1, btScalar position)
{
- return(cutLink(int(node0-&m_nodes[0]),int(node1-&m_nodes[0]),position));
+ return (cutLink(int(node0 - &m_nodes[0]), int(node1 - &m_nodes[0]), position));
}
//
-bool btSoftBody::cutLink(int node0,int node1,btScalar position)
+bool btSoftBody::cutLink(int node0, int node1, btScalar position)
{
- bool done=false;
- int i,ni;
-// const btVector3 d=m_nodes[node0].m_x-m_nodes[node1].m_x;
- const btVector3 x=Lerp(m_nodes[node0].m_x,m_nodes[node1].m_x,position);
- const btVector3 v=Lerp(m_nodes[node0].m_v,m_nodes[node1].m_v,position);
- const btScalar m=1;
- appendNode(x,m);
- appendNode(x,m);
- Node* pa=&m_nodes[node0];
- Node* pb=&m_nodes[node1];
- Node* pn[2]={ &m_nodes[m_nodes.size()-2],
- &m_nodes[m_nodes.size()-1]};
- pn[0]->m_v=v;
- pn[1]->m_v=v;
- for(i=0,ni=m_links.size();i<ni;++i)
+ bool done = false;
+ int i, ni;
+ // const btVector3 d=m_nodes[node0].m_x-m_nodes[node1].m_x;
+ const btVector3 x = Lerp(m_nodes[node0].m_x, m_nodes[node1].m_x, position);
+ const btVector3 v = Lerp(m_nodes[node0].m_v, m_nodes[node1].m_v, position);
+ const btScalar m = 1;
+ appendNode(x, m);
+ appendNode(x, m);
+ Node* pa = &m_nodes[node0];
+ Node* pb = &m_nodes[node1];
+ Node* pn[2] = {&m_nodes[m_nodes.size() - 2],
+ &m_nodes[m_nodes.size() - 1]};
+ pn[0]->m_v = v;
+ pn[1]->m_v = v;
+ for (i = 0, ni = m_links.size(); i < ni; ++i)
{
- const int mtch=MatchEdge(m_links[i].m_n[0],m_links[i].m_n[1],pa,pb);
- if(mtch!=-1)
+ const int mtch = MatchEdge(m_links[i].m_n[0], m_links[i].m_n[1], pa, pb);
+ if (mtch != -1)
{
appendLink(i);
- Link* pft[]={&m_links[i],&m_links[m_links.size()-1]};
- pft[0]->m_n[1]=pn[mtch];
- pft[1]->m_n[0]=pn[1-mtch];
- done=true;
+ Link* pft[] = {&m_links[i], &m_links[m_links.size() - 1]};
+ pft[0]->m_n[1] = pn[mtch];
+ pft[1]->m_n[0] = pn[1 - mtch];
+ done = true;
}
}
- for(i=0,ni=m_faces.size();i<ni;++i)
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- for(int k=2,l=0;l<3;k=l++)
+ for (int k = 2, l = 0; l < 3; k = l++)
{
- const int mtch=MatchEdge(m_faces[i].m_n[k],m_faces[i].m_n[l],pa,pb);
- if(mtch!=-1)
+ const int mtch = MatchEdge(m_faces[i].m_n[k], m_faces[i].m_n[l], pa, pb);
+ if (mtch != -1)
{
appendFace(i);
- Face* pft[]={&m_faces[i],&m_faces[m_faces.size()-1]};
- pft[0]->m_n[l]=pn[mtch];
- pft[1]->m_n[k]=pn[1-mtch];
- appendLink(pn[0],pft[0]->m_n[(l+1)%3],pft[0]->m_material,true);
- appendLink(pn[1],pft[0]->m_n[(l+1)%3],pft[0]->m_material,true);
+ Face* pft[] = {&m_faces[i], &m_faces[m_faces.size() - 1]};
+ pft[0]->m_n[l] = pn[mtch];
+ pft[1]->m_n[k] = pn[1 - mtch];
+ appendLink(pn[0], pft[0]->m_n[(l + 1) % 3], pft[0]->m_material, true);
+ appendLink(pn[1], pft[0]->m_n[(l + 1) % 3], pft[0]->m_material, true);
}
}
}
- if(!done)
+ if (!done)
{
m_ndbvt.remove(pn[0]->m_leaf);
m_ndbvt.remove(pn[1]->m_leaf);
m_nodes.pop_back();
m_nodes.pop_back();
}
- return(done);
+ return (done);
}
//
-bool btSoftBody::rayTest(const btVector3& rayFrom,
- const btVector3& rayTo,
- sRayCast& results)
+bool btSoftBody::rayTest(const btVector3& rayFrom,
+ const btVector3& rayTo,
+ sRayCast& results)
{
- if(m_faces.size()&&m_fdbvt.empty())
+ if (m_faces.size() && m_fdbvt.empty())
initializeFaceTree();
- results.body = this;
+ results.body = this;
results.fraction = 1.f;
- results.feature = eFeature::None;
- results.index = -1;
+ results.feature = eFeature::None;
+ results.index = -1;
- return(rayTest(rayFrom,rayTo,results.fraction,results.feature,results.index,false)!=0);
+ return (rayTest(rayFrom, rayTo, results.fraction, results.feature, results.index, false) != 0);
+}
+
+bool btSoftBody::rayFaceTest(const btVector3& rayFrom,
+ const btVector3& rayTo,
+ sRayCast& results)
+{
+ if (m_faces.size() == 0)
+ return false;
+ else
+ {
+ if (m_fdbvt.empty())
+ initializeFaceTree();
+ }
+
+ results.body = this;
+ results.fraction = 1.f;
+ results.index = -1;
+
+ return (rayFaceTest(rayFrom, rayTo, results.fraction, results.index) != 0);
}
//
-void btSoftBody::setSolver(eSolverPresets::_ preset)
+void btSoftBody::setSolver(eSolverPresets::_ preset)
{
m_cfg.m_vsequence.clear();
m_cfg.m_psequence.clear();
m_cfg.m_dsequence.clear();
- switch(preset)
- {
- case eSolverPresets::Positions:
- m_cfg.m_psequence.push_back(ePSolver::Anchors);
- m_cfg.m_psequence.push_back(ePSolver::RContacts);
- m_cfg.m_psequence.push_back(ePSolver::SContacts);
- m_cfg.m_psequence.push_back(ePSolver::Linear);
- break;
- case eSolverPresets::Velocities:
- m_cfg.m_vsequence.push_back(eVSolver::Linear);
-
- m_cfg.m_psequence.push_back(ePSolver::Anchors);
- m_cfg.m_psequence.push_back(ePSolver::RContacts);
- m_cfg.m_psequence.push_back(ePSolver::SContacts);
-
- m_cfg.m_dsequence.push_back(ePSolver::Linear);
- break;
+ switch (preset)
+ {
+ case eSolverPresets::Positions:
+ m_cfg.m_psequence.push_back(ePSolver::Anchors);
+ m_cfg.m_psequence.push_back(ePSolver::RContacts);
+ m_cfg.m_psequence.push_back(ePSolver::SContacts);
+ m_cfg.m_psequence.push_back(ePSolver::Linear);
+ break;
+ case eSolverPresets::Velocities:
+ m_cfg.m_vsequence.push_back(eVSolver::Linear);
+
+ m_cfg.m_psequence.push_back(ePSolver::Anchors);
+ m_cfg.m_psequence.push_back(ePSolver::RContacts);
+ m_cfg.m_psequence.push_back(ePSolver::SContacts);
+
+ m_cfg.m_dsequence.push_back(ePSolver::Linear);
+ break;
}
}
-//
-void btSoftBody::predictMotion(btScalar dt)
+void btSoftBody::predictMotion(btScalar dt)
{
+ int i, ni;
- int i,ni;
-
- /* Update */
- if(m_bUpdateRtCst)
+ /* Update */
+ if (m_bUpdateRtCst)
{
- m_bUpdateRtCst=false;
+ m_bUpdateRtCst = false;
updateConstants();
m_fdbvt.clear();
- if(m_cfg.collisions&fCollision::VF_SS)
+ if (m_cfg.collisions & fCollision::VF_SS)
{
- initializeFaceTree();
+ initializeFaceTree();
}
}
- /* Prepare */
- m_sst.sdt = dt*m_cfg.timescale;
- m_sst.isdt = 1/m_sst.sdt;
- m_sst.velmrg = m_sst.sdt*3;
- m_sst.radmrg = getCollisionShape()->getMargin();
- m_sst.updmrg = m_sst.radmrg*(btScalar)0.25;
- /* Forces */
- addVelocity(m_worldInfo->m_gravity*m_sst.sdt);
+ /* Prepare */
+ m_sst.sdt = dt * m_cfg.timescale;
+ m_sst.isdt = 1 / m_sst.sdt;
+ m_sst.velmrg = m_sst.sdt * 3;
+ m_sst.radmrg = getCollisionShape()->getMargin();
+ m_sst.updmrg = m_sst.radmrg * (btScalar)0.25;
+ /* Forces */
+ addVelocity(m_worldInfo->m_gravity * m_sst.sdt);
applyForces();
- /* Integrate */
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ /* Integrate */
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- Node& n=m_nodes[i];
- n.m_q = n.m_x;
- btVector3 deltaV = n.m_f*n.m_im*m_sst.sdt;
+ Node& n = m_nodes[i];
+ n.m_q = n.m_x;
+ btVector3 deltaV = n.m_f * n.m_im * m_sst.sdt;
{
btScalar maxDisplacement = m_worldInfo->m_maxDisplacement;
- btScalar clampDeltaV = maxDisplacement/m_sst.sdt;
- for (int c=0;c<3;c++)
+ btScalar clampDeltaV = maxDisplacement / m_sst.sdt;
+ for (int c = 0; c < 3; c++)
{
- if (deltaV[c]>clampDeltaV)
+ if (deltaV[c] > clampDeltaV)
{
deltaV[c] = clampDeltaV;
}
- if (deltaV[c]<-clampDeltaV)
+ if (deltaV[c] < -clampDeltaV)
{
- deltaV[c]=-clampDeltaV;
+ deltaV[c] = -clampDeltaV;
}
}
}
- n.m_v += deltaV;
- n.m_x += n.m_v*m_sst.sdt;
- n.m_f = btVector3(0,0,0);
+ n.m_v += deltaV;
+ n.m_x += n.m_v * m_sst.sdt;
+ n.m_f = btVector3(0, 0, 0);
}
- /* Clusters */
+ /* Clusters */
updateClusters();
- /* Bounds */
- updateBounds();
- /* Nodes */
- ATTRIBUTE_ALIGNED16(btDbvtVolume) vol;
- for(i=0,ni=m_nodes.size();i<ni;++i)
- {
- Node& n=m_nodes[i];
- vol = btDbvtVolume::FromCR(n.m_x,m_sst.radmrg);
- m_ndbvt.update( n.m_leaf,
- vol,
- n.m_v*m_sst.velmrg,
- m_sst.updmrg);
- }
- /* Faces */
- if(!m_fdbvt.empty())
- {
- for(int i=0;i<m_faces.size();++i)
- {
- Face& f=m_faces[i];
- const btVector3 v=( f.m_n[0]->m_v+
- f.m_n[1]->m_v+
- f.m_n[2]->m_v)/3;
- vol = VolumeOf(f,m_sst.radmrg);
- m_fdbvt.update( f.m_leaf,
- vol,
- v*m_sst.velmrg,
- m_sst.updmrg);
- }
- }
- /* Pose */
+ /* Bounds */
+ updateBounds();
+ /* Nodes */
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ vol;
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
+ {
+ Node& n = m_nodes[i];
+ vol = btDbvtVolume::FromCR(n.m_x, m_sst.radmrg);
+ m_ndbvt.update(n.m_leaf,
+ vol,
+ n.m_v * m_sst.velmrg,
+ m_sst.updmrg);
+ }
+ /* Faces */
+ if (!m_fdbvt.empty())
+ {
+ for (int i = 0; i < m_faces.size(); ++i)
+ {
+ Face& f = m_faces[i];
+ const btVector3 v = (f.m_n[0]->m_v +
+ f.m_n[1]->m_v +
+ f.m_n[2]->m_v) /
+ 3;
+ vol = VolumeOf(f, m_sst.radmrg);
+ m_fdbvt.update(f.m_leaf,
+ vol,
+ v * m_sst.velmrg,
+ m_sst.updmrg);
+ }
+ }
+ /* Pose */
updatePose();
- /* Match */
- if(m_pose.m_bframe&&(m_cfg.kMT>0))
+ /* Match */
+ if (m_pose.m_bframe && (m_cfg.kMT > 0))
{
- const btMatrix3x3 posetrs=m_pose.m_rot;
- for(int i=0,ni=m_nodes.size();i<ni;++i)
+ const btMatrix3x3 posetrs = m_pose.m_rot;
+ for (int i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- Node& n=m_nodes[i];
- if(n.m_im>0)
+ Node& n = m_nodes[i];
+ if (n.m_im > 0)
{
- const btVector3 x=posetrs*m_pose.m_pos[i]+m_pose.m_com;
- n.m_x=Lerp(n.m_x,x,m_cfg.kMT);
+ const btVector3 x = posetrs * m_pose.m_pos[i] + m_pose.m_com;
+ n.m_x = Lerp(n.m_x, x, m_cfg.kMT);
}
}
}
- /* Clear contacts */
+ /* Clear contacts */
m_rcontacts.resize(0);
m_scontacts.resize(0);
- /* Optimize dbvt's */
+ /* Optimize dbvt's */
m_ndbvt.optimizeIncremental(1);
m_fdbvt.optimizeIncremental(1);
m_cdbvt.optimizeIncremental(1);
}
//
-void btSoftBody::solveConstraints()
+void btSoftBody::solveConstraints()
{
-
- /* Apply clusters */
+ /* Apply clusters */
applyClusters(false);
- /* Prepare links */
+ /* Prepare links */
- int i,ni;
+ int i, ni;
- for(i=0,ni=m_links.size();i<ni;++i)
+ for (i = 0, ni = m_links.size(); i < ni; ++i)
{
- Link& l=m_links[i];
- l.m_c3 = l.m_n[1]->m_q-l.m_n[0]->m_q;
- l.m_c2 = 1/(l.m_c3.length2()*l.m_c0);
+ Link& l = m_links[i];
+ l.m_c3 = l.m_n[1]->m_q - l.m_n[0]->m_q;
+ l.m_c2 = 1 / (l.m_c3.length2() * l.m_c0);
}
- /* Prepare anchors */
- for(i=0,ni=m_anchors.size();i<ni;++i)
+ /* Prepare anchors */
+ for (i = 0, ni = m_anchors.size(); i < ni; ++i)
{
- Anchor& a=m_anchors[i];
- const btVector3 ra=a.m_body->getWorldTransform().getBasis()*a.m_local;
- a.m_c0 = ImpulseMatrix( m_sst.sdt,
- a.m_node->m_im,
- a.m_body->getInvMass(),
- a.m_body->getInvInertiaTensorWorld(),
- ra);
- a.m_c1 = ra;
- a.m_c2 = m_sst.sdt*a.m_node->m_im;
+ Anchor& a = m_anchors[i];
+ const btVector3 ra = a.m_body->getWorldTransform().getBasis() * a.m_local;
+ a.m_c0 = ImpulseMatrix(m_sst.sdt,
+ a.m_node->m_im,
+ a.m_body->getInvMass(),
+ a.m_body->getInvInertiaTensorWorld(),
+ ra);
+ a.m_c1 = ra;
+ a.m_c2 = m_sst.sdt * a.m_node->m_im;
a.m_body->activate();
}
- /* Solve velocities */
- if(m_cfg.viterations>0)
+ /* Solve velocities */
+ if (m_cfg.viterations > 0)
{
- /* Solve */
- for(int isolve=0;isolve<m_cfg.viterations;++isolve)
+ /* Solve */
+ for (int isolve = 0; isolve < m_cfg.viterations; ++isolve)
{
- for(int iseq=0;iseq<m_cfg.m_vsequence.size();++iseq)
+ for (int iseq = 0; iseq < m_cfg.m_vsequence.size(); ++iseq)
{
- getSolver(m_cfg.m_vsequence[iseq])(this,1);
+ getSolver(m_cfg.m_vsequence[iseq])(this, 1);
}
}
- /* Update */
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ /* Update */
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- Node& n=m_nodes[i];
- n.m_x = n.m_q+n.m_v*m_sst.sdt;
+ Node& n = m_nodes[i];
+ n.m_x = n.m_q + n.m_v * m_sst.sdt;
}
}
- /* Solve positions */
- if(m_cfg.piterations>0)
+ /* Solve positions */
+ if (m_cfg.piterations > 0)
{
- for(int isolve=0;isolve<m_cfg.piterations;++isolve)
+ for (int isolve = 0; isolve < m_cfg.piterations; ++isolve)
{
- const btScalar ti=isolve/(btScalar)m_cfg.piterations;
- for(int iseq=0;iseq<m_cfg.m_psequence.size();++iseq)
+ const btScalar ti = isolve / (btScalar)m_cfg.piterations;
+ for (int iseq = 0; iseq < m_cfg.m_psequence.size(); ++iseq)
{
- getSolver(m_cfg.m_psequence[iseq])(this,1,ti);
+ getSolver(m_cfg.m_psequence[iseq])(this, 1, ti);
}
}
- const btScalar vc=m_sst.isdt*(1-m_cfg.kDP);
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ const btScalar vc = m_sst.isdt * (1 - m_cfg.kDP);
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- Node& n=m_nodes[i];
- n.m_v = (n.m_x-n.m_q)*vc;
- n.m_f = btVector3(0,0,0);
+ Node& n = m_nodes[i];
+ n.m_v = (n.m_x - n.m_q) * vc;
+ n.m_f = btVector3(0, 0, 0);
}
}
- /* Solve drift */
- if(m_cfg.diterations>0)
+ /* Solve drift */
+ if (m_cfg.diterations > 0)
{
- const btScalar vcf=m_cfg.kVCF*m_sst.isdt;
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ const btScalar vcf = m_cfg.kVCF * m_sst.isdt;
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- Node& n=m_nodes[i];
- n.m_q = n.m_x;
+ Node& n = m_nodes[i];
+ n.m_q = n.m_x;
}
- for(int idrift=0;idrift<m_cfg.diterations;++idrift)
+ for (int idrift = 0; idrift < m_cfg.diterations; ++idrift)
{
- for(int iseq=0;iseq<m_cfg.m_dsequence.size();++iseq)
+ for (int iseq = 0; iseq < m_cfg.m_dsequence.size(); ++iseq)
{
- getSolver(m_cfg.m_dsequence[iseq])(this,1,0);
+ getSolver(m_cfg.m_dsequence[iseq])(this, 1, 0);
}
}
- for(int i=0,ni=m_nodes.size();i<ni;++i)
+ for (int i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- Node& n=m_nodes[i];
- n.m_v += (n.m_x-n.m_q)*vcf;
+ Node& n = m_nodes[i];
+ n.m_v += (n.m_x - n.m_q) * vcf;
}
}
- /* Apply clusters */
+ /* Apply clusters */
dampClusters();
applyClusters(true);
}
//
-void btSoftBody::staticSolve(int iterations)
+void btSoftBody::staticSolve(int iterations)
{
- for(int isolve=0;isolve<iterations;++isolve)
+ for (int isolve = 0; isolve < iterations; ++isolve)
{
- for(int iseq=0;iseq<m_cfg.m_psequence.size();++iseq)
+ for (int iseq = 0; iseq < m_cfg.m_psequence.size(); ++iseq)
{
- getSolver(m_cfg.m_psequence[iseq])(this,1,0);
+ getSolver(m_cfg.m_psequence[iseq])(this, 1, 0);
}
}
}
//
-void btSoftBody::solveCommonConstraints(btSoftBody** /*bodies*/,int /*count*/,int /*iterations*/)
+void btSoftBody::solveCommonConstraints(btSoftBody** /*bodies*/, int /*count*/, int /*iterations*/)
{
/// placeholder
}
//
-void btSoftBody::solveClusters(const btAlignedObjectArray<btSoftBody*>& bodies)
+void btSoftBody::solveClusters(const btAlignedObjectArray<btSoftBody*>& bodies)
{
- const int nb=bodies.size();
- int iterations=0;
+ const int nb = bodies.size();
+ int iterations = 0;
int i;
- for(i=0;i<nb;++i)
+ for (i = 0; i < nb; ++i)
{
- iterations=btMax(iterations,bodies[i]->m_cfg.citerations);
+ iterations = btMax(iterations, bodies[i]->m_cfg.citerations);
}
- for(i=0;i<nb;++i)
+ for (i = 0; i < nb; ++i)
{
bodies[i]->prepareClusters(iterations);
}
- for(i=0;i<iterations;++i)
+ for (i = 0; i < iterations; ++i)
{
- const btScalar sor=1;
- for(int j=0;j<nb;++j)
+ const btScalar sor = 1;
+ for (int j = 0; j < nb; ++j)
{
bodies[j]->solveClusters(sor);
}
}
- for(i=0;i<nb;++i)
+ for (i = 0; i < nb; ++i)
{
bodies[i]->cleanupClusters();
}
}
//
-void btSoftBody::integrateMotion()
+void btSoftBody::integrateMotion()
{
- /* Update */
+ /* Update */
updateNormals();
}
//
-btSoftBody::RayFromToCaster::RayFromToCaster(const btVector3& rayFrom,const btVector3& rayTo,btScalar mxt)
+btSoftBody::RayFromToCaster::RayFromToCaster(const btVector3& rayFrom, const btVector3& rayTo, btScalar mxt)
{
m_rayFrom = rayFrom;
- m_rayNormalizedDirection = (rayTo-rayFrom);
+ m_rayNormalizedDirection = (rayTo - rayFrom);
m_rayTo = rayTo;
- m_mint = mxt;
- m_face = 0;
- m_tests = 0;
+ m_mint = mxt;
+ m_face = 0;
+ m_tests = 0;
}
//
-void btSoftBody::RayFromToCaster::Process(const btDbvtNode* leaf)
+void btSoftBody::RayFromToCaster::Process(const btDbvtNode* leaf)
{
- btSoftBody::Face& f=*(btSoftBody::Face*)leaf->data;
- const btScalar t=rayFromToTriangle( m_rayFrom,m_rayTo,m_rayNormalizedDirection,
- f.m_n[0]->m_x,
- f.m_n[1]->m_x,
- f.m_n[2]->m_x,
- m_mint);
- if((t>0)&&(t<m_mint))
- {
- m_mint=t;m_face=&f;
+ btSoftBody::Face& f = *(btSoftBody::Face*)leaf->data;
+ const btScalar t = rayFromToTriangle(m_rayFrom, m_rayTo, m_rayNormalizedDirection,
+ f.m_n[0]->m_x,
+ f.m_n[1]->m_x,
+ f.m_n[2]->m_x,
+ m_mint);
+ if ((t > 0) && (t < m_mint))
+ {
+ m_mint = t;
+ m_face = &f;
}
++m_tests;
}
//
-btScalar btSoftBody::RayFromToCaster::rayFromToTriangle( const btVector3& rayFrom,
- const btVector3& rayTo,
- const btVector3& rayNormalizedDirection,
- const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- btScalar maxt)
+btScalar btSoftBody::RayFromToCaster::rayFromToTriangle(const btVector3& rayFrom,
+ const btVector3& rayTo,
+ const btVector3& rayNormalizedDirection,
+ const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ btScalar maxt)
{
- static const btScalar ceps=-SIMD_EPSILON*10;
- static const btScalar teps=SIMD_EPSILON*10;
+ static const btScalar ceps = -SIMD_EPSILON * 10;
+ static const btScalar teps = SIMD_EPSILON * 10;
- const btVector3 n=btCross(b-a,c-a);
- const btScalar d=btDot(a,n);
- const btScalar den=btDot(rayNormalizedDirection,n);
- if(!btFuzzyZero(den))
+ const btVector3 n = btCross(b - a, c - a);
+ const btScalar d = btDot(a, n);
+ const btScalar den = btDot(rayNormalizedDirection, n);
+ if (!btFuzzyZero(den))
{
- const btScalar num=btDot(rayFrom,n)-d;
- const btScalar t=-num/den;
- if((t>teps)&&(t<maxt))
+ const btScalar num = btDot(rayFrom, n) - d;
+ const btScalar t = -num / den;
+ if ((t > teps) && (t < maxt))
{
- const btVector3 hit=rayFrom+rayNormalizedDirection*t;
- if( (btDot(n,btCross(a-hit,b-hit))>ceps) &&
- (btDot(n,btCross(b-hit,c-hit))>ceps) &&
- (btDot(n,btCross(c-hit,a-hit))>ceps))
+ const btVector3 hit = rayFrom + rayNormalizedDirection * t;
+ if ((btDot(n, btCross(a - hit, b - hit)) > ceps) &&
+ (btDot(n, btCross(b - hit, c - hit)) > ceps) &&
+ (btDot(n, btCross(c - hit, a - hit)) > ceps))
{
- return(t);
+ return (t);
}
}
}
- return(-1);
+ return (-1);
}
//
-void btSoftBody::pointersToIndices()
+void btSoftBody::pointersToIndices()
{
-#define PTR2IDX(_p_,_b_) reinterpret_cast<btSoftBody::Node*>((_p_)-(_b_))
- btSoftBody::Node* base=m_nodes.size() ? &m_nodes[0] : 0;
- int i,ni;
+#define PTR2IDX(_p_, _b_) reinterpret_cast<btSoftBody::Node*>((_p_) - (_b_))
+ btSoftBody::Node* base = m_nodes.size() ? &m_nodes[0] : 0;
+ int i, ni;
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- if(m_nodes[i].m_leaf)
+ if (m_nodes[i].m_leaf)
{
- m_nodes[i].m_leaf->data=*(void**)&i;
+ m_nodes[i].m_leaf->data = *(void**)&i;
}
}
- for(i=0,ni=m_links.size();i<ni;++i)
+ for (i = 0, ni = m_links.size(); i < ni; ++i)
{
- m_links[i].m_n[0]=PTR2IDX(m_links[i].m_n[0],base);
- m_links[i].m_n[1]=PTR2IDX(m_links[i].m_n[1],base);
+ m_links[i].m_n[0] = PTR2IDX(m_links[i].m_n[0], base);
+ m_links[i].m_n[1] = PTR2IDX(m_links[i].m_n[1], base);
}
- for(i=0,ni=m_faces.size();i<ni;++i)
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- m_faces[i].m_n[0]=PTR2IDX(m_faces[i].m_n[0],base);
- m_faces[i].m_n[1]=PTR2IDX(m_faces[i].m_n[1],base);
- m_faces[i].m_n[2]=PTR2IDX(m_faces[i].m_n[2],base);
- if(m_faces[i].m_leaf)
+ m_faces[i].m_n[0] = PTR2IDX(m_faces[i].m_n[0], base);
+ m_faces[i].m_n[1] = PTR2IDX(m_faces[i].m_n[1], base);
+ m_faces[i].m_n[2] = PTR2IDX(m_faces[i].m_n[2], base);
+ if (m_faces[i].m_leaf)
{
- m_faces[i].m_leaf->data=*(void**)&i;
+ m_faces[i].m_leaf->data = *(void**)&i;
}
}
- for(i=0,ni=m_anchors.size();i<ni;++i)
+ for (i = 0, ni = m_anchors.size(); i < ni; ++i)
{
- m_anchors[i].m_node=PTR2IDX(m_anchors[i].m_node,base);
+ m_anchors[i].m_node = PTR2IDX(m_anchors[i].m_node, base);
}
- for(i=0,ni=m_notes.size();i<ni;++i)
+ for (i = 0, ni = m_notes.size(); i < ni; ++i)
{
- for(int j=0;j<m_notes[i].m_rank;++j)
+ for (int j = 0; j < m_notes[i].m_rank; ++j)
{
- m_notes[i].m_nodes[j]=PTR2IDX(m_notes[i].m_nodes[j],base);
+ m_notes[i].m_nodes[j] = PTR2IDX(m_notes[i].m_nodes[j], base);
}
}
-#undef PTR2IDX
+#undef PTR2IDX
}
//
-void btSoftBody::indicesToPointers(const int* map)
+void btSoftBody::indicesToPointers(const int* map)
{
-#define IDX2PTR(_p_,_b_) map?(&(_b_)[map[(((char*)_p_)-(char*)0)]]): \
- (&(_b_)[(((char*)_p_)-(char*)0)])
- btSoftBody::Node* base=m_nodes.size() ? &m_nodes[0]:0;
- int i,ni;
+#define IDX2PTR(_p_, _b_) map ? (&(_b_)[map[(((char*)_p_) - (char*)0)]]) : (&(_b_)[(((char*)_p_) - (char*)0)])
+ btSoftBody::Node* base = m_nodes.size() ? &m_nodes[0] : 0;
+ int i, ni;
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- if(m_nodes[i].m_leaf)
+ if (m_nodes[i].m_leaf)
{
- m_nodes[i].m_leaf->data=&m_nodes[i];
+ m_nodes[i].m_leaf->data = &m_nodes[i];
}
}
- for(i=0,ni=m_links.size();i<ni;++i)
+ for (i = 0, ni = m_links.size(); i < ni; ++i)
{
- m_links[i].m_n[0]=IDX2PTR(m_links[i].m_n[0],base);
- m_links[i].m_n[1]=IDX2PTR(m_links[i].m_n[1],base);
+ m_links[i].m_n[0] = IDX2PTR(m_links[i].m_n[0], base);
+ m_links[i].m_n[1] = IDX2PTR(m_links[i].m_n[1], base);
}
- for(i=0,ni=m_faces.size();i<ni;++i)
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- m_faces[i].m_n[0]=IDX2PTR(m_faces[i].m_n[0],base);
- m_faces[i].m_n[1]=IDX2PTR(m_faces[i].m_n[1],base);
- m_faces[i].m_n[2]=IDX2PTR(m_faces[i].m_n[2],base);
- if(m_faces[i].m_leaf)
+ m_faces[i].m_n[0] = IDX2PTR(m_faces[i].m_n[0], base);
+ m_faces[i].m_n[1] = IDX2PTR(m_faces[i].m_n[1], base);
+ m_faces[i].m_n[2] = IDX2PTR(m_faces[i].m_n[2], base);
+ if (m_faces[i].m_leaf)
{
- m_faces[i].m_leaf->data=&m_faces[i];
+ m_faces[i].m_leaf->data = &m_faces[i];
}
}
- for(i=0,ni=m_anchors.size();i<ni;++i)
+ for (i = 0, ni = m_anchors.size(); i < ni; ++i)
{
- m_anchors[i].m_node=IDX2PTR(m_anchors[i].m_node,base);
+ m_anchors[i].m_node = IDX2PTR(m_anchors[i].m_node, base);
}
- for(i=0,ni=m_notes.size();i<ni;++i)
+ for (i = 0, ni = m_notes.size(); i < ni; ++i)
{
- for(int j=0;j<m_notes[i].m_rank;++j)
+ for (int j = 0; j < m_notes[i].m_rank; ++j)
{
- m_notes[i].m_nodes[j]=IDX2PTR(m_notes[i].m_nodes[j],base);
+ m_notes[i].m_nodes[j] = IDX2PTR(m_notes[i].m_nodes[j], base);
}
}
-#undef IDX2PTR
+#undef IDX2PTR
}
//
-int btSoftBody::rayTest(const btVector3& rayFrom,const btVector3& rayTo,
- btScalar& mint,eFeature::_& feature,int& index,bool bcountonly) const
+int btSoftBody::rayTest(const btVector3& rayFrom, const btVector3& rayTo,
+ btScalar& mint, eFeature::_& feature, int& index, bool bcountonly) const
{
- int cnt=0;
- btVector3 dir = rayTo-rayFrom;
-
+ int cnt = 0;
+ btVector3 dir = rayTo - rayFrom;
- if(bcountonly||m_fdbvt.empty())
- {/* Full search */
-
- for(int i=0,ni=m_faces.size();i<ni;++i)
- {
- const btSoftBody::Face& f=m_faces[i];
+ if (bcountonly || m_fdbvt.empty())
+ { /* Full search */
- const btScalar t=RayFromToCaster::rayFromToTriangle( rayFrom,rayTo,dir,
- f.m_n[0]->m_x,
- f.m_n[1]->m_x,
- f.m_n[2]->m_x,
- mint);
- if(t>0)
+ for (int i = 0, ni = m_faces.size(); i < ni; ++i)
+ {
+ const btSoftBody::Face& f = m_faces[i];
+
+ const btScalar t = RayFromToCaster::rayFromToTriangle(rayFrom, rayTo, dir,
+ f.m_n[0]->m_x,
+ f.m_n[1]->m_x,
+ f.m_n[2]->m_x,
+ mint);
+ if (t > 0)
{
++cnt;
- if(!bcountonly)
+ if (!bcountonly)
{
- feature=btSoftBody::eFeature::Face;
- index=i;
- mint=t;
+ feature = btSoftBody::eFeature::Face;
+ index = i;
+ mint = t;
}
}
}
}
else
- {/* Use dbvt */
- RayFromToCaster collider(rayFrom,rayTo,mint);
+ { /* Use dbvt */
+ RayFromToCaster collider(rayFrom, rayTo, mint);
- btDbvt::rayTest(m_fdbvt.m_root,rayFrom,rayTo,collider);
- if(collider.m_face)
+ btDbvt::rayTest(m_fdbvt.m_root, rayFrom, rayTo, collider);
+ if (collider.m_face)
{
- mint=collider.m_mint;
- feature=btSoftBody::eFeature::Face;
- index=(int)(collider.m_face-&m_faces[0]);
- cnt=1;
+ mint = collider.m_mint;
+ feature = btSoftBody::eFeature::Face;
+ index = (int)(collider.m_face - &m_faces[0]);
+ cnt = 1;
}
}
- for (int i=0;i<m_tetras.size();i++)
+ for (int i = 0; i < m_tetras.size(); i++)
{
const btSoftBody::Tetra& tet = m_tetras[i];
- int tetfaces[4][3] = {{0,1,2},{0,1,3},{1,2,3},{0,2,3}};
- for (int f=0;f<4;f++)
+ int tetfaces[4][3] = {{0, 1, 2}, {0, 1, 3}, {1, 2, 3}, {0, 2, 3}};
+ for (int f = 0; f < 4; f++)
{
+ int index0 = tetfaces[f][0];
+ int index1 = tetfaces[f][1];
+ int index2 = tetfaces[f][2];
+ btVector3 v0 = tet.m_n[index0]->m_x;
+ btVector3 v1 = tet.m_n[index1]->m_x;
+ btVector3 v2 = tet.m_n[index2]->m_x;
+
+ const btScalar t = RayFromToCaster::rayFromToTriangle(rayFrom, rayTo, dir,
+ v0, v1, v2,
+ mint);
+ if (t > 0)
+ {
+ ++cnt;
+ if (!bcountonly)
+ {
+ feature = btSoftBody::eFeature::Tetra;
+ index = i;
+ mint = t;
+ }
+ }
+ }
+ }
+ return (cnt);
+}
- int index0=tetfaces[f][0];
- int index1=tetfaces[f][1];
- int index2=tetfaces[f][2];
- btVector3 v0=tet.m_n[index0]->m_x;
- btVector3 v1=tet.m_n[index1]->m_x;
- btVector3 v2=tet.m_n[index2]->m_x;
+int btSoftBody::rayFaceTest(const btVector3& rayFrom, const btVector3& rayTo,
+ btScalar& mint, int& index) const
+{
+ int cnt = 0;
+ { /* Use dbvt */
+ RayFromToCaster collider(rayFrom, rayTo, mint);
+ btDbvt::rayTest(m_fdbvt.m_root, rayFrom, rayTo, collider);
+ if (collider.m_face)
+ {
+ mint = collider.m_mint;
+ index = (int)(collider.m_face - &m_faces[0]);
+ cnt = 1;
+ }
+ }
+ return (cnt);
+}
+
+//
+static inline btDbvntNode* copyToDbvnt(const btDbvtNode* n)
+{
+ if (n == 0)
+ return 0;
+ btDbvntNode* root = new btDbvntNode(n);
+ if (n->isinternal())
+ {
+ btDbvntNode* c0 = copyToDbvnt(n->childs[0]);
+ root->childs[0] = c0;
+ btDbvntNode* c1 = copyToDbvnt(n->childs[1]);
+ root->childs[1] = c1;
+ }
+ return root;
+}
- const btScalar t=RayFromToCaster::rayFromToTriangle( rayFrom,rayTo,dir,
- v0,v1,v2,
- mint);
- if(t>0)
+static inline void calculateNormalCone(btDbvntNode* root)
+{
+ if (!root)
+ return;
+ if (root->isleaf())
+ {
+ const btSoftBody::Face* face = (btSoftBody::Face*)root->data;
+ root->normal = face->m_normal;
+ root->angle = 0;
+ }
+ else
+ {
+ btVector3 n0(0, 0, 0), n1(0, 0, 0);
+ btScalar a0 = 0, a1 = 0;
+ if (root->childs[0])
+ {
+ calculateNormalCone(root->childs[0]);
+ n0 = root->childs[0]->normal;
+ a0 = root->childs[0]->angle;
+ }
+ if (root->childs[1])
+ {
+ calculateNormalCone(root->childs[1]);
+ n1 = root->childs[1]->normal;
+ a1 = root->childs[1]->angle;
+ }
+ root->normal = (n0 + n1).safeNormalize();
+ root->angle = btMax(a0, a1) + btAngle(n0, n1) * 0.5;
+ }
+}
+
+void btSoftBody::initializeFaceTree()
+{
+ BT_PROFILE("btSoftBody::initializeFaceTree");
+ m_fdbvt.clear();
+ // create leaf nodes;
+ btAlignedObjectArray<btDbvtNode*> leafNodes;
+ leafNodes.resize(m_faces.size());
+ for (int i = 0; i < m_faces.size(); ++i)
+ {
+ Face& f = m_faces[i];
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ vol = VolumeOf(f, 0);
+ btDbvtNode* node = new (btAlignedAlloc(sizeof(btDbvtNode), 16)) btDbvtNode();
+ node->parent = NULL;
+ node->data = &f;
+ node->childs[1] = 0;
+ node->volume = vol;
+ leafNodes[i] = node;
+ f.m_leaf = node;
+ }
+ btAlignedObjectArray<btAlignedObjectArray<int> > adj;
+ adj.resize(m_faces.size());
+ // construct the adjacency list for triangles
+ for (int i = 0; i < adj.size(); ++i)
+ {
+ for (int j = i + 1; j < adj.size(); ++j)
+ {
+ int dup = 0;
+ for (int k = 0; k < 3; ++k)
{
- ++cnt;
- if(!bcountonly)
+ for (int l = 0; l < 3; ++l)
{
- feature=btSoftBody::eFeature::Tetra;
- index=i;
- mint=t;
+ if (m_faces[i].m_n[k] == m_faces[j].m_n[l])
+ {
+ ++dup;
+ break;
+ }
+ }
+ if (dup == 2)
+ {
+ adj[i].push_back(j);
+ adj[j].push_back(i);
}
}
}
}
- return(cnt);
+ m_fdbvt.m_root = buildTreeBottomUp(leafNodes, adj);
+ if (m_fdbvnt)
+ delete m_fdbvnt;
+ m_fdbvnt = copyToDbvnt(m_fdbvt.m_root);
+ updateFaceTree(false, false);
+ rebuildNodeTree();
}
//
-void btSoftBody::initializeFaceTree()
+void btSoftBody::rebuildNodeTree()
{
- m_fdbvt.clear();
- for(int i=0;i<m_faces.size();++i)
+ m_ndbvt.clear();
+ btAlignedObjectArray<btDbvtNode*> leafNodes;
+ leafNodes.resize(m_nodes.size());
+ for (int i = 0; i < m_nodes.size(); ++i)
+ {
+ Node& n = m_nodes[i];
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ vol = btDbvtVolume::FromCR(n.m_x, 0);
+ btDbvtNode* node = new (btAlignedAlloc(sizeof(btDbvtNode), 16)) btDbvtNode();
+ node->parent = NULL;
+ node->data = &n;
+ node->childs[1] = 0;
+ node->volume = vol;
+ leafNodes[i] = node;
+ n.m_leaf = node;
+ }
+ btAlignedObjectArray<btAlignedObjectArray<int> > adj;
+ adj.resize(m_nodes.size());
+ btAlignedObjectArray<int> old_id;
+ old_id.resize(m_nodes.size());
+ for (int i = 0; i < m_nodes.size(); ++i)
+ old_id[i] = m_nodes[i].index;
+ for (int i = 0; i < m_nodes.size(); ++i)
+ m_nodes[i].index = i;
+ for (int i = 0; i < m_links.size(); ++i)
{
- Face& f=m_faces[i];
- f.m_leaf=m_fdbvt.insert(VolumeOf(f,0),&f);
+ Link& l = m_links[i];
+ adj[l.m_n[0]->index].push_back(l.m_n[1]->index);
+ adj[l.m_n[1]->index].push_back(l.m_n[0]->index);
}
+ m_ndbvt.m_root = buildTreeBottomUp(leafNodes, adj);
+ for (int i = 0; i < m_nodes.size(); ++i)
+ m_nodes[i].index = old_id[i];
}
//
-btVector3 btSoftBody::evaluateCom() const
+btVector3 btSoftBody::evaluateCom() const
{
- btVector3 com(0,0,0);
- if(m_pose.m_bframe)
+ btVector3 com(0, 0, 0);
+ if (m_pose.m_bframe)
{
- for(int i=0,ni=m_nodes.size();i<ni;++i)
+ for (int i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- com+=m_nodes[i].m_x*m_pose.m_wgh[i];
+ com += m_nodes[i].m_x * m_pose.m_wgh[i];
}
}
- return(com);
+ return (com);
}
-//
-bool btSoftBody::checkContact( const btCollisionObjectWrapper* colObjWrap,
- const btVector3& x,
- btScalar margin,
- btSoftBody::sCti& cti) const
+bool btSoftBody::checkContact(const btCollisionObjectWrapper* colObjWrap,
+ const btVector3& x,
+ btScalar margin,
+ btSoftBody::sCti& cti) const
{
btVector3 nrm;
- const btCollisionShape *shp = colObjWrap->getCollisionShape();
-// const btRigidBody *tmpRigid = btRigidBody::upcast(colObjWrap->getCollisionObject());
+ const btCollisionShape* shp = colObjWrap->getCollisionShape();
+ // const btRigidBody *tmpRigid = btRigidBody::upcast(colObjWrap->getCollisionObject());
//const btTransform &wtr = tmpRigid ? tmpRigid->getWorldTransform() : colObjWrap->getWorldTransform();
- const btTransform &wtr = colObjWrap->getWorldTransform();
+ const btTransform& wtr = colObjWrap->getWorldTransform();
//todo: check which transform is needed here
- btScalar dst =
- m_worldInfo->m_sparsesdf.Evaluate(
+ btScalar dst =
+ m_worldInfo->m_sparsesdf.Evaluate(
wtr.invXform(x),
shp,
nrm,
margin);
- if(dst<0)
+ if (dst < 0)
{
cti.m_colObj = colObjWrap->getCollisionObject();
- cti.m_normal = wtr.getBasis()*nrm;
- cti.m_offset = -btDot( cti.m_normal, x - cti.m_normal * dst );
- return(true);
+ cti.m_normal = wtr.getBasis() * nrm;
+ cti.m_offset = -btDot(cti.m_normal, x - cti.m_normal * dst);
+ return (true);
}
- return(false);
+ return (false);
}
//
-void btSoftBody::updateNormals()
+bool btSoftBody::checkDeformableContact(const btCollisionObjectWrapper* colObjWrap,
+ const btVector3& x,
+ btScalar margin,
+ btSoftBody::sCti& cti, bool predict) const
{
+ btVector3 nrm;
+ const btCollisionShape* shp = colObjWrap->getCollisionShape();
+ const btCollisionObject* tmpCollisionObj = colObjWrap->getCollisionObject();
+ // use the position x_{n+1}^* = x_n + dt * v_{n+1}^* where v_{n+1}^* = v_n + dtg for collision detect
+ // but resolve contact at x_n
+ btTransform wtr = (predict) ? (colObjWrap->m_preTransform != NULL ? tmpCollisionObj->getInterpolationWorldTransform() * (*colObjWrap->m_preTransform) : tmpCollisionObj->getInterpolationWorldTransform())
+ : colObjWrap->getWorldTransform();
+ btScalar dst =
+ m_worldInfo->m_sparsesdf.Evaluate(
+ wtr.invXform(x),
+ shp,
+ nrm,
+ margin);
+
+ if (!predict)
+ {
+ cti.m_colObj = colObjWrap->getCollisionObject();
+ cti.m_normal = wtr.getBasis() * nrm;
+ cti.m_offset = dst;
+ }
+ if (dst < 0)
+ return true;
+ return (false);
+}
- const btVector3 zv(0,0,0);
- int i,ni;
+//
+// Compute barycentric coordinates (u, v, w) for
+// point p with respect to triangle (a, b, c)
+static void getBarycentric(const btVector3& p, btVector3& a, btVector3& b, btVector3& c, btVector3& bary)
+{
+ btVector3 v0 = b - a, v1 = c - a, v2 = p - a;
+ btScalar d00 = v0.dot(v0);
+ btScalar d01 = v0.dot(v1);
+ btScalar d11 = v1.dot(v1);
+ btScalar d20 = v2.dot(v0);
+ btScalar d21 = v2.dot(v1);
+ btScalar denom = d00 * d11 - d01 * d01;
+ bary.setY((d11 * d20 - d01 * d21) / denom);
+ bary.setZ((d00 * d21 - d01 * d20) / denom);
+ bary.setX(btScalar(1) - bary.getY() - bary.getZ());
+}
- for(i=0,ni=m_nodes.size();i<ni;++i)
+//
+bool btSoftBody::checkDeformableFaceContact(const btCollisionObjectWrapper* colObjWrap,
+ Face& f,
+ btVector3& contact_point,
+ btVector3& bary,
+ btScalar margin,
+ btSoftBody::sCti& cti, bool predict) const
+{
+ btVector3 nrm;
+ const btCollisionShape* shp = colObjWrap->getCollisionShape();
+ const btCollisionObject* tmpCollisionObj = colObjWrap->getCollisionObject();
+ // use the position x_{n+1}^* = x_n + dt * v_{n+1}^* where v_{n+1}^* = v_n + dtg for collision detect
+ // but resolve contact at x_n
+ btTransform wtr = (predict) ? (colObjWrap->m_preTransform != NULL ? tmpCollisionObj->getInterpolationWorldTransform() * (*colObjWrap->m_preTransform) : tmpCollisionObj->getInterpolationWorldTransform())
+ : colObjWrap->getWorldTransform();
+ btScalar dst;
+ btGjkEpaSolver2::sResults results;
+
+// #define USE_QUADRATURE 1
+//#define CACHE_PREV_COLLISION
+
+ // use collision quadrature point
+#ifdef USE_QUADRATURE
+ {
+ dst = SIMD_INFINITY;
+ btVector3 local_nrm;
+ for (int q = 0; q < m_quads.size(); ++q)
+ {
+ btVector3 p;
+ if (predict)
+ p = BaryEval(f.m_n[0]->m_q, f.m_n[1]->m_q, f.m_n[2]->m_q, m_quads[q]);
+ else
+ p = BaryEval(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, m_quads[q]);
+ btScalar local_dst = m_worldInfo->m_sparsesdf.Evaluate(
+ wtr.invXform(p),
+ shp,
+ local_nrm,
+ margin);
+ if (local_dst < dst)
+ {
+ if (local_dst < 0 && predict)
+ return true;
+ dst = local_dst;
+ contact_point = p;
+ bary = m_quads[q];
+ nrm = local_nrm;
+ }
+ if (!predict)
+ {
+ cti.m_colObj = colObjWrap->getCollisionObject();
+ cti.m_normal = wtr.getBasis() * nrm;
+ cti.m_offset = dst;
+ }
+ }
+ return (dst < 0);
+ }
+#endif
+
+ // collision detection using x*
+ btTransform triangle_transform;
+ triangle_transform.setIdentity();
+ triangle_transform.setOrigin(f.m_n[0]->m_q);
+ btTriangleShape triangle(btVector3(0, 0, 0), f.m_n[1]->m_q - f.m_n[0]->m_q, f.m_n[2]->m_q - f.m_n[0]->m_q);
+ btVector3 guess(0, 0, 0);
+ const btConvexShape* csh = static_cast<const btConvexShape*>(shp);
+ btGjkEpaSolver2::SignedDistance(&triangle, triangle_transform, csh, wtr, guess, results);
+ dst = results.distance - 2.0 * csh->getMargin() - margin; // margin padding so that the distance = the actual distance between face and rigid - margin of rigid - margin of deformable
+ if (dst >= 0)
+ return false;
+
+// Use consistent barycenter to recalculate distance.
+#ifdef CACHE_PREV_COLLISION
+ if (f.m_pcontact[3] != 0)
+ {
+ for (int i = 0; i < 3; ++i)
+ bary[i] = f.m_pcontact[i];
+ contact_point = BaryEval(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, bary);
+ const btConvexShape* csh = static_cast<const btConvexShape*>(shp);
+ btGjkEpaSolver2::SignedDistance(contact_point, margin, csh, wtr, results);
+ cti.m_colObj = colObjWrap->getCollisionObject();
+ dst = results.distance;
+ cti.m_normal = results.normal;
+ cti.m_offset = dst;
+
+ //point-convex CD
+ wtr = colObjWrap->getWorldTransform();
+ btTriangleShape triangle2(btVector3(0, 0, 0), f.m_n[1]->m_x - f.m_n[0]->m_x, f.m_n[2]->m_x - f.m_n[0]->m_x);
+ triangle_transform.setOrigin(f.m_n[0]->m_x);
+ btGjkEpaSolver2::SignedDistance(&triangle2, triangle_transform, csh, wtr, guess, results);
+
+ dst = results.distance - csh->getMargin() - margin;
+ return true;
+ }
+#endif
+
+ // Use triangle-convex CD.
+ wtr = colObjWrap->getWorldTransform();
+ btTriangleShape triangle2(btVector3(0, 0, 0), f.m_n[1]->m_x - f.m_n[0]->m_x, f.m_n[2]->m_x - f.m_n[0]->m_x);
+ triangle_transform.setOrigin(f.m_n[0]->m_x);
+ btGjkEpaSolver2::SignedDistance(&triangle2, triangle_transform, csh, wtr, guess, results);
+ contact_point = results.witnesses[0];
+ getBarycentric(contact_point, f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, bary);
+
+ for (int i = 0; i < 3; ++i)
+ f.m_pcontact[i] = bary[i];
+
+ dst = results.distance - csh->getMargin() - margin;
+ cti.m_colObj = colObjWrap->getCollisionObject();
+ cti.m_normal = results.normal;
+ cti.m_offset = dst;
+ return true;
+}
+
+void btSoftBody::updateNormals()
+{
+ const btVector3 zv(0, 0, 0);
+ int i, ni;
+
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- m_nodes[i].m_n=zv;
+ m_nodes[i].m_n = zv;
}
- for(i=0,ni=m_faces.size();i<ni;++i)
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- btSoftBody::Face& f=m_faces[i];
- const btVector3 n=btCross(f.m_n[1]->m_x-f.m_n[0]->m_x,
- f.m_n[2]->m_x-f.m_n[0]->m_x);
- f.m_normal=n.normalized();
- f.m_n[0]->m_n+=n;
- f.m_n[1]->m_n+=n;
- f.m_n[2]->m_n+=n;
+ btSoftBody::Face& f = m_faces[i];
+ const btVector3 n = btCross(f.m_n[1]->m_x - f.m_n[0]->m_x,
+ f.m_n[2]->m_x - f.m_n[0]->m_x);
+ f.m_normal = n;
+ f.m_normal.safeNormalize();
+ f.m_n[0]->m_n += n;
+ f.m_n[1]->m_n += n;
+ f.m_n[2]->m_n += n;
}
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
btScalar len = m_nodes[i].m_n.length();
- if (len>SIMD_EPSILON)
+ if (len > SIMD_EPSILON)
m_nodes[i].m_n /= len;
}
}
//
-void btSoftBody::updateBounds()
+void btSoftBody::updateBounds()
{
/*if( m_acceleratedSoftBody )
{
@@ -2315,258 +2958,291 @@ void btSoftBody::updateBounds()
m_bounds[1] = btVector3(1000, 1000, 1000);
} else {*/
- if(m_ndbvt.m_root)
- {
- const btVector3& mins=m_ndbvt.m_root->volume.Mins();
- const btVector3& maxs=m_ndbvt.m_root->volume.Maxs();
- const btScalar csm=getCollisionShape()->getMargin();
- const btVector3 mrg=btVector3( csm,
- csm,
- csm)*1; // ??? to investigate...
- m_bounds[0]=mins-mrg;
- m_bounds[1]=maxs+mrg;
- if(0!=getBroadphaseHandle())
- {
- m_worldInfo->m_broadphase->setAabb( getBroadphaseHandle(),
- m_bounds[0],
- m_bounds[1],
- m_worldInfo->m_dispatcher);
+ // if (m_ndbvt.m_root)
+ // {
+ // const btVector3& mins = m_ndbvt.m_root->volume.Mins();
+ // const btVector3& maxs = m_ndbvt.m_root->volume.Maxs();
+ // const btScalar csm = getCollisionShape()->getMargin();
+ // const btVector3 mrg = btVector3(csm,
+ // csm,
+ // csm) *
+ // 1; // ??? to investigate...
+ // m_bounds[0] = mins - mrg;
+ // m_bounds[1] = maxs + mrg;
+ // if (0 != getBroadphaseHandle())
+ // {
+ // m_worldInfo->m_broadphase->setAabb(getBroadphaseHandle(),
+ // m_bounds[0],
+ // m_bounds[1],
+ // m_worldInfo->m_dispatcher);
+ // }
+ // }
+ // else
+ // {
+ // m_bounds[0] =
+ // m_bounds[1] = btVector3(0, 0, 0);
+ // }
+ if (m_nodes.size())
+ {
+ btVector3 mins = m_nodes[0].m_x;
+ btVector3 maxs = m_nodes[0].m_x;
+ for (int i = 1; i < m_nodes.size(); ++i)
+ {
+ for (int d = 0; d < 3; ++d)
+ {
+ if (m_nodes[i].m_x[d] > maxs[d])
+ maxs[d] = m_nodes[i].m_x[d];
+ if (m_nodes[i].m_x[d] < mins[d])
+ mins[d] = m_nodes[i].m_x[d];
}
}
- else
+ const btScalar csm = getCollisionShape()->getMargin();
+ const btVector3 mrg = btVector3(csm,
+ csm,
+ csm);
+ m_bounds[0] = mins - mrg;
+ m_bounds[1] = maxs + mrg;
+ if (0 != getBroadphaseHandle())
{
- m_bounds[0]=
- m_bounds[1]=btVector3(0,0,0);
- }
- //}
+ m_worldInfo->m_broadphase->setAabb(getBroadphaseHandle(),
+ m_bounds[0],
+ m_bounds[1],
+ m_worldInfo->m_dispatcher);
+ }
+ }
+ else
+ {
+ m_bounds[0] =
+ m_bounds[1] = btVector3(0, 0, 0);
+ }
}
-
//
-void btSoftBody::updatePose()
+void btSoftBody::updatePose()
{
- if(m_pose.m_bframe)
+ if (m_pose.m_bframe)
{
- btSoftBody::Pose& pose=m_pose;
- const btVector3 com=evaluateCom();
- /* Com */
- pose.m_com = com;
- /* Rotation */
- btMatrix3x3 Apq;
- const btScalar eps=SIMD_EPSILON;
- Apq[0]=Apq[1]=Apq[2]=btVector3(0,0,0);
- Apq[0].setX(eps);Apq[1].setY(eps*2);Apq[2].setZ(eps*3);
- for(int i=0,ni=m_nodes.size();i<ni;++i)
+ btSoftBody::Pose& pose = m_pose;
+ const btVector3 com = evaluateCom();
+ /* Com */
+ pose.m_com = com;
+ /* Rotation */
+ btMatrix3x3 Apq;
+ const btScalar eps = SIMD_EPSILON;
+ Apq[0] = Apq[1] = Apq[2] = btVector3(0, 0, 0);
+ Apq[0].setX(eps);
+ Apq[1].setY(eps * 2);
+ Apq[2].setZ(eps * 3);
+ for (int i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- const btVector3 a=pose.m_wgh[i]*(m_nodes[i].m_x-com);
- const btVector3& b=pose.m_pos[i];
- Apq[0]+=a.x()*b;
- Apq[1]+=a.y()*b;
- Apq[2]+=a.z()*b;
+ const btVector3 a = pose.m_wgh[i] * (m_nodes[i].m_x - com);
+ const btVector3& b = pose.m_pos[i];
+ Apq[0] += a.x() * b;
+ Apq[1] += a.y() * b;
+ Apq[2] += a.z() * b;
}
- btMatrix3x3 r,s;
- PolarDecompose(Apq,r,s);
- pose.m_rot=r;
- pose.m_scl=pose.m_aqq*r.transpose()*Apq;
- if(m_cfg.maxvolume>1)
+ btMatrix3x3 r, s;
+ PolarDecompose(Apq, r, s);
+ pose.m_rot = r;
+ pose.m_scl = pose.m_aqq * r.transpose() * Apq;
+ if (m_cfg.maxvolume > 1)
{
- const btScalar idet=Clamp<btScalar>( 1/pose.m_scl.determinant(),
- 1,m_cfg.maxvolume);
- pose.m_scl=Mul(pose.m_scl,idet);
+ const btScalar idet = Clamp<btScalar>(1 / pose.m_scl.determinant(),
+ 1, m_cfg.maxvolume);
+ pose.m_scl = Mul(pose.m_scl, idet);
}
-
}
}
//
-void btSoftBody::updateArea(bool averageArea)
+void btSoftBody::updateArea(bool averageArea)
{
- int i,ni;
+ int i, ni;
- /* Face area */
- for(i=0,ni=m_faces.size();i<ni;++i)
+ /* Face area */
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- Face& f=m_faces[i];
- f.m_ra = AreaOf(f.m_n[0]->m_x,f.m_n[1]->m_x,f.m_n[2]->m_x);
+ Face& f = m_faces[i];
+ f.m_ra = AreaOf(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x);
}
-
- /* Node area */
+
+ /* Node area */
if (averageArea)
{
- btAlignedObjectArray<int> counts;
- counts.resize(m_nodes.size(),0);
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ btAlignedObjectArray<int> counts;
+ counts.resize(m_nodes.size(), 0);
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- m_nodes[i].m_area = 0;
+ m_nodes[i].m_area = 0;
}
- for(i=0,ni=m_faces.size();i<ni;++i)
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- btSoftBody::Face& f=m_faces[i];
- for(int j=0;j<3;++j)
+ btSoftBody::Face& f = m_faces[i];
+ for (int j = 0; j < 3; ++j)
{
- const int index=(int)(f.m_n[j]-&m_nodes[0]);
+ const int index = (int)(f.m_n[j] - &m_nodes[0]);
counts[index]++;
- f.m_n[j]->m_area+=btFabs(f.m_ra);
+ f.m_n[j]->m_area += btFabs(f.m_ra);
}
}
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- if(counts[i]>0)
- m_nodes[i].m_area/=(btScalar)counts[i];
+ if (counts[i] > 0)
+ m_nodes[i].m_area /= (btScalar)counts[i];
else
- m_nodes[i].m_area=0;
+ m_nodes[i].m_area = 0;
}
}
else
{
// initialize node area as zero
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- m_nodes[i].m_area=0;
+ m_nodes[i].m_area = 0;
}
- for(i=0,ni=m_faces.size();i<ni;++i)
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- btSoftBody::Face& f=m_faces[i];
+ btSoftBody::Face& f = m_faces[i];
- for(int j=0;j<3;++j)
+ for (int j = 0; j < 3; ++j)
{
f.m_n[j]->m_area += f.m_ra;
}
}
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
m_nodes[i].m_area *= 0.3333333f;
}
}
}
+void btSoftBody::updateLinkConstants()
+{
+ int i, ni;
-void btSoftBody::updateLinkConstants()
-{
- int i,ni;
-
- /* Links */
- for(i=0,ni=m_links.size();i<ni;++i)
+ /* Links */
+ for (i = 0, ni = m_links.size(); i < ni; ++i)
{
- Link& l=m_links[i];
- Material& m=*l.m_material;
- l.m_c0 = (l.m_n[0]->m_im+l.m_n[1]->m_im)/m.m_kLST;
+ Link& l = m_links[i];
+ Material& m = *l.m_material;
+ l.m_c0 = (l.m_n[0]->m_im + l.m_n[1]->m_im) / m.m_kLST;
}
}
-void btSoftBody::updateConstants()
+void btSoftBody::updateConstants()
{
resetLinkRestLengths();
updateLinkConstants();
updateArea();
}
-
-
//
-void btSoftBody::initializeClusters()
+void btSoftBody::initializeClusters()
{
int i;
- for( i=0;i<m_clusters.size();++i)
+ for (i = 0; i < m_clusters.size(); ++i)
{
- Cluster& c=*m_clusters[i];
- c.m_imass=0;
+ Cluster& c = *m_clusters[i];
+ c.m_imass = 0;
c.m_masses.resize(c.m_nodes.size());
- for(int j=0;j<c.m_nodes.size();++j)
+ for (int j = 0; j < c.m_nodes.size(); ++j)
{
- if (c.m_nodes[j]->m_im==0)
+ if (c.m_nodes[j]->m_im == 0)
{
c.m_containsAnchor = true;
- c.m_masses[j] = BT_LARGE_FLOAT;
- } else
+ c.m_masses[j] = BT_LARGE_FLOAT;
+ }
+ else
{
- c.m_masses[j] = btScalar(1.)/c.m_nodes[j]->m_im;
+ c.m_masses[j] = btScalar(1.) / c.m_nodes[j]->m_im;
}
- c.m_imass += c.m_masses[j];
+ c.m_imass += c.m_masses[j];
}
- c.m_imass = btScalar(1.)/c.m_imass;
- c.m_com = btSoftBody::clusterCom(&c);
- c.m_lv = btVector3(0,0,0);
- c.m_av = btVector3(0,0,0);
- c.m_leaf = 0;
- /* Inertia */
- btMatrix3x3& ii=c.m_locii;
- ii[0]=ii[1]=ii[2]=btVector3(0,0,0);
+ c.m_imass = btScalar(1.) / c.m_imass;
+ c.m_com = btSoftBody::clusterCom(&c);
+ c.m_lv = btVector3(0, 0, 0);
+ c.m_av = btVector3(0, 0, 0);
+ c.m_leaf = 0;
+ /* Inertia */
+ btMatrix3x3& ii = c.m_locii;
+ ii[0] = ii[1] = ii[2] = btVector3(0, 0, 0);
{
- int i,ni;
+ int i, ni;
- for(i=0,ni=c.m_nodes.size();i<ni;++i)
+ for (i = 0, ni = c.m_nodes.size(); i < ni; ++i)
{
- const btVector3 k=c.m_nodes[i]->m_x-c.m_com;
- const btVector3 q=k*k;
- const btScalar m=c.m_masses[i];
- ii[0][0] += m*(q[1]+q[2]);
- ii[1][1] += m*(q[0]+q[2]);
- ii[2][2] += m*(q[0]+q[1]);
- ii[0][1] -= m*k[0]*k[1];
- ii[0][2] -= m*k[0]*k[2];
- ii[1][2] -= m*k[1]*k[2];
+ const btVector3 k = c.m_nodes[i]->m_x - c.m_com;
+ const btVector3 q = k * k;
+ const btScalar m = c.m_masses[i];
+ ii[0][0] += m * (q[1] + q[2]);
+ ii[1][1] += m * (q[0] + q[2]);
+ ii[2][2] += m * (q[0] + q[1]);
+ ii[0][1] -= m * k[0] * k[1];
+ ii[0][2] -= m * k[0] * k[2];
+ ii[1][2] -= m * k[1] * k[2];
}
}
- ii[1][0]=ii[0][1];
- ii[2][0]=ii[0][2];
- ii[2][1]=ii[1][2];
-
+ ii[1][0] = ii[0][1];
+ ii[2][0] = ii[0][2];
+ ii[2][1] = ii[1][2];
+
ii = ii.inverse();
- /* Frame */
+ /* Frame */
c.m_framexform.setIdentity();
c.m_framexform.setOrigin(c.m_com);
c.m_framerefs.resize(c.m_nodes.size());
{
int i;
- for(i=0;i<c.m_framerefs.size();++i)
+ for (i = 0; i < c.m_framerefs.size(); ++i)
{
- c.m_framerefs[i]=c.m_nodes[i]->m_x-c.m_com;
+ c.m_framerefs[i] = c.m_nodes[i]->m_x - c.m_com;
}
}
}
}
//
-void btSoftBody::updateClusters()
+void btSoftBody::updateClusters()
{
BT_PROFILE("UpdateClusters");
int i;
- for(i=0;i<m_clusters.size();++i)
+ for (i = 0; i < m_clusters.size(); ++i)
{
- btSoftBody::Cluster& c=*m_clusters[i];
- const int n=c.m_nodes.size();
+ btSoftBody::Cluster& c = *m_clusters[i];
+ const int n = c.m_nodes.size();
//const btScalar invn=1/(btScalar)n;
- if(n)
- {
- /* Frame */
- const btScalar eps=btScalar(0.0001);
- btMatrix3x3 m,r,s;
- m[0]=m[1]=m[2]=btVector3(0,0,0);
- m[0][0]=eps*1;
- m[1][1]=eps*2;
- m[2][2]=eps*3;
- c.m_com=clusterCom(&c);
- for(int i=0;i<c.m_nodes.size();++i)
- {
- const btVector3 a=c.m_nodes[i]->m_x-c.m_com;
- const btVector3& b=c.m_framerefs[i];
- m[0]+=a[0]*b;m[1]+=a[1]*b;m[2]+=a[2]*b;
- }
- PolarDecompose(m,r,s);
+ if (n)
+ {
+ /* Frame */
+ const btScalar eps = btScalar(0.0001);
+ btMatrix3x3 m, r, s;
+ m[0] = m[1] = m[2] = btVector3(0, 0, 0);
+ m[0][0] = eps * 1;
+ m[1][1] = eps * 2;
+ m[2][2] = eps * 3;
+ c.m_com = clusterCom(&c);
+ for (int i = 0; i < c.m_nodes.size(); ++i)
+ {
+ const btVector3 a = c.m_nodes[i]->m_x - c.m_com;
+ const btVector3& b = c.m_framerefs[i];
+ m[0] += a[0] * b;
+ m[1] += a[1] * b;
+ m[2] += a[2] * b;
+ }
+ PolarDecompose(m, r, s);
c.m_framexform.setOrigin(c.m_com);
- c.m_framexform.setBasis(r);
- /* Inertia */
-#if 1/* Constant */
- c.m_invwi=c.m_framexform.getBasis()*c.m_locii*c.m_framexform.getBasis().transpose();
+ c.m_framexform.setBasis(r);
+ /* Inertia */
+#if 1 /* Constant */
+ c.m_invwi = c.m_framexform.getBasis() * c.m_locii * c.m_framexform.getBasis().transpose();
#else
-#if 0/* Sphere */
+#if 0 /* Sphere */
const btScalar rk=(2*c.m_extents.length2())/(5*c.m_imass);
const btVector3 inertia(rk,rk,rk);
const btVector3 iin(btFabs(inertia[0])>SIMD_EPSILON?1/inertia[0]:0,
@@ -2574,847 +3250,1203 @@ void btSoftBody::updateClusters()
btFabs(inertia[2])>SIMD_EPSILON?1/inertia[2]:0);
c.m_invwi=c.m_xform.getBasis().scaled(iin)*c.m_xform.getBasis().transpose();
-#else/* Actual */
- c.m_invwi[0]=c.m_invwi[1]=c.m_invwi[2]=btVector3(0,0,0);
- for(int i=0;i<n;++i)
- {
- const btVector3 k=c.m_nodes[i]->m_x-c.m_com;
- const btVector3 q=k*k;
- const btScalar m=1/c.m_nodes[i]->m_im;
- c.m_invwi[0][0] += m*(q[1]+q[2]);
- c.m_invwi[1][1] += m*(q[0]+q[2]);
- c.m_invwi[2][2] += m*(q[0]+q[1]);
- c.m_invwi[0][1] -= m*k[0]*k[1];
- c.m_invwi[0][2] -= m*k[0]*k[2];
- c.m_invwi[1][2] -= m*k[1]*k[2];
- }
- c.m_invwi[1][0]=c.m_invwi[0][1];
- c.m_invwi[2][0]=c.m_invwi[0][2];
- c.m_invwi[2][1]=c.m_invwi[1][2];
- c.m_invwi=c.m_invwi.inverse();
+#else /* Actual */
+ c.m_invwi[0] = c.m_invwi[1] = c.m_invwi[2] = btVector3(0, 0, 0);
+ for (int i = 0; i < n; ++i)
+ {
+ const btVector3 k = c.m_nodes[i]->m_x - c.m_com;
+ const btVector3 q = k * k;
+ const btScalar m = 1 / c.m_nodes[i]->m_im;
+ c.m_invwi[0][0] += m * (q[1] + q[2]);
+ c.m_invwi[1][1] += m * (q[0] + q[2]);
+ c.m_invwi[2][2] += m * (q[0] + q[1]);
+ c.m_invwi[0][1] -= m * k[0] * k[1];
+ c.m_invwi[0][2] -= m * k[0] * k[2];
+ c.m_invwi[1][2] -= m * k[1] * k[2];
+ }
+ c.m_invwi[1][0] = c.m_invwi[0][1];
+ c.m_invwi[2][0] = c.m_invwi[0][2];
+ c.m_invwi[2][1] = c.m_invwi[1][2];
+ c.m_invwi = c.m_invwi.inverse();
#endif
#endif
- /* Velocities */
- c.m_lv=btVector3(0,0,0);
- c.m_av=btVector3(0,0,0);
+ /* Velocities */
+ c.m_lv = btVector3(0, 0, 0);
+ c.m_av = btVector3(0, 0, 0);
{
int i;
- for(i=0;i<n;++i)
+ for (i = 0; i < n; ++i)
{
- const btVector3 v=c.m_nodes[i]->m_v*c.m_masses[i];
- c.m_lv += v;
- c.m_av += btCross(c.m_nodes[i]->m_x-c.m_com,v);
+ const btVector3 v = c.m_nodes[i]->m_v * c.m_masses[i];
+ c.m_lv += v;
+ c.m_av += btCross(c.m_nodes[i]->m_x - c.m_com, v);
}
}
- c.m_lv=c.m_imass*c.m_lv*(1-c.m_ldamping);
- c.m_av=c.m_invwi*c.m_av*(1-c.m_adamping);
- c.m_vimpulses[0] =
- c.m_vimpulses[1] = btVector3(0,0,0);
- c.m_dimpulses[0] =
- c.m_dimpulses[1] = btVector3(0,0,0);
- c.m_nvimpulses = 0;
- c.m_ndimpulses = 0;
- /* Matching */
- if(c.m_matching>0)
- {
- for(int j=0;j<c.m_nodes.size();++j)
+ c.m_lv = c.m_imass * c.m_lv * (1 - c.m_ldamping);
+ c.m_av = c.m_invwi * c.m_av * (1 - c.m_adamping);
+ c.m_vimpulses[0] =
+ c.m_vimpulses[1] = btVector3(0, 0, 0);
+ c.m_dimpulses[0] =
+ c.m_dimpulses[1] = btVector3(0, 0, 0);
+ c.m_nvimpulses = 0;
+ c.m_ndimpulses = 0;
+ /* Matching */
+ if (c.m_matching > 0)
+ {
+ for (int j = 0; j < c.m_nodes.size(); ++j)
{
- Node& n=*c.m_nodes[j];
- const btVector3 x=c.m_framexform*c.m_framerefs[j];
- n.m_x=Lerp(n.m_x,x,c.m_matching);
+ Node& n = *c.m_nodes[j];
+ const btVector3 x = c.m_framexform * c.m_framerefs[j];
+ n.m_x = Lerp(n.m_x, x, c.m_matching);
}
- }
- /* Dbvt */
- if(c.m_collide)
+ }
+ /* Dbvt */
+ if (c.m_collide)
{
- btVector3 mi=c.m_nodes[0]->m_x;
- btVector3 mx=mi;
- for(int j=1;j<n;++j)
+ btVector3 mi = c.m_nodes[0]->m_x;
+ btVector3 mx = mi;
+ for (int j = 1; j < n; ++j)
{
mi.setMin(c.m_nodes[j]->m_x);
mx.setMax(c.m_nodes[j]->m_x);
- }
- ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(mi,mx);
- if(c.m_leaf)
- m_cdbvt.update(c.m_leaf,bounds,c.m_lv*m_sst.sdt*3,m_sst.radmrg);
+ }
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ bounds = btDbvtVolume::FromMM(mi, mx);
+ if (c.m_leaf)
+ m_cdbvt.update(c.m_leaf, bounds, c.m_lv * m_sst.sdt * 3, m_sst.radmrg);
else
- c.m_leaf=m_cdbvt.insert(bounds,&c);
+ c.m_leaf = m_cdbvt.insert(bounds, &c);
}
}
}
-
-
}
-
-
-
//
-void btSoftBody::cleanupClusters()
+void btSoftBody::cleanupClusters()
{
- for(int i=0;i<m_joints.size();++i)
+ for (int i = 0; i < m_joints.size(); ++i)
{
m_joints[i]->Terminate(m_sst.sdt);
- if(m_joints[i]->m_delete)
+ if (m_joints[i]->m_delete)
{
btAlignedFree(m_joints[i]);
m_joints.remove(m_joints[i--]);
- }
+ }
}
}
//
-void btSoftBody::prepareClusters(int iterations)
+void btSoftBody::prepareClusters(int iterations)
{
- for(int i=0;i<m_joints.size();++i)
+ for (int i = 0; i < m_joints.size(); ++i)
{
- m_joints[i]->Prepare(m_sst.sdt,iterations);
+ m_joints[i]->Prepare(m_sst.sdt, iterations);
}
}
-
//
-void btSoftBody::solveClusters(btScalar sor)
+void btSoftBody::solveClusters(btScalar sor)
{
- for(int i=0,ni=m_joints.size();i<ni;++i)
+ for (int i = 0, ni = m_joints.size(); i < ni; ++i)
{
- m_joints[i]->Solve(m_sst.sdt,sor);
+ m_joints[i]->Solve(m_sst.sdt, sor);
}
}
//
-void btSoftBody::applyClusters(bool drift)
+void btSoftBody::applyClusters(bool drift)
{
BT_PROFILE("ApplyClusters");
-// const btScalar f0=m_sst.sdt;
+ // const btScalar f0=m_sst.sdt;
//const btScalar f1=f0/2;
btAlignedObjectArray<btVector3> deltas;
btAlignedObjectArray<btScalar> weights;
- deltas.resize(m_nodes.size(),btVector3(0,0,0));
- weights.resize(m_nodes.size(),0);
+ deltas.resize(m_nodes.size(), btVector3(0, 0, 0));
+ weights.resize(m_nodes.size(), 0);
int i;
- if(drift)
+ if (drift)
{
- for(i=0;i<m_clusters.size();++i)
+ for (i = 0; i < m_clusters.size(); ++i)
{
- Cluster& c=*m_clusters[i];
- if(c.m_ndimpulses)
+ Cluster& c = *m_clusters[i];
+ if (c.m_ndimpulses)
{
- c.m_dimpulses[0]/=(btScalar)c.m_ndimpulses;
- c.m_dimpulses[1]/=(btScalar)c.m_ndimpulses;
+ c.m_dimpulses[0] /= (btScalar)c.m_ndimpulses;
+ c.m_dimpulses[1] /= (btScalar)c.m_ndimpulses;
}
}
}
-
- for(i=0;i<m_clusters.size();++i)
+
+ for (i = 0; i < m_clusters.size(); ++i)
{
- Cluster& c=*m_clusters[i];
- if(0<(drift?c.m_ndimpulses:c.m_nvimpulses))
+ Cluster& c = *m_clusters[i];
+ if (0 < (drift ? c.m_ndimpulses : c.m_nvimpulses))
{
- const btVector3 v=(drift?c.m_dimpulses[0]:c.m_vimpulses[0])*m_sst.sdt;
- const btVector3 w=(drift?c.m_dimpulses[1]:c.m_vimpulses[1])*m_sst.sdt;
- for(int j=0;j<c.m_nodes.size();++j)
+ const btVector3 v = (drift ? c.m_dimpulses[0] : c.m_vimpulses[0]) * m_sst.sdt;
+ const btVector3 w = (drift ? c.m_dimpulses[1] : c.m_vimpulses[1]) * m_sst.sdt;
+ for (int j = 0; j < c.m_nodes.size(); ++j)
{
- const int idx=int(c.m_nodes[j]-&m_nodes[0]);
- const btVector3& x=c.m_nodes[j]->m_x;
- const btScalar q=c.m_masses[j];
- deltas[idx] += (v+btCross(w,x-c.m_com))*q;
- weights[idx] += q;
+ const int idx = int(c.m_nodes[j] - &m_nodes[0]);
+ const btVector3& x = c.m_nodes[j]->m_x;
+ const btScalar q = c.m_masses[j];
+ deltas[idx] += (v + btCross(w, x - c.m_com)) * q;
+ weights[idx] += q;
}
}
}
- for(i=0;i<deltas.size();++i)
+ for (i = 0; i < deltas.size(); ++i)
{
- if(weights[i]>0)
+ if (weights[i] > 0)
{
- m_nodes[i].m_x+=deltas[i]/weights[i];
+ m_nodes[i].m_x += deltas[i] / weights[i];
}
}
}
//
-void btSoftBody::dampClusters()
+void btSoftBody::dampClusters()
{
int i;
- for(i=0;i<m_clusters.size();++i)
+ for (i = 0; i < m_clusters.size(); ++i)
{
- Cluster& c=*m_clusters[i];
- if(c.m_ndamping>0)
+ Cluster& c = *m_clusters[i];
+ if (c.m_ndamping > 0)
{
- for(int j=0;j<c.m_nodes.size();++j)
+ for (int j = 0; j < c.m_nodes.size(); ++j)
{
- Node& n=*c.m_nodes[j];
- if(n.m_im>0)
+ Node& n = *c.m_nodes[j];
+ if (n.m_im > 0)
{
- const btVector3 vx=c.m_lv+btCross(c.m_av,c.m_nodes[j]->m_q-c.m_com);
- if(vx.length2()<=n.m_v.length2())
- {
- n.m_v += c.m_ndamping*(vx-n.m_v);
- }
+ const btVector3 vx = c.m_lv + btCross(c.m_av, c.m_nodes[j]->m_q - c.m_com);
+ if (vx.length2() <= n.m_v.length2())
+ {
+ n.m_v += c.m_ndamping * (vx - n.m_v);
+ }
}
}
}
}
}
+void btSoftBody::setSpringStiffness(btScalar k)
+{
+ for (int i = 0; i < m_links.size(); ++i)
+ {
+ m_links[i].Feature::m_material->m_kLST = k;
+ }
+ m_repulsionStiffness = k;
+}
+
+void btSoftBody::setGravityFactor(btScalar gravFactor)
+{
+ m_gravityFactor = gravFactor;
+}
+
+void btSoftBody::initializeDmInverse()
+{
+ btScalar unit_simplex_measure = 1. / 6.;
+
+ for (int i = 0; i < m_tetras.size(); ++i)
+ {
+ Tetra& t = m_tetras[i];
+ btVector3 c1 = t.m_n[1]->m_x - t.m_n[0]->m_x;
+ btVector3 c2 = t.m_n[2]->m_x - t.m_n[0]->m_x;
+ btVector3 c3 = t.m_n[3]->m_x - t.m_n[0]->m_x;
+ btMatrix3x3 Dm(c1.getX(), c2.getX(), c3.getX(),
+ c1.getY(), c2.getY(), c3.getY(),
+ c1.getZ(), c2.getZ(), c3.getZ());
+ t.m_element_measure = Dm.determinant() * unit_simplex_measure;
+ t.m_Dm_inverse = Dm.inverse();
+
+ // calculate the first three columns of P^{-1}
+ btVector3 a = t.m_n[0]->m_x;
+ btVector3 b = t.m_n[1]->m_x;
+ btVector3 c = t.m_n[2]->m_x;
+ btVector3 d = t.m_n[3]->m_x;
+
+ btScalar det = 1 / (a[0] * b[1] * c[2] - a[0] * b[1] * d[2] - a[0] * b[2] * c[1] + a[0] * b[2] * d[1] + a[0] * c[1] * d[2] - a[0] * c[2] * d[1] + a[1] * (-b[0] * c[2] + b[0] * d[2] + b[2] * c[0] - b[2] * d[0] - c[0] * d[2] + c[2] * d[0]) + a[2] * (b[0] * c[1] - b[0] * d[1] + b[1] * (d[0] - c[0]) + c[0] * d[1] - c[1] * d[0]) - b[0] * c[1] * d[2] + b[0] * c[2] * d[1] + b[1] * c[0] * d[2] - b[1] * c[2] * d[0] - b[2] * c[0] * d[1] + b[2] * c[1] * d[0]);
+
+ btScalar P11 = -b[2] * c[1] + d[2] * c[1] + b[1] * c[2] + b[2] * d[1] - c[2] * d[1] - b[1] * d[2];
+ btScalar P12 = b[2] * c[0] - d[2] * c[0] - b[0] * c[2] - b[2] * d[0] + c[2] * d[0] + b[0] * d[2];
+ btScalar P13 = -b[1] * c[0] + d[1] * c[0] + b[0] * c[1] + b[1] * d[0] - c[1] * d[0] - b[0] * d[1];
+ btScalar P21 = a[2] * c[1] - d[2] * c[1] - a[1] * c[2] - a[2] * d[1] + c[2] * d[1] + a[1] * d[2];
+ btScalar P22 = -a[2] * c[0] + d[2] * c[0] + a[0] * c[2] + a[2] * d[0] - c[2] * d[0] - a[0] * d[2];
+ btScalar P23 = a[1] * c[0] - d[1] * c[0] - a[0] * c[1] - a[1] * d[0] + c[1] * d[0] + a[0] * d[1];
+ btScalar P31 = -a[2] * b[1] + d[2] * b[1] + a[1] * b[2] + a[2] * d[1] - b[2] * d[1] - a[1] * d[2];
+ btScalar P32 = a[2] * b[0] - d[2] * b[0] - a[0] * b[2] - a[2] * d[0] + b[2] * d[0] + a[0] * d[2];
+ btScalar P33 = -a[1] * b[0] + d[1] * b[0] + a[0] * b[1] + a[1] * d[0] - b[1] * d[0] - a[0] * d[1];
+ btScalar P41 = a[2] * b[1] - c[2] * b[1] - a[1] * b[2] - a[2] * c[1] + b[2] * c[1] + a[1] * c[2];
+ btScalar P42 = -a[2] * b[0] + c[2] * b[0] + a[0] * b[2] + a[2] * c[0] - b[2] * c[0] - a[0] * c[2];
+ btScalar P43 = a[1] * b[0] - c[1] * b[0] - a[0] * b[1] - a[1] * c[0] + b[1] * c[0] + a[0] * c[1];
+
+ btVector4 p1(P11 * det, P21 * det, P31 * det, P41 * det);
+ btVector4 p2(P12 * det, P22 * det, P32 * det, P42 * det);
+ btVector4 p3(P13 * det, P23 * det, P33 * det, P43 * det);
+
+ t.m_P_inv[0] = p1;
+ t.m_P_inv[1] = p2;
+ t.m_P_inv[2] = p3;
+ }
+}
+
+static btScalar Dot4(const btVector4& a, const btVector4& b)
+{
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
+}
+
+void btSoftBody::updateDeformation()
+{
+ btQuaternion q;
+ for (int i = 0; i < m_tetras.size(); ++i)
+ {
+ btSoftBody::Tetra& t = m_tetras[i];
+ btVector3 c1 = t.m_n[1]->m_q - t.m_n[0]->m_q;
+ btVector3 c2 = t.m_n[2]->m_q - t.m_n[0]->m_q;
+ btVector3 c3 = t.m_n[3]->m_q - t.m_n[0]->m_q;
+ btMatrix3x3 Ds(c1.getX(), c2.getX(), c3.getX(),
+ c1.getY(), c2.getY(), c3.getY(),
+ c1.getZ(), c2.getZ(), c3.getZ());
+ t.m_F = Ds * t.m_Dm_inverse;
+
+ btSoftBody::TetraScratch& s = m_tetraScratches[i];
+ s.m_F = t.m_F;
+ s.m_J = t.m_F.determinant();
+ btMatrix3x3 C = t.m_F.transpose() * t.m_F;
+ s.m_trace = C[0].getX() + C[1].getY() + C[2].getZ();
+ s.m_cofF = t.m_F.adjoint().transpose();
+
+ btVector3 a = t.m_n[0]->m_q;
+ btVector3 b = t.m_n[1]->m_q;
+ btVector3 c = t.m_n[2]->m_q;
+ btVector3 d = t.m_n[3]->m_q;
+ btVector4 q1(a[0], b[0], c[0], d[0]);
+ btVector4 q2(a[1], b[1], c[1], d[1]);
+ btVector4 q3(a[2], b[2], c[2], d[2]);
+ btMatrix3x3 B(Dot4(q1, t.m_P_inv[0]), Dot4(q1, t.m_P_inv[1]), Dot4(q1, t.m_P_inv[2]),
+ Dot4(q2, t.m_P_inv[0]), Dot4(q2, t.m_P_inv[1]), Dot4(q2, t.m_P_inv[2]),
+ Dot4(q3, t.m_P_inv[0]), Dot4(q3, t.m_P_inv[1]), Dot4(q3, t.m_P_inv[2]));
+ q.setRotation(btVector3(0, 0, 1), 0);
+ B.extractRotation(q, 0.01); // precision of the rotation is not very important for visual correctness.
