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Diffstat (limited to 'extern/draco/dracoenc/src/draco/mesh/mesh_are_equivalent.cc')
-rw-r--r--extern/draco/dracoenc/src/draco/mesh/mesh_are_equivalent.cc192
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diff --git a/extern/draco/dracoenc/src/draco/mesh/mesh_are_equivalent.cc b/extern/draco/dracoenc/src/draco/mesh/mesh_are_equivalent.cc
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+++ b/extern/draco/dracoenc/src/draco/mesh/mesh_are_equivalent.cc
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+// Copyright 2016 The Draco Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+#include "draco/mesh/mesh_are_equivalent.h"
+
+#include <algorithm>
+
+namespace draco {
+
+void MeshAreEquivalent::PrintPosition(const Mesh &mesh, FaceIndex f,
+ int32_t c) {
+ fprintf(stderr, "Printing position for (%i,%i)\n", f.value(), c);
+ const auto pos_att = mesh.GetNamedAttribute(GeometryAttribute::POSITION);
+ const PointIndex ver_index = mesh.face(f)[c];
+ const AttributeValueIndex pos_index = pos_att->mapped_index(ver_index);
+ const auto pos = pos_att->GetValue<float, 3>(pos_index);
+ fprintf(stderr, "Position (%f,%f,%f)\n", pos[0], pos[1], pos[2]);
+}
+
+Vector3f MeshAreEquivalent::GetPosition(const Mesh &mesh, FaceIndex f,
+ int32_t c) {
+ const auto pos_att = mesh.GetNamedAttribute(GeometryAttribute::POSITION);
+ const PointIndex ver_index = mesh.face(f)[c];
+ const AttributeValueIndex pos_index = pos_att->mapped_index(ver_index);
+ const auto pos = pos_att->GetValue<float, 3>(pos_index);
+ return Vector3f(pos[0], pos[1], pos[2]);
+}
+
+void MeshAreEquivalent::InitCornerIndexOfSmallestPointXYZ() {
+ DRACO_DCHECK_EQ(mesh_infos_[0].corner_index_of_smallest_vertex.size(), 0);
+ DRACO_DCHECK_EQ(mesh_infos_[1].corner_index_of_smallest_vertex.size(), 0);
+ for (int i = 0; i < 2; ++i) {
+ mesh_infos_[i].corner_index_of_smallest_vertex.reserve(num_faces_);
+ for (FaceIndex f(0); f < num_faces_; ++f) {
+ mesh_infos_[i].corner_index_of_smallest_vertex.push_back(
+ ComputeCornerIndexOfSmallestPointXYZ(mesh_infos_[i].mesh, f));
+ }
+ }
+ DRACO_DCHECK_EQ(mesh_infos_[0].corner_index_of_smallest_vertex.size(),
+ num_faces_);
+ DRACO_DCHECK_EQ(mesh_infos_[1].corner_index_of_smallest_vertex.size(),
+ num_faces_);
+}
+
+void MeshAreEquivalent::InitOrderedFaceIndex() {
+ DRACO_DCHECK_EQ(mesh_infos_[0].ordered_index_of_face.size(), 0);
+ DRACO_DCHECK_EQ(mesh_infos_[1].ordered_index_of_face.size(), 0);
+ for (int32_t i = 0; i < 2; ++i) {
+ mesh_infos_[i].ordered_index_of_face.reserve(num_faces_);
+ for (FaceIndex j(0); j < num_faces_; ++j) {
+ mesh_infos_[i].ordered_index_of_face.push_back(j);
+ }
+ const FaceIndexLess less(mesh_infos_[i]);
+ std::sort(mesh_infos_[i].ordered_index_of_face.begin(),
+ mesh_infos_[i].ordered_index_of_face.end(), less);
+
+ DRACO_DCHECK_EQ(mesh_infos_[i].ordered_index_of_face.size(), num_faces_);
+ DRACO_DCHECK(std::is_sorted(mesh_infos_[i].ordered_index_of_face.begin(),
+ mesh_infos_[i].ordered_index_of_face.end(),
+ less));
+ }
+}
+
+int32_t MeshAreEquivalent::ComputeCornerIndexOfSmallestPointXYZ(
+ const Mesh &mesh, FaceIndex f) {
+ Vector3f pos[3]; // For the three corners.
