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Diffstat (limited to 'extern/draco/src/draco-compressor.cpp')
-rw-r--r--extern/draco/src/draco-compressor.cpp346
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diff --git a/extern/draco/src/draco-compressor.cpp b/extern/draco/src/draco-compressor.cpp
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+/*
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/**
+ * Implemententation for the Draco exporter from the C++ side.
+ *
+ * The python side uses the CTypes libary to open the DLL, load function
+ * pointers add pass the data to the compressor as raw bytes.
+ *
+ * The compressor intercepts the regular GLTF exporter after data has been
+ * gathered and right before the data is converted to a JSON representation,
+ * which is going to be written out.
+ *
+ * The original uncompressed data is removed and replaces an extension,
+ * pointing to the newly created buffer containing the compressed data.
+ *
+ * @author Jim Eckerlein <eckerlein@ux3d.io>
+ * @date 2019-01-15
+ */
+
+#include <iostream>
+#include <fstream>
+#include <memory>
+#include <sstream>
+
+#include "draco/mesh/mesh.h"
+#include "draco/point_cloud/point_cloud.h"
+#include "draco/core/vector_d.h"
+#include "draco/io/mesh_io.h"
+
+#if defined(_MSC_VER)
+#define DLL_EXPORT(retType) extern "C" __declspec(dllexport) retType __cdecl
+#else
+#define DLL_EXPORT(retType) extern "C" retType
+#endif
+
+const char *logTag = "DRACO-COMPRESSOR";
+
+/**
+ * This tuple is opaquely exposed to Python through a pointer.
+ * It encapsulates the complete current compressor state.
+ *
+ * A single instance is only intended to compress a single primitive.
+ */
+struct DracoCompressor {
+
+ /**
+ * All positions, normals and texture coordinates are appended to this mesh.
+ */
+ draco::Mesh mesh;
+
+ /**
+ * One data buffer per attribute.
+ */
+ std::vector<std::unique_ptr<draco::DataBuffer>> buffers;
+
+ /**
+ * The buffer the mesh is compressed into.
+ */
+ draco::EncoderBuffer encoderBuffer;
+
+ /**
+ * The id Draco assigns to the position attribute.
+ * Required to be reported in the GLTF file.
+ */
+ uint32_t positionAttributeId = (uint32_t) -1;
+
+ /**
+ * The id Draco assigns to the normal attribute.
+ * Required to be reported in the GLTF file.
+ */
+ uint32_t normalAttributeId = (uint32_t) -1;
+
+ /**
+ * The ids Draco assigns to the texture coordinate attributes.
+ * Required to be reported in the GLTF file.
+ */
+ std::vector<uint32_t> texCoordAttributeIds;
+
+ /**
+ * Level of compression [0-10].
+ * Higher values mean slower encoding.
+ */
+ uint32_t compressionLevel = 7;
+
+ uint32_t quantizationBitsPosition = 14;
+ uint32_t quantizationBitsNormal = 10;
+ uint32_t quantizationBitsTexCoord = 12;
+};
+
+draco::GeometryAttribute createAttribute(
+ draco::GeometryAttribute::Type type,
+ draco::DataBuffer &buffer,
+ uint8_t components
+) {
+ draco::GeometryAttribute attribute;
+ attribute.Init(
+ type,
+ &buffer,
+ components,
+ draco::DataType::DT_FLOAT32,
+ false,
+ sizeof(float) * components,
+ 0
+ );
+ return attribute;
+}
+
+DLL_EXPORT(DracoCompressor *) createCompressor() {
+ return new DracoCompressor;
+}
+
+DLL_EXPORT(void) setCompressionLevel(
+ DracoCompressor *compressor,
+ uint32_t compressionLevel
+) {
+ compressor->compressionLevel = compressionLevel;
+}
+
+DLL_EXPORT(void) setPositionQuantizationBits(
+ DracoCompressor *compressor,
+ uint32_t quantizationBitsPosition
+) {
+ compressor->quantizationBitsPosition = quantizationBitsPosition;
+}
+
+DLL_EXPORT(void) setNormalQuantizationBits(
+ DracoCompressor *compressor,
+ uint32_t quantizationBitsNormal
+) {
+ compressor->quantizationBitsNormal = quantizationBitsNormal;
+}
+
+DLL_EXPORT(void) setTexCoordQuantizationBits(
+ DracoCompressor *compressor,
+ uint32_t quantizationBitsTexCoord
+) {
+ compressor->quantizationBitsTexCoord = quantizationBitsTexCoord;
+}
+
+DLL_EXPORT(bool) compress(
+ DracoCompressor *compressor
+) {
+ printf("%s: Compressing primitive:\n", logTag);
+ printf("%s: Compression level [0-10]: %d\n", logTag, compressor->compressionLevel);
+ printf("%s: Position quantization bits: %d\n", logTag, compressor->quantizationBitsPosition);
+ printf("%s: Normal quantization bits: %d\n", logTag, compressor->quantizationBitsNormal);
+ printf("%s: Position quantization bits: %d\n", logTag, compressor->quantizationBitsTexCoord);
+
+ draco::ExpertEncoder encoder(compressor->mesh);
+
+ encoder.SetSpeedOptions(10 - compressor->compressionLevel, 10 - compressor->compressionLevel);
+ encoder.SetAttributeQuantization(draco::GeometryAttribute::POSITION, compressor->quantizationBitsPosition);
+ encoder.SetAttributeQuantization(draco::GeometryAttribute::NORMAL, compressor->quantizationBitsNormal);
+ encoder.SetAttributeQuantization(draco::GeometryAttribute::TEX_COORD, compressor->quantizationBitsTexCoord);
+
+ encoder.SetEncodingMethod(draco::MESH_EDGEBREAKER_ENCODING);
+
+ draco::Status result = encoder.EncodeToBuffer(&compressor->encoderBuffer);
+
+ if(!result.ok()) {
+ printf("%s: Could not compress mesh: %s\n", logTag, result.error_msg());
+ return false;
+ }
+ else {
+ return true;
+ }
+}
+
+/**
+ * Returns the size of the compressed data in bytes.
