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Diffstat (limited to 'extern/ceres/include/ceres/rotation.h')
-rw-r--r--extern/ceres/include/ceres/rotation.h255
1 files changed, 142 insertions, 113 deletions
diff --git a/extern/ceres/include/ceres/rotation.h b/extern/ceres/include/ceres/rotation.h
index b6a06f772c4..7d5c8ef1fb2 100644
--- a/extern/ceres/include/ceres/rotation.h
+++ b/extern/ceres/include/ceres/rotation.h
@@ -1,5 +1,5 @@
// Ceres Solver - A fast non-linear least squares minimizer
-// Copyright 2015 Google Inc. All rights reserved.
+// Copyright 2019 Google Inc. All rights reserved.
// http://ceres-solver.org/
//
// Redistribution and use in source and binary forms, with or without
@@ -49,6 +49,8 @@
#include <cmath>
#include <limits>
+#include "glog/logging.h"
+
namespace ceres {
// Trivial wrapper to index linear arrays as matrices, given a fixed
@@ -82,47 +84,44 @@ MatrixAdapter<T, 3, 1> RowMajorAdapter3x3(T* pointer);
// and quaternion is a 4-tuple that will contain the resulting quaternion.
// The implementation may be used with auto-differentiation up to the first
// derivative, higher derivatives may have unexpected results near the origin.
-template<typename T>
+template <typename T>
void AngleAxisToQuaternion(const T* angle_axis, T* quaternion);
// Convert a quaternion to the equivalent combined axis-angle representation.
// The value quaternion must be a unit quaternion - it is not normalized first,
// and angle_axis will be filled with a value whose norm is the angle of
// rotation in radians, and whose direction is the axis of rotation.
-// The implemention may be used with auto-differentiation up to the first
+// The implementation may be used with auto-differentiation up to the first
// derivative, higher derivatives may have unexpected results near the origin.
-template<typename T>
+template <typename T>
void QuaternionToAngleAxis(const T* quaternion, T* angle_axis);
// Conversions between 3x3 rotation matrix (in column major order) and
-// quaternion rotation representations. Templated for use with
+// quaternion rotation representations. Templated for use with
// autodifferentiation.
template <typename T>
void RotationMatrixToQuaternion(const T* R, T* quaternion);
template <typename T, int row_stride, int col_stride>
void RotationMatrixToQuaternion(
- const MatrixAdapter<const T, row_stride, col_stride>& R,
- T* quaternion);
+ const MatrixAdapter<const T, row_stride, col_stride>& R, T* quaternion);
// Conversions between 3x3 rotation matrix (in column major order) and
-// axis-angle rotation representations. Templated for use with
+// axis-angle rotation representations. Templated for use with
// autodifferentiation.
template <typename T>
void RotationMatrixToAngleAxis(const T* R, T* angle_axis);
template <typename T, int row_stride, int col_stride>
void RotationMatrixToAngleAxis(
- const MatrixAdapter<const T, row_stride, col_stride>& R,
- T* angle_axis);
+ const MatrixAdapter<const T, row_stride, col_stride>& R, T* angle_axis);
template <typename T>
void AngleAxisToRotationMatrix(const T* angle_axis, T* R);
template <typename T, int row_stride, int col_stride>
void AngleAxisToRotationMatrix(
- const T* angle_axis,
- const MatrixAdapter<T, row_stride, col_stride>& R);
+ const T* angle_axis, const MatrixAdapter<T, row_stride, col_stride>& R);
// Conversions between 3x3 rotation matrix (in row major order) and
// Euler angle (in degrees) rotation representations.
@@ -135,8 +134,7 @@ void EulerAnglesToRotationMatrix(const T* euler, int row_stride, T* R);
template <typename T, int row_stride, int col_stride>
void EulerAnglesToRotationMatrix(
- const T* euler,
- const MatrixAdapter<T, row_stride, col_stride>& R);
+ const T* euler, const MatrixAdapter<T, row_stride, col_stride>& R);
// Convert a 4-vector to a 3x3 scaled rotation matrix.
