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Diffstat (limited to 'extern/draco/draco/src/draco/mesh/mesh_misc_functions.cc')
-rw-r--r--extern/draco/draco/src/draco/mesh/mesh_misc_functions.cc63
1 files changed, 63 insertions, 0 deletions
diff --git a/extern/draco/draco/src/draco/mesh/mesh_misc_functions.cc b/extern/draco/draco/src/draco/mesh/mesh_misc_functions.cc
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+++ b/extern/draco/draco/src/draco/mesh/mesh_misc_functions.cc
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+// Copyright 2016 The Draco Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+#include "draco/mesh/mesh_misc_functions.h"
+
+namespace draco {
+
+std::unique_ptr<CornerTable> CreateCornerTableFromPositionAttribute(
+ const Mesh *mesh) {
+ return CreateCornerTableFromAttribute(mesh, GeometryAttribute::POSITION);
+}
+
+std::unique_ptr<CornerTable> CreateCornerTableFromAttribute(
+ const Mesh *mesh, GeometryAttribute::Type type) {
+ typedef CornerTable::FaceType FaceType;
+
+ const PointAttribute *const att = mesh->GetNamedAttribute(type);
+ if (att == nullptr) {
+ return nullptr;
+ }
+ IndexTypeVector<FaceIndex, FaceType> faces(mesh->num_faces());
+ FaceType new_face;
+ for (FaceIndex i(0); i < mesh->num_faces(); ++i) {
+ const Mesh::Face &face = mesh->face(i);
+ for (int j = 0; j < 3; ++j) {
+ // Map general vertex indices to attribute indices.
+ new_face[j] = att->mapped_index(face[j]).value();
+ }
+ faces[FaceIndex(i)] = new_face;
+ }
+ // Build the corner table.
+ return CornerTable::Create(faces);
+}
+
+std::unique_ptr<CornerTable> CreateCornerTableFromAllAttributes(
+ const Mesh *mesh) {
+ typedef CornerTable::FaceType FaceType;
+ IndexTypeVector<FaceIndex, FaceType> faces(mesh->num_faces());
+ FaceType new_face;
+ for (FaceIndex i(0); i < mesh->num_faces(); ++i) {
+ const Mesh::Face &face = mesh->face(i);
+ // Each face is identified by point indices that automatically split the
+ // mesh along attribute seams.
+ for (int j = 0; j < 3; ++j) {
+ new_face[j] = face[j].value();
+ }
+ faces[i] = new_face;
+ }
+ // Build the corner table.
+ return CornerTable::Create(faces);
+}
+} // namespace draco