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Diffstat (limited to 'extern/glew/src/glew.c')
-rw-r--r--extern/glew/src/glew.c4862
1 files changed, 2673 insertions, 2189 deletions
diff --git a/extern/glew/src/glew.c b/extern/glew/src/glew.c
index d075b524883..0ed5520dae2 100644
--- a/extern/glew/src/glew.c
+++ b/extern/glew/src/glew.c
@@ -1,5 +1,6 @@
/*
** The OpenGL Extension Wrangler Library
+** Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
** Copyright (C) 2002, Lev Povalahev
@@ -33,10 +34,12 @@
#if defined(_WIN32)
# include <GL/wglew.h>
-#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
+#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
# include <GL/glxew.h>
#endif
+#include <stddef.h> /* For size_t */
+
/*
* Define glewGetContext and related helper macros.
*/
@@ -66,7 +69,23 @@
# define GLXEW_CONTEXT_ARG_DEF_LIST void
#endif /* GLEW_MX */
-#if defined(__sgi) || defined (__sun) || defined(GLEW_APPLE_GLX)
+#if defined(GLEW_REGAL)
+
+/* In GLEW_REGAL mode we call direcly into the linked
+ libRegal.so glGetProcAddressREGAL for looking up
+ the GL function pointers. */
+
+# undef glGetProcAddressREGAL
+# ifdef WIN32
+extern void * __stdcall glGetProcAddressREGAL(const GLchar *name);
+static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL;
+# else
+extern void * glGetProcAddressREGAL(const GLchar *name);
+static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL;
+# endif
+# define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL)
+
+#elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX)
#include <dlfcn.h>
#include <stdio.h>
#include <stdlib.h>
@@ -104,11 +123,7 @@ void* NSGLGetProcAddress (const GLubyte *name)
void* addr;
if (NULL == image)
{
-#ifdef GLEW_REGAL
- image = dlopen("libRegal.dylib", RTLD_LAZY);
-#else
image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
-#endif
}
if( !image ) return NULL;
addr = dlsym(image, (const char*)name);
@@ -130,11 +145,7 @@ void* NSGLGetProcAddress (const GLubyte *name)
char* symbolName;
if (NULL == image)
{
-#ifdef GLEW_REGAL
- image = NSAddImage("libRegal.dylib", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
-#else
image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
-#endif
}
/* prepend a '_' for the Unix C symbol mangling convention */
symbolName = malloc(strlen((const char*)name) + 2);
@@ -158,11 +169,13 @@ void* NSGLGetProcAddress (const GLubyte *name)
/*
* Define glewGetProcAddress.
*/
-#if defined(_WIN32)
+#if defined(GLEW_REGAL)
+# define glewGetProcAddress(name) regalGetProcAddress((const GLchar *) name)
+#elif defined(_WIN32)
# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
# define glewGetProcAddress(name) NSGLGetProcAddress(name)
-#elif defined(__sgi) || defined(__sun)
+#elif defined(__sgi) || defined(__sun) || defined(__HAIKU__)
# define glewGetProcAddress(name) dlGetProcAddress(name)
#elif defined(__ANDROID__)
# define glewGetProcAddress(name) NULL /* TODO */
@@ -173,9 +186,33 @@ void* NSGLGetProcAddress (const GLubyte *name)
#endif
/*
- * Define GLboolean const cast.
+ * Redefine GLEW_GET_VAR etc without const cast
*/
-#define CONST_CAST(x) (*(GLboolean*)&x)
+
+#undef GLEW_GET_VAR
+#ifdef GLEW_MX
+# define GLEW_GET_VAR(x) (glewGetContext()->x)
+#else /* GLEW_MX */
+# define GLEW_GET_VAR(x) (x)
+#endif /* GLEW_MX */
+
+#ifdef WGLEW_GET_VAR
+# undef WGLEW_GET_VAR
+# ifdef GLEW_MX
+# define WGLEW_GET_VAR(x) (wglewGetContext()->x)
+# else /* GLEW_MX */
+# define WGLEW_GET_VAR(x) (x)
+# endif /* GLEW_MX */
+#endif /* WGLEW_GET_VAR */
+
+#ifdef GLXEW_GET_VAR
+# undef GLXEW_GET_VAR
+# ifdef GLEW_MX
+# define GLXEW_GET_VAR(x) (glxewGetContext()->x)
+# else /* GLEW_MX */
+# define GLXEW_GET_VAR(x) (x)
+# endif /* GLEW_MX */
+#endif /* GLXEW_GET_VAR */
/*
* GLEW, just like OpenGL or GLU, does not rely on the standard C library.
@@ -206,7 +243,7 @@ static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
return i == n ? GL_TRUE : GL_FALSE;
}
-static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
{
@@ -227,7 +264,7 @@ static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuin
return GL_FALSE;
}
-static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
if(*na >= nb)
{
@@ -243,7 +280,7 @@ static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuin
return GL_FALSE;
}
-static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
if(*na >= nb)
{
@@ -575,6 +612,11 @@ PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL;
PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL;
PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL;
+PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus = NULL;
+PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage = NULL;
+PFNGLGETNTEXIMAGEPROC __glewGetnTexImage = NULL;
+PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv = NULL;
+
PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;
PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL;
@@ -596,6 +638,8 @@ PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL;
PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL;
PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL;
+PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD = NULL;
+
PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL;
PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL;
PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL;
@@ -688,6 +732,10 @@ PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL;
PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL;
PFNGLSHADERBINARYPROC __glewShaderBinary = NULL;
+PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion = NULL;
+
+PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB = NULL;
+
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL;
@@ -725,6 +773,8 @@ PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL;
PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL;
PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL;
+PFNGLCLIPCONTROLPROC __glewClipControl = NULL;
+
PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL;
@@ -741,6 +791,104 @@ PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL;
PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL;
PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL;
+PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit = NULL;
+PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer = NULL;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus = NULL;
+PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData = NULL;
+PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D = NULL;
+PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData = NULL;
+PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D = NULL;
+PFNGLCREATEBUFFERSPROC __glewCreateBuffers = NULL;
+PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers = NULL;
+PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines = NULL;
+PFNGLCREATEQUERIESPROC __glewCreateQueries = NULL;
+PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers = NULL;
+PFNGLCREATESAMPLERSPROC __glewCreateSamplers = NULL;
+PFNGLCREATETEXTURESPROC __glewCreateTextures = NULL;
+PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks = NULL;
+PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays = NULL;
+PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib = NULL;
+PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib = NULL;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange = NULL;
+PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap = NULL;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv = NULL;
+PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv = NULL;
+PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL;
+PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v = NULL;
+PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv = NULL;
+PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v = NULL;
+PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv = NULL;
+PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL;
+PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL;
+PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL;
+PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv = NULL;
+PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv = NULL;
+PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv = NULL;
+PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv = NULL;
+PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v = NULL;
+PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v = NULL;
+PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv = NULL;
+PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv = NULL;
+PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv = NULL;
+PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv = NULL;
+PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData = NULL;
+PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData = NULL;
+PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer = NULL;
+PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange = NULL;
+PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData = NULL;
+PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage = NULL;
+PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData = NULL;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers = NULL;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri = NULL;
+PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample = NULL;
+PFNGLTEXTUREBUFFERPROC __glewTextureBuffer = NULL;
+PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange = NULL;
+PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv = NULL;
+PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv = NULL;
+PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf = NULL;
+PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv = NULL;
+PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri = NULL;
+PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv = NULL;
+PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D = NULL;
+PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D = NULL;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample = NULL;
+PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D = NULL;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample = NULL;
+PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D = NULL;
+PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D = NULL;
+PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D = NULL;
+PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase = NULL;
+PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange = NULL;
+PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer = NULL;
+PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding = NULL;
+PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat = NULL;
+PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat = NULL;
+PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat = NULL;
+PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor = NULL;
+PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer = NULL;
+PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer = NULL;
+PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers = NULL;
+
PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;
PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL;
@@ -791,6 +939,9 @@ PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL;
PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL;
PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL;
+PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL;
+PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL;
+
PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL;
PFNGLUNIFORM1DPROC __glewUniform1d = NULL;
PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL;
@@ -810,6 +961,43 @@ PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL;
PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL;
PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL;
+PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB = NULL;
+PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB = NULL;
+PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB = NULL;
+PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB = NULL;
+PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB = NULL;
+PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB = NULL;
+PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB = NULL;
+PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB = NULL;
+PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB = NULL;
+PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB = NULL;
+PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB = NULL;
+PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB = NULL;
+PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB = NULL;
+PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB = NULL;
+PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB = NULL;
+PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB = NULL;
+PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB = NULL;
+PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB = NULL;
+PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB = NULL;
+PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB = NULL;
+PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB = NULL;
+PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB = NULL;
+PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB = NULL;
+PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB = NULL;
+PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB = NULL;
+PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB = NULL;
+PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB = NULL;
+PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB = NULL;
+PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB = NULL;
+PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB = NULL;
+PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB = NULL;
+PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB = NULL;
+
PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;
PFNGLCOLORTABLEPROC __glewColorTable = NULL;
PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;
@@ -926,6 +1114,8 @@ PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;
PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;
PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
+PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB = NULL;
+
PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
@@ -959,6 +1149,9 @@ PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL;
PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL;
PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL;
+PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB = NULL;
+PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB = NULL;
+
PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL;
PFNGLBINDSAMPLERPROC __glewBindSampler = NULL;
@@ -1100,6 +1293,8 @@ PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL;
PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL;
PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL;
+PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB = NULL;
+
PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL;
PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL;
@@ -1114,6 +1309,8 @@ PFNGLWAITSYNCPROC __glewWaitSync = NULL;
PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL;
PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL;
+PFNGLTEXTUREBARRIERPROC __glewTextureBarrier = NULL;
+
PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;
PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL;
@@ -1199,6 +1396,12 @@ PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL;
PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL;
PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL;
+PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT = NULL;
+PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT = NULL;
PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL;
PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL;
PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL;
@@ -1504,6 +1707,9 @@ PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;
PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;
+PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL;
+PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL;
+
PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL;
PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL;
PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL;
@@ -1720,6 +1926,7 @@ PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetE
PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL;
PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL;
PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL;
PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL;
PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL;
@@ -1867,8 +2074,15 @@ PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;
PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
+PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL;
+
PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL;
+PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL;
+PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL;
+PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL;
+PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL;
+
PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;
@@ -2038,9 +2252,22 @@ PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
+PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL = NULL;
+PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL = NULL;
+PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL = NULL;
+PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL = NULL;
+PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL = NULL;
+PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL = NULL;
+PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL = NULL;
+PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL = NULL;
+PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL = NULL;
+PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL = NULL;
+
PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
+PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR = NULL;
+
PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL;
PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL;
PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL;
@@ -2052,6 +2279,11 @@ PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL;
PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL;
PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL;
+PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv = NULL;
+PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv = NULL;
+PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv = NULL;
+PFNGLREADNPIXELSPROC __glewReadnPixels = NULL;
+
PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL;
PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL;
PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL;
@@ -2091,6 +2323,9 @@ PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV = NULL;
+
PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL;
PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL;
PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL;
@@ -2111,6 +2346,10 @@ PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL;
PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;
PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;
+PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL;
+
+PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV = NULL;
+
PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL;
PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;
@@ -2141,6 +2380,8 @@ PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;
+PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV = NULL;
+
PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;
PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;
PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;
@@ -2247,6 +2488,8 @@ PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;
PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;
PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;
+PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV = NULL;
+
PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;
PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;
PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;
@@ -2279,18 +2522,28 @@ PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL;
PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL;
PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL;
PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL;
+PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV = NULL;
PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL;
PFNGLISPATHNVPROC __glewIsPathNV = NULL;
PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL;
PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL;
+PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV = NULL;
+PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV = NULL;
+PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV = NULL;
+PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV = NULL;
+PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV = NULL;
+PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV = NULL;
PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL;
PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL;
PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL;
PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL;
PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL;
PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL;
+PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV = NULL;
+PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV = NULL;
PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL;
PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL;
+PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV = NULL;
PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL;
PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL;
PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL;
@@ -2302,10 +2555,15 @@ PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL;
PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL;
PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL;
PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL;
+PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV = NULL;
PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL;
PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL;
PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL;
PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL;
+PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV = NULL;
+PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV = NULL;
+PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV = NULL;
+PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV = NULL;
PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL;
PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL;
@@ -2342,6 +2600,9 @@ PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameter
PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;
+PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV = NULL;
+PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV = NULL;
+
PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL;
PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL;
PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL;
@@ -2517,6 +2778,8 @@ PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL;
PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL;
PFNGLORTHOFOESPROC __glewOrthofOES = NULL;
+PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR = NULL;
+
PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL;
PFNGLCLEARCOLORXPROC __glewClearColorx = NULL;
PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL;
@@ -2570,6 +2833,8 @@ PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL;
PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL;
+PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL = NULL;
+
PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;
@@ -2723,6 +2988,7 @@ GLboolean __GLEW_VERSION_4_1 = GL_FALSE;
GLboolean __GLEW_VERSION_4_2 = GL_FALSE;
GLboolean __GLEW_VERSION_4_3 = GL_FALSE;
GLboolean __GLEW_VERSION_4_4 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_5 = GL_FALSE;
GLboolean __GLEW_3DFX_multisample = GL_FALSE;
GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
@@ -2731,20 +2997,26 @@ GLboolean __GLEW_AMD_conservative_depth = GL_FALSE;
GLboolean __GLEW_AMD_debug_output = GL_FALSE;
GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE;
GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;
+GLboolean __GLEW_AMD_gcn_shader = GL_FALSE;
+GLboolean __GLEW_AMD_gpu_shader_int64 = GL_FALSE;
GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE;
GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE;
GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE;
+GLboolean __GLEW_AMD_occlusion_query_event = GL_FALSE;
GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
GLboolean __GLEW_AMD_pinned_memory = GL_FALSE;
GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE;
GLboolean __GLEW_AMD_sample_positions = GL_FALSE;
GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE;
+GLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE;
GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE;
+GLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE;
GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE;
GLboolean __GLEW_AMD_sparse_texture = GL_FALSE;
GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE;
GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE;
GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE;
+GLboolean __GLEW_AMD_transform_feedback4 = GL_FALSE;
GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE;
GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE;
GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE;
@@ -2778,6 +3050,8 @@ GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE;
GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_ES3_1_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_ES3_2_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE;
GLboolean __GLEW_ARB_base_instance = GL_FALSE;
@@ -2787,18 +3061,23 @@ GLboolean __GLEW_ARB_buffer_storage = GL_FALSE;
GLboolean __GLEW_ARB_cl_event = GL_FALSE;
GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_clear_texture = GL_FALSE;
+GLboolean __GLEW_ARB_clip_control = GL_FALSE;
GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
GLboolean __GLEW_ARB_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE;
GLboolean __GLEW_ARB_compute_shader = GL_FALSE;
GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE;
+GLboolean __GLEW_ARB_conditional_render_inverted = GL_FALSE;
GLboolean __GLEW_ARB_conservative_depth = GL_FALSE;
GLboolean __GLEW_ARB_copy_buffer = GL_FALSE;
GLboolean __GLEW_ARB_copy_image = GL_FALSE;
+GLboolean __GLEW_ARB_cull_distance = GL_FALSE;
GLboolean __GLEW_ARB_debug_output = GL_FALSE;
GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
GLboolean __GLEW_ARB_depth_clamp = GL_FALSE;
GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
+GLboolean __GLEW_ARB_derivative_control = GL_FALSE;
+GLboolean __GLEW_ARB_direct_state_access = GL_FALSE;
GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE;
GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE;
@@ -2812,13 +3091,16 @@ GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE;
GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_shader_interlock = GL_FALSE;
GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE;
GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;
GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;
GLboolean __GLEW_ARB_get_program_binary = GL_FALSE;
+GLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE;
GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE;
GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE;
+GLboolean __GLEW_ARB_gpu_shader_int64 = GL_FALSE;
GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
GLboolean __GLEW_ARB_imaging = GL_FALSE;
@@ -2836,9 +3118,12 @@ GLboolean __GLEW_ARB_multisample = GL_FALSE;
GLboolean __GLEW_ARB_multitexture = GL_FALSE;
GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE;
+GLboolean __GLEW_ARB_parallel_shader_compile = GL_FALSE;
+GLboolean __GLEW_ARB_pipeline_statistics_query = GL_FALSE;
GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
+GLboolean __GLEW_ARB_post_depth_coverage = GL_FALSE;
GLboolean __GLEW_ARB_program_interface_query = GL_FALSE;
GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE;
GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE;
@@ -2846,13 +3131,17 @@ GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE;
GLboolean __GLEW_ARB_robustness = GL_FALSE;
GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE;
GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE;
+GLboolean __GLEW_ARB_sample_locations = GL_FALSE;
GLboolean __GLEW_ARB_sample_shading = GL_FALSE;
GLboolean __GLEW_ARB_sampler_objects = GL_FALSE;
GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE;
GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE;
GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE;
+GLboolean __GLEW_ARB_shader_atomic_counter_ops = GL_FALSE;
GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE;
+GLboolean __GLEW_ARB_shader_ballot = GL_FALSE;
GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE;
+GLboolean __GLEW_ARB_shader_clock = GL_FALSE;
GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE;
GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE;
GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE;
@@ -2862,17 +3151,23 @@ GLboolean __GLEW_ARB_shader_precision = GL_FALSE;
GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE;
GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE;
+GLboolean __GLEW_ARB_shader_texture_image_samples = GL_FALSE;
GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE;
+GLboolean __GLEW_ARB_shader_viewport_layer_array = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_include = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE;
GLboolean __GLEW_ARB_shadow = GL_FALSE;
GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
+GLboolean __GLEW_ARB_sparse_buffer = GL_FALSE;
GLboolean __GLEW_ARB_sparse_texture = GL_FALSE;
+GLboolean __GLEW_ARB_sparse_texture2 = GL_FALSE;
+GLboolean __GLEW_ARB_sparse_texture_clamp = GL_FALSE;
GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE;
GLboolean __GLEW_ARB_sync = GL_FALSE;
GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE;
+GLboolean __GLEW_ARB_texture_barrier = GL_FALSE;
GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE;
@@ -2886,6 +3181,7 @@ GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
+GLboolean __GLEW_ARB_texture_filter_minmax = GL_FALSE;
GLboolean __GLEW_ARB_texture_float = GL_FALSE;
GLboolean __GLEW_ARB_texture_gather = GL_FALSE;
GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE;
@@ -2906,6 +3202,7 @@ GLboolean __GLEW_ARB_timer_query = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE;
+GLboolean __GLEW_ARB_transform_feedback_overflow_query = GL_FALSE;
GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE;
@@ -2960,6 +3257,7 @@ GLboolean __GLEW_EXT_convolution = GL_FALSE;
GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
+GLboolean __GLEW_EXT_debug_label = GL_FALSE;
GLboolean __GLEW_EXT_debug_marker = GL_FALSE;
GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
GLboolean __GLEW_EXT_direct_state_access = GL_FALSE;
@@ -2994,15 +3292,21 @@ GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
+GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE;
+GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE;
GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE;
+GLboolean __GLEW_EXT_raster_multisample = GL_FALSE;
GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE;
GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
+GLboolean __GLEW_EXT_shader_image_load_formatted = GL_FALSE;
GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE;
+GLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE;
GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
+GLboolean __GLEW_EXT_sparse_texture2 = GL_FALSE;
GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;
GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;
GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;
@@ -3022,6 +3326,7 @@ GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;
GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;
GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;
GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
+GLboolean __GLEW_EXT_texture_filter_minmax = GL_FALSE;
GLboolean __GLEW_EXT_texture_integer = GL_FALSE;
GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;
@@ -3055,10 +3360,20 @@ GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
+GLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE;
+GLboolean __GLEW_INTEL_framebuffer_CMAA = GL_FALSE;
GLboolean __GLEW_INTEL_map_texture = GL_FALSE;
GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
+GLboolean __GLEW_INTEL_performance_query = GL_FALSE;
GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
+GLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE;
+GLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE;
+GLboolean __GLEW_KHR_context_flush_control = GL_FALSE;
GLboolean __GLEW_KHR_debug = GL_FALSE;
+GLboolean __GLEW_KHR_no_error = GL_FALSE;
+GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE;
+GLboolean __GLEW_KHR_robustness = GL_FALSE;
+GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE;
GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE;
GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
@@ -3069,12 +3384,15 @@ GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
GLboolean __GLEW_NVX_conditional_render = GL_FALSE;
GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE;
GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE;
+GLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE;
GLboolean __GLEW_NV_bindless_texture = GL_FALSE;
GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE;
GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE;
GLboolean __GLEW_NV_blend_square = GL_FALSE;
GLboolean __GLEW_NV_compute_program5 = GL_FALSE;
GLboolean __GLEW_NV_conditional_render = GL_FALSE;
+GLboolean __GLEW_NV_conservative_raster = GL_FALSE;
+GLboolean __GLEW_NV_conservative_raster_dilate = GL_FALSE;
GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
GLboolean __GLEW_NV_copy_image = GL_FALSE;
GLboolean __GLEW_NV_deep_texture3D = GL_FALSE;
@@ -3085,21 +3403,27 @@ GLboolean __GLEW_NV_draw_texture = GL_FALSE;
GLboolean __GLEW_NV_evaluators = GL_FALSE;
GLboolean __GLEW_NV_explicit_multisample = GL_FALSE;
GLboolean __GLEW_NV_fence = GL_FALSE;
+GLboolean __GLEW_NV_fill_rectangle = GL_FALSE;
GLboolean __GLEW_NV_float_buffer = GL_FALSE;
GLboolean __GLEW_NV_fog_distance = GL_FALSE;
+GLboolean __GLEW_NV_fragment_coverage_to_color = GL_FALSE;
GLboolean __GLEW_NV_fragment_program = GL_FALSE;
GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;
GLboolean __GLEW_NV_fragment_program4 = GL_FALSE;
GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;
+GLboolean __GLEW_NV_fragment_shader_interlock = GL_FALSE;
+GLboolean __GLEW_NV_framebuffer_mixed_samples = GL_FALSE;
GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE;
GLboolean __GLEW_NV_geometry_program4 = GL_FALSE;
GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;
+GLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE;
GLboolean __GLEW_NV_gpu_program4 = GL_FALSE;
GLboolean __GLEW_NV_gpu_program5 = GL_FALSE;
GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE;
GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE;
GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE;
GLboolean __GLEW_NV_half_float = GL_FALSE;
+GLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE;
GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;
GLboolean __GLEW_NV_multisample_coverage = GL_FALSE;
GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
@@ -3108,16 +3432,23 @@ GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE;
GLboolean __GLEW_NV_path_rendering = GL_FALSE;
+GLboolean __GLEW_NV_path_rendering_shared_edge = GL_FALSE;
GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
GLboolean __GLEW_NV_point_sprite = GL_FALSE;
GLboolean __GLEW_NV_present_video = GL_FALSE;
GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
GLboolean __GLEW_NV_register_combiners = GL_FALSE;
GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
+GLboolean __GLEW_NV_sample_locations = GL_FALSE;
+GLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE;
GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE;
GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE;
+GLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE;
+GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE;
GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE;
GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE;
+GLboolean __GLEW_NV_shader_thread_group = GL_FALSE;
+GLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE;
GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE;
GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
@@ -3132,6 +3463,7 @@ GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
GLboolean __GLEW_NV_transform_feedback = GL_FALSE;
GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE;
+GLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE;
GLboolean __GLEW_NV_vdpau_interop = GL_FALSE;
GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
@@ -3144,6 +3476,7 @@ GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
GLboolean __GLEW_NV_vertex_program4 = GL_FALSE;
GLboolean __GLEW_NV_video_capture = GL_FALSE;
+GLboolean __GLEW_NV_viewport_array2 = GL_FALSE;
GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;
GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE;
GLboolean __GLEW_OES_read_format = GL_FALSE;
@@ -3151,6 +3484,8 @@ GLboolean __GLEW_OES_single_precision = GL_FALSE;
GLboolean __GLEW_OML_interlace = GL_FALSE;
GLboolean __GLEW_OML_resample = GL_FALSE;
GLboolean __GLEW_OML_subsample = GL_FALSE;
+GLboolean __GLEW_OVR_multiview = GL_FALSE;
+GLboolean __GLEW_OVR_multiview2 = GL_FALSE;
GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE;
@@ -3159,6 +3494,7 @@ GLboolean __GLEW_REGAL_enable = GL_FALSE;
GLboolean __GLEW_REGAL_error_string = GL_FALSE;
GLboolean __GLEW_REGAL_extension_query = GL_FALSE;
GLboolean __GLEW_REGAL_log = GL_FALSE;
+GLboolean __GLEW_REGAL_proc_address = GL_FALSE;
GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
GLboolean __GLEW_S3_s3tc = GL_FALSE;
GLboolean __GLEW_SGIS_color_range = GL_FALSE;
@@ -3240,10 +3576,6 @@ static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_VERSION_1_2 */
-#ifdef GL_VERSION_1_2_1
-
-#endif /* GL_VERSION_1_2_1 */
-
#ifdef GL_VERSION_1_3
static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3643,25 +3975,21 @@ static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_VERSION_4_0 */
-#ifdef GL_VERSION_4_1
-
-#endif /* GL_VERSION_4_1 */
-
-#ifdef GL_VERSION_4_2
-
-#endif /* GL_VERSION_4_2 */
-
-#ifdef GL_VERSION_4_3
-
-#endif /* GL_VERSION_4_3 */
+#ifdef GL_VERSION_4_5
-#ifdef GL_VERSION_4_4
+static GLboolean _glewInit_GL_VERSION_4_5 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
-#endif /* GL_VERSION_4_4 */
+ r = ((glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatus")) == NULL) || r;
+ r = ((glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImage")) == NULL) || r;
+ r = ((glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImage")) == NULL) || r;
+ r = ((glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdv")) == NULL) || r;
-#ifdef GL_3DFX_multisample
+ return r;
+}
-#endif /* GL_3DFX_multisample */
+#endif /* GL_VERSION_4_5 */
#ifdef GL_3DFX_tbuffer
@@ -3676,18 +4004,6 @@ static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_3DFX_tbuffer */
-#ifdef GL_3DFX_texture_compression_FXT1
-
-#endif /* GL_3DFX_texture_compression_FXT1 */
-
-#ifdef GL_AMD_blend_minmax_factor
-
-#endif /* GL_AMD_blend_minmax_factor */
-
-#ifdef GL_AMD_conservative_depth
-
-#endif /* GL_AMD_conservative_depth */
-
#ifdef GL_AMD_debug_output
static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3704,10 +4020,6 @@ static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_AMD_debug_output */
-#ifdef GL_AMD_depth_clamp_separate
-
-#endif /* GL_AMD_depth_clamp_separate */
-
#ifdef GL_AMD_draw_buffers_blend
static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3766,6 +4078,19 @@ static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_AMD_name_gen_delete */
+#ifdef GL_AMD_occlusion_query_event
+
+static GLboolean _glewInit_GL_AMD_occlusion_query_event (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)glewGetProcAddress((const GLubyte*)"glQueryObjectParameteruiAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_occlusion_query_event */
+
#ifdef GL_AMD_performance_monitor
static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3789,14 +4114,6 @@ static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT
#endif /* GL_AMD_performance_monitor */
-#ifdef GL_AMD_pinned_memory
-
-#endif /* GL_AMD_pinned_memory */
-
-#ifdef GL_AMD_query_buffer_object
-
-#endif /* GL_AMD_query_buffer_object */
-
#ifdef GL_AMD_sample_positions
static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3810,18 +4127,6 @@ static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_AMD_sample_positions */
-#ifdef GL_AMD_seamless_cubemap_per_texture
-
-#endif /* GL_AMD_seamless_cubemap_per_texture */
-
-#ifdef GL_AMD_shader_stencil_export
-
-#endif /* GL_AMD_shader_stencil_export */
-
-#ifdef GL_AMD_shader_trinary_minmax
-
-#endif /* GL_AMD_shader_trinary_minmax */
-
#ifdef GL_AMD_sparse_texture
static GLboolean _glewInit_GL_AMD_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3849,18 +4154,6 @@ static GLboolean _glewInit_GL_AMD_stencil_operation_extended (GLEW_CONTEXT_ARG_D
#endif /* GL_AMD_stencil_operation_extended */
-#ifdef GL_AMD_texture_texture4
-
-#endif /* GL_AMD_texture_texture4 */
-
-#ifdef GL_AMD_transform_feedback3_lines_triangles
-
-#endif /* GL_AMD_transform_feedback3_lines_triangles */
-
-#ifdef GL_AMD_vertex_shader_layer
-
-#endif /* GL_AMD_vertex_shader_layer */
-
#ifdef GL_AMD_vertex_shader_tessellator
static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3875,14 +4168,6 @@ static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DE
#endif /* GL_AMD_vertex_shader_tessellator */
-#ifdef GL_AMD_vertex_shader_viewport_index
-
-#endif /* GL_AMD_vertex_shader_viewport_index */
-
-#ifdef GL_ANGLE_depth_texture
-
-#endif /* GL_ANGLE_depth_texture */
-
#ifdef GL_ANGLE_framebuffer_blit
static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3924,30 +4209,6 @@ static GLboolean _glewInit_GL_ANGLE_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ANGLE_instanced_arrays */
-#ifdef GL_ANGLE_pack_reverse_row_order
-
-#endif /* GL_ANGLE_pack_reverse_row_order */
-
-#ifdef GL_ANGLE_program_binary
-
-#endif /* GL_ANGLE_program_binary */
-
-#ifdef GL_ANGLE_texture_compression_dxt1
-
-#endif /* GL_ANGLE_texture_compression_dxt1 */
-
-#ifdef GL_ANGLE_texture_compression_dxt3
-
-#endif /* GL_ANGLE_texture_compression_dxt3 */
-
-#ifdef GL_ANGLE_texture_compression_dxt5
-
-#endif /* GL_ANGLE_texture_compression_dxt5 */
-
-#ifdef GL_ANGLE_texture_usage
-
-#endif /* GL_ANGLE_texture_usage */
-
#ifdef GL_ANGLE_timer_query
static GLboolean _glewInit_GL_ANGLE_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3984,14 +4245,6 @@ static GLboolean _glewInit_GL_ANGLE_translated_shader_source (GLEW_CONTEXT_ARG_D
#endif /* GL_ANGLE_translated_shader_source */
-#ifdef GL_APPLE_aux_depth_stencil
-
-#endif /* GL_APPLE_aux_depth_stencil */
-
-#ifdef GL_APPLE_client_storage
-
-#endif /* GL_APPLE_client_storage */
-
#ifdef GL_APPLE_element_array
static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4029,10 +4282,6 @@ static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_APPLE_fence */
-#ifdef GL_APPLE_float_pixels
-
-#endif /* GL_APPLE_float_pixels */
-
#ifdef GL_APPLE_flush_buffer_range
static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4062,22 +4311,6 @@ static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_APPLE_object_purgeable */
-#ifdef GL_APPLE_pixel_buffer
-
-#endif /* GL_APPLE_pixel_buffer */
-
-#ifdef GL_APPLE_rgb_422
-
-#endif /* GL_APPLE_rgb_422 */
-
-#ifdef GL_APPLE_row_bytes
-
-#endif /* GL_APPLE_row_bytes */
-
-#ifdef GL_APPLE_specular_vector
-
-#endif /* GL_APPLE_specular_vector */
-
#ifdef GL_APPLE_texture_range
static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4092,10 +4325,6 @@ static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_APPLE_texture_range */
-#ifdef GL_APPLE_transform_hint
-
-#endif /* GL_APPLE_transform_hint */
-
#ifdef GL_APPLE_vertex_array_object
static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4146,10 +4375,6 @@ static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_
#endif /* GL_APPLE_vertex_program_evaluators */
-#ifdef GL_APPLE_ycbcr_422
-
-#endif /* GL_APPLE_ycbcr_422 */
-
#ifdef GL_ARB_ES2_compatibility
static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4167,13 +4392,31 @@ static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_ES2_compatibility */
-#ifdef GL_ARB_ES3_compatibility
+#ifdef GL_ARB_ES3_1_compatibility
-#endif /* GL_ARB_ES3_compatibility */
+static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
-#ifdef GL_ARB_arrays_of_arrays
+ r = ((glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierByRegion")) == NULL) || r;
-#endif /* GL_ARB_arrays_of_arrays */
+ return r;
+}
+
+#endif /* GL_ARB_ES3_1_compatibility */
+
+#ifdef GL_ARB_ES3_2_compatibility
+
+static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_ES3_2_compatibility */
#ifdef GL_ARB_base_instance
@@ -4289,26 +4532,31 @@ static GLboolean _glewInit_GL_ARB_clear_texture (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_clear_texture */
-#ifdef GL_ARB_color_buffer_float
+#ifdef GL_ARB_clip_control
-static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
+static GLboolean _glewInit_GL_ARB_clip_control (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
- r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;
+ r = ((glClipControl = (PFNGLCLIPCONTROLPROC)glewGetProcAddress((const GLubyte*)"glClipControl")) == NULL) || r;
return r;
}
-#endif /* GL_ARB_color_buffer_float */
+#endif /* GL_ARB_clip_control */
-#ifdef GL_ARB_compatibility
+#ifdef GL_ARB_color_buffer_float
-#endif /* GL_ARB_compatibility */
+static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
-#ifdef GL_ARB_compressed_texture_pixel_storage
+ r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;
-#endif /* GL_ARB_compressed_texture_pixel_storage */
+ return r;
+}
+
