Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'extern/draco/dracoenc/src/draco/mesh/corner_table.h')
-rw-r--r--extern/draco/dracoenc/src/draco/mesh/corner_table.h364
1 files changed, 364 insertions, 0 deletions
diff --git a/extern/draco/dracoenc/src/draco/mesh/corner_table.h b/extern/draco/dracoenc/src/draco/mesh/corner_table.h
new file mode 100644
index 00000000000..b916b995f66
--- /dev/null
+++ b/extern/draco/dracoenc/src/draco/mesh/corner_table.h
@@ -0,0 +1,364 @@
+// Copyright 2016 The Draco Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+#ifndef DRACO_MESH_CORNER_TABLE_H_
+#define DRACO_MESH_CORNER_TABLE_H_
+
+#include <array>
+#include <memory>
+
+#include "draco/attributes/geometry_indices.h"
+#include "draco/core/draco_index_type_vector.h"
+#include "draco/core/macros.h"
+#include "draco/mesh/valence_cache.h"
+
+namespace draco {
+
+// CornerTable is used to represent connectivity of triangular meshes.
+// For every corner of all faces, the corner table stores the index of the
+// opposite corner in the neighboring face (if it exists) as illustrated in the
+// figure below (see corner |c| and it's opposite corner |o|).
+//
+// *
+// /c\
+// / \
+// /n p\
+// *-------*
+// \ /
+// \ /
+// \o/
+// *
+//
+// All corners are defined by unique CornerIndex and each triplet of corners
+// that define a single face id always ordered consecutively as:
+// { 3 * FaceIndex, 3 * FaceIndex + 1, 3 * FaceIndex +2 }.
+// This representation of corners allows CornerTable to easily retrieve Next and
+// Previous corners on any face (see corners |n| and |p| in the figure above).
+// Using the Next, Previous, and Opposite corners then enables traversal of any
+// 2-manifold surface.
+// If the CornerTable is constructed from a non-manifold surface, the input
+// non-manifold edges and vertices are automatically split.
+class CornerTable {
+ public:
+ // TODO(hemmer): rename to Face.
+ // Corner table face type.
+ typedef std::array<VertexIndex, 3> FaceType;
+
+ CornerTable();
+ static std::unique_ptr<CornerTable> Create(
+ const IndexTypeVector<FaceIndex, FaceType> &faces);
+
+ // Initializes the CornerTable from provides set of indexed faces.
+ // The input faces can represent a non-manifold topology, in which case the
+ // non-manifold edges and vertices are going to be split.
+ bool Init(const IndexTypeVector<FaceIndex, FaceType> &faces);
+
+ // Resets the corner table to the given number of invalid faces.
+ bool Reset(int num_faces);
+
+ // Resets the corner table to the given number of invalid faces and vertices.