+ btMatrix3x3 Q(q);
+ s.m_corotation = Q;
+ }
+}
+
+void btSoftBody::advanceDeformation()
+{
+ updateDeformation();
+ for (int i = 0; i < m_tetras.size(); ++i)
+ {
+ m_tetraScratchesTn[i] = m_tetraScratches[i];
+ }
+}
//
-void btSoftBody::Joint::Prepare(btScalar dt,int)
+void btSoftBody::Joint::Prepare(btScalar dt, int)
{
m_bodies[0].activate();
m_bodies[1].activate();
}
//
-void btSoftBody::LJoint::Prepare(btScalar dt,int iterations)
+void btSoftBody::LJoint::Prepare(btScalar dt, int iterations)
{
- static const btScalar maxdrift=4;
- Joint::Prepare(dt,iterations);
- m_rpos[0] = m_bodies[0].xform()*m_refs[0];
- m_rpos[1] = m_bodies[1].xform()*m_refs[1];
- m_drift = Clamp(m_rpos[0]-m_rpos[1],maxdrift)*m_erp/dt;
- m_rpos[0] -= m_bodies[0].xform().getOrigin();
- m_rpos[1] -= m_bodies[1].xform().getOrigin();
- m_massmatrix = ImpulseMatrix( m_bodies[0].invMass(),m_bodies[0].invWorldInertia(),m_rpos[0],
- m_bodies[1].invMass(),m_bodies[1].invWorldInertia(),m_rpos[1]);
- if(m_split>0)
+ static const btScalar maxdrift = 4;
+ Joint::Prepare(dt, iterations);
+ m_rpos[0] = m_bodies[0].xform() * m_refs[0];
+ m_rpos[1] = m_bodies[1].xform() * m_refs[1];
+ m_drift = Clamp(m_rpos[0] - m_rpos[1], maxdrift) * m_erp / dt;
+ m_rpos[0] -= m_bodies[0].xform().getOrigin();
+ m_rpos[1] -= m_bodies[1].xform().getOrigin();
+ m_massmatrix = ImpulseMatrix(m_bodies[0].invMass(), m_bodies[0].invWorldInertia(), m_rpos[0],
+ m_bodies[1].invMass(), m_bodies[1].invWorldInertia(), m_rpos[1]);
+ if (m_split > 0)
{
- m_sdrift = m_massmatrix*(m_drift*m_split);
- m_drift *= 1-m_split;
+ m_sdrift = m_massmatrix * (m_drift * m_split);
+ m_drift *= 1 - m_split;
}
- m_drift /=(btScalar)iterations;
+ m_drift /= (btScalar)iterations;
}
//
-void btSoftBody::LJoint::Solve(btScalar dt,btScalar sor)
+void btSoftBody::LJoint::Solve(btScalar dt, btScalar sor)
{
- const btVector3 va=m_bodies[0].velocity(m_rpos[0]);
- const btVector3 vb=m_bodies[1].velocity(m_rpos[1]);
- const btVector3 vr=va-vb;
- btSoftBody::Impulse impulse;
- impulse.m_asVelocity = 1;
- impulse.m_velocity = m_massmatrix*(m_drift+vr*m_cfm)*sor;
- m_bodies[0].applyImpulse(-impulse,m_rpos[0]);
- m_bodies[1].applyImpulse( impulse,m_rpos[1]);
+ const btVector3 va = m_bodies[0].velocity(m_rpos[0]);
+ const btVector3 vb = m_bodies[1].velocity(m_rpos[1]);
+ const btVector3 vr = va - vb;
+ btSoftBody::Impulse impulse;
+ impulse.m_asVelocity = 1;
+ impulse.m_velocity = m_massmatrix * (m_drift + vr * m_cfm) * sor;
+ m_bodies[0].applyImpulse(-impulse, m_rpos[0]);
+ m_bodies[1].applyImpulse(impulse, m_rpos[1]);
}
//
-void btSoftBody::LJoint::Terminate(btScalar dt)
+void btSoftBody::LJoint::Terminate(btScalar dt)
{
- if(m_split>0)
+ if (m_split > 0)
{
- m_bodies[0].applyDImpulse(-m_sdrift,m_rpos[0]);
- m_bodies[1].applyDImpulse( m_sdrift,m_rpos[1]);
+ m_bodies[0].applyDImpulse(-m_sdrift, m_rpos[0]);
+ m_bodies[1].applyDImpulse(m_sdrift, m_rpos[1]);
}
}
//
-void btSoftBody::AJoint::Prepare(btScalar dt,int iterations)
+void btSoftBody::AJoint::Prepare(btScalar dt, int iterations)
{
- static const btScalar maxdrift=SIMD_PI/16;
+ static const btScalar maxdrift = SIMD_PI / 16;
m_icontrol->Prepare(this);
- Joint::Prepare(dt,iterations);
- m_axis[0] = m_bodies[0].xform().getBasis()*m_refs[0];
- m_axis[1] = m_bodies[1].xform().getBasis()*m_refs[1];
- m_drift = NormalizeAny(btCross(m_axis[1],m_axis[0]));
- m_drift *= btMin(maxdrift,btAcos(Clamp<btScalar>(btDot(m_axis[0],m_axis[1]),-1,+1)));
- m_drift *= m_erp/dt;
- m_massmatrix= AngularImpulseMatrix(m_bodies[0].invWorldInertia(),m_bodies[1].invWorldInertia());
- if(m_split>0)
+ Joint::Prepare(dt, iterations);
+ m_axis[0] = m_bodies[0].xform().getBasis() * m_refs[0];
+ m_axis[1] = m_bodies[1].xform().getBasis() * m_refs[1];
+ m_drift = NormalizeAny(btCross(m_axis[1], m_axis[0]));
+ m_drift *= btMin(maxdrift, btAcos(Clamp<btScalar>(btDot(m_axis[0], m_axis[1]), -1, +1)));
+ m_drift *= m_erp / dt;
+ m_massmatrix = AngularImpulseMatrix(m_bodies[0].invWorldInertia(), m_bodies[1].invWorldInertia());
+ if (m_split > 0)
{
- m_sdrift = m_massmatrix*(m_drift*m_split);
- m_drift *= 1-m_split;
+ m_sdrift = m_massmatrix * (m_drift * m_split);
+ m_drift *= 1 - m_split;
}
- m_drift /=(btScalar)iterations;
+ m_drift /= (btScalar)iterations;
}
//
-void btSoftBody::AJoint::Solve(btScalar dt,btScalar sor)
+void btSoftBody::AJoint::Solve(btScalar dt, btScalar sor)
{
- const btVector3 va=m_bodies[0].angularVelocity();
- const btVector3 vb=m_bodies[1].angularVelocity();
- const btVector3 vr=va-vb;
- const btScalar sp=btDot(vr,m_axis[0]);
- const btVector3 vc=vr-m_axis[0]*m_icontrol->Speed(this,sp);
- btSoftBody::Impulse impulse;
- impulse.m_asVelocity = 1;
- impulse.m_velocity = m_massmatrix*(m_drift+vc*m_cfm)*sor;
+ const btVector3 va = m_bodies[0].angularVelocity();
+ const btVector3 vb = m_bodies[1].angularVelocity();
+ const btVector3 vr = va - vb;
+ const btScalar sp = btDot(vr, m_axis[0]);
+ const btVector3 vc = vr - m_axis[0] * m_icontrol->Speed(this, sp);
+ btSoftBody::Impulse impulse;
+ impulse.m_asVelocity = 1;
+ impulse.m_velocity = m_massmatrix * (m_drift + vc * m_cfm) * sor;
m_bodies[0].applyAImpulse(-impulse);
- m_bodies[1].applyAImpulse( impulse);
+ m_bodies[1].applyAImpulse(impulse);
}
//
-void btSoftBody::AJoint::Terminate(btScalar dt)
+void btSoftBody::AJoint::Terminate(btScalar dt)
{
- if(m_split>0)
+ if (m_split > 0)
{
m_bodies[0].applyDAImpulse(-m_sdrift);
- m_bodies[1].applyDAImpulse( m_sdrift);
+ m_bodies[1].applyDAImpulse(m_sdrift);
}
}
//
-void btSoftBody::CJoint::Prepare(btScalar dt,int iterations)
+void btSoftBody::CJoint::Prepare(btScalar dt, int iterations)
{
- Joint::Prepare(dt,iterations);
- const bool dodrift=(m_life==0);
- m_delete=(++m_life)>m_maxlife;
- if(dodrift)
+ Joint::Prepare(dt, iterations);
+ const bool dodrift = (m_life == 0);
+ m_delete = (++m_life) > m_maxlife;
+ if (dodrift)
{
- m_drift=m_drift*m_erp/dt;
- if(m_split>0)
+ m_drift = m_drift * m_erp / dt;
+ if (m_split > 0)
{
- m_sdrift = m_massmatrix*(m_drift*m_split);
- m_drift *= 1-m_split;
+ m_sdrift = m_massmatrix * (m_drift * m_split);
+ m_drift *= 1 - m_split;
}
- m_drift/=(btScalar)iterations;
+ m_drift /= (btScalar)iterations;
}
else
{
- m_drift=m_sdrift=btVector3(0,0,0);
+ m_drift = m_sdrift = btVector3(0, 0, 0);
}
}
//
-void btSoftBody::CJoint::Solve(btScalar dt,btScalar sor)
+void btSoftBody::CJoint::Solve(btScalar dt, btScalar sor)
{
- const btVector3 va=m_bodies[0].velocity(m_rpos[0]);
- const btVector3 vb=m_bodies[1].velocity(m_rpos[1]);
- const btVector3 vrel=va-vb;
- const btScalar rvac=btDot(vrel,m_normal);
- btSoftBody::Impulse impulse;
- impulse.m_asVelocity = 1;
- impulse.m_velocity = m_drift;
- if(rvac<0)
+ const btVector3 va = m_bodies[0].velocity(m_rpos[0]);
+ const btVector3 vb = m_bodies[1].velocity(m_rpos[1]);
+ const btVector3 vrel = va - vb;
+ const btScalar rvac = btDot(vrel, m_normal);
+ btSoftBody::Impulse impulse;
+ impulse.m_asVelocity = 1;
+ impulse.m_velocity = m_drift;
+ if (rvac < 0)
{
- const btVector3 iv=m_normal*rvac;
- const btVector3 fv=vrel-iv;
- impulse.m_velocity += iv+fv*m_friction;
+ const btVector3 iv = m_normal * rvac;
+ const btVector3 fv = vrel - iv;
+ impulse.m_velocity += iv + fv * m_friction;
}
- impulse.m_velocity=m_massmatrix*impulse.m_velocity*sor;
-
- if (m_bodies[0].m_soft==m_bodies[1].m_soft)
+ impulse.m_velocity = m_massmatrix * impulse.m_velocity * sor;
+
+ if (m_bodies[0].m_soft == m_bodies[1].m_soft)
{
- if ((impulse.m_velocity.getX() ==impulse.m_velocity.getX())&&(impulse.m_velocity.getY() ==impulse.m_velocity.getY())&&
- (impulse.m_velocity.getZ() ==impulse.m_velocity.getZ()))
+ if ((impulse.m_velocity.getX() == impulse.m_velocity.getX()) && (impulse.m_velocity.getY() == impulse.m_velocity.getY()) &&
+ (impulse.m_velocity.getZ() == impulse.m_velocity.getZ()))
{
if (impulse.m_asVelocity)
{
- if (impulse.m_velocity.length() <m_bodies[0].m_soft->m_maxSelfCollisionImpulse)
+ if (impulse.m_velocity.length() < m_bodies[0].m_soft->m_maxSelfCollisionImpulse)
{
-
- } else
+ }
+ else
{
- m_bodies[0].applyImpulse(-impulse*m_bodies[0].m_soft->m_selfCollisionImpulseFactor,m_rpos[0]);
- m_bodies[1].applyImpulse( impulse*m_bodies[0].m_soft->m_selfCollisionImpulseFactor,m_rpos[1]);
+ m_bodies[0].applyImpulse(-impulse * m_bodies[0].m_soft->m_selfCollisionImpulseFactor, m_rpos[0]);
+ m_bodies[1].applyImpulse(impulse * m_bodies[0].m_soft->m_selfCollisionImpulseFactor, m_rpos[1]);
}
}
}
- } else
+ }
+ else
{
- m_bodies[0].applyImpulse(-impulse,m_rpos[0]);
- m_bodies[1].applyImpulse( impulse,m_rpos[1]);
+ m_bodies[0].applyImpulse(-impulse, m_rpos[0]);
+ m_bodies[1].applyImpulse(impulse, m_rpos[1]);
}
}
//
-void btSoftBody::CJoint::Terminate(btScalar dt)
+void btSoftBody::CJoint::Terminate(btScalar dt)
{
- if(m_split>0)
+ if (m_split > 0)
{
- m_bodies[0].applyDImpulse(-m_sdrift,m_rpos[0]);
- m_bodies[1].applyDImpulse( m_sdrift,m_rpos[1]);
+ m_bodies[0].applyDImpulse(-m_sdrift, m_rpos[0]);
+ m_bodies[1].applyDImpulse(m_sdrift, m_rpos[1]);
}
}
//
-void btSoftBody::applyForces()
+void btSoftBody::applyForces()
{
-
BT_PROFILE("SoftBody applyForces");
-// const btScalar dt = m_sst.sdt;
- const btScalar kLF = m_cfg.kLF;
- const btScalar kDG = m_cfg.kDG;
- const btScalar kPR = m_cfg.kPR;
- const btScalar kVC = m_cfg.kVC;
- const bool as_lift = kLF>0;
- const bool as_drag = kDG>0;
- const bool as_pressure = kPR!=0;
- const bool as_volume = kVC>0;
- const bool as_aero = as_lift ||
- as_drag ;
+ // const btScalar dt = m_sst.sdt;
+ const btScalar kLF = m_cfg.kLF;
+ const btScalar kDG = m_cfg.kDG;
+ const btScalar kPR = m_cfg.kPR;
+ const btScalar kVC = m_cfg.kVC;
+ const bool as_lift = kLF > 0;
+ const bool as_drag = kDG > 0;
+ const bool as_pressure = kPR != 0;
+ const bool as_volume = kVC > 0;
+ const bool as_aero = as_lift ||
+ as_drag;
//const bool as_vaero = as_aero &&
// (m_cfg.aeromodel < btSoftBody::eAeroModel::F_TwoSided);
//const bool as_faero = as_aero &&
// (m_cfg.aeromodel >= btSoftBody::eAeroModel::F_TwoSided);
- const bool use_medium = as_aero;
- const bool use_volume = as_pressure ||
- as_volume ;
- btScalar volume = 0;
- btScalar ivolumetp = 0;
- btScalar dvolumetv = 0;
- btSoftBody::sMedium medium;
- if(use_volume)
+ const bool use_medium = as_aero;
+ const bool use_volume = as_pressure ||
+ as_volume;
+ btScalar volume = 0;
+ btScalar ivolumetp = 0;
+ btScalar dvolumetv = 0;
+ btSoftBody::sMedium medium;
+ if (use_volume)
{
- volume = getVolume();
- ivolumetp = 1/btFabs(volume)*kPR;
- dvolumetv = (m_pose.m_volume-volume)*kVC;
+ volume = getVolume();
+ ivolumetp = 1 / btFabs(volume) * kPR;
+ dvolumetv = (m_pose.m_volume - volume) * kVC;
}
- /* Per vertex forces */
- int i,ni;
+ /* Per vertex forces */
+ int i, ni;
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- btSoftBody::Node& n=m_nodes[i];
- if(n.m_im>0)
+ btSoftBody::Node& n = m_nodes[i];
+ if (n.m_im > 0)
{
- if(use_medium)
+ if (use_medium)
{
- /* Aerodynamics */
+ /* Aerodynamics */
addAeroForceToNode(m_windVelocity, i);
}
- /* Pressure */
- if(as_pressure)
+ /* Pressure */
+ if (as_pressure)
{
- n.m_f += n.m_n*(n.m_area*ivolumetp);
+ n.m_f += n.m_n * (n.m_area * ivolumetp);
}
- /* Volume */
- if(as_volume)
+ /* Volume */
+ if (as_volume)
{
- n.m_f += n.m_n*(n.m_area*dvolumetv);
+ n.m_f += n.m_n * (n.m_area * dvolumetv);
}
}
}
- /* Per face forces */
- for(i=0,ni=m_faces.size();i<ni;++i)
+ /* Per face forces */
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- // btSoftBody::Face& f=m_faces[i];
+ // btSoftBody::Face& f=m_faces[i];
+
+ /* Aerodynamics */
+ addAeroForceToFace(m_windVelocity, i);
+ }
+}
+
+//
+void btSoftBody::setMaxStress(btScalar maxStress)
+{
+ m_cfg.m_maxStress = maxStress;
+}
+
+//
+void btSoftBody::interpolateRenderMesh()
+{
+ if (m_z.size() > 0)
+ {
+ for (int i = 0; i < m_renderNodes.size(); ++i)
+ {
+ const Node* p0 = m_renderNodesParents[i][0];
+ const Node* p1 = m_renderNodesParents[i][1];
+ const Node* p2 = m_renderNodesParents[i][2];
+ btVector3 normal = btCross(p1->m_x - p0->m_x, p2->m_x - p0->m_x);
+ btVector3 unit_normal = normal.normalized();
+ Node& n = m_renderNodes[i];
+ n.m_x.setZero();
+ for (int j = 0; j < 3; ++j)
+ {
+ n.m_x += m_renderNodesParents[i][j]->m_x * m_renderNodesInterpolationWeights[i][j];
+ }
+ n.m_x += m_z[i] * unit_normal;
+ }
+ }
+ else
+ {
+ for (int i = 0; i < m_renderNodes.size(); ++i)
+ {
+ Node& n = m_renderNodes[i];
+ n.m_x.setZero();
+ for (int j = 0; j < 4; ++j)
+ {
+ if (m_renderNodesParents[i].size())
+ {
+ n.m_x += m_renderNodesParents[i][j]->m_x * m_renderNodesInterpolationWeights[i][j];
+ }
+ }
+ }
+ }
+}
- /* Aerodynamics */
- addAeroForceToFace(m_windVelocity, i);
+void btSoftBody::setCollisionQuadrature(int N)
+{
+ for (int i = 0; i <= N; ++i)
+ {
+ for (int j = 0; i + j <= N; ++j)
+ {
+ m_quads.push_back(btVector3(btScalar(i) / btScalar(N), btScalar(j) / btScalar(N), btScalar(N - i - j) / btScalar(N)));
+ }
}
}
//
-void btSoftBody::PSolve_Anchors(btSoftBody* psb,btScalar kst,btScalar ti)
+void btSoftBody::PSolve_Anchors(btSoftBody* psb, btScalar kst, btScalar ti)
{
- const btScalar kAHR=psb->m_cfg.kAHR*kst;
- const btScalar dt=psb->m_sst.sdt;
- for(int i=0,ni=psb->m_anchors.size();i<ni;++i)
+ BT_PROFILE("PSolve_Anchors");
+ const btScalar kAHR = psb->m_cfg.kAHR * kst;
+ const btScalar dt = psb->m_sst.sdt;
+ for (int i = 0, ni = psb->m_anchors.size(); i < ni; ++i)
{
- const Anchor& a=psb->m_anchors[i];
- const btTransform& t=a.m_body->getWorldTransform();
- Node& n=*a.m_node;
- const btVector3 wa=t*a.m_local;
- const btVector3 va=a.m_body->getVelocityInLocalPoint(a.m_c1)*dt;
- const btVector3 vb=n.m_x-n.m_q;
- const btVector3 vr=(va-vb)+(wa-n.m_x)*kAHR;
- const btVector3 impulse=a.m_c0*vr*a.m_influence;
- n.m_x+=impulse*a.m_c2;
- a.m_body->applyImpulse(-impulse,a.m_c1);
+ const Anchor& a = psb->m_anchors[i];
+ const btTransform& t = a.m_body->getWorldTransform();
+ Node& n = *a.m_node;
+ const btVector3 wa = t * a.m_local;
+ const btVector3 va = a.m_body->getVelocityInLocalPoint(a.m_c1) * dt;
+ const btVector3 vb = n.m_x - n.m_q;
+ const btVector3 vr = (va - vb) + (wa - n.m_x) * kAHR;
+ const btVector3 impulse = a.m_c0 * vr * a.m_influence;
+ n.m_x += impulse * a.m_c2;
+ a.m_body->applyImpulse(-impulse, a.m_c1);
}
}
//
void btSoftBody::PSolve_RContacts(btSoftBody* psb, btScalar kst, btScalar ti)
{
- const btScalar dt = psb->m_sst.sdt;
- const btScalar mrg = psb->getCollisionShape()->getMargin();
- for(int i=0,ni=psb->m_rcontacts.size();i<ni;++i)
+ BT_PROFILE("PSolve_RContacts");
+ const btScalar dt = psb->m_sst.sdt;
+ const btScalar mrg = psb->getCollisionShape()->getMargin();
+ btMultiBodyJacobianData jacobianData;
+ for (int i = 0, ni = psb->m_rcontacts.size(); i < ni; ++i)
{
- const RContact& c = psb->m_rcontacts[i];
- const sCti& cti = c.m_cti;
- if (cti.m_colObj->hasContactResponse())
+ const RContact& c = psb->m_rcontacts[i];
+ const sCti& cti = c.m_cti;
+ if (cti.m_colObj->hasContactResponse())
{
- btRigidBody* tmpRigid = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
- const btVector3 va = tmpRigid ? tmpRigid->getVelocityInLocalPoint(c.m_c1)*dt : btVector3(0,0,0);
- const btVector3 vb = c.m_node->m_x-c.m_node->m_q;
- const btVector3 vr = vb-va;
- const btScalar dn = btDot(vr, cti.m_normal);
- if(dn<=SIMD_EPSILON)
+ btVector3 va(0, 0, 0);
+ btRigidBody* rigidCol = 0;
+ btMultiBodyLinkCollider* multibodyLinkCol = 0;
+ btScalar* deltaV;
+
+ if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ {
+ rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
+ va = rigidCol ? rigidCol->getVelocityInLocalPoint(c.m_c1) * dt : btVector3(0, 0, 0);
+ }
+ else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+ multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
+ if (multibodyLinkCol)
+ {
+ const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
+ jacobianData.m_jacobians.resize(ndof);
+ jacobianData.m_deltaVelocitiesUnitImpulse.resize(ndof);
+ btScalar* jac = &jacobianData.m_jacobians[0];
+
+ multibodyLinkCol->m_multiBody->fillContactJacobianMultiDof(multibodyLinkCol->m_link, c.m_node->m_x, cti.m_normal, jac, jacobianData.scratch_r, jacobianData.scratch_v, jacobianData.scratch_m);
+ deltaV = &jacobianData.m_deltaVelocitiesUnitImpulse[0];
+ multibodyLinkCol->m_multiBody->calcAccelerationDeltasMultiDof(&jacobianData.m_jacobians[0], deltaV, jacobianData.scratch_r, jacobianData.scratch_v);
+
+ btScalar vel = 0.0;
+ for (int j = 0; j < ndof; ++j)
+ {
+ vel += multibodyLinkCol->m_multiBody->getVelocityVector()[j] * jac[j];
+ }
+ va = cti.m_normal * vel * dt;
+ }
+ }
+
+ const btVector3 vb = c.m_node->m_x - c.m_node->m_q;
+ const btVector3 vr = vb - va;
+ const btScalar dn = btDot(vr, cti.m_normal);
+ if (dn <= SIMD_EPSILON)
{
- const btScalar dp = btMin( (btDot(c.m_node->m_x, cti.m_normal) + cti.m_offset), mrg );
- const btVector3 fv = vr - (cti.m_normal * dn);
+ const btScalar dp = btMin((btDot(c.m_node->m_x, cti.m_normal) + cti.m_offset), mrg);
+ const btVector3 fv = vr - (cti.m_normal * dn);
// c0 is the impulse matrix, c3 is 1 - the friction coefficient or 0, c4 is the contact hardness coefficient
- const btVector3 impulse = c.m_c0 * ( (vr - (fv * c.m_c3) + (cti.m_normal * (dp * c.m_c4))) * kst );
+ const btVector3 impulse = c.m_c0 * ((vr - (fv * c.m_c3) + (cti.m_normal * (dp * c.m_c4))) * kst);
c.m_node->m_x -= impulse * c.m_c2;
- if (tmpRigid)
- tmpRigid->applyImpulse(impulse,c.m_c1);
+
+ if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ {
+ if (rigidCol)
+ rigidCol->applyImpulse(impulse, c.m_c1);
+ }
+ else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+ if (multibodyLinkCol)
+ {
+ double multiplier = 0.5;
+ multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof(deltaV, -impulse.length() * multiplier);
+ }
+ }
}
}
}
}
//
-void btSoftBody::PSolve_SContacts(btSoftBody* psb,btScalar,btScalar ti)
+void btSoftBody::PSolve_SContacts(btSoftBody* psb, btScalar, btScalar ti)
{
- for(int i=0,ni=psb->m_scontacts.size();i<ni;++i)
+ BT_PROFILE("PSolve_SContacts");
+
+ for (int i = 0, ni = psb->m_scontacts.size(); i < ni; ++i)
{
- const SContact& c=psb->m_scontacts[i];
- const btVector3& nr=c.m_normal;
- Node& n=*c.m_node;
- Face& f=*c.m_face;
- const btVector3 p=BaryEval( f.m_n[0]->m_x,
- f.m_n[1]->m_x,
- f.m_n[2]->m_x,
- c.m_weights);
- const btVector3 q=BaryEval( f.m_n[0]->m_q,
- f.m_n[1]->m_q,
- f.m_n[2]->m_q,
- c.m_weights);
- const btVector3 vr=(n.m_x-n.m_q)-(p-q);
- btVector3 corr(0,0,0);
- btScalar dot = btDot(vr,nr);
- if(dot<0)
+ const SContact& c = psb->m_scontacts[i];
+ const btVector3& nr = c.m_normal;
+ Node& n = *c.m_node;
+ Face& f = *c.m_face;
+ const btVector3 p = BaryEval(f.m_n[0]->m_x,
+ f.m_n[1]->m_x,
+ f.m_n[2]->m_x,
+ c.m_weights);
+ const btVector3 q = BaryEval(f.m_n[0]->m_q,
+ f.m_n[1]->m_q,
+ f.m_n[2]->m_q,
+ c.m_weights);
+ const btVector3 vr = (n.m_x - n.m_q) - (p - q);
+ btVector3 corr(0, 0, 0);
+ btScalar dot = btDot(vr, nr);
+ if (dot < 0)
{
- const btScalar j=c.m_margin-(btDot(nr,n.m_x)-btDot(nr,p));
- corr+=c.m_normal*j;
+ const btScalar j = c.m_margin - (btDot(nr, n.m_x) - btDot(nr, p));
+ corr += c.m_normal * j;
}
- corr -= ProjectOnPlane(vr,nr)*c.m_friction;
- n.m_x += corr*c.m_cfm[0];
- f.m_n[0]->m_x -= corr*(c.m_cfm[1]*c.m_weights.x());
- f.m_n[1]->m_x -= corr*(c.m_cfm[1]*c.m_weights.y());
- f.m_n[2]->m_x -= corr*(c.m_cfm[1]*c.m_weights.z());
+ corr -= ProjectOnPlane(vr, nr) * c.m_friction;
+ n.m_x += corr * c.m_cfm[0];
+ f.m_n[0]->m_x -= corr * (c.m_cfm[1] * c.m_weights.x());
+ f.m_n[1]->m_x -= corr * (c.m_cfm[1] * c.m_weights.y());
+ f.m_n[2]->m_x -= corr * (c.m_cfm[1] * c.m_weights.z());
}
}
//
-void btSoftBody::PSolve_Links(btSoftBody* psb,btScalar kst,btScalar ti)
+void btSoftBody::PSolve_Links(btSoftBody* psb, btScalar kst, btScalar ti)
{
- for(int i=0,ni=psb->m_links.size();i<ni;++i)
- {
- Link& l=psb->m_links[i];
- if(l.m_c0>0)
+ BT_PROFILE("PSolve_Links");
+ for (int i = 0, ni = psb->m_links.size(); i < ni; ++i)
+ {
+ Link& l = psb->m_links[i];
+ if (l.m_c0 > 0)
{
- Node& a=*l.m_n[0];
- Node& b=*l.m_n[1];
- const btVector3 del=b.m_x-a.m_x;
- const btScalar len=del.length2();
- if (l.m_c1+len > SIMD_EPSILON)
+ Node& a = *l.m_n[0];
+ Node& b = *l.m_n[1];
+ const btVector3 del = b.m_x - a.m_x;
+ const btScalar len = del.length2();
+ if (l.m_c1 + len > SIMD_EPSILON)
{
- const btScalar k=((l.m_c1-len)/(l.m_c0*(l.m_c1+len)))*kst;
- a.m_x-=del*(k*a.m_im);
- b.m_x+=del*(k*b.m_im);
+ const btScalar k = ((l.m_c1 - len) / (l.m_c0 * (l.m_c1 + len))) * kst;
+ a.m_x -= del * (k * a.m_im);
+ b.m_x += del * (k * b.m_im);
}
}
}
}
//
-void btSoftBody::VSolve_Links(btSoftBody* psb,btScalar kst)
+void btSoftBody::VSolve_Links(btSoftBody* psb, btScalar kst)
{
- for(int i=0,ni=psb->m_links.size();i<ni;++i)
- {
- Link& l=psb->m_links[i];
- Node** n=l.m_n;
- const btScalar j=-btDot(l.m_c3,n[0]->m_v-n[1]->m_v)*l.m_c2*kst;
- n[0]->m_v+= l.m_c3*(j*n[0]->m_im);
- n[1]->m_v-= l.m_c3*(j*n[1]->m_im);
+ BT_PROFILE("VSolve_Links");
+ for (int i = 0, ni = psb->m_links.size(); i < ni; ++i)
+ {
+ Link& l = psb->m_links[i];
+ Node** n = l.m_n;
+ const btScalar j = -btDot(l.m_c3, n[0]->m_v - n[1]->m_v) * l.m_c2 * kst;
+ n[0]->m_v += l.m_c3 * (j * n[0]->m_im);
+ n[1]->m_v -= l.m_c3 * (j * n[1]->m_im);
}
}
//
-btSoftBody::psolver_t btSoftBody::getSolver(ePSolver::_ solver)
+btSoftBody::psolver_t btSoftBody::getSolver(ePSolver::_ solver)
{
- switch(solver)
+ switch (solver)
{
- case ePSolver::Anchors:
- return(&btSoftBody::PSolve_Anchors);
- case ePSolver::Linear:
- return(&btSoftBody::PSolve_Links);
- case ePSolver::RContacts:
- return(&btSoftBody::PSolve_RContacts);
- case ePSolver::SContacts:
- return(&btSoftBody::PSolve_SContacts);
+ case ePSolver::Anchors:
+ return (&btSoftBody::PSolve_Anchors);
+ case ePSolver::Linear:
+ return (&btSoftBody::PSolve_Links);
+ case ePSolver::RContacts:
+ return (&btSoftBody::PSolve_RContacts);
+ case ePSolver::SContacts:
+ return (&btSoftBody::PSolve_SContacts);
default:
{
}
}
- return(0);
+ return (0);
}
//
-btSoftBody::vsolver_t btSoftBody::getSolver(eVSolver::_ solver)
+btSoftBody::vsolver_t btSoftBody::getSolver(eVSolver::_ solver)
{
- switch(solver)
+ switch (solver)
{
- case eVSolver::Linear: return(&btSoftBody::VSolve_Links);
+ case eVSolver::Linear:
+ return (&btSoftBody::VSolve_Links);
default:
{
}
}
- return(0);
+ return (0);
}
-//
-void btSoftBody::defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap)
+void btSoftBody::setSelfCollision(bool useSelfCollision)
+{
+ m_useSelfCollision = useSelfCollision;
+}
+
+bool btSoftBody::useSelfCollision()
{
+ return m_useSelfCollision;
+}
- switch(m_cfg.collisions&fCollision::RVSmask)
+//
+void btSoftBody::defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap)
+{
+ switch (m_cfg.collisions & fCollision::RVSmask)
{
- case fCollision::SDF_RS:
+ case fCollision::SDF_RS:
{
- btSoftColliders::CollideSDF_RS docollide;
- btRigidBody* prb1=(btRigidBody*) btRigidBody::upcast(pcoWrap->getCollisionObject());
- btTransform wtr=pcoWrap->getWorldTransform();
-
- const btTransform ctr=pcoWrap->getWorldTransform();
- const btScalar timemargin=(wtr.getOrigin()-ctr.getOrigin()).length();
- const btScalar basemargin=getCollisionShape()->getMargin();
- btVector3 mins;
- btVector3 maxs;
- ATTRIBUTE_ALIGNED16(btDbvtVolume) volume;
- pcoWrap->getCollisionShape()->getAabb( pcoWrap->getWorldTransform(),
- mins,
- maxs);
- volume=btDbvtVolume::FromMM(mins,maxs);
- volume.Expand(btVector3(basemargin,basemargin,basemargin));
- docollide.psb = this;
+ btSoftColliders::CollideSDF_RS docollide;
+ btRigidBody* prb1 = (btRigidBody*)btRigidBody::upcast(pcoWrap->getCollisionObject());
+ btTransform wtr = pcoWrap->getWorldTransform();
+
+ const btTransform ctr = pcoWrap->getWorldTransform();
+ const btScalar timemargin = (wtr.getOrigin() - ctr.getOrigin()).length();
+ const btScalar basemargin = getCollisionShape()->getMargin();
+ btVector3 mins;
+ btVector3 maxs;
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ volume;
+ pcoWrap->getCollisionShape()->getAabb(pcoWrap->getWorldTransform(),
+ mins,
+ maxs);
+ volume = btDbvtVolume::FromMM(mins, maxs);
+ volume.Expand(btVector3(basemargin, basemargin, basemargin));
+ docollide.psb = this;
docollide.m_colObj1Wrap = pcoWrap;
docollide.m_rigidBody = prb1;
- docollide.dynmargin = basemargin+timemargin;
- docollide.stamargin = basemargin;
- m_ndbvt.collideTV(m_ndbvt.m_root,volume,docollide);
+ docollide.dynmargin = basemargin + timemargin;
+ docollide.stamargin = basemargin;
+ m_ndbvt.collideTV(m_ndbvt.m_root, volume, docollide);
}
break;
- case fCollision::CL_RS:
+ case fCollision::CL_RS:
{
- btSoftColliders::CollideCL_RS collider;
- collider.ProcessColObj(this,pcoWrap);
+ btSoftColliders::CollideCL_RS collider;
+ collider.ProcessColObj(this, pcoWrap);
+ }
+ break;
+ case fCollision::SDF_RD:
+ {
+ btRigidBody* prb1 = (btRigidBody*)btRigidBody::upcast(pcoWrap->getCollisionObject());
+ if (pcoWrap->getCollisionObject()->isActive() || this->isActive())
+ {
+ const btTransform wtr = pcoWrap->getWorldTransform();
+ const btScalar timemargin = 0;
+ const btScalar basemargin = getCollisionShape()->getMargin();
+ btVector3 mins;
+ btVector3 maxs;
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ volume;
+ pcoWrap->getCollisionShape()->getAabb(wtr,
+ mins,
+ maxs);
+ volume = btDbvtVolume::FromMM(mins, maxs);
+ volume.Expand(btVector3(basemargin, basemargin, basemargin));
+ if (m_cfg.collisions & fCollision::SDF_RDN)
+ {
+ btSoftColliders::CollideSDF_RD docollideNode;
+ docollideNode.psb = this;
+ docollideNode.m_colObj1Wrap = pcoWrap;
+ docollideNode.m_rigidBody = prb1;
+ docollideNode.dynmargin = basemargin + timemargin;
+ docollideNode.stamargin = basemargin;
+ m_ndbvt.collideTV(m_ndbvt.m_root, volume, docollideNode);
+ }
+
+ if (((pcoWrap->getCollisionObject()->getInternalType() == CO_RIGID_BODY) && (m_cfg.collisions & fCollision::SDF_RDF)) || ((pcoWrap->getCollisionObject()->getInternalType() == CO_FEATHERSTONE_LINK) && (m_cfg.collisions & fCollision::SDF_MDF)))
+ {
+ btSoftColliders::CollideSDF_RDF docollideFace;
+ docollideFace.psb = this;
+ docollideFace.m_colObj1Wrap = pcoWrap;
+ docollideFace.m_rigidBody = prb1;
+ docollideFace.dynmargin = basemargin + timemargin;
+ docollideFace.stamargin = basemargin;
+ m_fdbvt.collideTV(m_fdbvt.m_root, volume, docollideFace);
+ }
+ }
}
break;
}
}
//
-void btSoftBody::defaultCollisionHandler(btSoftBody* psb)
+void btSoftBody::defaultCollisionHandler(btSoftBody* psb)
{
- const int cf=m_cfg.collisions&psb->m_cfg.collisions;
- switch(cf&fCollision::SVSmask)
+ BT_PROFILE("Deformable Collision");
+ const int cf = m_cfg.collisions & psb->m_cfg.collisions;
+ switch (cf & fCollision::SVSmask)
{
- case fCollision::CL_SS:
+ case fCollision::CL_SS:
{
-
//support self-collision if CL_SELF flag set
- if (this!=psb || psb->m_cfg.collisions&fCollision::CL_SELF)
+ if (this != psb || psb->m_cfg.collisions & fCollision::CL_SELF)
{
- btSoftColliders::CollideCL_SS docollide;
- docollide.ProcessSoftSoft(this,psb);
+ btSoftColliders::CollideCL_SS docollide;
+ docollide.ProcessSoftSoft(this, psb);
}
-
}
break;
- case fCollision::VF_SS:
+ case fCollision::VF_SS:
{
//only self-collision for Cluster, not Vertex-Face yet
- if (this!=psb)
- {
- btSoftColliders::CollideVF_SS docollide;
- /* common */
- docollide.mrg= getCollisionShape()->getMargin()+
- psb->getCollisionShape()->getMargin();
- /* psb0 nodes vs psb1 faces */
- docollide.psb[0]=this;
- docollide.psb[1]=psb;
- docollide.psb[0]->m_ndbvt.collideTT( docollide.psb[0]->m_ndbvt.m_root,
- docollide.psb[1]->m_fdbvt.m_root,
- docollide);
- /* psb1 nodes vs psb0 faces */
- docollide.psb[0]=psb;
- docollide.psb[1]=this;
- docollide.psb[0]->m_ndbvt.collideTT( docollide.psb[0]->m_ndbvt.m_root,
- docollide.psb[1]->m_fdbvt.m_root,
- docollide);
+ if (this != psb)
+ {
+ btSoftColliders::CollideVF_SS docollide;
+ /* common */
+ docollide.mrg = getCollisionShape()->getMargin() +
+ psb->getCollisionShape()->getMargin();
+ /* psb0 nodes vs psb1 faces */
+ docollide.psb[0] = this;
+ docollide.psb[1] = psb;
+ docollide.psb[0]->m_ndbvt.collideTT(docollide.psb[0]->m_ndbvt.m_root,
+ docollide.psb[1]->m_fdbvt.m_root,
+ docollide);
+ /* psb1 nodes vs psb0 faces */
+ docollide.psb[0] = psb;
+ docollide.psb[1] = this;
+ docollide.psb[0]->m_ndbvt.collideTT(docollide.psb[0]->m_ndbvt.m_root,
+ docollide.psb[1]->m_fdbvt.m_root,
+ docollide);
}
}
break;
- default:
+ case fCollision::VF_DD:
+ {
+ if (!psb->m_softSoftCollision)
+ return;
+ if (psb->isActive() || this->isActive())
+ {
+ if (this != psb)
+ {
+ btSoftColliders::CollideVF_DD docollide;
+ /* common */
+ docollide.mrg = getCollisionShape()->getMargin() +
+ psb->getCollisionShape()->getMargin();
+ /* psb0 nodes vs psb1 faces */
+ if (psb->m_tetras.size() > 0)
+ docollide.useFaceNormal = true;
+ else
+ docollide.useFaceNormal = false;
+ docollide.psb[0] = this;
+ docollide.psb[1] = psb;
+ docollide.psb[0]->m_ndbvt.collideTT(docollide.psb[0]->m_ndbvt.m_root,
+ docollide.psb[1]->m_fdbvt.m_root,
+ docollide);
+
+ /* psb1 nodes vs psb0 faces */
+ if (this->m_tetras.size() > 0)
+ docollide.useFaceNormal = true;
+ else
+ docollide.useFaceNormal = false;
+ docollide.psb[0] = psb;
+ docollide.psb[1] = this;
+ docollide.psb[0]->m_ndbvt.collideTT(docollide.psb[0]->m_ndbvt.m_root,
+ docollide.psb[1]->m_fdbvt.m_root,
+ docollide);
+ }
+ else
+ {
+ if (psb->useSelfCollision())
+ {
+ btSoftColliders::CollideFF_DD docollide;
+ docollide.mrg = 2 * getCollisionShape()->getMargin();
+ docollide.psb[0] = this;
+ docollide.psb[1] = psb;
+ if (this->m_tetras.size() > 0)
+ docollide.useFaceNormal = true;
+ else
+ docollide.useFaceNormal = false;
+ /* psb0 faces vs psb0 faces */
+ calculateNormalCone(this->m_fdbvnt);
+ this->m_fdbvt.selfCollideT(m_fdbvnt, docollide);
+ }
+ }
+ }
+ }
+ break;
+ default:
{
-
}
}
}
+void btSoftBody::geometricCollisionHandler(btSoftBody* psb)
+{
+ if (psb->isActive() || this->isActive())
+ {
+ if (this != psb)
+ {
+ btSoftColliders::CollideCCD docollide;
+ /* common */
+ docollide.mrg = SAFE_EPSILON; // for rounding error instead of actual margin
+ docollide.dt = psb->m_sst.sdt;
+ /* psb0 nodes vs psb1 faces */
+ if (psb->m_tetras.size() > 0)
+ docollide.useFaceNormal = true;
+ else
+ docollide.useFaceNormal = false;
+ docollide.psb[0] = this;
+ docollide.psb[1] = psb;
+ docollide.psb[0]->m_ndbvt.collideTT(docollide.psb[0]->m_ndbvt.m_root,
+ docollide.psb[1]->m_fdbvt.m_root,
+ docollide);
+ /* psb1 nodes vs psb0 faces */
+ if (this->m_tetras.size() > 0)
+ docollide.useFaceNormal = true;
+ else
+ docollide.useFaceNormal = false;
+ docollide.psb[0] = psb;
+ docollide.psb[1] = this;
+ docollide.psb[0]->m_ndbvt.collideTT(docollide.psb[0]->m_ndbvt.m_root,
+ docollide.psb[1]->m_fdbvt.m_root,
+ docollide);
+ }
+ else
+ {
+ if (psb->useSelfCollision())
+ {
+ btSoftColliders::CollideCCD docollide;
+ docollide.mrg = SAFE_EPSILON;
+ docollide.psb[0] = this;
+ docollide.psb[1] = psb;
+ docollide.dt = psb->m_sst.sdt;
+ if (this->m_tetras.size() > 0)
+ docollide.useFaceNormal = true;
+ else
+ docollide.useFaceNormal = false;
+ /* psb0 faces vs psb0 faces */
+ calculateNormalCone(this->m_fdbvnt); // should compute this outside of this scope
+ this->m_fdbvt.selfCollideT(m_fdbvnt, docollide);
+ }
+ }
+ }
+}
-
-void btSoftBody::setWindVelocity( const btVector3 &velocity )
+void btSoftBody::setWindVelocity(const btVector3& velocity)
{
m_windVelocity = velocity;
}
-
const btVector3& btSoftBody::getWindVelocity()
{
return m_windVelocity;
}
-
-
-int btSoftBody::calculateSerializeBufferSize() const
+int btSoftBody::calculateSerializeBufferSize() const
{
int sz = sizeof(btSoftBodyData);
return sz;
}
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char* btSoftBody::serialize(void* dataBuffer, class btSerializer* serializer) const
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+const char* btSoftBody::serialize(void* dataBuffer, class btSerializer* serializer) const
{
- btSoftBodyData* sbd = (btSoftBodyData*) dataBuffer;
+ btSoftBodyData* sbd = (btSoftBodyData*)dataBuffer;
btCollisionObject::serialize(&sbd->m_collisionObjectData, serializer);
- btHashMap<btHashPtr,int> m_nodeIndexMap;
+ btHashMap<btHashPtr, int> m_nodeIndexMap;
sbd->m_numMaterials = m_materials.size();
- sbd->m_materials = sbd->m_numMaterials? (SoftBodyMaterialData**) serializer->getUniquePointer((void*)&m_materials): 0;
+ sbd->m_materials = sbd->m_numMaterials ? (SoftBodyMaterialData**)serializer->getUniquePointer((void*)&m_materials) : 0;
if (sbd->m_materials)
{
int sz = sizeof(SoftBodyMaterialData*);
int numElem = sbd->m_numMaterials;
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
//SoftBodyMaterialData** memPtr = chunk->m_oldPtr;
SoftBodyMaterialData** memPtr = (SoftBodyMaterialData**)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
btSoftBody::Material* mat = m_materials[i];
*memPtr = mat ? (SoftBodyMaterialData*)serializer->getUniquePointer((void*)mat) : 0;
if (!serializer->findPointer(mat))
{
//serialize it here
- btChunk* chunk = serializer->allocate(sizeof(SoftBodyMaterialData),1);
+ btChunk* chunk = serializer->allocate(sizeof(SoftBodyMaterialData), 1);
SoftBodyMaterialData* memPtr = (SoftBodyMaterialData*)chunk->m_oldPtr;
memPtr->m_flags = mat->m_flags;
memPtr->m_angularStiffness = mat->m_kAST;
memPtr->m_linearStiffness = mat->m_kLST;
memPtr->m_volumeStiffness = mat->m_kVST;
- serializer->finalizeChunk(chunk,"SoftBodyMaterialData",BT_SBMATERIAL_CODE,mat);
+ serializer->finalizeChunk(chunk, "SoftBodyMaterialData", BT_SBMATERIAL_CODE, mat);
}
}
- serializer->finalizeChunk(chunk,"SoftBodyMaterialData",BT_ARRAY_CODE,(void*) &m_materials);
+ serializer->finalizeChunk(chunk, "SoftBodyMaterialData", BT_ARRAY_CODE, (void*)&m_materials);
}
-
-
-
sbd->m_numNodes = m_nodes.size();
- sbd->m_nodes = sbd->m_numNodes ? (SoftBodyNodeData*)serializer->getUniquePointer((void*)&m_nodes): 0;
+ sbd->m_nodes = sbd->m_numNodes ? (SoftBodyNodeData*)serializer->getUniquePointer((void*)&m_nodes) : 0;
if (sbd->m_nodes)
{
int sz = sizeof(SoftBodyNodeData);
int numElem = sbd->m_numNodes;
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
SoftBodyNodeData* memPtr = (SoftBodyNodeData*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
- m_nodes[i].m_f.serializeFloat( memPtr->m_accumulatedForce);
+ m_nodes[i].m_f.serializeFloat(memPtr->m_accumulatedForce);
memPtr->m_area = m_nodes[i].m_area;
memPtr->m_attach = m_nodes[i].m_battach;
memPtr->m_inverseMass = m_nodes[i].m_im;
- memPtr->m_material = m_nodes[i].m_material? (SoftBodyMaterialData*)serializer->getUniquePointer((void*) m_nodes[i].m_material):0;
+ memPtr->m_material = m_nodes[i].m_material ? (SoftBodyMaterialData*)serializer->getUniquePointer((void*)m_nodes[i].m_material) : 0;
m_nodes[i].m_n.serializeFloat(memPtr->m_normal);
m_nodes[i].m_x.serializeFloat(memPtr->m_position);
m_nodes[i].m_q.serializeFloat(memPtr->m_previousPosition);
m_nodes[i].m_v.serializeFloat(memPtr->m_velocity);
- m_nodeIndexMap.insert(&m_nodes[i],i);
+ m_nodeIndexMap.insert(&m_nodes[i], i);
}
- serializer->finalizeChunk(chunk,"SoftBodyNodeData",BT_SBNODE_CODE,(void*) &m_nodes);
+ serializer->finalizeChunk(chunk, "SoftBodyNodeData", BT_SBNODE_CODE, (void*)&m_nodes);
}
sbd->m_numLinks = m_links.size();
- sbd->m_links = sbd->m_numLinks? (SoftBodyLinkData*) serializer->getUniquePointer((void*)&m_links[0]):0;
+ sbd->m_links = sbd->m_numLinks ? (SoftBodyLinkData*)serializer->getUniquePointer((void*)&m_links[0]) : 0;
if (sbd->m_links)
{
int sz = sizeof(SoftBodyLinkData);
int numElem = sbd->m_numLinks;
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
SoftBodyLinkData* memPtr = (SoftBodyLinkData*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
memPtr->m_bbending = m_links[i].m_bbending;
- memPtr->m_material = m_links[i].m_material? (SoftBodyMaterialData*)serializer->getUniquePointer((void*) m_links[i].m_material):0;
- memPtr->m_nodeIndices[0] = m_links[i].m_n[0] ? m_links[i].m_n[0] - &m_nodes[0]: -1;
- memPtr->m_nodeIndices[1] = m_links[i].m_n[1] ? m_links[i].m_n[1] - &m_nodes[0]: -1;
- btAssert(memPtr->m_nodeIndices[0]<m_nodes.size());
- btAssert(memPtr->m_nodeIndices[1]<m_nodes.size());
+ memPtr->m_material = m_links[i].m_material ? (SoftBodyMaterialData*)serializer->getUniquePointer((void*)m_links[i].m_material) : 0;
+ memPtr->m_nodeIndices[0] = m_links[i].m_n[0] ? m_links[i].m_n[0] - &m_nodes[0] : -1;
+ memPtr->m_nodeIndices[1] = m_links[i].m_n[1] ? m_links[i].m_n[1] - &m_nodes[0] : -1;
+ btAssert(memPtr->m_nodeIndices[0] < m_nodes.size());
+ btAssert(memPtr->m_nodeIndices[1] < m_nodes.size());
memPtr->m_restLength = m_links[i].m_rl;
}
- serializer->finalizeChunk(chunk,"SoftBodyLinkData",BT_ARRAY_CODE,(void*) &m_links[0]);
-
+ serializer->finalizeChunk(chunk, "SoftBodyLinkData", BT_ARRAY_CODE, (void*)&m_links[0]);
}
-
sbd->m_numFaces = m_faces.size();
- sbd->m_faces = sbd->m_numFaces? (SoftBodyFaceData*) serializer->getUniquePointer((void*)&m_faces[0]):0;
+ sbd->m_faces = sbd->m_numFaces ? (SoftBodyFaceData*)serializer->getUniquePointer((void*)&m_faces[0]) : 0;
if (sbd->m_faces)
{
int sz = sizeof(SoftBodyFaceData);
int numElem = sbd->m_numFaces;
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
SoftBodyFaceData* memPtr = (SoftBodyFaceData*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
- memPtr->m_material = m_faces[i].m_material ? (SoftBodyMaterialData*) serializer->getUniquePointer((void*)m_faces[i].m_material): 0;
- m_faces[i].m_normal.serializeFloat( memPtr->m_normal);
- for (int j=0;j<3;j++)
+ memPtr->m_material = m_faces[i].m_material ? (SoftBodyMaterialData*)serializer->getUniquePointer((void*)m_faces[i].m_material) : 0;
+ m_faces[i].m_normal.serializeFloat(memPtr->m_normal);
+ for (int j = 0; j < 3; j++)
{
- memPtr->m_nodeIndices[j] = m_faces[i].m_n[j]? m_faces[i].m_n[j] - &m_nodes[0]: -1;
+ memPtr->m_nodeIndices[j] = m_faces[i].m_n[j] ? m_faces[i].m_n[j] - &m_nodes[0] : -1;
}
memPtr->m_restArea = m_faces[i].m_ra;
}
- serializer->finalizeChunk(chunk,"SoftBodyFaceData",BT_ARRAY_CODE,(void*) &m_faces[0]);
+ serializer->finalizeChunk(chunk, "SoftBodyFaceData", BT_ARRAY_CODE, (void*)&m_faces[0]);
}
-
sbd->m_numTetrahedra = m_tetras.size();
- sbd->m_tetrahedra = sbd->m_numTetrahedra ? (SoftBodyTetraData*) serializer->getUniquePointer((void*)&m_tetras[0]):0;
+ sbd->m_tetrahedra = sbd->m_numTetrahedra ? (SoftBodyTetraData*)serializer->getUniquePointer((void*)&m_tetras[0]) : 0;
if (sbd->m_tetrahedra)
{
int sz = sizeof(SoftBodyTetraData);
int numElem = sbd->m_numTetrahedra;
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
SoftBodyTetraData* memPtr = (SoftBodyTetraData*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
- for (int j=0;j<4;j++)
+ for (int j = 0; j < 4; j++)
{
- m_tetras[i].m_c0[j].serializeFloat( memPtr->m_c0[j] );
- memPtr->m_nodeIndices[j] = m_tetras[j].m_n[j]? m_tetras[j].m_n[j]-&m_nodes[0] : -1;
+ m_tetras[i].m_c0[j].serializeFloat(memPtr->m_c0[j]);
+ memPtr->m_nodeIndices[j] = m_tetras[i].m_n[j] ? m_tetras[i].m_n[j] - &m_nodes[0] : -1;
}
memPtr->m_c1 = m_tetras[i].m_c1;
memPtr->m_c2 = m_tetras[i].m_c2;
- memPtr->m_material = m_tetras[i].m_material ? (SoftBodyMaterialData*)serializer->getUniquePointer((void*) m_tetras[i].m_material): 0;
+ memPtr->m_material = m_tetras[i].m_material ? (SoftBodyMaterialData*)serializer->getUniquePointer((void*)m_tetras[i].m_material) : 0;
memPtr->m_restVolume = m_tetras[i].m_rv;
}
- serializer->finalizeChunk(chunk,"SoftBodyTetraData",BT_ARRAY_CODE,(void*) &m_tetras[0]);
+ serializer->finalizeChunk(chunk, "SoftBodyTetraData", BT_ARRAY_CODE, (void*)&m_tetras[0]);
}
sbd->m_numAnchors = m_anchors.size();
- sbd->m_anchors = sbd->m_numAnchors ? (SoftRigidAnchorData*) serializer->getUniquePointer((void*)&m_anchors[0]):0;
+ sbd->m_anchors = sbd->m_numAnchors ? (SoftRigidAnchorData*)serializer->getUniquePointer((void*)&m_anchors[0]) : 0;
if (sbd->m_anchors)
{
int sz = sizeof(SoftRigidAnchorData);
int numElem = sbd->m_numAnchors;
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
SoftRigidAnchorData* memPtr = (SoftRigidAnchorData*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
m_anchors[i].m_c0.serializeFloat(memPtr->m_c0);
m_anchors[i].m_c1.serializeFloat(memPtr->m_c1);
memPtr->m_c2 = m_anchors[i].m_c2;
m_anchors[i].m_local.serializeFloat(memPtr->m_localFrame);
- memPtr->m_nodeIndex = m_anchors[i].m_node? m_anchors[i].m_node-&m_nodes[0]: -1;
-
- memPtr->m_rigidBody = m_anchors[i].m_body? (btRigidBodyData*) serializer->getUniquePointer((void*)m_anchors[i].m_body): 0;
+ memPtr->m_nodeIndex = m_anchors[i].m_node ? m_anchors[i].m_node - &m_nodes[0] : -1;
+
+ memPtr->m_rigidBody = m_anchors[i].m_body ? (btRigidBodyData*)serializer->getUniquePointer((void*)m_anchors[i].m_body) : 0;
btAssert(memPtr->m_nodeIndex < m_nodes.size());
}
- serializer->finalizeChunk(chunk,"SoftRigidAnchorData",BT_ARRAY_CODE,(void*) &m_anchors[0]);
+ serializer->finalizeChunk(chunk, "SoftRigidAnchorData", BT_ARRAY_CODE, (void*)&m_anchors[0]);
}
-
sbd->m_config.m_dynamicFriction = m_cfg.kDF;
sbd->m_config.m_baumgarte = m_cfg.kVCF;
@@ -3449,64 +4481,63 @@ const char* btSoftBody::serialize(void* dataBuffer, class btSerializer* serializ
sbd->m_pose = (SoftBodyPoseData*)serializer->getUniquePointer((void*)&m_pose);
int sz = sizeof(SoftBodyPoseData);
- btChunk* chunk = serializer->allocate(sz,1);
+ btChunk* chunk = serializer->allocate(sz, 1);
SoftBodyPoseData* memPtr = (SoftBodyPoseData*)chunk->m_oldPtr;
-
+
m_pose.m_aqq.serializeFloat(memPtr->m_aqq);
memPtr->m_bframe = m_pose.m_bframe;
memPtr->m_bvolume = m_pose.m_bvolume;
m_pose.m_com.serializeFloat(memPtr->m_com);
-
+
memPtr->m_numPositions = m_pose.m_pos.size();
- memPtr->m_positions = memPtr->m_numPositions ? (btVector3FloatData*)serializer->getUniquePointer((void*)&m_pose.m_pos[0]): 0;
+ memPtr->m_positions = memPtr->m_numPositions ? (btVector3FloatData*)serializer->getUniquePointer((void*)&m_pose.m_pos[0]) : 0;
if (memPtr->m_numPositions)
{
int numElem = memPtr->m_numPositions;
int sz = sizeof(btVector3Data);
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
btVector3FloatData* memPtr = (btVector3FloatData*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
m_pose.m_pos[i].serializeFloat(*memPtr);
}
- serializer->finalizeChunk(chunk,"btVector3FloatData",BT_ARRAY_CODE,(void*)&m_pose.m_pos[0]);
+ serializer->finalizeChunk(chunk, "btVector3FloatData", BT_ARRAY_CODE, (void*)&m_pose.m_pos[0]);
}
memPtr->m_restVolume = m_pose.m_volume;
m_pose.m_rot.serializeFloat(memPtr->m_rot);
m_pose.m_scl.serializeFloat(memPtr->m_scale);
memPtr->m_numWeigts = m_pose.m_wgh.size();
- memPtr->m_weights = memPtr->m_numWeigts? (float*) serializer->getUniquePointer((void*) &m_pose.m_wgh[0]) : 0;
+ memPtr->m_weights = memPtr->m_numWeigts ? (float*)serializer->getUniquePointer((void*)&m_pose.m_wgh[0]) : 0;
if (memPtr->m_numWeigts)
{
-
int numElem = memPtr->m_numWeigts;
int sz = sizeof(float);
- btChunk* chunk = serializer->allocate(sz,numElem);
- float* memPtr = (float*) chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ btChunk* chunk = serializer->allocate(sz, numElem);
+ float* memPtr = (float*)chunk->m_oldPtr;
+ for (int i = 0; i < numElem; i++, memPtr++)
{
*memPtr = m_pose.m_wgh[i];
}
- serializer->finalizeChunk(chunk,"float",BT_ARRAY_CODE,(void*)&m_pose.m_wgh[0]);
+ serializer->finalizeChunk(chunk, "float", BT_ARRAY_CODE, (void*)&m_pose.m_wgh[0]);
}
- serializer->finalizeChunk(chunk,"SoftBodyPoseData",BT_ARRAY_CODE,(void*)&m_pose);
+ serializer->finalizeChunk(chunk, "SoftBodyPoseData", BT_ARRAY_CODE, (void*)&m_pose);
}
//clusters for convex-cluster collision detection
sbd->m_numClusters = m_clusters.size();
- sbd->m_clusters = sbd->m_numClusters? (SoftBodyClusterData*) serializer->getUniquePointer((void*)m_clusters[0]) : 0;
+ sbd->m_clusters = sbd->m_numClusters ? (SoftBodyClusterData*)serializer->getUniquePointer((void*)m_clusters[0]) : 0;
if (sbd->m_numClusters)
{
int numElem = sbd->m_numClusters;
int sz = sizeof(SoftBodyClusterData);
- btChunk* chunk = serializer->allocate(sz,numElem);
- SoftBodyClusterData* memPtr = (SoftBodyClusterData*) chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ btChunk* chunk = serializer->allocate(sz, numElem);
+ SoftBodyClusterData* memPtr = (SoftBodyClusterData*)chunk->m_oldPtr;
+ for (int i = 0; i < numElem; i++, memPtr++)
{
- memPtr->m_adamping= m_clusters[i]->m_adamping;
+ memPtr->m_adamping = m_clusters[i]->m_adamping;
m_clusters[i]->m_av.serializeFloat(memPtr->m_av);
memPtr->m_clusterIndex = m_clusters[i]->m_clusterIndex;
memPtr->m_collide = m_clusters[i]->m_collide;
@@ -3537,69 +4568,64 @@ const char* btSoftBody::serialize(void* dataBuffer, class btSerializer* serializ
m_clusters[i]->m_vimpulses[1].serializeFloat(memPtr->m_vimpulses[1]);
memPtr->m_ndimpulses = m_clusters[i]->m_ndimpulses;
-
-
- memPtr->m_framerefs = memPtr->m_numFrameRefs? (btVector3FloatData*)serializer->getUniquePointer((void*)&m_clusters[i]->m_framerefs[0]) : 0;
+ memPtr->m_framerefs = memPtr->m_numFrameRefs ? (btVector3FloatData*)serializer->getUniquePointer((void*)&m_clusters[i]->m_framerefs[0]) : 0;
if (memPtr->m_framerefs)
{
int numElem = memPtr->m_numFrameRefs;
int sz = sizeof(btVector3FloatData);
- btChunk* chunk = serializer->allocate(sz,numElem);
- btVector3FloatData* memPtr = (btVector3FloatData*) chunk->m_oldPtr;
- for (int j=0;j<numElem;j++,memPtr++)
+ btChunk* chunk = serializer->allocate(sz, numElem);
+ btVector3FloatData* memPtr = (btVector3FloatData*)chunk->m_oldPtr;
+ for (int j = 0; j < numElem; j++, memPtr++)
{
m_clusters[i]->m_framerefs[j].serializeFloat(*memPtr);
}
- serializer->finalizeChunk(chunk,"btVector3FloatData",BT_ARRAY_CODE,(void*)&m_clusters[i]->m_framerefs[0]);
+ serializer->finalizeChunk(chunk, "btVector3FloatData", BT_ARRAY_CODE, (void*)&m_clusters[i]->m_framerefs[0]);
}
-
- memPtr->m_masses = memPtr->m_numMasses ? (float*) serializer->getUniquePointer((void*)&m_clusters[i]->m_masses[0]): 0;
+
+ memPtr->m_masses = memPtr->m_numMasses ? (float*)serializer->getUniquePointer((void*)&m_clusters[i]->m_masses[0]) : 0;
if (memPtr->m_masses)
{
int numElem = memPtr->m_numMasses;
int sz = sizeof(float);
- btChunk* chunk = serializer->allocate(sz,numElem);
- float* memPtr = (float*) chunk->m_oldPtr;
- for (int j=0;j<numElem;j++,memPtr++)
+ btChunk* chunk = serializer->allocate(sz, numElem);
+ float* memPtr = (float*)chunk->m_oldPtr;
+ for (int j = 0; j < numElem; j++, memPtr++)
{
*memPtr = m_clusters[i]->m_masses[j];
}
- serializer->finalizeChunk(chunk,"float",BT_ARRAY_CODE,(void*)&m_clusters[i]->m_masses[0]);
+ serializer->finalizeChunk(chunk, "float", BT_ARRAY_CODE, (void*)&m_clusters[i]->m_masses[0]);
}
- memPtr->m_nodeIndices = memPtr->m_numNodes ? (int*) serializer->getUniquePointer((void*) &m_clusters[i]->m_nodes) : 0;
- if (memPtr->m_nodeIndices )
+ memPtr->m_nodeIndices = memPtr->m_numNodes ? (int*)serializer->getUniquePointer((void*)&m_clusters[i]->m_nodes) : 0;
+ if (memPtr->m_nodeIndices)
{
int numElem = memPtr->m_numMasses;
int sz = sizeof(int);
- btChunk* chunk = serializer->allocate(sz,numElem);
- int* memPtr = (int*) chunk->m_oldPtr;
- for (int j=0;j<numElem;j++,memPtr++)
+ btChunk* chunk = serializer->allocate(sz, numElem);
+ int* memPtr = (int*)chunk->m_oldPtr;
+ for (int j = 0; j < numElem; j++, memPtr++)
{
int* indexPtr = m_nodeIndexMap.find(m_clusters[i]->m_nodes[j]);
btAssert(indexPtr);
*memPtr = *indexPtr;
}
- serializer->finalizeChunk(chunk,"int",BT_ARRAY_CODE,(void*)&m_clusters[i]->m_nodes);
+ serializer->finalizeChunk(chunk, "int", BT_ARRAY_CODE, (void*)&m_clusters[i]->m_nodes);
}
}
- serializer->finalizeChunk(chunk,"SoftBodyClusterData",BT_ARRAY_CODE,(void*)m_clusters[0]);
-
+ serializer->finalizeChunk(chunk, "SoftBodyClusterData", BT_ARRAY_CODE, (void*)m_clusters[0]);
}
-
-
sbd->m_numJoints = m_joints.size();
- sbd->m_joints = m_joints.size()? (btSoftBodyJointData*) serializer->getUniquePointer((void*)&m_joints[0]) : 0;
+ sbd->m_joints = m_joints.size() ? (btSoftBodyJointData*)serializer->getUniquePointer((void*)&m_joints[0]) : 0;
if (sbd->m_joints)
{
int sz = sizeof(btSoftBodyJointData);
int numElem = m_joints.size();
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
btSoftBodyJointData* memPtr = (btSoftBodyJointData*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
memPtr->m_jointType = (int)m_joints[i]->Type();
m_joints[i]->m_refs[0].serializeFloat(memPtr->m_refs[0]);
@@ -3608,8 +4634,8 @@ const char* btSoftBody::serialize(void* dataBuffer, class btSerializer* serializ
memPtr->m_erp = float(m_joints[i]->m_erp);
memPtr->m_split = float(m_joints[i]->m_split);
memPtr->m_delete = m_joints[i]->m_delete;
-
- for (int j=0;j<4;j++)
+
+ for (int j = 0; j < 4; j++)
{
memPtr->m_relPosition[0].m_floats[j] = 0.f;
memPtr->m_relPosition[1].m_floats[j] = 0.f;
@@ -3648,10 +4674,51 @@ const char* btSoftBody::serialize(void* dataBuffer, class btSerializer* serializ
memPtr->m_bodyB = serializer->getUniquePointer((void*)m_joints[i]->m_bodies[1].m_rigid);
}
}
- serializer->finalizeChunk(chunk,"btSoftBodyJointData",BT_ARRAY_CODE,(void*) &m_joints[0]);
+ serializer->finalizeChunk(chunk, "btSoftBodyJointData", BT_ARRAY_CODE, (void*)&m_joints[0]);
}
-
return btSoftBodyDataName;
}
+void btSoftBody::updateDeactivation(btScalar timeStep)
+{
+ if ((getActivationState() == ISLAND_SLEEPING) || (getActivationState() == DISABLE_DEACTIVATION))
+ return;
+
+ if (m_maxSpeedSquared < m_sleepingThreshold * m_sleepingThreshold)
+ {
+ m_deactivationTime += timeStep;
+ }
+ else
+ {
+ m_deactivationTime = btScalar(0.);
+ setActivationState(0);
+ }
+}
+
+void btSoftBody::setZeroVelocity()
+{
+ for (int i = 0; i < m_nodes.size(); ++i)
+ {
+ m_nodes[i].m_v.setZero();
+ }
+}
+
+bool btSoftBody::wantsSleeping()
+{
+ if (getActivationState() == DISABLE_DEACTIVATION)
+ return false;
+
+ //disable deactivation
+ if (gDisableDeactivation || (gDeactivationTime == btScalar(0.)))
