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Diffstat (limited to 'extern/bullet2/src/LinearMath/btTransform.h')
-rw-r--r-- | extern/bullet2/src/LinearMath/btTransform.h | 193 |
1 files changed, 193 insertions, 0 deletions
diff --git a/extern/bullet2/src/LinearMath/btTransform.h b/extern/bullet2/src/LinearMath/btTransform.h new file mode 100644 index 00000000000..3f9a48407c7 --- /dev/null +++ b/extern/bullet2/src/LinearMath/btTransform.h @@ -0,0 +1,193 @@ +/* +Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + + +#ifndef btTransform_H +#define btTransform_H + +#include "LinearMath/btVector3.h" +#include "LinearMath/btMatrix3x3.h" + + +///btTransform supports rigid transforms (only translation and rotation, no scaling/shear) +class btTransform { + + +public: + + + btTransform() {} + + explicit SIMD_FORCE_INLINE btTransform(const btQuaternion& q, + const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0))) + : m_basis(q), + m_origin(c) + {} + + explicit SIMD_FORCE_INLINE btTransform(const btMatrix3x3& b, + const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0))) + : m_basis(b), + m_origin(c) + {} + + + SIMD_FORCE_INLINE void mult(const btTransform& t1, const btTransform& t2) { + m_basis = t1.m_basis * t2.m_basis; + m_origin = t1(t2.m_origin); + } + + void multInverseLeft(const btTransform& t1, const btTransform& t2) { + btVector3 v = t2.m_origin - t1.m_origin; + m_basis = btMultTransposeLeft(t1.m_basis, t2.m_basis); + m_origin = v * t1.m_basis; + } + + SIMD_FORCE_INLINE btVector3 operator()(const btVector3& x) const + { + return btVector3(m_basis[0].dot(x) + m_origin[0], + m_basis[1].dot(x) + m_origin[1], + m_basis[2].dot(x) + m_origin[2]); + } + + SIMD_FORCE_INLINE btVector3 operator*(const btVector3& x) const + { + return (*this)(x); + } + + SIMD_FORCE_INLINE btMatrix3x3& getBasis() { return m_basis; } + SIMD_FORCE_INLINE const btMatrix3x3& getBasis() const { return m_basis; } + + SIMD_FORCE_INLINE btVector3& getOrigin() { return m_origin; } + SIMD_FORCE_INLINE const btVector3& getOrigin() const { return m_origin; } + + btQuaternion getRotation() const { + btQuaternion q; + m_basis.getRotation(q); + return q; + } + template <typename Scalar2> + void setValue(const Scalar2 *m) + { + m_basis.setValue(m); + m_origin.setValue(&m[12]); + } + + + void setFromOpenGLMatrix(const btScalar *m) + { + m_basis.setFromOpenGLSubMatrix(m); + m_origin[0] = m[12]; + m_origin[1] = m[13]; + m_origin[2] = m[14]; + } + + void getOpenGLMatrix(btScalar *m) const + { + m_basis.getOpenGLSubMatrix(m); + m[12] = m_origin[0]; + m[13] = m_origin[1]; + m[14] = m_origin[2]; + m[15] = btScalar(1.0f); + } + + SIMD_FORCE_INLINE void setOrigin(const btVector3& origin) + { + m_origin = origin; + } + + SIMD_FORCE_INLINE btVector3 invXform(const btVector3& inVec) const; + + + + SIMD_FORCE_INLINE void setBasis(const btMatrix3x3& basis) + { + m_basis = basis; + } + + SIMD_FORCE_INLINE void setRotation(const btQuaternion& q) + { + m_basis.setRotation(q); + } + + + + void setIdentity() + { + m_basis.setIdentity(); + m_origin.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); + } + + + btTransform& operator*=(const btTransform& t) + { + m_origin += m_basis * t.m_origin; + m_basis *= t.m_basis; + return *this; + } + + btTransform inverse() const + { + btMatrix3x3 inv = m_basis.transpose(); + return btTransform(inv, inv * -m_origin); + } + + btTransform inverseTimes(const btTransform& t) const; + + btTransform operator*(const btTransform& t) const; + + static btTransform getIdentity() + { + btTransform tr; + tr.setIdentity(); + return tr; + } + +private: + + btMatrix3x3 m_basis; + btVector3 m_origin; +}; + + +SIMD_FORCE_INLINE btVector3 +btTransform::invXform(const btVector3& inVec) const +{ + btVector3 v = inVec - m_origin; + return (m_basis.transpose() * v); +} + +SIMD_FORCE_INLINE btTransform +btTransform::inverseTimes(const btTransform& t) const +{ + btVector3 v = t.getOrigin() - m_origin; + return btTransform(m_basis.transposeTimes(t.m_basis), + v * m_basis); +} + +SIMD_FORCE_INLINE btTransform +btTransform::operator*(const btTransform& t) const +{ + return btTransform(m_basis * t.m_basis, + (*this)(t.m_origin)); +} + + + +#endif + + + + + |