//
@@ -157,25 +155,23 @@ void EulerAnglesToRotationMatrix(
// such that det(Q) = 1 and Q*Q' = I
//
// WARNING: The rotation matrix is ROW MAJOR
-template <typename T> inline
-void QuaternionToScaledRotation(const T q[4], T R[3 * 3]);
+template <typename T>
+inline void QuaternionToScaledRotation(const T q[4], T R[3 * 3]);
-template <typename T, int row_stride, int col_stride> inline
-void QuaternionToScaledRotation(
- const T q[4],
- const MatrixAdapter<T, row_stride, col_stride>& R);
+template <typename T, int row_stride, int col_stride>
+inline void QuaternionToScaledRotation(
+ const T q[4], const MatrixAdapter<T, row_stride, col_stride>& R);
// Same as above except that the rotation matrix is normalized by the
// Frobenius norm, so that R * R' = I (and det(R) = 1).
//
// WARNING: The rotation matrix is ROW MAJOR
-template <typename T> inline
-void QuaternionToRotation(const T q[4], T R[3 * 3]);
+template <typename T>
+inline void QuaternionToRotation(const T q[4], T R[3 * 3]);
-template <typename T, int row_stride, int col_stride> inline
-void QuaternionToRotation(
- const T q[4],
- const MatrixAdapter<T, row_stride, col_stride>& R);
+template <typename T, int row_stride, int col_stride>
+inline void QuaternionToRotation(
+ const T q[4], const MatrixAdapter<T, row_stride, col_stride>& R);
// Rotates a point pt by a quaternion q:
//
@@ -185,37 +181,54 @@ void QuaternionToRotation(
// write the transform as (something)*pt + pt, as is clear from the
// formula below. If you pass in a quaternion with |q|^2 = 2 then you
// WILL NOT get back 2 times the result you get for a unit quaternion.
-template <typename T> inline
-void UnitQuaternionRotatePoint(const T q[4], const T pt[3], T result[3]);
+//
+// Inplace rotation is not supported. pt and result must point to different
+// memory locations, otherwise the result will be undefined.
+template <typename T>
+inline void UnitQuaternionRotatePoint(const T q[4], const T pt[3], T result[3]);
// With this function you do not need to assume that q has unit norm.
// It does assume that the norm is non-zero.
-template <typename T> inline
-void QuaternionRotatePoint(const T q[4], const T pt[3], T result[3]);
+//
+// Inplace rotation is not supported. pt and result must point to different
+// memory locations, otherwise the result will be undefined.
+template <typename T>
+inline void QuaternionRotatePoint(const T q[4], const T pt[3], T result[3]);
// zw = z * w, where * is the Quaternion product between 4 vectors.
-template<typename T> inline
-void QuaternionProduct(const T z[4], const T w[4], T zw[4]);
+//
+// Inplace quaternion product is not supported. The resulting quaternion zw must
+// not share the memory with the input quaternion z and w, otherwise the result
+// will be undefined.
+template <typename T>
+inline void QuaternionProduct(const T z[4], const T w[4], T zw[4]);
// xy = x cross y;
-template<typename T> inline
-void CrossProduct(const T x[3], const T y[3], T x_cross_y[3]);
+//
+// Inplace cross product is not supported. The resulting vector x_cross_y must
+// not share the memory with the input vectors x and y, otherwise the result
+// will be undefined.
+template <typename T>
+inline void CrossProduct(const T x[3], const T y[3], T x_cross_y[3]);
-template<typename T> inline
-T DotProduct(const T x[3], const T y[3]);
+template <typename T>
+inline T DotProduct(const T x[3], const T y[3]);
// y = R(angle_axis) * x;
-template<typename T> inline
-void AngleAxisRotatePoint(const T angle_axis[3], const T pt[3], T result[3]);
+//
+// Inplace rotation is not supported. pt and result must point to different
+// memory locations, otherwise the result will be undefined.