+ return false;
+
+ if ((getActivationState() == ISLAND_SLEEPING) || (getActivationState() == WANTS_DEACTIVATION))
+ return true;
+
+ if (m_deactivationTime > gDeactivationTime)
+ {
+ return true;
+ }
+ return false;
+}
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBody.h b/extern/bullet2/src/BulletSoftBody/btSoftBody.h
index bd5846bfb67..efe3f5f3cdc 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBody.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBody.h
@@ -20,870 +20,1067 @@ subject to the following restrictions:
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btTransform.h"
#include "LinearMath/btIDebugDraw.h"
+#include "LinearMath/btVector3.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "BulletCollision/CollisionShapes/btConcaveShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
#include "btSparseSDF.h"
#include "BulletCollision/BroadphaseCollision/btDbvt.h"
-
+#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
+#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
//#ifdef BT_USE_DOUBLE_PRECISION
//#define btRigidBodyData btRigidBodyDoubleData
//#define btRigidBodyDataName "btRigidBodyDoubleData"
//#else
-#define btSoftBodyData btSoftBodyFloatData
-#define btSoftBodyDataName "btSoftBodyFloatData"
+#define btSoftBodyData btSoftBodyFloatData
+#define btSoftBodyDataName "btSoftBodyFloatData"
+static const btScalar OVERLAP_REDUCTION_FACTOR = 0.1;
+static unsigned long seed = 243703;
//#endif //BT_USE_DOUBLE_PRECISION
class btBroadphaseInterface;
class btDispatcher;
class btSoftBodySolver;
-/* btSoftBodyWorldInfo */
-struct btSoftBodyWorldInfo
+/* btSoftBodyWorldInfo */
+struct btSoftBodyWorldInfo
{
- btScalar air_density;
- btScalar water_density;
- btScalar water_offset;
- btScalar m_maxDisplacement;
- btVector3 water_normal;
- btBroadphaseInterface* m_broadphase;
- btDispatcher* m_dispatcher;
- btVector3 m_gravity;
- btSparseSdf<3> m_sparsesdf;
+ btScalar air_density;
+ btScalar water_density;
+ btScalar water_offset;
+ btScalar m_maxDisplacement;
+ btVector3 water_normal;
+ btBroadphaseInterface* m_broadphase;
+ btDispatcher* m_dispatcher;
+ btVector3 m_gravity;
+ btSparseSdf<3> m_sparsesdf;
btSoftBodyWorldInfo()
- :air_density((btScalar)1.2),
- water_density(0),
- water_offset(0),
- m_maxDisplacement(1000.f),//avoid soft body from 'exploding' so use some upper threshold of maximum motion that a node can travel per frame
- water_normal(0,0,0),
- m_broadphase(0),
- m_dispatcher(0),
- m_gravity(0,-10,0)
+ : air_density((btScalar)1.2),
+ water_density(0),
+ water_offset(0),
+ m_maxDisplacement(1000.f), //avoid soft body from 'exploding' so use some upper threshold of maximum motion that a node can travel per frame
+ water_normal(0, 0, 0),
+ m_broadphase(0),
+ m_dispatcher(0),
+ m_gravity(0, -10, 0)
{
}
-};
-
+};
-///The btSoftBody is an class to simulate cloth and volumetric soft bodies.
+///The btSoftBody is an class to simulate cloth and volumetric soft bodies.
///There is two-way interaction between btSoftBody and btRigidBody/btCollisionObject.
-class btSoftBody : public btCollisionObject
+class btSoftBody : public btCollisionObject
{
public:
btAlignedObjectArray<const class btCollisionObject*> m_collisionDisabledObjects;
// The solver object that handles this soft body
- btSoftBodySolver *m_softBodySolver;
+ btSoftBodySolver* m_softBodySolver;
//
// Enumerations
//
- ///eAeroModel
- struct eAeroModel { enum _ {
- V_Point, ///Vertex normals are oriented toward velocity
- V_TwoSided, ///Vertex normals are flipped to match velocity
- V_TwoSidedLiftDrag, ///Vertex normals are flipped to match velocity and lift and drag forces are applied
- V_OneSided, ///Vertex normals are taken as it is
- F_TwoSided, ///Face normals are flipped to match velocity
- F_TwoSidedLiftDrag, ///Face normals are flipped to match velocity and lift and drag forces are applied
- F_OneSided, ///Face normals are taken as it is
- END
- };};
+ ///eAeroModel
+ struct eAeroModel
+ {
+ enum _
+ {
+ V_Point, ///Vertex normals are oriented toward velocity
+ V_TwoSided, ///Vertex normals are flipped to match velocity
+ V_TwoSidedLiftDrag, ///Vertex normals are flipped to match velocity and lift and drag forces are applied
+ V_OneSided, ///Vertex normals are taken as it is
+ F_TwoSided, ///Face normals are flipped to match velocity
+ F_TwoSidedLiftDrag, ///Face normals are flipped to match velocity and lift and drag forces are applied
+ F_OneSided, ///Face normals are taken as it is
+ END
+ };
+ };
///eVSolver : velocities solvers
- struct eVSolver { enum _ {
- Linear, ///Linear solver
- END
- };};
+ struct eVSolver
+ {
+ enum _
+ {
+ Linear, ///Linear solver
+ END
+ };
+ };
///ePSolver : positions solvers
- struct ePSolver { enum _ {
- Linear, ///Linear solver
- Anchors, ///Anchor solver
- RContacts, ///Rigid contacts solver
- SContacts, ///Soft contacts solver
- END
- };};
+ struct ePSolver
+ {
+ enum _
+ {
+ Linear, ///Linear solver
+ Anchors, ///Anchor solver
+ RContacts, ///Rigid contacts solver
+ SContacts, ///Soft contacts solver
+ END
+ };
+ };
///eSolverPresets
- struct eSolverPresets { enum _ {
- Positions,
- Velocities,
- Default = Positions,
- END
- };};
+ struct eSolverPresets
+ {
+ enum _
+ {
+ Positions,
+ Velocities,
+ Default = Positions,
+ END
+ };
+ };
///eFeature
- struct eFeature { enum _ {
- None,
- Node,
- Link,
- Face,
- Tetra,
- END
- };};
-
- typedef btAlignedObjectArray<eVSolver::_> tVSolverArray;
- typedef btAlignedObjectArray<ePSolver::_> tPSolverArray;
+ struct eFeature
+ {
+ enum _
+ {
+ None,
+ Node,
+ Link,
+ Face,
+ Tetra,
+ END
+ };
+ };
+
+ typedef btAlignedObjectArray<eVSolver::_> tVSolverArray;
+ typedef btAlignedObjectArray<ePSolver::_> tPSolverArray;
//
// Flags
//
///fCollision
- struct fCollision { enum _ {
- RVSmask = 0x000f, ///Rigid versus soft mask
- SDF_RS = 0x0001, ///SDF based rigid vs soft
- CL_RS = 0x0002, ///Cluster vs convex rigid vs soft
-
- SVSmask = 0x0030, ///Rigid versus soft mask
- VF_SS = 0x0010, ///Vertex vs face soft vs soft handling
- CL_SS = 0x0020, ///Cluster vs cluster soft vs soft handling
- CL_SELF = 0x0040, ///Cluster soft body self collision
- /* presets */
- Default = SDF_RS,
- END
- };};
+ struct fCollision
+ {
+ enum _
+ {
+ RVSmask = 0x000f, ///Rigid versus soft mask
+ SDF_RS = 0x0001, ///SDF based rigid vs soft
+ CL_RS = 0x0002, ///Cluster vs convex rigid vs soft
+ SDF_RD = 0x0004, ///rigid vs deformable
+
+ SVSmask = 0x00f0, ///Rigid versus soft mask
+ VF_SS = 0x0010, ///Vertex vs face soft vs soft handling
+ CL_SS = 0x0020, ///Cluster vs cluster soft vs soft handling
+ CL_SELF = 0x0040, ///Cluster soft body self collision
+ VF_DD = 0x0080, ///Vertex vs face soft vs soft handling
+
+ RVDFmask = 0x0f00, /// Rigid versus deformable face mask
+ SDF_RDF = 0x0100, /// GJK based Rigid vs. deformable face
+ SDF_MDF = 0x0200, /// GJK based Multibody vs. deformable face
+ SDF_RDN = 0x0400, /// SDF based Rigid vs. deformable node
+ /* presets */
+ Default = SDF_RS,
+ END
+ };
+ };
///fMaterial
- struct fMaterial { enum _ {
- DebugDraw = 0x0001, /// Enable debug draw
- /* presets */
- Default = DebugDraw,
- END
- };};
+ struct fMaterial
+ {
+ enum _
+ {
+ DebugDraw = 0x0001, /// Enable debug draw
+ /* presets */
+ Default = DebugDraw,
+ END
+ };
+ };
//
// API Types
//
- /* sRayCast */
+ /* sRayCast */
struct sRayCast
{
- btSoftBody* body; /// soft body
- eFeature::_ feature; /// feature type
- int index; /// feature index
- btScalar fraction; /// time of impact fraction (rayorg+(rayto-rayfrom)*fraction)
+ btSoftBody* body; /// soft body
+ eFeature::_ feature; /// feature type
+ int index; /// feature index
+ btScalar fraction; /// time of impact fraction (rayorg+(rayto-rayfrom)*fraction)
};
- /* ImplicitFn */
- struct ImplicitFn
+ /* ImplicitFn */
+ struct ImplicitFn
{
virtual ~ImplicitFn() {}
- virtual btScalar Eval(const btVector3& x)=0;
+ virtual btScalar Eval(const btVector3& x) = 0;
};
//
// Internal types
//
- typedef btAlignedObjectArray<btScalar> tScalarArray;
- typedef btAlignedObjectArray<btVector3> tVector3Array;
+ typedef btAlignedObjectArray<btScalar> tScalarArray;
+ typedef btAlignedObjectArray<btVector3> tVector3Array;
- /* sCti is Softbody contact info */
- struct sCti
+ /* sCti is Softbody contact info */
+ struct sCti
{
- const btCollisionObject* m_colObj; /* Rigid body */
- btVector3 m_normal; /* Outward normal */
- btScalar m_offset; /* Offset from origin */
- };
+ const btCollisionObject* m_colObj; /* Rigid body */
+ btVector3 m_normal; /* Outward normal */
+ btScalar m_offset; /* Offset from origin */
+ btVector3 m_bary; /* Barycentric weights for faces */
+ };
- /* sMedium */
- struct sMedium
+ /* sMedium */
+ struct sMedium
{
- btVector3 m_velocity; /* Velocity */
- btScalar m_pressure; /* Pressure */
- btScalar m_density; /* Density */
+ btVector3 m_velocity; /* Velocity */
+ btScalar m_pressure; /* Pressure */
+ btScalar m_density; /* Density */
};
- /* Base type */
- struct Element
+ /* Base type */
+ struct Element
{
- void* m_tag; // User data
+ void* m_tag; // User data
Element() : m_tag(0) {}
};
- /* Material */
- struct Material : Element
- {
- btScalar m_kLST; // Linear stiffness coefficient [0,1]
- btScalar m_kAST; // Area/Angular stiffness coefficient [0,1]
- btScalar m_kVST; // Volume stiffness coefficient [0,1]
- int m_flags; // Flags
- };
-
- /* Feature */
- struct Feature : Element
- {
- Material* m_material; // Material
- };
- /* Node */
- struct Node : Feature
- {
- btVector3 m_x; // Position
- btVector3 m_q; // Previous step position
- btVector3 m_v; // Velocity
- btVector3 m_f; // Force accumulator
- btVector3 m_n; // Normal
- btScalar m_im; // 1/mass
- btScalar m_area; // Area
- btDbvtNode* m_leaf; // Leaf data
- int m_battach:1; // Attached
- };
- /* Link */
- struct Link : Feature
- {
- Node* m_n[2]; // Node pointers
- btScalar m_rl; // Rest length
- int m_bbending:1; // Bending link
- btScalar m_c0; // (ima+imb)*kLST
- btScalar m_c1; // rl^2
- btScalar m_c2; // |gradient|^2/c0
- btVector3 m_c3; // gradient
- };
- /* Face */
- struct Face : Feature
- {
- Node* m_n[3]; // Node pointers
- btVector3 m_normal; // Normal
- btScalar m_ra; // Rest area
- btDbvtNode* m_leaf; // Leaf data
- };
- /* Tetra */
- struct Tetra : Feature
- {
- Node* m_n[4]; // Node pointers
- btScalar m_rv; // Rest volume
- btDbvtNode* m_leaf; // Leaf data
- btVector3 m_c0[4]; // gradients
- btScalar m_c1; // (4*kVST)/(im0+im1+im2+im3)
- btScalar m_c2; // m_c1/sum(|g0..3|^2)
- };
- /* RContact */
- struct RContact
- {
- sCti m_cti; // Contact infos
- Node* m_node; // Owner node
- btMatrix3x3 m_c0; // Impulse matrix
- btVector3 m_c1; // Relative anchor
- btScalar m_c2; // ima*dt
- btScalar m_c3; // Friction
- btScalar m_c4; // Hardness
- };
- /* SContact */
- struct SContact
- {
- Node* m_node; // Node
- Face* m_face; // Face
- btVector3 m_weights; // Weigths
- btVector3 m_normal; // Normal
- btScalar m_margin; // Margin
- btScalar m_friction; // Friction
- btScalar m_cfm[2]; // Constraint force mixing
- };
- /* Anchor */
- struct Anchor
- {
- Node* m_node; // Node pointer
- btVector3 m_local; // Anchor position in body space
- btRigidBody* m_body; // Body
- btScalar m_influence;
- btMatrix3x3 m_c0; // Impulse matrix
- btVector3 m_c1; // Relative anchor
- btScalar m_c2; // ima*dt
- };
- /* Note */
- struct Note : Element
- {
- const char* m_text; // Text
- btVector3 m_offset; // Offset
- int m_rank; // Rank
- Node* m_nodes[4]; // Nodes
- btScalar m_coords[4]; // Coordinates
- };
- /* Pose */
- struct Pose
- {
- bool m_bvolume; // Is valid
- bool m_bframe; // Is frame
- btScalar m_volume; // Rest volume
- tVector3Array m_pos; // Reference positions
- tScalarArray m_wgh; // Weights
- btVector3 m_com; // COM
- btMatrix3x3 m_rot; // Rotation
- btMatrix3x3 m_scl; // Scale
- btMatrix3x3 m_aqq; // Base scaling
- };
- /* Cluster */
- struct Cluster
- {
- tScalarArray m_masses;
- btAlignedObjectArray<Node*> m_nodes;
- tVector3Array m_framerefs;
- btTransform m_framexform;
- btScalar m_idmass;
- btScalar m_imass;
- btMatrix3x3 m_locii;
- btMatrix3x3 m_invwi;
- btVector3 m_com;
- btVector3 m_vimpulses[2];
- btVector3 m_dimpulses[2];
- int m_nvimpulses;
- int m_ndimpulses;
- btVector3 m_lv;
- btVector3 m_av;
- btDbvtNode* m_leaf;
- btScalar m_ndamping; /* Node damping */
- btScalar m_ldamping; /* Linear damping */
- btScalar m_adamping; /* Angular damping */
- btScalar m_matching;
- btScalar m_maxSelfCollisionImpulse;
- btScalar m_selfCollisionImpulseFactor;
- bool m_containsAnchor;
- bool m_collide;
- int m_clusterIndex;
- Cluster() : m_leaf(0),m_ndamping(0),m_ldamping(0),m_adamping(0),m_matching(0)
- ,m_maxSelfCollisionImpulse(100.f),
- m_selfCollisionImpulseFactor(0.01f),
- m_containsAnchor(false)
- {}
- };
- /* Impulse */
- struct Impulse
- {
- btVector3 m_velocity;
- btVector3 m_drift;
- int m_asVelocity:1;
- int m_asDrift:1;
- Impulse() : m_velocity(0,0,0),m_drift(0,0,0),m_asVelocity(0),m_asDrift(0) {}
- Impulse operator -() const
- {
- Impulse i=*this;
- i.m_velocity=-i.m_velocity;
- i.m_drift=-i.m_drift;
- return(i);
+ /* Material */
+ struct Material : Element
+ {
+ btScalar m_kLST; // Linear stiffness coefficient [0,1]
+ btScalar m_kAST; // Area/Angular stiffness coefficient [0,1]
+ btScalar m_kVST; // Volume stiffness coefficient [0,1]
+ int m_flags; // Flags
+ };
+
+ /* Feature */
+ struct Feature : Element
+ {
+ Material* m_material; // Material
+ };
+ /* Node */
+ struct Node : Feature
+ {
+ btVector3 m_x; // Position
+ btVector3 m_q; // Previous step position/Test position
+ btVector3 m_v; // Velocity
+ btVector3 m_vn; // Previous step velocity
+ btVector3 m_f; // Force accumulator
+ btVector3 m_n; // Normal
+ btScalar m_im; // 1/mass
+ btScalar m_area; // Area
+ btDbvtNode* m_leaf; // Leaf data
+ int m_constrained; // depth of penetration
+ int m_battach : 1; // Attached
+ int index;
+ btVector3 m_splitv; // velocity associated with split impulse
+ btMatrix3x3 m_effectiveMass; // effective mass in contact
+ btMatrix3x3 m_effectiveMass_inv; // inverse of effective mass
+ };
+ /* Link */
+ ATTRIBUTE_ALIGNED16(struct)
+ Link : Feature
+ {
+ btVector3 m_c3; // gradient
+ Node* m_n[2]; // Node pointers
+ btScalar m_rl; // Rest length
+ int m_bbending : 1; // Bending link
+ btScalar m_c0; // (ima+imb)*kLST
+ btScalar m_c1; // rl^2
+ btScalar m_c2; // |gradient|^2/c0
+
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+ };
+ /* Face */
+ struct Face : Feature
+ {
+ Node* m_n[3]; // Node pointers
+ btVector3 m_normal; // Normal
+ btScalar m_ra; // Rest area
+ btDbvtNode* m_leaf; // Leaf data
+ btVector4 m_pcontact; // barycentric weights of the persistent contact
+ btVector3 m_n0, m_n1, m_vn;
+ int m_index;
+ };
+ /* Tetra */
+ struct Tetra : Feature
+ {
+ Node* m_n[4]; // Node pointers
+ btScalar m_rv; // Rest volume
+ btDbvtNode* m_leaf; // Leaf data
+ btVector3 m_c0[4]; // gradients
+ btScalar m_c1; // (4*kVST)/(im0+im1+im2+im3)
+ btScalar m_c2; // m_c1/sum(|g0..3|^2)
+ btMatrix3x3 m_Dm_inverse; // rest Dm^-1
+ btMatrix3x3 m_F;
+ btScalar m_element_measure;
+ btVector4 m_P_inv[3]; // first three columns of P_inv matrix
+ };
+
+ /* TetraScratch */
+ struct TetraScratch
+ {
+ btMatrix3x3 m_F; // deformation gradient F
+ btScalar m_trace; // trace of F^T * F
+ btScalar m_J; // det(F)
+ btMatrix3x3 m_cofF; // cofactor of F
+ btMatrix3x3 m_corotation; // corotatio of the tetra
+ };
+
+ /* RContact */
+ struct RContact
+ {
+ sCti m_cti; // Contact infos
+ Node* m_node; // Owner node
+ btMatrix3x3 m_c0; // Impulse matrix
+ btVector3 m_c1; // Relative anchor
+ btScalar m_c2; // ima*dt
+ btScalar m_c3; // Friction
+ btScalar m_c4; // Hardness
+
+ // jacobians and unit impulse responses for multibody
+ btMultiBodyJacobianData jacobianData_normal;
+ btMultiBodyJacobianData jacobianData_t1;
+ btMultiBodyJacobianData jacobianData_t2;
+ btVector3 t1;
+ btVector3 t2;
+ };
+
+ class DeformableRigidContact
+ {
+ public:
+ sCti m_cti; // Contact infos
+ btMatrix3x3 m_c0; // Impulse matrix
+ btVector3 m_c1; // Relative anchor
+ btScalar m_c2; // inverse mass of node/face
+ btScalar m_c3; // Friction
+ btScalar m_c4; // Hardness
+ btMatrix3x3 m_c5; // inverse effective mass
+
+ // jacobians and unit impulse responses for multibody
+ btMultiBodyJacobianData jacobianData_normal;
+ btMultiBodyJacobianData jacobianData_t1;
+ btMultiBodyJacobianData jacobianData_t2;
+ btVector3 t1;
+ btVector3 t2;
+ };
+
+ class DeformableNodeRigidContact : public DeformableRigidContact
+ {
+ public:
+ Node* m_node; // Owner node
+ };
+
+ class DeformableNodeRigidAnchor : public DeformableNodeRigidContact
+ {
+ public:
+ btVector3 m_local; // Anchor position in body space
+ };
+
+ class DeformableFaceRigidContact : public DeformableRigidContact
+ {
+ public:
+ Face* m_face; // Owner face
+ btVector3 m_contactPoint; // Contact point
+ btVector3 m_bary; // Barycentric weights
+ btVector3 m_weights; // v_contactPoint * m_weights[i] = m_face->m_node[i]->m_v;
+ };
+
+ struct DeformableFaceNodeContact
+ {
+ Node* m_node; // Node
+ Face* m_face; // Face
+ btVector3 m_bary; // Barycentric weights
+ btVector3 m_weights; // v_contactPoint * m_weights[i] = m_face->m_node[i]->m_v;
+ btVector3 m_normal; // Normal
+ btScalar m_margin; // Margin
+ btScalar m_friction; // Friction
+ btScalar m_imf; // inverse mass of the face at contact point
+ btScalar m_c0; // scale of the impulse matrix;
+ };
+
+ /* SContact */
+ struct SContact
+ {
+ Node* m_node; // Node
+ Face* m_face; // Face
+ btVector3 m_weights; // Weigths
+ btVector3 m_normal; // Normal
+ btScalar m_margin; // Margin
+ btScalar m_friction; // Friction
+ btScalar m_cfm[2]; // Constraint force mixing
+ };
+ /* Anchor */
+ struct Anchor
+ {
+ Node* m_node; // Node pointer
+ btVector3 m_local; // Anchor position in body space
+ btRigidBody* m_body; // Body
+ btScalar m_influence;
+ btMatrix3x3 m_c0; // Impulse matrix
+ btVector3 m_c1; // Relative anchor
+ btScalar m_c2; // ima*dt
+ };
+ /* Note */
+ struct Note : Element
+ {
+ const char* m_text; // Text
+ btVector3 m_offset; // Offset
+ int m_rank; // Rank
+ Node* m_nodes[4]; // Nodes
+ btScalar m_coords[4]; // Coordinates
+ };
+ /* Pose */
+ struct Pose
+ {
+ bool m_bvolume; // Is valid
+ bool m_bframe; // Is frame
+ btScalar m_volume; // Rest volume
+ tVector3Array m_pos; // Reference positions
+ tScalarArray m_wgh; // Weights
+ btVector3 m_com; // COM
+ btMatrix3x3 m_rot; // Rotation
+ btMatrix3x3 m_scl; // Scale
+ btMatrix3x3 m_aqq; // Base scaling
+ };
+ /* Cluster */
+ struct Cluster
+ {
+ tScalarArray m_masses;
+ btAlignedObjectArray<Node*> m_nodes;
+ tVector3Array m_framerefs;
+ btTransform m_framexform;
+ btScalar m_idmass;
+ btScalar m_imass;
+ btMatrix3x3 m_locii;
+ btMatrix3x3 m_invwi;
+ btVector3 m_com;
+ btVector3 m_vimpulses[2];
+ btVector3 m_dimpulses[2];
+ int m_nvimpulses;
+ int m_ndimpulses;
+ btVector3 m_lv;
+ btVector3 m_av;
+ btDbvtNode* m_leaf;
+ btScalar m_ndamping; /* Node damping */
+ btScalar m_ldamping; /* Linear damping */
+ btScalar m_adamping; /* Angular damping */
+ btScalar m_matching;
+ btScalar m_maxSelfCollisionImpulse;
+ btScalar m_selfCollisionImpulseFactor;
+ bool m_containsAnchor;
+ bool m_collide;
+ int m_clusterIndex;
+ Cluster() : m_leaf(0), m_ndamping(0), m_ldamping(0), m_adamping(0), m_matching(0), m_maxSelfCollisionImpulse(100.f), m_selfCollisionImpulseFactor(0.01f), m_containsAnchor(false)
+ {
+ }
+ };
+ /* Impulse */
+ struct Impulse
+ {
+ btVector3 m_velocity;
+ btVector3 m_drift;
+ int m_asVelocity : 1;
+ int m_asDrift : 1;
+ Impulse() : m_velocity(0, 0, 0), m_drift(0, 0, 0), m_asVelocity(0), m_asDrift(0) {}
+ Impulse operator-() const
+ {
+ Impulse i = *this;
+ i.m_velocity = -i.m_velocity;
+ i.m_drift = -i.m_drift;
+ return (i);
}
- Impulse operator*(btScalar x) const
+ Impulse operator*(btScalar x) const
{
- Impulse i=*this;
- i.m_velocity*=x;
- i.m_drift*=x;
- return(i);
+ Impulse i = *this;
+ i.m_velocity *= x;
+ i.m_drift *= x;
+ return (i);
}
};
- /* Body */
- struct Body
+ /* Body */
+ struct Body
{
- Cluster* m_soft;
- btRigidBody* m_rigid;
- const btCollisionObject* m_collisionObject;
+ Cluster* m_soft;
+ btRigidBody* m_rigid;
+ const btCollisionObject* m_collisionObject;
- Body() : m_soft(0),m_rigid(0),m_collisionObject(0) {}
- Body(Cluster* p) : m_soft(p),m_rigid(0),m_collisionObject(0) {}
- Body(const btCollisionObject* colObj) : m_soft(0),m_collisionObject(colObj)
+ Body() : m_soft(0), m_rigid(0), m_collisionObject(0) {}
+ Body(Cluster* p) : m_soft(p), m_rigid(0), m_collisionObject(0) {}
+ Body(const btCollisionObject* colObj) : m_soft(0), m_collisionObject(colObj)
{
m_rigid = (btRigidBody*)btRigidBody::upcast(m_collisionObject);
}
- void activate() const
+ void activate() const
{
- if(m_rigid)
+ if (m_rigid)
m_rigid->activate();
if (m_collisionObject)
m_collisionObject->activate();
-
}
- const btMatrix3x3& invWorldInertia() const
+ const btMatrix3x3& invWorldInertia() const
{
- static const btMatrix3x3 iwi(0,0,0,0,0,0,0,0,0);
- if(m_rigid) return(m_rigid->getInvInertiaTensorWorld());
- if(m_soft) return(m_soft->m_invwi);
- return(iwi);
+ static const btMatrix3x3 iwi(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ if (m_rigid) return (m_rigid->getInvInertiaTensorWorld());
+ if (m_soft) return (m_soft->m_invwi);
+ return (iwi);
}
- btScalar invMass() const
+ btScalar invMass() const
{
- if(m_rigid) return(m_rigid->getInvMass());
- if(m_soft) return(m_soft->m_imass);
- return(0);
+ if (m_rigid) return (m_rigid->getInvMass());
+ if (m_soft) return (m_soft->m_imass);
+ return (0);
}
- const btTransform& xform() const
+ const btTransform& xform() const
{
- static const btTransform identity=btTransform::getIdentity();
- if(m_collisionObject) return(m_collisionObject->getWorldTransform());
- if(m_soft) return(m_soft->m_framexform);
- return(identity);
+ static const btTransform identity = btTransform::getIdentity();
+ if (m_collisionObject) return (m_collisionObject->getWorldTransform());
+ if (m_soft) return (m_soft->m_framexform);
+ return (identity);
}
- btVector3 linearVelocity() const
+ btVector3 linearVelocity() const
{
- if(m_rigid) return(m_rigid->getLinearVelocity());
- if(m_soft) return(m_soft->m_lv);
- return(btVector3(0,0,0));
+ if (m_rigid) return (m_rigid->getLinearVelocity());
+ if (m_soft) return (m_soft->m_lv);
+ return (btVector3(0, 0, 0));
}
- btVector3 angularVelocity(const btVector3& rpos) const
- {
- if(m_rigid) return(btCross(m_rigid->getAngularVelocity(),rpos));
- if(m_soft) return(btCross(m_soft->m_av,rpos));
- return(btVector3(0,0,0));
+ btVector3 angularVelocity(const btVector3& rpos) const
+ {
+ if (m_rigid) return (btCross(m_rigid->getAngularVelocity(), rpos));
+ if (m_soft) return (btCross(m_soft->m_av, rpos));
+ return (btVector3(0, 0, 0));
}
- btVector3 angularVelocity() const
- {
- if(m_rigid) return(m_rigid->getAngularVelocity());
- if(m_soft) return(m_soft->m_av);
- return(btVector3(0,0,0));
+ btVector3 angularVelocity() const
+ {
+ if (m_rigid) return (m_rigid->getAngularVelocity());
+ if (m_soft) return (m_soft->m_av);
+ return (btVector3(0, 0, 0));
}
- btVector3 velocity(const btVector3& rpos) const
+ btVector3 velocity(const btVector3& rpos) const
{
- return(linearVelocity()+angularVelocity(rpos));
+ return (linearVelocity() + angularVelocity(rpos));
}
- void applyVImpulse(const btVector3& impulse,const btVector3& rpos) const
+ void applyVImpulse(const btVector3& impulse, const btVector3& rpos) const
{
- if(m_rigid) m_rigid->applyImpulse(impulse,rpos);
- if(m_soft) btSoftBody::clusterVImpulse(m_soft,rpos,impulse);
+ if (m_rigid) m_rigid->applyImpulse(impulse, rpos);
+ if (m_soft) btSoftBody::clusterVImpulse(m_soft, rpos, impulse);
}
- void applyDImpulse(const btVector3& impulse,const btVector3& rpos) const
+ void applyDImpulse(const btVector3& impulse, const btVector3& rpos) const
{
- if(m_rigid) m_rigid->applyImpulse(impulse,rpos);
- if(m_soft) btSoftBody::clusterDImpulse(m_soft,rpos,impulse);
- }
- void applyImpulse(const Impulse& impulse,const btVector3& rpos) const
+ if (m_rigid) m_rigid->applyImpulse(impulse, rpos);
+ if (m_soft) btSoftBody::clusterDImpulse(m_soft, rpos, impulse);
+ }
+ void applyImpulse(const Impulse& impulse, const btVector3& rpos) const
{
- if(impulse.m_asVelocity)
+ if (impulse.m_asVelocity)
{
-// printf("impulse.m_velocity = %f,%f,%f\n",impulse.m_velocity.getX(),impulse.m_velocity.getY(),impulse.m_velocity.getZ());
- applyVImpulse(impulse.m_velocity,rpos);
+ // printf("impulse.m_velocity = %f,%f,%f\n",impulse.m_velocity.getX(),impulse.m_velocity.getY(),impulse.m_velocity.getZ());
+ applyVImpulse(impulse.m_velocity, rpos);
}
- if(impulse.m_asDrift)
+ if (impulse.m_asDrift)
{
-// printf("impulse.m_drift = %f,%f,%f\n",impulse.m_drift.getX(),impulse.m_drift.getY(),impulse.m_drift.getZ());
- applyDImpulse(impulse.m_drift,rpos);
+ // printf("impulse.m_drift = %f,%f,%f\n",impulse.m_drift.getX(),impulse.m_drift.getY(),impulse.m_drift.getZ());
+ applyDImpulse(impulse.m_drift, rpos);
}
}
- void applyVAImpulse(const btVector3& impulse) const
+ void applyVAImpulse(const btVector3& impulse) const
{
- if(m_rigid) m_rigid->applyTorqueImpulse(impulse);
- if(m_soft) btSoftBody::clusterVAImpulse(m_soft,impulse);
+ if (m_rigid) m_rigid->applyTorqueImpulse(impulse);
+ if (m_soft) btSoftBody::clusterVAImpulse(m_soft, impulse);
}
- void applyDAImpulse(const btVector3& impulse) const
+ void applyDAImpulse(const btVector3& impulse) const
{
- if(m_rigid) m_rigid->applyTorqueImpulse(impulse);
- if(m_soft) btSoftBody::clusterDAImpulse(m_soft,impulse);
+ if (m_rigid) m_rigid->applyTorqueImpulse(impulse);
+ if (m_soft) btSoftBody::clusterDAImpulse(m_soft, impulse);
}
- void applyAImpulse(const Impulse& impulse) const
+ void applyAImpulse(const Impulse& impulse) const
{
- if(impulse.m_asVelocity) applyVAImpulse(impulse.m_velocity);
- if(impulse.m_asDrift) applyDAImpulse(impulse.m_drift);
+ if (impulse.m_asVelocity) applyVAImpulse(impulse.m_velocity);
+ if (impulse.m_asDrift) applyDAImpulse(impulse.m_drift);
}
- void applyDCImpulse(const btVector3& impulse) const
+ void applyDCImpulse(const btVector3& impulse) const
{
- if(m_rigid) m_rigid->applyCentralImpulse(impulse);
- if(m_soft) btSoftBody::clusterDCImpulse(m_soft,impulse);
+ if (m_rigid) m_rigid->applyCentralImpulse(impulse);
+ if (m_soft) btSoftBody::clusterDCImpulse(m_soft, impulse);
}
};
- /* Joint */
- struct Joint
+ /* Joint */
+ struct Joint
{
- struct eType { enum _ {
- Linear=0,
- Angular,
- Contact
- };};
+ struct eType
+ {
+ enum _
+ {
+ Linear = 0,
+ Angular,
+ Contact
+ };
+ };
struct Specs
{
- Specs() : erp(1),cfm(1),split(1) {}
- btScalar erp;
- btScalar cfm;
- btScalar split;
+ Specs() : erp(1), cfm(1), split(1) {}
+ btScalar erp;
+ btScalar cfm;
+ btScalar split;
};
- Body m_bodies[2];
- btVector3 m_refs[2];
- btScalar m_cfm;
- btScalar m_erp;
- btScalar m_split;
- btVector3 m_drift;
- btVector3 m_sdrift;
- btMatrix3x3 m_massmatrix;
- bool m_delete;
- virtual ~Joint() {}
+ Body m_bodies[2];
+ btVector3 m_refs[2];
+ btScalar m_cfm;
+ btScalar m_erp;
+ btScalar m_split;
+ btVector3 m_drift;
+ btVector3 m_sdrift;
+ btMatrix3x3 m_massmatrix;
+ bool m_delete;
+ virtual ~Joint() {}
Joint() : m_delete(false) {}
- virtual void Prepare(btScalar dt,int iterations);
- virtual void Solve(btScalar dt,btScalar sor)=0;
- virtual void Terminate(btScalar dt)=0;
- virtual eType::_ Type() const=0;
+ virtual void Prepare(btScalar dt, int iterations);
+ virtual void Solve(btScalar dt, btScalar sor) = 0;
+ virtual void Terminate(btScalar dt) = 0;
+ virtual eType::_ Type() const = 0;
};
- /* LJoint */
- struct LJoint : Joint
+ /* LJoint */
+ struct LJoint : Joint
{
struct Specs : Joint::Specs
{
- btVector3 position;
- };
- btVector3 m_rpos[2];
- void Prepare(btScalar dt,int iterations);
- void Solve(btScalar dt,btScalar sor);
- void Terminate(btScalar dt);
- eType::_ Type() const { return(eType::Linear); }
+ btVector3 position;
+ };
+ btVector3 m_rpos[2];
+ void Prepare(btScalar dt, int iterations);
+ void Solve(btScalar dt, btScalar sor);
+ void Terminate(btScalar dt);
+ eType::_ Type() const { return (eType::Linear); }
};
- /* AJoint */
- struct AJoint : Joint
+ /* AJoint */
+ struct AJoint : Joint
{
struct IControl
{
virtual ~IControl() {}
- virtual void Prepare(AJoint*) {}
- virtual btScalar Speed(AJoint*,btScalar current) { return(current); }
- static IControl* Default() { static IControl def;return(&def); }
+ virtual void Prepare(AJoint*) {}
+ virtual btScalar Speed(AJoint*, btScalar current) { return (current); }
+ static IControl* Default()
+ {
+ static IControl def;
+ return (&def);
+ }
};
struct Specs : Joint::Specs
{
Specs() : icontrol(IControl::Default()) {}
- btVector3 axis;
- IControl* icontrol;
- };
- btVector3 m_axis[2];
- IControl* m_icontrol;
- void Prepare(btScalar dt,int iterations);
- void Solve(btScalar dt,btScalar sor);
- void Terminate(btScalar dt);
- eType::_ Type() const { return(eType::Angular); }
- };
- /* CJoint */
- struct CJoint : Joint
- {
- int m_life;
- int m_maxlife;
- btVector3 m_rpos[2];
- btVector3 m_normal;
- btScalar m_friction;
- void Prepare(btScalar dt,int iterations);
- void Solve(btScalar dt,btScalar sor);
- void Terminate(btScalar dt);
- eType::_ Type() const { return(eType::Contact); }
- };
- /* Config */
- struct Config
- {
- eAeroModel::_ aeromodel; // Aerodynamic model (default: V_Point)
- btScalar kVCF; // Velocities correction factor (Baumgarte)
- btScalar kDP; // Damping coefficient [0,1]
- btScalar kDG; // Drag coefficient [0,+inf]
- btScalar kLF; // Lift coefficient [0,+inf]
- btScalar kPR; // Pressure coefficient [-inf,+inf]
- btScalar kVC; // Volume conversation coefficient [0,+inf]
- btScalar kDF; // Dynamic friction coefficient [0,1]
- btScalar kMT; // Pose matching coefficient [0,1]
- btScalar kCHR; // Rigid contacts hardness [0,1]
- btScalar kKHR; // Kinetic contacts hardness [0,1]
- btScalar kSHR; // Soft contacts hardness [0,1]
- btScalar kAHR; // Anchors hardness [0,1]
- btScalar kSRHR_CL; // Soft vs rigid hardness [0,1] (cluster only)
- btScalar kSKHR_CL; // Soft vs kinetic hardness [0,1] (cluster only)
- btScalar kSSHR_CL; // Soft vs soft hardness [0,1] (cluster only)
- btScalar kSR_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only)
- btScalar kSK_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only)
- btScalar kSS_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only)
- btScalar maxvolume; // Maximum volume ratio for pose
- btScalar timescale; // Time scale
- int viterations; // Velocities solver iterations
- int piterations; // Positions solver iterations
- int diterations; // Drift solver iterations
- int citerations; // Cluster solver iterations
- int collisions; // Collisions flags
- tVSolverArray m_vsequence; // Velocity solvers sequence
- tPSolverArray m_psequence; // Position solvers sequence
- tPSolverArray m_dsequence; // Drift solvers sequence
- };
- /* SolverState */
- struct SolverState
- {
- btScalar sdt; // dt*timescale
- btScalar isdt; // 1/sdt
- btScalar velmrg; // velocity margin
- btScalar radmrg; // radial margin
- btScalar updmrg; // Update margin
- };
+ btVector3 axis;
+ IControl* icontrol;
+ };
+ btVector3 m_axis[2];
+ IControl* m_icontrol;
+ void Prepare(btScalar dt, int iterations);
+ void Solve(btScalar dt, btScalar sor);
+ void Terminate(btScalar dt);
+ eType::_ Type() const { return (eType::Angular); }
+ };
+ /* CJoint */
+ struct CJoint : Joint
+ {
+ int m_life;
+ int m_maxlife;
+ btVector3 m_rpos[2];
+ btVector3 m_normal;
+ btScalar m_friction;
+ void Prepare(btScalar dt, int iterations);
+ void Solve(btScalar dt, btScalar sor);
+ void Terminate(btScalar dt);
+ eType::_ Type() const { return (eType::Contact); }
+ };
+ /* Config */
+ struct Config
+ {
+ eAeroModel::_ aeromodel; // Aerodynamic model (default: V_Point)
+ btScalar kVCF; // Velocities correction factor (Baumgarte)
+ btScalar kDP; // Damping coefficient [0,1]
+ btScalar kDG; // Drag coefficient [0,+inf]
+ btScalar kLF; // Lift coefficient [0,+inf]
+ btScalar kPR; // Pressure coefficient [-inf,+inf]
+ btScalar kVC; // Volume conversation coefficient [0,+inf]
+ btScalar kDF; // Dynamic friction coefficient [0,1]
+ btScalar kMT; // Pose matching coefficient [0,1]
+ btScalar kCHR; // Rigid contacts hardness [0,1]
+ btScalar kKHR; // Kinetic contacts hardness [0,1]
+ btScalar kSHR; // Soft contacts hardness [0,1]
+ btScalar kAHR; // Anchors hardness [0,1]
+ btScalar kSRHR_CL; // Soft vs rigid hardness [0,1] (cluster only)
+ btScalar kSKHR_CL; // Soft vs kinetic hardness [0,1] (cluster only)
+ btScalar kSSHR_CL; // Soft vs soft hardness [0,1] (cluster only)
+ btScalar kSR_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only)
+ btScalar kSK_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only)
+ btScalar kSS_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only)
+ btScalar maxvolume; // Maximum volume ratio for pose
+ btScalar timescale; // Time scale
+ int viterations; // Velocities solver iterations
+ int piterations; // Positions solver iterations
+ int diterations; // Drift solver iterations
+ int citerations; // Cluster solver iterations
+ int collisions; // Collisions flags
+ tVSolverArray m_vsequence; // Velocity solvers sequence
+ tPSolverArray m_psequence; // Position solvers sequence
+ tPSolverArray m_dsequence; // Drift solvers sequence
+ btScalar drag; // deformable air drag
+ btScalar m_maxStress; // Maximum principle first Piola stress
+ };
+ /* SolverState */
+ struct SolverState
+ {
+ //if you add new variables, always initialize them!
+ SolverState()
+ : sdt(0),
+ isdt(0),
+ velmrg(0),
+ radmrg(0),
+ updmrg(0)
+ {
+ }
+ btScalar sdt; // dt*timescale
+ btScalar isdt; // 1/sdt
+ btScalar velmrg; // velocity margin
+ btScalar radmrg; // radial margin
+ btScalar updmrg; // Update margin
+ };
/// RayFromToCaster takes a ray from, ray to (instead of direction!)
- struct RayFromToCaster : btDbvt::ICollide
- {
- btVector3 m_rayFrom;
- btVector3 m_rayTo;
- btVector3 m_rayNormalizedDirection;
- btScalar m_mint;
- Face* m_face;
- int m_tests;
- RayFromToCaster(const btVector3& rayFrom,const btVector3& rayTo,btScalar mxt);
- void Process(const btDbvtNode* leaf);
-
- static inline btScalar rayFromToTriangle(const btVector3& rayFrom,
- const btVector3& rayTo,
- const btVector3& rayNormalizedDirection,
- const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- btScalar maxt=SIMD_INFINITY);
+ struct RayFromToCaster : btDbvt::ICollide
+ {
+ btVector3 m_rayFrom;
+ btVector3 m_rayTo;
+ btVector3 m_rayNormalizedDirection;
+ btScalar m_mint;
+ Face* m_face;
+ int m_tests;
+ RayFromToCaster(const btVector3& rayFrom, const btVector3& rayTo, btScalar mxt);
+ void Process(const btDbvtNode* leaf);
+
+ static /*inline*/ btScalar rayFromToTriangle(const btVector3& rayFrom,
+ const btVector3& rayTo,
+ const btVector3& rayNormalizedDirection,
+ const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ btScalar maxt = SIMD_INFINITY);
};
//
// Typedefs
//
- typedef void (*psolver_t)(btSoftBody*,btScalar,btScalar);
- typedef void (*vsolver_t)(btSoftBody*,btScalar);
- typedef btAlignedObjectArray<Cluster*> tClusterArray;
- typedef btAlignedObjectArray<Note> tNoteArray;
- typedef btAlignedObjectArray<Node> tNodeArray;
- typedef btAlignedObjectArray<btDbvtNode*> tLeafArray;
- typedef btAlignedObjectArray<Link> tLinkArray;
- typedef btAlignedObjectArray<Face> tFaceArray;
- typedef btAlignedObjectArray<Tetra> tTetraArray;
- typedef btAlignedObjectArray<Anchor> tAnchorArray;
- typedef btAlignedObjectArray<RContact> tRContactArray;
- typedef btAlignedObjectArray<SContact> tSContactArray;
- typedef btAlignedObjectArray<Material*> tMaterialArray;
- typedef btAlignedObjectArray<Joint*> tJointArray;
- typedef btAlignedObjectArray<btSoftBody*> tSoftBodyArray;
+ typedef void (*psolver_t)(btSoftBody*, btScalar, btScalar);
+ typedef void (*vsolver_t)(btSoftBody*, btScalar);
+ typedef btAlignedObjectArray<Cluster*> tClusterArray;
+ typedef btAlignedObjectArray<Note> tNoteArray;
+ typedef btAlignedObjectArray<Node> tNodeArray;
+ typedef btAlignedObjectArray<btDbvtNode*> tLeafArray;
+ typedef btAlignedObjectArray<Link> tLinkArray;
+ typedef btAlignedObjectArray<Face> tFaceArray;
+ typedef btAlignedObjectArray<Tetra> tTetraArray;
+ typedef btAlignedObjectArray<Anchor> tAnchorArray;
+ typedef btAlignedObjectArray<RContact> tRContactArray;
+ typedef btAlignedObjectArray<SContact> tSContactArray;
+ typedef btAlignedObjectArray<Material*> tMaterialArray;
+ typedef btAlignedObjectArray<Joint*> tJointArray;
+ typedef btAlignedObjectArray<btSoftBody*> tSoftBodyArray;
//
// Fields
//
- Config m_cfg; // Configuration
- SolverState m_sst; // Solver state
- Pose m_pose; // Pose
- void* m_tag; // User data
- btSoftBodyWorldInfo* m_worldInfo; // World info
- tNoteArray m_notes; // Notes
- tNodeArray m_nodes; // Nodes
- tLinkArray m_links; // Links
- tFaceArray m_faces; // Faces
- tTetraArray m_tetras; // Tetras
- tAnchorArray m_anchors; // Anchors
- tRContactArray m_rcontacts; // Rigid contacts
- tSContactArray m_scontacts; // Soft contacts
- tJointArray m_joints; // Joints
- tMaterialArray m_materials; // Materials
- btScalar m_timeacc; // Time accumulator
- btVector3 m_bounds[2]; // Spatial bounds
- bool m_bUpdateRtCst; // Update runtime constants
- btDbvt m_ndbvt; // Nodes tree
- btDbvt m_fdbvt; // Faces tree
- btDbvt m_cdbvt; // Clusters tree
- tClusterArray m_clusters; // Clusters
-
- btAlignedObjectArray<bool>m_clusterConnectivity;//cluster connectivity, for self-collision
-
- btTransform m_initialWorldTransform;
-
- btVector3 m_windVelocity;
-
- btScalar m_restLengthScale;
-
+ Config m_cfg; // Configuration
+ SolverState m_sst; // Solver state
+ Pose m_pose; // Pose
+ void* m_tag; // User data
+ btSoftBodyWorldInfo* m_worldInfo; // World info
+ tNoteArray m_notes; // Notes
+ tNodeArray m_nodes; // Nodes
+ tNodeArray m_renderNodes; // Nodes
+ tLinkArray m_links; // Links
+ tFaceArray m_faces; // Faces
+ tFaceArray m_renderFaces; // Faces
+ tTetraArray m_tetras; // Tetras
+ btAlignedObjectArray<TetraScratch> m_tetraScratches;
+ btAlignedObjectArray<TetraScratch> m_tetraScratchesTn;
+ tAnchorArray m_anchors; // Anchors
+ btAlignedObjectArray<DeformableNodeRigidAnchor> m_deformableAnchors;
+ tRContactArray m_rcontacts; // Rigid contacts
+ btAlignedObjectArray<DeformableNodeRigidContact> m_nodeRigidContacts;
+ btAlignedObjectArray<DeformableFaceNodeContact> m_faceNodeContacts;
+ btAlignedObjectArray<DeformableFaceRigidContact> m_faceRigidContacts;
+ tSContactArray m_scontacts; // Soft contacts
+ tJointArray m_joints; // Joints
+ tMaterialArray m_materials; // Materials
+ btScalar m_timeacc; // Time accumulator
+ btVector3 m_bounds[2]; // Spatial bounds
+ bool m_bUpdateRtCst; // Update runtime constants
+ btDbvt m_ndbvt; // Nodes tree
+ btDbvt m_fdbvt; // Faces tree
+ btDbvntNode* m_fdbvnt; // Faces tree with normals
+ btDbvt m_cdbvt; // Clusters tree
+ tClusterArray m_clusters; // Clusters
+ btScalar m_dampingCoefficient; // Damping Coefficient
+ btScalar m_sleepingThreshold;
+ btScalar m_maxSpeedSquared;
+ btAlignedObjectArray<btVector3> m_quads; // quadrature points for collision detection
+ btScalar m_repulsionStiffness;
+ btScalar m_gravityFactor;
+ btAlignedObjectArray<btVector3> m_X; // initial positions
+
+ btAlignedObjectArray<btVector4> m_renderNodesInterpolationWeights;
+ btAlignedObjectArray<btAlignedObjectArray<const btSoftBody::Node*> > m_renderNodesParents;
+ btAlignedObjectArray<btScalar> m_z; // vertical distance used in extrapolation
+ bool m_useSelfCollision;
+ bool m_softSoftCollision;
+
+ btAlignedObjectArray<bool> m_clusterConnectivity; //cluster connectivity, for self-collision
+
+ btVector3 m_windVelocity;
+
+ btScalar m_restLengthScale;
+
//
// Api
//
- /* ctor */
- btSoftBody( btSoftBodyWorldInfo* worldInfo,int node_count, const btVector3* x, const btScalar* m);
+ /* ctor */
+ btSoftBody(btSoftBodyWorldInfo* worldInfo, int node_count, const btVector3* x, const btScalar* m);
- /* ctor */
- btSoftBody( btSoftBodyWorldInfo* worldInfo);
+ /* ctor */
+ btSoftBody(btSoftBodyWorldInfo* worldInfo);
- void initDefaults();
+ void initDefaults();
- /* dtor */
+ /* dtor */
virtual ~btSoftBody();
- /* Check for existing link */
+ /* Check for existing link */
- btAlignedObjectArray<int> m_userIndexMapping;
+ btAlignedObjectArray<int> m_userIndexMapping;
- btSoftBodyWorldInfo* getWorldInfo()
+ btSoftBodyWorldInfo* getWorldInfo()
{
return m_worldInfo;
}
+ void setDampingCoefficient(btScalar damping_coeff)
+ {
+ m_dampingCoefficient = damping_coeff;
+ }
+
///@todo: avoid internal softbody shape hack and move collision code to collision library
- virtual void setCollisionShape(btCollisionShape* collisionShape)
+ virtual void setCollisionShape(btCollisionShape* collisionShape)
{
-
}
- bool checkLink( int node0,
- int node1) const;
- bool checkLink( const Node* node0,
- const Node* node1) const;
- /* Check for existring face */
- bool checkFace( int node0,
- int node1,
- int node2) const;
- /* Append material */
- Material* appendMaterial();
- /* Append note */
- void appendNote( const char* text,
- const btVector3& o,
- const btVector4& c=btVector4(1,0,0,0),
- Node* n0=0,
- Node* n1=0,
- Node* n2=0,
- Node* n3=0);
- void appendNote( const char* text,
- const btVector3& o,
- Node* feature);
- void appendNote( const char* text,
- const btVector3& o,
- Link* feature);
- void appendNote( const char* text,
- const btVector3& o,
- Face* feature);
- /* Append node */
- void appendNode( const btVector3& x,btScalar m);
- /* Append link */
- void appendLink(int model=-1,Material* mat=0);
- void appendLink( int node0,
- int node1,
- Material* mat=0,
- bool bcheckexist=false);
- void appendLink( Node* node0,
- Node* node1,
- Material* mat=0,
- bool bcheckexist=false);
- /* Append face */
- void appendFace(int model=-1,Material* mat=0);
- void appendFace( int node0,
- int node1,
- int node2,
- Material* mat=0);
- void appendTetra(int model,Material* mat);
+ bool checkLink(int node0,
+ int node1) const;
+ bool checkLink(const Node* node0,
+ const Node* node1) const;
+ /* Check for existring face */
+ bool checkFace(int node0,
+ int node1,
+ int node2) const;
+ /* Append material */
+ Material* appendMaterial();
+ /* Append note */
+ void appendNote(const char* text,
+ const btVector3& o,
+ const btVector4& c = btVector4(1, 0, 0, 0),
+ Node* n0 = 0,
+ Node* n1 = 0,
+ Node* n2 = 0,
+ Node* n3 = 0);
+ void appendNote(const char* text,
+ const btVector3& o,
+ Node* feature);
+ void appendNote(const char* text,
+ const btVector3& o,
+ Link* feature);
+ void appendNote(const char* text,
+ const btVector3& o,
+ Face* feature);
+ /* Append node */
+ void appendNode(const btVector3& x, btScalar m);
+ /* Append link */
+ void appendLink(int model = -1, Material* mat = 0);
+ void appendLink(int node0,
+ int node1,
+ Material* mat = 0,
+ bool bcheckexist = false);
+ void appendLink(Node* node0,
+ Node* node1,
+ Material* mat = 0,
+ bool bcheckexist = false);
+ /* Append face */
+ void appendFace(int model = -1, Material* mat = 0);
+ void appendFace(int node0,
+ int node1,
+ int node2,
+ Material* mat = 0);
+ void appendTetra(int model, Material* mat);
//
- void appendTetra(int node0,
- int node1,
- int node2,
- int node3,
- Material* mat=0);
-
-
- /* Append anchor */
- void appendAnchor( int node,
- btRigidBody* body, bool disableCollisionBetweenLinkedBodies=false,btScalar influence = 1);
- void appendAnchor(int node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies=false,btScalar influence = 1);
- /* Append linear joint */
- void appendLinearJoint(const LJoint::Specs& specs,Cluster* body0,Body body1);
- void appendLinearJoint(const LJoint::Specs& specs,Body body=Body());
- void appendLinearJoint(const LJoint::Specs& specs,btSoftBody* body);
- /* Append linear joint */
- void appendAngularJoint(const AJoint::Specs& specs,Cluster* body0,Body body1);
- void appendAngularJoint(const AJoint::Specs& specs,Body body=Body());
- void appendAngularJoint(const AJoint::Specs& specs,btSoftBody* body);
- /* Add force (or gravity) to the entire body */
- void addForce( const btVector3& force);
- /* Add force (or gravity) to a node of the body */
- void addForce( const btVector3& force,
- int node);
+ void appendTetra(int node0,
+ int node1,
+ int node2,
+ int node3,
+ Material* mat = 0);
+
+ /* Append anchor */
+ void appendDeformableAnchor(int node, btRigidBody* body);
+ void appendDeformableAnchor(int node, btMultiBodyLinkCollider* link);
+ void appendAnchor(int node,
+ btRigidBody* body, bool disableCollisionBetweenLinkedBodies = false, btScalar influence = 1);
+ void appendAnchor(int node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies = false, btScalar influence = 1);
+ void removeAnchor(int node);
+ /* Append linear joint */
+ void appendLinearJoint(const LJoint::Specs& specs, Cluster* body0, Body body1);
+ void appendLinearJoint(const LJoint::Specs& specs, Body body = Body());
+ void appendLinearJoint(const LJoint::Specs& specs, btSoftBody* body);
+ /* Append linear joint */
+ void appendAngularJoint(const AJoint::Specs& specs, Cluster* body0, Body body1);
+ void appendAngularJoint(const AJoint::Specs& specs, Body body = Body());
+ void appendAngularJoint(const AJoint::Specs& specs, btSoftBody* body);
+ /* Add force (or gravity) to the entire body */
+ void addForce(const btVector3& force);
+ /* Add force (or gravity) to a node of the body */
+ void addForce(const btVector3& force,
+ int node);
/* Add aero force to a node of the body */
- void addAeroForceToNode(const btVector3& windVelocity,int nodeIndex);
+ void addAeroForceToNode(const btVector3& windVelocity, int nodeIndex);
/* Add aero force to a face of the body */
- void addAeroForceToFace(const btVector3& windVelocity,int faceIndex);
-
- /* Add velocity to the entire body */
- void addVelocity( const btVector3& velocity);
-
- /* Set velocity for the entire body */
- void setVelocity( const btVector3& velocity);
-
- /* Add velocity to a node of the body */
- void addVelocity( const btVector3& velocity,
- int node);
- /* Set mass */
- void setMass( int node,
- btScalar mass);
- /* Get mass */
- btScalar getMass( int node) const;
- /* Get total mass */
- btScalar getTotalMass() const;
- /* Set total mass (weighted by previous masses) */
- void setTotalMass( btScalar mass,
- bool fromfaces=false);
- /* Set total density */
- void setTotalDensity(btScalar density);
+ void addAeroForceToFace(const btVector3& windVelocity, int faceIndex);
+
+ /* Add velocity to the entire body */
+ void addVelocity(const btVector3& velocity);
+
+ /* Set velocity for the entire body */
+ void setVelocity(const btVector3& velocity);
+
+ /* Add velocity to a node of the body */
+ void addVelocity(const btVector3& velocity,
+ int node);
+ /* Set mass */
+ void setMass(int node,
+ btScalar mass);
+ /* Get mass */
+ btScalar getMass(int node) const;
+ /* Get total mass */
+ btScalar getTotalMass() const;
+ /* Set total mass (weighted by previous masses) */
+ void setTotalMass(btScalar mass,
+ bool fromfaces = false);
+ /* Set total density */
+ void setTotalDensity(btScalar density);
/* Set volume mass (using tetrahedrons) */
- void setVolumeMass( btScalar mass);
+ void setVolumeMass(btScalar mass);
/* Set volume density (using tetrahedrons) */
- void setVolumeDensity( btScalar density);
- /* Transform */
- void transform( const btTransform& trs);
- /* Translate */
- void translate( const btVector3& trs);
- /* Rotate */
- void rotate( const btQuaternion& rot);
- /* Scale */
- void scale( const btVector3& scl);
+ void setVolumeDensity(btScalar density);
+ /* Get the linear velocity of the center of mass */
+ btVector3 getLinearVelocity();
+ /* Set the linear velocity of the center of mass */
+ void setLinearVelocity(const btVector3& linVel);
+ /* Set the angular velocity of the center of mass */
+ void setAngularVelocity(const btVector3& angVel);
+ /* Get best fit rigid transform */
+ btTransform getRigidTransform();
+ /* Transform to given pose */
+ void transformTo(const btTransform& trs);
+ /* Transform */
+ void transform(const btTransform& trs);
+ /* Translate */
+ void translate(const btVector3& trs);
+ /* Rotate */
+ void rotate(const btQuaternion& rot);
+ /* Scale */
+ void scale(const btVector3& scl);
/* Get link resting lengths scale */
- btScalar getRestLengthScale();
+ btScalar getRestLengthScale();
/* Scale resting length of all springs */
- void setRestLengthScale(btScalar restLength);
- /* Set current state as pose */
- void setPose( bool bvolume,
- bool bframe);
- /* Set current link lengths as resting lengths */
- void resetLinkRestLengths();
- /* Return the volume */
- btScalar getVolume() const;
- /* Cluster count */
- int clusterCount() const;
- /* Cluster center of mass */
- static btVector3 clusterCom(const Cluster* cluster);
- btVector3 clusterCom(int cluster) const;
- /* Cluster velocity at rpos */
- static btVector3 clusterVelocity(const Cluster* cluster,const btVector3& rpos);
- /* Cluster impulse */
- static void clusterVImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse);
- static void clusterDImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse);
- static void clusterImpulse(Cluster* cluster,const btVector3& rpos,const Impulse& impulse);
- static void clusterVAImpulse(Cluster* cluster,const btVector3& impulse);
- static void clusterDAImpulse(Cluster* cluster,const btVector3& impulse);
- static void clusterAImpulse(Cluster* cluster,const Impulse& impulse);
- static void clusterDCImpulse(Cluster* cluster,const btVector3& impulse);
- /* Generate bending constraints based on distance in the adjency graph */
- int generateBendingConstraints( int distance,
- Material* mat=0);
- /* Randomize constraints to reduce solver bias */
- void randomizeConstraints();
- /* Release clusters */
- void releaseCluster(int index);
- void releaseClusters();
- /* Generate clusters (K-mean) */
+ void setRestLengthScale(btScalar restLength);
+ /* Set current state as pose */
+ void setPose(bool bvolume,
+ bool bframe);
+ /* Set current link lengths as resting lengths */
+ void resetLinkRestLengths();
+ /* Return the volume */
+ btScalar getVolume() const;
+ /* Cluster count */
+ btVector3 getCenterOfMass() const
+ {
+ btVector3 com(0, 0, 0);
+ for (int i = 0; i < m_nodes.size(); i++)
+ {
+ com += (m_nodes[i].m_x * this->getMass(i));
+ }
+ com /= this->getTotalMass();
+ return com;
+ }
+ int clusterCount() const;
+ /* Cluster center of mass */
+ static btVector3 clusterCom(const Cluster* cluster);
+ btVector3 clusterCom(int cluster) const;
+ /* Cluster velocity at rpos */
+ static btVector3 clusterVelocity(const Cluster* cluster, const btVector3& rpos);
+ /* Cluster impulse */
+ static void clusterVImpulse(Cluster* cluster, const btVector3& rpos, const btVector3& impulse);
+ static void clusterDImpulse(Cluster* cluster, const btVector3& rpos, const btVector3& impulse);
+ static void clusterImpulse(Cluster* cluster, const btVector3& rpos, const Impulse& impulse);
+ static void clusterVAImpulse(Cluster* cluster, const btVector3& impulse);
+ static void clusterDAImpulse(Cluster* cluster, const btVector3& impulse);
+ static void clusterAImpulse(Cluster* cluster, const Impulse& impulse);
+ static void clusterDCImpulse(Cluster* cluster, const btVector3& impulse);
+ /* Generate bending constraints based on distance in the adjency graph */
+ int generateBendingConstraints(int distance,
+ Material* mat = 0);
+ /* Randomize constraints to reduce solver bias */
+ void randomizeConstraints();
+ /* Release clusters */
+ void releaseCluster(int index);
+ void releaseClusters();
+ /* Generate clusters (K-mean) */
///generateClusters with k=0 will create a convex cluster for each tetrahedron or triangle
///otherwise an approximation will be used (better performance)
- int generateClusters(int k,int maxiterations=8192);
- /* Refine */
- void refine(ImplicitFn* ifn,btScalar accurary,bool cut);
- /* CutLink */
- bool cutLink(int node0,int node1,btScalar position);
- bool cutLink(const Node* node0,const Node* node1,btScalar position);
+ int generateClusters(int k, int maxiterations = 8192);
+ /* Refine */
+ void refine(ImplicitFn* ifn, btScalar accurary, bool cut);
+ /* CutLink */
+ bool cutLink(int node0, int node1, btScalar position);
+ bool cutLink(const Node* node0, const Node* node1, btScalar position);
///Ray casting using rayFrom and rayTo in worldspace, (not direction!)