+ */
+DLL_EXPORT(uint64_t) compressedSize(
+ DracoCompressor *compressor
+) {
+ return compressor->encoderBuffer.size();
+}
+
+/**
+ * Copies the compressed mesh into the given byte buffer.
+ * @param[o_data] A Python `bytes` object.
+ *
+ */
+DLL_EXPORT(void) copyToBytes(
+ DracoCompressor *compressor,
+ uint8_t *o_data
+) {
+ memcpy(o_data, compressor->encoderBuffer.data(), compressedSize(compressor));
+}
+
+DLL_EXPORT(uint32_t) getPositionAttributeId(
+ DracoCompressor *compressor
+) {
+ return compressor->positionAttributeId;
+}
+
+DLL_EXPORT(uint32_t) getNormalAttributeId(
+ DracoCompressor *compressor
+) {
+ return compressor->normalAttributeId;
+}
+
+DLL_EXPORT(uint32_t) getTexCoordAttributeIdCount(
+ DracoCompressor *compressor
+) {
+ return (uint32_t) compressor->texCoordAttributeIds.size();
+}
+
+DLL_EXPORT(uint32_t) getTexCoordAttributeId(
+ DracoCompressor *compressor,
+ uint32_t index
+) {
+ return compressor->texCoordAttributeIds[index];
+}
+
+/**
+ * Releases all memory allocated by the compressor.
+ */
+DLL_EXPORT(void) disposeCompressor(
+ DracoCompressor *compressor
+) {
+ delete compressor;
+}
+
+template<class T>
+void setFaces(
+ draco::Mesh &mesh,
+ int numIndices,
+ T *indices
+) {
+ mesh.SetNumFaces((size_t) numIndices / 3);
+
+ for (int i = 0; i < numIndices; i += 3)
+ {
+ const auto a = draco::PointIndex(indices[i]);
+ const auto b = draco::PointIndex(indices[i + 1]);
+ const auto c = draco::PointIndex(indices[i + 2]);
+ mesh.SetFace(draco::FaceIndex((uint32_t) i), {a, b, c});
+ }
+}
+
+DLL_EXPORT(void) setFaces(
+ DracoCompressor *compressor,
+ uint32_t numIndices,
+ uint32_t bytesPerIndex,
+ void *indices
+) {
+ switch (bytesPerIndex)
+ {
+ case 1:
+ {
+ setFaces(compressor->mesh, numIndices, (uint8_t *) indices);
+ break;
+ }
+ case 2:
+ {
+ setFaces(compressor->mesh, numIndices, (uint16_t *) indices);
+ break;
+ }
+ case 4:
+ {
+ setFaces(compressor->mesh, numIndices, (uint32_t *) indices);
+ break;
+ }
+ default:
+ {
+ printf("%s: Unsupported index size %d\n", logTag, bytesPerIndex);
+ break;
+ }
+ }
+}
+
+void addFloatAttribute(
+ DracoCompressor *compressor,
+ draco::GeometryAttribute::Type type,
+ uint32_t count,
+ uint8_t componentCount,
+ float *source
+) {
+ auto buffer = std::make_unique<draco::DataBuffer>();
+
+ const auto attribute = createAttribute(type, *buffer, componentCount);
+
+ const auto id = (const uint32_t) compressor->mesh.AddAttribute(attribute, false, count);
+ compressor->mesh.attribute(id)->SetIdentityMapping();
+
+ switch (type)
+ {
+ case draco::GeometryAttribute::POSITION:
+ compressor->positionAttributeId = id;
+ break;
+ case draco::GeometryAttribute::NORMAL:
+ compressor->normalAttributeId = id;
+ break;
+ case draco::GeometryAttribute::TEX_COORD:
+ compressor->texCoordAttributeIds.push_back(id);
+ break;
+ default:
+ break;
+ }
+
+ for (uint32_t i = 0; i < count; i++)
+ {
+ compressor->mesh.attribute(id)->SetAttributeValue(
+ draco::AttributeValueIndex(i),
+ source + i * componentCount
+ );
+ }
+
+ compressor->buffers.emplace_back(std::move(buffer));
+}
+
+DLL_EXPORT(void) addPositionAttribute(
+ DracoCompressor *compressor,
+ uint32_t count,
+ float *source
+) {
+ addFloatAttribute(compressor, draco::GeometryAttribute::POSITION, count, 3, source);
+}
+
+DLL_EXPORT(void) addNormalAttribute(
+ DracoCompressor *compressor,
+ uint32_t count,
+ float *source
+) {
+ addFloatAttribute(compressor, draco::GeometryAttribute::NORMAL, count, 3, source);
+}
+
+DLL_EXPORT(void) addTexCoordAttribute(
+ DracoCompressor *compressor,
+ uint32_t count,
+ float *source
+) {
+ addFloatAttribute(compressor, draco::GeometryAttribute::TEX_COORD, count, 2, source);
+}