diff options
Diffstat (limited to 'extern/bullet2/src/LinearMath/TaskScheduler/btThreadSupportWin32.cpp')
-rw-r--r-- | extern/bullet2/src/LinearMath/TaskScheduler/btThreadSupportWin32.cpp | 452 |
1 files changed, 452 insertions, 0 deletions
diff --git a/extern/bullet2/src/LinearMath/TaskScheduler/btThreadSupportWin32.cpp b/extern/bullet2/src/LinearMath/TaskScheduler/btThreadSupportWin32.cpp new file mode 100644 index 00000000000..922e449cce2 --- /dev/null +++ b/extern/bullet2/src/LinearMath/TaskScheduler/btThreadSupportWin32.cpp @@ -0,0 +1,452 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2018 Erwin Coumans http://bulletphysics.com + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#if defined(_WIN32) && BT_THREADSAFE + +#include "LinearMath/btScalar.h" +#include "LinearMath/btMinMax.h" +#include "LinearMath/btAlignedObjectArray.h" +#include "LinearMath/btThreads.h" +#include "btThreadSupportInterface.h" +#include <windows.h> +#include <stdio.h> + +struct btProcessorInfo +{ + int numLogicalProcessors; + int numCores; + int numNumaNodes; + int numL1Cache; + int numL2Cache; + int numL3Cache; + int numPhysicalPackages; + static const int maxNumTeamMasks = 32; + int numTeamMasks; + UINT64 processorTeamMasks[maxNumTeamMasks]; +}; + +UINT64 getProcessorTeamMask(const btProcessorInfo& procInfo, int procId) +{ + UINT64 procMask = UINT64(1) << procId; + for (int i = 0; i < procInfo.numTeamMasks; ++i) + { + if (procMask & procInfo.processorTeamMasks[i]) + { + return procInfo.processorTeamMasks[i]; + } + } + return 0; +} + +int getProcessorTeamIndex(const btProcessorInfo& procInfo, int procId) +{ + UINT64 procMask = UINT64(1) << procId; + for (int i = 0; i < procInfo.numTeamMasks; ++i) + { + if (procMask & procInfo.processorTeamMasks[i]) + { + return i; + } + } + return -1; +} + +int countSetBits(ULONG64 bits) +{ + int count = 0; + while (bits) + { + if (bits & 1) + { + count++; + } + bits >>= 1; + } + return count; +} + +typedef BOOL(WINAPI* Pfn_GetLogicalProcessorInformation)(PSYSTEM_LOGICAL_PROCESSOR_INFORMATION, PDWORD); + +void getProcessorInformation(btProcessorInfo* procInfo) +{ + memset(procInfo, 0, sizeof(*procInfo)); + Pfn_GetLogicalProcessorInformation getLogicalProcInfo = + (Pfn_GetLogicalProcessorInformation)GetProcAddress(GetModuleHandle(TEXT("kernel32")), "GetLogicalProcessorInformation"); + if (getLogicalProcInfo == NULL) + { + // no info + return; + } + PSYSTEM_LOGICAL_PROCESSOR_INFORMATION buf = NULL; + DWORD bufSize = 0; + while (true) + { + if (getLogicalProcInfo(buf, &bufSize)) + { + break; + } + else + { + if (GetLastError() == ERROR_INSUFFICIENT_BUFFER) + { + if (buf) + { + free(buf); + } + buf = (PSYSTEM_LOGICAL_PROCESSOR_INFORMATION)malloc(bufSize); + } + } + } + + int len = bufSize / sizeof(*buf); + for (int i = 0; i < len; ++i) + { + PSYSTEM_LOGICAL_PROCESSOR_INFORMATION info = buf + i; + switch (info->Relationship) + { + case RelationNumaNode: + procInfo->numNumaNodes++; + break; + + case RelationProcessorCore: + procInfo->numCores++; + procInfo->numLogicalProcessors += countSetBits(info->ProcessorMask); + break; + + case RelationCache: + if (info->Cache.Level == 1) + { + procInfo->numL1Cache++; + } + else if (info->Cache.Level == 2) + { + procInfo->numL2Cache++; + } + else if (info->Cache.Level == 