- bool rayTest(const btVector3& rayFrom,
- const btVector3& rayTo,
- sRayCast& results);
- /* Solver presets */
- void setSolver(eSolverPresets::_ preset);
- /* predictMotion */
- void predictMotion(btScalar dt);
- /* solveConstraints */
- void solveConstraints();
- /* staticSolve */
- void staticSolve(int iterations);
- /* solveCommonConstraints */
- static void solveCommonConstraints(btSoftBody** bodies,int count,int iterations);
- /* solveClusters */
- static void solveClusters(const btAlignedObjectArray<btSoftBody*>& bodies);
- /* integrateMotion */
- void integrateMotion();
- /* defaultCollisionHandlers */
- void defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap);
- void defaultCollisionHandler(btSoftBody* psb);
-
-
+ bool rayTest(const btVector3& rayFrom,
+ const btVector3& rayTo,
+ sRayCast& results);
+ bool rayFaceTest(const btVector3& rayFrom,
+ const btVector3& rayTo,
+ sRayCast& results);
+ int rayFaceTest(const btVector3& rayFrom, const btVector3& rayTo,
+ btScalar& mint, int& index) const;
+ /* Solver presets */
+ void setSolver(eSolverPresets::_ preset);
+ /* predictMotion */
+ void predictMotion(btScalar dt);
+ /* solveConstraints */
+ void solveConstraints();
+ /* staticSolve */
+ void staticSolve(int iterations);
+ /* solveCommonConstraints */
+ static void solveCommonConstraints(btSoftBody** bodies, int count, int iterations);
+ /* solveClusters */
+ static void solveClusters(const btAlignedObjectArray<btSoftBody*>& bodies);
+ /* integrateMotion */
+ void integrateMotion();
+ /* defaultCollisionHandlers */
+ void defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap);
+ void defaultCollisionHandler(btSoftBody* psb);
+ void setSelfCollision(bool useSelfCollision);
+ bool useSelfCollision();
+ void updateDeactivation(btScalar timeStep);
+ void setZeroVelocity();
+ bool wantsSleeping();
//
// Functionality to deal with new accelerated solvers.
@@ -892,8 +1089,7 @@ public:
/**
* Set a wind velocity for interaction with the air.
*/
- void setWindVelocity( const btVector3 &velocity );
-
+ void setWindVelocity(const btVector3& velocity);
/**
* Return the wind velocity for interaction with the air.
@@ -904,41 +1100,40 @@ public:
// Set the solver that handles this soft body
// Should not be allowed to get out of sync with reality
// Currently called internally on addition to the world
- void setSoftBodySolver( btSoftBodySolver *softBodySolver )
+ void setSoftBodySolver(btSoftBodySolver* softBodySolver)
{
m_softBodySolver = softBodySolver;
}
//
// Return the solver that handles this soft body
- //
- btSoftBodySolver *getSoftBodySolver()
+ //
+ btSoftBodySolver* getSoftBodySolver()
{
return m_softBodySolver;
}
//
// Return the solver that handles this soft body
- //
- btSoftBodySolver *getSoftBodySolver() const
+ //
+ btSoftBodySolver* getSoftBodySolver() const
{
return m_softBodySolver;
}
-
//
// Cast
//
- static const btSoftBody* upcast(const btCollisionObject* colObj)
+ static const btSoftBody* upcast(const btCollisionObject* colObj)
{
- if (colObj->getInternalType()==CO_SOFT_BODY)
+ if (colObj->getInternalType() == CO_SOFT_BODY)
return (const btSoftBody*)colObj;
return 0;
}
- static btSoftBody* upcast(btCollisionObject* colObj)
+ static btSoftBody* upcast(btCollisionObject* colObj)
{
- if (colObj->getInternalType()==CO_SOFT_BODY)
+ if (colObj->getInternalType() == CO_SOFT_BODY)
return (btSoftBody*)colObj;
return 0;
}
@@ -947,7 +1142,7 @@ public:
// ::btCollisionObject
//
- virtual void getAabb(btVector3& aabbMin,btVector3& aabbMax) const
+ virtual void getAabb(btVector3& aabbMin, btVector3& aabbMax) const
{
aabbMin = m_bounds[0];
aabbMax = m_bounds[1];
@@ -955,48 +1150,230 @@ public:
//
// Private
//
- void pointersToIndices();
- void indicesToPointers(const int* map=0);
-
- int rayTest(const btVector3& rayFrom,const btVector3& rayTo,
- btScalar& mint,eFeature::_& feature,int& index,bool bcountonly) const;
- void initializeFaceTree();
- btVector3 evaluateCom() const;
- bool checkContact(const btCollisionObjectWrapper* colObjWrap,const btVector3& x,btScalar margin,btSoftBody::sCti& cti) const;
- void updateNormals();
- void updateBounds();
- void updatePose();
- void updateConstants();
- void updateLinkConstants();
- void updateArea(bool averageArea = true);
- void initializeClusters();
- void updateClusters();
- void cleanupClusters();
- void prepareClusters(int iterations);
- void solveClusters(btScalar sor);
- void applyClusters(bool drift);
- void dampClusters();
- void applyForces();
- static void PSolve_Anchors(btSoftBody* psb,btScalar kst,btScalar ti);
- static void PSolve_RContacts(btSoftBody* psb,btScalar kst,btScalar ti);
- static void PSolve_SContacts(btSoftBody* psb,btScalar,btScalar ti);
- static void PSolve_Links(btSoftBody* psb,btScalar kst,btScalar ti);
- static void VSolve_Links(btSoftBody* psb,btScalar kst);
- static psolver_t getSolver(ePSolver::_ solver);
- static vsolver_t getSolver(eVSolver::_ solver);
-
-
- virtual int calculateSerializeBufferSize() const;
-
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
+ void pointersToIndices();
+ void indicesToPointers(const int* map = 0);
+
+ int rayTest(const btVector3& rayFrom, const btVector3& rayTo,
+ btScalar& mint, eFeature::_& feature, int& index, bool bcountonly) const;
+ void initializeFaceTree();
+ void rebuildNodeTree();
+ btVector3 evaluateCom() const;
+ bool checkDeformableContact(const btCollisionObjectWrapper* colObjWrap, const btVector3& x, btScalar margin, btSoftBody::sCti& cti, bool predict = false) const;
+ bool checkDeformableFaceContact(const btCollisionObjectWrapper* colObjWrap, Face& f, btVector3& contact_point, btVector3& bary, btScalar margin, btSoftBody::sCti& cti, bool predict = false) const;
+ bool checkContact(const btCollisionObjectWrapper* colObjWrap, const btVector3& x, btScalar margin, btSoftBody::sCti& cti) const;
+ void updateNormals();
+ void updateBounds();
+ void updatePose();
+ void updateConstants();
+ void updateLinkConstants();
+ void updateArea(bool averageArea = true);
+ void initializeClusters();
+ void updateClusters();
+ void cleanupClusters();
+ void prepareClusters(int iterations);
+ void solveClusters(btScalar sor);
+ void applyClusters(bool drift);
+ void dampClusters();
+ void setSpringStiffness(btScalar k);
+ void setGravityFactor(btScalar gravFactor);
+ void initializeDmInverse();
+ void updateDeformation();
+ void advanceDeformation();
+ void applyForces();
+ void setMaxStress(btScalar maxStress);
+ void interpolateRenderMesh();
+ void setCollisionQuadrature(int N);
+ static void PSolve_Anchors(btSoftBody* psb, btScalar kst, btScalar ti);
+ static void PSolve_RContacts(btSoftBody* psb, btScalar kst, btScalar ti);
+ static void PSolve_SContacts(btSoftBody* psb, btScalar, btScalar ti);
+ static void PSolve_Links(btSoftBody* psb, btScalar kst, btScalar ti);
+ static void VSolve_Links(btSoftBody* psb, btScalar kst);
+ static psolver_t getSolver(ePSolver::_ solver);
+ static vsolver_t getSolver(eVSolver::_ solver);
+ void geometricCollisionHandler(btSoftBody* psb);
+#define SAFE_EPSILON SIMD_EPSILON * 100.0
+ void updateNode(btDbvtNode* node, bool use_velocity, bool margin)
+ {
+ if (node->isleaf())
+ {
+ btSoftBody::Node* n = (btSoftBody::Node*)(node->data);
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ vol;
+ btScalar pad = margin ? m_sst.radmrg : SAFE_EPSILON; // use user defined margin or margin for floating point precision
+ if (use_velocity)
+ {
+ btVector3 points[2] = {n->m_x, n->m_x + m_sst.sdt * n->m_v};
+ vol = btDbvtVolume::FromPoints(points, 2);
+ vol.Expand(btVector3(pad, pad, pad));
+ }
+ else
+ {
+ vol = btDbvtVolume::FromCR(n->m_x, pad);
+ }
+ node->volume = vol;
+ return;
+ }
+ else
+ {
+ updateNode(node->childs[0], use_velocity, margin);
+ updateNode(node->childs[1], use_velocity, margin);
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ vol;
+ Merge(node->childs[0]->volume, node->childs[1]->volume, vol);
+ node->volume = vol;
+ }
+ }
- //virtual void serializeSingleObject(class btSerializer* serializer) const;
+ void updateNodeTree(bool use_velocity, bool margin)
+ {
+ if (m_ndbvt.m_root)
+ updateNode(m_ndbvt.m_root, use_velocity, margin);
+ }
+ template <class DBVTNODE> // btDbvtNode or btDbvntNode
+ void updateFace(DBVTNODE* node, bool use_velocity, bool margin)
+ {
+ if (node->isleaf())
+ {
+ btSoftBody::Face* f = (btSoftBody::Face*)(node->data);
+ btScalar pad = margin ? m_sst.radmrg : SAFE_EPSILON; // use user defined margin or margin for floating point precision
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ vol;
+ if (use_velocity)
+ {
+ btVector3 points[6] = {f->m_n[0]->m_x, f->m_n[0]->m_x + m_sst.sdt * f->m_n[0]->m_v,
+ f->m_n[1]->m_x, f->m_n[1]->m_x + m_sst.sdt * f->m_n[1]->m_v,
+ f->m_n[2]->m_x, f->m_n[2]->m_x + m_sst.sdt * f->m_n[2]->m_v};
+ vol = btDbvtVolume::FromPoints(points, 6);
+ }
+ else
+ {
+ btVector3 points[3] = {f->m_n[0]->m_x,
+ f->m_n[1]->m_x,
+ f->m_n[2]->m_x};
+ vol = btDbvtVolume::FromPoints(points, 3);
+ }
+ vol.Expand(btVector3(pad, pad, pad));
+ node->volume = vol;
+ return;
+ }
+ else
+ {
+ updateFace(node->childs[0], use_velocity, margin);
+ updateFace(node->childs[1], use_velocity, margin);
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ vol;
+ Merge(node->childs[0]->volume, node->childs[1]->volume, vol);
+ node->volume = vol;
+ }
+ }
+ void updateFaceTree(bool use_velocity, bool margin)
+ {
+ if (m_fdbvt.m_root)
+ updateFace(m_fdbvt.m_root, use_velocity, margin);
+ if (m_fdbvnt)
+ updateFace(m_fdbvnt, use_velocity, margin);
+ }
-};
+ template <typename T>
+ static inline T BaryEval(const T& a,
+ const T& b,
+ const T& c,
+ const btVector3& coord)
+ {
+ return (a * coord.x() + b * coord.y() + c * coord.z());
+ }
+ void applyRepulsionForce(btScalar timeStep, bool applySpringForce)
+ {
+ btAlignedObjectArray<int> indices;
+ {
+ // randomize the order of repulsive force
+ indices.resize(m_faceNodeContacts.size());
+ for (int i = 0; i < m_faceNodeContacts.size(); ++i)
+ indices[i] = i;
+#define NEXTRAND (seed = (1664525L * seed + 1013904223L) & 0xffffffff)
+ int i, ni;
+
+ for (i = 0, ni = indices.size(); i < ni; ++i)
+ {
+ btSwap(indices[i], indices[NEXTRAND % ni]);
+ }
+ }
+ for (int k = 0; k < m_faceNodeContacts.size(); ++k)
+ {
+ int i = indices[k];
+ btSoftBody::DeformableFaceNodeContact& c = m_faceNodeContacts[i];
+ btSoftBody::Node* node = c.m_node;
+ btSoftBody::Face* face = c.m_face;
+ const btVector3& w = c.m_bary;
+ const btVector3& n = c.m_normal;
+ btVector3 l = node->m_x - BaryEval(face->m_n[0]->m_x, face->m_n[1]->m_x, face->m_n[2]->m_x, w);
+ btScalar d = c.m_margin - n.dot(l);
+ d = btMax(btScalar(0), d);
+
+ const btVector3& va = node->m_v;
+ btVector3 vb = BaryEval(face->m_n[0]->m_v, face->m_n[1]->m_v, face->m_n[2]->m_v, w);
+ btVector3 vr = va - vb;
+ const btScalar vn = btDot(vr, n); // dn < 0 <==> opposing
+ if (vn > OVERLAP_REDUCTION_FACTOR * d / timeStep)
+ continue;
+ btVector3 vt = vr - vn * n;
+ btScalar I = 0;
+ btScalar mass = node->m_im == 0 ? 0 : btScalar(1) / node->m_im;
+ if (applySpringForce)
+ I = -btMin(m_repulsionStiffness * timeStep * d, mass * (OVERLAP_REDUCTION_FACTOR * d / timeStep - vn));
+ if (vn < 0)
+ I += 0.5 * mass * vn;
+ int face_penetration = 0, node_penetration = node->m_constrained;
+ for (int i = 0; i < 3; ++i)
+ face_penetration |= face->m_n[i]->m_constrained;
+ btScalar I_tilde = 2.0 * I / (1.0 + w.length2());
+
+ // double the impulse if node or face is constrained.
+ if (face_penetration > 0 || node_penetration > 0)
+ {
+ I_tilde *= 2.0;
+ }
+ if (face_penetration <= 0)
+ {
+ for (int j = 0; j < 3; ++j)
+ face->m_n[j]->m_v += w[j] * n * I_tilde * node->m_im;
+ }
+ if (node_penetration <= 0)
+ {
+ node->m_v -= I_tilde * node->m_im * n;
+ }
+ // apply frictional impulse
+ btScalar vt_norm = vt.safeNorm();
+ if (vt_norm > SIMD_EPSILON)
+ {
+ btScalar delta_vn = -2 * I * node->m_im;
+ btScalar mu = c.m_friction;
+ btScalar vt_new = btMax(btScalar(1) - mu * delta_vn / (vt_norm + SIMD_EPSILON), btScalar(0)) * vt_norm;
+ I = 0.5 * mass * (vt_norm - vt_new);
+ vt.safeNormalize();
+ I_tilde = 2.0 * I / (1.0 + w.length2());
+ // double the impulse if node or face is constrained.
+ if (face_penetration > 0 || node_penetration > 0)
+ I_tilde *= 2.0;
+ if (face_penetration <= 0)
+ {
+ for (int j = 0; j < 3; ++j)
+ face->m_n[j]->m_v += w[j] * vt * I_tilde * (face->m_n[j])->m_im;
+ }
+ if (node_penetration <= 0)
+ {
+ node->m_v -= I_tilde * node->m_im * vt;
+ }
+ }
+ }
+ }
+ virtual int calculateSerializeBufferSize() const;
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
+};
-#endif //_BT_SOFT_BODY_H
+#endif //_BT_SOFT_BODY_H
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp b/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
index 9f0d44526bf..750718f57f8 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btSoftBodyConcaveCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
@@ -27,34 +26,28 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
#include "LinearMath/btIDebugDraw.h"
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
#include "BulletSoftBody/btSoftBody.h"
-#define BT_SOFTBODY_TRIANGLE_EXTRUSION btScalar(0.06)//make this configurable
+#define BT_SOFTBODY_TRIANGLE_EXTRUSION btScalar(0.06) //make this configurable
-btSoftBodyConcaveCollisionAlgorithm::btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
-: btCollisionAlgorithm(ci),
-m_isSwapped(isSwapped),
-m_btSoftBodyTriangleCallback(ci.m_dispatcher1,body0Wrap,body1Wrap,isSwapped)
+btSoftBodyConcaveCollisionAlgorithm::btSoftBodyConcaveCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped)
+ : btCollisionAlgorithm(ci),
+ m_isSwapped(isSwapped),
+ m_btSoftBodyTriangleCallback(ci.m_dispatcher1, body0Wrap, body1Wrap, isSwapped)
{
}
-
-
btSoftBodyConcaveCollisionAlgorithm::~btSoftBodyConcaveCollisionAlgorithm()
{
}
-
-
-btSoftBodyTriangleCallback::btSoftBodyTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped):
-m_dispatcher(dispatcher),
-m_dispatchInfoPtr(0)
+btSoftBodyTriangleCallback::btSoftBodyTriangleCallback(btDispatcher* dispatcher, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped) : m_dispatcher(dispatcher),
+ m_dispatchInfoPtr(0)
{
- m_softBody = (isSwapped? (btSoftBody*)body1Wrap->getCollisionObject():(btSoftBody*)body0Wrap->getCollisionObject());
- m_triBody = isSwapped? body0Wrap->getCollisionObject():body1Wrap->getCollisionObject();
+ m_softBody = (isSwapped ? (btSoftBody*)body1Wrap->getCollisionObject() : (btSoftBody*)body0Wrap->getCollisionObject());
+ m_triBody = isSwapped ? body0Wrap->getCollisionObject() : body1Wrap->getCollisionObject();
//
// create the manifold from the dispatcher 'manifold pool'
@@ -68,46 +61,42 @@ btSoftBodyTriangleCallback::~btSoftBodyTriangleCallback()
{
clearCache();
// m_dispatcher->releaseManifold( m_manifoldPtr );
-
}
-
-void btSoftBodyTriangleCallback::clearCache()
+void btSoftBodyTriangleCallback::clearCache()
{
- for (int i=0;i<m_shapeCache.size();i++)
+ for (int i = 0; i < m_shapeCache.size(); i++)
{
btTriIndex* tmp = m_shapeCache.getAtIndex(i);
btAssert(tmp);
btAssert(tmp->m_childShape);
- m_softBody->getWorldInfo()->m_sparsesdf.RemoveReferences(tmp->m_childShape);//necessary?
+ m_softBody->getWorldInfo()->m_sparsesdf.RemoveReferences(tmp->m_childShape); //necessary?
delete tmp->m_childShape;
}
m_shapeCache.clear();
}
-
-void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex)
+void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
//just for debugging purposes
//printf("triangle %d",m_triangleCount++);
-
+
btCollisionAlgorithmConstructionInfo ci;
ci.m_dispatcher1 = m_dispatcher;
///debug drawing of the overlapping triangles
- if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe))
+ if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawWireframe))
{
- btVector3 color(1,1,0);
+ btVector3 color(1, 1, 0);
const btTransform& tr = m_triBody->getWorldTransform();
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color);
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
+ m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]), tr(triangle[1]), color);
+ m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]), tr(triangle[2]), color);
+ m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]), tr(triangle[0]), color);
}
- btTriIndex triIndex(partId,triangleIndex,0);
+ btTriIndex triIndex(partId, triangleIndex, 0);
btHashKey<btTriIndex> triKey(triIndex.getUid());
-
btTriIndex* shapeIndex = m_shapeCache[triKey];
if (shapeIndex)
{
@@ -117,81 +106,73 @@ void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId,
//copy over user pointers to temporary shape
tm->setUserPointer(m_triBody->getCollisionShape()->getUserPointer());
- btCollisionObjectWrapper softBody(0,m_softBody->getCollisionShape(),m_softBody,m_softBody->getWorldTransform(),-1,-1);
+ btCollisionObjectWrapper softBody(0, m_softBody->getCollisionShape(), m_softBody, m_softBody->getWorldTransform(), -1, -1);
//btCollisionObjectWrapper triBody(0,tm, ob, btTransform::getIdentity());//ob->getWorldTransform());//??
- btCollisionObjectWrapper triBody(0,tm, m_triBody, m_triBody->getWorldTransform(),partId, triangleIndex);
+ btCollisionObjectWrapper triBody(0, tm, m_triBody, m_triBody->getWorldTransform(), partId, triangleIndex);
+ ebtDispatcherQueryType algoType = m_resultOut->m_closestPointDistanceThreshold > 0 ? BT_CLOSEST_POINT_ALGORITHMS : BT_CONTACT_POINT_ALGORITHMS;
+ btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody, &triBody, 0, algoType); //m_manifoldPtr);
- btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody,&triBody,0);//m_manifoldPtr);
-
- colAlgo->processCollision(&softBody,&triBody,*m_dispatchInfoPtr,m_resultOut);
+ colAlgo->processCollision(&softBody, &triBody, *m_dispatchInfoPtr, m_resultOut);
colAlgo->~btCollisionAlgorithm();
ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
-
+
return;
}
- //aabb filter is already applied!
+ //aabb filter is already applied!
//btCollisionObject* colObj = static_cast<btCollisionObject*>(m_convexProxy->m_clientObject);
// if (m_softBody->getCollisionShape()->getShapeType()==
{
// btVector3 other;
- btVector3 normal = (triangle[1]-triangle[0]).cross(triangle[2]-triangle[0]);
+ btVector3 normal = (triangle[1] - triangle[0]).cross(triangle[2] - triangle[0]);
normal.normalize();
- normal*= BT_SOFTBODY_TRIANGLE_EXTRUSION;
+ normal *= BT_SOFTBODY_TRIANGLE_EXTRUSION;
// other=(triangle[0]+triangle[1]+triangle[2])*0.333333f;
// other+=normal*22.f;
- btVector3 pts[6] = {triangle[0]+normal,
- triangle[1]+normal,
- triangle[2]+normal,
- triangle[0]-normal,
- triangle[1]-normal,
- triangle[2]-normal};
-
- btConvexHullShape* tm = new btConvexHullShape(&pts[0].getX(),6);
+ btVector3 pts[6] = {triangle[0] + normal,
+ triangle[1] + normal,
+ triangle[2] + normal,
+ triangle[0] - normal,
+ triangle[1] - normal,
+ triangle[2] - normal};
+ btConvexHullShape* tm = new btConvexHullShape(&pts[0].getX(), 6);
// btBU_Simplex1to4 tm(triangle[0],triangle[1],triangle[2],other);
- //btTriangleShape tm(triangle[0],triangle[1],triangle[2]);
+ //btTriangleShape tm(triangle[0],triangle[1],triangle[2]);
// tm.setMargin(m_collisionMarginTriangle);
//copy over user pointers to temporary shape
tm->setUserPointer(m_triBody->getCollisionShape()->getUserPointer());
-
- btCollisionObjectWrapper softBody(0,m_softBody->getCollisionShape(),m_softBody,m_softBody->getWorldTransform(),-1,-1);
- btCollisionObjectWrapper triBody(0,tm, m_triBody, m_triBody->getWorldTransform(),partId, triangleIndex);//btTransform::getIdentity());//??
+ btCollisionObjectWrapper softBody(0, m_softBody->getCollisionShape(), m_softBody, m_softBody->getWorldTransform(), -1, -1);
+ btCollisionObjectWrapper triBody(0, tm, m_triBody, m_triBody->getWorldTransform(), partId, triangleIndex); //btTransform::getIdentity());//??
- btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody,&triBody,0);//m_manifoldPtr);
+ ebtDispatcherQueryType algoType = m_resultOut->m_closestPointDistanceThreshold > 0 ? BT_CLOSEST_POINT_ALGORITHMS : BT_CONTACT_POINT_ALGORITHMS;
+ btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody, &triBody, 0, algoType); //m_manifoldPtr);
- colAlgo->processCollision(&softBody,&triBody,*m_dispatchInfoPtr,m_resultOut);
+ colAlgo->processCollision(&softBody, &triBody, *m_dispatchInfoPtr, m_resultOut);
colAlgo->~btCollisionAlgorithm();
ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
triIndex.m_childShape = tm;
- m_shapeCache.insert(triKey,triIndex);
-
+ m_shapeCache.insert(triKey, triIndex);
}
-
-
-
}
-
-
-void btSoftBodyTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btCollisionObjectWrapper* triBodyWrap, const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btSoftBodyTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle, const btCollisionObjectWrapper* triBodyWrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
m_dispatchInfoPtr = &dispatchInfo;
- m_collisionMarginTriangle = collisionMarginTriangle+btScalar(BT_SOFTBODY_TRIANGLE_EXTRUSION);
+ m_collisionMarginTriangle = collisionMarginTriangle + btScalar(BT_SOFTBODY_TRIANGLE_EXTRUSION);
m_resultOut = resultOut;
-
- btVector3 aabbWorldSpaceMin,aabbWorldSpaceMax;
- m_softBody->getAabb(aabbWorldSpaceMin,aabbWorldSpaceMax);
- btVector3 halfExtents = (aabbWorldSpaceMax-aabbWorldSpaceMin)*btScalar(0.5);
- btVector3 softBodyCenter = (aabbWorldSpaceMax+aabbWorldSpaceMin)*btScalar(0.5);
+ btVector3 aabbWorldSpaceMin, aabbWorldSpaceMax;
+ m_softBody->getAabb(aabbWorldSpaceMin, aabbWorldSpaceMax);
+ btVector3 halfExtents = (aabbWorldSpaceMax - aabbWorldSpaceMin) * btScalar(0.5);
+ btVector3 softBodyCenter = (aabbWorldSpaceMax + aabbWorldSpaceMin) * btScalar(0.5);
btTransform softTransform;
softTransform.setIdentity();
@@ -199,56 +180,45 @@ void btSoftBodyTriangleCallback::setTimeStepAndCounters(btScalar collisionMargin
btTransform convexInTriangleSpace;
convexInTriangleSpace = triBodyWrap->getWorldTransform().inverse() * softTransform;
- btTransformAabb(halfExtents,m_collisionMarginTriangle,convexInTriangleSpace,m_aabbMin,m_aabbMax);
+ btTransformAabb(halfExtents, m_collisionMarginTriangle, convexInTriangleSpace, m_aabbMin, m_aabbMax);
}
void btSoftBodyConcaveCollisionAlgorithm::clearCache()
{
m_btSoftBodyTriangleCallback.clearCache();
-
}
-void btSoftBodyConcaveCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btSoftBodyConcaveCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
-
-
//btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
const btCollisionObjectWrapper* triBody = m_isSwapped ? body0Wrap : body1Wrap;
if (triBody->getCollisionShape()->isConcave())
{
-
-
- const btCollisionObject* triOb = triBody->getCollisionObject();
- const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>( triOb->getCollisionShape());
+ const btCollisionObject* triOb = triBody->getCollisionObject();
+ const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>(triOb->getCollisionShape());
// if (convexBody->getCollisionShape()->isConvex())
{
btScalar collisionMarginTriangle = concaveShape->getMargin();
// resultOut->setPersistentManifold(m_btSoftBodyTriangleCallback.m_manifoldPtr);
- m_btSoftBodyTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,triBody,dispatchInfo,resultOut);
+ m_btSoftBodyTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle, triBody, dispatchInfo, resultOut);
-
- concaveShape->processAllTriangles( &m_btSoftBodyTriangleCallback,m_btSoftBodyTriangleCallback.getAabbMin(),m_btSoftBodyTriangleCallback.getAabbMax());
+ concaveShape->processAllTriangles(&m_btSoftBodyTriangleCallback, m_btSoftBodyTriangleCallback.getAabbMin(), m_btSoftBodyTriangleCallback.getAabbMax());
// resultOut->refreshContactPoints();
-
}
-
}
-
}
-
-btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;
btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
btCollisionObject* triBody = m_isSwapped ? body0 : body1;
-
//quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)
//only perform CCD above a certain threshold, this prevents blocking on the long run
@@ -267,25 +237,23 @@ btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionO
btTransform convexFromLocal = triInv * convexbody->getWorldTransform();
btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform();
- struct LocalTriangleSphereCastCallback : public btTriangleCallback
+ struct LocalTriangleSphereCastCallback : public btTriangleCallback
{
btTransform m_ccdSphereFromTrans;
btTransform m_ccdSphereToTrans;
- btTransform m_meshTransform;
+ btTransform m_meshTransform;
- btScalar m_ccdSphereRadius;
- btScalar m_hitFraction;
+ btScalar m_ccdSphereRadius;
+ btScalar m_hitFraction;
-
- LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction)
- :m_ccdSphereFromTrans(from),
- m_ccdSphereToTrans(to),
- m_ccdSphereRadius(ccdSphereRadius),
- m_hitFraction(hitFraction)
- {
+ LocalTriangleSphereCastCallback(const btTransform& from, const btTransform& to, btScalar ccdSphereRadius, btScalar hitFraction)
+ : m_ccdSphereFromTrans(from),
+ m_ccdSphereToTrans(to),
+ m_ccdSphereRadius(ccdSphereRadius),
+ m_hitFraction(hitFraction)
+ {
}
-
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
(void)partId;
@@ -295,29 +263,23 @@ btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionO
ident.setIdentity();
btConvexCast::CastResult castResult;
castResult.m_fraction = m_hitFraction;
- btSphereShape pointShape(m_ccdSphereRadius);
- btTriangleShape triShape(triangle[0],triangle[1],triangle[2]);
- btVoronoiSimplexSolver simplexSolver;
- btSubsimplexConvexCast convexCaster(&pointShape,&triShape,&simplexSolver);
+ btSphereShape pointShape(m_ccdSphereRadius);
+ btTriangleShape triShape(triangle[0], triangle[1], triangle[2]);
+ btVoronoiSimplexSolver simplexSolver;
+ btSubsimplexConvexCast convexCaster(&pointShape, &triShape, &simplexSolver);
//GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver);
//ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
//local space?
- if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans,m_ccdSphereToTrans,
- ident,ident,castResult))
+ if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans, m_ccdSphereToTrans,
+ ident, ident, castResult))
{
if (m_hitFraction > castResult.m_fraction)
m_hitFraction = castResult.m_fraction;
}
-
}
-
};
-
-
-
-
if (triBody->getCollisionShape()->isConcave())
{
btVector3 rayAabbMin = convexFromLocal.getOrigin();
@@ -325,33 +287,30 @@ btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionO
btVector3 rayAabbMax = convexFromLocal.getOrigin();
rayAabbMax.setMax(convexToLocal.getOrigin());
btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
- rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
- rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
+ rayAabbMin -= btVector3(ccdRadius0, ccdRadius0, ccdRadius0);
+ rayAabbMax += btVector3(ccdRadius0, ccdRadius0, ccdRadius0);
- btScalar curHitFraction = btScalar(1.); //is this available?
- LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal,
- convexbody->getCcdSweptSphereRadius(),curHitFraction);
+ btScalar curHitFraction = btScalar(1.); //is this available?
+ LocalTriangleSphereCastCallback raycastCallback(convexFromLocal, convexToLocal,
+ convexbody->getCcdSweptSphereRadius(), curHitFraction);
raycastCallback.m_hitFraction = convexbody->getHitFraction();
btCollisionObject* concavebody = triBody;
- btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape();
+ btConcaveShape* triangleMesh = (btConcaveShape*)concavebody->getCollisionShape();
if (triangleMesh)
{
- triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax);
+ triangleMesh->processAllTriangles(&raycastCallback, rayAabbMin, rayAabbMax);
}
-
-
if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
{
- convexbody->setHitFraction( raycastCallback.m_hitFraction);
+ convexbody->setHitFraction(raycastCallback.m_hitFraction);
return raycastCallback.m_hitFraction;
}
}
return btScalar(1.);
-
}
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h b/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h
index 11c7b88f98e..3adedbd8051 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h
@@ -29,63 +29,62 @@ class btCollisionShape;
#include "LinearMath/btHashMap.h"
-#include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h" //for definition of MAX_NUM_PARTS_IN_BITS
+#include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h" //for definition of MAX_NUM_PARTS_IN_BITS
struct btTriIndex
{
int m_PartIdTriangleIndex;
- class btCollisionShape* m_childShape;
+ class btCollisionShape* m_childShape;
- btTriIndex(int partId,int triangleIndex,btCollisionShape* shape)
+ btTriIndex(int partId, int triangleIndex, btCollisionShape* shape)
{
- m_PartIdTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
+ m_PartIdTriangleIndex = (partId << (31 - MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
m_childShape = shape;
}
- int getTriangleIndex() const
+ int getTriangleIndex() const
{
// Get only the lower bits where the triangle index is stored
unsigned int x = 0;
- unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
- return (m_PartIdTriangleIndex&~(y));
+ unsigned int y = (~(x & 0)) << (31 - MAX_NUM_PARTS_IN_BITS);
+ return (m_PartIdTriangleIndex & ~(y));
}
- int getPartId() const
+ int getPartId() const
{
// Get only the highest bits where the part index is stored
- return (m_PartIdTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS));
+ return (m_PartIdTriangleIndex >> (31 - MAX_NUM_PARTS_IN_BITS));
}
- int getUid() const
+ int getUid() const
{
return m_PartIdTriangleIndex;
}
};
-
///For each triangle in the concave mesh that overlaps with the AABB of a soft body (m_softBody), processTriangle is called.
class btSoftBodyTriangleCallback : public btTriangleCallback
{
btSoftBody* m_softBody;
const btCollisionObject* m_triBody;
- btVector3 m_aabbMin;
- btVector3 m_aabbMax ;
+ btVector3 m_aabbMin;
+ btVector3 m_aabbMax;
btManifoldResult* m_resultOut;
- btDispatcher* m_dispatcher;
+ btDispatcher* m_dispatcher;
const btDispatcherInfo* m_dispatchInfoPtr;
btScalar m_collisionMarginTriangle;
- btHashMap<btHashKey<btTriIndex>,btTriIndex> m_shapeCache;
+ btHashMap<btHashKey<btTriIndex>, btTriIndex> m_shapeCache;
public:
- int m_triangleCount;
+ int m_triangleCount;
// btPersistentManifold* m_manifoldPtr;
- btSoftBodyTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
+ btSoftBodyTriangleCallback(btDispatcher* dispatcher, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
- void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btCollisionObjectWrapper* triObjWrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ void setTimeStepAndCounters(btScalar collisionMarginTriangle, const btCollisionObjectWrapper* triObjWrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
virtual ~btSoftBodyTriangleCallback();
@@ -101,55 +100,48 @@ public:
{
return m_aabbMax;
}
-
};
-
-
-
/// btSoftBodyConcaveCollisionAlgorithm supports collision between soft body shapes and (concave) trianges meshes.
-class btSoftBodyConcaveCollisionAlgorithm : public btCollisionAlgorithm
+class btSoftBodyConcaveCollisionAlgorithm : public btCollisionAlgorithm
{
-
- bool m_isSwapped;
+ bool m_isSwapped;
btSoftBodyTriangleCallback m_btSoftBodyTriangleCallback;
public:
-
- btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
+ btSoftBodyConcaveCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
virtual ~btSoftBodyConcaveCollisionAlgorithm();
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
//we don't add any manifolds
}
- void clearCache();
+ void clearCache();
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
- return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
+ return new (mem) btSoftBodyConcaveCollisionAlgorithm(ci, body0Wrap, body1Wrap, false);
}
};
- struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
+ struct SwappedCreateFunc : public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
- return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
+ return new (mem) btSoftBodyConcaveCollisionAlgorithm(ci, body0Wrap, body1Wrap, true);
}
};
-
};
-#endif //BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
+#endif //BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyData.h b/extern/bullet2/src/BulletSoftBody/btSoftBodyData.h
index 87d8841cfa4..cec6f401ecc 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBodyData.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyData.h
@@ -19,199 +19,194 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
-
-struct SoftBodyMaterialData
+struct SoftBodyMaterialData
{
- float m_linearStiffness;
- float m_angularStiffness;
- float m_volumeStiffness;
- int m_flags;
+ float m_linearStiffness;
+ float m_angularStiffness;
+ float m_volumeStiffness;
+ int m_flags;
};
-struct SoftBodyNodeData
+struct SoftBodyNodeData
{
- SoftBodyMaterialData *m_material;
- btVector3FloatData m_position;
- btVector3FloatData m_previousPosition;
- btVector3FloatData m_velocity;
- btVector3FloatData m_accumulatedForce;
- btVector3FloatData m_normal;
- float m_inverseMass;
- float m_area;
- int m_attach;
- int m_pad;
+ SoftBodyMaterialData *m_material;
+ btVector3FloatData m_position;
+ btVector3FloatData m_previousPosition;
+ btVector3FloatData m_velocity;
+ btVector3FloatData m_accumulatedForce;
+ btVector3FloatData m_normal;
+ float m_inverseMass;
+ float m_area;
+ int m_attach;
+ int m_pad;
};
-struct SoftBodyLinkData
+struct SoftBodyLinkData
{
- SoftBodyMaterialData *m_material;
- int m_nodeIndices[2]; // Node pointers
- float m_restLength; // Rest length
- int m_bbending; // Bending link
+ SoftBodyMaterialData *m_material;
+ int m_nodeIndices[2]; // Node pointers
+ float m_restLength; // Rest length
+ int m_bbending; // Bending link
};
-struct SoftBodyFaceData
+struct SoftBodyFaceData
{
- btVector3FloatData m_normal; // Normal
- SoftBodyMaterialData *m_material;
- int m_nodeIndices[3]; // Node pointers
- float m_restArea; // Rest area
-};
+ btVector3FloatData m_normal; // Normal
+ SoftBodyMaterialData *m_material;
+ int m_nodeIndices[3]; // Node pointers
+ float m_restArea; // Rest area
+};
-struct SoftBodyTetraData
+struct SoftBodyTetraData
{
- btVector3FloatData m_c0[4]; // gradients
- SoftBodyMaterialData *m_material;
- int m_nodeIndices[4]; // Node pointers
- float m_restVolume; // Rest volume
- float m_c1; // (4*kVST)/(im0+im1+im2+im3)
- float m_c2; // m_c1/sum(|g0..3|^2)
- int m_pad;
+ btVector3FloatData m_c0[4]; // gradients
+ SoftBodyMaterialData *m_material;
+ int m_nodeIndices[4]; // Node pointers
+ float m_restVolume; // Rest volume
+ float m_c1; // (4*kVST)/(im0+im1+im2+im3)
+ float m_c2; // m_c1/sum(|g0..3|^2)
+ int m_pad;
};
-struct SoftRigidAnchorData
+struct SoftRigidAnchorData
{
- btMatrix3x3FloatData m_c0; // Impulse matrix
- btVector3FloatData m_c1; // Relative anchor
- btVector3FloatData m_localFrame; // Anchor position in body space
- btRigidBodyData *m_rigidBody;
- int m_nodeIndex; // Node pointer
- float m_c2; // ima*dt
+ btMatrix3x3FloatData m_c0; // Impulse matrix
+ btVector3FloatData m_c1; // Relative anchor
+ btVector3FloatData m_localFrame; // Anchor position in body space
+ btRigidBodyData *m_rigidBody;
+ int m_nodeIndex; // Node pointer
+ float m_c2; // ima*dt
};
-
-
-struct SoftBodyConfigData
+struct SoftBodyConfigData
{
- int m_aeroModel; // Aerodynamic model (default: V_Point)
- float m_baumgarte; // Velocities correction factor (Baumgarte)
- float m_damping; // Damping coefficient [0,1]
- float m_drag; // Drag coefficient [0,+inf]
- float m_lift; // Lift coefficient [0,+inf]
- float m_pressure; // Pressure coefficient [-inf,+inf]
- float m_volume; // Volume conversation coefficient [0,+inf]
- float m_dynamicFriction; // Dynamic friction coefficient [0,1]
- float m_poseMatch; // Pose matching coefficient [0,1]
- float m_rigidContactHardness; // Rigid contacts hardness [0,1]
- float m_kineticContactHardness; // Kinetic contacts hardness [0,1]
- float m_softContactHardness; // Soft contacts hardness [0,1]
- float m_anchorHardness; // Anchors hardness [0,1]
- float m_softRigidClusterHardness; // Soft vs rigid hardness [0,1] (cluster only)
- float m_softKineticClusterHardness; // Soft vs kinetic hardness [0,1] (cluster only)
- float m_softSoftClusterHardness; // Soft vs soft hardness [0,1] (cluster only)
- float m_softRigidClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only)
- float m_softKineticClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only)
- float m_softSoftClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only)
- float m_maxVolume; // Maximum volume ratio for pose
- float m_timeScale; // Time scale
- int m_velocityIterations; // Velocities solver iterations
- int m_positionIterations; // Positions solver iterations
- int m_driftIterations; // Drift solver iterations
- int m_clusterIterations; // Cluster solver iterations
- int m_collisionFlags; // Collisions flags
+ int m_aeroModel; // Aerodynamic model (default: V_Point)
+ float m_baumgarte; // Velocities correction factor (Baumgarte)
+ float m_damping; // Damping coefficient [0,1]
+ float m_drag; // Drag coefficient [0,+inf]
+ float m_lift; // Lift coefficient [0,+inf]
+ float m_pressure; // Pressure coefficient [-inf,+inf]
+ float m_volume; // Volume conversation coefficient [0,+inf]
+ float m_dynamicFriction; // Dynamic friction coefficient [0,1]
+ float m_poseMatch; // Pose matching coefficient [0,1]
+ float m_rigidContactHardness; // Rigid contacts hardness [0,1]
+ float m_kineticContactHardness; // Kinetic contacts hardness [0,1]
+ float m_softContactHardness; // Soft contacts hardness [0,1]
+ float m_anchorHardness; // Anchors hardness [0,1]
+ float m_softRigidClusterHardness; // Soft vs rigid hardness [0,1] (cluster only)
+ float m_softKineticClusterHardness; // Soft vs kinetic hardness [0,1] (cluster only)
+ float m_softSoftClusterHardness; // Soft vs soft hardness [0,1] (cluster only)
+ float m_softRigidClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only)
+ float m_softKineticClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only)
+ float m_softSoftClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only)
+ float m_maxVolume; // Maximum volume ratio for pose
+ float m_timeScale; // Time scale
+ int m_velocityIterations; // Velocities solver iterations
+ int m_positionIterations; // Positions solver iterations
+ int m_driftIterations; // Drift solver iterations
+ int m_clusterIterations; // Cluster solver iterations
+ int m_collisionFlags; // Collisions flags
};
-struct SoftBodyPoseData
+struct SoftBodyPoseData
{
- btMatrix3x3FloatData m_rot; // Rotation
- btMatrix3x3FloatData m_scale; // Scale
- btMatrix3x3FloatData m_aqq; // Base scaling
- btVector3FloatData m_com; // COM
-
- btVector3FloatData *m_positions; // Reference positions
- float *m_weights; // Weights
- int m_numPositions;
- int m_numWeigts;
-
- int m_bvolume; // Is valid
- int m_bframe; // Is frame
- float m_restVolume; // Rest volume
- int m_pad;
+ btMatrix3x3FloatData m_rot; // Rotation
+ btMatrix3x3FloatData m_scale; // Scale
+ btMatrix3x3FloatData m_aqq; // Base scaling
+ btVector3FloatData m_com; // COM
+
+ btVector3FloatData *m_positions; // Reference positions
+ float *m_weights; // Weights
+ int m_numPositions;
+ int m_numWeigts;
+
+ int m_bvolume; // Is valid
+ int m_bframe; // Is frame
+ float m_restVolume; // Rest volume
+ int m_pad;
};
-struct SoftBodyClusterData
+struct SoftBodyClusterData
{
- btTransformFloatData m_framexform;
- btMatrix3x3FloatData m_locii;
- btMatrix3x3FloatData m_invwi;
- btVector3FloatData m_com;
- btVector3FloatData m_vimpulses[2];
- btVector3FloatData m_dimpulses[2];
- btVector3FloatData m_lv;
- btVector3FloatData m_av;
-
- btVector3FloatData *m_framerefs;
- int *m_nodeIndices;
- float *m_masses;
-
- int m_numFrameRefs;
- int m_numNodes;
- int m_numMasses;
-
- float m_idmass;
- float m_imass;
- int m_nvimpulses;
- int m_ndimpulses;
- float m_ndamping;
- float m_ldamping;
- float m_adamping;
- float m_matching;
- float m_maxSelfCollisionImpulse;
- float m_selfCollisionImpulseFactor;
- int m_containsAnchor;
- int m_collide;
- int m_clusterIndex;
+ btTransformFloatData m_framexform;
+ btMatrix3x3FloatData m_locii;
+ btMatrix3x3FloatData m_invwi;
+ btVector3FloatData m_com;
+ btVector3FloatData m_vimpulses[2];
+ btVector3FloatData m_dimpulses[2];
+ btVector3FloatData m_lv;
+ btVector3FloatData m_av;
+
+ btVector3FloatData *m_framerefs;
+ int *m_nodeIndices;
+ float *m_masses;
+
+ int m_numFrameRefs;
+ int m_numNodes;
+ int m_numMasses;
+
+ float m_idmass;
+ float m_imass;
+ int m_nvimpulses;
+ int m_ndimpulses;
+ float m_ndamping;
+ float m_ldamping;
+ float m_adamping;
+ float m_matching;
+ float m_maxSelfCollisionImpulse;
+ float m_selfCollisionImpulseFactor;
+ int m_containsAnchor;
+ int m_collide;
+ int m_clusterIndex;
};
-
-enum btSoftJointBodyType
+enum btSoftJointBodyType
{
- BT_JOINT_SOFT_BODY_CLUSTER=1,
+ BT_JOINT_SOFT_BODY_CLUSTER = 1,
BT_JOINT_RIGID_BODY,
BT_JOINT_COLLISION_OBJECT
};
-struct btSoftBodyJointData
+struct btSoftBodyJointData
{
- void *m_bodyA;
- void *m_bodyB;
- btVector3FloatData m_refs[2];
- float m_cfm;
- float m_erp;
- float m_split;
- int m_delete;
- btVector3FloatData m_relPosition[2];//linear
- int m_bodyAtype;
- int m_bodyBtype;
- int m_jointType;
- int m_pad;
+ void *m_bodyA;
+ void *m_bodyB;
+ btVector3FloatData m_refs[2];
+ float m_cfm;
+ float m_erp;
+ float m_split;
+ int m_delete;
+ btVector3FloatData m_relPosition[2]; //linear
+ int m_bodyAtype;
+ int m_bodyBtype;
+ int m_jointType;
+ int m_pad;
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btSoftBodyFloatData
+struct btSoftBodyFloatData
{
- btCollisionObjectFloatData m_collisionObjectData;
-
- SoftBodyPoseData *m_pose;
- SoftBodyMaterialData **m_materials;
- SoftBodyNodeData *m_nodes;
- SoftBodyLinkData *m_links;
- SoftBodyFaceData *m_faces;
- SoftBodyTetraData *m_tetrahedra;
- SoftRigidAnchorData *m_anchors;
- SoftBodyClusterData *m_clusters;
- btSoftBodyJointData *m_joints;
-
- int m_numMaterials;
- int m_numNodes;
- int m_numLinks;
- int m_numFaces;
- int m_numTetrahedra;
- int m_numAnchors;
- int m_numClusters;
- int m_numJoints;
- SoftBodyConfigData m_config;
+ btCollisionObjectFloatData m_collisionObjectData;
+
+ SoftBodyPoseData *m_pose;
+ SoftBodyMaterialData **m_materials;
+ SoftBodyNodeData *m_nodes;
+ SoftBodyLinkData *m_links;
+ SoftBodyFaceData *m_faces;
+ SoftBodyTetraData *m_tetrahedra;
+ SoftRigidAnchorData *m_anchors;
+ SoftBodyClusterData *m_clusters;
+ btSoftBodyJointData *m_joints;
+
+ int m_numMaterials;
+ int m_numNodes;
+ int m_numLinks;
+ int m_numFaces;
+ int m_numTetrahedra;
+ int m_numAnchors;
+ int m_numClusters;
+ int m_numJoints;
+ SoftBodyConfigData m_config;
};
-#endif //BT_SOFTBODY_FLOAT_DATA
-
+#endif //BT_SOFTBODY_FLOAT_DATA
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp b/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp
index d96f85ec630..c30b65e895a 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp
@@ -16,115 +16,126 @@ subject to the following restrictions:
#include "btSoftBodyInternals.h"
#include <stdio.h>
+#include <string>
+#include <iostream>
+#include <sstream>
#include <string.h>
+#include <algorithm>
#include "btSoftBodyHelpers.h"
#include "LinearMath/btConvexHull.h"
#include "LinearMath/btConvexHullComputer.h"
+#include <map>
+#include <vector>
-
-//
-static void drawVertex( btIDebugDraw* idraw,
- const btVector3& x,btScalar s,const btVector3& c)
+static void drawVertex(btIDebugDraw* idraw,
+ const btVector3& x, btScalar s, const btVector3& c)
{
- idraw->drawLine(x-btVector3(s,0,0),x+btVector3(s,0,0),c);
- idraw->drawLine(x-btVector3(0,s,0),x+btVector3(0,s,0),c);
- idraw->drawLine(x-btVector3(0,0,s),x+btVector3(0,0,s),c);
+ idraw->drawLine(x - btVector3(s, 0, 0), x + btVector3(s, 0, 0), c);
+ idraw->drawLine(x - btVector3(0, s, 0), x + btVector3(0, s, 0), c);
+ idraw->drawLine(x - btVector3(0, 0, s), x + btVector3(0, 0, s), c);
}
//
-static void drawBox( btIDebugDraw* idraw,
- const btVector3& mins,
- const btVector3& maxs,
- const btVector3& color)
+static void drawBox(btIDebugDraw* idraw,
+ const btVector3& mins,
+ const btVector3& maxs,
+ const btVector3& color)
{
- const btVector3 c[]={ btVector3(mins.x(),mins.y(),mins.z()),
- btVector3(maxs.x(),mins.y(),mins.z()),
- btVector3(maxs.x(),maxs.y(),mins.z()),
- btVector3(mins.x(),maxs.y(),mins.z()),
- btVector3(mins.x(),mins.y(),maxs.z()),
- btVector3(maxs.x(),mins.y(),maxs.z()),
- btVector3(maxs.x(),maxs.y(),maxs.z()),
- btVector3(mins.x(),maxs.y(),maxs.z())};
- idraw->drawLine(c[0],c[1],color);idraw->drawLine(c[1],c[2],color);
- idraw->drawLine(c[2],c[3],color);idraw->drawLine(c[3],c[0],color);
- idraw->drawLine(c[4],c[5],color);idraw->drawLine(c[5],c[6],color);
- idraw->drawLine(c[6],c[7],color);idraw->drawLine(c[7],c[4],color);
- idraw->drawLine(c[0],c[4],color);idraw->drawLine(c[1],c[5],color);
- idraw->drawLine(c[2],c[6],color);idraw->drawLine(c[3],c[7],color);
+ const btVector3 c[] = {btVector3(mins.x(), mins.y(), mins.z()),
+ btVector3(maxs.x(), mins.y(), mins.z()),
+ btVector3(maxs.x(), maxs.y(), mins.z()),
+ btVector3(mins.x(), maxs.y(), mins.z()),
+ btVector3(mins.x(), mins.y(), maxs.z()),
+ btVector3(maxs.x(), mins.y(), maxs.z()),
+ btVector3(maxs.x(), maxs.y(), maxs.z()),
+ btVector3(mins.x(), maxs.y(), maxs.z())};
+ idraw->drawLine(c[0], c[1], color);
+ idraw->drawLine(c[1], c[2], color);
+ idraw->drawLine(c[2], c[3], color);
+ idraw->drawLine(c[3], c[0], color);
+ idraw->drawLine(c[4], c[5], color);
+ idraw->drawLine(c[5], c[6], color);
+ idraw->drawLine(c[6], c[7], color);
+ idraw->drawLine(c[7], c[4], color);
+ idraw->drawLine(c[0], c[4], color);
+ idraw->drawLine(c[1], c[5], color);
+ idraw->drawLine(c[2], c[6], color);
+ idraw->drawLine(c[3], c[7], color);
}
//
-static void drawTree( btIDebugDraw* idraw,
- const btDbvtNode* node,
- int depth,
- const btVector3& ncolor,
- const btVector3& lcolor,
- int mindepth,
- int maxdepth)
+static void drawTree(btIDebugDraw* idraw,
+ const btDbvtNode* node,
+ int depth,
+ const btVector3& ncolor,
+ const btVector3& lcolor,
+ int mindepth,
+ int maxdepth)
{
- if(node)
+ if (node)
{
- if(node->isinternal()&&((depth<maxdepth)||(maxdepth<0)))
+ if (node->isinternal() && ((depth < maxdepth) || (maxdepth < 0)))
{
- drawTree(idraw,node->childs[0],depth+1,ncolor,lcolor,mindepth,maxdepth);
- drawTree(idraw,node->childs[1],depth+1,ncolor,lcolor,mindepth,maxdepth);
+ drawTree(idraw, node->childs[0], depth + 1, ncolor, lcolor, mindepth, maxdepth);
+ drawTree(idraw, node->childs[1], depth + 1, ncolor, lcolor, mindepth, maxdepth);
}
- if(depth>=mindepth)
+ if (depth >= mindepth)
{
- const btScalar scl=(btScalar)(node->isinternal()?1:1);
- const btVector3 mi=node->volume.Center()-node->volume.Extents()*scl;
- const btVector3 mx=node->volume.Center()+node->volume.Extents()*scl;
- drawBox(idraw,mi,mx,node->isleaf()?lcolor:ncolor);
+ const btScalar scl = (btScalar)(node->isinternal() ? 1 : 1);
+ const btVector3 mi = node->volume.Center() - node->volume.Extents() * scl;
+ const btVector3 mx = node->volume.Center() + node->volume.Extents() * scl;
+ drawBox(idraw, mi, mx, node->isleaf() ? lcolor : ncolor);
}
}
}
//
template <typename T>
-static inline T sum(const btAlignedObjectArray<T>& items)
+static inline T sum(const btAlignedObjectArray<T>& items)
{
- T v;
- if(items.size())
+ T v;
+ if (items.size())
{
- v=items[0];
- for(int i=1,ni=items.size();i<ni;++i)
+ v = items[0];
+ for (int i = 1, ni = items.size(); i < ni; ++i)
{
- v+=items[i];
+ v += items[i];
}
}
- return(v);
+ return (v);
}
//
-template <typename T,typename Q>
-static inline void add(btAlignedObjectArray<T>& items,const Q& value)
+template <typename T, typename Q>
+static inline void add(btAlignedObjectArray<T>& items, const Q& value)
{
- for(int i=0,ni=items.size();i<ni;++i)
+ for (int i = 0, ni = items.size(); i < ni; ++i)
{
- items[i]+=value;
+ items[i] += value;
}
}
//
-template <typename T,typename Q>
-static inline void mul(btAlignedObjectArray<T>& items,const Q& value)
+template <typename T, typename Q>
+static inline void mul(btAlignedObjectArray<T>& items, const Q& value)
{
- for(int i=0,ni=items.size();i<ni;++i)
+ for (int i = 0, ni = items.size(); i < ni; ++i)
{
- items[i]*=value;
+ items[i] *= value;
}
}
//
template <typename T>
-static inline T average(const btAlignedObjectArray<T>& items)
+static inline T average(const btAlignedObjectArray<T>& items)
{
- const btScalar n=(btScalar)(items.size()>0?items.size():1);
- return(sum(items)/n);
+ const btScalar n = (btScalar)(items.size() > 0 ? items.size() : 1);
+ return (sum(items) / n);
}
+#if 0
//
-static inline btScalar tetravolume(const btVector3& x0,
+ inline static btScalar tetravolume(const btVector3& x0,
const btVector3& x1,
const btVector3& x2,
const btVector3& x3)
@@ -134,6 +145,7 @@ static inline btScalar tetravolume(const btVector3& x0,
const btVector3 c=x3-x0;
return(btDot(a,btCross(b,c)));
}
+#endif
//
#if 0
@@ -156,86 +168,84 @@ static btVector3 stresscolor(btScalar stress)
#endif
//
-void btSoftBodyHelpers::Draw( btSoftBody* psb,
- btIDebugDraw* idraw,
- int drawflags)
+void btSoftBodyHelpers::Draw(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int drawflags)
{
- const btScalar scl=(btScalar)0.1;
- const btScalar nscl=scl*5;
- const btVector3 lcolor=btVector3(0,0,0);
- const btVector3 ncolor=btVector3(1,1,1);
- const btVector3 ccolor=btVector3(1,0,0);
- int i,j,nj;
-
- /* Clusters */
- if(0!=(drawflags&fDrawFlags::Clusters))
+ const btScalar scl = (btScalar)0.1;
+ const btScalar nscl = scl * 5;
+ const btVector3 lcolor = btVector3(0, 0, 0);
+ const btVector3 ncolor = btVector3(1, 1, 1);
+ const btVector3 ccolor = btVector3(1, 0, 0);
+ int i, j, nj;
+
+ /* Clusters */
+ if (0 != (drawflags & fDrawFlags::Clusters))
{
srand(1806);
- for(i=0;i<psb->m_clusters.size();++i)
+ for (i = 0; i < psb->m_clusters.size(); ++i)
{
- if(psb->m_clusters[i]->m_collide)
+ if (psb->m_clusters[i]->m_collide)
{
- btVector3 color( rand()/(btScalar)RAND_MAX,
- rand()/(btScalar)RAND_MAX,
- rand()/(btScalar)RAND_MAX);
- color=color.normalized()*0.75;
- btAlignedObjectArray<btVector3> vertices;
+ btVector3 color(rand() / (btScalar)RAND_MAX,
+ rand() / (btScalar)RAND_MAX,
+ rand() / (btScalar)RAND_MAX);
+ color = color.normalized() * 0.75;
+ btAlignedObjectArray<btVector3> vertices;
vertices.resize(psb->m_clusters[i]->m_nodes.size());
- for(j=0,nj=vertices.size();j<nj;++j)
- {
- vertices[j]=psb->m_clusters[i]->m_nodes[j]->m_x;
+ for (j = 0, nj = vertices.size(); j < nj; ++j)
+ {
+ vertices[j] = psb->m_clusters[i]->m_nodes[j]->m_x;
}
#define USE_NEW_CONVEX_HULL_COMPUTER
#ifdef USE_NEW_CONVEX_HULL_COMPUTER
- btConvexHullComputer computer;
+ btConvexHullComputer computer;
int stride = sizeof(btVector3);
int count = vertices.size();
- btScalar shrink=0.f;
- btScalar shrinkClamp=0.f;
- computer.compute(&vertices[0].getX(),stride,count,shrink,shrinkClamp);
- for (int i=0;i<computer.faces.size();i++)
+ btScalar shrink = 0.f;
+ btScalar shrinkClamp = 0.f;
+ computer.compute(&vertices[0].getX(), stride, count, shrink, shrinkClamp);
+ for (int i = 0; i < computer.faces.size(); i++)
{
-
int face = computer.faces[i];
//printf("face=%d\n",face);
- const btConvexHullComputer::Edge* firstEdge = &computer.edges[face];
- const btConvexHullComputer::Edge* edge = firstEdge->getNextEdgeOfFace();
+ const btConvexHullComputer::Edge* firstEdge = &computer.edges[face];
+ const btConvexHullComputer::Edge* edge = firstEdge->getNextEdgeOfFace();
int v0 = firstEdge->getSourceVertex();
int v1 = firstEdge->getTargetVertex();
- while (edge!=firstEdge)
+ while (edge != firstEdge)
{
int v2 = edge->getTargetVertex();
- idraw->drawTriangle(computer.vertices[v0],computer.vertices[v1],computer.vertices[v2],color,1);
+ idraw->drawTriangle(computer.vertices[v0], computer.vertices[v1], computer.vertices[v2], color, 1);
edge = edge->getNextEdgeOfFace();
- v0=v1;
- v1=v2;
+ v0 = v1;
+ v1 = v2;
};
}
#else
- HullDesc hdsc(QF_TRIANGLES,vertices.size(),&vertices[0]);
- HullResult hres;
- HullLibrary hlib;
- hdsc.mMaxVertices=vertices.size();
- hlib.CreateConvexHull(hdsc,hres);
- const btVector3 center=average(hres.m_OutputVertices);
- add(hres.m_OutputVertices,-center);
- mul(hres.m_OutputVertices,(btScalar)1);
- add(hres.m_OutputVertices,center);
- for(j=0;j<(int)hres.mNumFaces;++j)
+ HullDesc hdsc(QF_TRIANGLES, vertices.size(), &vertices[0]);
+ HullResult hres;
+ HullLibrary hlib;
+ hdsc.mMaxVertices = vertices.size();
+ hlib.CreateConvexHull(hdsc, hres);
+ const btVector3 center = average(hres.m_OutputVertices);
+ add(hres.m_OutputVertices, -center);
+ mul(hres.m_OutputVertices, (btScalar)1);
+ add(hres.m_OutputVertices, center);
+ for (j = 0; j < (int)hres.mNumFaces; ++j)
{
- const int idx[]={hres.m_Indices[j*3+0],hres.m_Indices[j*3+1],hres.m_Indices[j*3+2]};
+ const int idx[] = {hres.m_Indices[j * 3 + 0], hres.m_Indices[j * 3 + 1], hres.m_Indices[j * 3 + 2]};
idraw->drawTriangle(hres.m_OutputVertices[idx[0]],
- hres.m_OutputVertices[idx[1]],
- hres.m_OutputVertices[idx[2]],
- color,1);
+ hres.m_OutputVertices[idx[1]],
+ hres.m_OutputVertices[idx[2]],
+ color, 1);
}
hlib.ReleaseResult(hres);
#endif
-
}
- /* Velocities */
+ /* Velocities */
#if 0
for(int j=0;j<psb->m_clusters[i].m_nodes.size();++j)
{
@@ -245,273 +255,269 @@ void btSoftBodyHelpers::Draw( btSoftBody* psb,
idraw->drawLine(c.m_nodes[j]->m_x,c.m_nodes[j]->m_x+v,btVector3(1,0,0));
}
#endif
- /* Frame */
- // btSoftBody::Cluster& c=*psb->m_clusters[i];
- // idraw->drawLine(c.m_com,c.m_framexform*btVector3(10,0,0),btVector3(1,0,0));
- // idraw->drawLine(c.m_com,c.m_framexform*btVector3(0,10,0),btVector3(0,1,0));
- // idraw->drawLine(c.m_com,c.m_framexform*btVector3(0,0,10),btVector3(0,0,1));
+ /* Frame */
+ // btSoftBody::Cluster& c=*psb->m_clusters[i];
+ // idraw->drawLine(c.m_com,c.m_framexform*btVector3(10,0,0),btVector3(1,0,0));
+ // idraw->drawLine(c.m_com,c.m_framexform*btVector3(0,10,0),btVector3(0,1,0));
+ // idraw->drawLine(c.m_com,c.m_framexform*btVector3(0,0,10),btVector3(0,0,1));
}
}
else
{
- /* Nodes */
- if(0!=(drawflags&fDrawFlags::Nodes))
+ /* Nodes */
+ if (0 != (drawflags & fDrawFlags::Nodes))
{
- for(i=0;i<psb->m_nodes.size();++i)
+ for (i = 0; i < psb->m_nodes.size(); ++i)
{
- const btSoftBody::Node& n=psb->m_nodes[i];
- if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
- idraw->drawLine(n.m_x-btVector3(scl,0,0),n.m_x+btVector3(scl,0,0),btVector3(1,0,0));
- idraw->drawLine(n.m_x-btVector3(0,scl,0),n.m_x+btVector3(0,scl,0),btVector3(0,1,0));
- idraw->drawLine(n.m_x-btVector3(0,0,scl),n.m_x+btVector3(0,0,scl),btVector3(0,0,1));
+ const btSoftBody::Node& n = psb->m_nodes[i];
+ if (0 == (n.m_material->m_flags & btSoftBody::fMaterial::DebugDraw)) continue;
+ idraw->drawLine(n.m_x - btVector3(scl, 0, 0), n.m_x + btVector3(scl, 0, 0), btVector3(1, 0, 0));
+ idraw->drawLine(n.m_x - btVector3(0, scl, 0), n.m_x + btVector3(0, scl, 0), btVector3(0, 1, 0));
+ idraw->drawLine(n.m_x - btVector3(0, 0, scl), n.m_x + btVector3(0, 0, scl), btVector3(0, 0, 1));
}
}
- /* Links */
- if(0!=(drawflags&fDrawFlags::Links))
+ /* Links */
+ if (0 != (drawflags & fDrawFlags::Links))
{
- for(i=0;i<psb->m_links.size();++i)
+ for (i = 0; i < psb->m_links.size(); ++i)
{
- const btSoftBody::Link& l=psb->m_links[i];
- if(0==(l.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
- idraw->drawLine(l.m_n[0]->m_x,l.m_n[1]->m_x,lcolor);
+ const btSoftBody::Link& l = psb->m_links[i];
+ if (0 == (l.m_material->m_flags & btSoftBody::fMaterial::DebugDraw)) continue;
+ idraw->drawLine(l.m_n[0]->m_x, l.m_n[1]->m_x, lcolor);
}
}
- /* Normals */
- if(0!=(drawflags&fDrawFlags::Normals))
+ /* Normals */
+ if (0 != (drawflags & fDrawFlags::Normals))
{
- for(i=0;i<psb->m_nodes.size();++i)
+ for (i = 0; i < psb->m_nodes.size(); ++i)
{
- const btSoftBody::Node& n=psb->m_nodes[i];
- if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
- const btVector3 d=n.m_n*nscl;
- idraw->drawLine(n.m_x,n.m_x+d,ncolor);
- idraw->drawLine(n.m_x,n.m_x-d,ncolor*0.5);
+ const btSoftBody::Node& n = psb->m_nodes[i];
+ if (0 == (n.m_material->m_flags & btSoftBody::fMaterial::DebugDraw)) continue;
+ const btVector3 d = n.m_n * nscl;
+ idraw->drawLine(n.m_x, n.m_x + d, ncolor);
+ idraw->drawLine(n.m_x, n.m_x - d, ncolor * 0.5);
}
}
- /* Contacts */
- if(0!=(drawflags&fDrawFlags::Contacts))
+ /* Contacts */
+ if (0 != (drawflags & fDrawFlags::Contacts))
{
- static const btVector3 axis[]={btVector3(1,0,0),
- btVector3(0,1,0),
- btVector3(0,0,1)};
- for(i=0;i<psb->m_rcontacts.size();++i)
- {
- const btSoftBody::RContact& c=psb->m_rcontacts[i];
- const btVector3 o= c.m_node->m_x-c.m_cti.m_normal*
- (btDot(c.m_node->m_x,c.m_cti.m_normal)+c.m_cti.m_offset);
- const btVector3 x=btCross(c.m_cti.m_normal,axis[c.m_cti.m_normal.minAxis()]).normalized();
- const btVector3 y=btCross(x,c.m_cti.m_normal).normalized();
- idraw->drawLine(o-x*nscl,o+x*nscl,ccolor);
- idraw->drawLine(o-y*nscl,o+y*nscl,ccolor);
- idraw->drawLine(o,o+c.m_cti.m_normal*nscl*3,btVector3(1,1,0));
+ static const btVector3 axis[] = {btVector3(1, 0, 0),
+ btVector3(0, 1, 0),
+ btVector3(0, 0, 1)};
+ for (i = 0; i < psb->m_rcontacts.size(); ++i)
+ {
+ const btSoftBody::RContact& c = psb->m_rcontacts[i];
+ const btVector3 o = c.m_node->m_x - c.m_cti.m_normal *
+ (btDot(c.m_node->m_x, c.m_cti.m_normal) + c.m_cti.m_offset);
+ const btVector3 x = btCross(c.m_cti.m_normal, axis[c.m_cti.m_normal.minAxis()]).normalized();
+ const btVector3 y = btCross(x, c.m_cti.m_normal).normalized();
+ idraw->drawLine(o - x * nscl, o + x * nscl, ccolor);
+ idraw->drawLine(o - y * nscl, o + y * nscl, ccolor);
+ idraw->drawLine(o, o + c.m_cti.m_normal * nscl * 3, btVector3(1, 1, 0));
}
}
- /* Faces */
- if(0!=(drawflags&fDrawFlags::Faces))
- {
- const btScalar scl=(btScalar)0.8;
- const btScalar alp=(btScalar)1;
- const btVector3 col(0,(btScalar)0.7,0);
- for(i=0;i<psb->m_faces.size();++i)
+ /* Faces */
+ if (0 != (drawflags & fDrawFlags::Faces))
{
- const btSoftBody::Face& f=psb->m_faces[i];
- if(0==(f.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
- const btVector3 x[]={f.m_n[0]->m_x,f.m_n[1]->m_x,f.m_n[2]->m_x};
- const btVector3 c=(x[0]+x[1]+x[2])/3;
- idraw->drawTriangle((x[0]-c)*scl+c,
- (x[1]-c)*scl+c,
- (x[2]-c)*scl+c,
- col,alp);
- }
- }
- /* Tetras */
- if(0!=(drawflags&fDrawFlags::Tetras))
- {
- const btScalar scl=(btScalar)0.8;
- const btScalar alp=(btScalar)1;
- const btVector3 col((btScalar)0.3,(btScalar)0.3,(btScalar)0.7);
- for(int i=0;i<psb->m_tetras.size();++i)
+ const btScalar scl = (btScalar)0.8;
+ const btScalar alp = (btScalar)1;
+ const btVector3 col(0, (btScalar)0.7, 0);
+ for (i = 0; i < psb->m_faces.size(); ++i)
+ {
+ const btSoftBody::Face& f = psb->m_faces[i];
+ if (0 == (f.m_material->m_flags & btSoftBody::fMaterial::DebugDraw)) continue;
+ const btVector3 x[] = {f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x};
+ const btVector3 c = (x[0] + x[1] + x[2]) / 3;
+ idraw->drawTriangle((x[0] - c) * scl + c,
+ (x[1] - c) * scl + c,
+ (x[2] - c) * scl + c,
+ col, alp);
+ }
+ }
+ /* Tetras */
+ if (0 != (drawflags & fDrawFlags::Tetras))
{
- const btSoftBody::Tetra& t=psb->m_tetras[i];
- if(0==(t.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
- const btVector3 x[]={t.m_n[0]->m_x,t.m_n[1]->m_x,t.m_n[2]->m_x,t.m_n[3]->m_x};
- const btVector3 c=(x[0]+x[1]+x[2]+x[3])/4;
- idraw->drawTriangle((x[0]-c)*scl+c,(x[1]-c)*scl+c,(x[2]-c)*scl+c,col,alp);
- idraw->drawTriangle((x[0]-c)*scl+c,(x[1]-c)*scl+c,(x[3]-c)*scl+c,col,alp);
- idraw->drawTriangle((x[1]-c)*scl+c,(x[2]-c)*scl+c,(x[3]-c)*scl+c,col,alp);
- idraw->drawTriangle((x[2]-c)*scl+c,(x[0]-c)*scl+c,(x[3]-c)*scl+c,col,alp);
- }
- }
+ const btScalar scl = (btScalar)0.8;
+ const btScalar alp = (btScalar)1;
+ const btVector3 col((btScalar)0.3, (btScalar)0.3, (btScalar)0.7);
+ for (int i = 0; i < psb->m_tetras.size(); ++i)
+ {
+ const btSoftBody::Tetra& t = psb->m_tetras[i];
+ if (0 == (t.m_material->m_flags & btSoftBody::fMaterial::DebugDraw)) continue;
+ const btVector3 x[] = {t.m_n[0]->m_x, t.m_n[1]->m_x, t.m_n[2]->m_x, t.m_n[3]->m_x};
+ const btVector3 c = (x[0] + x[1] + x[2] + x[3]) / 4;
+ idraw->drawTriangle((x[0] - c) * scl + c, (x[1] - c) * scl + c, (x[2] - c) * scl + c, col, alp);
+ idraw->drawTriangle((x[0] - c) * scl + c, (x[1] - c) * scl + c, (x[3] - c) * scl + c, col, alp);
+ idraw->drawTriangle((x[1] - c) * scl + c, (x[2] - c) * scl + c, (x[3] - c) * scl + c, col, alp);
+ idraw->drawTriangle((x[2] - c) * scl + c, (x[0] - c) * scl + c, (x[3] - c) * scl + c, col, alp);
+ }
+ }
}
- /* Anchors */
- if(0!=(drawflags&fDrawFlags::Anchors))
+ /* Anchors */
+ if (0 != (drawflags & fDrawFlags::Anchors))
{
- for(i=0;i<psb->m_anchors.size();++i)
+ for (i = 0; i < psb->m_anchors.size(); ++i)
{
- const btSoftBody::Anchor& a=psb->m_anchors[i];
- const btVector3 q=a.m_body->getWorldTransform()*a.m_local;
- drawVertex(idraw,a.m_node->m_x,0.25,btVector3(1,0,0));
- drawVertex(idraw,q,0.25,btVector3(0,1,0));
- idraw->drawLine(a.m_node->m_x,q,btVector3(1,1,1));
+ const btSoftBody::Anchor& a = psb->m_anchors[i];
+ const btVector3 q = a.m_body->getWorldTransform() * a.m_local;
+ drawVertex(idraw, a.m_node->m_x, 0.25, btVector3(1, 0, 0));
+ drawVertex(idraw, q, 0.25, btVector3(0, 1, 0));
+ idraw->drawLine(a.m_node->m_x, q, btVector3(1, 1, 1));
}
- for(i=0;i<psb->m_nodes.size();++i)
+ for (i = 0; i < psb->m_nodes.size(); ++i)
{
- const btSoftBody::Node& n=psb->m_nodes[i];
- if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
- if(n.m_im<=0)
+ const btSoftBody::Node& n = psb->m_nodes[i];
+ if (0 == (n.m_material->m_flags & btSoftBody::fMaterial::DebugDraw)) continue;
+ if (n.m_im <= 0)
{
- drawVertex(idraw,n.m_x,0.25,btVector3(1,0,0));
+ drawVertex(idraw, n.m_x, 0.25, btVector3(1, 0, 0));
}
}
}
-
- /* Notes */
- if(0!=(drawflags&fDrawFlags::Notes))
+ /* Notes */
+ if (0 != (drawflags & fDrawFlags::Notes))
{
- for(i=0;i<psb->m_notes.size();++i)
+ for (i = 0; i < psb->m_notes.size(); ++i)
{
- const btSoftBody::Note& n=psb->m_notes[i];
- btVector3 p=n.m_offset;
- for(int j=0;j<n.m_rank;++j)
+ const btSoftBody::Note& n = psb->m_notes[i];
+ btVector3 p = n.m_offset;
+ for (int j = 0; j < n.m_rank; ++j)
{
- p+=n.m_nodes[j]->m_x*n.m_coords[j];
+ p += n.m_nodes[j]->m_x * n.m_coords[j];
}
- idraw->draw3dText(p,n.m_text);
+ idraw->draw3dText(p, n.m_text);
}
}
- /* Node tree */
- if(0!=(drawflags&fDrawFlags::NodeTree)) DrawNodeTree(psb,idraw);
- /* Face tree */
- if(0!=(drawflags&fDrawFlags::FaceTree)) DrawFaceTree(psb,idraw);
- /* Cluster tree */
- if(0!=(drawflags&fDrawFlags::ClusterTree)) DrawClusterTree(psb,idraw);
- /* Joints */
- if(0!=(drawflags&fDrawFlags::Joints))
+ /* Node tree */
+ if (0 != (drawflags & fDrawFlags::NodeTree)) DrawNodeTree(psb, idraw);
+ /* Face tree */
+ if (0 != (drawflags & fDrawFlags::FaceTree)) DrawFaceTree(psb, idraw);
+ /* Cluster tree */
+ if (0 != (drawflags & fDrawFlags::ClusterTree)) DrawClusterTree(psb, idraw);
+ /* Joints */
+ if (0 != (drawflags & fDrawFlags::Joints))
{
- for(i=0;i<psb->m_joints.size();++i)
+ for (i = 0; i < psb->m_joints.size(); ++i)
{
- const btSoftBody::Joint* pj=psb->m_joints[i];
- switch(pj->Type())
+ const btSoftBody::Joint* pj = psb->m_joints[i];
+ switch (pj->Type())
{
- case btSoftBody::Joint::eType::Linear:
+ case btSoftBody::Joint::eType::Linear:
{
- const btSoftBody::LJoint* pjl=(const btSoftBody::LJoint*)pj;
- const btVector3 a0=pj->m_bodies[0].xform()*pjl->m_refs[0];
- const btVector3 a1=pj->m_bodies[1].xform()*pjl->m_refs[1];
- idraw->drawLine(pj->m_bodies[0].xform().getOrigin(),a0,btVector3(1,1,0));
- idraw->drawLine(pj->m_bodies[1].xform().getOrigin(),a1,btVector3(0,1,1));
- drawVertex(idraw,a0,0.25,btVector3(1,1,0));
- drawVertex(idraw,a1,0.25,btVector3(0,1,1));
+ const btSoftBody::LJoint* pjl = (const btSoftBody::LJoint*)pj;
+ const btVector3 a0 = pj->m_bodies[0].xform() * pjl->m_refs[0];
+ const btVector3 a1 = pj->m_bodies[1].xform() * pjl->m_refs[1];
+ idraw->drawLine(pj->m_bodies[0].xform().getOrigin(), a0, btVector3(1, 1, 0));
+ idraw->drawLine(pj->m_bodies[1].xform().getOrigin(), a1, btVector3(0, 1, 1));
+ drawVertex(idraw, a0, 0.25, btVector3(1, 1, 0));
+ drawVertex(idraw, a1, 0.25, btVector3(0, 1, 1));
}
break;
- case btSoftBody::Joint::eType::Angular:
+ case btSoftBody::Joint::eType::Angular:
{
//const btSoftBody::AJoint* pja=(const btSoftBody::AJoint*)pj;
- const btVector3 o0=pj->m_bodies[0].xform().getOrigin();
- const btVector3 o1=pj->m_bodies[1].xform().getOrigin();
- const btVector3 a0=pj->m_bodies[0].xform().getBasis()*pj->m_refs[0];
- const btVector3 a1=pj->m_bodies[1].xform().getBasis()*pj->m_refs[1];
- idraw->drawLine(o0,o0+a0*10,btVector3(1,1,0));
- idraw->drawLine(o0,o0+a1*10,btVector3(1,1,0));
- idraw->drawLine(o1,o1+a0*10,btVector3(0,1,1));
- idraw->drawLine(o1,o1+a1*10,btVector3(0,1,1));
+ const btVector3 o0 = pj->m_bodies[0].xform().getOrigin();
+ const btVector3 o1 = pj->m_bodies[1].xform().getOrigin();
+ const btVector3 a0 = pj->m_bodies[0].xform().getBasis() * pj->m_refs[0];
+ const btVector3 a1 = pj->m_bodies[1].xform().getBasis() * pj->m_refs[1];
+ idraw->drawLine(o0, o0 + a0 * 10, btVector3(1, 1, 0));
+ idraw->drawLine(o0, o0 + a1 * 10, btVector3(1, 1, 0));
+ idraw->drawLine(o1, o1 + a0 * 10, btVector3(0, 1, 1));
+ idraw->drawLine(o1, o1 + a1 * 10, btVector3(0, 1, 1));
break;
}
default:
{
}
-
- }
+ }
}
}
}
//
-void btSoftBodyHelpers::DrawInfos( btSoftBody* psb,
- btIDebugDraw* idraw,
- bool masses,
- bool areas,
- bool /*stress*/)
+void btSoftBodyHelpers::DrawInfos(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ bool masses,
+ bool areas,
+ bool /*stress*/)
{
- for(int i=0;i<psb->m_nodes.size();++i)
+ for (int i = 0; i < psb->m_nodes.size(); ++i)
{
- const btSoftBody::Node& n=psb->m_nodes[i];
- char text[2048]={0};
- char buff[1024];
- if(masses)
+ const btSoftBody::Node& n = psb->m_nodes[i];
+ char text[2048] = {0};
+ char buff[1024];
+ if (masses)
{
- sprintf(buff," M(%.2f)",1/n.m_im);
- strcat(text,buff);
+ sprintf(buff, " M(%.2f)", 1 / n.m_im);
+ strcat(text, buff);
}
- if(areas)
+ if (areas)
{
- sprintf(buff," A(%.2f)",n.m_area);
- strcat(text,buff);
+ sprintf(buff, " A(%.2f)", n.m_area);
+ strcat(text, buff);
}
- if(text[0]) idraw->draw3dText(n.m_x,text);
+ if (text[0]) idraw->draw3dText(n.m_x, text);
}
}
//
-void btSoftBodyHelpers::DrawNodeTree( btSoftBody* psb,
- btIDebugDraw* idraw,
- int mindepth,
- int maxdepth)
+void btSoftBodyHelpers::DrawNodeTree(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int mindepth,
+ int maxdepth)
{
- drawTree(idraw,psb->m_ndbvt.m_root,0,btVector3(1,0,1),btVector3(1,1,1),mindepth,maxdepth);
+ drawTree(idraw, psb->m_ndbvt.m_root, 0, btVector3(1, 0, 1), btVector3(1, 1, 1), mindepth, maxdepth);
}
//
-void btSoftBodyHelpers::DrawFaceTree( btSoftBody* psb,
- btIDebugDraw* idraw,
- int mindepth,
- int maxdepth)
+void btSoftBodyHelpers::DrawFaceTree(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int mindepth,
+ int maxdepth)
{
- drawTree(idraw,psb->m_fdbvt.m_root,0,btVector3(0,1,0),btVector3(1,0,0),mindepth,maxdepth);
+ drawTree(idraw, psb->m_fdbvt.m_root, 0, btVector3(0, 1, 0), btVector3(1, 0, 0), mindepth, maxdepth);
}
//
-void btSoftBodyHelpers::DrawClusterTree( btSoftBody* psb,
- btIDebugDraw* idraw,
- int mindepth,
- int maxdepth)
+void btSoftBodyHelpers::DrawClusterTree(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int mindepth,
+ int maxdepth)
{
- drawTree(idraw,psb->m_cdbvt.m_root,0,btVector3(0,1,1),btVector3(1,0,0),mindepth,maxdepth);
+ drawTree(idraw, psb->m_cdbvt.m_root, 0, btVector3(0, 1, 1), btVector3(1, 0, 0), mindepth, maxdepth);
}
-
//The btSoftBody object from the BulletSDK includes an array of Nodes and Links. These links appear
-// to be first set up to connect a node to between 5 and 6 of its neighbors [480 links],
-//and then to the rest of the nodes after the execution of the Floyd-Warshall graph algorithm
-//[another 930 links].
