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-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp7
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp17
-rw-r--r--extern/bullet2/src/SConscript18
3 files changed, 23 insertions, 19 deletions
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
index d4e29882d37..eecf927ee10 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
@@ -172,6 +172,9 @@ int btPersistentManifold::addManifoldPoint(const btManifoldPoint& newPoint)
#if MANIFOLD_CACHE_SIZE >= 4
//sort cache so best points come first, based on area
insertIndex = sortCachedPoints(newPoint);
+
+ if (insertIndex<0)
+ insertIndex=0;
#else
insertIndex = 0;
#endif
@@ -180,11 +183,7 @@ int btPersistentManifold::addManifoldPoint(const btManifoldPoint& newPoint)
} else
{
m_cachedPoints++;
-
-
}
- if (insertIndex<0)
- insertIndex=0;
btAssert(m_pointCache[insertIndex].m_userPersistentData==0);
m_pointCache[insertIndex] = newPoint;
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
index ea2e0ad2a2b..b6231a8fda6 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
@@ -350,12 +350,13 @@ int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps,
for (int i=0;i<clampedSimulationSteps;i++)
{
internalSingleStepSimulation(fixedTimeStep);
- synchronizeMotionStates();
+ //for Blender, no need to synchronize here, it is done in blender anyway
+ //synchronizeMotionStates();
}
}
-
- synchronizeMotionStates();
+ //else
+ // synchronizeMotionStates();
clearForces();
@@ -725,9 +726,13 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
{
if (colObj0->isActive() || colObj1->isActive())
{
-
- getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),
- (colObj1)->getIslandTag());
+ if ((colObj0)->getIslandTag() != -1 && (colObj1)->getIslandTag() != -1)
+ {
+
+ getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),
+ (colObj1)->getIslandTag());
+ }
+
}
}
}
diff --git a/extern/bullet2/src/SConscript b/extern/bullet2/src/SConscript
index 48e30cdf58a..bd7fb87b01f 100644
--- a/extern/bullet2/src/SConscript
+++ b/extern/bullet2/src/SConscript
@@ -7,7 +7,7 @@ Import('env')
defs = 'USE_DOUBLES QHULL _LIB'
cflags = []
-if env['OURPLATFORM']=='win32-vc':
+if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
defs += ' WIN32 NDEBUG _WINDOWS _LIB'
#cflags += ['/MT', '/W3', '/GX', '/O2', '/Op']
cflags += ['/MT', '/W3', '/GX', '/Og', '/Ot', '/Ob1', '/Op', '/G6', '/O3']
@@ -35,11 +35,11 @@ softbody_src = env.Glob("BulletSoftBody/*.cpp")
incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody'
-env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
-env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 169], compileflags=cflags )
-env.BlenderLib ( libname = 'extern_bullet2collision_broadphase', sources=collision_broadphase_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[25, 175], compileflags=cflags )
-env.BlenderLib ( libname = 'extern_bullet2collision_dispatch', sources=collision_dispatch_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
-env.BlenderLib ( libname = 'extern_bullet2collision_gimpact', sources=collision_gimpact_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
-env.BlenderLib ( libname = 'extern_bullet2collision_shapes', sources=collision_shapes_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
-env.BlenderLib ( libname = 'extern_bullet2collision_narrowphase', sources=collision_narrowphase_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
-env.BlenderLib ( libname = 'extern_bullet2softbody', sources=softbody_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[18,168], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['extern'], priority=[20], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['extern'], priority=[19], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2collision_broadphase', sources=collision_broadphase_src, includes=Split(incs), defines=Split(defs), libtype=['extern'], priority=[25], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2collision_dispatch', sources=collision_dispatch_src, includes=Split(incs), defines=Split(defs), libtype=['extern'], priority=[20], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2collision_gimpact', sources=collision_gimpact_src, includes=Split(incs), defines=Split(defs), libtype=['extern'], priority=[20], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2collision_shapes', sources=collision_shapes_src, includes=Split(incs), defines=Split(defs), libtype=['extern'], priority=[20], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2collision_narrowphase', sources=collision_narrowphase_src, includes=Split(incs), defines=Split(defs), libtype=['extern'], priority=[20], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2softbody', sources=softbody_src, includes=Split(incs), defines=Split(defs), libtype=['extern'], priority=[18], compileflags=cflags )