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Diffstat (limited to 'extern/draco/src/draco-compressor.cpp')
-rw-r--r--extern/draco/src/draco-compressor.cpp362
1 files changed, 147 insertions, 215 deletions
diff --git a/extern/draco/src/draco-compressor.cpp b/extern/draco/src/draco-compressor.cpp
index 3262a2c4d4d..4ae528888fe 100644
--- a/extern/draco/src/draco-compressor.cpp
+++ b/extern/draco/src/draco-compressor.cpp
@@ -13,234 +13,147 @@
*/
/**
- * Implemententation for the Draco exporter from the C++ side.
- *
- * The python side uses the CTypes libary to open the DLL, load function
- * pointers add pass the data to the compressor as raw bytes.
- *
- * The compressor intercepts the regular GLTF exporter after data has been
- * gathered and right before the data is converted to a JSON representation,
- * which is going to be written out.
- *
- * The original uncompressed data is removed and replaces an extension,
- * pointing to the newly created buffer containing the compressed data.
- *
* @author Jim Eckerlein <eckerlein@ux3d.io>
- * @date 2019-01-15
+ * @date 2019-11-29
*/
-#include <iostream>
-#include <fstream>
+#include "draco-compressor.h"
+
#include <memory>
-#include <sstream>
+#include <vector>
#include "draco/mesh/mesh.h"
-#include "draco/point_cloud/point_cloud.h"
-#include "draco/core/vector_d.h"
-#include "draco/io/mesh_io.h"
+#include "draco/core/encoder_buffer.h"
#include "draco/compression/encode.h"
-#if defined(_MSC_VER)
-#define DLL_EXPORT(retType) extern "C" __declspec(dllexport) retType __cdecl
-#else
-#define DLL_EXPORT(retType) extern "C" retType
-#endif
-
-const char *logTag = "DRACO-COMPRESSOR";
-
/**
- * This tuple is opaquely exposed to Python through a pointer.
- * It encapsulates the complete current compressor state.
- *
- * A single instance is only intended to compress a single primitive.
+ * Prefix used for logging messages.
*/
-struct DracoCompressor {
+const char *logTag = "DRACO-COMPRESSOR";
- /**
- * All positions, normals and texture coordinates are appended to this mesh.
- */
+struct DracoCompressor {
draco::Mesh mesh;
- /**
- * One data buffer per attribute.
- */
+ // One data buffer per attribute.
std::vector<std::unique_ptr<draco::DataBuffer>> buffers;
- /**
- * The buffer the mesh is compressed into.
- */
+ // The buffer the mesh is compressed into.
draco::EncoderBuffer encoderBuffer;
- /**
- * The id Draco assigns to the position attribute.
- * Required to be reported in the GLTF file.
- */
- uint32_t positionAttributeId = (uint32_t) -1;
-
- /**
- * The id Draco assigns to the normal attribute.
- * Required to be reported in the GLTF file.
- */
- uint32_t normalAttributeId = (uint32_t) -1;
-
- /**
- * The ids Draco assigns to the texture coordinate attributes.
- * Required to be reported in the GLTF file.
- */
- std::vector<uint32_t> texCoordAttributeIds;
-
- /**
- * Level of compression [0-10].
- * Higher values mean slower encoding.
- */
+ // Level of compression [0-10].
+ // Higher values mean slower encoding.