+// to be first set up to connect a node to between 5 and 6 of its neighbors [480 links],
+//and then to the rest of the nodes after the execution of the Floyd-Warshall graph algorithm
+//[another 930 links].
//The way the links are stored by default, we have a number of cases where adjacent links share a node in common
-// - this leads to the creation of a data dependency through memory.
-//The PSolve_Links() function reads and writes nodes as it iterates over each link.
-//So, we now have the possibility of a data dependency between iteration X
-//that processes link L with iteration X+1 that processes link L+1
-//because L and L+1 have one node in common, and iteration X updates the positions of that node,
+// - this leads to the creation of a data dependency through memory.
+//The PSolve_Links() function reads and writes nodes as it iterates over each link.
+//So, we now have the possibility of a data dependency between iteration X
+//that processes link L with iteration X+1 that processes link L+1
+//because L and L+1 have one node in common, and iteration X updates the positions of that node,
//and iteration X+1 reads in the position of that shared node.
//
-//Such a memory dependency limits the ability of a modern CPU to speculate beyond
-//a certain point because it has to respect a possible dependency
-//- this prevents the CPU from making full use of its out-of-order resources.
-//If we re-order the links such that we minimize the cases where a link L and L+1 share a common node,
-//we create a temporal gap between when the node position is written,
-//and when it is subsequently read. This in turn allows the CPU to continue execution without
-//risking a dependency violation. Such a reordering would result in significant speedups on
-//modern CPUs with lots of execution resources.
-//In our testing, we see it have a tremendous impact not only on the A7,
-//but also on all x86 cores that ship with modern Macs.
-//The attached source file includes a single function (ReoptimizeLinkOrder) which can be called on a
-//btSoftBody object in the solveConstraints() function before the actual solver is invoked,
+//Such a memory dependency limits the ability of a modern CPU to speculate beyond
+//a certain point because it has to respect a possible dependency
+//- this prevents the CPU from making full use of its out-of-order resources.
+//If we re-order the links such that we minimize the cases where a link L and L+1 share a common node,
+//we create a temporal gap between when the node position is written,
+//and when it is subsequently read. This in turn allows the CPU to continue execution without
+//risking a dependency violation. Such a reordering would result in significant speedups on
+//modern CPUs with lots of execution resources.
+//In our testing, we see it have a tremendous impact not only on the A7,
+//but also on all x86 cores that ship with modern Macs.
+//The attached source file includes a single function (ReoptimizeLinkOrder) which can be called on a
+//btSoftBody object in the solveConstraints() function before the actual solver is invoked,
//or right after generateBendingConstraints() once we have all 1410 links.
-
//===================================================================
//
//
-// This function takes in a list of interdependent Links and tries
+// This function takes in a list of interdependent Links and tries
// to maximize the distance between calculation
// of dependent links. This increases the amount of parallelism that can
// be exploited by out-of-order instruction processors with large but
@@ -520,93 +526,103 @@ void btSoftBodyHelpers::DrawClusterTree( btSoftBody* psb,
//===================================================================
// A small structure to track lists of dependent link calculations
-class LinkDeps_t {
- public:
- int value; // A link calculation that is dependent on this one
- // Positive values = "input A" while negative values = "input B"
- LinkDeps_t *next; // Next dependence in the list
+class LinkDeps_t
+{
+public:
+ int value; // A link calculation that is dependent on this one
+ // Positive values = "input A" while negative values = "input B"
+ LinkDeps_t* next; // Next dependence in the list
};
-typedef LinkDeps_t *LinkDepsPtr_t;
+typedef LinkDeps_t* LinkDepsPtr_t;
// Dependency list constants
-#define REOP_NOT_DEPENDENT -1
-#define REOP_NODE_COMPLETE -2 // Must be less than REOP_NOT_DEPENDENT
-
+#define REOP_NOT_DEPENDENT -1
+#define REOP_NODE_COMPLETE -2 // Must be less than REOP_NOT_DEPENDENT
-void btSoftBodyHelpers::ReoptimizeLinkOrder(btSoftBody *psb /* This can be replaced by a btSoftBody pointer */)
+void btSoftBodyHelpers::ReoptimizeLinkOrder(btSoftBody* psb /* This can be replaced by a btSoftBody pointer */)
{
- int i, nLinks=psb->m_links.size(), nNodes=psb->m_nodes.size();
- btSoftBody::Link *lr;
+ int i, nLinks = psb->m_links.size(), nNodes = psb->m_nodes.size();
+ btSoftBody::Link* lr;
int ar, br;
- btSoftBody::Node *node0 = &(psb->m_nodes[0]);
- btSoftBody::Node *node1 = &(psb->m_nodes[1]);
+ btSoftBody::Node* node0 = &(psb->m_nodes[0]);
+ btSoftBody::Node* node1 = &(psb->m_nodes[1]);
LinkDepsPtr_t linkDep;
int readyListHead, readyListTail, linkNum, linkDepFrees, depLink;
-
+
// Allocate temporary buffers
- int *nodeWrittenAt = new int[nNodes+1]; // What link calculation produced this node's current values?
- int *linkDepA = new int[nLinks]; // Link calculation input is dependent upon prior calculation #N
- int *linkDepB = new int[nLinks];
- int *readyList = new int[nLinks]; // List of ready-to-process link calculations (# of links, maximum)
- LinkDeps_t *linkDepFreeList = new LinkDeps_t[2*nLinks]; // Dependent-on-me list elements (2x# of links, maximum)
- LinkDepsPtr_t *linkDepListStarts = new LinkDepsPtr_t[nLinks]; // Start nodes of dependent-on-me lists, one for each link
-
+ int* nodeWrittenAt = new int[nNodes + 1]; // What link calculation produced this node's current values?
+ int* linkDepA = new int[nLinks]; // Link calculation input is dependent upon prior calculation #N
+ int* linkDepB = new int[nLinks];
+ int* readyList = new int[nLinks]; // List of ready-to-process link calculations (# of links, maximum)
+ LinkDeps_t* linkDepFreeList = new LinkDeps_t[2 * nLinks]; // Dependent-on-me list elements (2x# of links, maximum)
+ LinkDepsPtr_t* linkDepListStarts = new LinkDepsPtr_t[nLinks]; // Start nodes of dependent-on-me lists, one for each link
+
// Copy the original, unsorted links to a side buffer
- btSoftBody::Link *linkBuffer = new btSoftBody::Link[nLinks];
- memcpy(linkBuffer, &(psb->m_links[0]), sizeof(btSoftBody::Link)*nLinks);
+ btSoftBody::Link* linkBuffer = new btSoftBody::Link[nLinks];
+ memcpy(linkBuffer, &(psb->m_links[0]), sizeof(btSoftBody::Link) * nLinks);
// Clear out the node setup and ready list
- for (i=0; i < nNodes+1; i++) {
+ for (i = 0; i < nNodes + 1; i++)
+ {
nodeWrittenAt[i] = REOP_NOT_DEPENDENT;
}
- for (i=0; i < nLinks; i++) {
+ for (i = 0; i < nLinks; i++)
+ {
linkDepListStarts[i] = NULL;
}
readyListHead = readyListTail = linkDepFrees = 0;
// Initial link analysis to set up data structures
- for (i=0; i < nLinks; i++) {
-
+ for (i = 0; i < nLinks; i++)
+ {
// Note which prior link calculations we are dependent upon & build up dependence lists
lr = &(psb->m_links[i]);
- ar = (lr->m_n[0] - node0)/(node1 - node0);
- br = (lr->m_n[1] - node0)/(node1 - node0);
- if (nodeWrittenAt[ar] > REOP_NOT_DEPENDENT) {
+ ar = (lr->m_n[0] - node0) / (node1 - node0);
+ br = (lr->m_n[1] - node0) / (node1 - node0);
+ if (nodeWrittenAt[ar] > REOP_NOT_DEPENDENT)
+ {
linkDepA[i] = nodeWrittenAt[ar];
linkDep = &linkDepFreeList[linkDepFrees++];
linkDep->value = i;
linkDep->next = linkDepListStarts[nodeWrittenAt[ar]];
linkDepListStarts[nodeWrittenAt[ar]] = linkDep;
- } else {
+ }
+ else
+ {
linkDepA[i] = REOP_NOT_DEPENDENT;
}
- if (nodeWrittenAt[br] > REOP_NOT_DEPENDENT) {
+ if (nodeWrittenAt[br] > REOP_NOT_DEPENDENT)
+ {
linkDepB[i] = nodeWrittenAt[br];
linkDep = &linkDepFreeList[linkDepFrees++];
- linkDep->value = -(i+1);
+ linkDep->value = -(i + 1);
linkDep->next = linkDepListStarts[nodeWrittenAt[br]];
linkDepListStarts[nodeWrittenAt[br]] = linkDep;
- } else {
+ }
+ else
+ {
linkDepB[i] = REOP_NOT_DEPENDENT;
}
-
+
// Add this link to the initial ready list, if it is not dependent on any other links
- if ((linkDepA[i] == REOP_NOT_DEPENDENT) && (linkDepB[i] == REOP_NOT_DEPENDENT)) {
+ if ((linkDepA[i] == REOP_NOT_DEPENDENT) && (linkDepB[i] == REOP_NOT_DEPENDENT))
+ {
readyList[readyListTail++] = i;
- linkDepA[i] = linkDepB[i] = REOP_NODE_COMPLETE; // Probably not needed now
+ linkDepA[i] = linkDepB[i] = REOP_NODE_COMPLETE; // Probably not needed now
}
-
+
// Update the nodes to mark which ones are calculated by this link
nodeWrittenAt[ar] = nodeWrittenAt[br] = i;
}
-
+
// Process the ready list and create the sorted list of links
// -- By treating the ready list as a queue, we maximize the distance between any
// inter-dependent node calculations
// -- All other (non-related) nodes in the ready list will automatically be inserted
// in between each set of inter-dependent link calculations by this loop
i = 0;
- while (readyListHead != readyListTail) {
+ while (readyListHead != readyListTail)
+ {
// Use ready list to select the next link to process
linkNum = readyList[readyListHead++];
// Copy the next-to-calculate link back into the original link array
@@ -614,180 +630,190 @@ void btSoftBodyHelpers::ReoptimizeLinkOrder(btSoftBody *psb /* This can be repla
// Free up any link inputs that are dependent on this one
linkDep = linkDepListStarts[linkNum];
- while (linkDep) {
+ while (linkDep)
+ {
depLink = linkDep->value;
- if (depLink >= 0) {
+ if (depLink >= 0)
+ {
linkDepA[depLink] = REOP_NOT_DEPENDENT;
- } else {
+ }
+ else
+ {
depLink = -depLink - 1;
linkDepB[depLink] = REOP_NOT_DEPENDENT;
}
// Add this dependent link calculation to the ready list if *both* inputs are clear
- if ((linkDepA[depLink] == REOP_NOT_DEPENDENT) && (linkDepB[depLink] == REOP_NOT_DEPENDENT)) {
+ if ((linkDepA[depLink] == REOP_NOT_DEPENDENT) && (linkDepB[depLink] == REOP_NOT_DEPENDENT))
+ {
readyList[readyListTail++] = depLink;
- linkDepA[depLink] = linkDepB[depLink] = REOP_NODE_COMPLETE; // Probably not needed now
+ linkDepA[depLink] = linkDepB[depLink] = REOP_NODE_COMPLETE; // Probably not needed now
}
linkDep = linkDep->next;
}
}
// Delete the temporary buffers
- delete [] nodeWrittenAt;
- delete [] linkDepA;
- delete [] linkDepB;
- delete [] readyList;
- delete [] linkDepFreeList;
- delete [] linkDepListStarts;
- delete [] linkBuffer;
+ delete[] nodeWrittenAt;
+ delete[] linkDepA;
+ delete[] linkDepB;
+ delete[] readyList;
+ delete[] linkDepFreeList;
+ delete[] linkDepListStarts;
+ delete[] linkBuffer;
}
-
//
-void btSoftBodyHelpers::DrawFrame( btSoftBody* psb,
- btIDebugDraw* idraw)
+void btSoftBodyHelpers::DrawFrame(btSoftBody* psb,
+ btIDebugDraw* idraw)
{
- if(psb->m_pose.m_bframe)
+ if (psb->m_pose.m_bframe)
{
- static const btScalar ascl=10;
- static const btScalar nscl=(btScalar)0.1;
- const btVector3 com=psb->m_pose.m_com;
- const btMatrix3x3 trs=psb->m_pose.m_rot*psb->m_pose.m_scl;
- const btVector3 Xaxis=(trs*btVector3(1,0,0)).normalized();
- const btVector3 Yaxis=(trs*btVector3(0,1,0)).normalized();
- const btVector3 Zaxis=(trs*btVector3(0,0,1)).normalized();
- idraw->drawLine(com,com+Xaxis*ascl,btVector3(1,0,0));
- idraw->drawLine(com,com+Yaxis*ascl,btVector3(0,1,0));
- idraw->drawLine(com,com+Zaxis*ascl,btVector3(0,0,1));
- for(int i=0;i<psb->m_pose.m_pos.size();++i)
+ static const btScalar ascl = 10;
+ static const btScalar nscl = (btScalar)0.1;
+ const btVector3 com = psb->m_pose.m_com;
+ const btMatrix3x3 trs = psb->m_pose.m_rot * psb->m_pose.m_scl;
+ const btVector3 Xaxis = (trs * btVector3(1, 0, 0)).normalized();
+ const btVector3 Yaxis = (trs * btVector3(0, 1, 0)).normalized();
+ const btVector3 Zaxis = (trs * btVector3(0, 0, 1)).normalized();
+ idraw->drawLine(com, com + Xaxis * ascl, btVector3(1, 0, 0));
+ idraw->drawLine(com, com + Yaxis * ascl, btVector3(0, 1, 0));
+ idraw->drawLine(com, com + Zaxis * ascl, btVector3(0, 0, 1));
+ for (int i = 0; i < psb->m_pose.m_pos.size(); ++i)
{
- const btVector3 x=com+trs*psb->m_pose.m_pos[i];
- drawVertex(idraw,x,nscl,btVector3(1,0,1));
+ const btVector3 x = com + trs * psb->m_pose.m_pos[i];
+ drawVertex(idraw, x, nscl, btVector3(1, 0, 1));
}
}
}
//
-btSoftBody* btSoftBodyHelpers::CreateRope( btSoftBodyWorldInfo& worldInfo, const btVector3& from,
- const btVector3& to,
- int res,
- int fixeds)
+btSoftBody* btSoftBodyHelpers::CreateRope(btSoftBodyWorldInfo& worldInfo, const btVector3& from,
+ const btVector3& to,
+ int res,
+ int fixeds)
{
- /* Create nodes */
- const int r=res+2;
- btVector3* x=new btVector3[r];
- btScalar* m=new btScalar[r];
+ /* Create nodes */
+ const int r = res + 2;
+ btVector3* x = new btVector3[r];
+ btScalar* m = new btScalar[r];
int i;
- for(i=0;i<r;++i)
+ for (i = 0; i < r; ++i)
{
- const btScalar t=i/(btScalar)(r-1);
- x[i]=lerp(from,to,t);
- m[i]=1;
+ const btScalar t = i / (btScalar)(r - 1);
+ x[i] = lerp(from, to, t);
+ m[i] = 1;
}
- btSoftBody* psb= new btSoftBody(&worldInfo,r,x,m);
- if(fixeds&1) psb->setMass(0,0);
- if(fixeds&2) psb->setMass(r-1,0);
+ btSoftBody* psb = new btSoftBody(&worldInfo, r, x, m);
+ if (fixeds & 1) psb->setMass(0, 0);
+ if (fixeds & 2) psb->setMass(r - 1, 0);
delete[] x;
delete[] m;
- /* Create links */
- for(i=1;i<r;++i)
+ /* Create links */
+ for (i = 1; i < r; ++i)
{
- psb->appendLink(i-1,i);
+ psb->appendLink(i - 1, i);
}
- /* Finished */
- return(psb);
+ /* Finished */
+ return (psb);
}
//
-btSoftBody* btSoftBodyHelpers::CreatePatch(btSoftBodyWorldInfo& worldInfo,const btVector3& corner00,
- const btVector3& corner10,
- const btVector3& corner01,
- const btVector3& corner11,
- int resx,
- int resy,
- int fixeds,
- bool gendiags)
+btSoftBody* btSoftBodyHelpers::CreatePatch(btSoftBodyWorldInfo& worldInfo, const btVector3& corner00,
+ const btVector3& corner10,
+ const btVector3& corner01,
+ const btVector3& corner11,
+ int resx,
+ int resy,
+ int fixeds,
+ bool gendiags,
+ btScalar perturbation)
{
-#define IDX(_x_,_y_) ((_y_)*rx+(_x_))
- /* Create nodes */
- if((resx<2)||(resy<2)) return(0);
- const int rx=resx;
- const int ry=resy;
- const int tot=rx*ry;
- btVector3* x=new btVector3[tot];
- btScalar* m=new btScalar[tot];
+#define IDX(_x_, _y_) ((_y_)*rx + (_x_))
+ /* Create nodes */
+ if ((resx < 2) || (resy < 2)) return (0);
+ const int rx = resx;
+ const int ry = resy;
+ const int tot = rx * ry;
+ btVector3* x = new btVector3[tot];
+ btScalar* m = new btScalar[tot];
int iy;
- for(iy=0;iy<ry;++iy)
+ for (iy = 0; iy < ry; ++iy)
{
- const btScalar ty=iy/(btScalar)(ry-1);
- const btVector3 py0=lerp(corner00,corner01,ty);
- const btVector3 py1=lerp(corner10,corner11,ty);
- for(int ix=0;ix<rx;++ix)
+ const btScalar ty = iy / (btScalar)(ry - 1);
+ const btVector3 py0 = lerp(corner00, corner01, ty);
+ const btVector3 py1 = lerp(corner10, corner11, ty);
+ for (int ix = 0; ix < rx; ++ix)
{
- const btScalar tx=ix/(btScalar)(rx-1);
- x[IDX(ix,iy)]=lerp(py0,py1,tx);
- m[IDX(ix,iy)]=1;
+ const btScalar tx = ix / (btScalar)(rx - 1);
+ btScalar pert = perturbation * btScalar(rand()) / RAND_MAX;
+ btVector3 temp1 = py1;
+ temp1.setY(py1.getY() + pert);
+ btVector3 temp = py0;
+ pert = perturbation * btScalar(rand()) / RAND_MAX;
+ temp.setY(py0.getY() + pert);
+ x[IDX(ix, iy)] = lerp(temp, temp1, tx);
+ m[IDX(ix, iy)] = 1;
}
}
- btSoftBody* psb=new btSoftBody(&worldInfo,tot,x,m);
- if(fixeds&1) psb->setMass(IDX(0,0),0);
- if(fixeds&2) psb->setMass(IDX(rx-1,0),0);
- if(fixeds&4) psb->setMass(IDX(0,ry-1),0);
- if(fixeds&8) psb->setMass(IDX(rx-1,ry-1),0);
+ btSoftBody* psb = new btSoftBody(&worldInfo, tot, x, m);
+ if (fixeds & 1) psb->setMass(IDX(0, 0), 0);
+ if (fixeds & 2) psb->setMass(IDX(rx - 1, 0), 0);
+ if (fixeds & 4) psb->setMass(IDX(0, ry - 1), 0);
+ if (fixeds & 8) psb->setMass(IDX(rx - 1, ry - 1), 0);
delete[] x;
delete[] m;
- /* Create links and faces */
- for(iy=0;iy<ry;++iy)
+ /* Create links and faces */
+ for (iy = 0; iy < ry; ++iy)
{
- for(int ix=0;ix<rx;++ix)
+ for (int ix = 0; ix < rx; ++ix)
{
- const int idx=IDX(ix,iy);
- const bool mdx=(ix+1)<rx;
- const bool mdy=(iy+1)<ry;
- if(mdx) psb->appendLink(idx,IDX(ix+1,iy));
- if(mdy) psb->appendLink(idx,IDX(ix,iy+1));
- if(mdx&&mdy)
+ const int idx = IDX(ix, iy);
+ const bool mdx = (ix + 1) < rx;
+ const bool mdy = (iy + 1) < ry;
+ if (mdx) psb->appendLink(idx, IDX(ix + 1, iy));
+ if (mdy) psb->appendLink(idx, IDX(ix, iy + 1));
+ if (mdx && mdy)
{
- if((ix+iy)&1)
+ if ((ix + iy) & 1)
{
- psb->appendFace(IDX(ix,iy),IDX(ix+1,iy),IDX(ix+1,iy+1));
- psb->appendFace(IDX(ix,iy),IDX(ix+1,iy+1),IDX(ix,iy+1));
- if(gendiags)
+ psb->appendFace(IDX(ix, iy), IDX(ix + 1, iy), IDX(ix + 1, iy + 1));
+ psb->appendFace(IDX(ix, iy), IDX(ix + 1, iy + 1), IDX(ix, iy + 1));
+ if (gendiags)
{
- psb->appendLink(IDX(ix,iy),IDX(ix+1,iy+1));
+ psb->appendLink(IDX(ix, iy), IDX(ix + 1, iy + 1));
}
}
else
{
- psb->appendFace(IDX(ix,iy+1),IDX(ix,iy),IDX(ix+1,iy));
- psb->appendFace(IDX(ix,iy+1),IDX(ix+1,iy),IDX(ix+1,iy+1));
- if(gendiags)
+ psb->appendFace(IDX(ix, iy + 1), IDX(ix, iy), IDX(ix + 1, iy));
+ psb->appendFace(IDX(ix, iy + 1), IDX(ix + 1, iy), IDX(ix + 1, iy + 1));
+ if (gendiags)
{
- psb->appendLink(IDX(ix+1,iy),IDX(ix,iy+1));
+ psb->appendLink(IDX(ix + 1, iy), IDX(ix, iy + 1));
}
}
}
}
}
- /* Finished */
+ /* Finished */
#undef IDX
- return(psb);
+ return (psb);
}
//
-btSoftBody* btSoftBodyHelpers::CreatePatchUV(btSoftBodyWorldInfo& worldInfo,
- const btVector3& corner00,
- const btVector3& corner10,
- const btVector3& corner01,
- const btVector3& corner11,
- int resx,
- int resy,
- int fixeds,
- bool gendiags,
- float* tex_coords)
+btSoftBody* btSoftBodyHelpers::CreatePatchUV(btSoftBodyWorldInfo& worldInfo,
+ const btVector3& corner00,
+ const btVector3& corner10,
+ const btVector3& corner01,
+ const btVector3& corner11,
+ int resx,
+ int resy,
+ int fixeds,
+ bool gendiags,
+ float* tex_coords)
{
-
/*
*
* corners:
@@ -855,92 +881,92 @@ btSoftBody* btSoftBodyHelpers::CreatePatchUV(btSoftBodyWorldInfo& worldInfo,
*
*/
-#define IDX(_x_,_y_) ((_y_)*rx+(_x_))
- /* Create nodes */
- if((resx<2)||(resy<2)) return(0);
- const int rx=resx;
- const int ry=resy;
- const int tot=rx*ry;
- btVector3* x=new btVector3[tot];
- btScalar* m=new btScalar[tot];
+#define IDX(_x_, _y_) ((_y_)*rx + (_x_))
+ /* Create nodes */
+ if ((resx < 2) || (resy < 2)) return (0);
+ const int rx = resx;
+ const int ry = resy;
+ const int tot = rx * ry;
+ btVector3* x = new btVector3[tot];
+ btScalar* m = new btScalar[tot];
int iy;
- for(iy=0;iy<ry;++iy)
+ for (iy = 0; iy < ry; ++iy)
{
- const btScalar ty=iy/(btScalar)(ry-1);
- const btVector3 py0=lerp(corner00,corner01,ty);
- const btVector3 py1=lerp(corner10,corner11,ty);
- for(int ix=0;ix<rx;++ix)
+ const btScalar ty = iy / (btScalar)(ry - 1);
+ const btVector3 py0 = lerp(corner00, corner01, ty);
+ const btVector3 py1 = lerp(corner10, corner11, ty);
+ for (int ix = 0; ix < rx; ++ix)
{
- const btScalar tx=ix/(btScalar)(rx-1);
- x[IDX(ix,iy)]=lerp(py0,py1,tx);
- m[IDX(ix,iy)]=1;
+ const btScalar tx = ix / (btScalar)(rx - 1);
+ x[IDX(ix, iy)] = lerp(py0, py1, tx);
+ m[IDX(ix, iy)] = 1;
}
}
- btSoftBody* psb=new btSoftBody(&worldInfo,tot,x,m);
- if(fixeds&1) psb->setMass(IDX(0,0),0);
- if(fixeds&2) psb->setMass(IDX(rx-1,0),0);
- if(fixeds&4) psb->setMass(IDX(0,ry-1),0);
- if(fixeds&8) psb->setMass(IDX(rx-1,ry-1),0);
- if(fixeds&16) psb->setMass(IDX((rx-1)/2,0),0);
- if(fixeds&32) psb->setMass(IDX(0,(ry-1)/2),0);
- if(fixeds&64) psb->setMass(IDX(rx-1,(ry-1)/2),0);
- if(fixeds&128) psb->setMass(IDX((rx-1)/2,ry-1),0);
- if(fixeds&256) psb->setMass(IDX((rx-1)/2,(ry-1)/2),0);
+ btSoftBody* psb = new btSoftBody(&worldInfo, tot, x, m);
+ if (fixeds & 1) psb->setMass(IDX(0, 0), 0);
+ if (fixeds & 2) psb->setMass(IDX(rx - 1, 0), 0);
+ if (fixeds & 4) psb->setMass(IDX(0, ry - 1), 0);
+ if (fixeds & 8) psb->setMass(IDX(rx - 1, ry - 1), 0);
+ if (fixeds & 16) psb->setMass(IDX((rx - 1) / 2, 0), 0);
+ if (fixeds & 32) psb->setMass(IDX(0, (ry - 1) / 2), 0);
+ if (fixeds & 64) psb->setMass(IDX(rx - 1, (ry - 1) / 2), 0);
+ if (fixeds & 128) psb->setMass(IDX((rx - 1) / 2, ry - 1), 0);
+ if (fixeds & 256) psb->setMass(IDX((rx - 1) / 2, (ry - 1) / 2), 0);
delete[] x;
delete[] m;
-
int z = 0;
- /* Create links and faces */
- for(iy=0;iy<ry;++iy)
+ /* Create links and faces */
+ for (iy = 0; iy < ry; ++iy)
{
- for(int ix=0;ix<rx;++ix)
+ for (int ix = 0; ix < rx; ++ix)
{
- const bool mdx=(ix+1)<rx;
- const bool mdy=(iy+1)<ry;
+ const bool mdx = (ix + 1) < rx;
+ const bool mdy = (iy + 1) < ry;
- int node00=IDX(ix,iy);
- int node01=IDX(ix+1,iy);
- int node10=IDX(ix,iy+1);
- int node11=IDX(ix+1,iy+1);
+ int node00 = IDX(ix, iy);
+ int node01 = IDX(ix + 1, iy);
+ int node10 = IDX(ix, iy + 1);
+ int node11 = IDX(ix + 1, iy + 1);
- if(mdx) psb->appendLink(node00,node01);
- if(mdy) psb->appendLink(node00,node10);
- if(mdx&&mdy)
+ if (mdx) psb->appendLink(node00, node01);
+ if (mdy) psb->appendLink(node00, node10);
+ if (mdx && mdy)
{
- psb->appendFace(node00,node10,node11);
- if (tex_coords) {
- tex_coords[z+0]=CalculateUV(resx,resy,ix,iy,0);
- tex_coords[z+1]=CalculateUV(resx,resy,ix,iy,1);
- tex_coords[z+2]=CalculateUV(resx,resy,ix,iy,0);
- tex_coords[z+3]=CalculateUV(resx,resy,ix,iy,2);
- tex_coords[z+4]=CalculateUV(resx,resy,ix,iy,3);
- tex_coords[z+5]=CalculateUV(resx,resy,ix,iy,2);
+ psb->appendFace(node00, node10, node11);
+ if (tex_coords)
+ {
+ tex_coords[z + 0] = CalculateUV(resx, resy, ix, iy, 0);
+ tex_coords[z + 1] = CalculateUV(resx, resy, ix, iy, 1);
+ tex_coords[z + 2] = CalculateUV(resx, resy, ix, iy, 0);
+ tex_coords[z + 3] = CalculateUV(resx, resy, ix, iy, 2);
+ tex_coords[z + 4] = CalculateUV(resx, resy, ix, iy, 3);
+ tex_coords[z + 5] = CalculateUV(resx, resy, ix, iy, 2);
}
- psb->appendFace(node11,node01,node00);
- if (tex_coords) {
- tex_coords[z+6 ]=CalculateUV(resx,resy,ix,iy,3);
- tex_coords[z+7 ]=CalculateUV(resx,resy,ix,iy,2);
- tex_coords[z+8 ]=CalculateUV(resx,resy,ix,iy,3);
- tex_coords[z+9 ]=CalculateUV(resx,resy,ix,iy,1);
- tex_coords[z+10]=CalculateUV(resx,resy,ix,iy,0);
- tex_coords[z+11]=CalculateUV(resx,resy,ix,iy,1);
+ psb->appendFace(node11, node01, node00);
+ if (tex_coords)
+ {
+ tex_coords[z + 6] = CalculateUV(resx, resy, ix, iy, 3);
+ tex_coords[z + 7] = CalculateUV(resx, resy, ix, iy, 2);
+ tex_coords[z + 8] = CalculateUV(resx, resy, ix, iy, 3);
+ tex_coords[z + 9] = CalculateUV(resx, resy, ix, iy, 1);
+ tex_coords[z + 10] = CalculateUV(resx, resy, ix, iy, 0);
+ tex_coords[z + 11] = CalculateUV(resx, resy, ix, iy, 1);
}
- if (gendiags) psb->appendLink(node00,node11);
+ if (gendiags) psb->appendLink(node00, node11);
z += 12;
}
}
}
- /* Finished */
+ /* Finished */
#undef IDX
- return(psb);
+ return (psb);
}
-float btSoftBodyHelpers::CalculateUV(int resx,int resy,int ix,int iy,int id)
+float btSoftBodyHelpers::CalculateUV(int resx, int resy, int ix, int iy, int id)
{
-
/*
*
*
@@ -966,90 +992,93 @@ float btSoftBodyHelpers::CalculateUV(int resx,int resy,int ix,int iy,int id)
*
*/
- float tc=0.0f;
- if (id == 0) {
- tc = (1.0f/((resx-1))*ix);
+ float tc = 0.0f;
+ if (id == 0)
+ {
+ tc = (1.0f / ((resx - 1)) * ix);
}
- else if (id==1) {
- tc = (1.0f/((resy-1))*(resy-1-iy));
+ else if (id == 1)
+ {
+ tc = (1.0f / ((resy - 1)) * (resy - 1 - iy));
}
- else if (id==2) {
- tc = (1.0f/((resy-1))*(resy-1-iy-1));
+ else if (id == 2)
+ {
+ tc = (1.0f / ((resy - 1)) * (resy - 1 - iy - 1));
}
- else if (id==3) {
- tc = (1.0f/((resx-1))*(ix+1));
+ else if (id == 3)
+ {
+ tc = (1.0f / ((resx - 1)) * (ix + 1));
}
return tc;
}
//
-btSoftBody* btSoftBodyHelpers::CreateEllipsoid(btSoftBodyWorldInfo& worldInfo,const btVector3& center,
- const btVector3& radius,
- int res)
+btSoftBody* btSoftBodyHelpers::CreateEllipsoid(btSoftBodyWorldInfo& worldInfo, const btVector3& center,
+ const btVector3& radius,
+ int res)
{
- struct Hammersley
+ struct Hammersley
{
- static void Generate(btVector3* x,int n)
+ static void Generate(btVector3* x, int n)
{
- for(int i=0;i<n;i++)
+ for (int i = 0; i < n; i++)
{
- btScalar p=0.5,t=0;
- for(int j=i;j;p*=0.5,j>>=1) if(j&1) t+=p;
- btScalar w=2*t-1;
- btScalar a=(SIMD_PI+2*i*SIMD_PI)/n;
- btScalar s=btSqrt(1-w*w);
- *x++=btVector3(s*btCos(a),s*btSin(a),w);
+ btScalar p = 0.5, t = 0;
+ for (int j = i; j; p *= 0.5, j >>= 1)
+ if (j & 1) t += p;
+ btScalar w = 2 * t - 1;
+ btScalar a = (SIMD_PI + 2 * i * SIMD_PI) / n;
+ btScalar s = btSqrt(1 - w * w);
+ *x++ = btVector3(s * btCos(a), s * btSin(a), w);
}
}
};
- btAlignedObjectArray<btVector3> vtx;
- vtx.resize(3+res);
- Hammersley::Generate(&vtx[0],vtx.size());
- for(int i=0;i<vtx.size();++i)
+ btAlignedObjectArray<btVector3> vtx;
+ vtx.resize(3 + res);
+ Hammersley::Generate(&vtx[0], vtx.size());
+ for (int i = 0; i < vtx.size(); ++i)
{
- vtx[i]=vtx[i]*radius+center;
+ vtx[i] = vtx[i] * radius + center;
}
- return(CreateFromConvexHull(worldInfo,&vtx[0],vtx.size()));
+ return (CreateFromConvexHull(worldInfo, &vtx[0], vtx.size()));
}
-
-
//
-btSoftBody* btSoftBodyHelpers::CreateFromTriMesh(btSoftBodyWorldInfo& worldInfo,const btScalar* vertices,
- const int* triangles,
- int ntriangles, bool randomizeConstraints)
+btSoftBody* btSoftBodyHelpers::CreateFromTriMesh(btSoftBodyWorldInfo& worldInfo, const btScalar* vertices,
+ const int* triangles,
+ int ntriangles, bool randomizeConstraints)
{
- int maxidx=0;
- int i,j,ni;
+ int maxidx = 0;
+ int i, j, ni;
- for(i=0,ni=ntriangles*3;i<ni;++i)
+ for (i = 0, ni = ntriangles * 3; i < ni; ++i)
{
- maxidx=btMax(triangles[i],maxidx);
+ maxidx = btMax(triangles[i], maxidx);
}
++maxidx;
- btAlignedObjectArray<bool> chks;
- btAlignedObjectArray<btVector3> vtx;
- chks.resize(maxidx*maxidx,false);
+ btAlignedObjectArray<bool> chks;
+ btAlignedObjectArray<btVector3> vtx;
+ chks.resize(maxidx * maxidx, false);
vtx.resize(maxidx);
- for(i=0,j=0,ni=maxidx*3;i<ni;++j,i+=3)
+ for (i = 0, j = 0, ni = maxidx * 3; i < ni; ++j, i += 3)
{
- vtx[j]=btVector3(vertices[i],vertices[i+1],vertices[i+2]);
+ vtx[j] = btVector3(vertices[i], vertices[i + 1], vertices[i + 2]);
}
- btSoftBody* psb=new btSoftBody(&worldInfo,vtx.size(),&vtx[0],0);
- for( i=0,ni=ntriangles*3;i<ni;i+=3)
+ btSoftBody* psb = new btSoftBody(&worldInfo, vtx.size(), &vtx[0], 0);
+ for (i = 0, ni = ntriangles * 3; i < ni; i += 3)
{
- const int idx[]={triangles[i],triangles[i+1],triangles[i+2]};
-#define IDX(_x_,_y_) ((_y_)*maxidx+(_x_))
- for(int j=2,k=0;k<3;j=k++)
+ const int idx[] = {triangles[i], triangles[i + 1], triangles[i + 2]};
+#define IDX(_x_, _y_) ((_y_)*maxidx + (_x_))
+ for (int j = 2, k = 0; k < 3; j = k++)
{
- if(!chks[IDX(idx[j],idx[k])])
+ if (!chks[IDX(idx[j], idx[k])])
{
- chks[IDX(idx[j],idx[k])]=true;
- chks[IDX(idx[k],idx[j])]=true;
- psb->appendLink(idx[j],idx[k]);
+ chks[IDX(idx[j], idx[k])] = true;
+ chks[IDX(idx[k], idx[j])] = true;
+ psb->appendLink(idx[j], idx[k]);
}
}
#undef IDX
- psb->appendFace(idx[0],idx[1],idx[2]);
+ psb->appendFace(idx[0], idx[1], idx[2]);
}
if (randomizeConstraints)
@@ -1057,44 +1086,41 @@ btSoftBody* btSoftBodyHelpers::CreateFromTriMesh(btSoftBodyWorldInfo& worldInfo
psb->randomizeConstraints();
}
- return(psb);
+ return (psb);
}
//
-btSoftBody* btSoftBodyHelpers::CreateFromConvexHull(btSoftBodyWorldInfo& worldInfo, const btVector3* vertices,
- int nvertices, bool randomizeConstraints)
+btSoftBody* btSoftBodyHelpers::CreateFromConvexHull(btSoftBodyWorldInfo& worldInfo, const btVector3* vertices,
+ int nvertices, bool randomizeConstraints)
{
- HullDesc hdsc(QF_TRIANGLES,nvertices,vertices);
- HullResult hres;
- HullLibrary hlib;/*??*/
- hdsc.mMaxVertices=nvertices;
- hlib.CreateConvexHull(hdsc,hres);
- btSoftBody* psb=new btSoftBody(&worldInfo,(int)hres.mNumOutputVertices,
- &hres.m_OutputVertices[0],0);
- for(int i=0;i<(int)hres.mNumFaces;++i)
+ HullDesc hdsc(QF_TRIANGLES, nvertices, vertices);
+ HullResult hres;
+ HullLibrary hlib; /*??*/
+ hdsc.mMaxVertices = nvertices;
+ hlib.CreateConvexHull(hdsc, hres);
+ btSoftBody* psb = new btSoftBody(&worldInfo, (int)hres.mNumOutputVertices,
+ &hres.m_OutputVertices[0], 0);
+ for (int i = 0; i < (int)hres.mNumFaces; ++i)
{
- const int idx[]={ static_cast<int>(hres.m_Indices[i*3+0]),
- static_cast<int>(hres.m_Indices[i*3+1]),
- static_cast<int>(hres.m_Indices[i*3+2])};
- if(idx[0]<idx[1]) psb->appendLink( idx[0],idx[1]);
- if(idx[1]<idx[2]) psb->appendLink( idx[1],idx[2]);
- if(idx[2]<idx[0]) psb->appendLink( idx[2],idx[0]);
- psb->appendFace(idx[0],idx[1],idx[2]);
+ const int idx[] = {static_cast<int>(hres.m_Indices[i * 3 + 0]),
+ static_cast<int>(hres.m_Indices[i * 3 + 1]),
+ static_cast<int>(hres.m_Indices[i * 3 + 2])};
+ if (idx[0] < idx[1]) psb->appendLink(idx[0], idx[1]);
+ if (idx[1] < idx[2]) psb->appendLink(idx[1], idx[2]);
+ if (idx[2] < idx[0]) psb->appendLink(idx[2], idx[0]);
+ psb->appendFace(idx[0], idx[1], idx[2]);
}
hlib.ReleaseResult(hres);
if (randomizeConstraints)
{
psb->randomizeConstraints();
}
- return(psb);
+ return (psb);
}
-
-
-
static int nextLine(const char* buffer)
{
- int numBytesRead=0;
+ int numBytesRead = 0;
while (*buffer != '\n')
{
@@ -1102,8 +1128,7 @@ static int nextLine(const char* buffer)
numBytesRead++;
}
-
- if (buffer[0]==0x0a)
+ if (buffer[0] == 0x0a)
{
buffer++;
numBytesRead++;
@@ -1111,8 +1136,8 @@ static int nextLine(const char* buffer)
return numBytesRead;
}
-/* Create from TetGen .ele, .face, .node data */
-btSoftBody* btSoftBodyHelpers::CreateFromTetGenData(btSoftBodyWorldInfo& worldInfo,
+/* Create from TetGen .ele, .face, .node data */
+btSoftBody* btSoftBodyHelpers::CreateFromTetGenData(btSoftBodyWorldInfo& worldInfo,
const char* ele,
const char* face,
const char* node,
@@ -1120,39 +1145,38 @@ btSoftBody* btSoftBodyHelpers::CreateFromTetGenData(btSoftBodyWorldInfo& worldIn
bool btetralinks,
bool bfacesfromtetras)
{
-btAlignedObjectArray<btVector3> pos;
-int nnode=0;
-int ndims=0;
-int nattrb=0;
-int hasbounds=0;
-int result = sscanf(node,"%d %d %d %d",&nnode,&ndims,&nattrb,&hasbounds);
-result = sscanf(node,"%d %d %d %d",&nnode,&ndims,&nattrb,&hasbounds);
-(void)result;
-node += nextLine(node);
-
-pos.resize(nnode);
-for(int i=0;i<pos.size();++i)
+ btAlignedObjectArray<btVector3> pos;
+ int nnode = 0;
+ int ndims = 0;
+ int nattrb = 0;
+ int hasbounds = 0;
+ int result = sscanf(node, "%d %d %d %d", &nnode, &ndims, &nattrb, &hasbounds);
+ result = sscanf(node, "%d %d %d %d", &nnode, &ndims, &nattrb, &hasbounds);
+ node += nextLine(node);
+
+ pos.resize(nnode);
+ for (int i = 0; i < pos.size(); ++i)
{
- int index=0;
- //int bound=0;
- float x,y,z;
- sscanf(node,"%d %f %f %f",&index,&x,&y,&z);
+ int index = 0;
+ //int bound=0;
+ float x, y, z;
+ sscanf(node, "%d %f %f %f", &index, &x, &y, &z);
-// sn>>index;
-// sn>>x;sn>>y;sn>>z;
- node += nextLine(node);
+ // sn>>index;
+ // sn>>x;sn>>y;sn>>z;
+ node += nextLine(node);
- //for(int j=0;j<nattrb;++j)
- // sn>>a;
+ //for(int j=0;j<nattrb;++j)
+ // sn>>a;
- //if(hasbounds)
- // sn>>bound;
+ //if(hasbounds)
+ // sn>>bound;
- pos[index].setX(btScalar(x));
- pos[index].setY(btScalar(y));
- pos[index].setZ(btScalar(z));
+ pos[index].setX(btScalar(x));
+ pos[index].setY(btScalar(y));
+ pos[index].setZ(btScalar(z));
}
-btSoftBody* psb=new btSoftBody(&worldInfo,nnode,&pos[0],0);
+ btSoftBody* psb = new btSoftBody(&worldInfo, nnode, &pos[0], 0);
#if 0
if(face&&face[0])
{
@@ -1177,42 +1201,461 @@ if(face&&face[0])
}
#endif
-if(ele&&ele[0])
+ if (ele && ele[0])
{
- int ntetra=0;
- int ncorner=0;
- int neattrb=0;
- sscanf(ele,"%d %d %d",&ntetra,&ncorner,&neattrb);
- ele += nextLine(ele);
-
- //se>>ntetra;se>>ncorner;se>>neattrb;
- for(int i=0;i<ntetra;++i)
+ int ntetra = 0;
+ int ncorner = 0;
+ int neattrb = 0;
+ sscanf(ele, "%d %d %d", &ntetra, &ncorner, &neattrb);
+ ele += nextLine(ele);
+
+ //se>>ntetra;se>>ncorner;se>>neattrb;
+ for (int i = 0; i < ntetra; ++i)
{
- int index=0;
- int ni[4];
-
- //se>>index;
- //se>>ni[0];se>>ni[1];se>>ni[2];se>>ni[3];
- sscanf(ele,"%d %d %d %d %d",&index,&ni[0],&ni[1],&ni[2],&ni[3]);
- ele+=nextLine(ele);
- //for(int j=0;j<neattrb;++j)
- // se>>a;
- psb->appendTetra(ni[0],ni[1],ni[2],ni[3]);
- if(btetralinks)
+ int index = 0;
+ int ni[4];
+
+ //se>>index;
+ //se>>ni[0];se>>ni[1];se>>ni[2];se>>ni[3];
+ sscanf(ele, "%d %d %d %d %d", &index, &ni[0], &ni[1], &ni[2], &ni[3]);
+ ele += nextLine(ele);
+ //for(int j=0;j<neattrb;++j)
+ // se>>a;
+ psb->appendTetra(ni[0], ni[1], ni[2], ni[3]);
+ if (btetralinks)
{
- psb->appendLink(ni[0],ni[1],0,true);
- psb->appendLink(ni[1],ni[2],0,true);
- psb->appendLink(ni[2],ni[0],0,true);
- psb->appendLink(ni[0],ni[3],0,true);
- psb->appendLink(ni[1],ni[3],0,true);
- psb->appendLink(ni[2],ni[3],0,true);
+ psb->appendLink(ni[0], ni[1], 0, true);
+ psb->appendLink(ni[1], ni[2], 0, true);
+ psb->appendLink(ni[2], ni[0], 0, true);
+ psb->appendLink(ni[0], ni[3], 0, true);
+ psb->appendLink(ni[1], ni[3], 0, true);
+ psb->appendLink(ni[2], ni[3], 0, true);
+ }
+ }
+ }
+ psb->initializeDmInverse();
+ psb->m_tetraScratches.resize(psb->m_tetras.size());
+ psb->m_tetraScratchesTn.resize(psb->m_tetras.size());
+ printf("Nodes: %u\r\n", psb->m_nodes.size());
+ printf("Links: %u\r\n", psb->m_links.size());
+ printf("Faces: %u\r\n", psb->m_faces.size());
+ printf("Tetras: %u\r\n", psb->m_tetras.size());
+ return (psb);
+}
+
+btSoftBody* btSoftBodyHelpers::CreateFromVtkFile(btSoftBodyWorldInfo& worldInfo, const char* vtk_file)
+{
+ std::ifstream fs;
+ fs.open(vtk_file);
+ btAssert(fs);
+
+ typedef btAlignedObjectArray<int> Index;
+ std::string line;
+ btAlignedObjectArray<btVector3> X;
+ btVector3 position;
+ btAlignedObjectArray<Index> indices;
+ bool reading_points = false;
+ bool reading_tets = false;
+ size_t n_points = 0;
+ size_t n_tets = 0;
+ size_t x_count = 0;
+ size_t indices_count = 0;
+ while (std::getline(fs, line))
+ {
+ std::stringstream ss(line);
+ if (line.size() == (size_t)(0))
+ {
+ }
+ else if (line.substr(0, 6) == "POINTS")
+ {
+ reading_points = true;
+ reading_tets = false;
+ ss.ignore(128, ' '); // ignore "POINTS"
+ ss >> n_points;
+ X.resize(n_points);
+ }
+ else if (line.substr(0, 5) == "CELLS")
+ {
+ reading_points = false;
+ reading_tets = true;
+ ss.ignore(128, ' '); // ignore "CELLS"
+ ss >> n_tets;
+ indices.resize(n_tets);
+ }
+ else if (line.substr(0, 10) == "CELL_TYPES")
+ {
+ reading_points = false;
+ reading_tets = false;
+ }
+ else if (reading_points)
+ {
+ btScalar p;
+ ss >> p;
+ position.setX(p);
+ ss >> p;
+ position.setY(p);
+ ss >> p;
+ position.setZ(p);
+ X[x_count++] = position;
+ }
+ else if (reading_tets)
+ {
+ int d;
+ ss >> d;
+ if (d != 4)
+ {
+ printf("Load deformable failed: Only Tetrahedra are supported in VTK file.\n");
+ fs.close();
+ return 0;
}
+ ss.ignore(128, ' '); // ignore "4"
+ Index tet;
+ tet.resize(4);
+ for (size_t i = 0; i < 4; i++)
+ {
+ ss >> tet[i];
+ printf("%d ", tet[i]);
+ }
+ printf("\n");
+ indices[indices_count++] = tet;
+ }
+ }
+ btSoftBody* psb = new btSoftBody(&worldInfo, n_points, &X[0], 0);
+
+ for (int i = 0; i < n_tets; ++i)
+ {
+ const Index& ni = indices[i];
+ psb->appendTetra(ni[0], ni[1], ni[2], ni[3]);
+ {
+ psb->appendLink(ni[0], ni[1], 0, true);
+ psb->appendLink(ni[1], ni[2], 0, true);
+ psb->appendLink(ni[2], ni[0], 0, true);
+ psb->appendLink(ni[0], ni[3], 0, true);
+ psb->appendLink(ni[1], ni[3], 0, true);
+ psb->appendLink(ni[2], ni[3], 0, true);
}
}
-printf("Nodes: %d\r\n",psb->m_nodes.size());
-printf("Links: %d\r\n",psb->m_links.size());
-printf("Faces: %d\r\n",psb->m_faces.size());
-printf("Tetras: %d\r\n",psb->m_tetras.size());
-return(psb);
+
+ generateBoundaryFaces(psb);
+ psb->initializeDmInverse();
+ psb->m_tetraScratches.resize(psb->m_tetras.size());
+ psb->m_tetraScratchesTn.resize(psb->m_tetras.size());
+ printf("Nodes: %u\r\n", psb->m_nodes.size());
+ printf("Links: %u\r\n", psb->m_links.size());
+ printf("Faces: %u\r\n", psb->m_faces.size());
+ printf("Tetras: %u\r\n", psb->m_tetras.size());
+
+ fs.close();
+ return psb;
}
+void btSoftBodyHelpers::generateBoundaryFaces(btSoftBody* psb)
+{
+ int counter = 0;
+ for (int i = 0; i < psb->m_nodes.size(); ++i)
+ {
+ psb->m_nodes[i].index = counter++;
+ }
+ typedef btAlignedObjectArray<int> Index;
+ btAlignedObjectArray<Index> indices;
+ indices.resize(psb->m_tetras.size());
+ for (int i = 0; i < indices.size(); ++i)
+ {
+ Index index;
+ index.push_back(psb->m_tetras[i].m_n[0]->index);
+ index.push_back(psb->m_tetras[i].m_n[1]->index);
+ index.push_back(psb->m_tetras[i].m_n[2]->index);
+ index.push_back(psb->m_tetras[i].m_n[3]->index);
+ indices[i] = index;
+ }
+
+ std::map<std::vector<int>, std::vector<int> > dict;
+ for (int i = 0; i < indices.size(); ++i)
+ {
+ for (int j = 0; j < 4; ++j)
+ {
+ std::vector<int> f;
+ if (j == 0)
+ {
+ f.push_back(indices[i][1]);
+ f.push_back(indices[i][0]);
+ f.push_back(indices[i][2]);
+ }
+ if (j == 1)
+ {
+ f.push_back(indices[i][3]);
+ f.push_back(indices[i][0]);
+ f.push_back(indices[i][1]);
+ }
+ if (j == 2)
+ {
+ f.push_back(indices[i][3]);
+ f.push_back(indices[i][1]);
+ f.push_back(indices[i][2]);
+ }
+ if (j == 3)
+ {
+ f.push_back(indices[i][2]);
+ f.push_back(indices[i][0]);
+ f.push_back(indices[i][3]);
+ }
+ std::vector<int> f_sorted = f;
+ std::sort(f_sorted.begin(), f_sorted.end());
+ if (dict.find(f_sorted) != dict.end())
+ {
+ dict.erase(f_sorted);
+ }
+ else
+ {
+ dict.insert(std::make_pair(f_sorted, f));
+ }
+ }
+ }
+
+ for (std::map<std::vector<int>, std::vector<int> >::iterator it = dict.begin(); it != dict.end(); ++it)
+ {
+ std::vector<int> f = it->second;
+ psb->appendFace(f[0], f[1], f[2]);
+ }
+}
+
+//Write the surface mesh to an obj file.
+void btSoftBodyHelpers::writeObj(const char* filename, const btSoftBody* psb)
+{
+ std::ofstream fs;
+ fs.open(filename);
+ btAssert(fs);
+
+ if (psb->m_tetras.size() > 0)
+ {
+ // For tetrahedron mesh, we need to re-index the surface mesh for it to be in obj file/
+ std::map<int, int> dict;
+ for (int i = 0; i < psb->m_faces.size(); i++)
+ {
+ for (int d = 0; d < 3; d++)
+ {
+ int index = psb->m_faces[i].m_n[d]->index;
+ if (dict.find(index) == dict.end())
+ {
+ int dict_size = dict.size();
+ dict[index] = dict_size;
+ fs << "v";
+ for (int k = 0; k < 3; k++)
+ {
+ fs << " " << psb->m_nodes[index].m_x[k];
+ }
+ fs << "\n";
+ }
+ }
+ }
+ // Write surface mesh.
+ for (int i = 0; i < psb->m_faces.size(); ++i)
+ {
+ fs << "f";
+ for (int n = 0; n < 3; n++)
+ {
+ fs << " " << dict[psb->m_faces[i].m_n[n]->index] + 1;
+ }
+ fs << "\n";
+ }
+ }
+ else
+ {
+ // For trimesh, directly write out all the nodes and faces.xs
+ for (int i = 0; i < psb->m_nodes.size(); ++i)
+ {
+ fs << "v";
+ for (int d = 0; d < 3; d++)
+ {
+ fs << " " << psb->m_nodes[i].m_x[d];
+ }
+ fs << "\n";
+ }
+
+ for (int i = 0; i < psb->m_faces.size(); ++i)
+ {
+ fs << "f";
+ for (int n = 0; n < 3; n++)
+ {
+ fs << " " << psb->m_faces[i].m_n[n]->index + 1;
+ }
+ fs << "\n";
+ }
+ }
+ fs.close();
+}
+
+void btSoftBodyHelpers::duplicateFaces(const char* filename, const btSoftBody* psb)
+{
+ std::ifstream fs_read;
+ fs_read.open(filename);
+ std::string line;
+ btVector3 pos;
+ btAlignedObjectArray<btAlignedObjectArray<int> > additional_faces;
+ while (std::getline(fs_read, line))
+ {
+ std::stringstream ss(line);
+ if (line[0] == 'v')
+ {
+ }
+ else if (line[0] == 'f')
+ {
+ ss.ignore();
+ int id0, id1, id2;
+ ss >> id0;
+ ss >> id1;
+ ss >> id2;
+ btAlignedObjectArray<int> new_face;
+ new_face.push_back(id1);
+ new_face.push_back(id0);
+ new_face.push_back(id2);
+ additional_faces.push_back(new_face);
+ }
+ }
+ fs_read.close();
+
+ std::ofstream fs_write;
+ fs_write.open(filename, std::ios_base::app);
+ for (int i = 0; i < additional_faces.size(); ++i)
+ {
+ fs_write << "f";
+ for (int n = 0; n < 3; n++)
+ {
+ fs_write << " " << additional_faces[i][n];
+ }
+ fs_write << "\n";
+ }
+ fs_write.close();
+}
+
+// Given a simplex with vertices a,b,c,d, find the barycentric weights of p in this simplex
+void btSoftBodyHelpers::getBarycentricWeights(const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, const btVector3& p, btVector4& bary)
+{
+ btVector3 vap = p - a;
+ btVector3 vbp = p - b;
+
+ btVector3 vab = b - a;
+ btVector3 vac = c - a;
+ btVector3 vad = d - a;
+
+ btVector3 vbc = c - b;
+ btVector3 vbd = d - b;
+ btScalar va6 = (vbp.cross(vbd)).dot(vbc);
+ btScalar vb6 = (vap.cross(vac)).dot(vad);
+ btScalar vc6 = (vap.cross(vad)).dot(vab);
+ btScalar vd6 = (vap.cross(vab)).dot(vac);
+ btScalar v6 = btScalar(1) / (vab.cross(vac).dot(vad));
+ bary = btVector4(va6 * v6, vb6 * v6, vc6 * v6, vd6 * v6);
+}
+
+// Given a simplex with vertices a,b,c, find the barycentric weights of p in this simplex. bary[3] = 0.
+void btSoftBodyHelpers::getBarycentricWeights(const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& p, btVector4& bary)
+{
+ btVector3 v0 = b - a, v1 = c - a, v2 = p - a;
+ btScalar d00 = btDot(v0, v0);
+ btScalar d01 = btDot(v0, v1);
+ btScalar d11 = btDot(v1, v1);
+ btScalar d20 = btDot(v2, v0);
+ btScalar d21 = btDot(v2, v1);
+ btScalar invDenom = 1.0 / (d00 * d11 - d01 * d01);
+ bary[1] = (d11 * d20 - d01 * d21) * invDenom;
+ bary[2] = (d00 * d21 - d01 * d20) * invDenom;
+ bary[0] = 1.0 - bary[1] - bary[2];
+ bary[3] = 0;
+}
+
+// Iterate through all render nodes to find the simulation tetrahedron that contains the render node and record the barycentric weights
+// If the node is not inside any tetrahedron, assign it to the tetrahedron in which the node has the least negative barycentric weight
+void btSoftBodyHelpers::interpolateBarycentricWeights(btSoftBody* psb)
+{
+ psb->m_z.resize(0);
+ psb->m_renderNodesInterpolationWeights.resize(psb->m_renderNodes.size());
+ psb->m_renderNodesParents.resize(psb->m_renderNodes.size());
+ for (int i = 0; i < psb->m_renderNodes.size(); ++i)
+ {
+ const btVector3& p = psb->m_renderNodes[i].m_x;
+ btVector4 bary;
+ btVector4 optimal_bary;
+ btScalar min_bary_weight = -1e3;
+ btAlignedObjectArray<const btSoftBody::Node*> optimal_parents;
+ for (int j = 0; j < psb->m_tetras.size(); ++j)
+ {
+ const btSoftBody::Tetra& t = psb->m_tetras[j];
+ getBarycentricWeights(t.m_n[0]->m_x, t.m_n[1]->m_x, t.m_n[2]->m_x, t.m_n[3]->m_x, p, bary);
+ btScalar new_min_bary_weight = bary[0];
+ for (int k = 1; k < 4; ++k)
+ {
+ new_min_bary_weight = btMin(new_min_bary_weight, bary[k]);
+ }
+ if (new_min_bary_weight > min_bary_weight)
+ {
+ btAlignedObjectArray<const btSoftBody::Node*> parents;
+ parents.push_back(t.m_n[0]);
+ parents.push_back(t.m_n[1]);
+ parents.push_back(t.m_n[2]);
+ parents.push_back(t.m_n[3]);
+ optimal_parents = parents;
+ optimal_bary = bary;
+ min_bary_weight = new_min_bary_weight;
+ // stop searching if p is inside the tetrahedron at hand
+ if (bary[0] >= 0. && bary[1] >= 0. && bary[2] >= 0. && bary[3] >= 0.)
+ {
+ break;
+ }
+ }
+ }
+ psb->m_renderNodesInterpolationWeights[i] = optimal_bary;
+ psb->m_renderNodesParents[i] = optimal_parents;
+ }
+}
+
+// Iterate through all render nodes to find the simulation triangle that's closest to the node in the barycentric sense.
