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Diffstat (limited to 'extern/draco/draco/src/draco/compression/attributes/mesh_attribute_indices_encoding_data.h')
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diff --git a/extern/draco/draco/src/draco/compression/attributes/mesh_attribute_indices_encoding_data.h b/extern/draco/draco/src/draco/compression/attributes/mesh_attribute_indices_encoding_data.h
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+// Copyright 2016 The Draco Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+#ifndef DRACO_COMPRESSION_ATTRIBUTES_MESH_ATTRIBUTE_INDICES_ENCODING_DATA_H_
+#define DRACO_COMPRESSION_ATTRIBUTES_MESH_ATTRIBUTE_INDICES_ENCODING_DATA_H_
+
+#include <inttypes.h>
+
+#include <vector>
+
+#include "draco/attributes/geometry_indices.h"
+
+namespace draco {
+
+// Data used for encoding and decoding of mesh attributes.
+struct MeshAttributeIndicesEncodingData {
+ MeshAttributeIndicesEncodingData() : num_values(0) {}
+
+ void Init(int num_vertices) {
+ vertex_to_encoded_attribute_value_index_map.resize(num_vertices);
+
+ // We expect to store one value for each vertex.
+ encoded_attribute_value_index_to_corner_map.reserve(num_vertices);
+ }
+
+ // Array for storing the corner ids in the order their associated attribute
+ // entries were encoded/decoded. For every encoded attribute value entry we
+ // store exactly one corner. I.e., this is the mapping between an encoded
+ // attribute entry ids and corner ids. This map is needed for example by
+ // prediction schemes. Note that not all corners are included in this map,
+ // e.g., if multiple corners share the same attribute value, only one of these
+ // corners will be usually included.
+ std::vector<CornerIndex> encoded_attribute_value_index_to_corner_map;
+
+ // Map for storing encoding order of attribute entries for each vertex.
+ // i.e. Mapping between vertices and their corresponding attribute entry ids
+ // that are going to be used by the decoder.
+ // -1 if an attribute entry hasn't been encoded/decoded yet.
+ std::vector<int32_t> vertex_to_encoded_attribute_value_index_map;
+
+ // Total number of encoded/decoded attribute entries.
+ int num_values;
+};
+
+} // namespace draco
+
+#endif // DRACO_COMPRESSION_ATTRIBUTES_MESH_ATTRIBUTE_INDICES_ENCODING_DATA_H_