uint32_t compressionLevel = 7;
- uint32_t quantizationBitsPosition = 14;
- uint32_t quantizationBitsNormal = 10;
- uint32_t quantizationBitsTexCoord = 12;
+ struct {
+ uint32_t positions = 14;
+ uint32_t normals = 10;
+ uint32_t uvs = 12;
+ uint32_t generic = 12;
+ } quantization;
};
-draco::GeometryAttribute createAttribute(
- draco::GeometryAttribute::Type type,
- draco::DataBuffer &buffer,
- uint8_t components
-) {
- draco::GeometryAttribute attribute;
- attribute.Init(
- type,
- &buffer,
- components,
- draco::DataType::DT_FLOAT32,
- false,
- sizeof(float) * components,
- 0
- );
- return attribute;
-}
-
-DLL_EXPORT(DracoCompressor *) createCompressor() {
+DracoCompressor *create_compressor() {
return new DracoCompressor;
}
-DLL_EXPORT(void) setCompressionLevel(
- DracoCompressor *compressor,
- uint32_t compressionLevel
+void set_compression_level(
+ DracoCompressor *const compressor,
+ uint32_t const compressionLevel
) {
compressor->compressionLevel = compressionLevel;
}
-DLL_EXPORT(void) setPositionQuantizationBits(
- DracoCompressor *compressor,
- uint32_t quantizationBitsPosition
+void set_position_quantization(
+ DracoCompressor *const compressor,
+ uint32_t const quantizationBitsPosition
) {
- compressor->quantizationBitsPosition = quantizationBitsPosition;
+ compressor->quantization.positions = quantizationBitsPosition;
}
-DLL_EXPORT(void) setNormalQuantizationBits(
- DracoCompressor *compressor,
- uint32_t quantizationBitsNormal
+void set_normal_quantization(
+ DracoCompressor *const compressor,
+ uint32_t const quantizationBitsNormal
) {
- compressor->quantizationBitsNormal = quantizationBitsNormal;
+ compressor->quantization.normals = quantizationBitsNormal;
}
-DLL_EXPORT(void) setTexCoordQuantizationBits(
- DracoCompressor *compressor,
- uint32_t quantizationBitsTexCoord
+void set_uv_quantization(
+ DracoCompressor *const compressor,
+ uint32_t const quantizationBitsTexCoord
) {
- compressor->quantizationBitsTexCoord = quantizationBitsTexCoord;
+ compressor->quantization.uvs = quantizationBitsTexCoord;
}
-DLL_EXPORT(bool) compress(
- DracoCompressor *compressor
+void set_generic_quantization(
+ DracoCompressor *const compressor,
+ uint32_t const bits
) {
- printf("%s: Compressing primitive:\n", logTag);
- printf("%s: Compression level [0-10]: %d\n", logTag, compressor->compressionLevel);
- printf("%s: Position quantization bits: %d\n", logTag, compressor->quantizationBitsPosition);
- printf("%s: Normal quantization bits: %d\n", logTag, compressor->quantizationBitsNormal);
- printf("%s: Position quantization bits: %d\n", logTag, compressor->quantizationBitsTexCoord);
+ compressor->quantization.generic = bits;
+}
+bool compress(
+ DracoCompressor *const compressor
+) {
draco::Encoder encoder;
- encoder.SetSpeedOptions(10 - compressor->compressionLevel, 10 - compressor->compressionLevel);
- encoder.SetAttributeQuantization(draco::GeometryAttribute::POSITION, compressor->quantizationBitsPosition);
- encoder.SetAttributeQuantization(draco::GeometryAttribute::NORMAL, compressor->quantizationBitsNormal);
- encoder.SetAttributeQuantization(draco::GeometryAttribute::TEX_COORD, compressor->quantizationBitsTexCoord);
-
- draco::Status result = encoder.EncodeMeshToBuffer(compressor->mesh, &compressor->encoderBuffer);
+ encoder.SetSpeedOptions(10 - (int)compressor->compressionLevel, 10 - (int)compressor->compressionLevel);
+ encoder.SetAttributeQuantization(draco::GeometryAttribute::POSITION, compressor->quantization.positions);
+ encoder.SetAttributeQuantization(draco::GeometryAttribute::NORMAL, compressor->quantization.normals);
+ encoder.SetAttributeQuantization(draco::GeometryAttribute::TEX_COORD, compressor->quantization.uvs);
+ encoder.SetAttributeQuantization(draco::GeometryAttribute::GENERIC, compressor->quantization.generic);
- if(!result.ok()) {
- printf("%s: Could not compress mesh: %s\n", logTag, result.error_msg());
- return false;
- }
- else {
- return true;
- }
+ return encoder.EncodeMeshToBuffer(compressor->mesh, &compressor->encoderBuffer).ok();
}
-/**
- * Returns the size of the compressed data in bytes.
- */
-DLL_EXPORT(uint64_t) compressedSize(
- DracoCompressor *compressor
+bool compress_morphed(
+ DracoCompressor *const compressor
) {
- return compressor->encoderBuffer.size();
-}
+ draco::Encoder encoder;
-/**
- * Copies the compressed mesh into the given byte buffer.
- * @param[o_data] A Python `bytes` object.