+#endif /* GL_ARB_color_buffer_float */
#ifdef GL_ARB_compute_shader
@@ -4337,10 +4585,6 @@ static GLboolean _glewInit_GL_ARB_compute_variable_group_size (GLEW_CONTEXT_ARG_
#endif /* GL_ARB_compute_variable_group_size */
-#ifdef GL_ARB_conservative_depth
-
-#endif /* GL_ARB_conservative_depth */
-
#ifdef GL_ARB_copy_buffer
static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4383,17 +4627,114 @@ static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_debug_output */
-#ifdef GL_ARB_depth_buffer_float
-
-#endif /* GL_ARB_depth_buffer_float */
-
-#ifdef GL_ARB_depth_clamp
-
-#endif /* GL_ARB_depth_clamp */
-
-#ifdef GL_ARB_depth_texture
-
-#endif /* GL_ARB_depth_texture */
+#ifdef GL_ARB_direct_state_access
+
+static GLboolean _glewInit_GL_ARB_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnit")) == NULL) || r;
+ r = ((glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitNamedFramebuffer")) == NULL) || r;
+ r = ((glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatus")) == NULL) || r;
+ r = ((glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferData")) == NULL) || r;
+ r = ((glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubData")) == NULL) || r;
+ r = ((glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfi")) == NULL) || r;
+ r = ((glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfv")) == NULL) || r;
+ r = ((glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferiv")) == NULL) || r;
+ r = ((glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferuiv")) == NULL) || r;
+ r = ((glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1D")) == NULL) || r;
+ r = ((glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2D")) == NULL) || r;
+ r = ((glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3D")) == NULL) || r;
+ r = ((glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyNamedBufferSubData")) == NULL) || r;
+ r = ((glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1D")) == NULL) || r;
+ r = ((glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2D")) == NULL) || r;
+ r = ((glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3D")) == NULL) || r;
+ r = ((glCreateBuffers = (PFNGLCREATEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateBuffers")) == NULL) || r;
+ r = ((glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateFramebuffers")) == NULL) || r;
+ r = ((glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramPipelines")) == NULL) || r;
+ r = ((glCreateQueries = (PFNGLCREATEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glCreateQueries")) == NULL) || r;
+ r = ((glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateRenderbuffers")) == NULL) || r;
+ r = ((glCreateSamplers = (PFNGLCREATESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glCreateSamplers")) == NULL) || r;
+ r = ((glCreateTextures = (PFNGLCREATETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glCreateTextures")) == NULL) || r;
+ r = ((glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glCreateTransformFeedbacks")) == NULL) || r;
+ r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glCreateVertexArrays")) == NULL) || r;
+ r = ((glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttrib")) == NULL) || r;
+ r = ((glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttrib")) == NULL) || r;
+ r = ((glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRange")) == NULL) || r;
+ r = ((glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmap")) == NULL) || r;
+ r = ((glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImage")) == NULL) || r;
+ r = ((glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteri64v")) == NULL) || r;
+ r = ((glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteriv")) == NULL) || r;
+ r = ((glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointerv")) == NULL) || r;
+ r = ((glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubData")) == NULL) || r;
+ r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameteriv")) == NULL) || r;
+ r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameteriv")) == NULL) || r;
+ r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameteriv")) == NULL) || r;
+ r = ((glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjecti64v")) == NULL) || r;
+ r = ((glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectiv")) == NULL) || r;
+ r = ((glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectui64v")) == NULL) || r;
+ r = ((glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectuiv")) == NULL) || r;
+ r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImage")) == NULL) || r;
+ r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfv")) == NULL) || r;
+ r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameteriv")) == NULL) || r;
+ r = ((glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIiv")) == NULL) || r;
+ r = ((glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuiv")) == NULL) || r;
+ r = ((glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfv")) == NULL) || r;
+ r = ((glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameteriv")) == NULL) || r;
+ r = ((glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki64_v")) == NULL) || r;
+ r = ((glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki_v")) == NULL) || r;
+ r = ((glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackiv")) == NULL) || r;
+ r = ((glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexed64iv")) == NULL) || r;
+ r = ((glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexediv")) == NULL) || r;
+ r = ((glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayiv")) == NULL) || r;
+ r = ((glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferData")) == NULL) || r;
+ r = ((glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferSubData")) == NULL) || r;
+ r = ((glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBuffer")) == NULL) || r;
+ r = ((glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRange")) == NULL) || r;
+ r = ((glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferData")) == NULL) || r;
+ r = ((glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorage")) == NULL) || r;
+ r = ((glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubData")) == NULL) || r;
+ r = ((glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffer")) == NULL) || r;
+ r = ((glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffers")) == NULL) || r;
+ r = ((glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteri")) == NULL) || r;
+ r = ((glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferReadBuffer")) == NULL) || r;
+ r = ((glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbuffer")) == NULL) || r;
+ r = ((glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture")) == NULL) || r;
+ r = ((glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayer")) == NULL) || r;
+ r = ((glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorage")) == NULL) || r;
+ r = ((glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisample")) == NULL) || r;
+ r = ((glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTextureBuffer")) == NULL) || r;
+ r = ((glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRange")) == NULL) || r;
+ r = ((glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIiv")) == NULL) || r;
+ r = ((glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuiv")) == NULL) || r;
+ r = ((glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterf")) == NULL) || r;
+ r = ((glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfv")) == NULL) || r;
+ r = ((glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteri")) == NULL) || r;
+ r = ((glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriv")) == NULL) || r;
+ r = ((glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1D")) == NULL) || r;
+ r = ((glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2D")) == NULL) || r;
+ r = ((glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisample")) == NULL) || r;
+ r = ((glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3D")) == NULL) || r;
+ r = ((glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisample")) == NULL) || r;
+ r = ((glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1D")) == NULL) || r;
+ r = ((glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2D")) == NULL) || r;
+ r = ((glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3D")) == NULL) || r;
+ r = ((glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferBase")) == NULL) || r;
+ r = ((glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferRange")) == NULL) || r;
+ r = ((glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBuffer")) == NULL) || r;
+ r = ((glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribBinding")) == NULL) || r;
+ r = ((glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribFormat")) == NULL) || r;
+ r = ((glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribIFormat")) == NULL) || r;
+ r = ((glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribLFormat")) == NULL) || r;
+ r = ((glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindingDivisor")) == NULL) || r;
+ r = ((glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayElementBuffer")) == NULL) || r;
+ r = ((glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffer")) == NULL) || r;
+ r = ((glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffers")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_direct_state_access */
#ifdef GL_ARB_draw_buffers
@@ -4454,42 +4795,6 @@ static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_draw_indirect */
-#ifdef GL_ARB_draw_instanced
-
-#endif /* GL_ARB_draw_instanced */
-
-#ifdef GL_ARB_enhanced_layouts
-
-#endif /* GL_ARB_enhanced_layouts */
-
-#ifdef GL_ARB_explicit_attrib_location
-
-#endif /* GL_ARB_explicit_attrib_location */
-
-#ifdef GL_ARB_explicit_uniform_location
-
-#endif /* GL_ARB_explicit_uniform_location */
-
-#ifdef GL_ARB_fragment_coord_conventions
-
-#endif /* GL_ARB_fragment_coord_conventions */
-
-#ifdef GL_ARB_fragment_layer_viewport
-
-#endif /* GL_ARB_fragment_layer_viewport */
-
-#ifdef GL_ARB_fragment_program
-
-#endif /* GL_ARB_fragment_program */
-
-#ifdef GL_ARB_fragment_program_shadow
-
-#endif /* GL_ARB_fragment_program_shadow */
-
-#ifdef GL_ARB_fragment_shader
-
-#endif /* GL_ARB_fragment_shader */
-
#ifdef GL_ARB_framebuffer_no_attachments
static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4538,10 +4843,6 @@ static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_framebuffer_object */
-#ifdef GL_ARB_framebuffer_sRGB
-
-#endif /* GL_ARB_framebuffer_sRGB */
-
#ifdef GL_ARB_geometry_shader4
static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4573,9 +4874,19 @@ static GLboolean _glewInit_GL_ARB_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_get_program_binary */
-#ifdef GL_ARB_gpu_shader5
+#ifdef GL_ARB_get_texture_sub_image
-#endif /* GL_ARB_gpu_shader5 */
+static GLboolean _glewInit_GL_ARB_get_texture_sub_image (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureSubImage")) == NULL) || r;
+ r = ((glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSubImage")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_get_texture_sub_image */
#ifdef GL_ARB_gpu_shader_fp64
@@ -4607,13 +4918,53 @@ static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_gpu_shader_fp64 */
-#ifdef GL_ARB_half_float_pixel
-
-#endif /* GL_ARB_half_float_pixel */
-
-#ifdef GL_ARB_half_float_vertex
-
-#endif /* GL_ARB_half_float_vertex */
+#ifdef GL_ARB_gpu_shader_int64
+
+static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vARB")) == NULL) || r;
+ r = ((glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vARB")) == NULL) || r;
+ r = ((glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformi64vARB")) == NULL) || r;
+ r = ((glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformui64vARB")) == NULL) || r;
+ r = ((glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64ARB")) == NULL) || r;
+ r = ((glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vARB")) == NULL) || r;
+ r = ((glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64ARB")) == NULL) || r;
+ r = ((glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vARB")) == NULL) || r;
+ r = ((glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64ARB")) == NULL) || r;
+ r = ((glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vARB")) == NULL) || r;
+ r = ((glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64ARB")) == NULL) || r;
+ r = ((glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vARB")) == NULL) || r;
+ r = ((glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64ARB")) == NULL) || r;
+ r = ((glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vARB")) == NULL) || r;
+ r = ((glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64ARB")) == NULL) || r;
+ r = ((glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vARB")) == NULL) || r;
+ r = ((glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64ARB")) == NULL) || r;
+ r = ((glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vARB")) == NULL) || r;
+ r = ((glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64ARB")) == NULL) || r;
+ r = ((glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vARB")) == NULL) || r;
+ r = ((glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64ARB")) == NULL) || r;
+ r = ((glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vARB")) == NULL) || r;
+ r = ((glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64ARB")) == NULL) || r;
+ r = ((glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vARB")) == NULL) || r;
+ r = ((glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64ARB")) == NULL) || r;
+ r = ((glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vARB")) == NULL) || r;
+ r = ((glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64ARB")) == NULL) || r;
+ r = ((glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vARB")) == NULL) || r;
+ r = ((glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64ARB")) == NULL) || r;
+ r = ((glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vARB")) == NULL) || r;
+ r = ((glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64ARB")) == NULL) || r;
+ r = ((glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vARB")) == NULL) || r;
+ r = ((glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64ARB")) == NULL) || r;
+ r = ((glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vARB")) == NULL) || r;
+ r = ((glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64ARB")) == NULL) || r;
+ r = ((glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_gpu_shader_int64 */
#ifdef GL_ARB_imaging
@@ -4733,10 +5084,6 @@ static GLboolean _glewInit_GL_ARB_invalidate_subdata (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_invalidate_subdata */
-#ifdef GL_ARB_map_buffer_alignment
-
-#endif /* GL_ARB_map_buffer_alignment */
-
#ifdef GL_ARB_map_buffer_range
static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4879,13 +5226,18 @@ static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_occlusion_query */
-#ifdef GL_ARB_occlusion_query2
+#ifdef GL_ARB_parallel_shader_compile
-#endif /* GL_ARB_occlusion_query2 */
+static GLboolean _glewInit_GL_ARB_parallel_shader_compile (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
-#ifdef GL_ARB_pixel_buffer_object
+ r = ((glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsARB")) == NULL) || r;
-#endif /* GL_ARB_pixel_buffer_object */
+ return r;
+}
+
+#endif /* GL_ARB_parallel_shader_compile */
#ifdef GL_ARB_point_parameters
@@ -4901,10 +5253,6 @@ static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_point_parameters */