+ bool Reset(int num_faces, int num_vertices);
+
+ inline int num_vertices() const {
+ return static_cast<int>(vertex_corners_.size());
+ }
+ inline int num_corners() const {
+ return static_cast<int>(corner_to_vertex_map_.size());
+ }
+ inline int num_faces() const {
+ return static_cast<int>(corner_to_vertex_map_.size() / 3);
+ }
+
+ inline CornerIndex Opposite(CornerIndex corner) const {
+ if (corner == kInvalidCornerIndex)
+ return corner;
+ return opposite_corners_[corner];
+ }
+ inline CornerIndex Next(CornerIndex corner) const {
+ if (corner == kInvalidCornerIndex)
+ return corner;
+ return LocalIndex(++corner) ? corner : corner - 3;
+ }
+ inline CornerIndex Previous(CornerIndex corner) const {
+ if (corner == kInvalidCornerIndex)
+ return corner;
+ return LocalIndex(corner) ? corner - 1 : corner + 2;
+ }
+ inline VertexIndex Vertex(CornerIndex corner) const {
+ if (corner == kInvalidCornerIndex)
+ return kInvalidVertexIndex;
+ return ConfidentVertex(corner);
+ }
+ inline VertexIndex ConfidentVertex(CornerIndex corner) const {
+ DRACO_DCHECK_GE(corner.value(), 0);
+ DRACO_DCHECK_LT(corner.value(), num_corners());
+ return corner_to_vertex_map_[corner];
+ }
+ inline FaceIndex Face(CornerIndex corner) const {
+ if (corner == kInvalidCornerIndex)
+ return kInvalidFaceIndex;
+ return FaceIndex(corner.value() / 3);
+ }
+ inline CornerIndex FirstCorner(FaceIndex face) const {
+ if (face == kInvalidFaceIndex)
+ return kInvalidCornerIndex;
+ return CornerIndex(face.value() * 3);
+ }
+ inline std::array<CornerIndex, 3> AllCorners(FaceIndex face) const {
+ const CornerIndex ci = CornerIndex(face.value() * 3);
+ return {{ci, ci + 1, ci + 2}};
+ }
+ inline int LocalIndex(CornerIndex corner) const { return corner.value() % 3; }
+
+ inline FaceType FaceData(FaceIndex face) const {
+ const CornerIndex first_corner = FirstCorner(face);
+ FaceType face_data;
+ for (int i = 0; i < 3; ++i) {
+ face_data[i] = corner_to_vertex_map_[first_corner + i];
+ }
+ return face_data;
+ }
+
+ void SetFaceData(FaceIndex face, FaceType data) {
+ DRACO_DCHECK(GetValenceCache().IsCacheEmpty());
+ const CornerIndex first_corner = FirstCorner(face);
+ for (int i = 0; i < 3; ++i) {
+ corner_to_vertex_map_[first_corner + i] = data[i];
+ }
+ }
+
+ // Returns the left-most corner of a single vertex 1-ring. If a vertex is not
+ // on a boundary (in which case it has a full 1-ring), this function returns
+ // any of the corners mapped to the given vertex.
+ inline CornerIndex LeftMostCorner(VertexIndex v) const {
+ return vertex_corners_[v];
+ }
+
+ // Returns the parent vertex index of a given corner table vertex.
+ VertexIndex VertexParent(VertexIndex vertex) const {
+ if (vertex.value() < static_cast<uint32_t>(num_original_vertices_))
+ return vertex;
+ return non_manifold_vertex_parents_[vertex - num_original_vertices_];
+ }
+
+ // Returns true if the corner is valid.
+ inline bool IsValid(CornerIndex c) const {
+ return Vertex(c) != kInvalidVertexIndex;
+ }
+
+ // Returns the valence (or degree) of a vertex.
+ // Returns -1 if the given vertex index is not valid.
+ int Valence(VertexIndex v) const;
+ // Same as above but does not check for validity and does not return -1
+ int ConfidentValence(VertexIndex v) const;
+ // Returns the valence of the vertex at the given corner.
+ inline int Valence(CornerIndex c) const {
+ if (c == kInvalidCornerIndex)
+ return -1;
+ return ConfidentValence(c);
+ }
+ inline int ConfidentValence(CornerIndex c) const {
+ DRACO_DCHECK_LT(c.value(), num_corners());
+ return ConfidentValence(ConfidentVertex(c));
+ }
+
+ // Returns true if the specified vertex is on a boundary.
+ inline bool IsOnBoundary(VertexIndex vert) const {
+ const CornerIndex corner = LeftMostCorner(vert);
+ if (SwingLeft(corner) == kInvalidCornerIndex)
+ return true;
+ return false;
+ }
+
+ // *-------*
+ // / \ / \
+ // / \ / \
+ // / sl\c/sr \
+ // *-------v-------*
+ // Returns the corner on the adjacent face on the right that maps to
+ // the same vertex as the given corner (sr in the above diagram).