+void btSoftBodyHelpers::extrapolateBarycentricWeights(btSoftBody* psb)
+{
+ psb->m_renderNodesInterpolationWeights.resize(psb->m_renderNodes.size());
+ psb->m_renderNodesParents.resize(psb->m_renderNodes.size());
+ psb->m_z.resize(psb->m_renderNodes.size());
+ for (int i = 0; i < psb->m_renderNodes.size(); ++i)
+ {
+ const btVector3& p = psb->m_renderNodes[i].m_x;
+ btVector4 bary;
+ btVector4 optimal_bary;
+ btScalar min_bary_weight = -SIMD_INFINITY;
+ btAlignedObjectArray<const btSoftBody::Node*> optimal_parents;
+ btScalar dist = 0, optimal_dist = 0;
+ for (int j = 0; j < psb->m_faces.size(); ++j)
+ {
+ const btSoftBody::Face& f = psb->m_faces[j];
+ btVector3 n = btCross(f.m_n[1]->m_x - f.m_n[0]->m_x, f.m_n[2]->m_x - f.m_n[0]->m_x);
+ btVector3 unit_n = n.normalized();
+ dist = (p - f.m_n[0]->m_x).dot(unit_n);
+ btVector3 proj_p = p - dist * unit_n;
+ getBarycentricWeights(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, proj_p, bary);
+ btScalar new_min_bary_weight = bary[0];
+ for (int k = 1; k < 3; ++k)
+ {
+ new_min_bary_weight = btMin(new_min_bary_weight, bary[k]);
+ }
+
+ // p is out of the current best triangle, we found a traingle that's better
+ bool better_than_closest_outisde = (new_min_bary_weight > min_bary_weight && min_bary_weight < 0.);
+ // p is inside of the current best triangle, we found a triangle that's better
+ bool better_than_best_inside = (new_min_bary_weight >= 0 && min_bary_weight >= 0 && btFabs(dist) < btFabs(optimal_dist));
+
+ if (better_than_closest_outisde || better_than_best_inside)
+ {
+ btAlignedObjectArray<const btSoftBody::Node*> parents;
+ parents.push_back(f.m_n[0]);
+ parents.push_back(f.m_n[1]);
+ parents.push_back(f.m_n[2]);
+ optimal_parents = parents;
+ optimal_bary = bary;
+ optimal_dist = dist;
+ min_bary_weight = new_min_bary_weight;
+ }
+ }
+ psb->m_renderNodesInterpolationWeights[i] = optimal_bary;
+ psb->m_renderNodesParents[i] = optimal_parents;
+ psb->m_z[i] = optimal_dist;
+ }
+}
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.h b/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.h
index 7271530109a..237d29761d7 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.h
@@ -17,132 +17,151 @@ subject to the following restrictions:
#define BT_SOFT_BODY_HELPERS_H
#include "btSoftBody.h"
-
+#include <fstream>
+#include <string>
//
// Helpers
//
-/* fDrawFlags */
-struct fDrawFlags { enum _ {
- Nodes = 0x0001,
- Links = 0x0002,
- Faces = 0x0004,
- Tetras = 0x0008,
- Normals = 0x0010,
- Contacts = 0x0020,
- Anchors = 0x0040,
- Notes = 0x0080,
- Clusters = 0x0100,
- NodeTree = 0x0200,
- FaceTree = 0x0400,
- ClusterTree = 0x0800,
- Joints = 0x1000,
- /* presets */
- Std = Links+Faces+Tetras+Anchors+Notes+Joints,
- StdTetra = Std-Faces+Tetras
-};};
+/* fDrawFlags */
+struct fDrawFlags
+{
+ enum _
+ {
+ Nodes = 0x0001,
+ Links = 0x0002,
+ Faces = 0x0004,
+ Tetras = 0x0008,
+ Normals = 0x0010,
+ Contacts = 0x0020,
+ Anchors = 0x0040,
+ Notes = 0x0080,
+ Clusters = 0x0100,
+ NodeTree = 0x0200,
+ FaceTree = 0x0400,
+ ClusterTree = 0x0800,
+ Joints = 0x1000,
+ /* presets */
+ Std = Links + Faces + Tetras + Anchors + Notes + Joints,
+ StdTetra = Std - Faces + Tetras
+ };
+};
-struct btSoftBodyHelpers
+struct btSoftBodyHelpers
{
- /* Draw body */
- static void Draw( btSoftBody* psb,
- btIDebugDraw* idraw,
- int drawflags=fDrawFlags::Std);
- /* Draw body infos */
- static void DrawInfos( btSoftBody* psb,
- btIDebugDraw* idraw,
- bool masses,
- bool areas,
- bool stress);
- /* Draw node tree */
- static void DrawNodeTree( btSoftBody* psb,
- btIDebugDraw* idraw,
- int mindepth=0,
- int maxdepth=-1);
- /* Draw face tree */
- static void DrawFaceTree( btSoftBody* psb,
- btIDebugDraw* idraw,
- int mindepth=0,
- int maxdepth=-1);
- /* Draw cluster tree */
- static void DrawClusterTree(btSoftBody* psb,
- btIDebugDraw* idraw,
- int mindepth=0,
- int maxdepth=-1);
- /* Draw rigid frame */
- static void DrawFrame( btSoftBody* psb,
- btIDebugDraw* idraw);
- /* Create a rope */
- static btSoftBody* CreateRope( btSoftBodyWorldInfo& worldInfo,
- const btVector3& from,
- const btVector3& to,
- int res,
- int fixeds);
- /* Create a patch */
- static btSoftBody* CreatePatch(btSoftBodyWorldInfo& worldInfo,
- const btVector3& corner00,
- const btVector3& corner10,
- const btVector3& corner01,
- const btVector3& corner11,
- int resx,
- int resy,
- int fixeds,
- bool gendiags);
- /* Create a patch with UV Texture Coordinates */
- static btSoftBody* CreatePatchUV(btSoftBodyWorldInfo& worldInfo,
- const btVector3& corner00,
- const btVector3& corner10,
- const btVector3& corner01,
- const btVector3& corner11,
- int resx,
- int resy,
- int fixeds,
- bool gendiags,
- float* tex_coords=0);
- static float CalculateUV(int resx,int resy,int ix,int iy,int id);
- /* Create an ellipsoid */
- static btSoftBody* CreateEllipsoid(btSoftBodyWorldInfo& worldInfo,
- const btVector3& center,
- const btVector3& radius,
- int res);
- /* Create from trimesh */
- static btSoftBody* CreateFromTriMesh( btSoftBodyWorldInfo& worldInfo,
- const btScalar* vertices,
- const int* triangles,
- int ntriangles,
- bool randomizeConstraints = true);
- /* Create from convex-hull */
- static btSoftBody* CreateFromConvexHull( btSoftBodyWorldInfo& worldInfo,
- const btVector3* vertices,
- int nvertices,
- bool randomizeConstraints = true);
+ /* Draw body */
+ static void Draw(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int drawflags = fDrawFlags::Std);
+ /* Draw body infos */
+ static void DrawInfos(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ bool masses,
+ bool areas,
+ bool stress);
+ /* Draw node tree */
+ static void DrawNodeTree(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int mindepth = 0,
+ int maxdepth = -1);
+ /* Draw face tree */
+ static void DrawFaceTree(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int mindepth = 0,
+ int maxdepth = -1);
+ /* Draw cluster tree */
+ static void DrawClusterTree(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int mindepth = 0,
+ int maxdepth = -1);
+ /* Draw rigid frame */
+ static void DrawFrame(btSoftBody* psb,
+ btIDebugDraw* idraw);
+ /* Create a rope */
+ static btSoftBody* CreateRope(btSoftBodyWorldInfo& worldInfo,
+ const btVector3& from,
+ const btVector3& to,
+ int res,
+ int fixeds);
+ /* Create a patch */
+ static btSoftBody* CreatePatch(btSoftBodyWorldInfo& worldInfo,
+ const btVector3& corner00,
+ const btVector3& corner10,
+ const btVector3& corner01,
+ const btVector3& corner11,
+ int resx,
+ int resy,
+ int fixeds,
+ bool gendiags,
+ btScalar perturbation = 0.);
+ /* Create a patch with UV Texture Coordinates */
+ static btSoftBody* CreatePatchUV(btSoftBodyWorldInfo& worldInfo,
+ const btVector3& corner00,
+ const btVector3& corner10,
+ const btVector3& corner01,
+ const btVector3& corner11,
+ int resx,
+ int resy,
+ int fixeds,
+ bool gendiags,
+ float* tex_coords = 0);
+ static float CalculateUV(int resx, int resy, int ix, int iy, int id);
+ /* Create an ellipsoid */
+ static btSoftBody* CreateEllipsoid(btSoftBodyWorldInfo& worldInfo,
+ const btVector3& center,
+ const btVector3& radius,
+ int res);
+ /* Create from trimesh */
+ static btSoftBody* CreateFromTriMesh(btSoftBodyWorldInfo& worldInfo,
+ const btScalar* vertices,
+ const int* triangles,
+ int ntriangles,
+ bool randomizeConstraints = true);
+ /* Create from convex-hull */
+ static btSoftBody* CreateFromConvexHull(btSoftBodyWorldInfo& worldInfo,
+ const btVector3* vertices,
+ int nvertices,
+ bool randomizeConstraints = true);
+
+ /* Export TetGen compatible .smesh file */
+ // static void ExportAsSMeshFile( btSoftBody* psb,
+ // const char* filename);
+ /* Create from TetGen .ele, .face, .node files */
+ // static btSoftBody* CreateFromTetGenFile( btSoftBodyWorldInfo& worldInfo,
+ // const char* ele,
+ // const char* face,
+ // const char* node,
+ // bool bfacelinks,
+ // bool btetralinks,
+ // bool bfacesfromtetras);
+ /* Create from TetGen .ele, .face, .node data */
+ static btSoftBody* CreateFromTetGenData(btSoftBodyWorldInfo& worldInfo,
+ const char* ele,
+ const char* face,
+ const char* node,
+ bool bfacelinks,
+ bool btetralinks,
+ bool bfacesfromtetras);
+ static btSoftBody* CreateFromVtkFile(btSoftBodyWorldInfo& worldInfo, const char* vtk_file);
+
+ static void writeObj(const char* file, const btSoftBody* psb);
+
+ static void getBarycentricWeights(const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, const btVector3& p, btVector4& bary);
+
+ static void getBarycentricWeights(const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& p, btVector4& bary);
+
+ static void interpolateBarycentricWeights(btSoftBody* psb);
+ static void extrapolateBarycentricWeights(btSoftBody* psb);
- /* Export TetGen compatible .smesh file */
-// static void ExportAsSMeshFile( btSoftBody* psb,
-// const char* filename);
- /* Create from TetGen .ele, .face, .node files */
-// static btSoftBody* CreateFromTetGenFile( btSoftBodyWorldInfo& worldInfo,
-// const char* ele,
-// const char* face,
-// const char* node,
-// bool bfacelinks,
-// bool btetralinks,
-// bool bfacesfromtetras);
- /* Create from TetGen .ele, .face, .node data */
- static btSoftBody* CreateFromTetGenData( btSoftBodyWorldInfo& worldInfo,
- const char* ele,
- const char* face,
- const char* node,
- bool bfacelinks,
- bool btetralinks,
- bool bfacesfromtetras);
+ static void generateBoundaryFaces(btSoftBody* psb);
+ static void duplicateFaces(const char* filename, const btSoftBody* psb);
/// Sort the list of links to move link calculations that are dependent upon earlier
/// ones as far as possible away from the calculation of those values
/// This tends to make adjacent loop iterations not dependent upon one another,
/// so out-of-order processors can execute instructions from multiple iterations at once
- static void ReoptimizeLinkOrder(btSoftBody *psb );
+ static void ReoptimizeLinkOrder(btSoftBody* psb);
};
-#endif //BT_SOFT_BODY_HELPERS_H
+#endif //BT_SOFT_BODY_HELPERS_H
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h b/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h
index 1b9d02d79f9..c17bbb5cd4c 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h
@@ -18,30 +18,643 @@ subject to the following restrictions:
#define _BT_SOFT_BODY_INTERNALS_H
#include "btSoftBody.h"
-
-
#include "LinearMath/btQuickprof.h"
#include "LinearMath/btPolarDecomposition.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionShapes/btConvexInternalShape.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
-#include <string.h> //for memset
+#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
+#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
+#include <string.h> //for memset
+#include <cmath>
+#include "poly34.h"
+
+// Given a multibody link, a contact point and a contact direction, fill in the jacobian data needed to calculate the velocity change given an impulse in the contact direction
+static SIMD_FORCE_INLINE void findJacobian(const btMultiBodyLinkCollider* multibodyLinkCol,
+ btMultiBodyJacobianData& jacobianData,
+ const btVector3& contact_point,
+ const btVector3& dir)
+{
+ const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
+ jacobianData.m_jacobians.resize(ndof);
+ jacobianData.m_deltaVelocitiesUnitImpulse.resize(ndof);
+ btScalar* jac = &jacobianData.m_jacobians[0];
+
+ multibodyLinkCol->m_multiBody->fillContactJacobianMultiDof(multibodyLinkCol->m_link, contact_point, dir, jac, jacobianData.scratch_r, jacobianData.scratch_v, jacobianData.scratch_m);
+ multibodyLinkCol->m_multiBody->calcAccelerationDeltasMultiDof(&jacobianData.m_jacobians[0], &jacobianData.m_deltaVelocitiesUnitImpulse[0], jacobianData.scratch_r, jacobianData.scratch_v);
+}
+static SIMD_FORCE_INLINE btVector3 generateUnitOrthogonalVector(const btVector3& u)
+{
+ btScalar ux = u.getX();
+ btScalar uy = u.getY();
+ btScalar uz = u.getZ();
+ btScalar ax = std::abs(ux);
+ btScalar ay = std::abs(uy);
+ btScalar az = std::abs(uz);
+ btVector3 v;
+ if (ax <= ay && ax <= az)
+ v = btVector3(0, -uz, uy);
+ else if (ay <= ax && ay <= az)
+ v = btVector3(-uz, 0, ux);
+ else
+ v = btVector3(-uy, ux, 0);
+ v.normalize();
+ return v;
+}
+
+static SIMD_FORCE_INLINE bool proximityTest(const btVector3& x1, const btVector3& x2, const btVector3& x3, const btVector3& x4, const btVector3& normal, const btScalar& mrg, btVector3& bary)
+{
+ btVector3 x43 = x4 - x3;
+ if (std::abs(x43.dot(normal)) > mrg)
+ return false;
+ btVector3 x13 = x1 - x3;
+ btVector3 x23 = x2 - x3;
+ btScalar a11 = x13.length2();
+ btScalar a22 = x23.length2();
+ btScalar a12 = x13.dot(x23);
+ btScalar b1 = x13.dot(x43);
+ btScalar b2 = x23.dot(x43);
+ btScalar det = a11 * a22 - a12 * a12;
+ if (det < SIMD_EPSILON)
+ return false;
+ btScalar w1 = (b1 * a22 - b2 * a12) / det;
+ btScalar w2 = (b2 * a11 - b1 * a12) / det;
+ btScalar w3 = 1 - w1 - w2;
+ btScalar delta = mrg / std::sqrt(0.5 * std::abs(x13.cross(x23).safeNorm()));
+ bary = btVector3(w1, w2, w3);
+ for (int i = 0; i < 3; ++i)
+ {
+ if (bary[i] < -delta || bary[i] > 1 + delta)
+ return false;
+ }
+ return true;
+}
+static const int KDOP_COUNT = 13;
+static btVector3 dop[KDOP_COUNT] = {btVector3(1, 0, 0),
+ btVector3(0, 1, 0),
+ btVector3(0, 0, 1),
+ btVector3(1, 1, 0),
+ btVector3(1, 0, 1),
+ btVector3(0, 1, 1),
+ btVector3(1, -1, 0),
+ btVector3(1, 0, -1),
+ btVector3(0, 1, -1),
+ btVector3(1, 1, 1),
+ btVector3(1, -1, 1),
+ btVector3(1, 1, -1),
+ btVector3(1, -1, -1)};
+
+static inline int getSign(const btVector3& n, const btVector3& x)
+{
+ btScalar d = n.dot(x);
+ if (d > SIMD_EPSILON)
+ return 1;
+ if (d < -SIMD_EPSILON)
+ return -1;
+ return 0;
+}
+
+static SIMD_FORCE_INLINE bool hasSeparatingPlane(const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt)
+{
+ btVector3 hex[6] = {face->m_n[0]->m_x - node->m_x,
+ face->m_n[1]->m_x - node->m_x,
+ face->m_n[2]->m_x - node->m_x,
+ face->m_n[0]->m_x + dt * face->m_n[0]->m_v - node->m_x,
+ face->m_n[1]->m_x + dt * face->m_n[1]->m_v - node->m_x,
+ face->m_n[2]->m_x + dt * face->m_n[2]->m_v - node->m_x};
+ btVector3 segment = dt * node->m_v;
+ for (int i = 0; i < KDOP_COUNT; ++i)
+ {
+ int s = getSign(dop[i], segment);
+ int j = 0;
+ for (; j < 6; ++j)
+ {
+ if (getSign(dop[i], hex[j]) == s)
+ break;
+ }
+ if (j == 6)
+ return true;
+ }
+ return false;
+}
+
+static SIMD_FORCE_INLINE bool nearZero(const btScalar& a)
+{
+ return (a > -SAFE_EPSILON && a < SAFE_EPSILON);
+}
+static SIMD_FORCE_INLINE bool sameSign(const btScalar& a, const btScalar& b)
+{
+ return (nearZero(a) || nearZero(b) || (a > SAFE_EPSILON && b > SAFE_EPSILON) || (a < -SAFE_EPSILON && b < -SAFE_EPSILON));
+}
+static SIMD_FORCE_INLINE bool diffSign(const btScalar& a, const btScalar& b)
+{
+ return !sameSign(a, b);
+}
+inline btScalar evaluateBezier2(const btScalar& p0, const btScalar& p1, const btScalar& p2, const btScalar& t, const btScalar& s)
+{
+ btScalar s2 = s * s;
+ btScalar t2 = t * t;
+
+ return p0 * s2 + p1 * btScalar(2.0) * s * t + p2 * t2;
+}
+inline btScalar evaluateBezier(const btScalar& p0, const btScalar& p1, const btScalar& p2, const btScalar& p3, const btScalar& t, const btScalar& s)
+{
+ btScalar s2 = s * s;
+ btScalar s3 = s2 * s;
+ btScalar t2 = t * t;
+ btScalar t3 = t2 * t;
+
+ return p0 * s3 + p1 * btScalar(3.0) * s2 * t + p2 * btScalar(3.0) * s * t2 + p3 * t3;
+}
+static SIMD_FORCE_INLINE bool getSigns(bool type_c, const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& t0, const btScalar& t1, btScalar& lt0, btScalar& lt1)
+{
+ if (sameSign(t0, t1))
+ {
+ lt0 = t0;
+ lt1 = t0;
+ return true;
+ }
+
+ if (type_c || diffSign(k0, k3))
+ {
+ btScalar ft = evaluateBezier(k0, k1, k2, k3, t0, -t1);
+ if (t0 < -0)
+ ft = -ft;
+
+ if (sameSign(ft, k0))
+ {
+ lt0 = t1;
+ lt1 = t1;
+ }
+ else
+ {
+ lt0 = t0;
+ lt1 = t0;
+ }
+ return true;
+ }
+
+ if (!type_c)
+ {
+ btScalar ft = evaluateBezier(k0, k1, k2, k3, t0, -t1);
+ if (t0 < -0)
+ ft = -ft;
+
+ if (diffSign(ft, k0))
+ {
+ lt0 = t0;
+ lt1 = t1;
+ return true;
+ }
+
+ btScalar fk = evaluateBezier2(k1 - k0, k2 - k1, k3 - k2, t0, -t1);
+
+ if (sameSign(fk, k1 - k0))
+ lt0 = lt1 = t1;
+ else
+ lt0 = lt1 = t0;
+
+ return true;
+ }
+ return false;
+}
+
+static SIMD_FORCE_INLINE void getBernsteinCoeff(const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt, btScalar& k0, btScalar& k1, btScalar& k2, btScalar& k3)
+{
+ const btVector3& n0 = face->m_n0;
+ const btVector3& n1 = face->m_n1;
+ btVector3 n_hat = n0 + n1 - face->m_vn;
+ btVector3 p0ma0 = node->m_x - face->m_n[0]->m_x;
+ btVector3 p1ma1 = node->m_q - face->m_n[0]->m_q;
+ k0 = (p0ma0).dot(n0) * 3.0;
+ k1 = (p0ma0).dot(n_hat) + (p1ma1).dot(n0);
+ k2 = (p1ma1).dot(n_hat) + (p0ma0).dot(n1);
+ k3 = (p1ma1).dot(n1) * 3.0;
+}
+
+static SIMD_FORCE_INLINE void polyDecomposition(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& j0, const btScalar& j1, const btScalar& j2, btScalar& u0, btScalar& u1, btScalar& v0, btScalar& v1)
+{
+ btScalar denom = 4.0 * (j1 - j2) * (j1 - j0) + (j2 - j0) * (j2 - j0);
+ u0 = (2.0 * (j1 - j2) * (3.0 * k1 - 2.0 * k0 - k3) - (j0 - j2) * (3.0 * k2 - 2.0 * k3 - k0)) / denom;
+ u1 = (2.0 * (j1 - j0) * (3.0 * k2 - 2.0 * k3 - k0) - (j2 - j0) * (3.0 * k1 - 2.0 * k0 - k3)) / denom;
+ v0 = k0 - u0 * j0;
+ v1 = k3 - u1 * j2;
+}
+
+static SIMD_FORCE_INLINE bool rootFindingLemma(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3)
+{
+ btScalar u0, u1, v0, v1;
+ btScalar j0 = 3.0 * (k1 - k0);
+ btScalar j1 = 3.0 * (k2 - k1);
+ btScalar j2 = 3.0 * (k3 - k2);
+ polyDecomposition(k0, k1, k2, k3, j0, j1, j2, u0, u1, v0, v1);
+ if (sameSign(v0, v1))
+ {
+ btScalar Ypa = j0 * (1.0 - v0) * (1.0 - v0) + 2.0 * j1 * v0 * (1.0 - v0) + j2 * v0 * v0; // Y'(v0)
+ if (sameSign(Ypa, j0))
+ {
+ return (diffSign(k0, v1));
+ }
+ }
+ return diffSign(k0, v0);
+}
+
+static SIMD_FORCE_INLINE void getJs(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btSoftBody::Node* a, const btSoftBody::Node* b, const btSoftBody::Node* c, const btSoftBody::Node* p, const btScalar& dt, btScalar& j0, btScalar& j1, btScalar& j2)
+{
+ const btVector3& a0 = a->m_x;
+ const btVector3& b0 = b->m_x;
+ const btVector3& c0 = c->m_x;
+ const btVector3& va = a->m_v;
+ const btVector3& vb = b->m_v;
+ const btVector3& vc = c->m_v;
+ const btVector3 a1 = a0 + dt * va;
+ const btVector3 b1 = b0 + dt * vb;
+ const btVector3 c1 = c0 + dt * vc;
+ btVector3 n0 = (b0 - a0).cross(c0 - a0);
+ btVector3 n1 = (b1 - a1).cross(c1 - a1);
+ btVector3 n_hat = n0 + n1 - dt * dt * (vb - va).cross(vc - va);
+ const btVector3& p0 = p->m_x;
+ const btVector3& vp = p->m_v;
+ btVector3 p1 = p0 + dt * vp;
+ btVector3 m0 = (b0 - p0).cross(c0 - p0);
+ btVector3 m1 = (b1 - p1).cross(c1 - p1);
+ btVector3 m_hat = m0 + m1 - dt * dt * (vb - vp).cross(vc - vp);
+ btScalar l0 = m0.dot(n0);
+ btScalar l1 = 0.25 * (m0.dot(n_hat) + m_hat.dot(n0));
+ btScalar l2 = btScalar(1) / btScalar(6) * (m0.dot(n1) + m_hat.dot(n_hat) + m1.dot(n0));
+ btScalar l3 = 0.25 * (m_hat.dot(n1) + m1.dot(n_hat));
+ btScalar l4 = m1.dot(n1);
+
+ btScalar k1p = 0.25 * k0 + 0.75 * k1;
+ btScalar k2p = 0.5 * k1 + 0.5 * k2;
+ btScalar k3p = 0.75 * k2 + 0.25 * k3;
+
+ btScalar s0 = (l1 * k0 - l0 * k1p) * 4.0;
+ btScalar s1 = (l2 * k0 - l0 * k2p) * 2.0;
+ btScalar s2 = (l3 * k0 - l0 * k3p) * btScalar(4) / btScalar(3);
+ btScalar s3 = l4 * k0 - l0 * k3;
+
+ j0 = (s1 * k0 - s0 * k1) * 3.0;
+ j1 = (s2 * k0 - s0 * k2) * 1.5;
+ j2 = (s3 * k0 - s0 * k3);
+}
+
+static SIMD_FORCE_INLINE bool signDetermination1Internal(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& u0, const btScalar& u1, const btScalar& v0, const btScalar& v1)
+{
+ btScalar Yu0 = k0 * (1.0 - u0) * (1.0 - u0) * (1.0 - u0) + 3.0 * k1 * u0 * (1.0 - u0) * (1.0 - u0) + 3.0 * k2 * u0 * u0 * (1.0 - u0) + k3 * u0 * u0 * u0; // Y(u0)
+ btScalar Yv0 = k0 * (1.0 - v0) * (1.0 - v0) * (1.0 - v0) + 3.0 * k1 * v0 * (1.0 - v0) * (1.0 - v0) + 3.0 * k2 * v0 * v0 * (1.0 - v0) + k3 * v0 * v0 * v0; // Y(v0)
+
+ btScalar sign_Ytp = (u0 > u1) ? Yu0 : -Yu0;
+ btScalar L = sameSign(sign_Ytp, k0) ? u1 : u0;
+ sign_Ytp = (v0 > v1) ? Yv0 : -Yv0;
+ btScalar K = (sameSign(sign_Ytp, k0)) ? v1 : v0;
+ return diffSign(L, K);
+}
+
+static SIMD_FORCE_INLINE bool signDetermination2Internal(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& j0, const btScalar& j1, const btScalar& j2, const btScalar& u0, const btScalar& u1, const btScalar& v0, const btScalar& v1)
+{
+ btScalar Yu0 = k0 * (1.0 - u0) * (1.0 - u0) * (1.0 - u0) + 3.0 * k1 * u0 * (1.0 - u0) * (1.0 - u0) + 3.0 * k2 * u0 * u0 * (1.0 - u0) + k3 * u0 * u0 * u0; // Y(u0)
+ btScalar sign_Ytp = (u0 > u1) ? Yu0 : -Yu0, L1, L2;
+ if (diffSign(sign_Ytp, k0))
+ {
+ L1 = u0;
+ L2 = u1;
+ }
+ else
+ {
+ btScalar Yp_u0 = j0 * (1.0 - u0) * (1.0 - u0) + 2.0 * j1 * (1.0 - u0) * u0 + j2 * u0 * u0;
+ if (sameSign(Yp_u0, j0))
+ {
+ L1 = u1;
+ L2 = u1;
+ }
+ else
+ {
+ L1 = u0;
+ L2 = u0;
+ }
+ }
+ btScalar Yv0 = k0 * (1.0 - v0) * (1.0 - v0) * (1.0 - v0) + 3.0 * k1 * v0 * (1.0 - v0) * (1.0 - v0) + 3.0 * k2 * v0 * v0 * (1.0 - v0) + k3 * v0 * v0 * v0; // Y(uv0)
+ sign_Ytp = (v0 > v1) ? Yv0 : -Yv0;
+ btScalar K1, K2;
+ if (diffSign(sign_Ytp, k0))
+ {
+ K1 = v0;
+ K2 = v1;
+ }
+ else
+ {
+ btScalar Yp_v0 = j0 * (1.0 - v0) * (1.0 - v0) + 2.0 * j1 * (1.0 - v0) * v0 + j2 * v0 * v0;
+ if (sameSign(Yp_v0, j0))
+ {
+ K1 = v1;
+ K2 = v1;
+ }
+ else
+ {
+ K1 = v0;
+ K2 = v0;
+ }
+ }
+ return (diffSign(K1, L1) || diffSign(L2, K2));
+}
+
+static SIMD_FORCE_INLINE bool signDetermination1(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt)
+{
+ btScalar j0, j1, j2, u0, u1, v0, v1;
+ // p1
+ getJs(k0, k1, k2, k3, face->m_n[0], face->m_n[1], face->m_n[2], node, dt, j0, j1, j2);
+ if (nearZero(j0 + j2 - j1 * 2.0))
+ {
+ btScalar lt0, lt1;
+ getSigns(true, k0, k1, k2, k3, j0, j2, lt0, lt1);
+ if (lt0 < -SAFE_EPSILON)
+ return false;
+ }
+ else
+ {
+ polyDecomposition(k0, k1, k2, k3, j0, j1, j2, u0, u1, v0, v1);
+ if (!signDetermination1Internal(k0, k1, k2, k3, u0, u1, v0, v1))
+ return false;
+ }
+ // p2
+ getJs(k0, k1, k2, k3, face->m_n[1], face->m_n[2], face->m_n[0], node, dt, j0, j1, j2);
+ if (nearZero(j0 + j2 - j1 * 2.0))
+ {
+ btScalar lt0, lt1;
+ getSigns(true, k0, k1, k2, k3, j0, j2, lt0, lt1);
+ if (lt0 < -SAFE_EPSILON)
+ return false;
+ }
+ else
+ {
+ polyDecomposition(k0, k1, k2, k3, j0, j1, j2, u0, u1, v0, v1);
+ if (!signDetermination1Internal(k0, k1, k2, k3, u0, u1, v0, v1))
+ return false;
+ }
+ // p3
+ getJs(k0, k1, k2, k3, face->m_n[2], face->m_n[0], face->m_n[1], node, dt, j0, j1, j2);
+ if (nearZero(j0 + j2 - j1 * 2.0))
+ {
+ btScalar lt0, lt1;
+ getSigns(true, k0, k1, k2, k3, j0, j2, lt0, lt1);
+ if (lt0 < -SAFE_EPSILON)
+ return false;
+ }
+ else
+ {
+ polyDecomposition(k0, k1, k2, k3, j0, j1, j2, u0, u1, v0, v1);
+ if (!signDetermination1Internal(k0, k1, k2, k3, u0, u1, v0, v1))
+ return false;
+ }
+ return true;
+}
+
+static SIMD_FORCE_INLINE bool signDetermination2(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt)
+{
+ btScalar j0, j1, j2, u0, u1, v0, v1;
+ // p1
+ getJs(k0, k1, k2, k3, face->m_n[0], face->m_n[1], face->m_n[2], node, dt, j0, j1, j2);
+ if (nearZero(j0 + j2 - j1 * 2.0))
+ {
+ btScalar lt0, lt1;
+ bool bt0 = true, bt1 = true;
+ getSigns(false, k0, k1, k2, k3, j0, j2, lt0, lt1);
+ if (lt0 < -SAFE_EPSILON)
+ bt0 = false;
+ if (lt1 < -SAFE_EPSILON)
+ bt1 = false;
+ if (!bt0 && !bt1)
+ return false;
+ }
+ else
+ {
+ polyDecomposition(k0, k1, k2, k3, j0, j1, j2, u0, u1, v0, v1);
+ if (!signDetermination2Internal(k0, k1, k2, k3, j0, j1, j2, u0, u1, v0, v1))
+ return false;
+ }
+ // p2
+ getJs(k0, k1, k2, k3, face->m_n[1], face->m_n[2], face->m_n[0], node, dt, j0, j1, j2);
+ if (nearZero(j0 + j2 - j1 * 2.0))
+ {
+ btScalar lt0, lt1;
+ bool bt0 = true, bt1 = true;
+ getSigns(false, k0, k1, k2, k3, j0, j2, lt0, lt1);
+ if (lt0 < -SAFE_EPSILON)
+ bt0 = false;
+ if (lt1 < -SAFE_EPSILON)
+ bt1 = false;
+ if (!bt0 && !bt1)
+ return false;
+ }
+ else
+ {
+ polyDecomposition(k0, k1, k2, k3, j0, j1, j2, u0, u1, v0, v1);
+ if (!signDetermination2Internal(k0, k1, k2, k3, j0, j1, j2, u0, u1, v0, v1))
+ return false;
+ }
+ // p3
+ getJs(k0, k1, k2, k3, face->m_n[2], face->m_n[0], face->m_n[1], node, dt, j0, j1, j2);
+ if (nearZero(j0 + j2 - j1 * 2.0))
+ {
+ btScalar lt0, lt1;
+ bool bt0 = true, bt1 = true;
+ getSigns(false, k0, k1, k2, k3, j0, j2, lt0, lt1);
+ if (lt0 < -SAFE_EPSILON)
+ bt0 = false;
+ if (lt1 < -SAFE_EPSILON)
+ bt1 = false;
+ if (!bt0 && !bt1)
+ return false;
+ }
+ else
+ {
+ polyDecomposition(k0, k1, k2, k3, j0, j1, j2, u0, u1, v0, v1);
+ if (!signDetermination2Internal(k0, k1, k2, k3, j0, j1, j2, u0, u1, v0, v1))
+ return false;
+ }
+ return true;
+}
+
+static SIMD_FORCE_INLINE bool coplanarAndInsideTest(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt)
+{
+ // Coplanar test
+ if (diffSign(k1 - k0, k3 - k2))
+ {
+ // Case b:
+ if (sameSign(k0, k3) && !rootFindingLemma(k0, k1, k2, k3))
+ return false;
+ // inside test
+ return signDetermination2(k0, k1, k2, k3, face, node, dt);
+ }
+ else
+ {
+ // Case c:
+ if (sameSign(k0, k3))
+ return false;
+ // inside test
+ return signDetermination1(k0, k1, k2, k3, face, node, dt);
+ }
+ return false;
+}
+static SIMD_FORCE_INLINE bool conservativeCulling(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& mrg)
+{
+ if (k0 > mrg && k1 > mrg && k2 > mrg && k3 > mrg)
+ return true;
+ if (k0 < -mrg && k1 < -mrg && k2 < -mrg && k3 < -mrg)
+ return true;
+ return false;
+}
+
+static SIMD_FORCE_INLINE bool bernsteinVFTest(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& mrg, const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt)
+{
+ if (conservativeCulling(k0, k1, k2, k3, mrg))
+ return false;
+ return coplanarAndInsideTest(k0, k1, k2, k3, face, node, dt);
+}
+
+static SIMD_FORCE_INLINE void deCasteljau(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& t0, btScalar& k10, btScalar& k20, btScalar& k30, btScalar& k21, btScalar& k12)
+{
+ k10 = k0 * (1.0 - t0) + k1 * t0;
+ btScalar k11 = k1 * (1.0 - t0) + k2 * t0;
+ k12 = k2 * (1.0 - t0) + k3 * t0;
+ k20 = k10 * (1.0 - t0) + k11 * t0;
+ k21 = k11 * (1.0 - t0) + k12 * t0;
+ k30 = k20 * (1.0 - t0) + k21 * t0;
+}
+static SIMD_FORCE_INLINE bool bernsteinVFTest(const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt, const btScalar& mrg)
+{
+ btScalar k0, k1, k2, k3;
+ getBernsteinCoeff(face, node, dt, k0, k1, k2, k3);
+ if (conservativeCulling(k0, k1, k2, k3, mrg))
+ return false;
+ return true;
+ if (diffSign(k2 - 2.0 * k1 + k0, k3 - 2.0 * k2 + k1))
+ {
+ btScalar k10, k20, k30, k21, k12;
+ btScalar t0 = (k2 - 2.0 * k1 + k0) / (k0 - 3.0 * k1 + 3.0 * k2 - k3);
+ deCasteljau(k0, k1, k2, k3, t0, k10, k20, k30, k21, k12);
+ return bernsteinVFTest(k0, k10, k20, k30, mrg, face, node, dt) || bernsteinVFTest(k30, k21, k12, k3, mrg, face, node, dt);
+ }
+ return coplanarAndInsideTest(k0, k1, k2, k3, face, node, dt);
+}
+
+static SIMD_FORCE_INLINE bool continuousCollisionDetection(const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt, const btScalar& mrg, btVector3& bary)
+{
+ if (hasSeparatingPlane(face, node, dt))
+ return false;
+ btVector3 x21 = face->m_n[1]->m_x - face->m_n[0]->m_x;
+ btVector3 x31 = face->m_n[2]->m_x - face->m_n[0]->m_x;
+ btVector3 x41 = node->m_x - face->m_n[0]->m_x;
+ btVector3 v21 = face->m_n[1]->m_v - face->m_n[0]->m_v;
+ btVector3 v31 = face->m_n[2]->m_v - face->m_n[0]->m_v;
+ btVector3 v41 = node->m_v - face->m_n[0]->m_v;
+ btVector3 a = x21.cross(x31);
+ btVector3 b = x21.cross(v31) + v21.cross(x31);
+ btVector3 c = v21.cross(v31);
+ btVector3 d = x41;
+ btVector3 e = v41;
+ btScalar a0 = a.dot(d);
+ btScalar a1 = a.dot(e) + b.dot(d);
+ btScalar a2 = c.dot(d) + b.dot(e);
+ btScalar a3 = c.dot(e);
+ btScalar eps = SAFE_EPSILON;
+ int num_roots = 0;
+ btScalar roots[3];
+ if (std::abs(a3) < eps)
+ {
+ // cubic term is zero
+ if (std::abs(a2) < eps)
+ {
+ if (std::abs(a1) < eps)
+ {
+ if (std::abs(a0) < eps)
+ {
+ num_roots = 2;
+ roots[0] = 0;
+ roots[1] = dt;
+ }
+ }
+ else
+ {
+ num_roots = 1;
+ roots[0] = -a0 / a1;
+ }
+ }
+ else
+ {
+ num_roots = SolveP2(roots, a1 / a2, a0 / a2);
+ }
+ }
+ else
+ {
+ num_roots = SolveP3(roots, a2 / a3, a1 / a3, a0 / a3);
+ }
+ // std::sort(roots, roots+num_roots);
+ if (num_roots > 1)
+ {
+ if (roots[0] > roots[1])
+ btSwap(roots[0], roots[1]);
+ }
+ if (num_roots > 2)
+ {
+ if (roots[0] > roots[2])
+ btSwap(roots[0], roots[2]);
+ if (roots[1] > roots[2])
+ btSwap(roots[1], roots[2]);
+ }
+ for (int r = 0; r < num_roots; ++r)
+ {
+ double root = roots[r];
+ if (root <= 0)
+ continue;
+ if (root > dt + SIMD_EPSILON)
+ return false;
+ btVector3 x1 = face->m_n[0]->m_x + root * face->m_n[0]->m_v;
+ btVector3 x2 = face->m_n[1]->m_x + root * face->m_n[1]->m_v;
+ btVector3 x3 = face->m_n[2]->m_x + root * face->m_n[2]->m_v;
+ btVector3 x4 = node->m_x + root * node->m_v;
+ btVector3 normal = (x2 - x1).cross(x3 - x1);
+ normal.safeNormalize();
+ if (proximityTest(x1, x2, x3, x4, normal, mrg, bary))
+ return true;
+ }
+ return false;
+}
+static SIMD_FORCE_INLINE bool bernsteinCCD(const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt, const btScalar& mrg, btVector3& bary)
+{
+ if (!bernsteinVFTest(face, node, dt, mrg))
+ return false;
+ if (!continuousCollisionDetection(face, node, dt, 1e-6, bary))
+ return false;
+ return true;
+}
+
//
// btSymMatrix
//
template <typename T>
struct btSymMatrix
{
- btSymMatrix() : dim(0) {}
- btSymMatrix(int n,const T& init=T()) { resize(n,init); }
- void resize(int n,const T& init=T()) { dim=n;store.resize((n*(n+1))/2,init); }
- int index(int c,int r) const { if(c>r) btSwap(c,r);btAssert(r<dim);return((r*(r+1))/2+c); }
- T& operator()(int c,int r) { return(store[index(c,r)]); }
- const T& operator()(int c,int r) const { return(store[index(c,r)]); }
- btAlignedObjectArray<T> store;
- int dim;
-};
+ btSymMatrix() : dim(0) {}
+ btSymMatrix(int n, const T& init = T()) { resize(n, init); }
+ void resize(int n, const T& init = T())
+ {
+ dim = n;
+ store.resize((n * (n + 1)) / 2, init);
+ }
+ int index(int c, int r) const
+ {
+ if (c > r) btSwap(c, r);
+ btAssert(r < dim);
+ return ((r * (r + 1)) / 2 + c);
+ }
+ T& operator()(int c, int r) { return (store[index(c, r)]); }
+ const T& operator()(int c, int r) const { return (store[index(c, r)]); }
+ btAlignedObjectArray<T> store;
+ int dim;
+};
//
// btSoftBodyCollisionShape
@@ -49,67 +662,64 @@ struct btSymMatrix
class btSoftBodyCollisionShape : public btConcaveShape
{
public:
- btSoftBody* m_body;
+ btSoftBody* m_body;
btSoftBodyCollisionShape(btSoftBody* backptr)
{
m_shapeType = SOFTBODY_SHAPE_PROXYTYPE;
- m_body=backptr;
+ m_body = backptr;
}
virtual ~btSoftBodyCollisionShape()
{
-
}
- void processAllTriangles(btTriangleCallback* /*callback*/,const btVector3& /*aabbMin*/,const btVector3& /*aabbMax*/) const
+ void processAllTriangles(btTriangleCallback* /*callback*/, const btVector3& /*aabbMin*/, const btVector3& /*aabbMax*/) const
{
//not yet
btAssert(0);
}
///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
/* t is usually identity, except when colliding against btCompoundShape. See Issue 512 */
- const btVector3 mins=m_body->m_bounds[0];
- const btVector3 maxs=m_body->m_bounds[1];
- const btVector3 crns[]={t*btVector3(mins.x(),mins.y(),mins.z()),
- t*btVector3(maxs.x(),mins.y(),mins.z()),
- t*btVector3(maxs.x(),maxs.y(),mins.z()),
- t*btVector3(mins.x(),maxs.y(),mins.z()),
- t*btVector3(mins.x(),mins.y(),maxs.z()),
- t*btVector3(maxs.x(),mins.y(),maxs.z()),
- t*btVector3(maxs.x(),maxs.y(),maxs.z()),
- t*btVector3(mins.x(),maxs.y(),maxs.z())};
- aabbMin=aabbMax=crns[0];
- for(int i=1;i<8;++i)
+ const btVector3 mins = m_body->m_bounds[0];
+ const btVector3 maxs = m_body->m_bounds[1];
+ const btVector3 crns[] = {t * btVector3(mins.x(), mins.y(), mins.z()),
+ t * btVector3(maxs.x(), mins.y(), mins.z()),
+ t * btVector3(maxs.x(), maxs.y(), mins.z()),
+ t * btVector3(mins.x(), maxs.y(), mins.z()),
+ t * btVector3(mins.x(), mins.y(), maxs.z()),
+ t * btVector3(maxs.x(), mins.y(), maxs.z()),
+ t * btVector3(maxs.x(), maxs.y(), maxs.z()),
+ t * btVector3(mins.x(), maxs.y(), maxs.z())};
+ aabbMin = aabbMax = crns[0];
+ for (int i = 1; i < 8; ++i)
{
aabbMin.setMin(crns[i]);
aabbMax.setMax(crns[i]);
}
}
-
- virtual void setLocalScaling(const btVector3& /*scaling*/)
- {
+ virtual void setLocalScaling(const btVector3& /*scaling*/)
+ {
///na
}
virtual const btVector3& getLocalScaling() const
{
- static const btVector3 dummy(1,1,1);
+ static const btVector3 dummy(1, 1, 1);
return dummy;
}
- virtual void calculateLocalInertia(btScalar /*mass*/,btVector3& /*inertia*/) const
+ virtual void calculateLocalInertia(btScalar /*mass*/, btVector3& /*inertia*/) const
{
///not yet
btAssert(0);
}
- virtual const char* getName()const
+ virtual const char* getName() const
{
return "SoftBody";
}
-
};
//
@@ -118,48 +728,53 @@ public:
class btSoftClusterCollisionShape : public btConvexInternalShape
{
public:
- const btSoftBody::Cluster* m_cluster;
-
- btSoftClusterCollisionShape (const btSoftBody::Cluster* cluster) : m_cluster(cluster) { setMargin(0); }
+ const btSoftBody::Cluster* m_cluster;
+ btSoftClusterCollisionShape(const btSoftBody::Cluster* cluster) : m_cluster(cluster) { setMargin(0); }
- virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
{
- btSoftBody::Node* const * n=&m_cluster->m_nodes[0];
- btScalar d=btDot(vec,n[0]->m_x);
- int j=0;
- for(int i=1,ni=m_cluster->m_nodes.size();i<ni;++i)
+ btSoftBody::Node* const* n = &m_cluster->m_nodes[0];
+ btScalar d = btDot(vec, n[0]->m_x);
+ int j = 0;
+ for (int i = 1, ni = m_cluster->m_nodes.size(); i < ni; ++i)
{
- const btScalar k=btDot(vec,n[i]->m_x);
- if(k>d) { d=k;j=i; }
+ const btScalar k = btDot(vec, n[i]->m_x);
+ if (k > d)
+ {
+ d = k;
+ j = i;
+ }
}
- return(n[j]->m_x);
+ return (n[j]->m_x);
}
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const
{
- return(localGetSupportingVertex(vec));
+ return (localGetSupportingVertex(vec));
}
//notice that the vectors should be unit length
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
- {}
-
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
+ {
+ }
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const
- {}
+ virtual void calculateLocalInertia(btScalar mass, btVector3& inertia) const
+ {
+ }
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
- {}
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
+ {
+ }
- virtual int getShapeType() const { return SOFTBODY_SHAPE_PROXYTYPE; }
+ virtual int getShapeType() const { return SOFTBODY_SHAPE_PROXYTYPE; }
//debugging
- virtual const char* getName()const {return "SOFTCLUSTER";}
+ virtual const char* getName() const { return "SOFTCLUSTER"; }
- virtual void setMargin(btScalar margin)
+ virtual void setMargin(btScalar margin)
{
btConvexInternalShape::setMargin(margin);
}
- virtual btScalar getMargin() const
+ virtual btScalar getMargin() const
{
return btConvexInternalShape::getMargin();
}
@@ -171,382 +786,548 @@ public:
//
template <typename T>
-static inline void ZeroInitialize(T& value)
+static inline void ZeroInitialize(T& value)
{
- memset(&value,0,sizeof(T));
+ memset(&value, 0, sizeof(T));
}
//
template <typename T>
-static inline bool CompLess(const T& a,const T& b)
-{ return(a<b); }
+static inline bool CompLess(const T& a, const T& b)
+{
+ return (a < b);
+}
//
template <typename T>
-static inline bool CompGreater(const T& a,const T& b)
-{ return(a>b); }
+static inline bool CompGreater(const T& a, const T& b)
+{
+ return (a > b);
+}
//
template <typename T>
-static inline T Lerp(const T& a,const T& b,btScalar t)
-{ return(a+(b-a)*t); }
+static inline T Lerp(const T& a, const T& b, btScalar t)
+{
+ return (a + (b - a) * t);
+}
//
template <typename T>
-static inline T InvLerp(const T& a,const T& b,btScalar t)
-{ return((b+a*t-b*t)/(a*b)); }
+static inline T InvLerp(const T& a, const T& b, btScalar t)
+{
+ return ((b + a * t - b * t) / (a * b));
+}
//
-static inline btMatrix3x3 Lerp( const btMatrix3x3& a,
- const btMatrix3x3& b,
- btScalar t)
+static inline btMatrix3x3 Lerp(const btMatrix3x3& a,
+ const btMatrix3x3& b,
+ btScalar t)
{
- btMatrix3x3 r;
- r[0]=Lerp(a[0],b[0],t);
- r[1]=Lerp(a[1],b[1],t);
- r[2]=Lerp(a[2],b[2],t);
- return(r);
+ btMatrix3x3 r;
+ r[0] = Lerp(a[0], b[0], t);
+ r[1] = Lerp(a[1], b[1], t);
+ r[2] = Lerp(a[2], b[2], t);
+ return (r);
}
//
-static inline btVector3 Clamp(const btVector3& v,btScalar maxlength)
+static inline btVector3 Clamp(const btVector3& v, btScalar maxlength)
{
- const btScalar sql=v.length2();
- if(sql>(maxlength*maxlength))
- return((v*maxlength)/btSqrt(sql));
+ const btScalar sql = v.length2();
+ if (sql > (maxlength * maxlength))
+ return ((v * maxlength) / btSqrt(sql));
else
- return(v);
+ return (v);
}
//
template <typename T>
-static inline T Clamp(const T& x,const T& l,const T& h)
-{ return(x<l?l:x>h?h:x); }
+static inline T Clamp(const T& x, const T& l, const T& h)
+{
+ return (x < l ? l : x > h ? h : x);
+}
//
template <typename T>
-static inline T Sq(const T& x)
-{ return(x*x); }
+static inline T Sq(const T& x)
+{
+ return (x * x);
+}
//
template <typename T>
-static inline T Cube(const T& x)
-{ return(x*x*x); }
+static inline T Cube(const T& x)
+{
+ return (x * x * x);
+}
//
template <typename T>
-static inline T Sign(const T& x)
-{ return((T)(x<0?-1:+1)); }
+static inline T Sign(const T& x)
+{
+ return ((T)(x < 0 ? -1 : +1));
+}
//
template <typename T>
-static inline bool SameSign(const T& x,const T& y)
-{ return((x*y)>0); }
+static inline bool SameSign(const T& x, const T& y)
+{
+ return ((x * y) > 0);
+}
//
-static inline btScalar ClusterMetric(const btVector3& x,const btVector3& y)
+static inline btScalar ClusterMetric(const btVector3& x, const btVector3& y)
{
- const btVector3 d=x-y;
- return(btFabs(d[0])+btFabs(d[1])+btFabs(d[2]));
+ const btVector3 d = x - y;
+ return (btFabs(d[0]) + btFabs(d[1]) + btFabs(d[2]));
}
//
-static inline btMatrix3x3 ScaleAlongAxis(const btVector3& a,btScalar s)
+static inline btMatrix3x3 ScaleAlongAxis(const btVector3& a, btScalar s)
{
- const btScalar xx=a.x()*a.x();
- const btScalar yy=a.y()*a.y();
- const btScalar zz=a.z()*a.z();
- const btScalar xy=a.x()*a.y();
- const btScalar yz=a.y()*a.z();
- const btScalar zx=a.z()*a.x();
- btMatrix3x3 m;
- m[0]=btVector3(1-xx+xx*s,xy*s-xy,zx*s-zx);
- m[1]=btVector3(xy*s-xy,1-yy+yy*s,yz*s-yz);
- m[2]=btVector3(zx*s-zx,yz*s-yz,1-zz+zz*s);
- return(m);
+ const btScalar xx = a.x() * a.x();
+ const btScalar yy = a.y() * a.y();
+ const btScalar zz = a.z() * a.z();
+ const btScalar xy = a.x() * a.y();
+ const btScalar yz = a.y() * a.z();
+ const btScalar zx = a.z() * a.x();
+ btMatrix3x3 m;
+ m[0] = btVector3(1 - xx + xx * s, xy * s - xy, zx * s - zx);
+ m[1] = btVector3(xy * s - xy, 1 - yy + yy * s, yz * s - yz);
+ m[2] = btVector3(zx * s - zx, yz * s - yz, 1 - zz + zz * s);
+ return (m);
}
//
-static inline btMatrix3x3 Cross(const btVector3& v)
+static inline btMatrix3x3 Cross(const btVector3& v)
+{
+ btMatrix3x3 m;
+ m[0] = btVector3(0, -v.z(), +v.y());
+ m[1] = btVector3(+v.z(), 0, -v.x());
+ m[2] = btVector3(-v.y(), +v.x(), 0);
+ return (m);
+}
+//
+static inline btMatrix3x3 Diagonal(btScalar x)
+{
+ btMatrix3x3 m;
+ m[0] = btVector3(x, 0, 0);
+ m[1] = btVector3(0, x, 0);
+ m[2] = btVector3(0, 0, x);
+ return (m);
+}
+
+static inline btMatrix3x3 Diagonal(const btVector3& v)
+{
+ btMatrix3x3 m;
+ m[0] = btVector3(v.getX(), 0, 0);
+ m[1] = btVector3(0, v.getY(), 0);
+ m[2] = btVector3(0, 0, v.getZ());
+ return (m);
+}
+
+static inline btScalar Dot(const btScalar* a, const btScalar* b, int ndof)
+{
+ btScalar result = 0;
+ for (int i = 0; i < ndof; ++i)
+ result += a[i] * b[i];
+ return result;
+}
+
+static inline btMatrix3x3 OuterProduct(const btScalar* v1, const btScalar* v2, const btScalar* v3,
+ const btScalar* u1, const btScalar* u2, const btScalar* u3, int ndof)
+{
+ btMatrix3x3 m;
+ btScalar a11 = Dot(v1, u1, ndof);
+ btScalar a12 = Dot(v1, u2, ndof);
+ btScalar a13 = Dot(v1, u3, ndof);
+
+ btScalar a21 = Dot(v2, u1, ndof);
+ btScalar a22 = Dot(v2, u2, ndof);
+ btScalar a23 = Dot(v2, u3, ndof);
+
+ btScalar a31 = Dot(v3, u1, ndof);
+ btScalar a32 = Dot(v3, u2, ndof);
+ btScalar a33 = Dot(v3, u3, ndof);
+ m[0] = btVector3(a11, a12, a13);
+ m[1] = btVector3(a21, a22, a23);
+ m[2] = btVector3(a31, a32, a33);
+ return (m);
+}
+
+static inline btMatrix3x3 OuterProduct(const btVector3& v1, const btVector3& v2)
{
- btMatrix3x3 m;
- m[0]=btVector3(0,-v.z(),+v.y());
- m[1]=btVector3(+v.z(),0,-v.x());
- m[2]=btVector3(-v.y(),+v.x(),0);
- return(m);
+ btMatrix3x3 m;
+ btScalar a11 = v1[0] * v2[0];
+ btScalar a12 = v1[0] * v2[1];
+ btScalar a13 = v1[0] * v2[2];
+
+ btScalar a21 = v1[1] * v2[0];
+ btScalar a22 = v1[1] * v2[1];
+ btScalar a23 = v1[1] * v2[2];
+
+ btScalar a31 = v1[2] * v2[0];
+ btScalar a32 = v1[2] * v2[1];
+ btScalar a33 = v1[2] * v2[2];
+ m[0] = btVector3(a11, a12, a13);
+ m[1] = btVector3(a21, a22, a23);
+ m[2] = btVector3(a31, a32, a33);
+ return (m);
}
+
//
-static inline btMatrix3x3 Diagonal(btScalar x)
+static inline btMatrix3x3 Add(const btMatrix3x3& a,
+ const btMatrix3x3& b)
{
- btMatrix3x3 m;
- m[0]=btVector3(x,0,0);
- m[1]=btVector3(0,x,0);
- m[2]=btVector3(0,0,x);
- return(m);
+ btMatrix3x3 r;
+ for (int i = 0; i < 3; ++i) r[i] = a[i] + b[i];
+ return (r);
}
//
-static inline btMatrix3x3 Add(const btMatrix3x3& a,
- const btMatrix3x3& b)
+static inline btMatrix3x3 Sub(const btMatrix3x3& a,
+ const btMatrix3x3& b)
{
- btMatrix3x3 r;
- for(int i=0;i<3;++i) r[i]=a[i]+b[i];
- return(r);
+ btMatrix3x3 r;
+ for (int i = 0; i < 3; ++i) r[i] = a[i] - b[i];
+ return (r);
}
//
-static inline btMatrix3x3 Sub(const btMatrix3x3& a,
- const btMatrix3x3& b)
+static inline btMatrix3x3 Mul(const btMatrix3x3& a,
+ btScalar b)
{
- btMatrix3x3 r;
- for(int i=0;i<3;++i) r[i]=a[i]-b[i];
- return(r);
+ btMatrix3x3 r;
+ for (int i = 0; i < 3; ++i) r[i] = a[i] * b;
+ return (r);
}
//
-static inline btMatrix3x3 Mul(const btMatrix3x3& a,
- btScalar b)
+static inline void Orthogonalize(btMatrix3x3& m)
{
- btMatrix3x3 r;
- for(int i=0;i<3;++i) r[i]=a[i]*b;
- return(r);
+ m[2] = btCross(m[0], m[1]).normalized();
+ m[1] = btCross(m[2], m[0]).normalized();
+ m[0] = btCross(m[1], m[2]).normalized();
}
//
-static inline void Orthogonalize(btMatrix3x3& m)
+static inline btMatrix3x3 MassMatrix(btScalar im, const btMatrix3x3& iwi, const btVector3& r)
{
- m[2]=btCross(m[0],m[1]).normalized();
- m[1]=btCross(m[2],m[0]).normalized();
- m[0]=btCross(m[1],m[2]).normalized();
+ const btMatrix3x3 cr = Cross(r);
+ return (Sub(Diagonal(im), cr * iwi * cr));
}
+
//
-static inline btMatrix3x3 MassMatrix(btScalar im,const btMatrix3x3& iwi,const btVector3& r)
+static inline btMatrix3x3 ImpulseMatrix(btScalar dt,
+ btScalar ima,
+ btScalar imb,
+ const btMatrix3x3& iwi,
+ const btVector3& r)
{
- const btMatrix3x3 cr=Cross(r);
- return(Sub(Diagonal(im),cr*iwi*cr));
+ return (Diagonal(1 / dt) * Add(Diagonal(ima), MassMatrix(imb, iwi, r)).inverse());
}
//
-static inline btMatrix3x3 ImpulseMatrix( btScalar dt,
- btScalar ima,
- btScalar imb,
- const btMatrix3x3& iwi,
- const btVector3& r)
+static inline btMatrix3x3 ImpulseMatrix(btScalar dt,
+ const btMatrix3x3& effective_mass_inv,
+ btScalar imb,
+ const btMatrix3x3& iwi,
+ const btVector3& r)
{
- return(Diagonal(1/dt)*Add(Diagonal(ima),MassMatrix(imb,iwi,r)).inverse());
+ return (Diagonal(1 / dt) * Add(effective_mass_inv, MassMatrix(imb, iwi, r)).inverse());
+ // btMatrix3x3 iimb = MassMatrix(imb, iwi, r);
+ // if (iimb.determinant() == 0)
+ // return effective_mass_inv.inverse();
+ // return effective_mass_inv.inverse() * Add(effective_mass_inv.inverse(), iimb.inverse()).inverse() * iimb.inverse();
}
//
-static inline btMatrix3x3 ImpulseMatrix( btScalar ima,const btMatrix3x3& iia,const btVector3& ra,
- btScalar imb,const btMatrix3x3& iib,const btVector3& rb)
+static inline btMatrix3x3 ImpulseMatrix(btScalar ima, const btMatrix3x3& iia, const btVector3& ra,
+ btScalar imb, const btMatrix3x3& iib, const btVector3& rb)
{
- return(Add(MassMatrix(ima,iia,ra),MassMatrix(imb,iib,rb)).inverse());
+ return (Add(MassMatrix(ima, iia, ra), MassMatrix(imb, iib, rb)).inverse());
}
//
-static inline btMatrix3x3 AngularImpulseMatrix( const btMatrix3x3& iia,
- const btMatrix3x3& iib)
+static inline btMatrix3x3 AngularImpulseMatrix(const btMatrix3x3& iia,
+ const btMatrix3x3& iib)
{
- return(Add(iia,iib).inverse());
+ return (Add(iia, iib).inverse());
}
//
-static inline btVector3 ProjectOnAxis( const btVector3& v,
- const btVector3& a)
+static inline btVector3 ProjectOnAxis(const btVector3& v,
+ const btVector3& a)
{
- return(a*btDot(v,a));
+ return (a * btDot(v, a));
}
//
-static inline btVector3 ProjectOnPlane( const btVector3& v,
- const btVector3& a)
+static inline btVector3 ProjectOnPlane(const btVector3& v,
+ const btVector3& a)
{
- return(v-ProjectOnAxis(v,a));
+ return (v - ProjectOnAxis(v, a));
}
//
-static inline void ProjectOrigin( const btVector3& a,
- const btVector3& b,
- btVector3& prj,
- btScalar& sqd)
+static inline void ProjectOrigin(const btVector3& a,
+ const btVector3& b,
+ btVector3& prj,
+ btScalar& sqd)
{
- const btVector3 d=b-a;
- const btScalar m2=d.length2();
- if(m2>SIMD_EPSILON)
- {
- const btScalar t=Clamp<btScalar>(-btDot(a,d)/m2,0,1);
- const btVector3 p=a+d*t;
- const btScalar l2=p.length2();
- if(l2<sqd)
+ const btVector3 d = b - a;
+ const btScalar m2 = d.length2();
+ if (m2 > SIMD_EPSILON)
+ {
+ const btScalar t = Clamp<btScalar>(-btDot(a, d) / m2, 0, 1);
+ const btVector3 p = a + d * t;
+ const btScalar l2 = p.length2();
+ if (l2 < sqd)
{
- prj=p;
- sqd=l2;
+ prj = p;
+ sqd = l2;
}
}
}
//
-static inline void ProjectOrigin( const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- btVector3& prj,
- btScalar& sqd)
+static inline void ProjectOrigin(const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ btVector3& prj,
+ btScalar& sqd)
{
- const btVector3& q=btCross(b-a,c-a);
- const btScalar m2=q.length2();
- if(m2>SIMD_EPSILON)
+ const btVector3& q = btCross(b - a, c - a);
+ const btScalar m2 = q.length2();
+ if (m2 > SIMD_EPSILON)
{
- const btVector3 n=q/btSqrt(m2);
- const btScalar k=btDot(a,n);
- const btScalar k2=k*k;
- if(k2<sqd)
+ const btVector3 n = q / btSqrt(m2);
+ const btScalar k = btDot(a, n);
+ const btScalar k2 = k * k;
+ if (k2 < sqd)
{
- const btVector3 p=n*k;
- if( (btDot(btCross(a-p,b-p),q)>0)&&
- (btDot(btCross(b-p,c-p),q)>0)&&
- (btDot(btCross(c-p,a-p),q)>0))
- {
- prj=p;
- sqd=k2;
+ const btVector3 p = n * k;
+ if ((btDot(btCross(a - p, b - p), q) > 0) &&
+ (btDot(btCross(b - p, c - p), q) > 0) &&
+ (btDot(btCross(c - p, a - p), q) > 0))
+ {
+ prj = p;
+ sqd = k2;
}
else
{
- ProjectOrigin(a,b,prj,sqd);
- ProjectOrigin(b,c,prj,sqd);
- ProjectOrigin(c,a,prj,sqd);
+ ProjectOrigin(a, b, prj, sqd);
+ ProjectOrigin(b, c, prj, sqd);
+ ProjectOrigin(c, a, prj, sqd);
}
}
}
}
//
+static inline bool rayIntersectsTriangle(const btVector3& origin, const btVector3& dir, const btVector3& v0, const btVector3& v1, const btVector3& v2, btScalar& t)
+{
+ btScalar a, f, u, v;
+
+ btVector3 e1 = v1 - v0;
+ btVector3 e2 = v2 - v0;
+ btVector3 h = dir.cross(e2);
+ a = e1.dot(h);
+
+ if (a > -0.00001 && a < 0.00001)
+ return (false);
+
+ f = btScalar(1) / a;
+ btVector3 s = origin - v0;
+ u = f * s.dot(h);
+
+ if (u < 0.0 || u > 1.0)
+ return (false);
+
+ btVector3 q = s.cross(e1);
+ v = f * dir.dot(q);
+ if (v < 0.0 || u + v > 1.0)
+ return (false);
+ // at this stage we can compute t to find out where
+ // the intersection point is on the line
+ t = f * e2.dot(q);
+ if (t > 0) // ray intersection
+ return (true);
+ else // this means that there is a line intersection
+ // but not a ray intersection
+ return (false);
+}
+
+static inline bool lineIntersectsTriangle(const btVector3& rayStart, const btVector3& rayEnd, const btVector3& p1, const btVector3& p2, const btVector3& p3, btVector3& sect, btVector3& normal)
+{
+ btVector3 dir = rayEnd - rayStart;
+ btScalar dir_norm = dir.norm();
+ if (dir_norm < SIMD_EPSILON)
+ return false;
+ dir.normalize();
+ btScalar t;
+ bool ret = rayIntersectsTriangle(rayStart, dir, p1, p2, p3, t);
+
+ if (ret)
+ {
+ if (t <= dir_norm)
+ {
+ sect = rayStart + dir * t;
+ }
+ else
+ {
+ ret = false;
+ }
+ }
+
+ if (ret)
+ {
+ btVector3 n = (p3 - p1).cross(p2 - p1);
+ n.safeNormalize();
+ if (n.dot(dir) < 0)
+ normal = n;
+ else
+ normal = -n;
+ }
+ return ret;
+}
+
+//
template <typename T>
-static inline T BaryEval( const T& a,
- const T& b,
- const T& c,
- const btVector3& coord)
+static inline T BaryEval(const T& a,
+ const T& b,
+ const T& c,
+ const btVector3& coord)
{
- return(a*coord.x()+b*coord.y()+c*coord.z());
+ return (a * coord.x() + b * coord.y() + c * coord.z());
}
//
-static inline btVector3 BaryCoord( const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- const btVector3& p)
+static inline btVector3 BaryCoord(const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ const btVector3& p)
{
- const btScalar w[]={ btCross(a-p,b-p).length(),
- btCross(b-p,c-p).length(),
- btCross(c-p,a-p).length()};
- const btScalar isum=1/(w[0]+w[1]+w[2]);
- return(btVector3(w[1]*isum,w[2]*isum,w[0]*isum));
+ const btScalar w[] = {btCross(a - p, b - p).length(),
+ btCross(b - p, c - p).length(),
+ btCross(c - p, a - p).length()};
+ const btScalar isum = 1 / (w[0] + w[1] + w[2]);
+ return (btVector3(w[1] * isum, w[2] * isum, w[0] * isum));
}
//
-static inline btScalar ImplicitSolve( btSoftBody::ImplicitFn* fn,
- const btVector3& a,
- const btVector3& b,
- const btScalar accuracy,
- const int maxiterations=256)
+inline static btScalar ImplicitSolve(btSoftBody::ImplicitFn* fn,
+ const btVector3& a,
+ const btVector3& b,
+ const btScalar accuracy,
+ const int maxiterations = 256)
{
- btScalar span[2]={0,1};
- btScalar values[2]={fn->Eval(a),fn->Eval(b)};
- if(values[0]>values[1])
+ btScalar span[2] = {0, 1};
+ btScalar values[2] = {fn->Eval(a), fn->Eval(b)};
+ if (values[0] > values[1])
{
- btSwap(span[0],span[1]);
- btSwap(values[0],values[1]);
+ btSwap(span[0], span[1]);
+ btSwap(values[0], values[1]);
}
- if(values[0]>-accuracy) return(-1);
- if(values[1]<+accuracy) return(-1);
- for(int i=0;i<maxiterations;++i)
+ if (values[0] > -accuracy) return (-1);
+ if (values[1] < +accuracy) return (-1);
+ for (int i = 0; i < maxiterations; ++i)
{
- const btScalar t=Lerp(span[0],span[1],values[0]/(values[0]-values[1]));
- const btScalar v=fn->Eval(Lerp(a,b,t));
- if((t<=0)||(t>=1)) break;
- if(btFabs(v)<accuracy) return(t);
- if(v<0)
- { span[0]=t;values[0]=v; }
+ const btScalar t = Lerp(span[0], span[1], values[0] / (values[0] - values[1]));
+ const btScalar v = fn->Eval(Lerp(a, b, t));
+ if ((t <= 0) || (t >= 1)) break;
+ if (btFabs(v) < accuracy) return (t);
+ if (v < 0)
+ {
+ span[0] = t;
+ values[0] = v;
+ }
else
- { span[1]=t;values[1]=v; }
+ {
+ span[1] = t;
+ values[1] = v;
+ }
}
- return(-1);
+ return (-1);
}
-//
-static inline btVector3 NormalizeAny(const btVector3& v)
+inline static void EvaluateMedium(const btSoftBodyWorldInfo* wfi,
+ const btVector3& x,
+ btSoftBody::sMedium& medium)
{
- const btScalar l=v.length();
- if(l>SIMD_EPSILON)
- return(v/l);
- else
- return(btVector3(0,0,0));
+ medium.m_velocity = btVector3(0, 0, 0);
+ medium.m_pressure = 0;
+ medium.m_density = wfi->air_density;
+ if (wfi->water_density > 0)
+ {
+ const btScalar depth = -(btDot(x, wfi->water_normal) + wfi->water_offset);
+ if (depth > 0)
+ {
+ medium.m_density = wfi->water_density;
+ medium.m_pressure = depth * wfi->water_density * wfi->m_gravity.length();
+ }
+ }
}
//
-static inline btDbvtVolume VolumeOf( const btSoftBody::Face& f,
- btScalar margin)
+static inline btVector3 NormalizeAny(const btVector3& v)
{
- const btVector3* pts[]={ &f.m_n[0]->m_x,
- &f.m_n[1]->m_x,
- &f.m_n[2]->m_x};
- btDbvtVolume vol=btDbvtVolume::FromPoints(pts,3);
- vol.Expand(btVector3(margin,margin,margin));
- return(vol);
+ const btScalar l = v.length();
+ if (l > SIMD_EPSILON)
+ return (v / l);
+ else
+ return (btVector3(0, 0, 0));
}
//
-static inline btVector3 CenterOf( const btSoftBody::Face& f)
+static inline btDbvtVolume VolumeOf(const btSoftBody::Face& f,
+ btScalar margin)
{
- return((f.m_n[0]->m_x+f.m_n[1]->m_x+f.m_n[2]->m_x)/3);
+ const btVector3* pts[] = {&f.m_n[0]->m_x,
+ &f.m_n[1]->m_x,
+ &f.m_n[2]->m_x};
+ btDbvtVolume vol = btDbvtVolume::FromPoints(pts, 3);
+ vol.Expand(btVector3(margin, margin, margin));
+ return (vol);
}
//
-static inline btScalar AreaOf( const btVector3& x0,
- const btVector3& x1,
- const btVector3& x2)
+static inline btVector3 CenterOf(const btSoftBody::Face& f)
{
- const btVector3 a=x1-x0;
- const btVector3 b=x2-x0;
- const btVector3 cr=btCross(a,b);
- const btScalar area=cr.length();
- return(area);
+ return ((f.m_n[0]->m_x + f.m_n[1]->m_x + f.m_n[2]->m_x) / 3);
}
//
-static inline btScalar VolumeOf( const btVector3& x0,
- const btVector3& x1,
- const btVector3& x2,
- const btVector3& x3)
+static inline btScalar AreaOf(const btVector3& x0,
+ const btVector3& x1,
+ const btVector3& x2)
{
- const btVector3 a=x1-x0;
- const btVector3 b=x2-x0;
- const btVector3 c=x3-x0;
- return(btDot(a,btCross(b,c)));
+ const btVector3 a = x1 - x0;
+ const btVector3 b = x2 - x0;
+ const btVector3 cr = btCross(a, b);
+ const btScalar area = cr.length();
+ return (area);
}
//
-static inline void EvaluateMedium( const btSoftBodyWorldInfo* wfi,
- const btVector3& x,
- btSoftBody::sMedium& medium)
+static inline btScalar VolumeOf(const btVector3& x0,
+ const btVector3& x1,
+ const btVector3& x2,
+ const btVector3& x3)
{
- medium.m_velocity = btVector3(0,0,0);
- medium.m_pressure = 0;
- medium.m_density = wfi->air_density;
- if(wfi->water_density>0)
- {
- const btScalar depth=-(btDot(x,wfi->water_normal)+wfi->water_offset);
- if(depth>0)
- {
- medium.m_density = wfi->water_density;
- medium.m_pressure = depth*wfi->water_density*wfi->m_gravity.length();
- }
- }
+ const btVector3 a = x1 - x0;
+ const btVector3 b = x2 - x0;
+ const btVector3 c = x3 - x0;
+ return (btDot(a, btCross(b, c)));
}
//
-static inline void ApplyClampedForce( btSoftBody::Node& n,
- const btVector3& f,
- btScalar dt)
+
+//
+static inline void ApplyClampedForce(btSoftBody::Node& n,
+ const btVector3& f,
+ btScalar dt)
{
- const btScalar dtim=dt*n.m_im;
- if((f*dtim).length2()>n.m_v.length2())
- {/* Clamp */
- n.m_f-=ProjectOnAxis(n.m_v,f.normalized())/dtim;
+ const btScalar dtim = dt * n.m_im;
+ if ((f * dtim).length2() > n.m_v.length2())
+ { /* Clamp */
+ n.m_f -= ProjectOnAxis(n.m_v, f.normalized()) / dtim;
}
else
- {/* Apply */
- n.m_f+=f;
+ { /* Apply */
+ n.m_f += f;
}
}
//
-static inline int MatchEdge( const btSoftBody::Node* a,
- const btSoftBody::Node* b,
- const btSoftBody::Node* ma,
- const btSoftBody::Node* mb)
+static inline int MatchEdge(const btSoftBody::Node* a,
+ const btSoftBody::Node* b,
+ const btSoftBody::Node* ma,
+ const btSoftBody::Node* mb)
{
- if((a==ma)&&(b==mb)) return(0);
- if((a==mb)&&(b==ma)) return(1);
- return(-1);
+ if ((a == ma) && (b == mb)) return (0);
+ if ((a == mb) && (b == ma)) return (1);
+ return (-1);
}
//
@@ -554,58 +1335,72 @@ static inline int MatchEdge( const btSoftBody::Node* a,
// straitforward implementation of http://math.fullerton.edu/mathews/n2003/JacobiMethodMod.html
// outputs are NOT sorted.