-#ifdef GL_ARB_point_sprite
-
-#endif /* GL_ARB_point_sprite */
-
#ifdef GL_ARB_program_interface_query
static GLboolean _glewInit_GL_ARB_program_interface_query (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4936,14 +5284,6 @@ static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_provoking_vertex */
-#ifdef GL_ARB_query_buffer_object
-
-#endif /* GL_ARB_query_buffer_object */
-
-#ifdef GL_ARB_robust_buffer_access_behavior
-
-#endif /* GL_ARB_robust_buffer_access_behavior */
-
#ifdef GL_ARB_robustness
static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4976,13 +5316,19 @@ static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_robustness */
-#ifdef GL_ARB_robustness_application_isolation
+#ifdef GL_ARB_sample_locations
-#endif /* GL_ARB_robustness_application_isolation */
+static GLboolean _glewInit_GL_ARB_sample_locations (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
-#ifdef GL_ARB_robustness_share_group_isolation
+ r = ((glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvARB")) == NULL) || r;
+ r = ((glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvARB")) == NULL) || r;
-#endif /* GL_ARB_robustness_share_group_isolation */
+ return r;
+}
+
+#endif /* GL_ARB_sample_locations */
#ifdef GL_ARB_sample_shading
@@ -5023,14 +5369,6 @@ static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_sampler_objects */
-#ifdef GL_ARB_seamless_cube_map
-
-#endif /* GL_ARB_seamless_cube_map */
-
-#ifdef GL_ARB_seamless_cubemap_per_texture
-
-#endif /* GL_ARB_seamless_cubemap_per_texture */
-
#ifdef GL_ARB_separate_shader_objects
static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -5116,18 +5454,6 @@ static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_I
#endif /* GL_ARB_shader_atomic_counters */
-#ifdef GL_ARB_shader_bit_encoding
-
-#endif /* GL_ARB_shader_bit_encoding */
-
-#ifdef GL_ARB_shader_draw_parameters
-
-#endif /* GL_ARB_shader_draw_parameters */
-
-#ifdef GL_ARB_shader_group_vote
-
-#endif /* GL_ARB_shader_group_vote */
-
#ifdef GL_ARB_shader_image_load_store
static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -5142,10 +5468,6 @@ static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_
#endif /* GL_ARB_shader_image_load_store */
-#ifdef GL_ARB_shader_image_size
-
-#endif /* GL_ARB_shader_image_size */
-
#ifdef GL_ARB_shader_objects
static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -5197,14 +5519,6 @@ static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_shader_objects */
-#ifdef GL_ARB_shader_precision
-
-#endif /* GL_ARB_shader_precision */
-
-#ifdef GL_ARB_shader_stencil_export
-
-#endif /* GL_ARB_shader_stencil_export */
-
#ifdef GL_ARB_shader_storage_buffer_object
static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -5238,18 +5552,6 @@ static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_shader_subroutine */
-#ifdef GL_ARB_shader_texture_lod
-
-#endif /* GL_ARB_shader_texture_lod */
-
-#ifdef GL_ARB_shading_language_100
-
-#endif /* GL_ARB_shading_language_100 */
-
-#ifdef GL_ARB_shading_language_420pack
-
-#endif /* GL_ARB_shading_language_420pack */
-
#ifdef GL_ARB_shading_language_include
static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -5268,17 +5570,18 @@ static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF
#endif /* GL_ARB_shading_language_include */
-#ifdef GL_ARB_shading_language_packing
-
-#endif /* GL_ARB_shading_language_packing */
+#ifdef GL_ARB_sparse_buffer
-#ifdef GL_ARB_shadow
+static GLboolean _glewInit_GL_ARB_sparse_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
-#endif /* GL_ARB_shadow */
+ r = ((glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentARB")) == NULL) || r;
-#ifdef GL_ARB_shadow_ambient
+ return r;
+}
-#endif /* GL_ARB_shadow_ambient */
+#endif /* GL_ARB_sparse_buffer */
#ifdef GL_ARB_sparse_texture
@@ -5294,10 +5597,6 @@ static GLboolean _glewInit_GL_ARB_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_sparse_texture */
-#ifdef GL_ARB_stencil_texturing
-
-#endif /* GL_ARB_stencil_texturing */
-
#ifdef GL_ARB_sync
static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -5331,9 +5630,18 @@ static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT
#endif /* GL_ARB_tessellation_shader */
-#ifdef GL_ARB_texture_border_clamp
+#ifdef GL_ARB_texture_barrier
-#endif /* GL_ARB_texture_border_clamp */
+static GLboolean _glewInit_GL_ARB_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrier")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_barrier */
#ifdef GL_ARB_texture_buffer_object
@@ -5348,10 +5656,6 @@ static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_IN
#endif /* GL_ARB_texture_buffer_object */
-#ifdef GL_ARB_texture_buffer_object_rgb32
-
-#endif /* GL_ARB_texture_buffer_object_rgb32 */
-
#ifdef GL_ARB_texture_buffer_range
static GLboolean _glewInit_GL_ARB_texture_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -5385,54 +5689,6 @@ static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT
#endif /* GL_ARB_texture_compression */
-#ifdef GL_ARB_texture_compression_bptc
-
-#endif /* GL_ARB_texture_compression_bptc */
-
-#ifdef GL_ARB_texture_compression_rgtc
-
-#endif /* GL_ARB_texture_compression_rgtc */
-
-#ifdef GL_ARB_texture_cube_map
-
-#endif /* GL_ARB_texture_cube_map */
-
-#ifdef GL_ARB_texture_cube_map_array
-
-#endif /* GL_ARB_texture_cube_map_array */
-
-#ifdef GL_ARB_texture_env_add
-
-#endif /* GL_ARB_texture_env_add */
-
-#ifdef GL_ARB_texture_env_combine
-
-#endif /* GL_ARB_texture_env_combine */
-
-#ifdef GL_ARB_texture_env_crossbar
-
-#endif /* GL_ARB_texture_env_crossbar */
-
-#ifdef GL_ARB_texture_env_dot3
-
-#endif /* GL_ARB_texture_env_dot3 */
-
-#ifdef GL_ARB_texture_float
-
-#endif /* GL_ARB_texture_float */
-
-#ifdef GL_ARB_texture_gather
-
-#endif /* GL_ARB_texture_gather */
-
-#ifdef GL_ARB_texture_mirror_clamp_to_edge
-
-#endif /* GL_ARB_texture_mirror_clamp_to_edge */
-
-#ifdef GL_ARB_texture_mirrored_repeat
-
-#endif /* GL_ARB_texture_mirrored_repeat */
-
#ifdef GL_ARB_texture_multisample
static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -5449,34 +5705,6 @@ static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT
#endif /* GL_ARB_texture_multisample */
-#ifdef GL_ARB_texture_non_power_of_two
-
-#endif /* GL_ARB_texture_non_power_of_two */
-
-#ifdef GL_ARB_texture_query_levels
-
-#endif /* GL_ARB_texture_query_levels */
-
-#ifdef GL_ARB_texture_query_lod
-
-#endif /* GL_ARB_texture_query_lod */
-
-#ifdef GL_ARB_texture_rectangle
-
-#endif /* GL_ARB_texture_rectangle */
-
-#ifdef GL_ARB_texture_rg
-
-#endif /* GL_ARB_texture_rg */
-
-#ifdef GL_ARB_texture_rgb10_a2ui
-
-#endif /* GL_ARB_texture_rgb10_a2ui */
-
-#ifdef GL_ARB_texture_stencil8
-
-#endif /* GL_ARB_texture_stencil8 */
-
#ifdef GL_ARB_texture_storage
static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -5511,10 +5739,6 @@ static GLboolean _glewInit_GL_ARB_texture_storage_multisample (GLEW_CONTEXT_ARG_
#endif /* GL_ARB_texture_storage_multisample */
-#ifdef GL_ARB_texture_swizzle
-
-#endif /* GL_ARB_texture_swizzle */
-
#ifdef GL_ARB_texture_view
static GLboolean _glewInit_GL_ARB_texture_view (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -5630,10 +5854,6 @@ static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_IN
#endif /* GL_ARB_uniform_buffer_object */
-#ifdef GL_ARB_vertex_array_bgra
-
-#endif /* GL_ARB_vertex_array_bgra */
-
#ifdef GL_ARB_vertex_array_object
static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -5679,6 +5899,12 @@ static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (GLEW_CONTEXT_ARG_DEF_IN
GLboolean r = GL_FALSE;
r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r;
+ r = ((glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindVertexBufferEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribBindingEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribFormatEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIFormatEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLFormatEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBindingDivisorEXT")) == NULL) || r;
r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r;
r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r;
r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r;
@@ -5824,10 +6050,6 @@ static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_vertex_shader */
-#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
-
-#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */
-
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -5928,22 +6150,6 @@ static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_window_pos */
-#ifdef GL_ATIX_point_sprites
-
-#endif /* GL_ATIX_point_sprites */
-
-#ifdef GL_ATIX_texture_env_combine3
-
-#endif /* GL_ATIX_texture_env_combine3 */
-
-#ifdef GL_ATIX_texture_env_route
-
-#endif /* GL_ATIX_texture_env_route */
-
-#ifdef GL_ATIX_vertex_shader_output_point_size
-
-#endif /* GL_ATIX_vertex_shader_output_point_size */
-
#ifdef GL_ATI_draw_buffers
static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6028,10 +6234,6 @@ static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ATI_map_object_buffer */
-#ifdef GL_ATI_meminfo
-
-#endif /* GL_ATI_meminfo */
-
#ifdef GL_ATI_pn_triangles
static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6060,30 +6262,6 @@ static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ATI_separate_stencil */
-#ifdef GL_ATI_shader_texture_lod
-
-#endif /* GL_ATI_shader_texture_lod */
-
-#ifdef GL_ATI_text_fragment_shader
-
-#endif /* GL_ATI_text_fragment_shader */
-
-#ifdef GL_ATI_texture_compression_3dc
-
-#endif /* GL_ATI_texture_compression_3dc */
-
-#ifdef GL_ATI_texture_env_combine3
-
-#endif /* GL_ATI_texture_env_combine3 */
-
-#ifdef GL_ATI_texture_float
-
-#endif /* GL_ATI_texture_float */
-
-#ifdef GL_ATI_texture_mirror_once
-
-#endif /* GL_ATI_texture_mirror_once */
-
#ifdef GL_ATI_vertex_array_object
static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6180,22 +6358,6 @@ static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ATI_vertex_streams */
-#ifdef GL_EXT_422_pixels
-
-#endif /* GL_EXT_422_pixels */
-
-#ifdef GL_EXT_Cg_shader
-
-#endif /* GL_EXT_Cg_shader */
-
-#ifdef GL_EXT_abgr
-
-#endif /* GL_EXT_abgr */
-
-#ifdef GL_EXT_bgra
-
-#endif /* GL_EXT_bgra */
-
#ifdef GL_EXT_bindable_uniform
static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6250,10 +6412,6 @@ static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT
#endif /* GL_EXT_blend_func_separate */
-#ifdef GL_EXT_blend_logic_op
-
-#endif /* GL_EXT_blend_logic_op */
-
#ifdef GL_EXT_blend_minmax
static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6267,18 +6425,6 @@ static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_EXT_blend_minmax */
-#ifdef GL_EXT_blend_subtract
-
-#endif /* GL_EXT_blend_subtract */
-
-#ifdef GL_EXT_clip_volume_hint
-
-#endif /* GL_EXT_clip_volume_hint */
-
-#ifdef GL_EXT_cmyka
-
-#endif /* GL_EXT_cmyka */
-
#ifdef GL_EXT_color_subtable
static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6377,6 +6523,20 @@ static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_EXT_cull_vertex */
+#ifdef GL_EXT_debug_label
+
+static GLboolean _glewInit_GL_EXT_debug_label (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r;
+ r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_debug_label */
+
#ifdef GL_EXT_debug_marker
static GLboolean _glewInit_GL_EXT_debug_marker (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6621,6 +6781,7 @@ static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT
r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r;
r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r;
r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribDivisorEXT")) == NULL) || r;
r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r;
r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r;
r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r;
@@ -6748,10 +6909,6 @@ static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_
#endif /* GL_EXT_framebuffer_multisample */
-#ifdef GL_EXT_framebuffer_multisample_blit_scaled
-
-#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
-
#ifdef GL_EXT_framebuffer_object
static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6781,10 +6938,6 @@ static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_EXT_framebuffer_object */
-#ifdef GL_EXT_framebuffer_sRGB
-
-#endif /* GL_EXT_framebuffer_sRGB */
-
#ifdef GL_EXT_geometry_shader4
static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6882,10 +7035,6 @@ static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_EXT_histogram */
-#ifdef GL_EXT_index_array_formats
-
-#endif /* GL_EXT_index_array_formats */
-
#ifdef GL_EXT_index_func
static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6912,10 +7061,6 @@ static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_EXT_index_material */
-#ifdef GL_EXT_index_texture
-
-#endif /* GL_EXT_index_texture */
-
#ifdef GL_EXT_light_texture
static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6931,10 +7076,6 @@ static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_EXT_light_texture */
-#ifdef GL_EXT_misc_attribute
-
-#endif /* GL_EXT_misc_attribute */
-
#ifdef GL_EXT_multi_draw_arrays
static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6963,18 +7104,6 @@ static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_EXT_multisample */
-#ifdef GL_EXT_packed_depth_stencil
-
-#endif /* GL_EXT_packed_depth_stencil */
-
-#ifdef GL_EXT_packed_float
-
-#endif /* GL_EXT_packed_float */
-
-#ifdef GL_EXT_packed_pixels
-
-#endif /* GL_EXT_packed_pixels */
-
#ifdef GL_EXT_paletted_texture
static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6991,10 +7120,6 @@ static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_EXT_paletted_texture */
-#ifdef GL_EXT_pixel_buffer_object
-
-#endif /* GL_EXT_pixel_buffer_object */
-
#ifdef GL_EXT_pixel_transform
static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7013,10 +7138,6 @@ static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_EXT_pixel_transform */
-#ifdef GL_EXT_pixel_transform_color_table
-
-#endif /* GL_EXT_pixel_transform_color_table */
-
#ifdef GL_EXT_point_parameters
static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7044,6 +7165,19 @@ static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_EXT_polygon_offset */
+#ifdef GL_EXT_polygon_offset_clamp
+
+static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClampEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_polygon_offset_clamp */
+
#ifdef GL_EXT_provoking_vertex
static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7057,9 +7191,21 @@ static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_EXT_provoking_vertex */
-#ifdef GL_EXT_rescale_normal
+#ifdef GL_EXT_raster_multisample
-#endif /* GL_EXT_rescale_normal */
+static GLboolean _glewInit_GL_EXT_raster_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationNV")) == NULL) || r;
+ r = ((glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationTableNV")) == NULL) || r;
+ r = ((glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glGetCoverageModulationTableNV")) == NULL) || r;
+ r = ((glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)glewGetProcAddress((const GLubyte*)"glRasterSamplesEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_raster_multisample */
#ifdef GL_EXT_scene_marker
@@ -7119,10 +7265,6 @@ static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_
#endif /* GL_EXT_separate_shader_objects */
-#ifdef GL_EXT_separate_specular_color
-
-#endif /* GL_EXT_separate_specular_color */
-
#ifdef GL_EXT_shader_image_load_store