- *
- */
-DLL_EXPORT(void) copyToBytes(
- DracoCompressor *compressor,
- uint8_t *o_data
-) {
- memcpy(o_data, compressor->encoderBuffer.data(), compressedSize(compressor));
-}
+ encoder.SetSpeedOptions(10 - (int)compressor->compressionLevel, 10 - (int)compressor->compressionLevel);
-DLL_EXPORT(uint32_t) getPositionAttributeId(
- DracoCompressor *compressor
-) {
- return compressor->positionAttributeId;
-}
+ // For some reason, `EncodeMeshToBuffer` crashes when not disabling prediction or when enabling quantization
+ // for attributes other position.
+ encoder.SetAttributeQuantization(draco::GeometryAttribute::POSITION, compressor->quantization.positions);
+ encoder.SetAttributePredictionScheme(draco::GeometryAttribute::POSITION, draco::PREDICTION_NONE);
+ encoder.SetAttributePredictionScheme(draco::GeometryAttribute::NORMAL, draco::PREDICTION_NONE);
+ encoder.SetAttributePredictionScheme(draco::GeometryAttribute::TEX_COORD, draco::PREDICTION_NONE);
+ encoder.SetAttributePredictionScheme(draco::GeometryAttribute::GENERIC, draco::PREDICTION_NONE);
-DLL_EXPORT(uint32_t) getNormalAttributeId(
- DracoCompressor *compressor
-) {
- return compressor->normalAttributeId;
+ // Enforce triangle order preservation.
+ encoder.SetEncodingMethod(draco::MESH_SEQUENTIAL_ENCODING);
+
+ return encoder.EncodeMeshToBuffer(compressor->mesh, &compressor->encoderBuffer).ok();
}
-DLL_EXPORT(uint32_t) getTexCoordAttributeIdCount(
- DracoCompressor *compressor
+uint64_t get_compressed_size(
+ DracoCompressor const *const compressor
) {
- return (uint32_t) compressor->texCoordAttributeIds.size();
+ return compressor->encoderBuffer.size();
}
-DLL_EXPORT(uint32_t) getTexCoordAttributeId(
- DracoCompressor *compressor,
- uint32_t index
+void copy_to_bytes(
+ DracoCompressor const *const compressor,
+ uint8_t *const o_data
) {
- return compressor->texCoordAttributeIds[index];
+ memcpy(o_data, compressor->encoderBuffer.data(), compressor->encoderBuffer.size());
}
-/**
- * Releases all memory allocated by the compressor.
- */
-DLL_EXPORT(void) disposeCompressor(
- DracoCompressor *compressor
+void destroy_compressor(
+ DracoCompressor *const compressor
) {
delete compressor;
}
template<class T>
-void setFaces(
- draco::Mesh &mesh,
- int numIndices,
- T *indices
+void set_faces_impl(
+ draco::Mesh &mesh,
+ int const index_count,
+ T const *const indices
) {
- mesh.SetNumFaces((size_t) numIndices / 3);
+ mesh.SetNumFaces((size_t) index_count / 3);
- for (int i = 0; i < numIndices; i += 3)
+ for (int i = 0; i < index_count; i += 3)
{
const auto a = draco::PointIndex(indices[i]);
const auto b = draco::PointIndex(indices[i + 1]);
@@ -249,97 +162,116 @@ void setFaces(
}
}
-DLL_EXPORT(void) setFaces(
- DracoCompressor *compressor,
- uint32_t numIndices,
- uint32_t bytesPerIndex,
- void *indices
+void set_faces(
+ DracoCompressor *const compressor,
+ uint32_t const index_count,
+ uint32_t const index_byte_length,
+ uint8_t const *const indices
) {
- switch (bytesPerIndex)
+ switch (index_byte_length)
{
case 1:
{
- setFaces(compressor->mesh, numIndices, (uint8_t *) indices);
+ set_faces_impl(compressor->mesh, index_count, (uint8_t *) indices);
break;
}
case 2:
{
- setFaces(compressor->mesh, numIndices, (uint16_t *) indices);
+ set_faces_impl(compressor->mesh, index_count, (uint16_t *) indices);
break;
}
case 4:
{
- setFaces(compressor->mesh, numIndices, (uint32_t *) indices);
+ set_faces_impl(compressor->mesh, index_count, (uint32_t *) indices);
break;
}
default:
{
- printf("%s: Unsupported index size %d\n", logTag, bytesPerIndex);