3) + { + procInfo->numL3Cache++; + // processors that share L3 cache are considered to be on the same team + // because they can more easily work together on the same data. + // Large performance penalties will occur if 2 or more threads from different + // teams attempt to frequently read and modify the same cache lines. + // + // On the AMD Ryzen 7 CPU for example, the 8 cores on the CPU are split into + // 2 CCX units of 4 cores each. Each CCX has a separate L3 cache, so if both + // CCXs are operating on the same data, many cycles will be spent keeping the + // two caches coherent. + if (procInfo->numTeamMasks < btProcessorInfo::maxNumTeamMasks) + { + procInfo->processorTeamMasks[procInfo->numTeamMasks] = info->ProcessorMask; + procInfo->numTeamMasks++; + } + } + break; + + case RelationProcessorPackage: + procInfo->numPhysicalPackages++; + break; + } + } + free(buf); +} + +///btThreadSupportWin32 helps to initialize/shutdown libspe2, start/stop SPU tasks and communication +class btThreadSupportWin32 : public btThreadSupportInterface +{ +public: + struct btThreadStatus + { + int m_taskId; + int m_commandId; + int m_status; + + ThreadFunc m_userThreadFunc; + void* m_userPtr; //for taskDesc etc + + void* m_threadHandle; //this one is calling 'Win32ThreadFunc' + + void* m_eventStartHandle; + char m_eventStartHandleName[32]; + + void* m_eventCompleteHandle; + char m_eventCompleteHandleName[32]; + }; + +private: + btAlignedObjectArray<btThreadStatus> m_activeThreadStatus; + btAlignedObjectArray<void*> m_completeHandles; + int m_numThreads; + DWORD_PTR m_startedThreadMask; + btProcessorInfo m_processorInfo; + + void startThreads(const ConstructionInfo& threadInfo); + void stopThreads(); + int waitForResponse(); + +public: + btThreadSupportWin32(const ConstructionInfo& threadConstructionInfo); + virtual ~btThreadSupportWin32(); + + virtual int getNumWorkerThreads() const BT_OVERRIDE { return m_numThreads; } + virtual int getCacheFriendlyNumThreads() const BT_OVERRIDE { return countSetBits(m_processorInfo.processorTeamMasks[0]); } + virtual int getLogicalToPhysicalCoreRatio() const BT_OVERRIDE { return m_processorInfo.numLogicalProcessors / m_processorInfo.numCores; } + + virtual void runTask(int threadIndex, void* userData) BT_OVERRIDE; + virtual void waitForAllTasks() BT_OVERRIDE; + + virtual btCriticalSection* createCriticalSection() BT_OVERRIDE; + virtual void deleteCriticalSection(btCriticalSection* criticalSection) BT_OVERRIDE; +}; + +btThreadSupportWin32::btThreadSupportWin32(const ConstructionInfo& threadConstructionInfo) +{ + startThreads(threadConstructionInfo); +} + +btThreadSupportWin32::~btThreadSupportWin32() +{ + stopThreads(); +} + +DWORD WINAPI win32threadStartFunc(LPVOID lpParam) +{ + btThreadSupportWin32::btThreadStatus* status = (btThreadSupportWin32::btThreadStatus*)lpParam; + + while (1) + { + WaitForSingleObject(status->m_eventStartHandle, INFINITE); + void* userPtr = status->m_userPtr; + + if (userPtr) + { + btAssert(status->m_status); + status->m_userThreadFunc(userPtr); + status->m_status = 2; + SetEvent(status->m_eventCompleteHandle); + } + else + { + //exit Thread + status->m_status = 3; + printf("Thread with taskId %i with handle %p exiting\n", status->m_taskId, status->m_threadHandle); + SetEvent(status->m_eventCompleteHandle); + break; + } + } + printf("Thread