+template <typename T>
+inline void AngleAxisRotatePoint(const T angle_axis[3],
+ const T pt[3],
+ T result[3]);
// --- IMPLEMENTATION
-template<typename T, int row_stride, int col_stride>
+template <typename T, int row_stride, int col_stride>
struct MatrixAdapter {
T* pointer_;
- explicit MatrixAdapter(T* pointer)
- : pointer_(pointer)
- {}
+ explicit MatrixAdapter(T* pointer) : pointer_(pointer) {}
T& operator()(int r, int c) const {
return pointer_[r * row_stride + c * col_stride];
@@ -232,7 +245,7 @@ MatrixAdapter<T, 3, 1> RowMajorAdapter3x3(T* pointer) {
return MatrixAdapter<T, 3, 1>(pointer);
}
-template<typename T>
+template <typename T>
inline void AngleAxisToQuaternion(const T* angle_axis, T* quaternion) {
const T& a0 = angle_axis[0];
const T& a1 = angle_axis[1];
@@ -261,7 +274,7 @@ inline void AngleAxisToQuaternion(const T* angle_axis, T* quaternion) {
}
}
-template<typename T>
+template <typename T>
inline void QuaternionToAngleAxis(const T* quaternion, T* angle_axis) {
const T& q1 = quaternion[1];
const T& q2 = quaternion[2];
@@ -288,9 +301,8 @@ inline void QuaternionToAngleAxis(const T* quaternion, T* angle_axis) {
// = atan(-sin(theta), -cos(theta))
//
const T two_theta =
- T(2.0) * ((cos_theta < 0.0)
- ? atan2(-sin_theta, -cos_theta)
- : atan2(sin_theta, cos_theta));
+ T(2.0) * ((cos_theta < T(0.0)) ? atan2(-sin_theta, -cos_theta)
+ : atan2(sin_theta, cos_theta));
const T k = two_theta / sin_theta;
angle_axis[0] = q1 * k;
angle_axis[1] = q2 * k;
@@ -316,8 +328,7 @@ void RotationMatrixToQuaternion(const T* R, T* angle_axis) {
// Ken Shoemake, 1987 SIGGRAPH course notes
template <typename T, int row_stride, int col_stride>
void RotationMatrixToQuaternion(
- const MatrixAdapter<const T, row_stride, col_stride>& R,
- T* quaternion) {
+ const MatrixAdapter<const T, row_stride, col_stride>& R, T* quaternion) {
const T trace = R(0, 0) + R(1, 1) + R(2, 2);
if (trace >= 0.0) {
T t = sqrt(trace + T(1.0));
@@ -359,8 +370,7 @@ inline void RotationMatrixToAngleAxis(const T* R, T* angle_axis) {
template <typename T, int row_stride, int col_stride>
void RotationMatrixToAngleAxis(
- const MatrixAdapter<const T, row_stride, col_stride>& R,
- T* angle_axis) {
+ const MatrixAdapter<const T, row_stride, col_stride>& R, T* angle_axis) {
T quaternion[4];
RotationMatrixToQuaternion(R, quaternion);
QuaternionToAngleAxis(quaternion, angle_axis);
@@ -374,8 +384,7 @@ inline void AngleAxisToRotationMatrix(const T* angle_axis, T* R) {
template <typename T, int row_stride, int col_stride>
void AngleAxisToRotationMatrix(
- const T* angle_axis,
- const MatrixAdapter<T, row_stride, col_stride>& R) {
+ const T* angle_axis, const MatrixAdapter<T, row_stride, col_stride>& R) {
static const T kOne = T(1.0);
const T theta2 = DotProduct(angle_axis, angle_axis);
if (theta2 > T(std::numeric_limits<double>::epsilon())) {
@@ -390,6 +399,7 @@ void AngleAxisToRotationMatrix(
const T costheta = cos(theta);
const T sintheta = sin(theta);
+ // clang-format off
R(0, 0) = costheta + wx*wx*(kOne - costheta);
R(1, 0) = wz*sintheta + wx*wy*(kOne - costheta);
R(2, 0) = -wy*sintheta + wx*wz*(kOne - costheta);
@@ -399,15 +409,16 @@ void AngleAxisToRotationMatrix(
R(0, 2) = wy*sintheta + wx*wz*(kOne - costheta);
R(1, 2) = -wx*sintheta + wy*wz*(kOne - costheta);
R(2, 2) = costheta + wz*wz*(kOne - costheta);
+ // clang-format on
} else {
// Near zero, we switch to using the first order Taylor expansion.