+ printf("%s: Unsupported index size %d\n", logTag, index_byte_length);
break;
}
}
}
-void addFloatAttribute(
- DracoCompressor *compressor,
- draco::GeometryAttribute::Type type,
- uint32_t count,
- uint8_t componentCount,
- float *source
+uint32_t add_attribute_to_mesh(
+ DracoCompressor *const compressor,
+ draco::GeometryAttribute::Type const semantics,
+ draco::DataType const data_type,
+ uint32_t const count,
+ uint8_t const component_count,
+ uint8_t const component_size,
+ uint8_t const *const data
) {
auto buffer = std::make_unique<draco::DataBuffer>();
- const auto attribute = createAttribute(type, *buffer, componentCount);
+ draco::GeometryAttribute attribute;
- const auto id = (const uint32_t) compressor->mesh.AddAttribute(attribute, false, count);
- compressor->mesh.attribute(id)->SetIdentityMapping();
+ attribute.Init(
+ semantics,
+ &*buffer,
+ component_count,
+ data_type,
+ false,
+ component_size * component_count,
+ 0
+ );
- switch (type)
- {
- case draco::GeometryAttribute::POSITION:
- compressor->positionAttributeId = id;
- break;
- case draco::GeometryAttribute::NORMAL:
- compressor->normalAttributeId = id;
- break;
- case draco::GeometryAttribute::TEX_COORD:
- compressor->texCoordAttributeIds.push_back(id);
- break;
- default:
- break;
- }
+ auto const id = (uint32_t)compressor->mesh.AddAttribute(attribute, true, count);
for (uint32_t i = 0; i < count; i++)
{
compressor->mesh.attribute(id)->SetAttributeValue(
- draco::AttributeValueIndex(i),
- source + i * componentCount
+ draco::AttributeValueIndex(i),
+ data + i * component_count * component_size
);
}
compressor->buffers.emplace_back(std::move(buffer));
+
+ return id;
+}
+
+uint32_t add_positions_f32(
+ DracoCompressor *const compressor,
+ uint32_t const count,
+ uint8_t const *const data
+) {
+ return add_attribute_to_mesh(compressor, draco::GeometryAttribute::POSITION,
+ draco::DT_FLOAT32, count, 3, sizeof(float), data);
+}
+
+uint32_t add_normals_f32(
+ DracoCompressor *const compressor,
+ uint32_t const count,
+ uint8_t const *const data
+) {
+ return add_attribute_to_mesh(compressor, draco::GeometryAttribute::NORMAL,
+ draco::DT_FLOAT32, count, 3, sizeof(float), data);
}
-DLL_EXPORT(void) addPositionAttribute(
- DracoCompressor *compressor,
- uint32_t count,
- float *source
+uint32_t add_uvs_f32(
+ DracoCompressor *const compressor,
+ uint32_t const count,
+ uint8_t const *const data
) {
- addFloatAttribute(compressor, draco::GeometryAttribute::POSITION, count, 3, source);
+ return add_attribute_to_mesh(compressor, draco::GeometryAttribute::TEX_COORD,
+ draco::DT_FLOAT32, count, 2, sizeof(float), data);
}
-DLL_EXPORT(void) addNormalAttribute(
- DracoCompressor *compressor,
- uint32_t count,
- float *source
+uint32_t add_joints_u16(
+ DracoCompressor *compressor,
+ uint32_t const count,
+ uint8_t const *const data
) {
- addFloatAttribute(compressor, draco::GeometryAttribute::NORMAL, count, 3, source);
+ return add_attribute_to_mesh(compressor, draco::GeometryAttribute::GENERIC,
+ draco::DT_UINT16, count, 4, sizeof(uint16_t), data);
}
-DLL_EXPORT(void) addTexCoordAttribute(
- DracoCompressor *compressor,
- uint32_t count,
- float *source
+uint32_t add_weights_f32(
+ DracoCompressor *compressor,
+ uint32_t const count,
+ uint8_t const *const data
) {
- addFloatAttribute(compressor, draco::GeometryAttribute::TEX_COORD, count, 2, source);
+ return add_attribute_to_mesh(compressor, draco::GeometryAttribute::GENERIC,
+ draco::DT_FLOAT32, count, 4, sizeof(float), data);
}