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Diffstat (limited to 'extern/draco/draco/src/draco/compression/mesh/mesh_sequential_encoder.cc')
-rw-r--r--extern/draco/draco/src/draco/compression/mesh/mesh_sequential_encoder.cc132
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diff --git a/extern/draco/draco/src/draco/compression/mesh/mesh_sequential_encoder.cc b/extern/draco/draco/src/draco/compression/mesh/mesh_sequential_encoder.cc
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+// Copyright 2016 The Draco Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+#include "draco/compression/mesh/mesh_sequential_encoder.h"
+
+#include <cstdlib>
+
+#include "draco/compression/attributes/linear_sequencer.h"
+#include "draco/compression/attributes/sequential_attribute_encoders_controller.h"
+#include "draco/compression/entropy/symbol_encoding.h"
+#include "draco/core/varint_encoding.h"
+
+namespace draco {
+
+MeshSequentialEncoder::MeshSequentialEncoder() {}
+
+Status MeshSequentialEncoder::EncodeConnectivity() {
+ // Serialize indices.
+ const uint32_t num_faces = mesh()->num_faces();
+ EncodeVarint(num_faces, buffer());
+ EncodeVarint(static_cast<uint32_t>(mesh()->num_points()), buffer());
+
+ // We encode all attributes in the original (possibly duplicated) format.
+ // TODO(ostava): This may not be optimal if we have only one attribute or if
+ // all attributes share the same index mapping.
+ if (options()->GetGlobalBool("compress_connectivity", false)) {
+ // 0 = Encode compressed indices.
+ buffer()->Encode(static_cast<uint8_t>(0));
+ if (!CompressAndEncodeIndices()) {
+ return Status(Status::DRACO_ERROR, "Failed to compress connectivity.");
+ }
+ } else {
+ // 1 = Encode indices directly.
+ buffer()->Encode(static_cast<uint8_t>(1));
+ // Store vertex indices using a smallest data type that fits their range.
+ // TODO(ostava): This can be potentially improved by using a tighter
+ // fit that is not bound by a bit-length of any particular data type.
+ if (mesh()->num_points() < 256) {
+ // Serialize indices as uint8_t.
+ for (FaceIndex i(0); i < num_faces; ++i) {
+ const auto &face = mesh()->face(i);
+ buffer()->Encode(static_cast<uint8_t>(face[0].value()));
+ buffer()->Encode(static_cast<uint8_t>(face[1].value()));
+ buffer()->Encode(static_cast<uint8_t>(face[2].value()));
+ }
+ } else if (mesh()->num_points() < (1 << 16)) {
+ // Serialize indices as uint16_t.
+ for (FaceIndex i(0); i < num_faces; ++i) {
+ const auto &face = mesh()->face(i);
+ buffer()->Encode(static_cast<uint16_t>(face[0].value()));
+ buffer()->Encode(static_cast<uint16_t>(face[1].value()));
+ buffer()->Encode(static_cast<uint16_t>(face[2].value()));
+ }
+ } else if (mesh()->num_points() < (1 << 21)) {
+ // Serialize indices as varint.
+ for (FaceIndex i(0); i < num_faces; ++i) {
+ const auto &face = mesh()->face(i);
+ EncodeVarint(static_cast<uint32_t>(face[0].value()), buffer());
+ EncodeVarint(static_cast<uint32_t>(face[1].value()), buffer());
+ EncodeVarint(static_cast<uint32_t>(face[2].value()), buffer());
+ }
+ } else {
+ // Serialize faces as uint32_t (default).
+ for (FaceIndex i(0); i < num_faces; ++i) {
+ const auto &face = mesh()->face(i);
+ buffer()->Encode(face);
+ }
+ }
+ }
+ return OkStatus();
+}
+
+bool MeshSequentialEncoder::GenerateAttributesEncoder(int32_t att_id) {
+ // Create only one attribute encoder that is going to encode all points in a
+ // linear sequence.
+ if (att_id == 0) {
+ // Create a new attribute encoder only for the first attribute.
+ AddAttributesEncoder(std::unique_ptr<AttributesEncoder>(
+ new SequentialAttributeEncodersController(
+ std::unique_ptr<PointsSequencer>(
+ new LinearSequencer(point_cloud()->num_points())),
+ att_id)));
+ } else {
+ // Reuse the existing attribute encoder for other attributes.
+ attributes_encoder(0)->AddAttributeId(att_id);
+ }
+ return true;
+}
+
+bool MeshSequentialEncoder::CompressAndEncodeIndices() {
+ // Collect all indices to a buffer and encode them.
+ // Each new index is a difference from the previous value.
+ std::vector<uint32_t> indices_buffer;
+ int32_t last_index_value = 0;
+ const int num_faces = mesh()->num_faces();
+ for (FaceIndex i(0); i < num_faces; ++i) {
+ const auto &face = mesh()->face(i);
+ for (int j = 0; j < 3; ++j) {
+ const int32_t index_value = face[j].value();
+ const int32_t index_diff = index_value - last_index_value;
+ // Encode signed value to an unsigned one (put the sign to lsb pos).
+ const uint32_t encoded_val =
+ (abs(index_diff) << 1) | (index_diff < 0 ? 1 : 0);
+ indices_buffer.push_back(encoded_val);
+ last_index_value = index_value;
+ }
+ }
+ EncodeSymbols(indices_buffer.data(), static_cast<int>(indices_buffer.size()),
+ 1, nullptr, buffer());
+ return true;
+}
+
+void MeshSequentialEncoder::ComputeNumberOfEncodedPoints() {
+ set_num_encoded_points(mesh()->num_points());
+}
+
+void MeshSequentialEncoder::ComputeNumberOfEncodedFaces() {
+ set_num_encoded_faces(mesh()->num_faces());
+}
+
+} // namespace draco