TERMINATED\n"); + return 0; +} + +void btThreadSupportWin32::runTask(int threadIndex, void* userData) +{ + btThreadStatus& threadStatus = m_activeThreadStatus[threadIndex]; + btAssert(threadIndex >= 0); + btAssert(int(threadIndex) < m_activeThreadStatus.size()); + + threadStatus.m_commandId = 1; + threadStatus.m_status = 1; + threadStatus.m_userPtr = userData; + m_startedThreadMask |= DWORD_PTR(1) << threadIndex; + + ///fire event to start new task + SetEvent(threadStatus.m_eventStartHandle); +} + +int btThreadSupportWin32::waitForResponse() +{ + btAssert(m_activeThreadStatus.size()); + + int last = -1; + DWORD res = WaitForMultipleObjects(m_completeHandles.size(), &m_completeHandles[0], FALSE, INFINITE); + btAssert(res != WAIT_FAILED); + last = res - WAIT_OBJECT_0; + + btThreadStatus& threadStatus = m_activeThreadStatus[last]; + btAssert(threadStatus.m_threadHandle); + btAssert(threadStatus.m_eventCompleteHandle); + + //WaitForSingleObject(threadStatus.m_eventCompleteHandle, INFINITE); + btAssert(threadStatus.m_status > 1); + threadStatus.m_status = 0; + + ///need to find an active spu + btAssert(last >= 0); + m_startedThreadMask &= ~(DWORD_PTR(1) << last); + + return last; +} + +void btThreadSupportWin32::waitForAllTasks() +{ + while (m_startedThreadMask) + { + waitForResponse(); + } +} + +void btThreadSupportWin32::startThreads(const ConstructionInfo& threadConstructionInfo) +{ + static int uniqueId = 0; + uniqueId++; + btProcessorInfo& procInfo = m_processorInfo; + getProcessorInformation(&procInfo); + DWORD_PTR dwProcessAffinityMask = 0; + DWORD_PTR dwSystemAffinityMask = 0; + if (!GetProcessAffinityMask(GetCurrentProcess(), &dwProcessAffinityMask, &dwSystemAffinityMask)) + { + dwProcessAffinityMask = 0; + } + ///The number of threads should be equal to the number of available cores - 1 + m_numThreads = btMin(procInfo.numLogicalProcessors, int(BT_MAX_THREAD_COUNT)) - 1; // cap to max thread count (-1 because main thread already exists) + + m_activeThreadStatus.resize(m_numThreads); + m_completeHandles.resize(m_numThreads); + m_startedThreadMask = 0; + + // set main thread affinity + if (DWORD_PTR mask = dwProcessAffinityMask & getProcessorTeamMask(procInfo, 0)) + { + SetThreadAffinityMask(GetCurrentThread(), mask); + SetThreadIdealProcessor(GetCurrentThread(), 0); + } + + for (int i = 0; i < m_numThreads; i++) + { + printf("starting thread %d\n", i); + + btThreadStatus& threadStatus = m_activeThreadStatus[i]; + + LPSECURITY_ATTRIBUTES lpThreadAttributes = NULL; + SIZE_T dwStackSize = threadConstructionInfo.m_threadStackSize; + LPTHREAD_START_ROUTINE lpStartAddress = &win32threadStartFunc; + LPVOID lpParameter = &threadStatus; + DWORD dwCreationFlags = 0; + LPDWORD lpThreadId = 0; + + threadStatus.m_userPtr = 0; + + sprintf(threadStatus.m_eventStartHandleName, "es%.8s%d%d", threadConstructionInfo.m_uniqueName, uniqueId, i); + threadStatus.m_eventStartHandle = CreateEventA(0, false, false, threadStatus.m_eventStartHandleName); + + sprintf(threadStatus.m_eventCompleteHandleName, "ec%.8s%d%d", threadConstructionInfo.m_uniqueName, uniqueId, i); + threadStatus.m_eventCompleteHandle = CreateEventA(0, false, false, threadStatus.m_eventCompleteHandleName); + + m_completeHandles[i] = threadStatus.m_eventCompleteHandle; + + HANDLE