static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7137,18 +7279,6 @@ static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_
#endif /* GL_EXT_shader_image_load_store */
-#ifdef GL_EXT_shadow_funcs
-
-#endif /* GL_EXT_shadow_funcs */
-
-#ifdef GL_EXT_shared_texture_palette
-
-#endif /* GL_EXT_shared_texture_palette */
-
-#ifdef GL_EXT_stencil_clear_tag
-
-#endif /* GL_EXT_stencil_clear_tag */
-
#ifdef GL_EXT_stencil_two_side
static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7162,10 +7292,6 @@ static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_EXT_stencil_two_side */
-#ifdef GL_EXT_stencil_wrap
-
-#endif /* GL_EXT_stencil_wrap */
-
#ifdef GL_EXT_subtexture
static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7181,10 +7307,6 @@ static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_EXT_subtexture */
-#ifdef GL_EXT_texture
-
-#endif /* GL_EXT_texture */
-
#ifdef GL_EXT_texture3D
static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7224,50 +7346,6 @@ static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_IN
#endif /* GL_EXT_texture_buffer_object */
-#ifdef GL_EXT_texture_compression_dxt1
-
-#endif /* GL_EXT_texture_compression_dxt1 */
-
-#ifdef GL_EXT_texture_compression_latc
-
-#endif /* GL_EXT_texture_compression_latc */
-
-#ifdef GL_EXT_texture_compression_rgtc
-
-#endif /* GL_EXT_texture_compression_rgtc */
-
-#ifdef GL_EXT_texture_compression_s3tc
-
-#endif /* GL_EXT_texture_compression_s3tc */
-
-#ifdef GL_EXT_texture_cube_map
-
-#endif /* GL_EXT_texture_cube_map */
-
-#ifdef GL_EXT_texture_edge_clamp
-
-#endif /* GL_EXT_texture_edge_clamp */
-
-#ifdef GL_EXT_texture_env
-
-#endif /* GL_EXT_texture_env */
-
-#ifdef GL_EXT_texture_env_add
-
-#endif /* GL_EXT_texture_env_add */
-
-#ifdef GL_EXT_texture_env_combine
-
-#endif /* GL_EXT_texture_env_combine */
-
-#ifdef GL_EXT_texture_env_dot3
-
-#endif /* GL_EXT_texture_env_dot3 */
-
-#ifdef GL_EXT_texture_filter_anisotropic
-
-#endif /* GL_EXT_texture_filter_anisotropic */
-
#ifdef GL_EXT_texture_integer
static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7286,14 +7364,6 @@ static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_EXT_texture_integer */
-#ifdef GL_EXT_texture_lod_bias
-
-#endif /* GL_EXT_texture_lod_bias */
-
-#ifdef GL_EXT_texture_mirror_clamp
-
-#endif /* GL_EXT_texture_mirror_clamp */
-
#ifdef GL_EXT_texture_object
static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7325,30 +7395,6 @@ static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_I
#endif /* GL_EXT_texture_perturb_normal */
-#ifdef GL_EXT_texture_rectangle
-
-#endif /* GL_EXT_texture_rectangle */
-
-#ifdef GL_EXT_texture_sRGB
-
-#endif /* GL_EXT_texture_sRGB */
-
-#ifdef GL_EXT_texture_sRGB_decode
-
-#endif /* GL_EXT_texture_sRGB_decode */
-
-#ifdef GL_EXT_texture_shared_exponent
-
-#endif /* GL_EXT_texture_shared_exponent */
-
-#ifdef GL_EXT_texture_snorm
-
-#endif /* GL_EXT_texture_snorm */
-
-#ifdef GL_EXT_texture_swizzle
-
-#endif /* GL_EXT_texture_swizzle */
-
#ifdef GL_EXT_timer_query
static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7402,10 +7448,6 @@ static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_EXT_vertex_array */
-#ifdef GL_EXT_vertex_array_bgra
-
-#endif /* GL_EXT_vertex_array_bgra */
-
#ifdef GL_EXT_vertex_attrib_64bit
static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7537,10 +7579,6 @@ static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_GREMEDY_string_marker */
-#ifdef GL_HP_convolution_border_modes
-
-#endif /* GL_HP_convolution_border_modes */
-
#ifdef GL_HP_image_transform
static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7559,18 +7597,6 @@ static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_HP_image_transform */
-#ifdef GL_HP_occlusion_test
-
-#endif /* GL_HP_occlusion_test */
-
-#ifdef GL_HP_texture_lighting
-
-#endif /* GL_HP_texture_lighting */
-
-#ifdef GL_IBM_cull_vertex
-
-#endif /* GL_IBM_cull_vertex */
-
#ifdef GL_IBM_multimode_draw_arrays
static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7585,18 +7611,6 @@ static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_IN
#endif /* GL_IBM_multimode_draw_arrays */
-#ifdef GL_IBM_rasterpos_clip
-
-#endif /* GL_IBM_rasterpos_clip */
-
-#ifdef GL_IBM_static_data
-
-#endif /* GL_IBM_static_data */
-
-#ifdef GL_IBM_texture_mirrored_repeat
-
-#endif /* GL_IBM_texture_mirrored_repeat */
-
#ifdef GL_IBM_vertex_array_lists
static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7617,14 +7631,6 @@ static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_IBM_vertex_array_lists */
-#ifdef GL_INGR_color_clamp
-
-#endif /* GL_INGR_color_clamp */
-
-#ifdef GL_INGR_interlace_read
-
-#endif /* GL_INGR_interlace_read */
-
#ifdef GL_INTEL_map_texture
static GLboolean _glewInit_GL_INTEL_map_texture (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7656,6 +7662,28 @@ static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_INTEL_parallel_arrays */
+#ifdef GL_INTEL_performance_query
+
+static GLboolean _glewInit_GL_INTEL_performance_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfQueryINTEL")) == NULL) || r;
+ r = ((glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glCreatePerfQueryINTEL")) == NULL) || r;
+ r = ((glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfQueryINTEL")) == NULL) || r;
+ r = ((glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glEndPerfQueryINTEL")) == NULL) || r;
+ r = ((glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetFirstPerfQueryIdINTEL")) == NULL) || r;
+ r = ((glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetNextPerfQueryIdINTEL")) == NULL) || r;
+ r = ((glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfCounterInfoINTEL")) == NULL) || r;
+ r = ((glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryDataINTEL")) == NULL) || r;
+ r = ((glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryIdByNameINTEL")) == NULL) || r;
+ r = ((glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryInfoINTEL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_INTEL_performance_query */
+
#ifdef GL_INTEL_texture_scissor
static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7670,6 +7698,19 @@ static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_INTEL_texture_scissor */
+#ifdef GL_KHR_blend_equation_advanced
+
+static GLboolean _glewInit_GL_KHR_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierKHR")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_KHR_blend_equation_advanced */
+
#ifdef GL_KHR_debug
static GLboolean _glewInit_GL_KHR_debug (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7692,9 +7733,21 @@ static GLboolean _glewInit_GL_KHR_debug (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_KHR_debug */
-#ifdef GL_KHR_texture_compression_astc_ldr
+#ifdef GL_KHR_robustness
-#endif /* GL_KHR_texture_compression_astc_ldr */
+static GLboolean _glewInit_GL_KHR_robustness (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfv")) == NULL) || r;
+ r = ((glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformiv")) == NULL) || r;
+ r = ((glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuiv")) == NULL) || r;
+ r = ((glReadnPixels = (PFNGLREADNPIXELSPROC)glewGetProcAddress((const GLubyte*)"glReadnPixels")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_KHR_robustness */
#ifdef GL_KTX_buffer_region
@@ -7713,14 +7766,6 @@ static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_KTX_buffer_region */
-#ifdef GL_MESAX_texture_stack
-
-#endif /* GL_MESAX_texture_stack */
-
-#ifdef GL_MESA_pack_invert
-
-#endif /* GL_MESA_pack_invert */
-
#ifdef GL_MESA_resize_buffers
static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7770,10 +7815,6 @@ static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_MESA_window_pos */
-#ifdef GL_MESA_ycbcr_texture
-
-#endif /* GL_MESA_ycbcr_texture */
-
#ifdef GL_NVX_conditional_render
static GLboolean _glewInit_GL_NVX_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7788,10 +7829,6 @@ static GLboolean _glewInit_GL_NVX_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NVX_conditional_render */
-#ifdef GL_NVX_gpu_memory_info
-
-#endif /* GL_NVX_gpu_memory_info */
-
#ifdef GL_NV_bindless_multi_draw_indirect
static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7806,6 +7843,20 @@ static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (GLEW_CONTEXT_ARG_
#endif /* GL_NV_bindless_multi_draw_indirect */
+#ifdef GL_NV_bindless_multi_draw_indirect_count
+
+static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessCountNV")) == NULL) || r;
+ r = ((glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessCountNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_bindless_multi_draw_indirect_count */
+
#ifdef GL_NV_bindless_texture
static GLboolean _glewInit_GL_NV_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7845,18 +7896,6 @@ static GLboolean _glewInit_GL_NV_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_I
#endif /* GL_NV_blend_equation_advanced */
-#ifdef GL_NV_blend_equation_advanced_coherent
-
-#endif /* GL_NV_blend_equation_advanced_coherent */
-
-#ifdef GL_NV_blend_square
-
-#endif /* GL_NV_blend_square */
-
-#ifdef GL_NV_compute_program5
-
-#endif /* GL_NV_compute_program5 */
-
#ifdef GL_NV_conditional_render
static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7871,9 +7910,31 @@ static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_conditional_render */
-#ifdef GL_NV_copy_depth_to_color
+#ifdef GL_NV_conservative_raster
-#endif /* GL_NV_copy_depth_to_color */
+static GLboolean _glewInit_GL_NV_conservative_raster (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)glewGetProcAddress((const GLubyte*)"glSubpixelPrecisionBiasNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_conservative_raster */
+
+#ifdef GL_NV_conservative_raster_dilate
+
+static GLboolean _glewInit_GL_NV_conservative_raster_dilate (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameterfNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_conservative_raster_dilate */
#ifdef GL_NV_copy_image
@@ -7888,10 +7949,6 @@ static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_copy_image */
-#ifdef GL_NV_deep_texture3D
-
-#endif /* GL_NV_deep_texture3D */
-
#ifdef GL_NV_depth_buffer_float
static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7907,14 +7964,6 @@ static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_depth_buffer_float */
-#ifdef GL_NV_depth_clamp
-
-#endif /* GL_NV_depth_clamp */
-
-#ifdef GL_NV_depth_range_unclamped
-
-#endif /* GL_NV_depth_range_unclamped */
-
#ifdef GL_NV_draw_texture
static GLboolean _glewInit_GL_NV_draw_texture (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7983,13 +8032,18 @@ static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_fence */
-#ifdef GL_NV_float_buffer
+#ifdef GL_NV_fragment_coverage_to_color
-#endif /* GL_NV_float_buffer */
+static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
-#ifdef GL_NV_fog_distance
+ r = ((glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)glewGetProcAddress((const GLubyte*)"glFragmentCoverageColorNV")) == NULL) || r;
-#endif /* GL_NV_fog_distance */
+ return r;
+}
+
+#endif /* GL_NV_fragment_coverage_to_color */
#ifdef GL_NV_fragment_program
@@ -8009,18 +8063,6 @@ static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_fragment_program */
-#ifdef GL_NV_fragment_program2
-
-#endif /* GL_NV_fragment_program2 */
-
-#ifdef GL_NV_fragment_program4
-
-#endif /* GL_NV_fragment_program4 */
-
-#ifdef GL_NV_fragment_program_option
-
-#endif /* GL_NV_fragment_program_option */
-
#ifdef GL_NV_framebuffer_multisample_coverage
static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -8047,10 +8089,6 @@ static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_geometry_program4 */
-#ifdef GL_NV_geometry_shader4
-
-#endif /* GL_NV_geometry_shader4 */
-
#ifdef GL_NV_gpu_program4
static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -8075,18 +8113,6 @@ static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_gpu_program4 */
-#ifdef GL_NV_gpu_program5
-
-#endif /* GL_NV_gpu_program5 */
-
-#ifdef GL_NV_gpu_program5_mem_extended
-
-#endif /* GL_NV_gpu_program5_mem_extended */
-
-#ifdef GL_NV_gpu_program_fp64
-
-#endif /* GL_NV_gpu_program_fp64 */
-
#ifdef GL_NV_gpu_shader5
static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -8191,17 +8217,18 @@ static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_half_float */
-#ifdef GL_NV_light_max_exponent
+#ifdef GL_NV_internalformat_sample_query
-#endif /* GL_NV_light_max_exponent */
-
-#ifdef GL_NV_multisample_coverage
+static GLboolean _glewInit_GL_NV_internalformat_sample_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
-#endif /* GL_NV_multisample_coverage */
+ r = ((glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformatSampleivNV")) == NULL) || r;
-#ifdef GL_NV_multisample_filter_hint
+ return r;
+}
-#endif /* GL_NV_multisample_filter_hint */
+#endif /* GL_NV_internalformat_sample_query */
#ifdef GL_NV_occlusion_query
@@ -8222,10 +8249,6 @@ static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_occlusion_query */
-#ifdef GL_NV_packed_depth_stencil
-
-#endif /* GL_NV_packed_depth_stencil */
-
#ifdef GL_NV_parameter_buffer_object
static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -8241,10 +8264,6 @@ static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_I
#endif /* GL_NV_parameter_buffer_object */
-#ifdef GL_NV_parameter_buffer_object2
-
-#endif /* GL_NV_parameter_buffer_object2 */
-
#ifdef GL_NV_path_rendering
static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -8271,18 +8290,28 @@ static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT)
r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r;
r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r;
r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r;
+ r = ((glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourcefvNV")) == NULL) || r;
r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r;
r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r;
r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r;
r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r;
+ r = ((glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x2fNV")) == NULL) || r;
+ r = ((glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x3fNV")) == NULL) || r;
+ r = ((glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTranspose3x3fNV")) == NULL) || r;
+ r = ((glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x2fNV")) == NULL) || r;
+ r = ((glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x3fNV")) == NULL) || r;
+ r = ((glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTranspose3x3fNV")) == NULL) || r;
r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r;
r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r;
r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r;
r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r;
r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r;
r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r;
+ r = ((glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexArrayNV")) == NULL) || r;
+ r = ((glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexRangeNV")) == NULL) || r;
r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r;
r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r;
+ r = ((glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathMemoryGlyphIndexArrayNV")) == NULL) || r;
r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r;
r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r;
r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r;
@@ -8294,10 +8323,15 @@ static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT)
r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r;