//
-struct btEigen
+struct btEigen
{
- static int system(btMatrix3x3& a,btMatrix3x3* vectors,btVector3* values=0)
+ static int system(btMatrix3x3& a, btMatrix3x3* vectors, btVector3* values = 0)
{
- static const int maxiterations=16;
- static const btScalar accuracy=(btScalar)0.0001;
- btMatrix3x3& v=*vectors;
- int iterations=0;
+ static const int maxiterations = 16;
+ static const btScalar accuracy = (btScalar)0.0001;
+ btMatrix3x3& v = *vectors;
+ int iterations = 0;
vectors->setIdentity();
- do {
- int p=0,q=1;
- if(btFabs(a[p][q])<btFabs(a[0][2])) { p=0;q=2; }
- if(btFabs(a[p][q])<btFabs(a[1][2])) { p=1;q=2; }
- if(btFabs(a[p][q])>accuracy)
+ do
+ {
+ int p = 0, q = 1;
+ if (btFabs(a[p][q]) < btFabs(a[0][2]))
+ {
+ p = 0;
+ q = 2;
+ }
+ if (btFabs(a[p][q]) < btFabs(a[1][2]))
{
- const btScalar w=(a[q][q]-a[p][p])/(2*a[p][q]);
- const btScalar z=btFabs(w);
- const btScalar t=w/(z*(btSqrt(1+w*w)+z));
- if(t==t)/* [WARNING] let hope that one does not get thrown aways by some compilers... */
+ p = 1;
+ q = 2;
+ }
+ if (btFabs(a[p][q]) > accuracy)
+ {
+ const btScalar w = (a[q][q] - a[p][p]) / (2 * a[p][q]);
+ const btScalar z = btFabs(w);
+ const btScalar t = w / (z * (btSqrt(1 + w * w) + z));
+ if (t == t) /* [WARNING] let hope that one does not get thrown aways by some compilers... */
{
- const btScalar c=1/btSqrt(t*t+1);
- const btScalar s=c*t;
- mulPQ(a,c,s,p,q);
- mulTPQ(a,c,s,p,q);
- mulPQ(v,c,s,p,q);
- } else break;
- } else break;
- } while((++iterations)<maxiterations);
- if(values)
+ const btScalar c = 1 / btSqrt(t * t + 1);
+ const btScalar s = c * t;
+ mulPQ(a, c, s, p, q);
+ mulTPQ(a, c, s, p, q);
+ mulPQ(v, c, s, p, q);
+ }
+ else
+ break;
+ }
+ else
+ break;
+ } while ((++iterations) < maxiterations);
+ if (values)
{
- *values=btVector3(a[0][0],a[1][1],a[2][2]);
+ *values = btVector3(a[0][0], a[1][1], a[2][2]);
}
- return(iterations);
+ return (iterations);
}
+
private:
- static inline void mulTPQ(btMatrix3x3& a,btScalar c,btScalar s,int p,int q)
+ static inline void mulTPQ(btMatrix3x3& a, btScalar c, btScalar s, int p, int q)
{
- const btScalar m[2][3]={ {a[p][0],a[p][1],a[p][2]},
- {a[q][0],a[q][1],a[q][2]}};
+ const btScalar m[2][3] = {{a[p][0], a[p][1], a[p][2]},
+ {a[q][0], a[q][1], a[q][2]}};
int i;
- for(i=0;i<3;++i) a[p][i]=c*m[0][i]-s*m[1][i];
- for(i=0;i<3;++i) a[q][i]=c*m[1][i]+s*m[0][i];
+ for (i = 0; i < 3; ++i) a[p][i] = c * m[0][i] - s * m[1][i];
+ for (i = 0; i < 3; ++i) a[q][i] = c * m[1][i] + s * m[0][i];
}
- static inline void mulPQ(btMatrix3x3& a,btScalar c,btScalar s,int p,int q)
+ static inline void mulPQ(btMatrix3x3& a, btScalar c, btScalar s, int p, int q)
{
- const btScalar m[2][3]={ {a[0][p],a[1][p],a[2][p]},
- {a[0][q],a[1][q],a[2][q]}};
+ const btScalar m[2][3] = {{a[0][p], a[1][p], a[2][p]},
+ {a[0][q], a[1][q], a[2][q]}};
int i;
- for(i=0;i<3;++i) a[i][p]=c*m[0][i]-s*m[1][i];
- for(i=0;i<3;++i) a[i][q]=c*m[1][i]+s*m[0][i];
+ for (i = 0; i < 3; ++i) a[i][p] = c * m[0][i] - s * m[1][i];
+ for (i = 0; i < 3; ++i) a[i][q] = c * m[1][i] + s * m[0][i];
}
};
@@ -613,9 +1408,9 @@ private:
// Polar decomposition,
// "Computing the Polar Decomposition with Applications", Nicholas J. Higham, 1986.
//
-static inline int PolarDecompose( const btMatrix3x3& m,btMatrix3x3& q,btMatrix3x3& s)
+static inline int PolarDecompose(const btMatrix3x3& m, btMatrix3x3& q, btMatrix3x3& s)
{
- static const btPolarDecomposition polar;
+ static const btPolarDecomposition polar;
return polar.decompose(m, q, s);
}
@@ -627,282 +1422,687 @@ struct btSoftColliders
//
// ClusterBase
//
- struct ClusterBase : btDbvt::ICollide
+ struct ClusterBase : btDbvt::ICollide
{
- btScalar erp;
- btScalar idt;
- btScalar m_margin;
- btScalar friction;
- btScalar threshold;
+ btScalar erp;
+ btScalar idt;
+ btScalar m_margin;
+ btScalar friction;
+ btScalar threshold;
ClusterBase()
{
- erp =(btScalar)1;
- idt =0;
- m_margin =0;
- friction =0;
- threshold =(btScalar)0;
+ erp = (btScalar)1;
+ idt = 0;
+ m_margin = 0;
+ friction = 0;
+ threshold = (btScalar)0;
}
- bool SolveContact( const btGjkEpaSolver2::sResults& res,
- btSoftBody::Body ba,const btSoftBody::Body bb,
- btSoftBody::CJoint& joint)
+ bool SolveContact(const btGjkEpaSolver2::sResults& res,
+ btSoftBody::Body ba, const btSoftBody::Body bb,
+ btSoftBody::CJoint& joint)
{
- if(res.distance<m_margin)
+ if (res.distance < m_margin)
{
btVector3 norm = res.normal;
- norm.normalize();//is it necessary?
-
- const btVector3 ra=res.witnesses[0]-ba.xform().getOrigin();
- const btVector3 rb=res.witnesses[1]-bb.xform().getOrigin();
- const btVector3 va=ba.velocity(ra);
- const btVector3 vb=bb.velocity(rb);
- const btVector3 vrel=va-vb;
- const btScalar rvac=btDot(vrel,norm);
- btScalar depth=res.distance-m_margin;
-
-// printf("depth=%f\n",depth);
- const btVector3 iv=norm*rvac;
- const btVector3 fv=vrel-iv;
- joint.m_bodies[0] = ba;
- joint.m_bodies[1] = bb;
- joint.m_refs[0] = ra*ba.xform().getBasis();
- joint.m_refs[1] = rb*bb.xform().getBasis();
- joint.m_rpos[0] = ra;
- joint.m_rpos[1] = rb;
- joint.m_cfm = 1;
- joint.m_erp = 1;
- joint.m_life = 0;
- joint.m_maxlife = 0;
- joint.m_split = 1;
-
- joint.m_drift = depth*norm;
-
- joint.m_normal = norm;
-// printf("normal=%f,%f,%f\n",res.normal.getX(),res.normal.getY(),res.normal.getZ());
- joint.m_delete = false;
- joint.m_friction = fv.length2()<(rvac*friction*rvac*friction)?1:friction;
- joint.m_massmatrix = ImpulseMatrix( ba.invMass(),ba.invWorldInertia(),joint.m_rpos[0],
- bb.invMass(),bb.invWorldInertia(),joint.m_rpos[1]);
-
- return(true);
+ norm.normalize(); //is it necessary?
+
+ const btVector3 ra = res.witnesses[0] - ba.xform().getOrigin();
+ const btVector3 rb = res.witnesses[1] - bb.xform().getOrigin();
+ const btVector3 va = ba.velocity(ra);
+ const btVector3 vb = bb.velocity(rb);
+ const btVector3 vrel = va - vb;
+ const btScalar rvac = btDot(vrel, norm);
+ btScalar depth = res.distance - m_margin;
+
+ // printf("depth=%f\n",depth);
+ const btVector3 iv = norm * rvac;
+ const btVector3 fv = vrel - iv;
+ joint.m_bodies[0] = ba;
+ joint.m_bodies[1] = bb;
+ joint.m_refs[0] = ra * ba.xform().getBasis();
+ joint.m_refs[1] = rb * bb.xform().getBasis();
+ joint.m_rpos[0] = ra;
+ joint.m_rpos[1] = rb;
+ joint.m_cfm = 1;
+ joint.m_erp = 1;
+ joint.m_life = 0;
+ joint.m_maxlife = 0;
+ joint.m_split = 1;
+
+ joint.m_drift = depth * norm;
+
+ joint.m_normal = norm;
+ // printf("normal=%f,%f,%f\n",res.normal.getX(),res.normal.getY(),res.normal.getZ());
+ joint.m_delete = false;
+ joint.m_friction = fv.length2() < (rvac * friction * rvac * friction) ? 1 : friction;
+ joint.m_massmatrix = ImpulseMatrix(ba.invMass(), ba.invWorldInertia(), joint.m_rpos[0],
+ bb.invMass(), bb.invWorldInertia(), joint.m_rpos[1]);
+
+ return (true);
}
- return(false);
+ return (false);
}
};
//
// CollideCL_RS
//
- struct CollideCL_RS : ClusterBase
+ struct CollideCL_RS : ClusterBase
{
- btSoftBody* psb;
- const btCollisionObjectWrapper* m_colObjWrap;
+ btSoftBody* psb;
+ const btCollisionObjectWrapper* m_colObjWrap;
- void Process(const btDbvtNode* leaf)
+ void Process(const btDbvtNode* leaf)
{
- btSoftBody::Cluster* cluster=(btSoftBody::Cluster*)leaf->data;
- btSoftClusterCollisionShape cshape(cluster);
-
- const btConvexShape* rshape=(const btConvexShape*)m_colObjWrap->getCollisionShape();
+ btSoftBody::Cluster* cluster = (btSoftBody::Cluster*)leaf->data;
+ btSoftClusterCollisionShape cshape(cluster);
+
+ const btConvexShape* rshape = (const btConvexShape*)m_colObjWrap->getCollisionShape();
///don't collide an anchored cluster with a static/kinematic object
- if(m_colObjWrap->getCollisionObject()->isStaticOrKinematicObject() && cluster->m_containsAnchor)
+ if (m_colObjWrap->getCollisionObject()->isStaticOrKinematicObject() && cluster->m_containsAnchor)
return;
- btGjkEpaSolver2::sResults res;
- if(btGjkEpaSolver2::SignedDistance( &cshape,btTransform::getIdentity(),
- rshape,m_colObjWrap->getWorldTransform(),
- btVector3(1,0,0),res))
+ btGjkEpaSolver2::sResults res;
+ if (btGjkEpaSolver2::SignedDistance(&cshape, btTransform::getIdentity(),
+ rshape, m_colObjWrap->getWorldTransform(),
+ btVector3(1, 0, 0), res))
{
- btSoftBody::CJoint joint;
- if(SolveContact(res,cluster,m_colObjWrap->getCollisionObject(),joint))//prb,joint))
+ btSoftBody::CJoint joint;
+ if (SolveContact(res, cluster, m_colObjWrap->getCollisionObject(), joint)) //prb,joint))
{
- btSoftBody::CJoint* pj=new(btAlignedAlloc(sizeof(btSoftBody::CJoint),16)) btSoftBody::CJoint();
- *pj=joint;psb->m_joints.push_back(pj);
- if(m_colObjWrap->getCollisionObject()->isStaticOrKinematicObject())
+ btSoftBody::CJoint* pj = new (btAlignedAlloc(sizeof(btSoftBody::CJoint), 16)) btSoftBody::CJoint();
+ *pj = joint;
+ psb->m_joints.push_back(pj);
+ if (m_colObjWrap->getCollisionObject()->isStaticOrKinematicObject())
{
- pj->m_erp *= psb->m_cfg.kSKHR_CL;
- pj->m_split *= psb->m_cfg.kSK_SPLT_CL;
+ pj->m_erp *= psb->m_cfg.kSKHR_CL;
+ pj->m_split *= psb->m_cfg.kSK_SPLT_CL;
}
else
{
- pj->m_erp *= psb->m_cfg.kSRHR_CL;
- pj->m_split *= psb->m_cfg.kSR_SPLT_CL;
+ pj->m_erp *= psb->m_cfg.kSRHR_CL;
+ pj->m_split *= psb->m_cfg.kSR_SPLT_CL;
}
}
}
}
- void ProcessColObj(btSoftBody* ps,const btCollisionObjectWrapper* colObWrap)
+ void ProcessColObj(btSoftBody* ps, const btCollisionObjectWrapper* colObWrap)
{
- psb = ps;
- m_colObjWrap = colObWrap;
- idt = ps->m_sst.isdt;
- m_margin = m_colObjWrap->getCollisionShape()->getMargin()+psb->getCollisionShape()->getMargin();
+ psb = ps;
+ m_colObjWrap = colObWrap;
+ idt = ps->m_sst.isdt;
+ m_margin = m_colObjWrap->getCollisionShape()->getMargin() + psb->getCollisionShape()->getMargin();
///Bullet rigid body uses multiply instead of minimum to determine combined friction. Some customization would be useful.
- friction = btMin(psb->m_cfg.kDF,m_colObjWrap->getCollisionObject()->getFriction());
- btVector3 mins;
- btVector3 maxs;
-
- ATTRIBUTE_ALIGNED16(btDbvtVolume) volume;
- colObWrap->getCollisionShape()->getAabb(colObWrap->getWorldTransform(),mins,maxs);
- volume=btDbvtVolume::FromMM(mins,maxs);
- volume.Expand(btVector3(1,1,1)*m_margin);
- ps->m_cdbvt.collideTV(ps->m_cdbvt.m_root,volume,*this);
- }
+ friction = btMin(psb->m_cfg.kDF, m_colObjWrap->getCollisionObject()->getFriction());
+ btVector3 mins;
+ btVector3 maxs;
+
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ volume;
+ colObWrap->getCollisionShape()->getAabb(colObWrap->getWorldTransform(), mins, maxs);
+ volume = btDbvtVolume::FromMM(mins, maxs);
+ volume.Expand(btVector3(1, 1, 1) * m_margin);
+ ps->m_cdbvt.collideTV(ps->m_cdbvt.m_root, volume, *this);
+ }
};
//
// CollideCL_SS
//
- struct CollideCL_SS : ClusterBase
+ struct CollideCL_SS : ClusterBase
{
- btSoftBody* bodies[2];
- void Process(const btDbvtNode* la,const btDbvtNode* lb)
+ btSoftBody* bodies[2];
+ void Process(const btDbvtNode* la, const btDbvtNode* lb)
{
- btSoftBody::Cluster* cla=(btSoftBody::Cluster*)la->data;
- btSoftBody::Cluster* clb=(btSoftBody::Cluster*)lb->data;
-
+ btSoftBody::Cluster* cla = (btSoftBody::Cluster*)la->data;
+ btSoftBody::Cluster* clb = (btSoftBody::Cluster*)lb->data;
- bool connected=false;
- if ((bodies[0]==bodies[1])&&(bodies[0]->m_clusterConnectivity.size()))
+ bool connected = false;
+ if ((bodies[0] == bodies[1]) && (bodies[0]->m_clusterConnectivity.size()))
{
- connected = bodies[0]->m_clusterConnectivity[cla->m_clusterIndex+bodies[0]->m_clusters.size()*clb->m_clusterIndex];
+ connected = bodies[0]->m_clusterConnectivity[cla->m_clusterIndex + bodies[0]->m_clusters.size() * clb->m_clusterIndex];
}
if (!connected)
{
- btSoftClusterCollisionShape csa(cla);
- btSoftClusterCollisionShape csb(clb);
- btGjkEpaSolver2::sResults res;
- if(btGjkEpaSolver2::SignedDistance( &csa,btTransform::getIdentity(),
- &csb,btTransform::getIdentity(),
- cla->m_com-clb->m_com,res))
+ btSoftClusterCollisionShape csa(cla);
+ btSoftClusterCollisionShape csb(clb);
+ btGjkEpaSolver2::sResults res;
+ if (btGjkEpaSolver2::SignedDistance(&csa, btTransform::getIdentity(),
+ &csb, btTransform::getIdentity(),
+ cla->m_com - clb->m_com, res))
{
- btSoftBody::CJoint joint;
- if(SolveContact(res,cla,clb,joint))
+ btSoftBody::CJoint joint;
+ if (SolveContact(res, cla, clb, joint))
{
- btSoftBody::CJoint* pj=new(btAlignedAlloc(sizeof(btSoftBody::CJoint),16)) btSoftBody::CJoint();
- *pj=joint;bodies[0]->m_joints.push_back(pj);
- pj->m_erp *= btMax(bodies[0]->m_cfg.kSSHR_CL,bodies[1]->m_cfg.kSSHR_CL);
- pj->m_split *= (bodies[0]->m_cfg.kSS_SPLT_CL+bodies[1]->m_cfg.kSS_SPLT_CL)/2;
+ btSoftBody::CJoint* pj = new (btAlignedAlloc(sizeof(btSoftBody::CJoint), 16)) btSoftBody::CJoint();
+ *pj = joint;
+ bodies[0]->m_joints.push_back(pj);
+ pj->m_erp *= btMax(bodies[0]->m_cfg.kSSHR_CL, bodies[1]->m_cfg.kSSHR_CL);
+ pj->m_split *= (bodies[0]->m_cfg.kSS_SPLT_CL + bodies[1]->m_cfg.kSS_SPLT_CL) / 2;
}
}
- } else
+ }
+ else
{
- static int count=0;
+ static int count = 0;
count++;
//printf("count=%d\n",count);
-
}
}
- void ProcessSoftSoft(btSoftBody* psa,btSoftBody* psb)
+ void ProcessSoftSoft(btSoftBody* psa, btSoftBody* psb)
{
- idt = psa->m_sst.isdt;
+ idt = psa->m_sst.isdt;
//m_margin = (psa->getCollisionShape()->getMargin()+psb->getCollisionShape()->getMargin())/2;
- m_margin = (psa->getCollisionShape()->getMargin()+psb->getCollisionShape()->getMargin());
- friction = btMin(psa->m_cfg.kDF,psb->m_cfg.kDF);
- bodies[0] = psa;
- bodies[1] = psb;
- psa->m_cdbvt.collideTT(psa->m_cdbvt.m_root,psb->m_cdbvt.m_root,*this);
- }
+ m_margin = (psa->getCollisionShape()->getMargin() + psb->getCollisionShape()->getMargin());
+ friction = btMin(psa->m_cfg.kDF, psb->m_cfg.kDF);
+ bodies[0] = psa;
+ bodies[1] = psb;
+ psa->m_cdbvt.collideTT(psa->m_cdbvt.m_root, psb->m_cdbvt.m_root, *this);
+ }
};
//
// CollideSDF_RS
//
- struct CollideSDF_RS : btDbvt::ICollide
+ struct CollideSDF_RS : btDbvt::ICollide
{
- void Process(const btDbvtNode* leaf)
+ void Process(const btDbvtNode* leaf)
{
- btSoftBody::Node* node=(btSoftBody::Node*)leaf->data;
+ btSoftBody::Node* node = (btSoftBody::Node*)leaf->data;
DoNode(*node);
}
- void DoNode(btSoftBody::Node& n) const
+ void DoNode(btSoftBody::Node& n) const
{
- const btScalar m=n.m_im>0?dynmargin:stamargin;
- btSoftBody::RContact c;
+ const btScalar m = n.m_im > 0 ? dynmargin : stamargin;
+ btSoftBody::RContact c;
- if( (!n.m_battach)&&
- psb->checkContact(m_colObj1Wrap,n.m_x,m,c.m_cti))
+ if ((!n.m_battach) &&
+ psb->checkContact(m_colObj1Wrap, n.m_x, m, c.m_cti))
{
- const btScalar ima=n.m_im;
- const btScalar imb= m_rigidBody? m_rigidBody->getInvMass() : 0.f;
- const btScalar ms=ima+imb;
- if(ms>0)
+ const btScalar ima = n.m_im;
+ const btScalar imb = m_rigidBody ? m_rigidBody->getInvMass() : 0.f;
+ const btScalar ms = ima + imb;
+ if (ms > 0)
{
- const btTransform& wtr=m_rigidBody?m_rigidBody->getWorldTransform() : m_colObj1Wrap->getCollisionObject()->getWorldTransform();
- static const btMatrix3x3 iwiStatic(0,0,0,0,0,0,0,0,0);
- const btMatrix3x3& iwi=m_rigidBody?m_rigidBody->getInvInertiaTensorWorld() : iwiStatic;
- const btVector3 ra=n.m_x-wtr.getOrigin();
- const btVector3 va=m_rigidBody ? m_rigidBody->getVelocityInLocalPoint(ra)*psb->m_sst.sdt : btVector3(0,0,0);
- const btVector3 vb=n.m_x-n.m_q;
- const btVector3 vr=vb-va;
- const btScalar dn=btDot(vr,c.m_cti.m_normal);
- const btVector3 fv=vr-c.m_cti.m_normal*dn;
- const btScalar fc=psb->m_cfg.kDF*m_colObj1Wrap->getCollisionObject()->getFriction();
- c.m_node = &n;
- c.m_c0 = ImpulseMatrix(psb->m_sst.sdt,ima,imb,iwi,ra);
- c.m_c1 = ra;
- c.m_c2 = ima*psb->m_sst.sdt;
- c.m_c3 = fv.length2()<(dn*fc*dn*fc)?0:1-fc;
- c.m_c4 = m_colObj1Wrap->getCollisionObject()->isStaticOrKinematicObject()?psb->m_cfg.kKHR:psb->m_cfg.kCHR;
+ const btTransform& wtr = m_rigidBody ? m_rigidBody->getWorldTransform() : m_colObj1Wrap->getCollisionObject()->getWorldTransform();
+ static const btMatrix3x3 iwiStatic(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ const btMatrix3x3& iwi = m_rigidBody ? m_rigidBody->getInvInertiaTensorWorld() : iwiStatic;
+ const btVector3 ra = n.m_x - wtr.getOrigin();
+ const btVector3 va = m_rigidBody ? m_rigidBody->getVelocityInLocalPoint(ra) * psb->m_sst.sdt : btVector3(0, 0, 0);
+ const btVector3 vb = n.m_x - n.m_q;
+ const btVector3 vr = vb - va;
+ const btScalar dn = btDot(vr, c.m_cti.m_normal);
+ const btVector3 fv = vr - c.m_cti.m_normal * dn;
+ const btScalar fc = psb->m_cfg.kDF * m_colObj1Wrap->getCollisionObject()->getFriction();
+ c.m_node = &n;
+ c.m_c0 = ImpulseMatrix(psb->m_sst.sdt, ima, imb, iwi, ra);
+ c.m_c1 = ra;
+ c.m_c2 = ima * psb->m_sst.sdt;
+ c.m_c3 = fv.length2() < (dn * fc * dn * fc) ? 0 : 1 - fc;
+ c.m_c4 = m_colObj1Wrap->getCollisionObject()->isStaticOrKinematicObject() ? psb->m_cfg.kKHR : psb->m_cfg.kCHR;
psb->m_rcontacts.push_back(c);
if (m_rigidBody)
m_rigidBody->activate();
}
}
}
- btSoftBody* psb;
- const btCollisionObjectWrapper* m_colObj1Wrap;
- btRigidBody* m_rigidBody;
- btScalar dynmargin;
- btScalar stamargin;
+ btSoftBody* psb;
+ const btCollisionObjectWrapper* m_colObj1Wrap;
+ btRigidBody* m_rigidBody;
+ btScalar dynmargin;
+ btScalar stamargin;
+ };
+
+ //
+ // CollideSDF_RD
+ //
+ struct CollideSDF_RD : btDbvt::ICollide
+ {
+ void Process(const btDbvtNode* leaf)
+ {
+ btSoftBody::Node* node = (btSoftBody::Node*)leaf->data;
+ DoNode(*node);
+ }
+ void DoNode(btSoftBody::Node& n) const
+ {
+ const btScalar m = n.m_im > 0 ? dynmargin : stamargin;
+ btSoftBody::DeformableNodeRigidContact c;
+
+ if (!n.m_battach)
+ {
+ // check for collision at x_{n+1}^*
+ if (psb->checkDeformableContact(m_colObj1Wrap, n.m_q, m, c.m_cti, /*predict = */ true))
+ {
+ const btScalar ima = n.m_im;
+ // todo: collision between multibody and fixed deformable node will be missed.
+ const btScalar imb = m_rigidBody ? m_rigidBody->getInvMass() : 0.f;
+ const btScalar ms = ima + imb;
+ if (ms > 0)
+ {
+ // resolve contact at x_n
+ psb->checkDeformableContact(m_colObj1Wrap, n.m_x, m, c.m_cti, /*predict = */ false);
+ btSoftBody::sCti& cti = c.m_cti;
+ c.m_node = &n;
+ const btScalar fc = psb->m_cfg.kDF * m_colObj1Wrap->getCollisionObject()->getFriction();
+ c.m_c2 = ima;
+ c.m_c3 = fc;
+ c.m_c4 = m_colObj1Wrap->getCollisionObject()->isStaticOrKinematicObject() ? psb->m_cfg.kKHR : psb->m_cfg.kCHR;
+ c.m_c5 = n.m_effectiveMass_inv;
+
+ if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ {
+ const btTransform& wtr = m_rigidBody ? m_rigidBody->getWorldTransform() : m_colObj1Wrap->getCollisionObject()->getWorldTransform();
+ static const btMatrix3x3 iwiStatic(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ const btMatrix3x3& iwi = m_rigidBody ? m_rigidBody->getInvInertiaTensorWorld() : iwiStatic;
+ const btVector3 ra = n.m_x - wtr.getOrigin();
+
+ c.m_c0 = ImpulseMatrix(1, n.m_effectiveMass_inv, imb, iwi, ra);
+ // c.m_c0 = ImpulseMatrix(1, ima, imb, iwi, ra);
+ c.m_c1 = ra;
+ }
+ else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+ btMultiBodyLinkCollider* multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
+ if (multibodyLinkCol)
+ {
+ btVector3 normal = cti.m_normal;
+ btVector3 t1 = generateUnitOrthogonalVector(normal);
+ btVector3 t2 = btCross(normal, t1);
+ btMultiBodyJacobianData jacobianData_normal, jacobianData_t1, jacobianData_t2;
+ findJacobian(multibodyLinkCol, jacobianData_normal, c.m_node->m_x, normal);
+ findJacobian(multibodyLinkCol, jacobianData_t1, c.m_node->m_x, t1);
+ findJacobian(multibodyLinkCol, jacobianData_t2, c.m_node->m_x, t2);
+
+ btScalar* J_n = &jacobianData_normal.m_jacobians[0];
+ btScalar* J_t1 = &jacobianData_t1.m_jacobians[0];
+ btScalar* J_t2 = &jacobianData_t2.m_jacobians[0];
+
+ btScalar* u_n = &jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
+ btScalar* u_t1 = &jacobianData_t1.m_deltaVelocitiesUnitImpulse[0];
+ btScalar* u_t2 = &jacobianData_t2.m_deltaVelocitiesUnitImpulse[0];
+
+ btMatrix3x3 rot(normal.getX(), normal.getY(), normal.getZ(),
+ t1.getX(), t1.getY(), t1.getZ(),
+ t2.getX(), t2.getY(), t2.getZ()); // world frame to local frame
+ const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
+ btMatrix3x3 local_impulse_matrix = (n.m_effectiveMass_inv + OuterProduct(J_n, J_t1, J_t2, u_n, u_t1, u_t2, ndof)).inverse();
+ c.m_c0 = rot.transpose() * local_impulse_matrix * rot;
+ c.jacobianData_normal = jacobianData_normal;
+ c.jacobianData_t1 = jacobianData_t1;
+ c.jacobianData_t2 = jacobianData_t2;
+ c.t1 = t1;
+ c.t2 = t2;
+ }
+ }
+ psb->m_nodeRigidContacts.push_back(c);
+ }
+ }
+ }
+ }
+ btSoftBody* psb;
+ const btCollisionObjectWrapper* m_colObj1Wrap;
+ btRigidBody* m_rigidBody;
+ btScalar dynmargin;
+ btScalar stamargin;
+ };
+
+ //
+ // CollideSDF_RDF
+ //
+ struct CollideSDF_RDF : btDbvt::ICollide
+ {
+ void Process(const btDbvtNode* leaf)
+ {
+ btSoftBody::Face* face = (btSoftBody::Face*)leaf->data;
+ DoNode(*face);
+ }
+ void DoNode(btSoftBody::Face& f) const
+ {
+ btSoftBody::Node* n0 = f.m_n[0];
+ btSoftBody::Node* n1 = f.m_n[1];
+ btSoftBody::Node* n2 = f.m_n[2];
+ const btScalar m = (n0->m_im > 0 && n1->m_im > 0 && n2->m_im > 0) ? dynmargin : stamargin;
+ btSoftBody::DeformableFaceRigidContact c;
+ btVector3 contact_point;
+ btVector3 bary;
+ if (psb->checkDeformableFaceContact(m_colObj1Wrap, f, contact_point, bary, m, c.m_cti, true))
+ {
+ btScalar ima = n0->m_im + n1->m_im + n2->m_im;
+ const btScalar imb = m_rigidBody ? m_rigidBody->getInvMass() : 0.f;
+ // todo: collision between multibody and fixed deformable face will be missed.
+ const btScalar ms = ima + imb;
+ if (ms > 0)
+ {
+ // resolve contact at x_n
+ // psb->checkDeformableFaceContact(m_colObj1Wrap, f, contact_point, bary, m, c.m_cti, /*predict = */ false);
+ btSoftBody::sCti& cti = c.m_cti;
+ c.m_contactPoint = contact_point;
+ c.m_bary = bary;
+ // todo xuchenhan@: this is assuming mass of all vertices are the same. Need to modify if mass are different for distinct vertices
+ c.m_weights = btScalar(2) / (btScalar(1) + bary.length2()) * bary;
+ c.m_face = &f;
+ // friction is handled by the nodes to prevent sticking
+ // const btScalar fc = 0;
+ const btScalar fc = psb->m_cfg.kDF * m_colObj1Wrap->getCollisionObject()->getFriction();
+
+ // the effective inverse mass of the face as in https://graphics.stanford.edu/papers/cloth-sig02/cloth.pdf
+ ima = bary.getX() * c.m_weights.getX() * n0->m_im + bary.getY() * c.m_weights.getY() * n1->m_im + bary.getZ() * c.m_weights.getZ() * n2->m_im;
+ c.m_c2 = ima;
+ c.m_c3 = fc;
+ c.m_c4 = m_colObj1Wrap->getCollisionObject()->isStaticOrKinematicObject() ? psb->m_cfg.kKHR : psb->m_cfg.kCHR;
+ c.m_c5 = Diagonal(ima);
+ if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ {
+ const btTransform& wtr = m_rigidBody ? m_rigidBody->getWorldTransform() : m_colObj1Wrap->getCollisionObject()->getWorldTransform();
+ static const btMatrix3x3 iwiStatic(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ const btMatrix3x3& iwi = m_rigidBody ? m_rigidBody->getInvInertiaTensorWorld() : iwiStatic;
+ const btVector3 ra = contact_point - wtr.getOrigin();
+
+ // we do not scale the impulse matrix by dt
+ c.m_c0 = ImpulseMatrix(1, ima, imb, iwi, ra);
+ c.m_c1 = ra;
+ }
+ else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+ btMultiBodyLinkCollider* multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
+ if (multibodyLinkCol)
+ {
+ btVector3 normal = cti.m_normal;
+ btVector3 t1 = generateUnitOrthogonalVector(normal);
+ btVector3 t2 = btCross(normal, t1);
+ btMultiBodyJacobianData jacobianData_normal, jacobianData_t1, jacobianData_t2;
+ findJacobian(multibodyLinkCol, jacobianData_normal, contact_point, normal);
+ findJacobian(multibodyLinkCol, jacobianData_t1, contact_point, t1);
+ findJacobian(multibodyLinkCol, jacobianData_t2, contact_point, t2);
+
+ btScalar* J_n = &jacobianData_normal.m_jacobians[0];
+ btScalar* J_t1 = &jacobianData_t1.m_jacobians[0];
+ btScalar* J_t2 = &jacobianData_t2.m_jacobians[0];
+
+ btScalar* u_n = &jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
+ btScalar* u_t1 = &jacobianData_t1.m_deltaVelocitiesUnitImpulse[0];
+ btScalar* u_t2 = &jacobianData_t2.m_deltaVelocitiesUnitImpulse[0];
+
+ btMatrix3x3 rot(normal.getX(), normal.getY(), normal.getZ(),
+ t1.getX(), t1.getY(), t1.getZ(),
+ t2.getX(), t2.getY(), t2.getZ()); // world frame to local frame
+ const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
+ btMatrix3x3 local_impulse_matrix = (Diagonal(ima) + OuterProduct(J_n, J_t1, J_t2, u_n, u_t1, u_t2, ndof)).inverse();
+ c.m_c0 = rot.transpose() * local_impulse_matrix * rot;
+ c.jacobianData_normal = jacobianData_normal;
+ c.jacobianData_t1 = jacobianData_t1;
+ c.jacobianData_t2 = jacobianData_t2;
+ c.t1 = t1;
+ c.t2 = t2;
+ }
+ }
+ psb->m_faceRigidContacts.push_back(c);
+ }
+ }
+ // Set caching barycenters to be false after collision detection.
+ // Only turn on when contact is static.
+ f.m_pcontact[3] = 0;
+ }
+ btSoftBody* psb;
+ const btCollisionObjectWrapper* m_colObj1Wrap;
+ btRigidBody* m_rigidBody;
+ btScalar dynmargin;
+ btScalar stamargin;
};
+
//
// CollideVF_SS
//
- struct CollideVF_SS : btDbvt::ICollide
- {
- void Process(const btDbvtNode* lnode,
- const btDbvtNode* lface)
- {
- btSoftBody::Node* node=(btSoftBody::Node*)lnode->data;
- btSoftBody::Face* face=(btSoftBody::Face*)lface->data;
- btVector3 o=node->m_x;
- btVector3 p;
- btScalar d=SIMD_INFINITY;
- ProjectOrigin( face->m_n[0]->m_x-o,
- face->m_n[1]->m_x-o,
- face->m_n[2]->m_x-o,
- p,d);
- const btScalar m=mrg+(o-node->m_q).length()*2;
- if(d<(m*m))
+ struct CollideVF_SS : btDbvt::ICollide
+ {
+ void Process(const btDbvtNode* lnode,
+ const btDbvtNode* lface)
+ {
+ btSoftBody::Node* node = (btSoftBody::Node*)lnode->data;
+ btSoftBody::Face* face = (btSoftBody::Face*)lface->data;
+ for (int i = 0; i < 3; ++i)
{
- const btSoftBody::Node* n[]={face->m_n[0],face->m_n[1],face->m_n[2]};
- const btVector3 w=BaryCoord(n[0]->m_x,n[1]->m_x,n[2]->m_x,p+o);
- const btScalar ma=node->m_im;
- btScalar mb=BaryEval(n[0]->m_im,n[1]->m_im,n[2]->m_im,w);
- if( (n[0]->m_im<=0)||
- (n[1]->m_im<=0)||
- (n[2]->m_im<=0))
+ if (face->m_n[i] == node)
+ continue;
+ }
+
+ btVector3 o = node->m_x;
+ btVector3 p;
+ btScalar d = SIMD_INFINITY;
+ ProjectOrigin(face->m_n[0]->m_x - o,
+ face->m_n[1]->m_x - o,
+ face->m_n[2]->m_x - o,
+ p, d);
+ const btScalar m = mrg + (o - node->m_q).length() * 2;
+ if (d < (m * m))
+ {
+ const btSoftBody::Node* n[] = {face->m_n[0], face->m_n[1], face->m_n[2]};
+ const btVector3 w = BaryCoord(n[0]->m_x, n[1]->m_x, n[2]->m_x, p + o);
+ const btScalar ma = node->m_im;
+ btScalar mb = BaryEval(n[0]->m_im, n[1]->m_im, n[2]->m_im, w);
+ if ((n[0]->m_im <= 0) ||
+ (n[1]->m_im <= 0) ||
+ (n[2]->m_im <= 0))
{
- mb=0;
+ mb = 0;
}
- const btScalar ms=ma+mb;
- if(ms>0)
+ const btScalar ms = ma + mb;
+ if (ms > 0)
{
- btSoftBody::SContact c;
- c.m_normal = p/-btSqrt(d);
- c.m_margin = m;
- c.m_node = node;
- c.m_face = face;
- c.m_weights = w;
- c.m_friction = btMax(psb[0]->m_cfg.kDF,psb[1]->m_cfg.kDF);
- c.m_cfm[0] = ma/ms*psb[0]->m_cfg.kSHR;
- c.m_cfm[1] = mb/ms*psb[1]->m_cfg.kSHR;
+ btSoftBody::SContact c;
+ c.m_normal = p / -btSqrt(d);
+ c.m_margin = m;
+ c.m_node = node;
+ c.m_face = face;
+ c.m_weights = w;
+ c.m_friction = btMax(psb[0]->m_cfg.kDF, psb[1]->m_cfg.kDF);
+ c.m_cfm[0] = ma / ms * psb[0]->m_cfg.kSHR;
+ c.m_cfm[1] = mb / ms * psb[1]->m_cfg.kSHR;
psb[0]->m_scontacts.push_back(c);
}
- }
+ }
}
- btSoftBody* psb[2];
- btScalar mrg;
+ btSoftBody* psb[2];
+ btScalar mrg;
};
-};
-#endif //_BT_SOFT_BODY_INTERNALS_H
+ //
+ // CollideVF_DD
+ //
+ struct CollideVF_DD : btDbvt::ICollide
+ {
+ void Process(const btDbvtNode* lnode,
+ const btDbvtNode* lface)
+ {
+ btSoftBody::Node* node = (btSoftBody::Node*)lnode->data;
+ btSoftBody::Face* face = (btSoftBody::Face*)lface->data;
+ btVector3 bary;
+ if (proximityTest(face->m_n[0]->m_x, face->m_n[1]->m_x, face->m_n[2]->m_x, node->m_x, face->m_normal, mrg, bary))
+ {
+ const btSoftBody::Node* n[] = {face->m_n[0], face->m_n[1], face->m_n[2]};
+ const btVector3 w = bary;
+ const btScalar ma = node->m_im;
+ btScalar mb = BaryEval(n[0]->m_im, n[1]->m_im, n[2]->m_im, w);
+ if ((n[0]->m_im <= 0) ||
+ (n[1]->m_im <= 0) ||
+ (n[2]->m_im <= 0))
+ {
+ mb = 0;
+ }
+ const btScalar ms = ma + mb;
+ if (ms > 0)
+ {
+ btSoftBody::DeformableFaceNodeContact c;
+ c.m_normal = face->m_normal;
+ if (!useFaceNormal && c.m_normal.dot(node->m_x - face->m_n[2]->m_x) < 0)
+ c.m_normal = -face->m_normal;
+ c.m_margin = mrg;
+ c.m_node = node;
+ c.m_face = face;
+ c.m_bary = w;
+ c.m_friction = psb[0]->m_cfg.kDF * psb[1]->m_cfg.kDF;
+ psb[0]->m_faceNodeContacts.push_back(c);
+ }
+ }
+ }
+ btSoftBody* psb[2];
+ btScalar mrg;
+ bool useFaceNormal;
+ };
+
+ //
+ // CollideFF_DD
+ //
+ struct CollideFF_DD : btDbvt::ICollide
+ {
+ void Process(const btDbvntNode* lface1,
+ const btDbvntNode* lface2)
+ {
+ btSoftBody::Face* f1 = (btSoftBody::Face*)lface1->data;
+ btSoftBody::Face* f2 = (btSoftBody::Face*)lface2->data;
+ if (f1 != f2)
+ {
+ Repel(f1, f2);
+ Repel(f2, f1);
+ }
+ }
+ void Repel(btSoftBody::Face* f1, btSoftBody::Face* f2)
+ {
+ //#define REPEL_NEIGHBOR 1
+#ifndef REPEL_NEIGHBOR
+ for (int node_id = 0; node_id < 3; ++node_id)
+ {
+ btSoftBody::Node* node = f1->m_n[node_id];
+ for (int i = 0; i < 3; ++i)
+ {
+ if (f2->m_n[i] == node)
+ return;
+ }
+ }
+#endif
+ bool skip = false;
+ for (int node_id = 0; node_id < 3; ++node_id)
+ {
+ btSoftBody::Node* node = f1->m_n[node_id];
+#ifdef REPEL_NEIGHBOR
+ for (int i = 0; i < 3; ++i)
+ {
+ if (f2->m_n[i] == node)
+ {
+ skip = true;
+ break;
+ }
+ }
+ if (skip)
+ {
+ skip = false;
+ continue;
+ }
+#endif
+ btSoftBody::Face* face = f2;
+ btVector3 bary;
+ if (!proximityTest(face->m_n[0]->m_x, face->m_n[1]->m_x, face->m_n[2]->m_x, node->m_x, face->m_normal, mrg, bary))
+ continue;
+ btSoftBody::DeformableFaceNodeContact c;
+ c.m_normal = face->m_normal;
+ if (!useFaceNormal && c.m_normal.dot(node->m_x - face->m_n[2]->m_x) < 0)
+ c.m_normal = -face->m_normal;
+ c.m_margin = mrg;
+ c.m_node = node;
+ c.m_face = face;
+ c.m_bary = bary;
+ c.m_friction = psb[0]->m_cfg.kDF * psb[1]->m_cfg.kDF;
+ psb[0]->m_faceNodeContacts.push_back(c);
+ }
+ }
+ btSoftBody* psb[2];
+ btScalar mrg;
+ bool useFaceNormal;
+ };
+
+ struct CollideCCD : btDbvt::ICollide
+ {
+ void Process(const btDbvtNode* lnode,
+ const btDbvtNode* lface)
+ {
+ btSoftBody::Node* node = (btSoftBody::Node*)lnode->data;
+ btSoftBody::Face* face = (btSoftBody::Face*)lface->data;
+ btVector3 bary;
+ if (bernsteinCCD(face, node, dt, SAFE_EPSILON, bary))
+ {
+ btSoftBody::DeformableFaceNodeContact c;
+ c.m_normal = face->m_normal;
+ if (!useFaceNormal && c.m_normal.dot(node->m_x - face->m_n[2]->m_x) < 0)
+ c.m_normal = -face->m_normal;
+ c.m_node = node;
+ c.m_face = face;
+ c.m_bary = bary;
+ c.m_friction = psb[0]->m_cfg.kDF * psb[1]->m_cfg.kDF;
+ psb[0]->m_faceNodeContacts.push_back(c);
+ }
+ }
+ void Process(const btDbvntNode* lface1,
+ const btDbvntNode* lface2)
+ {
+ btSoftBody::Face* f1 = (btSoftBody::Face*)lface1->data;
+ btSoftBody::Face* f2 = (btSoftBody::Face*)lface2->data;
+ if (f1 != f2)
+ {
+ Repel(f1, f2);
+ Repel(f2, f1);
+ }
+ }
+ void Repel(btSoftBody::Face* f1, btSoftBody::Face* f2)
+ {
+ //#define REPEL_NEIGHBOR 1
+#ifndef REPEL_NEIGHBOR
+ for (int node_id = 0; node_id < 3; ++node_id)
+ {
+ btSoftBody::Node* node = f1->m_n[node_id];
+ for (int i = 0; i < 3; ++i)
+ {
+ if (f2->m_n[i] == node)
+ return;
+ }
+ }
+#endif
+ bool skip = false;
+ for (int node_id = 0; node_id < 3; ++node_id)
+ {
+ btSoftBody::Node* node = f1->m_n[node_id];
+#ifdef REPEL_NEIGHBOR
+ for (int i = 0; i < 3; ++i)
+ {
+ if (f2->m_n[i] == node)
+ {
+ skip = true;
+ break;
+ }
+ }
+ if (skip)
+ {
+ skip = false;
+ continue;
+ }
+#endif
+ btSoftBody::Face* face = f2;
+ btVector3 bary;
+ if (bernsteinCCD(face, node, dt, SAFE_EPSILON, bary))
+ {
+ btSoftBody::DeformableFaceNodeContact c;
+ c.m_normal = face->m_normal;
+ if (!useFaceNormal && c.m_normal.dot(node->m_x - face->m_n[2]->m_x) < 0)
+ c.m_normal = -face->m_normal;
+ c.m_node = node;
+ c.m_face = face;
+ c.m_bary = bary;
+ c.m_friction = psb[0]->m_cfg.kDF * psb[1]->m_cfg.kDF;
+ psb[0]->m_faceNodeContacts.push_back(c);
+ }
+ }
+ }
+ btSoftBody* psb[2];
+ btScalar dt, mrg;
+ bool useFaceNormal;
+ };
+};
+#endif //_BT_SOFT_BODY_INTERNALS_H
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp b/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp
index f5a67f6d895..3127369ccd5 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp
@@ -23,27 +23,27 @@ subject to the following restrictions:
#define ENABLE_SOFTBODY_CONCAVE_COLLISIONS 1
btSoftBodyRigidBodyCollisionConfiguration::btSoftBodyRigidBodyCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo)
-:btDefaultCollisionConfiguration(constructionInfo)
+ : btDefaultCollisionConfiguration(constructionInfo)
{
void* mem;
- mem = btAlignedAlloc(sizeof(btSoftSoftCollisionAlgorithm::CreateFunc),16);
- m_softSoftCreateFunc = new(mem) btSoftSoftCollisionAlgorithm::CreateFunc;
+ mem = btAlignedAlloc(sizeof(btSoftSoftCollisionAlgorithm::CreateFunc), 16);
+ m_softSoftCreateFunc = new (mem) btSoftSoftCollisionAlgorithm::CreateFunc;
- mem = btAlignedAlloc(sizeof(btSoftRigidCollisionAlgorithm::CreateFunc),16);
- m_softRigidConvexCreateFunc = new(mem) btSoftRigidCollisionAlgorithm::CreateFunc;
+ mem = btAlignedAlloc(sizeof(btSoftRigidCollisionAlgorithm::CreateFunc), 16);
+ m_softRigidConvexCreateFunc = new (mem) btSoftRigidCollisionAlgorithm::CreateFunc;
- mem = btAlignedAlloc(sizeof(btSoftRigidCollisionAlgorithm::CreateFunc),16);
- m_swappedSoftRigidConvexCreateFunc = new(mem) btSoftRigidCollisionAlgorithm::CreateFunc;
- m_swappedSoftRigidConvexCreateFunc->m_swapped=true;
+ mem = btAlignedAlloc(sizeof(btSoftRigidCollisionAlgorithm::CreateFunc), 16);
+ m_swappedSoftRigidConvexCreateFunc = new (mem) btSoftRigidCollisionAlgorithm::CreateFunc;
+ m_swappedSoftRigidConvexCreateFunc->m_swapped = true;
#ifdef ENABLE_SOFTBODY_CONCAVE_COLLISIONS
- mem = btAlignedAlloc(sizeof(btSoftBodyConcaveCollisionAlgorithm::CreateFunc),16);
- m_softRigidConcaveCreateFunc = new(mem) btSoftBodyConcaveCollisionAlgorithm::CreateFunc;
+ mem = btAlignedAlloc(sizeof(btSoftBodyConcaveCollisionAlgorithm::CreateFunc), 16);
+ m_softRigidConcaveCreateFunc = new (mem) btSoftBodyConcaveCollisionAlgorithm::CreateFunc;
- mem = btAlignedAlloc(sizeof(btSoftBodyConcaveCollisionAlgorithm::CreateFunc),16);
- m_swappedSoftRigidConcaveCreateFunc = new(mem) btSoftBodyConcaveCollisionAlgorithm::SwappedCreateFunc;
- m_swappedSoftRigidConcaveCreateFunc->m_swapped=true;
+ mem = btAlignedAlloc(sizeof(btSoftBodyConcaveCollisionAlgorithm::CreateFunc), 16);
+ m_swappedSoftRigidConcaveCreateFunc = new (mem) btSoftBodyConcaveCollisionAlgorithm::SwappedCreateFunc;
+ m_swappedSoftRigidConcaveCreateFunc->m_swapped = true;
#endif
//replace pool by a new one, with potential larger size
@@ -53,82 +53,79 @@ btSoftBodyRigidBodyCollisionConfiguration::btSoftBodyRigidBodyCollisionConfigura
int curElemSize = m_collisionAlgorithmPool->getElementSize();
///calculate maximum element size, big enough to fit any collision algorithm in the memory pool
-
int maxSize0 = sizeof(btSoftSoftCollisionAlgorithm);
int maxSize1 = sizeof(btSoftRigidCollisionAlgorithm);
int maxSize2 = sizeof(btSoftBodyConcaveCollisionAlgorithm);
- int collisionAlgorithmMaxElementSize = btMax(maxSize0,maxSize1);
- collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize2);
-
+ int collisionAlgorithmMaxElementSize = btMax(maxSize0, maxSize1);
+ collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize, maxSize2);
+
if (collisionAlgorithmMaxElementSize > curElemSize)
{
m_collisionAlgorithmPool->~btPoolAllocator();
btAlignedFree(m_collisionAlgorithmPool);
- void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16);
- m_collisionAlgorithmPool = new(mem) btPoolAllocator(collisionAlgorithmMaxElementSize,constructionInfo.m_defaultMaxCollisionAlgorithmPoolSize);
+ void* mem = btAlignedAlloc(sizeof(btPoolAllocator), 16);
+ m_collisionAlgorithmPool = new (mem) btPoolAllocator(collisionAlgorithmMaxElementSize, constructionInfo.m_defaultMaxCollisionAlgorithmPoolSize);
}
}
-
}
btSoftBodyRigidBodyCollisionConfiguration::~btSoftBodyRigidBodyCollisionConfiguration()
{
m_softSoftCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_softSoftCreateFunc);
+ btAlignedFree(m_softSoftCreateFunc);
m_softRigidConvexCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_softRigidConvexCreateFunc);
+ btAlignedFree(m_softRigidConvexCreateFunc);
m_swappedSoftRigidConvexCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_swappedSoftRigidConvexCreateFunc);
+ btAlignedFree(m_swappedSoftRigidConvexCreateFunc);
#ifdef ENABLE_SOFTBODY_CONCAVE_COLLISIONS
m_softRigidConcaveCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_softRigidConcaveCreateFunc);
+ btAlignedFree(m_softRigidConcaveCreateFunc);
m_swappedSoftRigidConcaveCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_swappedSoftRigidConcaveCreateFunc);
+ btAlignedFree(m_swappedSoftRigidConcaveCreateFunc);
#endif
}
///creation of soft-soft and soft-rigid, and otherwise fallback to base class implementation
-btCollisionAlgorithmCreateFunc* btSoftBodyRigidBodyCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1)
+btCollisionAlgorithmCreateFunc* btSoftBodyRigidBodyCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1)
{
-
///try to handle the softbody interactions first
- if ((proxyType0 == SOFTBODY_SHAPE_PROXYTYPE ) && (proxyType1==SOFTBODY_SHAPE_PROXYTYPE))
+ if ((proxyType0 == SOFTBODY_SHAPE_PROXYTYPE) && (proxyType1 == SOFTBODY_SHAPE_PROXYTYPE))
{
- return m_softSoftCreateFunc;
+ return m_softSoftCreateFunc;
}
///softbody versus convex
- if (proxyType0 == SOFTBODY_SHAPE_PROXYTYPE && btBroadphaseProxy::isConvex(proxyType1))
+ if (proxyType0 == SOFTBODY_SHAPE_PROXYTYPE && btBroadphaseProxy::isConvex(proxyType1))
{
- return m_softRigidConvexCreateFunc;
+ return m_softRigidConvexCreateFunc;
}
///convex versus soft body
- if (btBroadphaseProxy::isConvex(proxyType0) && proxyType1 == SOFTBODY_SHAPE_PROXYTYPE )
+ if (btBroadphaseProxy::isConvex(proxyType0) && proxyType1 == SOFTBODY_SHAPE_PROXYTYPE)
{
- return m_swappedSoftRigidConvexCreateFunc;
+ return m_swappedSoftRigidConvexCreateFunc;
}
#ifdef ENABLE_SOFTBODY_CONCAVE_COLLISIONS
///softbody versus convex
- if (proxyType0 == SOFTBODY_SHAPE_PROXYTYPE && btBroadphaseProxy::isConcave(proxyType1))
+ if (proxyType0 == SOFTBODY_SHAPE_PROXYTYPE && btBroadphaseProxy::isConcave(proxyType1))
{
- return m_softRigidConcaveCreateFunc;
+ return m_softRigidConcaveCreateFunc;
}
///convex versus soft body
- if (btBroadphaseProxy::isConcave(proxyType0) && proxyType1 == SOFTBODY_SHAPE_PROXYTYPE )
+ if (btBroadphaseProxy::isConcave(proxyType0) && proxyType1 == SOFTBODY_SHAPE_PROXYTYPE)
{
- return m_swappedSoftRigidConcaveCreateFunc;
+ return m_swappedSoftRigidConcaveCreateFunc;
}
#endif
///fallback to the regular rigid collision shape
- return btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(proxyType0,proxyType1);
+ return btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(proxyType0, proxyType1);
}
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h b/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h
index 21addcfe2e1..0396a52dac7 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h
@@ -21,28 +21,23 @@ subject to the following restrictions:
class btVoronoiSimplexSolver;
class btGjkEpaPenetrationDepthSolver;
-
///btSoftBodyRigidBodyCollisionConfiguration add softbody interaction on top of btDefaultCollisionConfiguration
-class btSoftBodyRigidBodyCollisionConfiguration : public btDefaultCollisionConfiguration
+class btSoftBodyRigidBodyCollisionConfiguration : public btDefaultCollisionConfiguration
{
-
//default CreationFunctions, filling the m_doubleDispatch table
- btCollisionAlgorithmCreateFunc* m_softSoftCreateFunc;
- btCollisionAlgorithmCreateFunc* m_softRigidConvexCreateFunc;
- btCollisionAlgorithmCreateFunc* m_swappedSoftRigidConvexCreateFunc;
- btCollisionAlgorithmCreateFunc* m_softRigidConcaveCreateFunc;
- btCollisionAlgorithmCreateFunc* m_swappedSoftRigidConcaveCreateFunc;
+ btCollisionAlgorithmCreateFunc* m_softSoftCreateFunc;
+ btCollisionAlgorithmCreateFunc* m_softRigidConvexCreateFunc;
+ btCollisionAlgorithmCreateFunc* m_swappedSoftRigidConvexCreateFunc;
+ btCollisionAlgorithmCreateFunc* m_softRigidConcaveCreateFunc;
+ btCollisionAlgorithmCreateFunc* m_swappedSoftRigidConcaveCreateFunc;
public:
-
btSoftBodyRigidBodyCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo = btDefaultCollisionConstructionInfo());
virtual ~btSoftBodyRigidBodyCollisionConfiguration();
///creation of soft-soft and soft-rigid, and otherwise fallback to base class implementation
- virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
-
+ virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1);
};
-#endif //BT_SOFTBODY_RIGIDBODY_COLLISION_CONFIGURATION
-
+#endif //BT_SOFTBODY_RIGIDBODY_COLLISION_CONFIGURATION
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodySolverVertexBuffer.h b/extern/bullet2/src/BulletSoftBody/btSoftBodySolverVertexBuffer.h
index c4733d64000..bc538db4a25 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBodySolverVertexBuffer.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodySolverVertexBuffer.h
@@ -16,7 +16,6 @@ subject to the following restrictions:
#ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
#define BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
-
class btVertexBufferDescriptor
{
public:
@@ -27,8 +26,7 @@ public:
OPENGL_BUFFER
};
-protected:
-
+protected:
bool m_hasVertexPositions;
bool m_hasNormals;
@@ -51,7 +49,6 @@ public:
virtual ~btVertexBufferDescriptor()
{
-
}
virtual bool hasVertexPositions() const
@@ -102,7 +99,6 @@ public:
}
};
-
class btCPUVertexBufferDescriptor : public btVertexBufferDescriptor
{
protected:
@@ -114,7 +110,7 @@ public:
* vertexOffset is the offset in floats to the first vertex.
* vertexStride is the stride in floats between vertices.
*/
- btCPUVertexBufferDescriptor( float *basePointer, int vertexOffset, int vertexStride )
+ btCPUVertexBufferDescriptor(float *basePointer, int vertexOffset, int vertexStride)
{
m_basePointer = basePointer;
m_vertexOffset = vertexOffset;
@@ -127,7 +123,7 @@ public:
* vertexOffset is the offset in floats to the first vertex.
* vertexStride is the stride in floats between vertices.
*/
- btCPUVertexBufferDescriptor( float *basePointer, int vertexOffset, int vertexStride, int normalOffset, int normalStride )
+ btCPUVertexBufferDescriptor(float *basePointer, int vertexOffset, int vertexStride, int normalOffset, int normalStride)
{
m_basePointer = basePointer;
@@ -142,7 +138,6 @@ public:
virtual ~btCPUVertexBufferDescriptor()
{
-
}
/**
@@ -162,4 +157,4 @@ public:
}
};
-#endif // #ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
+#endif // #ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodySolvers.h b/extern/bullet2/src/BulletSoftBody/btSoftBodySolvers.h
index 6947bc27d28..dbb2624eee0 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBodySolvers.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodySolvers.h
@@ -18,7 +18,6 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
-
class btSoftBodyTriangleData;
class btSoftBodyLinkData;
class btSoftBodyVertexData;
@@ -26,7 +25,6 @@ class btVertexBufferDescriptor;
class btCollisionObject;
class btSoftBody;
-
class btSoftBodySolver
{
public:
@@ -37,20 +35,19 @@ public:
CL_SOLVER,
CL_SIMD_SOLVER,
DX_SOLVER,
- DX_SIMD_SOLVER
+ DX_SIMD_SOLVER,
+ DEFORMABLE_SOLVER
};
-
protected:
int m_numberOfPositionIterations;
int m_numberOfVelocityIterations;
// Simulation timescale
float m_timeScale;
-
+
public:
- btSoftBodySolver() :
- m_numberOfPositionIterations( 10 ),
- m_timeScale( 1 )
+ btSoftBodySolver() : m_numberOfPositionIterations(10),
+ m_timeScale(1)
{
m_numberOfVelocityIterations = 0;
m_numberOfPositionIterations = 5;
@@ -59,39 +56,38 @@ public:
virtual ~btSoftBodySolver()
{
}
-
+
/**
* Return the type of the solver.
*/
virtual SolverTypes getSolverType() const = 0;
-
/** Ensure that this solver is initialized. */
virtual bool checkInitialized() = 0;
/** Optimize soft bodies in this solver. */
- virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate=false) = 0;
+ virtual void optimize(btAlignedObjectArray<btSoftBody *> &softBodies, bool forceUpdate = false) = 0;
/** Copy necessary data back to the original soft body source objects. */
virtual void copyBackToSoftBodies(bool bMove = true) = 0;
/** Predict motion of soft bodies into next timestep */
- virtual void predictMotion( float solverdt ) = 0;
+ virtual void predictMotion(btScalar solverdt) = 0;
/** Solve constraints for a set of soft bodies */
- virtual void solveConstraints( float solverdt ) = 0;
+ virtual void solveConstraints(btScalar solverdt) = 0;
/** Perform necessary per-step updates of soft bodies such as recomputing normals and bounding boxes */
virtual void updateSoftBodies() = 0;
/** Process a collision between one of the world's soft bodies and another collision object */
- virtual void processCollision( btSoftBody *, const struct btCollisionObjectWrapper* ) = 0;
+ virtual void processCollision(btSoftBody *, const struct btCollisionObjectWrapper *) = 0;
/** Process a collision between two soft bodies */
- virtual void processCollision( btSoftBody*, btSoftBody* ) = 0;
+ virtual void processCollision(btSoftBody *, btSoftBody *) = 0;
/** Set the number of velocity constraint solver iterations this solver uses. */
- virtual void setNumberOfPositionIterations( int iterations )
+ virtual void setNumberOfPositionIterations(int iterations)
{
m_numberOfPositionIterations = iterations;
}
@@ -103,7 +99,7 @@ public:
}
/** Set the number of velocity constraint solver iterations this solver uses. */
- virtual void setNumberOfVelocityIterations( int iterations )
+ virtual void setNumberOfVelocityIterations(int iterations)
{
m_numberOfVelocityIterations = iterations;
}
@@ -135,7 +131,6 @@ public:
class btSoftBodySolverOutput
{
protected:
-
public:
btSoftBodySolverOutput()
{
@@ -145,10 +140,8 @@ public:
{
}
-
/** Output current computed vertex data to the vertex buffers for all cloths in the solver. */
- virtual void copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer ) = 0;
+ virtual void copySoftBodyToVertexBuffer(const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer) = 0;
};
-
-#endif // #ifndef BT_SOFT_BODY_SOLVERS_H
+#endif // #ifndef BT_SOFT_BODY_SOLVERS_H
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp b/extern/bullet2/src/BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp
new file mode 100644
index 00000000000..282dbf75f08
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp
@@ -0,0 +1,350 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btSoftMultiBodyDynamicsWorld.h"
+#include "LinearMath/btQuickprof.h"
+
+//softbody & helpers
+#include "BulletSoftBody/btSoftBody.h"
+#include "BulletSoftBody/btSoftBodyHelpers.h"
+#include "BulletSoftBody/btSoftBodySolvers.h"
+#include "BulletSoftBody/btDefaultSoftBodySolver.h"
+#include "LinearMath/btSerializer.h"
+
+btSoftMultiBodyDynamicsWorld::btSoftMultiBodyDynamicsWorld(
+ btDispatcher* dispatcher,
+ btBroadphaseInterface* pairCache,
+ btMultiBodyConstraintSolver* constraintSolver,
+ btCollisionConfiguration* collisionConfiguration,
+ btSoftBodySolver* softBodySolver) : btMultiBodyDynamicsWorld(dispatcher, pairCache, constraintSolver, collisionConfiguration),
+ m_softBodySolver(softBodySolver),
+ m_ownsSolver(false)
+{
+ if (!m_softBodySolver)
+ {
+ void* ptr = btAlignedAlloc(sizeof(btDefaultSoftBodySolver), 16);
+ m_softBodySolver = new (ptr) btDefaultSoftBodySolver();
+ m_ownsSolver = true;
+ }
+
+ m_drawFlags = fDrawFlags::Std;
+ m_drawNodeTree = true;
+ m_drawFaceTree = false;
+ m_drawClusterTree = false;
+ m_sbi.m_broadphase = pairCache;
+ m_sbi.m_dispatcher = dispatcher;
+ m_sbi.m_sparsesdf.Initialize();
+ m_sbi.m_sparsesdf.Reset();
+
+ m_sbi.air_density = (btScalar)1.2;
+ m_sbi.water_density = 0;
+ m_sbi.water_offset = 0;
+ m_sbi.water_normal = btVector3(0, 0, 0);
+ m_sbi.m_gravity.setValue(0, -10, 0);
+
+ m_sbi.m_sparsesdf.Initialize();
+}
+
+btSoftMultiBodyDynamicsWorld::~btSoftMultiBodyDynamicsWorld()
+{
+ if (m_ownsSolver)
+ {
+ m_softBodySolver->~btSoftBodySolver();
+ btAlignedFree(m_softBodySolver);
+ }
+}
+
+void btSoftMultiBodyDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
+{
+ btDiscreteDynamicsWorld::predictUnconstraintMotion(timeStep);
+ {
+ BT_PROFILE("predictUnconstraintMotionSoftBody");
+ m_softBodySolver->predictMotion(float(timeStep));
+ }
+}
+
+void btSoftMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
+{
+ // Let the solver grab the soft bodies and if necessary optimize for it
+ m_softBodySolver->optimize(getSoftBodyArray());
+
+ if (!m_softBodySolver->checkInitialized())
+ {
+ btAssert("Solver initialization failed\n");
+ }
+
+ btDiscreteDynamicsWorld::internalSingleStepSimulation(timeStep);
+
+ ///solve soft bodies constraints
+ solveSoftBodiesConstraints(timeStep);
+
+ //self collisions
+ for (int i = 0; i < m_softBodies.size(); i++)
+ {
+ btSoftBody* psb = (btSoftBody*)m_softBodies[i];
+ psb->defaultCollisionHandler(psb);
+ }
+
+ ///update soft bodies
+ m_softBodySolver->updateSoftBodies();
+
+ // End solver-wise simulation step
+ // ///////////////////////////////
+}
+
+void btSoftMultiBodyDynamicsWorld::solveSoftBodiesConstraints(btScalar timeStep)
+{
+ BT_PROFILE("solveSoftConstraints");
+
+ if (m_softBodies.size())
+ {
+ btSoftBody::solveClusters(m_softBodies);
+ }
+
+ // Solve constraints solver-wise
+ m_softBodySolver->solveConstraints(timeStep * m_softBodySolver->getTimeScale());
+}
+
+void btSoftMultiBodyDynamicsWorld::addSoftBody(btSoftBody* body, int collisionFilterGroup, int collisionFilterMask)
+{
+ m_softBodies.push_back(body);
+
+ // Set the soft body solver that will deal with this body
+ // to be the world's solver
+ body->setSoftBodySolver(m_softBodySolver);
+
+ btCollisionWorld::addCollisionObject(body,
+ collisionFilterGroup,
+ collisionFilterMask);
+}
+
+void btSoftMultiBodyDynamicsWorld::removeSoftBody(btSoftBody* body)
+{
+ m_softBodies.remove(body);
+
+ btCollisionWorld::removeCollisionObject(body);
+}
+
+void btSoftMultiBodyDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
+{
+ btSoftBody* body = btSoftBody::upcast(collisionObject);
+ if (body)
+ removeSoftBody(body);
+ else
+ btDiscreteDynamicsWorld::removeCollisionObject(collisionObject);
+}
+
+void btSoftMultiBodyDynamicsWorld::debugDrawWorld()
+{
+ btMultiBodyDynamicsWorld::debugDrawWorld();
+
+ if (getDebugDrawer())
+ {
+ int i;
+ for (i = 0; i < this->m_softBodies.size(); i++)
+ {
+ btSoftBody* psb = (btSoftBody*)this->m_softBodies[i];
+ if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe)))
+ {
+ btSoftBodyHelpers::DrawFrame(psb, m_debugDrawer);
+ btSoftBodyHelpers::Draw(psb, m_debugDrawer, m_drawFlags);
+ }
+
+ if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
+ {
+ if (m_drawNodeTree) btSoftBodyHelpers::DrawNodeTree(psb, m_debugDrawer);
+ if (m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb, m_debugDrawer);
+ if (m_drawClusterTree) btSoftBodyHelpers::DrawClusterTree(psb, m_debugDrawer);
+ }
+ }
+ }
+}
+
+struct btSoftSingleRayCallback : public btBroadphaseRayCallback
+{
+ btVector3 m_rayFromWorld;
+ btVector3 m_rayToWorld;
+ btTransform m_rayFromTrans;
+ btTransform m_rayToTrans;
+ btVector3 m_hitNormal;
+
+ const btSoftMultiBodyDynamicsWorld* m_world;
+ btCollisionWorld::RayResultCallback& m_resultCallback;
+
+ btSoftSingleRayCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld, const btSoftMultiBodyDynamicsWorld* world, btCollisionWorld::RayResultCallback& resultCallback)
+ : m_rayFromWorld(rayFromWorld),
+ m_rayToWorld(rayToWorld),
+ m_world(world),
+ m_resultCallback(resultCallback)
+ {
+ m_rayFromTrans.setIdentity();
+ m_rayFromTrans.setOrigin(m_rayFromWorld);
+ m_rayToTrans.setIdentity();
+ m_rayToTrans.setOrigin(m_rayToWorld);
+
+ btVector3 rayDir = (rayToWorld - rayFromWorld);
+
+ rayDir.normalize();
+ ///what about division by zero? --> just set rayDirection[i] to INF/1e30
+ m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
+ m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
+ m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2];
+ m_signs[0] = m_rayDirectionInverse[0] < 0.0;
+ m_signs[1] = m_rayDirectionInverse[1] < 0.0;
+ m_signs[2] = m_rayDirectionInverse[2] < 0.0;
+
+ m_lambda_max = rayDir.dot(m_rayToWorld - m_rayFromWorld);
+ }
+
+ virtual bool process(const btBroadphaseProxy* proxy)
+ {
+ ///terminate further ray tests, once the closestHitFraction reached zero
+ if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
+ return false;
+
+ btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
+
+ //only perform raycast if filterMask matches
+ if (m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
+ {
+ //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
+ //btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
+#if 0
+#ifdef RECALCULATE_AABB
+ btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
+ collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
+#else
+ //getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax);
+ const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin;
+ const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax;
+#endif
+#endif
+ //btScalar hitLambda = m_resultCallback.m_closestHitFraction;
+ //culling already done by broadphase
+ //if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal))
+ {
+ m_world->rayTestSingle(m_rayFromTrans, m_rayToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ m_resultCallback);
+ }
+ }
+ return true;
+ }
+};
+
+void btSoftMultiBodyDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
+{
+ BT_PROFILE("rayTest");
+ /// use the broadphase to accelerate the search for objects, based on their aabb
+ /// and for each object with ray-aabb overlap, perform an exact ray test
+ btSoftSingleRayCallback rayCB(rayFromWorld, rayToWorld, this, resultCallback);
+
+#ifndef USE_BRUTEFORCE_RAYBROADPHASE
+ m_broadphasePairCache->rayTest(rayFromWorld, rayToWorld, rayCB);
+#else
+ for (int i = 0; i < this->getNumCollisionObjects(); i++)
+ {
+ rayCB.process(m_collisionObjects[i]->getBroadphaseHandle());
+ }
+#endif //USE_BRUTEFORCE_RAYBROADPHASE
+}
+
+void btSoftMultiBodyDynamicsWorld::rayTestSingle(const btTransform& rayFromTrans, const btTransform& rayToTrans,
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ RayResultCallback& resultCallback)
+{
+ if (collisionShape->isSoftBody())
+ {
+ btSoftBody* softBody = btSoftBody::upcast(collisionObject);
+ if (softBody)
+ {
+ btSoftBody::sRayCast softResult;
+ if (softBody->rayTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult))
+ {
+ if (softResult.fraction <= resultCallback.m_closestHitFraction)
+ {
+ btCollisionWorld::LocalShapeInfo shapeInfo;
+ shapeInfo.m_shapePart = 0;
+ shapeInfo.m_triangleIndex = softResult.index;
+ // get the normal
+ btVector3 rayDir = rayToTrans.getOrigin() - rayFromTrans.getOrigin();
+ btVector3 normal = -rayDir;
+ normal.normalize();
+
+ if (softResult.feature == btSoftBody::eFeature::Face)
+ {
+ normal = softBody->m_faces[softResult.index].m_normal;
+ if (normal.dot(rayDir) > 0)
+ {
+ // normal always point toward origin of the ray
+ normal = -normal;
+ }
+ }
+
+ btCollisionWorld::LocalRayResult rayResult(collisionObject,
+ &shapeInfo,
+ normal,
+ softResult.fraction);
+ bool normalInWorldSpace = true;
+ resultCallback.addSingleResult(rayResult, normalInWorldSpace);
+ }
+ }
+ }
+ }
+ else
+ {
+ btCollisionWorld::rayTestSingle(rayFromTrans, rayToTrans, collisionObject, collisionShape, colObjWorldTransform, resultCallback);
+ }
+}
+
+void btSoftMultiBodyDynamicsWorld::serializeSoftBodies(btSerializer* serializer)
+{
+ int i;
+ //serialize all collision objects
+ for (i = 0; i < m_collisionObjects.size(); i++)
+ {
+ btCollisionObject* colObj = m_collisionObjects[i];
+ if (colObj->getInternalType() & btCollisionObject::CO_SOFT_BODY)
+ {
+ int len = colObj->calculateSerializeBufferSize();
+ btChunk* chunk = serializer->allocate(len, 1);
+ const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
+ serializer->finalizeChunk(chunk, structType, BT_SOFTBODY_CODE, colObj);
+ }
+ }
+}
+
+void btSoftMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
+{
+ serializer->startSerialization();
+
+ serializeDynamicsWorldInfo(serializer);
+
+ serializeSoftBodies(serializer);
+
+ serializeMultiBodies(serializer);
+
+ serializeRigidBodies(serializer);
+
+ serializeCollisionObjects(serializer);
+
+ serializeContactManifolds(serializer);
+
+ serializer->finishSerialization();
+}
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftMultiBodyDynamicsWorld.h b/extern/bullet2/src/BulletSoftBody/btSoftMultiBodyDynamicsWorld.h
new file mode 100644
index 00000000000..f295945a6db
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btSoftMultiBodyDynamicsWorld.h
@@ -0,0 +1,105 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_SOFT_MULTIBODY_DYNAMICS_WORLD_H
+#define BT_SOFT_MULTIBODY_DYNAMICS_WORLD_H
+
+#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
+#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
+#include "BulletSoftBody/btSoftBody.h"
+
+#ifndef BT_SOFT_RIGID_DYNAMICS_WORLD_H
+typedef btAlignedObjectArray<btSoftBody*> btSoftBodyArray;
+#endif
+
+class btSoftBodySolver;
+
+class btSoftMultiBodyDynamicsWorld : public btMultiBodyDynamicsWorld
+{
+ btSoftBodyArray m_softBodies;
+ int m_drawFlags;
+ bool m_drawNodeTree;
+ bool m_drawFaceTree;
+ bool m_drawClusterTree;
+ btSoftBodyWorldInfo m_sbi;
+ ///Solver classes that encapsulate multiple soft bodies for solving
+ btSoftBodySolver* m_softBodySolver;
+ bool m_ownsSolver;
+
+protected:
+ virtual void predictUnconstraintMotion(btScalar timeStep);
+
+ virtual void internalSingleStepSimulation(btScalar timeStep);
+
+ void solveSoftBodiesConstraints(btScalar timeStep);
+
+ void serializeSoftBodies(btSerializer* serializer);
+
+public:
+ btSoftMultiBodyDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btMultiBodyConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration, btSoftBodySolver* softBodySolver = 0);
+
+ virtual ~btSoftMultiBodyDynamicsWorld();
+
+ virtual void debugDrawWorld();
+
+ void addSoftBody(btSoftBody* body, int collisionFilterGroup = btBroadphaseProxy::DefaultFilter, int collisionFilterMask = btBroadphaseProxy::AllFilter);
+
+ void removeSoftBody(btSoftBody* body);
+
+ ///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btDiscreteDynamicsWorld::removeCollisionObject
+ virtual void removeCollisionObject(btCollisionObject* collisionObject);
+
+ int getDrawFlags() const { return (m_drawFlags); }
+ void setDrawFlags(int f) { m_drawFlags = f; }
+
+ btSoftBodyWorldInfo& getWorldInfo()
+ {
+ return m_sbi;
+ }
+ const btSoftBodyWorldInfo& getWorldInfo() const
+ {
+ return m_sbi;
+ }
+
+ virtual btDynamicsWorldType getWorldType() const
+ {
+ return BT_SOFT_MULTIBODY_DYNAMICS_WORLD;
+ }
+
+ btSoftBodyArray& getSoftBodyArray()
+ {
+ return m_softBodies;
+ }
+
+ const btSoftBodyArray& getSoftBodyArray() const
+ {
+ return m_softBodies;
+ }
+
+ virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
+
+ /// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
+ /// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
+ /// This allows more customization.