handle = CreateThread(lpThreadAttributes, dwStackSize, lpStartAddress, lpParameter, dwCreationFlags, lpThreadId); + //SetThreadPriority( handle, THREAD_PRIORITY_HIGHEST ); + // highest priority -- can cause erratic performance when numThreads > numCores + // we don't want worker threads to be higher priority than the main thread or the main thread could get + // totally shut out and unable to tell the workers to stop + //SetThreadPriority( handle, THREAD_PRIORITY_BELOW_NORMAL ); + + { + int processorId = i + 1; // leave processor 0 for main thread + DWORD_PTR teamMask = getProcessorTeamMask(procInfo, processorId); + if (teamMask) + { + // bind each thread to only execute on processors of it's assigned team + // - for single-socket Intel x86 CPUs this has no effect (only a single, shared L3 cache so there is only 1 team) + // - for multi-socket Intel this will keep threads from migrating from one socket to another + // - for AMD Ryzen this will keep threads from migrating from one CCX to another + DWORD_PTR mask = teamMask & dwProcessAffinityMask; + if (mask) + { + SetThreadAffinityMask(handle, mask); + } + } + SetThreadIdealProcessor(handle, processorId); + } + + threadStatus.m_taskId = i; + threadStatus.m_commandId = 0; + threadStatus.m_status = 0; + threadStatus.m_threadHandle = handle; + threadStatus.m_userThreadFunc = threadConstructionInfo.m_userThreadFunc; + + printf("started %s thread %d with threadHandle %p\n", threadConstructionInfo.m_uniqueName, i, handle); + } +} + +///tell the task scheduler we are done with the SPU tasks +void btThreadSupportWin32::stopThreads() +{ + for (int i = 0; i < m_activeThreadStatus.size(); i++) + { + btThreadStatus& threadStatus = m_activeThreadStatus[i]; + if (threadStatus.m_status > 0) + { + WaitForSingleObject(threadStatus.m_eventCompleteHandle, INFINITE); + } + + threadStatus.m_userPtr = NULL; + SetEvent(threadStatus.m_eventStartHandle); + WaitForSingleObject(threadStatus.m_eventCompleteHandle, INFINITE); + + CloseHandle(threadStatus.m_eventCompleteHandle); + CloseHandle(threadStatus.m_eventStartHandle); + CloseHandle(threadStatus.m_threadHandle); + } + + m_activeThreadStatus.clear(); + m_completeHandles.clear(); +} + +class btWin32CriticalSection : public btCriticalSection +{ +private: + CRITICAL_SECTION mCriticalSection; + +public: + btWin32CriticalSection() + { + InitializeCriticalSection(&mCriticalSection); + } + + ~btWin32CriticalSection() + { + DeleteCriticalSection(&mCriticalSection); + } + + void lock() + { + EnterCriticalSection(&mCriticalSection); + } + + void unlock() + { + LeaveCriticalSection(&mCriticalSection); + } +}; + +btCriticalSection* btThreadSupportWin32::createCriticalSection() +{ + unsigned char* mem = (unsigned char*)btAlignedAlloc(sizeof(btWin32CriticalSection), 16); + btWin32CriticalSection* cs = new (mem) btWin32CriticalSection(); + return cs; +} + +void btThreadSupportWin32::deleteCriticalSection(btCriticalSection* criticalSection) +{ + criticalSection->~btCriticalSection(); + btAlignedFree(criticalSection); +} + +btThreadSupportInterface* btThreadSupportInterface::create(const ConstructionInfo& info) +{ + return new btThreadSupportWin32(info); +} + +#endif //defined(_WIN32) && BT_THREADSAFE |