r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r;
r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r;
+ r = ((glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)glewGetProcAddress((const GLubyte*)"glProgramPathFragmentInputGenNV")) == NULL) || r;
r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r;
r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r;
r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r;
r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r;
+ r = ((glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathInstancedNV")) == NULL) || r;
+ r = ((glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathNV")) == NULL) || r;
+ r = ((glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathInstancedNV")) == NULL) || r;
+ r = ((glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathNV")) == NULL) || r;
r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r;
r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r;
@@ -8405,13 +8439,19 @@ static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_register_combiners2 */
-#ifdef GL_NV_shader_atomic_counters
+#ifdef GL_NV_sample_locations
-#endif /* GL_NV_shader_atomic_counters */
+static GLboolean _glewInit_GL_NV_sample_locations (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
-#ifdef GL_NV_shader_atomic_float
+ r = ((glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvNV")) == NULL) || r;
+ r = ((glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvNV")) == NULL) || r;
-#endif /* GL_NV_shader_atomic_float */
+ return r;
+}
+
+#endif /* GL_NV_sample_locations */
#ifdef GL_NV_shader_buffer_load
@@ -8438,22 +8478,6 @@ static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_shader_buffer_load */
-#ifdef GL_NV_shader_storage_buffer_object
-
-#endif /* GL_NV_shader_storage_buffer_object */
-
-#ifdef GL_NV_tessellation_program5
-
-#endif /* GL_NV_tessellation_program5 */
-
-#ifdef GL_NV_texgen_emboss
-
-#endif /* GL_NV_texgen_emboss */
-
-#ifdef GL_NV_texgen_reflection
-
-#endif /* GL_NV_texgen_reflection */
-
#ifdef GL_NV_texture_barrier
static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -8467,18 +8491,6 @@ static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_texture_barrier */
-#ifdef GL_NV_texture_compression_vtc
-
-#endif /* GL_NV_texture_compression_vtc */
-
-#ifdef GL_NV_texture_env_combine4
-
-#endif /* GL_NV_texture_env_combine4 */
-
-#ifdef GL_NV_texture_expand_normal
-
-#endif /* GL_NV_texture_expand_normal */
-
#ifdef GL_NV_texture_multisample
static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -8497,22 +8509,6 @@ static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_texture_multisample */
-#ifdef GL_NV_texture_rectangle
-
-#endif /* GL_NV_texture_rectangle */
-
-#ifdef GL_NV_texture_shader
-
-#endif /* GL_NV_texture_shader */
-
-#ifdef GL_NV_texture_shader2
-
-#endif /* GL_NV_texture_shader2 */
-
-#ifdef GL_NV_texture_shader3
-
-#endif /* GL_NV_texture_shader3 */
-
#ifdef GL_NV_transform_feedback
static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -8591,10 +8587,6 @@ static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_vertex_array_range */
-#ifdef GL_NV_vertex_array_range2
-
-#endif /* GL_NV_vertex_array_range2 */
-
#ifdef GL_NV_vertex_attrib_integer_64bit
static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -8726,26 +8718,6 @@ static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_vertex_program */
-#ifdef GL_NV_vertex_program1_1
-
-#endif /* GL_NV_vertex_program1_1 */
-
-#ifdef GL_NV_vertex_program2
-
-#endif /* GL_NV_vertex_program2 */
-
-#ifdef GL_NV_vertex_program2_option
-
-#endif /* GL_NV_vertex_program2_option */
-
-#ifdef GL_NV_vertex_program3
-
-#endif /* GL_NV_vertex_program3 */
-
-#ifdef GL_NV_vertex_program4
-
-#endif /* GL_NV_vertex_program4 */
-
#ifdef GL_NV_video_capture
static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -8770,18 +8742,6 @@ static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_video_capture */
-#ifdef GL_OES_byte_coordinates
-
-#endif /* GL_OES_byte_coordinates */
-
-#ifdef GL_OES_compressed_paletted_texture
-
-#endif /* GL_OES_compressed_paletted_texture */
-
-#ifdef GL_OES_read_format
-
-#endif /* GL_OES_read_format */
-
#ifdef GL_OES_single_precision
static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -8800,25 +8760,18 @@ static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_OES_single_precision */
-#ifdef GL_OML_interlace
-
-#endif /* GL_OML_interlace */
-
-#ifdef GL_OML_resample
-
-#endif /* GL_OML_resample */
+#ifdef GL_OVR_multiview
-#ifdef GL_OML_subsample
-
-#endif /* GL_OML_subsample */
-
-#ifdef GL_PGI_misc_hints
+static GLboolean _glewInit_GL_OVR_multiview (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
-#endif /* GL_PGI_misc_hints */
+ r = ((glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultiviewOVR")) == NULL) || r;
-#ifdef GL_PGI_vertex_hints
+ return r;
+}
-#endif /* GL_PGI_vertex_hints */
+#endif /* GL_OVR_multiview */
#ifdef GL_REGAL_ES1_0_compatibility
@@ -8888,10 +8841,6 @@ static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (GLEW_CONTEXT_ARG_DEF_IN
#endif /* GL_REGAL_ES1_1_compatibility */
-#ifdef GL_REGAL_enable
-
-#endif /* GL_REGAL_enable */
-
#ifdef GL_REGAL_error_string
static GLboolean _glewInit_GL_REGAL_error_string (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -8932,17 +8881,18 @@ static GLboolean _glewInit_GL_REGAL_log (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_REGAL_log */
-#ifdef GL_REND_screen_coordinates
+#ifdef GL_REGAL_proc_address
-#endif /* GL_REND_screen_coordinates */
-
-#ifdef GL_S3_s3tc
+static GLboolean _glewInit_GL_REGAL_proc_address (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
-#endif /* GL_S3_s3tc */
+ r = ((glGetProcAddressREGAL = (PFNGLGETPROCADDRESSREGALPROC)glewGetProcAddress((const GLubyte*)"glGetProcAddressREGAL")) == NULL) || r;
-#ifdef GL_SGIS_color_range
+ return r;
+}
-#endif /* GL_SGIS_color_range */
+#endif /* GL_REGAL_proc_address */
#ifdef GL_SGIS_detail_texture
@@ -8972,10 +8922,6 @@ static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_SGIS_fog_function */
-#ifdef GL_SGIS_generate_mipmap
-
-#endif /* GL_SGIS_generate_mipmap */
-
#ifdef GL_SGIS_multisample
static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -8990,14 +8936,6 @@ static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_SGIS_multisample */
-#ifdef GL_SGIS_pixel_texture
-
-#endif /* GL_SGIS_pixel_texture */
-
-#ifdef GL_SGIS_point_line_texgen
-
-#endif /* GL_SGIS_point_line_texgen */
-
#ifdef GL_SGIS_sharpen_texture
static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -9026,14 +8964,6 @@ static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_SGIS_texture4D */
-#ifdef GL_SGIS_texture_border_clamp
-
-#endif /* GL_SGIS_texture_border_clamp */
-
-#ifdef GL_SGIS_texture_edge_clamp
-
-#endif /* GL_SGIS_texture_edge_clamp */
-
#ifdef GL_SGIS_texture_filter4
static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -9048,14 +8978,6 @@ static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_SGIS_texture_filter4 */
-#ifdef GL_SGIS_texture_lod
-
-#endif /* GL_SGIS_texture_lod */
-
-#ifdef GL_SGIS_texture_select
-
-#endif /* GL_SGIS_texture_select */
-
#ifdef GL_SGIX_async
static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -9074,30 +8996,6 @@ static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_SGIX_async */
-#ifdef GL_SGIX_async_histogram
-
-#endif /* GL_SGIX_async_histogram */
-
-#ifdef GL_SGIX_async_pixel
-
-#endif /* GL_SGIX_async_pixel */
-
-#ifdef GL_SGIX_blend_alpha_minmax
-
-#endif /* GL_SGIX_blend_alpha_minmax */
-
-#ifdef GL_SGIX_clipmap
-
-#endif /* GL_SGIX_clipmap */
-
-#ifdef GL_SGIX_convolution_accuracy
-
-#endif /* GL_SGIX_convolution_accuracy */
-
-#ifdef GL_SGIX_depth_texture
-
-#endif /* GL_SGIX_depth_texture */
-
#ifdef GL_SGIX_flush_raster
static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -9111,10 +9009,6 @@ static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_SGIX_flush_raster */
-#ifdef GL_SGIX_fog_offset
-
-#endif /* GL_SGIX_fog_offset */
-
#ifdef GL_SGIX_fog_texture
static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -9170,18 +9064,6 @@ static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_SGIX_framezoom */
-#ifdef GL_SGIX_interlace
-
-#endif /* GL_SGIX_interlace */
-
-#ifdef GL_SGIX_ir_instrument1
-
-#endif /* GL_SGIX_ir_instrument1 */
-
-#ifdef GL_SGIX_list_priority
-
-#endif /* GL_SGIX_list_priority */
-
#ifdef GL_SGIX_pixel_texture
static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -9195,10 +9077,6 @@ static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_SGIX_pixel_texture */
-#ifdef GL_SGIX_pixel_texture_bits
-
-#endif /* GL_SGIX_pixel_texture_bits */
-
#ifdef GL_SGIX_reference_plane
static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -9212,18 +9090,6 @@ static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_SGIX_reference_plane */
-#ifdef GL_SGIX_resample
-
-#endif /* GL_SGIX_resample */
-
-#ifdef GL_SGIX_shadow
-
-#endif /* GL_SGIX_shadow */
-
-#ifdef GL_SGIX_shadow_ambient
-
-#endif /* GL_SGIX_shadow_ambient */
-
#ifdef GL_SGIX_sprite
static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -9253,46 +9119,6 @@ static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_SGIX_tag_sample_buffer */
-#ifdef GL_SGIX_texture_add_env
-
-#endif /* GL_SGIX_texture_add_env */
-
-#ifdef GL_SGIX_texture_coordinate_clamp
-
-#endif /* GL_SGIX_texture_coordinate_clamp */
-
-#ifdef GL_SGIX_texture_lod_bias
-
-#endif /* GL_SGIX_texture_lod_bias */
-
-#ifdef GL_SGIX_texture_multi_buffer
-
-#endif /* GL_SGIX_texture_multi_buffer */
-
-#ifdef GL_SGIX_texture_range
-
-#endif /* GL_SGIX_texture_range */
-
-#ifdef GL_SGIX_texture_scale_bias
-
-#endif /* GL_SGIX_texture_scale_bias */
-
-#ifdef GL_SGIX_vertex_preclip
-
-#endif /* GL_SGIX_vertex_preclip */
-
-#ifdef GL_SGIX_vertex_preclip_hint
-
-#endif /* GL_SGIX_vertex_preclip_hint */
-
-#ifdef GL_SGIX_ycrcb
-
-#endif /* GL_SGIX_ycrcb */
-
-#ifdef GL_SGI_color_matrix
-
-#endif /* GL_SGI_color_matrix */
-
#ifdef GL_SGI_color_table
static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -9312,10 +9138,6 @@ static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_SGI_color_table */
-#ifdef GL_SGI_texture_color_table
-
-#endif /* GL_SGI_texture_color_table */
-
#ifdef GL_SUNX_constant_data
static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -9329,10 +9151,6 @@ static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_SUNX_constant_data */
-#ifdef GL_SUN_convolution_border_modes
-
-#endif /* GL_SUN_convolution_border_modes */
-
#ifdef GL_SUN_global_alpha
static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -9353,10 +9171,6 @@ static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_SUN_global_alpha */
-#ifdef GL_SUN_mesh_array
-
-#endif /* GL_SUN_mesh_array */
-
#ifdef GL_SUN_read_video_pixels
static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -9370,10 +9184,6 @@ static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_SUN_read_video_pixels */
-#ifdef GL_SUN_slice_accum
-
-#endif /* GL_SUN_slice_accum */
-
#ifdef GL_SUN_triangle_list
static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -9445,14 +9255,6 @@ static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_SUN_vertex */
-#ifdef GL_WIN_phong_shading
-
-#endif /* GL_WIN_phong_shading */
-
-#ifdef GL_WIN_specular_fog
-
-#endif /* GL_WIN_specular_fog */
-
#ifdef GL_WIN_swap_hint
static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -9512,23 +9314,24 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
}
else
{
- CONST_CAST(GLEW_VERSION_4_4) = ( major > 4 ) || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_4_3) = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_4_2) = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_4_1) = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_4_0) = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_3_2) = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_3_1) = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_3_0) = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_1) = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_0) = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_5) = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_4) = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_3) = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_2_1) = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_2) = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_4_5 = ( major > 4 ) || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_4_1 = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_4_0 = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_3_3 = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_3_2 = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_3_1 = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_3_0 = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_2_0 = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_1_5 = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_1_4 = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_1_3 = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
+ GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
}
/* query opengl extensions string */
@@ -9539,39 +9342,39 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
/* initialize extensions */
#ifdef GL_VERSION_1_2
- if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT);
+ if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_VERSION_1_2 */
#ifdef GL_VERSION_1_2_1
#endif /* GL_VERSION_1_2_1 */
#ifdef GL_VERSION_1_3
- if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
+ if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_VERSION_1_3 */
#ifdef GL_VERSION_1_4
- if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT);
+ if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_VERSION_1_4 */
#ifdef GL_VERSION_1_5
- if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT);
+ if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_VERSION_1_5 */
#ifdef GL_VERSION_2_0
- if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT);
+ if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_VERSION_2_0 */
#ifdef GL_VERSION_2_1
- if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT);
+ if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_VERSION_2_1 */
#ifdef GL_VERSION_3_0
- if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT);
+ if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_VERSION_3_0 */
#ifdef GL_VERSION_3_1
- if (glewExperimental || GLEW_VERSION_3_1) CONST_CAST(GLEW_VERSION_3_1) = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT);
+ if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_VERSION_3_1 */
#ifdef GL_VERSION_3_2
- if (glewExperimental || GLEW_VERSION_3_2) CONST_CAST(GLEW_VERSION_3_2) = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT);
+ if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_VERSION_3_2 */
#ifdef GL_VERSION_3_3
- if (glewExperimental || GLEW_VERSION_3_3) CONST_CAST(GLEW_VERSION_3_3) = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT);
+ if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_VERSION_3_3 */
#ifdef GL_VERSION_4_0
- if (glewExperimental || GLEW_VERSION_4_0) CONST_CAST(GLEW_VERSION_4_0) = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT);
+ if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_VERSION_4_0 */
#ifdef GL_VERSION_4_1
#endif /* GL_VERSION_4_1 */
@@ -9581,1740 +9384,1978 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#endif /* GL_VERSION_4_3 */
#ifdef GL_VERSION_4_4
#endif /* GL_VERSION_4_4 */
+#ifdef GL_VERSION_4_5