+ inline CornerIndex SwingRight(CornerIndex corner) const {
+ return Previous(Opposite(Previous(corner)));
+ }
+ // Returns the corner on the left face that maps to the same vertex as the
+ // given corner (sl in the above diagram).
+ inline CornerIndex SwingLeft(CornerIndex corner) const {
+ return Next(Opposite(Next(corner)));
+ }
+
+ // Get opposite corners on the left and right faces respectively (see image
+ // below, where L and R are the left and right corners of a corner X.
+ //
+ // *-------*-------*
+ // \L /X\ R/
+ // \ / \ /
+ // \ / \ /
+ // *-------*
+ inline CornerIndex GetLeftCorner(CornerIndex corner_id) const {
+ if (corner_id == kInvalidCornerIndex)
+ return kInvalidCornerIndex;
+ return Opposite(Previous(corner_id));
+ }
+ inline CornerIndex GetRightCorner(CornerIndex corner_id) const {
+ if (corner_id == kInvalidCornerIndex)
+ return kInvalidCornerIndex;
+ return Opposite(Next(corner_id));
+ }
+
+ // Returns the number of new vertices that were created as a result of
+ // splitting of non-manifold vertices of the input geometry.
+ int NumNewVertices() const { return num_vertices() - num_original_vertices_; }
+ int NumOriginalVertices() const { return num_original_vertices_; }
+
+ // Returns the number of faces with duplicated vertex indices.
+ int NumDegeneratedFaces() const { return num_degenerated_faces_; }
+
+ // Returns the number of isolated vertices (vertices that have
+ // vertex_corners_ mapping set to kInvalidCornerIndex.
+ int NumIsolatedVertices() const { return num_isolated_vertices_; }
+
+ bool IsDegenerated(FaceIndex face) const;
+
+ // Methods that modify an existing corner table.
+ // Sets the opposite corner mapping between two corners. Caller must ensure
+ // that the indices are valid.
+ inline void SetOppositeCorner(CornerIndex corner_id,
+ CornerIndex opp_corner_id) {
+ DRACO_DCHECK(GetValenceCache().IsCacheEmpty());
+ opposite_corners_[corner_id] = opp_corner_id;
+ }
+
+ // Sets opposite corners for both input corners.
+ inline void SetOppositeCorners(CornerIndex corner_0, CornerIndex corner_1) {
+ DRACO_DCHECK(GetValenceCache().IsCacheEmpty());
+ if (corner_0 != kInvalidCornerIndex)
+ SetOppositeCorner(corner_0, corner_1);
+ if (corner_1 != kInvalidCornerIndex)
+ SetOppositeCorner(corner_1, corner_0);
+ }
+
+ // Updates mapping between a corner and a vertex.
+ inline void MapCornerToVertex(CornerIndex corner_id, VertexIndex vert_id) {
+ DRACO_DCHECK(GetValenceCache().IsCacheEmpty());
+ corner_to_vertex_map_[corner_id] = vert_id;
+ }
+
+ VertexIndex AddNewVertex() {
+ DRACO_DCHECK(GetValenceCache().IsCacheEmpty());
+ // Add a new invalid vertex.
+ vertex_corners_.push_back(kInvalidCornerIndex);
+ return VertexIndex(static_cast<uint32_t>(vertex_corners_.size() - 1));
+ }
+
+ // Sets a new left most corner for a given vertex.
+ void SetLeftMostCorner(VertexIndex vert, CornerIndex corner) {
+ DRACO_DCHECK(GetValenceCache().IsCacheEmpty());
+ if (vert != kInvalidVertexIndex)
+ vertex_corners_[vert] = corner;
+ }
+
+ // Updates the vertex to corner map on a specified vertex. This should be
+ // called in cases where the mapping may be invalid (e.g. when the corner
+ // table was constructed manually).
