diff options
Diffstat (limited to 'extern/bullet2/src/SConscript')
-rw-r--r-- | extern/bullet2/src/SConscript | 108 |
1 files changed, 28 insertions, 80 deletions
diff --git a/extern/bullet2/src/SConscript b/extern/bullet2/src/SConscript index 8bf32774be9..203407569b1 100644 --- a/extern/bullet2/src/SConscript +++ b/extern/bullet2/src/SConscript @@ -8,90 +8,38 @@ defs = 'USE_DOUBLES QHULL _LIB' cflags = [] if env['OURPLATFORM']=='win32-vc': - defs += ' WIN32 NDEBUG _WINDOWS _LIB' - #cflags += ['/MT', '/W3', '/GX', '/O2', '/Op'] - cflags += ['/MT', '/W3', '/GX', '/Og', '/Ot', '/Ob1', '/Op', '/G6'] + defs += ' WIN32 NDEBUG _WINDOWS _LIB' + #cflags += ['/MT', '/W3', '/GX', '/O2', '/Op'] + cflags += ['/MT', '/W3', '/GX', '/Og', '/Ot', '/Ob1', '/Op', '/G6'] elif env['OURPLATFORM']=='win32-mingw': - defs += ' NDEBUG' - cflags += ['-O2'] + defs += ' NDEBUG' + cflags += ['-O2'] elif sys.platform=='linux2' or sys.platform=='linux-i386' or sys.platform=='freebsd4' or sys.platform=='freebsd5': - defs += ' NDEBUG' - cflags += ['-O2'] + defs += ' NDEBUG' + cflags += ['-O2'] elif sys.platform=='darwin': - defs += ' NDEBUG' - cflags += ['-O2','-pipe', '-fPIC', '-funsigned-char', '-ffast-math'] + defs += ' NDEBUG' + cflags += ['-O2','-pipe', '-fPIC', '-funsigned-char', '-ffast-math'] linearmath_src = env.Glob("LinearMath/*.cpp") -bulletdyn_src = ["BulletDynamics/ConstraintSolver/btContactConstraint.cpp", - "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp", - "BulletDynamics/ConstraintSolver/btHingeConstraint.cpp", - "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp", - "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp", - "BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp", - "BulletDynamics/ConstraintSolver/btTypedConstraint.cpp", - "BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp", - "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp", - "BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp", - "BulletDynamics/Dynamics/btRigidBody.cpp", - "BulletDynamics/Vehicle/btRaycastVehicle.cpp", - "BulletDynamics/Vehicle/btWheelInfo.cpp"] -collision_src = ["BulletCollision/BroadphaseCollision/btAxisSweep3.cpp", - "BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp", - "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp", - "BulletCollision/BroadphaseCollision/btDispatcher.cpp", - "BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp", - "BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp", - "BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp", - "BulletCollision/CollisionDispatch/btCollisionObject.cpp", - "BulletCollision/CollisionDispatch/btCollisionWorld.cpp", - "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp", - "BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp", - "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp", - "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp", - "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp", - "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp", - "BulletCollision/CollisionDispatch/btManifoldResult.cpp", - "BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp", - "BulletCollision/CollisionDispatch/btUnionFind.cpp", - "BulletCollision/CollisionShapes/btBoxShape.cpp", - "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp", - "BulletCollision/CollisionShapes/btCollisionShape.cpp", - "BulletCollision/CollisionShapes/btCompoundShape.cpp", - "BulletCollision/CollisionShapes/btConcaveShape.cpp", - "BulletCollision/CollisionShapes/btConeShape.cpp", - "BulletCollision/CollisionShapes/btConvexHullShape.cpp", - "BulletCollision/CollisionShapes/btConvexShape.cpp", - "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp", - "BulletCollision/CollisionShapes/btCylinderShape.cpp", - "BulletCollision/CollisionShapes/btEmptyShape.cpp", - "BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp", - "BulletCollision/CollisionShapes/btMultiSphereShape.cpp", - "BulletCollision/CollisionShapes/btOptimizedBvh.cpp", - "BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp", - "BulletCollision/CollisionShapes/btTetrahedronShape.cpp", - "BulletCollision/CollisionShapes/btSphereShape.cpp", - "BulletCollision/CollisionShapes/btStaticPlaneShape.cpp", - "BulletCollision/CollisionShapes/btStridingMeshInterface.cpp", - "BulletCollision/CollisionShapes/btTriangleCallback.cpp", - "BulletCollision/CollisionShapes/btTriangleBuffer.cpp", - "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp", - "BulletCollision/CollisionShapes/btTriangleMesh.cpp", - "BulletCollision/CollisionShapes/btTriangleMeshShape.cpp", - "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp", - "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp", - "BulletCollision/NarrowPhaseCollision/btGjkEpa.cpp", - "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp", - "BulletCollision/NarrowPhaseCollision/btConvexCast.cpp", - "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp", - "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp", - "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp", - "BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp", - "BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp", - "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp", - "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp"] -incs = '. BulletCollision BulletDynamics LinearMath' +bulletdyn_src = env.Glob("BulletDynamics/Vehicle/*.cpp") + env.Glob("BulletDynamics/ConstraintSolver/*.cpp") + env.Glob("BulletDynamics/Dynamics/*.cpp") -env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[25, 165], compileflags=cflags ) -env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 160], compileflags=cflags ) -env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[30, 170], compileflags=cflags ) +collision_broadphase_src = env.Glob("BulletCollision/BroadphaseCollision/*.cpp") +collision_dispatch_src = env.Glob("BulletCollision/CollisionDispatch/*.cpp") +collision_gimpact_src = env.Glob("BulletCollision/Gimpact/*.cpp") +collision_shapes_src = env.Glob("BulletCollision/CollisionShapes/*.cpp") +collision_narrowphase_src = env.Glob("BulletCollision/NarrowPhaseCollision/*.cpp") + +softbody_src = env.Glob("BulletSoftBody/*.cpp") + +incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody' + +env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags ) +env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 169], compileflags=cflags ) +env.BlenderLib ( libname = 'extern_bullet2collision_broadphase', sources=collision_broadphase_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[25, 175], compileflags=cflags ) +env.BlenderLib ( libname = 'extern_bullet2collision_dispatch', sources=collision_dispatch_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags ) +env.BlenderLib ( libname = 'extern_bullet2collision_gimpact', sources=collision_gimpact_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags ) +env.BlenderLib ( libname = 'extern_bullet2collision_shapes', sources=collision_shapes_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags ) +env.BlenderLib ( libname = 'extern_bullet2collision_narrowphase', sources=collision_narrowphase_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags ) +env.BlenderLib ( libname = 'extern_bullet2softbody', sources=softbody_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[18,168], compileflags=cflags ) |