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Diffstat (limited to 'extern/draco/draco/src/draco/compression/attributes/prediction_schemes/prediction_scheme_encoder_factory.cc')
-rw-r--r--extern/draco/draco/src/draco/compression/attributes/prediction_schemes/prediction_scheme_encoder_factory.cc74
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diff --git a/extern/draco/draco/src/draco/compression/attributes/prediction_schemes/prediction_scheme_encoder_factory.cc b/extern/draco/draco/src/draco/compression/attributes/prediction_schemes/prediction_scheme_encoder_factory.cc
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+++ b/extern/draco/draco/src/draco/compression/attributes/prediction_schemes/prediction_scheme_encoder_factory.cc
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+// Copyright 2016 The Draco Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+#include "draco/compression/attributes/prediction_schemes/prediction_scheme_encoder_factory.h"
+
+namespace draco {
+
+PredictionSchemeMethod SelectPredictionMethod(
+ int att_id, const PointCloudEncoder *encoder) {
+ if (encoder->options()->GetSpeed() >= 10) {
+ // Selected fastest, though still doing some compression.
+ return PREDICTION_DIFFERENCE;
+ }
+ if (encoder->GetGeometryType() == TRIANGULAR_MESH) {
+ // Use speed setting to select the best encoding method.
+ const PointAttribute *const att = encoder->point_cloud()->attribute(att_id);
+ if (att->attribute_type() == GeometryAttribute::TEX_COORD) {
+ if (encoder->options()->GetSpeed() < 4) {
+ // Use texture coordinate prediction for speeds 0, 1, 2, 3.
+ return MESH_PREDICTION_TEX_COORDS_PORTABLE;
+ }
+ }
+ if (att->attribute_type() == GeometryAttribute::NORMAL) {
+#ifdef DRACO_NORMAL_ENCODING_SUPPORTED
+ if (encoder->options()->GetSpeed() < 4) {
+ // Use geometric normal prediction for speeds 0, 1, 2, 3.
+ return MESH_PREDICTION_GEOMETRIC_NORMAL;
+ }
+#endif
+ return PREDICTION_DIFFERENCE; // default
+ }
+ // Handle other attribute types.
+ if (encoder->options()->GetSpeed() >= 8) {
+ return PREDICTION_DIFFERENCE;
+ }
+ if (encoder->options()->GetSpeed() >= 2 ||
+ encoder->point_cloud()->num_points() < 40) {
+ // Parallelogram prediction is used for speeds 2 - 7 or when the overhead
+ // of using constrained multi-parallelogram would be too high.
+ return MESH_PREDICTION_PARALLELOGRAM;
+ }
+ // Multi-parallelogram is used for speeds 0, 1.
+ return MESH_PREDICTION_CONSTRAINED_MULTI_PARALLELOGRAM;
+ }
+ // Default option is delta coding.
+ return PREDICTION_DIFFERENCE;
+}
+
+// Returns the preferred prediction scheme based on the encoder options.
+PredictionSchemeMethod GetPredictionMethodFromOptions(
+ int att_id, const EncoderOptions &options) {
+ const int pred_type =
+ options.GetAttributeInt(att_id, "prediction_scheme", -1);
+ if (pred_type == -1) {
+ return PREDICTION_UNDEFINED;
+ }
+ if (pred_type < 0 || pred_type >= NUM_PREDICTION_SCHEMES) {
+ return PREDICTION_NONE;
+ }
+ return static_cast<PredictionSchemeMethod>(pred_type);
+}
+
+} // namespace draco