+ static void rayTestSingle(const btTransform& rayFromTrans, const btTransform& rayToTrans,
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ RayResultCallback& resultCallback);
+
+ virtual void serialize(btSerializer* serializer);
+};
+
+#endif //BT_SOFT_MULTIBODY_DYNAMICS_WORLD_H
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp b/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp
index 01c148a2ca8..5b65216e4b5 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp
@@ -27,18 +27,16 @@ subject to the following restrictions:
//#include <stdio.h>
-btSoftRigidCollisionAlgorithm::btSoftRigidCollisionAlgorithm(btPersistentManifold* /*mf*/,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* ,const btCollisionObjectWrapper* , bool isSwapped)
-: btCollisionAlgorithm(ci),
-//m_ownManifold(false),
-//m_manifoldPtr(mf),
-m_isSwapped(isSwapped)
+btSoftRigidCollisionAlgorithm::btSoftRigidCollisionAlgorithm(btPersistentManifold* /*mf*/, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper*, const btCollisionObjectWrapper*, bool isSwapped)
+ : btCollisionAlgorithm(ci),
+ //m_ownManifold(false),
+ //m_manifoldPtr(mf),
+ m_isSwapped(isSwapped)
{
}
-
btSoftRigidCollisionAlgorithm::~btSoftRigidCollisionAlgorithm()
{
-
//m_softBody->m_overlappingRigidBodies.remove(m_rigidCollisionObject);
/*if (m_ownManifold)
@@ -47,31 +45,28 @@ btSoftRigidCollisionAlgorithm::~btSoftRigidCollisionAlgorithm()
m_dispatcher->releaseManifold(m_manifoldPtr);
}
*/
-
}
-
#include <stdio.h>
-
-void btSoftRigidCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+#include "LinearMath/btQuickprof.h"
+void btSoftRigidCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
+ BT_PROFILE("btSoftRigidCollisionAlgorithm::processCollision");
(void)dispatchInfo;
(void)resultOut;
//printf("btSoftRigidCollisionAlgorithm\n");
-// const btCollisionObjectWrapper* softWrap = m_isSwapped?body1Wrap:body0Wrap;
-// const btCollisionObjectWrapper* rigidWrap = m_isSwapped?body0Wrap:body1Wrap;
- btSoftBody* softBody = m_isSwapped? (btSoftBody*)body1Wrap->getCollisionObject() : (btSoftBody*)body0Wrap->getCollisionObject();
- const btCollisionObjectWrapper* rigidCollisionObjectWrap = m_isSwapped? body0Wrap : body1Wrap;
-
- if (softBody->m_collisionDisabledObjects.findLinearSearch(rigidCollisionObjectWrap->getCollisionObject())==softBody->m_collisionDisabledObjects.size())
+ // const btCollisionObjectWrapper* softWrap = m_isSwapped?body1Wrap:body0Wrap;
+ // const btCollisionObjectWrapper* rigidWrap = m_isSwapped?body0Wrap:body1Wrap;
+ btSoftBody* softBody = m_isSwapped ? (btSoftBody*)body1Wrap->getCollisionObject() : (btSoftBody*)body0Wrap->getCollisionObject();
+ const btCollisionObjectWrapper* rigidCollisionObjectWrap = m_isSwapped ? body0Wrap : body1Wrap;
+
+ if (softBody->m_collisionDisabledObjects.findLinearSearch(rigidCollisionObjectWrap->getCollisionObject()) == softBody->m_collisionDisabledObjects.size())
{
softBody->getSoftBodySolver()->processCollision(softBody, rigidCollisionObjectWrap);
}
-
-
}
-btScalar btSoftRigidCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+btScalar btSoftRigidCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;
@@ -81,6 +76,3 @@ btScalar btSoftRigidCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject*
//not yet
return btScalar(1.);
}
-
-
-
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.h b/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.h
index a9b513e3639..9773af19a0c 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.h
@@ -31,45 +31,41 @@ class btSoftRigidCollisionAlgorithm : public btCollisionAlgorithm
// bool m_ownManifold;
// btPersistentManifold* m_manifoldPtr;
- btSoftBody* m_softBody;
- btCollisionObject* m_rigidCollisionObject;
+ //btSoftBody* m_softBody;
+ //btCollisionObject* m_rigidCollisionObject;
///for rigid versus soft (instead of soft versus rigid), we use this swapped boolean
- bool m_isSwapped;
+ bool m_isSwapped;
public:
-
- btSoftRigidCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0,const btCollisionObjectWrapper* col1Wrap, bool isSwapped);
+ btSoftRigidCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0, const btCollisionObjectWrapper* col1Wrap, bool isSwapped);
virtual ~btSoftRigidCollisionAlgorithm();
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
//we don't add any manifolds
}
-
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftRigidCollisionAlgorithm));
if (!m_swapped)
{
- return new(mem) btSoftRigidCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,false);
- } else
+ return new (mem) btSoftRigidCollisionAlgorithm(0, ci, body0Wrap, body1Wrap, false);
+ }
+ else
{
- return new(mem) btSoftRigidCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,true);
+ return new (mem) btSoftRigidCollisionAlgorithm(0, ci, body0Wrap, body1Wrap, true);
}
}
};
-
};
-#endif //BT_SOFT_RIGID_COLLISION_ALGORITHM_H
-
-
+#endif //BT_SOFT_RIGID_COLLISION_ALGORITHM_H
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp b/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp
index 653d5a06b49..510b731fc15 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp
+++ b/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btSoftRigidDynamicsWorld.h"
#include "LinearMath/btQuickprof.h"
@@ -24,42 +23,38 @@ subject to the following restrictions:
#include "btDefaultSoftBodySolver.h"
#include "LinearMath/btSerializer.h"
-
btSoftRigidDynamicsWorld::btSoftRigidDynamicsWorld(
btDispatcher* dispatcher,
btBroadphaseInterface* pairCache,
btConstraintSolver* constraintSolver,
btCollisionConfiguration* collisionConfiguration,
- btSoftBodySolver *softBodySolver ) :
- btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration),
- m_softBodySolver( softBodySolver ),
- m_ownsSolver(false)
+ btSoftBodySolver* softBodySolver) : btDiscreteDynamicsWorld(dispatcher, pairCache, constraintSolver, collisionConfiguration),
+ m_softBodySolver(softBodySolver),
+ m_ownsSolver(false)
{
- if( !m_softBodySolver )
+ if (!m_softBodySolver)
{
- void* ptr = btAlignedAlloc(sizeof(btDefaultSoftBodySolver),16);
- m_softBodySolver = new(ptr) btDefaultSoftBodySolver();
+ void* ptr = btAlignedAlloc(sizeof(btDefaultSoftBodySolver), 16);
+ m_softBodySolver = new (ptr) btDefaultSoftBodySolver();
m_ownsSolver = true;
}
- m_drawFlags = fDrawFlags::Std;
- m_drawNodeTree = true;
- m_drawFaceTree = false;
- m_drawClusterTree = false;
+ m_drawFlags = fDrawFlags::Std;
+ m_drawNodeTree = true;
+ m_drawFaceTree = false;
+ m_drawClusterTree = false;
m_sbi.m_broadphase = pairCache;
m_sbi.m_dispatcher = dispatcher;
m_sbi.m_sparsesdf.Initialize();
m_sbi.m_sparsesdf.Reset();
- m_sbi.air_density = (btScalar)1.2;
- m_sbi.water_density = 0;
- m_sbi.water_offset = 0;
- m_sbi.water_normal = btVector3(0,0,0);
- m_sbi.m_gravity.setValue(0,-10,0);
+ m_sbi.air_density = (btScalar)1.2;
+ m_sbi.water_density = 0;
+ m_sbi.water_offset = 0;
+ m_sbi.water_normal = btVector3(0, 0, 0);
+ m_sbi.m_gravity.setValue(0, -10, 0);
m_sbi.m_sparsesdf.Initialize();
-
-
}
btSoftRigidDynamicsWorld::~btSoftRigidDynamicsWorld()
@@ -71,82 +66,78 @@ btSoftRigidDynamicsWorld::~btSoftRigidDynamicsWorld()
}
}
-void btSoftRigidDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
+void btSoftRigidDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
{
- btDiscreteDynamicsWorld::predictUnconstraintMotion( timeStep );
+ btDiscreteDynamicsWorld::predictUnconstraintMotion(timeStep);
{
BT_PROFILE("predictUnconstraintMotionSoftBody");
- m_softBodySolver->predictMotion( float(timeStep) );
+ m_softBodySolver->predictMotion(float(timeStep));
}
}
-void btSoftRigidDynamicsWorld::internalSingleStepSimulation( btScalar timeStep )
+void btSoftRigidDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
{
-
// Let the solver grab the soft bodies and if necessary optimize for it
- m_softBodySolver->optimize( getSoftBodyArray() );
+ m_softBodySolver->optimize(getSoftBodyArray());
- if( !m_softBodySolver->checkInitialized() )
+ if (!m_softBodySolver->checkInitialized())
{
- btAssert( "Solver initialization failed\n" );
+ btAssert("Solver initialization failed\n");
}
- btDiscreteDynamicsWorld::internalSingleStepSimulation( timeStep );
+ btDiscreteDynamicsWorld::internalSingleStepSimulation(timeStep);
///solve soft bodies constraints
- solveSoftBodiesConstraints( timeStep );
+ solveSoftBodiesConstraints(timeStep);
//self collisions
- for ( int i=0;i<m_softBodies.size();i++)
+ for (int i = 0; i < m_softBodies.size(); i++)
{
- btSoftBody* psb=(btSoftBody*)m_softBodies[i];
+ btSoftBody* psb = (btSoftBody*)m_softBodies[i];
psb->defaultCollisionHandler(psb);
}
///update soft bodies
- m_softBodySolver->updateSoftBodies( );
-
+ m_softBodySolver->updateSoftBodies();
+
// End solver-wise simulation step
// ///////////////////////////////
-
}
-void btSoftRigidDynamicsWorld::solveSoftBodiesConstraints( btScalar timeStep )
+void btSoftRigidDynamicsWorld::solveSoftBodiesConstraints(btScalar timeStep)
{
BT_PROFILE("solveSoftConstraints");
- if(m_softBodies.size())
+ if (m_softBodies.size())
{
btSoftBody::solveClusters(m_softBodies);
}
// Solve constraints solver-wise
- m_softBodySolver->solveConstraints( timeStep * m_softBodySolver->getTimeScale() );
-
+ m_softBodySolver->solveConstraints(timeStep * m_softBodySolver->getTimeScale());
}
-void btSoftRigidDynamicsWorld::addSoftBody(btSoftBody* body,short int collisionFilterGroup,short int collisionFilterMask)
+void btSoftRigidDynamicsWorld::addSoftBody(btSoftBody* body, int collisionFilterGroup, int collisionFilterMask)
{
m_softBodies.push_back(body);
// Set the soft body solver that will deal with this body
// to be the world's solver
- body->setSoftBodySolver( m_softBodySolver );
+ body->setSoftBodySolver(m_softBodySolver);
btCollisionWorld::addCollisionObject(body,
- collisionFilterGroup,
- collisionFilterMask);
-
+ collisionFilterGroup,
+ collisionFilterMask);
}
-void btSoftRigidDynamicsWorld::removeSoftBody(btSoftBody* body)
+void btSoftRigidDynamicsWorld::removeSoftBody(btSoftBody* body)
{
m_softBodies.remove(body);
btCollisionWorld::removeCollisionObject(body);
}
-void btSoftRigidDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
+void btSoftRigidDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
{
btSoftBody* body = btSoftBody::upcast(collisionObject);
if (body)
@@ -155,60 +146,57 @@ void btSoftRigidDynamicsWorld::removeCollisionObject(btCollisionObject* collisio
btDiscreteDynamicsWorld::removeCollisionObject(collisionObject);
}
-void btSoftRigidDynamicsWorld::debugDrawWorld()
+void btSoftRigidDynamicsWorld::debugDrawWorld()
{
btDiscreteDynamicsWorld::debugDrawWorld();
if (getDebugDrawer())
{
int i;
- for ( i=0;i<this->m_softBodies.size();i++)
+ for (i = 0; i < this->m_softBodies.size(); i++)
{
- btSoftBody* psb=(btSoftBody*)this->m_softBodies[i];
+ btSoftBody* psb = (btSoftBody*)this->m_softBodies[i];
if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe)))
{
- btSoftBodyHelpers::DrawFrame(psb,m_debugDrawer);
- btSoftBodyHelpers::Draw(psb,m_debugDrawer,m_drawFlags);
+ btSoftBodyHelpers::DrawFrame(psb, m_debugDrawer);
+ btSoftBodyHelpers::Draw(psb, m_debugDrawer, m_drawFlags);
}
-
+
if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
{
- if(m_drawNodeTree) btSoftBodyHelpers::DrawNodeTree(psb,m_debugDrawer);
- if(m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb,m_debugDrawer);
- if(m_drawClusterTree) btSoftBodyHelpers::DrawClusterTree(psb,m_debugDrawer);
+ if (m_drawNodeTree) btSoftBodyHelpers::DrawNodeTree(psb, m_debugDrawer);
+ if (m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb, m_debugDrawer);
+ if (m_drawClusterTree) btSoftBodyHelpers::DrawClusterTree(psb, m_debugDrawer);
}
- }
- }
+ }
+ }
}
-
-
-
struct btSoftSingleRayCallback : public btBroadphaseRayCallback
{
- btVector3 m_rayFromWorld;
- btVector3 m_rayToWorld;
- btTransform m_rayFromTrans;
- btTransform m_rayToTrans;
- btVector3 m_hitNormal;
-
- const btSoftRigidDynamicsWorld* m_world;
- btCollisionWorld::RayResultCallback& m_resultCallback;
-
- btSoftSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btSoftRigidDynamicsWorld* world,btCollisionWorld::RayResultCallback& resultCallback)
- :m_rayFromWorld(rayFromWorld),
- m_rayToWorld(rayToWorld),
- m_world(world),
- m_resultCallback(resultCallback)
+ btVector3 m_rayFromWorld;
+ btVector3 m_rayToWorld;
+ btTransform m_rayFromTrans;
+ btTransform m_rayToTrans;
+ btVector3 m_hitNormal;
+
+ const btSoftRigidDynamicsWorld* m_world;
+ btCollisionWorld::RayResultCallback& m_resultCallback;
+
+ btSoftSingleRayCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld, const btSoftRigidDynamicsWorld* world, btCollisionWorld::RayResultCallback& resultCallback)
+ : m_rayFromWorld(rayFromWorld),
+ m_rayToWorld(rayToWorld),
+ m_world(world),
+ m_resultCallback(resultCallback)
{
m_rayFromTrans.setIdentity();
m_rayFromTrans.setOrigin(m_rayFromWorld);
m_rayToTrans.setIdentity();
m_rayToTrans.setOrigin(m_rayToWorld);
- btVector3 rayDir = (rayToWorld-rayFromWorld);
+ btVector3 rayDir = (rayToWorld - rayFromWorld);
- rayDir.normalize ();
+ rayDir.normalize();
///what about division by zero? --> just set rayDirection[i] to INF/1e30
m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
@@ -217,22 +205,19 @@ struct btSoftSingleRayCallback : public btBroadphaseRayCallback
m_signs[1] = m_rayDirectionInverse[1] < 0.0;
m_signs[2] = m_rayDirectionInverse[2] < 0.0;
- m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld);
-
+ m_lambda_max = rayDir.dot(m_rayToWorld - m_rayFromWorld);
}
-
-
- virtual bool process(const btBroadphaseProxy* proxy)
+ virtual bool process(const btBroadphaseProxy* proxy)
{
///terminate further ray tests, once the closestHitFraction reached zero
if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
return false;
- btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
+ btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
//only perform raycast if filterMask matches
- if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
+ if (m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
{
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
//btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
@@ -250,110 +235,106 @@ struct btSoftSingleRayCallback : public btBroadphaseRayCallback
//culling already done by broadphase
//if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal))
{
- m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- m_resultCallback);
+ m_world->rayTestSingle(m_rayFromTrans, m_rayToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ m_resultCallback);
}
}
return true;
}
};
-void btSoftRigidDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
+void btSoftRigidDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
{
BT_PROFILE("rayTest");
/// use the broadphase to accelerate the search for objects, based on their aabb
/// and for each object with ray-aabb overlap, perform an exact ray test
- btSoftSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback);
+ btSoftSingleRayCallback rayCB(rayFromWorld, rayToWorld, this, resultCallback);
#ifndef USE_BRUTEFORCE_RAYBROADPHASE
- m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB);
+ m_broadphasePairCache->rayTest(rayFromWorld, rayToWorld, rayCB);
#else
- for (int i=0;i<this->getNumCollisionObjects();i++)
+ for (int i = 0; i < this->getNumCollisionObjects(); i++)
{
rayCB.process(m_collisionObjects[i]->getBroadphaseHandle());
- }
-#endif //USE_BRUTEFORCE_RAYBROADPHASE
-
+ }
+#endif //USE_BRUTEFORCE_RAYBROADPHASE
}
-
-void btSoftRigidDynamicsWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback)
+void btSoftRigidDynamicsWorld::rayTestSingle(const btTransform& rayFromTrans, const btTransform& rayToTrans,
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ RayResultCallback& resultCallback)
{
- if (collisionShape->isSoftBody()) {
+ if (collisionShape->isSoftBody())
+ {
btSoftBody* softBody = btSoftBody::upcast(collisionObject);
- if (softBody) {
+ if (softBody)
+ {
btSoftBody::sRayCast softResult;
- if (softBody->rayTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult))
+ if (softBody->rayTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult))
{
-
- if (softResult.fraction<= resultCallback.m_closestHitFraction)
+ if (softResult.fraction <= resultCallback.m_closestHitFraction)
{
-
btCollisionWorld::LocalShapeInfo shapeInfo;
shapeInfo.m_shapePart = 0;
shapeInfo.m_triangleIndex = softResult.index;
// get the normal
btVector3 rayDir = rayToTrans.getOrigin() - rayFromTrans.getOrigin();
- btVector3 normal=-rayDir;
+ btVector3 normal = -rayDir;
normal.normalize();
if (softResult.feature == btSoftBody::eFeature::Face)
{
normal = softBody->m_faces[softResult.index].m_normal;
- if (normal.dot(rayDir) > 0) {
+ if (normal.dot(rayDir) > 0)
+ {
// normal always point toward origin of the ray
normal = -normal;
}
}
-
- btCollisionWorld::LocalRayResult rayResult
- (collisionObject,
- &shapeInfo,
- normal,
- softResult.fraction);
- bool normalInWorldSpace = true;
- resultCallback.addSingleResult(rayResult,normalInWorldSpace);
+
+ btCollisionWorld::LocalRayResult rayResult(collisionObject,
+ &shapeInfo,
+ normal,
+ softResult.fraction);
+ bool normalInWorldSpace = true;
+ resultCallback.addSingleResult(rayResult, normalInWorldSpace);
}
}
}
- }
- else {
- btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,collisionObject,collisionShape,colObjWorldTransform,resultCallback);
+ }
+ else
+ {
+ btCollisionWorld::rayTestSingle(rayFromTrans, rayToTrans, collisionObject, collisionShape, colObjWorldTransform, resultCallback);
}
}
-
-void btSoftRigidDynamicsWorld::serializeSoftBodies(btSerializer* serializer)
+void btSoftRigidDynamicsWorld::serializeSoftBodies(btSerializer* serializer)
{
int i;
//serialize all collision objects
- for (i=0;i<m_collisionObjects.size();i++)
+ for (i = 0; i < m_collisionObjects.size(); i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
if (colObj->getInternalType() & btCollisionObject::CO_SOFT_BODY)
{
int len = colObj->calculateSerializeBufferSize();
- btChunk* chunk = serializer->allocate(len,1);
+ btChunk* chunk = serializer->allocate(len, 1);
const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
- serializer->finalizeChunk(chunk,structType,BT_SOFTBODY_CODE,colObj);
+ serializer->finalizeChunk(chunk, structType, BT_SOFTBODY_CODE, colObj);
}
}
-
}
-void btSoftRigidDynamicsWorld::serialize(btSerializer* serializer)
+void btSoftRigidDynamicsWorld::serialize(btSerializer* serializer)
{
-
serializer->startSerialization();
- serializeDynamicsWorldInfo( serializer);
+ serializeDynamicsWorldInfo(serializer);
serializeSoftBodies(serializer);
@@ -363,5 +344,3 @@ void btSoftRigidDynamicsWorld::serialize(btSerializer* serializer)
serializer->finishSerialization();
}
-
-
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.h b/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.h
index 3e0efafd6c7..be49c444d7d 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.h
@@ -19,63 +19,60 @@ subject to the following restrictions:
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
#include "btSoftBody.h"
-typedef btAlignedObjectArray<btSoftBody*> btSoftBodyArray;
+typedef btAlignedObjectArray<btSoftBody*> btSoftBodyArray;
class btSoftBodySolver;
class btSoftRigidDynamicsWorld : public btDiscreteDynamicsWorld
{
-
- btSoftBodyArray m_softBodies;
- int m_drawFlags;
- bool m_drawNodeTree;
- bool m_drawFaceTree;
- bool m_drawClusterTree;
+ btSoftBodyArray m_softBodies;
+ int m_drawFlags;
+ bool m_drawNodeTree;
+ bool m_drawFaceTree;
+ bool m_drawClusterTree;
btSoftBodyWorldInfo m_sbi;
///Solver classes that encapsulate multiple soft bodies for solving
- btSoftBodySolver *m_softBodySolver;
- bool m_ownsSolver;
+ btSoftBodySolver* m_softBodySolver;
+ bool m_ownsSolver;
protected:
+ virtual void predictUnconstraintMotion(btScalar timeStep);
- virtual void predictUnconstraintMotion(btScalar timeStep);
-
- virtual void internalSingleStepSimulation( btScalar timeStep);
+ virtual void internalSingleStepSimulation(btScalar timeStep);
- void solveSoftBodiesConstraints( btScalar timeStep );
+ void solveSoftBodiesConstraints(btScalar timeStep);
- void serializeSoftBodies(btSerializer* serializer);
+ void serializeSoftBodies(btSerializer* serializer);
public:
-
- btSoftRigidDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration, btSoftBodySolver *softBodySolver = 0 );
+ btSoftRigidDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration, btSoftBodySolver* softBodySolver = 0);
virtual ~btSoftRigidDynamicsWorld();
- virtual void debugDrawWorld();
+ virtual void debugDrawWorld();
- void addSoftBody(btSoftBody* body,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter);
+ void addSoftBody(btSoftBody* body, int collisionFilterGroup = btBroadphaseProxy::DefaultFilter, int collisionFilterMask = btBroadphaseProxy::AllFilter);
- void removeSoftBody(btSoftBody* body);
+ void removeSoftBody(btSoftBody* body);
///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btDiscreteDynamicsWorld::removeCollisionObject
- virtual void removeCollisionObject(btCollisionObject* collisionObject);
+ virtual void removeCollisionObject(btCollisionObject* collisionObject);
- int getDrawFlags() const { return(m_drawFlags); }
- void setDrawFlags(int f) { m_drawFlags=f; }
+ int getDrawFlags() const { return (m_drawFlags); }
+ void setDrawFlags(int f) { m_drawFlags = f; }
- btSoftBodyWorldInfo& getWorldInfo()
+ btSoftBodyWorldInfo& getWorldInfo()
{
return m_sbi;
}
- const btSoftBodyWorldInfo& getWorldInfo() const
+ const btSoftBodyWorldInfo& getWorldInfo() const
{
return m_sbi;
}
- virtual btDynamicsWorldType getWorldType() const
+ virtual btDynamicsWorldType getWorldType() const
{
- return BT_SOFT_RIGID_DYNAMICS_WORLD;
+ return BT_SOFT_RIGID_DYNAMICS_WORLD;
}
btSoftBodyArray& getSoftBodyArray()
@@ -88,20 +85,18 @@ public:
return m_softBodies;
}
-
- virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
+ virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
/// This allows more customization.
- static void rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback);
-
- virtual void serialize(btSerializer* serializer);
+ static void rayTestSingle(const btTransform& rayFromTrans, const btTransform& rayToTrans,
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ RayResultCallback& resultCallback);
+ virtual void serialize(btSerializer* serializer);
};
-#endif //BT_SOFT_RIGID_DYNAMICS_WORLD_H
+#endif //BT_SOFT_RIGID_DYNAMICS_WORLD_H
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp b/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp
index 72043e69e2f..9c3e904f645 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp
@@ -23,8 +23,8 @@ subject to the following restrictions:
#define USE_PERSISTENT_CONTACTS 1
-btSoftSoftCollisionAlgorithm::btSoftSoftCollisionAlgorithm(btPersistentManifold* /*mf*/,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* /*obj0*/,const btCollisionObjectWrapper* /*obj1*/)
-: btCollisionAlgorithm(ci)
+btSoftSoftCollisionAlgorithm::btSoftSoftCollisionAlgorithm(btPersistentManifold* /*mf*/, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* /*obj0*/, const btCollisionObjectWrapper* /*obj1*/)
+ : btCollisionAlgorithm(ci)
//m_ownManifold(false),
//m_manifoldPtr(mf)
{
@@ -34,14 +34,14 @@ btSoftSoftCollisionAlgorithm::~btSoftSoftCollisionAlgorithm()
{
}
-void btSoftSoftCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
+void btSoftSoftCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& /*dispatchInfo*/, btManifoldResult* /*resultOut*/)
{
- btSoftBody* soft0 = (btSoftBody*)body0Wrap->getCollisionObject();
- btSoftBody* soft1 = (btSoftBody*)body1Wrap->getCollisionObject();
+ btSoftBody* soft0 = (btSoftBody*)body0Wrap->getCollisionObject();
+ btSoftBody* soft1 = (btSoftBody*)body1Wrap->getCollisionObject();
soft0->getSoftBodySolver()->processCollision(soft0, soft1);
}
-btScalar btSoftSoftCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
+btScalar btSoftSoftCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/, btCollisionObject* /*body1*/, const btDispatcherInfo& /*dispatchInfo*/, btManifoldResult* /*resultOut*/)
{
//not yet
return 1.f;
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.h b/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.h
index 43b1439cc53..6f871f5b855 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.h
@@ -27,43 +27,39 @@ class btSoftBody;
///collision detection between two btSoftBody shapes
class btSoftSoftCollisionAlgorithm : public btCollisionAlgorithm
{
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
-
- btSoftBody* m_softBody0;
- btSoftBody* m_softBody1;
+ bool m_ownManifold;
+ btPersistentManifold* m_manifoldPtr;
+ // btSoftBody* m_softBody0;
+ // btSoftBody* m_softBody1;
public:
btSoftSoftCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btCollisionAlgorithm(ci) {}
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_manifoldPtr && m_ownManifold)
manifoldArray.push_back(m_manifoldPtr);
}
- btSoftSoftCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
+ btSoftSoftCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap);
virtual ~btSoftSoftCollisionAlgorithm();
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
int bbsize = sizeof(btSoftSoftCollisionAlgorithm);
void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
- return new(ptr) btSoftSoftCollisionAlgorithm(0,ci,body0Wrap,body1Wrap);
+ return new (ptr) btSoftSoftCollisionAlgorithm(0, ci, body0Wrap, body1Wrap);
}
};
-
};
-#endif //BT_SOFT_SOFT_COLLISION_ALGORITHM_H
-
-
+#endif //BT_SOFT_SOFT_COLLISION_ALGORITHM_H
diff --git a/extern/bullet2/src/BulletSoftBody/btSparseSDF.h b/extern/bullet2/src/BulletSoftBody/btSparseSDF.h
index 8992ddbb68d..d611726bcdc 100644
--- a/extern/bullet2/src/BulletSoftBody/btSparseSDF.h
+++ b/extern/bullet2/src/BulletSoftBody/btSparseSDF.h
@@ -20,299 +20,353 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
-// Modified Paul Hsieh hash
-template <const int DWORDLEN>
-unsigned int HsiehHash(const void* pdata)
+// Fast Hash
+
+#if !defined(get16bits)
+#define get16bits(d) ((((unsigned int)(((const unsigned char*)(d))[1])) << 8) + (unsigned int)(((const unsigned char*)(d))[0]))
+#endif
+//
+// super hash function by Paul Hsieh
+//
+inline unsigned int HsiehHash(const char* data, int len)
{
- const unsigned short* data=(const unsigned short*)pdata;
- unsigned hash=DWORDLEN<<2,tmp;
- for(int i=0;i<DWORDLEN;++i)
+ unsigned int hash = len, tmp;
+ len >>= 2;
+
+ /* Main loop */
+ for (; len > 0; len--)
{
- hash += data[0];
- tmp = (data[1]<<11)^hash;
- hash = (hash<<16)^tmp;
- data += 2;
- hash += hash>>11;
+ hash += get16bits(data);
+ tmp = (get16bits(data + 2) << 11) ^ hash;
+ hash = (hash << 16) ^ tmp;
+ data += 2 * sizeof(unsigned short);
+ hash += hash >> 11;
}
- hash^=hash<<3;hash+=hash>>5;
- hash^=hash<<4;hash+=hash>>17;
- hash^=hash<<25;hash+=hash>>6;
- return(hash);
+
+ /* Force "avalanching" of final 127 bits */
+ hash ^= hash << 3;
+ hash += hash >> 5;
+ hash ^= hash << 4;
+ hash += hash >> 17;
+ hash ^= hash << 25;
+ hash += hash >> 6;
+
+ return hash;
}
template <const int CELLSIZE>
-struct btSparseSdf
+struct btSparseSdf
{
//
// Inner types
//
struct IntFrac
{
- int b;
- int i;
- btScalar f;
+ int b;
+ int i;
+ btScalar f;
};
- struct Cell
+ struct Cell
{
- btScalar d[CELLSIZE+1][CELLSIZE+1][CELLSIZE+1];
- int c[3];
- int puid;
- unsigned hash;
- const btCollisionShape* pclient;
- Cell* next;
+ btScalar d[CELLSIZE + 1][CELLSIZE + 1][CELLSIZE + 1];
+ int c[3];
+ int puid;
+ unsigned hash;
+ const btCollisionShape* pclient;
+ Cell* next;
};
//
// Fields
//
- btAlignedObjectArray<Cell*> cells;
- btScalar voxelsz;
- int puid;
- int ncells;
- int m_clampCells;
- int nprobes;
- int nqueries;
+ btAlignedObjectArray<Cell*> cells;
+ btScalar voxelsz;
+ btScalar m_defaultVoxelsz;
+ int puid;
+ int ncells;
+ int m_clampCells;
+ int nprobes;
+ int nqueries;
+ ~btSparseSdf()
+ {
+ Reset();
+ }
//
// Methods
//
//
- void Initialize(int hashsize=2383, int clampCells = 256*1024)
+ void Initialize(int hashsize = 2383, int clampCells = 256 * 1024)
{
//avoid a crash due to running out of memory, so clamp the maximum number of cells allocated
//if this limit is reached, the SDF is reset (at the cost of some performance during the reset)
m_clampCells = clampCells;
- cells.resize(hashsize,0);
+ cells.resize(hashsize, 0);
+ m_defaultVoxelsz = 0.25;
Reset();
}
//
- void Reset()
+
+ void setDefaultVoxelsz(btScalar sz)
+ {
+ m_defaultVoxelsz = sz;
+ }
+
+ void Reset()
{
- for(int i=0,ni=cells.size();i<ni;++i)
+ for (int i = 0, ni = cells.size(); i < ni; ++i)
{
- Cell* pc=cells[i];
- cells[i]=0;
- while(pc)
+ Cell* pc = cells[i];
+ cells[i] = 0;
+ while (pc)
{
- Cell* pn=pc->next;
+ Cell* pn = pc->next;
delete pc;
- pc=pn;
+ pc = pn;
}
}
- voxelsz =0.25;
- puid =0;
- ncells =0;
- nprobes =1;
- nqueries =1;
+ voxelsz = m_defaultVoxelsz;
+ puid = 0;
+ ncells = 0;
+ nprobes = 1;
+ nqueries = 1;
}
//
- void GarbageCollect(int lifetime=256)
+ void GarbageCollect(int lifetime = 256)
{
- const int life=puid-lifetime;
- for(int i=0;i<cells.size();++i)
+ const int life = puid - lifetime;
+ for (int i = 0; i < cells.size(); ++i)
{
- Cell*& root=cells[i];
- Cell* pp=0;
- Cell* pc=root;
- while(pc)
+ Cell*& root = cells[i];
+ Cell* pp = 0;
+ Cell* pc = root;
+ while (pc)
{
- Cell* pn=pc->next;
- if(pc->puid<life)
+ Cell* pn = pc->next;
+ if (pc->puid < life)
{
- if(pp) pp->next=pn; else root=pn;
- delete pc;pc=pp;--ncells;
+ if (pp)
+ pp->next = pn;
+ else
+ root = pn;
+ delete pc;
+ pc = pp;
+ --ncells;
}
- pp=pc;pc=pn;
+ pp = pc;
+ pc = pn;
}
}
//printf("GC[%d]: %d cells, PpQ: %f\r\n",puid,ncells,nprobes/(btScalar)nqueries);
- nqueries=1;
- nprobes=1;
- ++puid; ///@todo: Reset puid's when int range limit is reached */
- /* else setup a priority list... */
+ nqueries = 1;
+ nprobes = 1;
+ ++puid; ///@todo: Reset puid's when int range limit is reached */
+ /* else setup a priority list... */
}
//
- int RemoveReferences(btCollisionShape* pcs)
+ int RemoveReferences(btCollisionShape* pcs)
{
- int refcount=0;
- for(int i=0;i<cells.size();++i)
+ int refcount = 0;
+ for (int i = 0; i < cells.size(); ++i)
{
- Cell*& root=cells[i];
- Cell* pp=0;
- Cell* pc=root;
- while(pc)
+ Cell*& root = cells[i];
+ Cell* pp = 0;
+ Cell* pc = root;
+ while (pc)
{
- Cell* pn=pc->next;
- if(pc->pclient==pcs)
+ Cell* pn = pc->next;
+ if (pc->pclient == pcs)
{
- if(pp) pp->next=pn; else root=pn;
- delete pc;pc=pp;++refcount;
+ if (pp)
+ pp->next = pn;
+ else
+ root = pn;
+ delete pc;
+ pc = pp;
+ ++refcount;
}
- pp=pc;pc=pn;
+ pp = pc;
+ pc = pn;
}
}
- return(refcount);
+ return (refcount);
}
//
- btScalar Evaluate( const btVector3& x,
- const btCollisionShape* shape,
- btVector3& normal,
- btScalar margin)
+ btScalar Evaluate(const btVector3& x,
+ const btCollisionShape* shape,
+ btVector3& normal,
+ btScalar margin)
{
- /* Lookup cell */
- const btVector3 scx=x/voxelsz;
- const IntFrac ix=Decompose(scx.x());
- const IntFrac iy=Decompose(scx.y());
- const IntFrac iz=Decompose(scx.z());
- const unsigned h=Hash(ix.b,iy.b,iz.b,shape);
- Cell*& root=cells[static_cast<int>(h%cells.size())];
- Cell* c=root;
+ /* Lookup cell */
+ const btVector3 scx = x / voxelsz;
+ const IntFrac ix = Decompose(scx.x());
+ const IntFrac iy = Decompose(scx.y());
+ const IntFrac iz = Decompose(scx.z());
+ const unsigned h = Hash(ix.b, iy.b, iz.b, shape);
+ Cell*& root = cells[static_cast<int>(h % cells.size())];
+ Cell* c = root;
++nqueries;
- while(c)
+ while (c)
{
++nprobes;
- if( (c->hash==h) &&
- (c->c[0]==ix.b) &&
- (c->c[1]==iy.b) &&
- (c->c[2]==iz.b) &&
- (c->pclient==shape))
- { break; }
+ if ((c->hash == h) &&
+ (c->c[0] == ix.b) &&
+ (c->c[1] == iy.b) &&
+ (c->c[2] == iz.b) &&
+ (c->pclient == shape))
+ {
+ break;
+ }
else
- { c=c->next; }
+ {
+ // printf("c->hash/c[0][1][2]=%d,%d,%d,%d\n", c->hash, c->c[0], c->c[1],c->c[2]);
+ //printf("h,ixb,iyb,izb=%d,%d,%d,%d\n", h,ix.b, iy.b, iz.b);
+
+ c = c->next;
+ }
}
- if(!c)
+ if (!c)
{
- ++nprobes;
+ ++nprobes;
++ncells;
- if (ncells>m_clampCells)
+ //int sz = sizeof(Cell);
+ if (ncells > m_clampCells)
{
- static int numResets=0;
+ static int numResets = 0;
numResets++;
-// printf("numResets=%d\n",numResets);
+ // printf("numResets=%d\n",numResets);
Reset();
}
- c=new Cell();
- c->next=root;root=c;
- c->pclient=shape;
- c->hash=h;
- c->c[0]=ix.b;c->c[1]=iy.b;c->c[2]=iz.b;
+ c = new Cell();
+ c->next = root;
+ root = c;
+ c->pclient = shape;
+ c->hash = h;
+ c->c[0] = ix.b;
+ c->c[1] = iy.b;
+ c->c[2] = iz.b;
BuildCell(*c);
}
- c->puid=puid;
- /* Extract infos */
- const int o[]={ ix.i,iy.i,iz.i};
- const btScalar d[]={ c->d[o[0]+0][o[1]+0][o[2]+0],
- c->d[o[0]+1][o[1]+0][o[2]+0],
- c->d[o[0]+1][o[1]+1][o[2]+0],
- c->d[o[0]+0][o[1]+1][o[2]+0],
- c->d[o[0]+0][o[1]+0][o[2]+1],
- c->d[o[0]+1][o[1]+0][o[2]+1],
- c->d[o[0]+1][o[1]+1][o[2]+1],
- c->d[o[0]+0][o[1]+1][o[2]+1]};
- /* Normal */
+ c->puid = puid;
+ /* Extract infos */
+ const int o[] = {ix.i, iy.i, iz.i};
+ const btScalar d[] = {c->d[o[0] + 0][o[1] + 0][o[2] + 0],
+ c->d[o[0] + 1][o[1] + 0][o[2] + 0],
+ c->d[o[0] + 1][o[1] + 1][o[2] + 0],
+ c->d[o[0] + 0][o[1] + 1][o[2] + 0],
+ c->d[o[0] + 0][o[1] + 0][o[2] + 1],
+ c->d[o[0] + 1][o[1] + 0][o[2] + 1],
+ c->d[o[0] + 1][o[1] + 1][o[2] + 1],
+ c->d[o[0] + 0][o[1] + 1][o[2] + 1]};
+ /* Normal */
#if 1
- const btScalar gx[]={ d[1]-d[0],d[2]-d[3],
- d[5]-d[4],d[6]-d[7]};
- const btScalar gy[]={ d[3]-d[0],d[2]-d[1],
- d[7]-d[4],d[6]-d[5]};
- const btScalar gz[]={ d[4]-d[0],d[5]-d[1],
- d[7]-d[3],d[6]-d[2]};
- normal.setX(Lerp( Lerp(gx[0],gx[1],iy.f),
- Lerp(gx[2],gx[3],iy.f),iz.f));
- normal.setY(Lerp( Lerp(gy[0],gy[1],ix.f),
- Lerp(gy[2],gy[3],ix.f),iz.f));
- normal.setZ(Lerp( Lerp(gz[0],gz[1],ix.f),
- Lerp(gz[2],gz[3],ix.f),iy.f));
- normal = normal.normalized();
+ const btScalar gx[] = {d[1] - d[0], d[2] - d[3],
+ d[5] - d[4], d[6] - d[7]};
+ const btScalar gy[] = {d[3] - d[0], d[2] - d[1],
+ d[7] - d[4], d[6] - d[5]};
+ const btScalar gz[] = {d[4] - d[0], d[5] - d[1],
+ d[7] - d[3], d[6] - d[2]};
+ normal.setX(Lerp(Lerp(gx[0], gx[1], iy.f),
+ Lerp(gx[2], gx[3], iy.f), iz.f));
+ normal.setY(Lerp(Lerp(gy[0], gy[1], ix.f),
+ Lerp(gy[2], gy[3], ix.f), iz.f));
+ normal.setZ(Lerp(Lerp(gz[0], gz[1], ix.f),
+ Lerp(gz[2], gz[3], ix.f), iy.f));
+ normal.safeNormalize();
#else
- normal = btVector3(d[1]-d[0],d[3]-d[0],d[4]-d[0]).normalized();
+ normal = btVector3(d[1] - d[0], d[3] - d[0], d[4] - d[0]).normalized();
#endif
- /* Distance */
- const btScalar d0=Lerp(Lerp(d[0],d[1],ix.f),
- Lerp(d[3],d[2],ix.f),iy.f);
- const btScalar d1=Lerp(Lerp(d[4],d[5],ix.f),
- Lerp(d[7],d[6],ix.f),iy.f);
- return(Lerp(d0,d1,iz.f)-margin);
+ /* Distance */
+ const btScalar d0 = Lerp(Lerp(d[0], d[1], ix.f),
+ Lerp(d[3], d[2], ix.f), iy.f);
+ const btScalar d1 = Lerp(Lerp(d[4], d[5], ix.f),
+ Lerp(d[7], d[6], ix.f), iy.f);
+ return (Lerp(d0, d1, iz.f) - margin);
}
//
- void BuildCell(Cell& c)
+ void BuildCell(Cell& c)
{
- const btVector3 org=btVector3( (btScalar)c.c[0],
- (btScalar)c.c[1],
- (btScalar)c.c[2]) *
- CELLSIZE*voxelsz;
- for(int k=0;k<=CELLSIZE;++k)
+ const btVector3 org = btVector3((btScalar)c.c[0],
+ (btScalar)c.c[1],
+ (btScalar)c.c[2]) *
+ CELLSIZE * voxelsz;
+ for (int k = 0; k <= CELLSIZE; ++k)
{
- const btScalar z=voxelsz*k+org.z();
- for(int j=0;j<=CELLSIZE;++j)
+ const btScalar z = voxelsz * k + org.z();
+ for (int j = 0; j <= CELLSIZE; ++j)
{
- const btScalar y=voxelsz*j+org.y();
- for(int i=0;i<=CELLSIZE;++i)
+ const btScalar y = voxelsz * j + org.y();
+ for (int i = 0; i <= CELLSIZE; ++i)
{
- const btScalar x=voxelsz*i+org.x();
- c.d[i][j][k]=DistanceToShape( btVector3(x,y,z),
- c.pclient);
+ const btScalar x = voxelsz * i + org.x();
+ c.d[i][j][k] = DistanceToShape(btVector3(x, y, z),
+ c.pclient);
}
}
}
}
//
- static inline btScalar DistanceToShape(const btVector3& x,
- const btCollisionShape* shape)
+ static inline btScalar DistanceToShape(const btVector3& x,
+ const btCollisionShape* shape)
{
- btTransform unit;
+ btTransform unit;
unit.setIdentity();
- if(shape->isConvex())
+ if (shape->isConvex())
{
- btGjkEpaSolver2::sResults res;
- const btConvexShape* csh=static_cast<const btConvexShape*>(shape);
- return(btGjkEpaSolver2::SignedDistance(x,0,csh,unit,res));
+ btGjkEpaSolver2::sResults res;
+ const btConvexShape* csh = static_cast<const btConvexShape*>(shape);
+ return (btGjkEpaSolver2::SignedDistance(x, 0, csh, unit, res));
}
- return(0);
+ return (0);
}
//
- static inline IntFrac Decompose(btScalar x)
+ static inline IntFrac Decompose(btScalar x)
{
/* That one need a lot of improvements... */
- /* Remove test, faster floor... */
- IntFrac r;
- x/=CELLSIZE;
- const int o=x<0?(int)(-x+1):0;
- x+=o;r.b=(int)x;
- const btScalar k=(x-r.b)*CELLSIZE;
- r.i=(int)k;r.f=k-r.i;r.b-=o;
- return(r);
+ /* Remove test, faster floor... */
+ IntFrac r;
+ x /= CELLSIZE;
+ const int o = x < 0 ? (int)(-x + 1) : 0;
+ x += o;
+ r.b = (int)x;
+ const btScalar k = (x - r.b) * CELLSIZE;
+ r.i = (int)k;
+ r.f = k - r.i;
+ r.b -= o;
+ return (r);
}
//
- static inline btScalar Lerp(btScalar a,btScalar b,btScalar t)
+ static inline btScalar Lerp(btScalar a, btScalar b, btScalar t)
{
- return(a+(b-a)*t);
+ return (a + (b - a) * t);
}
-
-
//
- static inline unsigned int Hash(int x,int y,int z,const btCollisionShape* shape)
+ static inline unsigned int Hash(int x, int y, int z, const btCollisionShape* shape)
{
struct btS
- {
- int x,y,z;
+ {
+ int x, y, z, w;
void* p;
};
btS myset;
+ //memset may be needed in case of additional (uninitialized) padding!
+ //memset(&myset, 0, sizeof(btS));
- myset.x=x;myset.y=y;myset.z=z;myset.p=(void*)shape;
- const void* ptr = &myset;
-
- unsigned int result = HsiehHash<sizeof(btS)/4> (ptr);
+ myset.x = x;
+ myset.y = y;
+ myset.z = z;
+ myset.w = 0;
+ myset.p = (void*)shape;
+ const char* ptr = (const char*)&myset;
+ unsigned int result = HsiehHash(ptr, sizeof(btS));
return result;
}
};
-
-#endif //BT_SPARSE_SDF_H
+#endif //BT_SPARSE_SDF_H
diff --git a/extern/bullet2/src/BulletSoftBody/poly34.cpp b/extern/bullet2/src/BulletSoftBody/poly34.cpp
new file mode 100644
index 00000000000..ec7549c8e8d
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/poly34.cpp
@@ -0,0 +1,447 @@
+// poly34.cpp : solution of cubic and quartic equation
+// (c) Khashin S.I. http://math.ivanovo.ac.ru/dalgebra/Khashin/index.html
+// khash2 (at) gmail.com
+// Thanks to Alexandr Rakhmanin <rakhmanin (at) gmail.com>
+// public domain
+//
+#include <math.h>
+
+#include "poly34.h" // solution of cubic and quartic equation
+#define TwoPi 6.28318530717958648
+const btScalar eps = SIMD_EPSILON;
+
+//=============================================================================
+// _root3, root3 from http://prografix.narod.ru
+//=============================================================================
+static SIMD_FORCE_INLINE btScalar _root3(btScalar x)
+{
+ btScalar s = 1.;
+ while (x < 1.)
+ {
+ x *= 8.;
+ s *= 0.5;
+ }
+ while (x > 8.)
+ {
+ x *= 0.125;
+ s *= 2.;
+ }
+ btScalar r = 1.5;
+ r -= 1. / 3. * (r - x / (r * r));
+ r -= 1. / 3. * (r - x / (r * r));
+ r -= 1. / 3. * (r - x / (r * r));
+ r -= 1. / 3. * (r - x / (r * r));
+ r -= 1. / 3. * (r - x / (r * r));
+ r -= 1. / 3. * (r - x / (r * r));
+ return r * s;
+}
+
+btScalar SIMD_FORCE_INLINE root3(btScalar x)
+{
+ if (x > 0)
+ return _root3(x);
+ else if (x < 0)
+ return -_root3(-x);
+ else
+ return 0.;
+}
+
+// x - array of size 2
+// return 2: 2 real roots x[0], x[1]
+// return 0: pair of complex roots: x[0]i*x[1]
+int SolveP2(btScalar* x, btScalar a, btScalar b)
+{ // solve equation x^2 + a*x + b = 0
+ btScalar D = 0.25 * a * a - b;
+ if (D >= 0)
+ {
+ D = sqrt(D);
+ x[0] = -0.5 * a + D;
+ x[1] = -0.5 * a - D;
+ return 2;
+ }
+ x[0] = -0.5 * a;
+ x[1] = sqrt(-D);
+ return 0;
+}
+//---------------------------------------------------------------------------
+// x - array of size 3
+// In case 3 real roots: => x[0], x[1], x[2], return 3
+// 2 real roots: x[0], x[1], return 2
+// 1 real root : x[0], x[1] i*x[2], return 1
+int SolveP3(btScalar* x, btScalar a, btScalar b, btScalar c)
+{ // solve cubic equation x^3 + a*x^2 + b*x + c = 0
+ btScalar a2 = a * a;
+ btScalar q = (a2 - 3 * b) / 9;
+ if (q < 0)
+ q = eps;
+ btScalar r = (a * (2 * a2 - 9 * b) + 27 * c) / 54;
+ // equation x^3 + q*x + r = 0
+ btScalar r2 = r * r;
+ btScalar q3 = q * q * q;
+ btScalar A, B;
+ if (r2 <= (q3 + eps))
+ { //<<-- FIXED!
+ btScalar t = r / sqrt(q3);
+ if (t < -1)
+ t = -1;
+ if (t > 1)
+ t = 1;
+ t = acos(t);
+ a /= 3;
+ q = -2 * sqrt(q);
+ x[0] = q * cos(t / 3) - a;
+ x[1] = q * cos((t + TwoPi) / 3) - a;
+ x[2] = q * cos((t - TwoPi) / 3) - a;
+ return (3);
+ }
+ else
+ {
+ //A =-pow(fabs(r)+sqrt(r2-q3),1./3);
+ A = -root3(fabs(r) + sqrt(r2 - q3));
+ if (r < 0)
+ A = -A;
+ B = (A == 0 ? 0 : q / A);
+
+ a /= 3;
+ x[0] = (A + B) - a;
+ x[1] = -0.5 * (A + B) - a;
+ x[2] = 0.5 * sqrt(3.) * (A - B);
+ if (fabs(x[2]) < eps)
+ {
+ x[2] = x[1];
+ return (2);
+ }
+ return (1);
+ }
+} // SolveP3(btScalar *x,btScalar a,btScalar b,btScalar c) {
+//---------------------------------------------------------------------------
+// a>=0!
+void CSqrt(btScalar x, btScalar y, btScalar& a, btScalar& b) // returns: a+i*s = sqrt(x+i*y)
+{
+ btScalar r = sqrt(x * x + y * y);
+ if (y == 0)
+ {
+ r = sqrt(r);
+ if (x >= 0)
+ {
+ a = r;
+ b = 0;
+ }
+ else
+ {
+ a = 0;
+ b = r;
+ }
+ }
+ else
+ { // y != 0
+ a = sqrt(0.5 * (x + r));
+ b = 0.5 * y / a;
+ }
+}
+//---------------------------------------------------------------------------
+int SolveP4Bi(btScalar* x, btScalar b, btScalar d) // solve equation x^4 + b*x^2 + d = 0
+{
+ btScalar D = b * b - 4 * d;
+ if (D >= 0)
+ {
+ btScalar sD = sqrt(D);
+ btScalar x1 = (-b + sD) / 2;
+ btScalar x2 = (-b - sD) / 2; // x2 <= x1
+ if (x2 >= 0) // 0 <= x2 <= x1, 4 real roots
+ {
+ btScalar sx1 = sqrt(x1);
+ btScalar sx2 = sqrt(x2);
+ x[0] = -sx1;
+ x[1] = sx1;
+ x[2] = -sx2;
+ x[3] = sx2;
+ return 4;
+ }
+ if (x1 < 0) // x2 <= x1 < 0, two pair of imaginary roots
+ {
+ btScalar sx1 = sqrt(-x1);
+ btScalar sx2 = sqrt(-x2);
+ x[0] = 0;
+ x[1] = sx1;
+ x[2] = 0;
+ x[3] = sx2;
+ return 0;
+ }
+ // now x2 < 0 <= x1 , two real roots and one pair of imginary root
+ btScalar sx1 = sqrt(x1);
+ btScalar sx2 = sqrt(-x2);
+ x[0] = -sx1;
+ x[1] = sx1;
+ x[2] = 0;
+ x[3] = sx2;
+ return 2;
+ }
+ else
+ { // if( D < 0 ), two pair of compex roots
+ btScalar sD2 = 0.5 * sqrt(-D);
+ CSqrt(-0.5 * b, sD2, x[0], x[1]);
+ CSqrt(-0.5 * b, -sD2, x[2], x[3]);
+ return 0;
+ } // if( D>=0 )
+} // SolveP4Bi(btScalar *x, btScalar b, btScalar d) // solve equation x^4 + b*x^2 d
+//---------------------------------------------------------------------------
+#define SWAP(a, b) \
+ { \
+ t = b; \
+ b = a; \
+ a = t; \
+ }
+static void dblSort3(btScalar& a, btScalar& b, btScalar& c) // make: a <= b <= c
+{
+ btScalar t;
+ if (a > b)
+ SWAP(a, b); // now a<=b
+ if (c < b)
+ {
+ SWAP(b, c); // now a<=b, b<=c
+ if (a > b)
+ SWAP(a, b); // now a<=b
+ }
+}
+//---------------------------------------------------------------------------
+int SolveP4De(btScalar* x, btScalar b, btScalar c, btScalar d) // solve equation x^4 + b*x^2 + c*x + d
+{
+ //if( c==0 ) return SolveP4Bi(x,b,d); // After that, c!=0
+ if (fabs(c) < 1e-14 * (fabs(b) + fabs(d)))
+ return SolveP4Bi(x, b, d); // After that, c!=0
+
+ int res3 = SolveP3(x, 2 * b, b * b - 4 * d, -c * c); // solve resolvent
+ // by Viet theorem: x1*x2*x3=-c*c not equals to 0, so x1!=0, x2!=0, x3!=0
+ if (res3 > 1) // 3 real roots,
+ {
+ dblSort3(x[0], x[1], x[2]); // sort roots to x[0] <= x[1] <= x[2]
+ // Note: x[0]*x[1]*x[2]= c*c > 0
+ if (x[0] > 0) // all roots are positive
+ {
+ btScalar sz1 = sqrt(x[0]);
+ btScalar sz2 = sqrt(x[1]);
+ btScalar sz3 = sqrt(x[2]);
+ // Note: sz1*sz2*sz3= -c (and not equal to 0)
+ if (c > 0)
+ {
+ x[0] = (-sz1 - sz2 - sz3) / 2;
+ x[1] = (-sz1 + sz2 + sz3) / 2;
+ x[2] = (+sz1 - sz2 + sz3) / 2;
+ x[3] = (+sz1 + sz2 - sz3) / 2;
+ return 4;
+ }
+ // now: c<0
+ x[0] = (-sz1 - sz2 + sz3) / 2;
+ x[1] = (-sz1 + sz2 - sz3) / 2;
+ x[2] = (+sz1 - sz2 - sz3) / 2;
+ x[3] = (+sz1 + sz2 + sz3) / 2;
+ return 4;
+ } // if( x[0] > 0) // all roots are positive
+ // now x[0] <= x[1] < 0, x[2] > 0
+ // two pair of comlex roots
+ btScalar sz1 = sqrt(-x[0]);
+ btScalar sz2 = sqrt(-x[1]);
+ btScalar sz3 = sqrt(x[2]);
+
+ if (c > 0) // sign = -1
+ {
+ x[0] = -sz3 / 2;
+ x[1] = (sz1 - sz2) / 2; // x[0]i*x[1]
+ x[2] = sz3 / 2;
+ x[3] = (-sz1 - sz2) / 2; // x[2]i*x[3]
+ return 0;
+ }
+ // now: c<0 , sign = +1
+ x[0] = sz3 / 2;
+ x[1] = (-sz1 + sz2) / 2;
+ x[2] = -sz3 / 2;
+ x[3] = (sz1 + sz2) / 2;
+ return 0;
+ } // if( res3>1 ) // 3 real roots,
+ // now resoventa have 1 real and pair of compex roots
+ // x[0] - real root, and x[0]>0,
+ // x[1]i*x[2] - complex roots,
+ // x[0] must be >=0. But one times x[0]=~ 1e-17, so:
+ if (x[0] < 0)
+ x[0] = 0;
+ btScalar sz1 = sqrt(x[0]);
+ btScalar szr, szi;
+ CSqrt(x[1], x[2], szr, szi); // (szr+i*szi)^2 = x[1]+i*x[2]
+ if (c > 0) // sign = -1
+ {
+ x[0] = -sz1 / 2 - szr; // 1st real root
+ x[1] = -sz1 / 2 + szr; // 2nd real root
+ x[2] = sz1 / 2;
+ x[3] = szi;
+ return 2;
+ }
+ // now: c<0 , sign = +1
+ x[0] = sz1 / 2 - szr; // 1st real root
+ x[1] = sz1 / 2 + szr; // 2nd real root
+ x[2] = -sz1 / 2;
+ x[3] = szi;
+ return 2;
+} // SolveP4De(btScalar *x, btScalar b, btScalar c, btScalar d) // solve equation x^4 + b*x^2 + c*x + d
+//-----------------------------------------------------------------------------
+btScalar N4Step(btScalar x, btScalar a, btScalar b, btScalar c, btScalar d) // one Newton step for x^4 + a*x^3 + b*x^2 + c*x + d
+{
+ btScalar fxs = ((4 * x + 3 * a) * x + 2 * b) * x + c; // f'(x)
+ if (fxs == 0)
+ return x; //return 1e99; <<-- FIXED!
+ btScalar fx = (((x + a) * x + b) * x + c) * x + d; // f(x)
+ return x - fx / fxs;
+}
+//-----------------------------------------------------------------------------
+// x - array of size 4
+// return 4: 4 real roots x[0], x[1], x[2], x[3], possible multiple roots
+// return 2: 2 real roots x[0], x[1] and complex x[2]i*x[3],
+// return 0: two pair of complex roots: x[0]i*x[1], x[2]i*x[3],
+int SolveP4(btScalar* x, btScalar a, btScalar b, btScalar c, btScalar d)
+{ // solve equation x^4 + a*x^3 + b*x^2 + c*x + d by Dekart-Euler method
+ // move to a=0:
+ btScalar d1 = d + 0.25 * a * (0.25 * b * a - 3. / 64 * a * a * a - c);
+ btScalar c1 = c + 0.5 * a * (0.25 * a * a - b);
+ btScalar b1 = b - 0.375 * a * a;
+ int res = SolveP4De(x, b1, c1, d1);
+ if (res == 4)
+ {
+ x[0] -= a / 4;
+ x[1] -= a / 4;
+ x[2] -= a / 4;
+ x[3] -= a / 4;
+ }
+ else if (res == 2)
+ {
+ x[0] -= a / 4;
+ x[1] -= a / 4;
+ x[2] -= a / 4;
+ }
+ else
+ {
+ x[0] -= a / 4;
+ x[2] -= a / 4;
+ }
+ // one Newton step for each real root:
+ if (res > 0)
+ {
+ x[0] = N4Step(x[0], a, b, c, d);
+ x[1] = N4Step(x[1], a, b, c, d);
+ }
+ if (res > 2)
+ {
+ x[2] = N4Step(x[2], a, b, c, d);
+ x[3] = N4Step(x[3], a, b, c, d);
+ }
+ return res;
+}
+//-----------------------------------------------------------------------------
+#define F5(t) (((((t + a) * t + b) * t + c) * t + d) * t + e)
+//-----------------------------------------------------------------------------
+btScalar SolveP5_1(btScalar a, btScalar b, btScalar c, btScalar d, btScalar e) // return real root of x^5 + a*x^4 + b*x^3 + c*x^2 + d*x + e = 0
+{
+ int cnt;
+ if (fabs(e) < eps)
+ return 0;
+
+ btScalar brd = fabs(a); // brd - border of real roots
+ if (fabs(b) > brd)
+ brd = fabs(b);
+ if (fabs(c) > brd)
+ brd = fabs(c);
+ if (fabs(d) > brd)
+ brd = fabs(d);
+ if (fabs(e) > brd)
+ brd = fabs(e);
+ brd++; // brd - border of real roots
+
+ btScalar x0, f0; // less than root
+ btScalar x1, f1; // greater than root
+ btScalar x2, f2, f2s; // next values, f(x2), f'(x2)
+ btScalar dx = 0;
+
+ if (e < 0)
+ {
+ x0 = 0;
+ x1 = brd;
+ f0 = e;
+ f1 = F5(x1);
+ x2 = 0.01 * brd;
+ } // positive root
+ else
+ {
+ x0 = -brd;
+ x1 = 0;
+ f0 = F5(x0);
+ f1 = e;
+ x2 = -0.01 * brd;
+ } // negative root
+
+ if (fabs(f0) < eps)
+ return x0;
+ if (fabs(f1) < eps)
+ return x1;
+
+ // now x0<x1, f(x0)<0, f(x1)>0
+ // Firstly 10 bisections
+ for (cnt = 0; cnt < 10; cnt++)
+ {
+ x2 = (x0 + x1) / 2; // next point
+ //x2 = x0 - f0*(x1 - x0) / (f1 - f0); // next point
+ f2 = F5(x2); // f(x2)
+ if (fabs(f2) < eps)
+ return x2;
+ if (f2 > 0)
+ {
+ x1 = x2;
+ f1 = f2;
+ }
+ else
+ {
+ x0 = x2;
+ f0 = f2;
+ }
+ }
+
+ // At each step:
+ // x0<x1, f(x0)<0, f(x1)>0.
+ // x2 - next value
+ // we hope that x0 < x2 < x1, but not necessarily
+ do
+ {
+ if (cnt++ > 50)
+ break;
+ if (x2 <= x0 || x2 >= x1)
+ x2 = (x0 + x1) / 2; // now x0 < x2 < x1
+ f2 = F5(x2); // f(x2)
+ if (fabs(f2) < eps)
+ return x2;
+ if (f2 > 0)
+ {
+ x1 = x2;
+ f1 = f2;
+ }
+ else
+ {
+ x0 = x2;
+ f0 = f2;
+ }
+ f2s = (((5 * x2 + 4 * a) * x2 + 3 * b) * x2 + 2 * c) * x2 + d; // f'(x2)
+ if (fabs(f2s) < eps)
+ {
+ x2 = 1e99;
+ continue;
+ }
+ dx = f2 / f2s;
+ x2 -= dx;
+ } while (fabs(dx) > eps);
+ return x2;
+} // SolveP5_1(btScalar a,btScalar b,btScalar c,btScalar d,btScalar e) // return real root of x^5 + a*x^4 + b*x^3 + c*x^2 + d*x + e = 0
+//-----------------------------------------------------------------------------
+int SolveP5(btScalar* x, btScalar a, btScalar b, btScalar c, btScalar d, btScalar e) // solve equation x^5 + a*x^4 + b*x^3 + c*x^2 + d*x + e = 0
+{
+ btScalar r = x[0] = SolveP5_1(a, b, c, d, e);
+ btScalar a1 = a + r, b1 = b + r * a1, c1 = c + r * b1, d1 = d + r * c1;
+ return 1 + SolveP4(x + 1, a1, b1, c1, d1);
+} // SolveP5(btScalar *x,btScalar a,btScalar b,btScalar c,btScalar d,btScalar e) // solve equation x^5 + a*x^4 + b*x^3 + c*x^2 + d*x + e = 0
+//-----------------------------------------------------------------------------
diff --git a/extern/bullet2/src/BulletSoftBody/poly34.h b/extern/bullet2/src/BulletSoftBody/poly34.h
new file mode 100644
index 00000000000..35a52c5fecf
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/poly34.h
@@ -0,0 +1,38 @@
+// poly34.h : solution of cubic and quartic equation
+// (c) Khashin S.I. http://math.ivanovo.ac.ru/dalgebra/Khashin/index.html
+// khash2 (at) gmail.com
+
+#ifndef POLY_34
+#define POLY_34
+#include "LinearMath/btScalar.h"
+// x - array of size 2
+// return 2: 2 real roots x[0], x[1]
+// return 0: pair of complex roots: x[0]i*x[1]
+int SolveP2(btScalar* x, btScalar a, btScalar b); // solve equation x^2 + a*x + b = 0
+
+// x - array of size 3
+// return 3: 3 real roots x[0], x[1], x[2]
+// return 1: 1 real root x[0] and pair of complex roots: x[1]i*x[2]
+int SolveP3(btScalar* x, btScalar a, btScalar b, btScalar c); // solve cubic equation x^3 + a*x^2 + b*x + c = 0
+
+// x - array of size 4
+// return 4: 4 real roots x[0], x[1], x[2], x[3], possible multiple roots
+// return 2: 2 real roots x[0], x[1] and complex x[2]i*x[3],
+// return 0: two pair of complex roots: x[0]i*x[1], x[2]i*x[3],
+int SolveP4(btScalar* x, btScalar a, btScalar b, btScalar c, btScalar d); // solve equation x^4 + a*x^3 + b*x^2 + c*x + d = 0 by Dekart-Euler method
+
+// x - array of size 5
+// return 5: 5 real roots x[0], x[1], x[2], x[3], x[4], possible multiple roots
+// return 3: 3 real roots x[0], x[1], x[2] and complex x[3]i*x[4],
+// return 1: 1 real root x[0] and two pair of complex roots: x[1]i*x[2], x[3]i*x[4],
+int SolveP5(btScalar* x, btScalar a, btScalar b, btScalar c, btScalar d, btScalar e); // solve equation x^5 + a*x^4 + b*x^3 + c*x^2 + d*x + e = 0
+
+//-----------------------------------------------------------------------------
+// And some additional functions for internal use.
+// Your may remove this definitions from here
+int SolveP4Bi(btScalar* x, btScalar b, btScalar d); // solve equation x^4 + b*x^2 + d = 0
+int SolveP4De(btScalar* x, btScalar b, btScalar c, btScalar d); // solve equation x^4 + b*x^2 + c*x + d = 0
+void CSqrt(btScalar x, btScalar y, btScalar& a, btScalar& b); // returns as a+i*s, sqrt(x+i*y)
+btScalar N4Step(btScalar x, btScalar a, btScalar b, btScalar c, btScalar d); // one Newton step for x^4 + a*x^3 + b*x^2 + c*x + d
+btScalar SolveP5_1(btScalar a, btScalar b, btScalar c, btScalar d, btScalar e); // return real root of x^5 + a*x^4 + b*x^3 + c*x^2 + d*x + e = 0
+#endif