+ for (int32_t i = 0; i < 3; ++i) {
+ pos[i] = GetPosition(mesh, f, i);
+ }
+ const auto min_it = std::min_element(pos, pos + 3);
+ return static_cast<int32_t>(min_it - pos);
+}
+
+void MeshAreEquivalent::Init(const Mesh &mesh0, const Mesh &mesh1) {
+ mesh_infos_.clear();
+ DRACO_DCHECK_EQ(mesh_infos_.size(), 0);
+
+ num_faces_ = mesh1.num_faces();
+ mesh_infos_.push_back(MeshInfo(mesh0));
+ mesh_infos_.push_back(MeshInfo(mesh1));
+
+ DRACO_DCHECK_EQ(mesh_infos_.size(), 2);
+ DRACO_DCHECK_EQ(mesh_infos_[0].corner_index_of_smallest_vertex.size(), 0);
+ DRACO_DCHECK_EQ(mesh_infos_[1].corner_index_of_smallest_vertex.size(), 0);
+ DRACO_DCHECK_EQ(mesh_infos_[0].ordered_index_of_face.size(), 0);
+ DRACO_DCHECK_EQ(mesh_infos_[1].ordered_index_of_face.size(), 0);
+
+ InitCornerIndexOfSmallestPointXYZ();
+ InitOrderedFaceIndex();
+}
+
+bool MeshAreEquivalent::operator()(const Mesh &mesh0, const Mesh &mesh1) {
+ if (mesh0.num_faces() != mesh1.num_faces())
+ return false;
+ if (mesh0.num_attributes() != mesh1.num_attributes())
+ return false;
+
+ // The following function inits mesh info, i.e., computes the order of
+ // faces with respect to the lex order. This way one can then compare the
+ // the two meshes face by face. It also determines the first corner of each
+ // face with respect to lex order.
+ Init(mesh0, mesh1);
+
+ // Check for every attribute that is valid that every corner is identical.
+ typedef GeometryAttribute::Type AttributeType;
+ const int att_max = AttributeType::NAMED_ATTRIBUTES_COUNT;
+ for (int att_id = 0; att_id < att_max; ++att_id) {
+ // First check for existence of the attribute in both meshes.
+ const PointAttribute *const att0 =
+ mesh0.GetNamedAttribute(AttributeType(att_id));
+ const PointAttribute *const att1 =
+ mesh1.GetNamedAttribute(AttributeType(att_id));
+ if (att0 == nullptr && att1 == nullptr)
+ continue;
+ if (att0 == nullptr)
+ return false;
+ if (att1 == nullptr)
+ return false;
+ if (att0->data_type() != att1->data_type())
+ return false;
+ if (att0->num_components() != att1->num_components())
+ return false;
+ if (att0->normalized() != att1->normalized())
+ return false;
+ if (att0->byte_stride() != att1->byte_stride())
+ return false;
+
+ DRACO_DCHECK(att0->IsValid());
+ DRACO_DCHECK(att1->IsValid());
+
+ // Prepare blocks of memory to hold data of corners for this attribute.
+ std::unique_ptr<uint8_t[]> data0(new uint8_t[att0->byte_stride()]);
+ std::unique_ptr<uint8_t[]> data1(new uint8_t[att0->byte_stride()]);
+
+ // Check every corner of every face.
+ for (int i = 0; i < num_faces_; ++i) {
+ const FaceIndex f0 = mesh_infos_[0].ordered_index_of_face[i];
+ const FaceIndex f1 = mesh_infos_[1].ordered_index_of_face[i];
+ const int c0_off = mesh_infos_[0].corner_index_of_smallest_vertex[f0];
+ const int c1_off = mesh_infos_[1].corner_index_of_smallest_vertex[f1];
+
+ for (int c = 0; c < 3; ++c) {
+ // Get the index of each corner.
+ const PointIndex corner0 = mesh0.face(f0)[(c0_off + c) % 3];
+ const PointIndex corner1 = mesh1.face(f1)[(c1_off + c) % 3];
+ // Map it to the right index for that attribute.
+ const AttributeValueIndex index0 = att0->mapped_index(corner0);
+ const AttributeValueIndex index1 = att1->mapped_index(corner1);
+
+ // Obtaining the data.
+ att0->GetValue(index0, data0.get());
+ att1->GetValue(index1, data1.get());
+ // Compare the data as is in memory.
+ if (memcmp(data0.get(), data1.get(), att0->byte_stride()) != 0)
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+bool MeshAreEquivalent::FaceIndexLess::operator()(FaceIndex f0,
+ FaceIndex f1) const {
+ if (f0 == f1)
+ return false;
+ const int c0 = mesh_info.corner_index_of_smallest_vertex[f0];
+ const int c1 = mesh_info.corner_index_of_smallest_vertex[f1];
+
+ for (int i = 0; i < 3; ++i) {
+ const Vector3f vf0 = GetPosition(mesh_info.mesh, f0, (c0 + i) % 3);
+ const Vector3f vf1 = GetPosition(mesh_info.mesh, f1, (c1 + i) % 3);
+ if (vf0 < vf1)
+ return true;
+ if (vf1 < vf0)
+ return false;
+ }
+ // In case the two faces are equivalent.
+ return false;
+}
+
+} // namespace draco