- R(0, 0) = kOne;
- R(1, 0) = angle_axis[2];
+ R(0, 0) = kOne;
+ R(1, 0) = angle_axis[2];
R(2, 0) = -angle_axis[1];
R(0, 1) = -angle_axis[2];
- R(1, 1) = kOne;
- R(2, 1) = angle_axis[0];
- R(0, 2) = angle_axis[1];
+ R(1, 1) = kOne;
+ R(2, 1) = angle_axis[0];
+ R(0, 2) = angle_axis[1];
R(1, 2) = -angle_axis[0];
R(2, 2) = kOne;
}
@@ -422,8 +433,7 @@ inline void EulerAnglesToRotationMatrix(const T* euler,
template <typename T, int row_stride, int col_stride>
void EulerAnglesToRotationMatrix(
- const T* euler,
- const MatrixAdapter<T, row_stride, col_stride>& R) {
+ const T* euler, const MatrixAdapter<T, row_stride, col_stride>& R) {
const double kPi = 3.14159265358979323846;
const T degrees_to_radians(kPi / 180.0);
@@ -438,28 +448,27 @@ void EulerAnglesToRotationMatrix(
const T c3 = cos(pitch);
const T s3 = sin(pitch);
- R(0, 0) = c1*c2;
- R(0, 1) = -s1*c3 + c1*s2*s3;
- R(0, 2) = s1*s3 + c1*s2*c3;
+ R(0, 0) = c1 * c2;
+ R(0, 1) = -s1 * c3 + c1 * s2 * s3;
+ R(0, 2) = s1 * s3 + c1 * s2 * c3;
- R(1, 0) = s1*c2;
- R(1, 1) = c1*c3 + s1*s2*s3;
- R(1, 2) = -c1*s3 + s1*s2*c3;
+ R(1, 0) = s1 * c2;
+ R(1, 1) = c1 * c3 + s1 * s2 * s3;
+ R(1, 2) = -c1 * s3 + s1 * s2 * c3;
R(2, 0) = -s2;
- R(2, 1) = c2*s3;
- R(2, 2) = c2*c3;
+ R(2, 1) = c2 * s3;
+ R(2, 2) = c2 * c3;
}
-template <typename T> inline
-void QuaternionToScaledRotation(const T q[4], T R[3 * 3]) {
+template <typename T>
+inline void QuaternionToScaledRotation(const T q[4], T R[3 * 3]) {
QuaternionToScaledRotation(q, RowMajorAdapter3x3(R));
}
-template <typename T, int row_stride, int col_stride> inline
-void QuaternionToScaledRotation(
- const T q[4],
- const MatrixAdapter<T, row_stride, col_stride>& R) {
+template <typename T, int row_stride, int col_stride>
+inline void QuaternionToScaledRotation(
+ const T q[4], const MatrixAdapter<T, row_stride, col_stride>& R) {
// Make convenient names for elements of q.
