Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'extern/bullet2/src/LinearMath/btGrahamScan2dConvexHull.h')
-rw-r--r--extern/bullet2/src/LinearMath/btGrahamScan2dConvexHull.h110
1 files changed, 110 insertions, 0 deletions
diff --git a/extern/bullet2/src/LinearMath/btGrahamScan2dConvexHull.h b/extern/bullet2/src/LinearMath/btGrahamScan2dConvexHull.h
new file mode 100644
index 00000000000..d7bd3eb8911
--- /dev/null
+++ b/extern/bullet2/src/LinearMath/btGrahamScan2dConvexHull.h
@@ -0,0 +1,110 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2011 Advanced Micro Devices, Inc. http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef GRAHAM_SCAN_2D_CONVEX_HULL_H
+#define GRAHAM_SCAN_2D_CONVEX_HULL_H
+
+
+#include "btVector3.h"
+#include "btAlignedObjectArray.h"
+
+struct GrahamVector2 : public btVector3
+{
+ GrahamVector2(const btVector3& org, int orgIndex)
+ :btVector3(org),
+ m_orgIndex(orgIndex)
+ {
+ }
+ btScalar m_angle;
+ int m_orgIndex;
+};
+
+
+struct btAngleCompareFunc {
+ btVector3 m_anchor;
+ btAngleCompareFunc(const btVector3& anchor)
+ : m_anchor(anchor)
+ {
+ }
+ bool operator()(const GrahamVector2& a, const GrahamVector2& b) const {
+ if (a.m_angle != b.m_angle)
+ return a.m_angle < b.m_angle;
+ else
+ {
+ btScalar al = (a-m_anchor).length2();
+ btScalar bl = (b-m_anchor).length2();
+ if (al != bl)
+ return al < bl;
+ else
+ {
+ return a.m_orgIndex < b.m_orgIndex;
+ }
+ }
+ }
+};
+
+inline void GrahamScanConvexHull2D(btAlignedObjectArray<GrahamVector2>& originalPoints, btAlignedObjectArray<GrahamVector2>& hull)
+{
+ if (originalPoints.size()<=1)
+ {
+ for (int i=0;i<originalPoints.size();i++)
+ hull.push_back(originalPoints[0]);
+ return;
+ }
+ //step1 : find anchor point with smallest x/y and move it to first location
+ //also precompute angles
+ for (int i=0;i<originalPoints.size();i++)
+ {
+ const btVector3& left = originalPoints[i];
+ const btVector3& right = originalPoints[0];
+ if (left.x() < right.x() || !(right.x() < left.x()) && left.y() < right.y())
+ {
+ originalPoints.swap(0,i);
+ }
+ }
+
+ for (int i=0;i<originalPoints.size();i++)
+ {
+ btVector3 xvec(1,0,0);
+ btVector3 ar = originalPoints[i]-originalPoints[0];
+ originalPoints[i].m_angle = btCross(xvec, ar).dot(btVector3(0,0,1)) / ar.length();
+ }
+
+ //step 2: sort all points, based on 'angle' with this anchor
+ btAngleCompareFunc comp(originalPoints[0]);
+ originalPoints.quickSortInternal(comp,1,originalPoints.size()-1);
+
+ int i;
+ for (i = 0; i<2; i++)
+ hull.push_back(originalPoints[i]);
+
+ //step 3: keep all 'convex' points and discard concave points (using back tracking)
+ for (; i != originalPoints.size(); i++)
+ {
+ bool isConvex = false;
+ while (!isConvex&& hull.size()>1) {
+ btVector3& a = hull[hull.size()-2];
+ btVector3& b = hull[hull.size()-1];
+ isConvex = btCross(a-b,a-originalPoints[i]).dot(btVector3(0,0,1))> 0;
+ if (!isConvex)
+ hull.pop_back();
+ else
+ hull.push_back(originalPoints[i]);
+ }
+ }
+}
+
+#endif //GRAHAM_SCAN_2D_CONVEX_HULL_H