+ void UpdateVertexToCornerMap(VertexIndex vert) {
+ DRACO_DCHECK(GetValenceCache().IsCacheEmpty());
+ const CornerIndex first_c = vertex_corners_[vert];
+ if (first_c == kInvalidCornerIndex)
+ return; // Isolated vertex.
+ CornerIndex act_c = SwingLeft(first_c);
+ CornerIndex c = first_c;
+ while (act_c != kInvalidCornerIndex && act_c != first_c) {
+ c = act_c;
+ act_c = SwingLeft(act_c);
+ }
+ if (act_c != first_c) {
+ vertex_corners_[vert] = c;
+ }
+ }
+
+ // Sets the new number of vertices. It's a responsibility of the caller to
+ // ensure that no corner is mapped beyond the range of the new number of
+ // vertices.
+ inline void SetNumVertices(int num_vertices) {
+ DRACO_DCHECK(GetValenceCache().IsCacheEmpty());
+ vertex_corners_.resize(num_vertices, kInvalidCornerIndex);
+ }
+
+ // Makes a vertex isolated (not attached to any corner).
+ void MakeVertexIsolated(VertexIndex vert) {
+ DRACO_DCHECK(GetValenceCache().IsCacheEmpty());
+ vertex_corners_[vert] = kInvalidCornerIndex;
+ }
+
+ // Returns true if a vertex is not attached to any face.
+ inline bool IsVertexIsolated(VertexIndex v) const {
+ return LeftMostCorner(v) == kInvalidCornerIndex;
+ }
+
+ // Makes a given face invalid (all corners are marked as invalid).
+ void MakeFaceInvalid(FaceIndex face) {
+ DRACO_DCHECK(GetValenceCache().IsCacheEmpty());
+ if (face != kInvalidFaceIndex) {
+ const CornerIndex first_corner = FirstCorner(face);
+ for (int i = 0; i < 3; ++i) {
+ corner_to_vertex_map_[first_corner + i] = kInvalidVertexIndex;
+ }
+ }
+ }
+
+ // Updates mapping between faces and a vertex using the corners mapped to
+ // the provided vertex.
+ void UpdateFaceToVertexMap(const VertexIndex vertex);
+
+ // Allows access to an internal object for caching valences. The object can
+ // be instructed to cache or uncache all valences and then its interfaces
+ // queried directly for valences with differing performance/confidence
+ // qualities. If the mesh or table is modified the cache should be discarded
+ // and not relied on as it does not automatically update or invalidate for
+ // performance reasons.
+ const draco::ValenceCache<CornerTable> &GetValenceCache() const {
+ return valence_cache_;
+ }
+
+ private:
+ // Computes opposite corners mapping from the data stored in
+ // |corner_to_vertex_map_|. Any non-manifold edge will be split so the result
+ // is always a 2-manifold surface.
+ bool ComputeOppositeCorners(int *num_vertices);
+
+ // Computes the lookup map for going from a vertex to a corner. This method
+ // can handle non-manifold vertices by splitting them into multiple manifold
+ // vertices.
+ bool ComputeVertexCorners(int num_vertices);
+
+ // Each three consecutive corners represent one face.
+ IndexTypeVector<CornerIndex, VertexIndex> corner_to_vertex_map_;
+ IndexTypeVector<CornerIndex, CornerIndex> opposite_corners_;
+ IndexTypeVector<VertexIndex, CornerIndex> vertex_corners_;
+
+ int num_original_vertices_;
+ int num_degenerated_faces_;
+ int num_isolated_vertices_;
+ IndexTypeVector<VertexIndex, VertexIndex> non_manifold_vertex_parents_;
+
+ draco::ValenceCache<CornerTable> valence_cache_;
+};
+
+// A special case to denote an invalid corner table triangle.
+static constexpr CornerTable::FaceType kInvalidFace(
+ {{kInvalidVertexIndex, kInvalidVertexIndex, kInvalidVertexIndex}});
+
+} // namespace draco
+
+#endif // DRACO_MESH_CORNER_TABLE_H_