T a = q[0];
T b = q[1];
@@ -478,22 +487,24 @@ void QuaternionToScaledRotation(
T cd = c * d;
T dd = d * d;
- R(0, 0) = aa + bb - cc - dd; R(0, 1) = T(2) * (bc - ad); R(0, 2) = T(2) * (ac + bd); // NOLINT
- R(1, 0) = T(2) * (ad + bc); R(1, 1) = aa - bb + cc - dd; R(1, 2) = T(2) * (cd - ab); // NOLINT
- R(2, 0) = T(2) * (bd - ac); R(2, 1) = T(2) * (ab + cd); R(2, 2) = aa - bb - cc + dd; // NOLINT
+ // clang-format off
+ R(0, 0) = aa + bb - cc - dd; R(0, 1) = T(2) * (bc - ad); R(0, 2) = T(2) * (ac + bd);
+ R(1, 0) = T(2) * (ad + bc); R(1, 1) = aa - bb + cc - dd; R(1, 2) = T(2) * (cd - ab);
+ R(2, 0) = T(2) * (bd - ac); R(2, 1) = T(2) * (ab + cd); R(2, 2) = aa - bb - cc + dd;
+ // clang-format on
}
-template <typename T> inline
-void QuaternionToRotation(const T q[4], T R[3 * 3]) {
+template <typename T>
+inline void QuaternionToRotation(const T q[4], T R[3 * 3]) {
QuaternionToRotation(q, RowMajorAdapter3x3(R));
}
-template <typename T, int row_stride, int col_stride> inline
-void QuaternionToRotation(const T q[4],
- const MatrixAdapter<T, row_stride, col_stride>& R) {
+template <typename T, int row_stride, int col_stride>
+inline void QuaternionToRotation(
+ const T q[4], const MatrixAdapter<T, row_stride, col_stride>& R) {
QuaternionToScaledRotation(q, R);
- T normalizer = q[0]*q[0] + q[1]*q[1] + q[2]*q[2] + q[3]*q[3];
+ T normalizer = q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3];
normalizer = T(1) / normalizer;
for (int i = 0; i < 3; ++i) {
@@ -503,8 +514,13 @@ void QuaternionToRotation(const T q[4],
}
}
-template <typename T> inline
-void UnitQuaternionRotatePoint(const T q[4], const T pt[3], T result[3]) {
+template <typename T>
+inline void UnitQuaternionRotatePoint(const T q[4],
+ const T pt[3],
+ T result[3]) {
+ DCHECK_NE(pt, result) << "Inplace rotation is not supported.";
+
+ // clang-format off
const T t2 = q[0] * q[1];
const T t3 = q[0] * q[2];
const T t4 = q[0] * q[3];
@@ -517,50 +533,63 @@ void UnitQuaternionRotatePoint(const T q[4], const T pt[3], T result[3]) {
result[0] = T(2) * ((t8 + t1) * pt[0] + (t6 - t4) * pt[1] + (t3 + t7) * pt[2]) + pt[0]; // NOLINT
result[1] = T(2) * ((t4 + t6) * pt[0] + (t5 + t1) * pt[1] + (t9 - t2) * pt[2]) + pt[1]; // NOLINT
result[2] = T(2) * ((t7 - t3) * pt[0] + (t2 + t9) * pt[1] + (t5 + t8) * pt[2]) + pt[2]; // NOLINT
+ // clang-format on
}
-template <typename T> inline
-void QuaternionRotatePoint(const T q[4], const T pt[3], T result[3]) {
+template <typename T>
+inline void QuaternionRotatePoint(const T q[4], const T pt[3], T result[3]) {
+ DCHECK_NE(pt, result) << "Inplace rotation is not supported.";
+
// 'scale' is 1 / norm(q).
- const T scale = T(1) / sqrt(q[0] * q[0] +
- q[1] * q[1] +
- q[2] * q[2] +
- q[3] * q[3]);
+ const T scale =
+ T(1) / sqrt(q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3]);
// Make unit-norm version of q.
const T unit[4] = {
- scale * q[0],
- scale * q[1],
- scale * q[2],
- scale * q[3],
+ scale * q[0],
+ scale * q[1],
+ scale * q[2],
+ scale * q[3],
};
UnitQuaternionRotatePoint(unit, pt, result);
}
-template<typename T> inline
-void QuaternionProduct(const T z[4], const T w[4], T zw[4]) {
+template <typename T>
+inline void QuaternionProduct(const T z[4], const T w[4], T zw[4]) {
+ DCHECK_NE(z, zw) << "Inplace quaternion product is not supported.";
+ DCHECK_NE(w, zw) << "Inplace quaternion product is not supported.";
+
+ // clang-format off
zw[0] = z[0] * w[0] - z[1] * w[1] - z[2] * w[2] - z[3] * w[3];
zw[1] = z[0] * w[1] + z[1] * w[0] + z[2] * w[3] - z[3] * w[2];
zw[2] = z[0] * w[2] - z[1] * w[3] + z[2] * w[0] + z[3] * w[1];
zw[3] = z[0] * w[3] + z[1] * w[2] - z[2] * w[1] + z[3] * w[0];
+ // clang-format on
}
// xy = x cross y;
-template<typename T> inline
-void CrossProduct(const T x[3], const T y[3], T x_cross_y[3]) {
+template <typename T>
+inline void CrossProduct(const T x[3], const T y[3], T x_cross_y[3]) {
+ DCHECK_NE(x, x_cross_y) << "Inplace cross product is not supported.";
+ DCHECK_NE(y, x_cross_y) << "Inplace cross product is not supported.";
+
x_cross_y[0] = x[1] * y[2] - x[2] * y[1];
x_cross_y[1] = x[2] * y[0] - x[0] * y[2];
x_cross_y[2] = x[0] * y[1] - x[1] * y[0];
}
-template<typename T> inline
-T DotProduct(const T x[3], const T y[3]) {
+template <typename T>
+inline T DotProduct(const T x[3], const T y[3]) {
return (x[0] * y[0] + x[1] * y[1] + x[2] * y[2]);
}
-template<typename T> inline
-void AngleAxisRotatePoint(const T angle_axis[3], const T pt[3], T result[3]) {
+template <typename T>
+inline void AngleAxisRotatePoint(const T angle_axis[3],
+ const T pt[3],
+ T result[3]) {
+ DCHECK_NE(pt, result) << "Inplace rotation is not supported.";
+
const T theta2 = DotProduct(angle_axis, angle_axis);
if (theta2 > T(std::numeric_limits<double>::epsilon())) {
// Away from zero, use the rodriguez formula
@@ -576,17 +605,17 @@ void AngleAxisRotatePoint(const T angle_axis[3], const T pt[3], T result[3]) {
const T theta = sqrt(theta2);
const T costheta = cos(theta);
const T sintheta = sin(theta);
- const T theta_inverse = 1.0 / theta;
+ const T theta_inverse = T(1.0) / theta;
- const T w[3] = { angle_axis[0] * theta_inverse,
- angle_axis[1] * theta_inverse,
- angle_axis[2] * theta_inverse };
+ const T w[3] = {angle_axis[0] * theta_inverse,
+ angle_axis[1] * theta_inverse,
+ angle_axis[2] * theta_inverse};
// Explicitly inlined evaluation of the cross product for
// performance reasons.
- const T w_cross_pt[3] = { w[1] * pt[2] - w[2] * pt[1],
- w[2] * pt[0] - w[0] * pt[2],
- w[0] * pt[1] - w[1] * pt[0] };
+ const T w_cross_pt[3] = {w[1] * pt[2] - w[2] * pt[1],
+ w[2] * pt[0] - w[0] * pt[2],
+ w[0] * pt[1] - w[1] * pt[0]};
const T tmp =
(w[0] * pt[0] + w[1] * pt[1] + w[2] * pt[2]) * (T(1.0) - costheta);
@@ -611,9 +640,9 @@ void AngleAxisRotatePoint(const T angle_axis[3], const T pt[3], T result[3]) {
//
// Explicitly inlined evaluation of the cross product for
// performance reasons.
- const T w_cross_pt[3] = { angle_axis[1] * pt[2] - angle_axis[2] * pt[1],
- angle_axis[2] * pt[0] - angle_axis[0] * pt[2],
- angle_axis[0] * pt[1] - angle_axis[1] * pt[0] };
+ const T w_cross_pt[3] = {angle_axis[1] * pt[2] - angle_axis[2] * pt[1],
+ angle_axis[2] * pt[0] - angle_axis[0] * pt[2],
+ angle_axis[0] * pt[1] - angle_axis[1] * pt[0]};
result[0] = pt[0] + w_cross_pt[0];
result[1] = pt[1] + w_cross_pt[1];