+ if (glewExperimental || GLEW_VERSION_4_5) GLEW_VERSION_4_5 = !_glewInit_GL_VERSION_4_5(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_4_5 */
#ifdef GL_3DFX_multisample
- CONST_CAST(GLEW_3DFX_multisample) = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd);
+ GLEW_3DFX_multisample = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd);
#endif /* GL_3DFX_multisample */
#ifdef GL_3DFX_tbuffer
- CONST_CAST(GLEW_3DFX_tbuffer) = _glewSearchExtension("GL_3DFX_tbuffer", extStart, extEnd);
- if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_3DFX_tbuffer = _glewSearchExtension("GL_3DFX_tbuffer", extStart, extEnd);
+ if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_3DFX_tbuffer */
#ifdef GL_3DFX_texture_compression_FXT1
- CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = _glewSearchExtension("GL_3DFX_texture_compression_FXT1", extStart, extEnd);
+ GLEW_3DFX_texture_compression_FXT1 = _glewSearchExtension("GL_3DFX_texture_compression_FXT1", extStart, extEnd);
#endif /* GL_3DFX_texture_compression_FXT1 */
#ifdef GL_AMD_blend_minmax_factor
- CONST_CAST(GLEW_AMD_blend_minmax_factor) = _glewSearchExtension("GL_AMD_blend_minmax_factor", extStart, extEnd);
+ GLEW_AMD_blend_minmax_factor = _glewSearchExtension("GL_AMD_blend_minmax_factor", extStart, extEnd);
#endif /* GL_AMD_blend_minmax_factor */
#ifdef GL_AMD_conservative_depth
- CONST_CAST(GLEW_AMD_conservative_depth) = _glewSearchExtension("GL_AMD_conservative_depth", extStart, extEnd);
+ GLEW_AMD_conservative_depth = _glewSearchExtension("GL_AMD_conservative_depth", extStart, extEnd);
#endif /* GL_AMD_conservative_depth */
#ifdef GL_AMD_debug_output
- CONST_CAST(GLEW_AMD_debug_output) = _glewSearchExtension("GL_AMD_debug_output", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_debug_output) CONST_CAST(GLEW_AMD_debug_output) = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_AMD_debug_output = _glewSearchExtension("GL_AMD_debug_output", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_debug_output */
#ifdef GL_AMD_depth_clamp_separate
- CONST_CAST(GLEW_AMD_depth_clamp_separate) = _glewSearchExtension("GL_AMD_depth_clamp_separate", extStart, extEnd);
+ GLEW_AMD_depth_clamp_separate = _glewSearchExtension("GL_AMD_depth_clamp_separate", extStart, extEnd);
#endif /* GL_AMD_depth_clamp_separate */
#ifdef GL_AMD_draw_buffers_blend
- CONST_CAST(GLEW_AMD_draw_buffers_blend) = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_AMD_draw_buffers_blend = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_draw_buffers_blend */
+#ifdef GL_AMD_gcn_shader
+ GLEW_AMD_gcn_shader = _glewSearchExtension("GL_AMD_gcn_shader", extStart, extEnd);
+#endif /* GL_AMD_gcn_shader */
+#ifdef GL_AMD_gpu_shader_int64
+ GLEW_AMD_gpu_shader_int64 = _glewSearchExtension("GL_AMD_gpu_shader_int64", extStart, extEnd);
+#endif /* GL_AMD_gpu_shader_int64 */
#ifdef GL_AMD_interleaved_elements
- CONST_CAST(GLEW_AMD_interleaved_elements) = _glewSearchExtension("GL_AMD_interleaved_elements", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_interleaved_elements) CONST_CAST(GLEW_AMD_interleaved_elements) = !_glewInit_GL_AMD_interleaved_elements(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_AMD_interleaved_elements = _glewSearchExtension("GL_AMD_interleaved_elements", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_interleaved_elements */
#ifdef GL_AMD_multi_draw_indirect
- CONST_CAST(GLEW_AMD_multi_draw_indirect) = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_multi_draw_indirect) CONST_CAST(GLEW_AMD_multi_draw_indirect) = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_AMD_multi_draw_indirect = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_multi_draw_indirect */
#ifdef GL_AMD_name_gen_delete
- CONST_CAST(GLEW_AMD_name_gen_delete) = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_name_gen_delete) CONST_CAST(GLEW_AMD_name_gen_delete) = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_AMD_name_gen_delete = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_name_gen_delete */
+#ifdef GL_AMD_occlusion_query_event
+ GLEW_AMD_occlusion_query_event = _glewSearchExtension("GL_AMD_occlusion_query_event", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_occlusion_query_event */
#ifdef GL_AMD_performance_monitor
- CONST_CAST(GLEW_AMD_performance_monitor) = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_performance_monitor) CONST_CAST(GLEW_AMD_performance_monitor) = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_AMD_performance_monitor = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_performance_monitor */
#ifdef GL_AMD_pinned_memory
- CONST_CAST(GLEW_AMD_pinned_memory) = _glewSearchExtension("GL_AMD_pinned_memory", extStart, extEnd);
+ GLEW_AMD_pinned_memory = _glewSearchExtension("GL_AMD_pinned_memory", extStart, extEnd);
#endif /* GL_AMD_pinned_memory */
#ifdef GL_AMD_query_buffer_object
- CONST_CAST(GLEW_AMD_query_buffer_object) = _glewSearchExtension("GL_AMD_query_buffer_object", extStart, extEnd);
+ GLEW_AMD_query_buffer_object = _glewSearchExtension("GL_AMD_query_buffer_object", extStart, extEnd);
#endif /* GL_AMD_query_buffer_object */
#ifdef GL_AMD_sample_positions
- CONST_CAST(GLEW_AMD_sample_positions) = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_sample_positions) CONST_CAST(GLEW_AMD_sample_positions) = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_AMD_sample_positions = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_sample_positions */
#ifdef GL_AMD_seamless_cubemap_per_texture
- CONST_CAST(GLEW_AMD_seamless_cubemap_per_texture) = _glewSearchExtension("GL_AMD_seamless_cubemap_per_texture", extStart, extEnd);
+ GLEW_AMD_seamless_cubemap_per_texture = _glewSearchExtension("GL_AMD_seamless_cubemap_per_texture", extStart, extEnd);
#endif /* GL_AMD_seamless_cubemap_per_texture */
+#ifdef GL_AMD_shader_atomic_counter_ops
+ GLEW_AMD_shader_atomic_counter_ops = _glewSearchExtension("GL_AMD_shader_atomic_counter_ops", extStart, extEnd);
+#endif /* GL_AMD_shader_atomic_counter_ops */
#ifdef GL_AMD_shader_stencil_export
- CONST_CAST(GLEW_AMD_shader_stencil_export) = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd);
+ GLEW_AMD_shader_stencil_export = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd);
#endif /* GL_AMD_shader_stencil_export */
+#ifdef GL_AMD_shader_stencil_value_export
+ GLEW_AMD_shader_stencil_value_export = _glewSearchExtension("GL_AMD_shader_stencil_value_export", extStart, extEnd);
+#endif /* GL_AMD_shader_stencil_value_export */
#ifdef GL_AMD_shader_trinary_minmax
- CONST_CAST(GLEW_AMD_shader_trinary_minmax) = _glewSearchExtension("GL_AMD_shader_trinary_minmax", extStart, extEnd);
+ GLEW_AMD_shader_trinary_minmax = _glewSearchExtension("GL_AMD_shader_trinary_minmax", extStart, extEnd);
#endif /* GL_AMD_shader_trinary_minmax */
#ifdef GL_AMD_sparse_texture
- CONST_CAST(GLEW_AMD_sparse_texture) = _glewSearchExtension("GL_AMD_sparse_texture", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_sparse_texture) CONST_CAST(GLEW_AMD_sparse_texture) = !_glewInit_GL_AMD_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_AMD_sparse_texture = _glewSearchExtension("GL_AMD_sparse_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_sparse_texture */
#ifdef GL_AMD_stencil_operation_extended
- CONST_CAST(GLEW_AMD_stencil_operation_extended) = _glewSearchExtension("GL_AMD_stencil_operation_extended", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_stencil_operation_extended) CONST_CAST(GLEW_AMD_stencil_operation_extended) = !_glewInit_GL_AMD_stencil_operation_extended(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_AMD_stencil_operation_extended = _glewSearchExtension("GL_AMD_stencil_operation_extended", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_stencil_operation_extended */
#ifdef GL_AMD_texture_texture4
- CONST_CAST(GLEW_AMD_texture_texture4) = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd);
+ GLEW_AMD_texture_texture4 = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd);
#endif /* GL_AMD_texture_texture4 */
#ifdef GL_AMD_transform_feedback3_lines_triangles
- CONST_CAST(GLEW_AMD_transform_feedback3_lines_triangles) = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd);
+ GLEW_AMD_transform_feedback3_lines_triangles = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd);
#endif /* GL_AMD_transform_feedback3_lines_triangles */
+#ifdef GL_AMD_transform_feedback4
+ GLEW_AMD_transform_feedback4 = _glewSearchExtension("GL_AMD_transform_feedback4", extStart, extEnd);
+#endif /* GL_AMD_transform_feedback4 */
#ifdef GL_AMD_vertex_shader_layer
- CONST_CAST(GLEW_AMD_vertex_shader_layer) = _glewSearchExtension("GL_AMD_vertex_shader_layer", extStart, extEnd);
+ GLEW_AMD_vertex_shader_layer = _glewSearchExtension("GL_AMD_vertex_shader_layer", extStart, extEnd);
#endif /* GL_AMD_vertex_shader_layer */
#ifdef GL_AMD_vertex_shader_tessellator
- CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_AMD_vertex_shader_tessellator = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_vertex_shader_tessellator */
#ifdef GL_AMD_vertex_shader_viewport_index
- CONST_CAST(GLEW_AMD_vertex_shader_viewport_index) = _glewSearchExtension("GL_AMD_vertex_shader_viewport_index", extStart, extEnd);
+ GLEW_AMD_vertex_shader_viewport_index = _glewSearchExtension("GL_AMD_vertex_shader_viewport_index", extStart, extEnd);
#endif /* GL_AMD_vertex_shader_viewport_index */
#ifdef GL_ANGLE_depth_texture
- CONST_CAST(GLEW_ANGLE_depth_texture) = _glewSearchExtension("GL_ANGLE_depth_texture", extStart, extEnd);
+ GLEW_ANGLE_depth_texture = _glewSearchExtension("GL_ANGLE_depth_texture", extStart, extEnd);
#endif /* GL_ANGLE_depth_texture */
#ifdef GL_ANGLE_framebuffer_blit
- CONST_CAST(GLEW_ANGLE_framebuffer_blit) = _glewSearchExtension("GL_ANGLE_framebuffer_blit", extStart, extEnd);
- if (glewExperimental || GLEW_ANGLE_framebuffer_blit) CONST_CAST(GLEW_ANGLE_framebuffer_blit) = !_glewInit_GL_ANGLE_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ANGLE_framebuffer_blit = _glewSearchExtension("GL_ANGLE_framebuffer_blit", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ANGLE_framebuffer_blit */
#ifdef GL_ANGLE_framebuffer_multisample
- CONST_CAST(GLEW_ANGLE_framebuffer_multisample) = _glewSearchExtension("GL_ANGLE_framebuffer_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) CONST_CAST(GLEW_ANGLE_framebuffer_multisample) = !_glewInit_GL_ANGLE_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ANGLE_framebuffer_multisample = _glewSearchExtension("GL_ANGLE_framebuffer_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ANGLE_framebuffer_multisample */
#ifdef GL_ANGLE_instanced_arrays
- CONST_CAST(GLEW_ANGLE_instanced_arrays) = _glewSearchExtension("GL_ANGLE_instanced_arrays", extStart, extEnd);
- if (glewExperimental || GLEW_ANGLE_instanced_arrays) CONST_CAST(GLEW_ANGLE_instanced_arrays) = !_glewInit_GL_ANGLE_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ANGLE_instanced_arrays = _glewSearchExtension("GL_ANGLE_instanced_arrays", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ANGLE_instanced_arrays */
#ifdef GL_ANGLE_pack_reverse_row_order
- CONST_CAST(GLEW_ANGLE_pack_reverse_row_order) = _glewSearchExtension("GL_ANGLE_pack_reverse_row_order", extStart, extEnd);
+ GLEW_ANGLE_pack_reverse_row_order = _glewSearchExtension("GL_ANGLE_pack_reverse_row_order", extStart, extEnd);
#endif /* GL_ANGLE_pack_reverse_row_order */
#ifdef GL_ANGLE_program_binary
- CONST_CAST(GLEW_ANGLE_program_binary) = _glewSearchExtension("GL_ANGLE_program_binary", extStart, extEnd);
+ GLEW_ANGLE_program_binary = _glewSearchExtension("GL_ANGLE_program_binary", extStart, extEnd);
#endif /* GL_ANGLE_program_binary */
#ifdef GL_ANGLE_texture_compression_dxt1
- CONST_CAST(GLEW_ANGLE_texture_compression_dxt1) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt1", extStart, extEnd);
+ GLEW_ANGLE_texture_compression_dxt1 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt1", extStart, extEnd);
#endif /* GL_ANGLE_texture_compression_dxt1 */
#ifdef GL_ANGLE_texture_compression_dxt3
- CONST_CAST(GLEW_ANGLE_texture_compression_dxt3) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt3", extStart, extEnd);
+ GLEW_ANGLE_texture_compression_dxt3 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt3", extStart, extEnd);
#endif /* GL_ANGLE_texture_compression_dxt3 */
#ifdef GL_ANGLE_texture_compression_dxt5
- CONST_CAST(GLEW_ANGLE_texture_compression_dxt5) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt5", extStart, extEnd);
+ GLEW_ANGLE_texture_compression_dxt5 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt5", extStart, extEnd);
#endif /* GL_ANGLE_texture_compression_dxt5 */
#ifdef GL_ANGLE_texture_usage
- CONST_CAST(GLEW_ANGLE_texture_usage) = _glewSearchExtension("GL_ANGLE_texture_usage", extStart, extEnd);
+ GLEW_ANGLE_texture_usage = _glewSearchExtension("GL_ANGLE_texture_usage", extStart, extEnd);
#endif /* GL_ANGLE_texture_usage */
#ifdef GL_ANGLE_timer_query
- CONST_CAST(GLEW_ANGLE_timer_query) = _glewSearchExtension("GL_ANGLE_timer_query", extStart, extEnd);
- if (glewExperimental || GLEW_ANGLE_timer_query) CONST_CAST(GLEW_ANGLE_timer_query) = !_glewInit_GL_ANGLE_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ANGLE_timer_query = _glewSearchExtension("GL_ANGLE_timer_query", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ANGLE_timer_query */
#ifdef GL_ANGLE_translated_shader_source
- CONST_CAST(GLEW_ANGLE_translated_shader_source) = _glewSearchExtension("GL_ANGLE_translated_shader_source", extStart, extEnd);
- if (glewExperimental || GLEW_ANGLE_translated_shader_source) CONST_CAST(GLEW_ANGLE_translated_shader_source) = !_glewInit_GL_ANGLE_translated_shader_source(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ANGLE_translated_shader_source = _glewSearchExtension("GL_ANGLE_translated_shader_source", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ANGLE_translated_shader_source */
#ifdef GL_APPLE_aux_depth_stencil
- CONST_CAST(GLEW_APPLE_aux_depth_stencil) = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd);
+ GLEW_APPLE_aux_depth_stencil = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd);
#endif /* GL_APPLE_aux_depth_stencil */
#ifdef GL_APPLE_client_storage
- CONST_CAST(GLEW_APPLE_client_storage) = _glewSearchExtension("GL_APPLE_client_storage", extStart, extEnd);
+ GLEW_APPLE_client_storage = _glewSearchExtension("GL_APPLE_client_storage", extStart, extEnd);
#endif /* GL_APPLE_client_storage */
#ifdef GL_APPLE_element_array
- CONST_CAST(GLEW_APPLE_element_array) = _glewSearchExtension("GL_APPLE_element_array", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_APPLE_element_array = _glewSearchExtension("GL_APPLE_element_array", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_element_array */
#ifdef GL_APPLE_fence
- CONST_CAST(GLEW_APPLE_fence) = _glewSearchExtension("GL_APPLE_fence", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_APPLE_fence = _glewSearchExtension("GL_APPLE_fence", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_fence */
#ifdef GL_APPLE_float_pixels
- CONST_CAST(GLEW_APPLE_float_pixels) = _glewSearchExtension("GL_APPLE_float_pixels", extStart, extEnd);
+ GLEW_APPLE_float_pixels = _glewSearchExtension("GL_APPLE_float_pixels", extStart, extEnd);
#endif /* GL_APPLE_float_pixels */
#ifdef GL_APPLE_flush_buffer_range
- CONST_CAST(GLEW_APPLE_flush_buffer_range) = _glewSearchExtension("GL_APPLE_flush_buffer_range", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_APPLE_flush_buffer_range = _glewSearchExtension("GL_APPLE_flush_buffer_range", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_flush_buffer_range */
#ifdef GL_APPLE_object_purgeable
- CONST_CAST(GLEW_APPLE_object_purgeable) = _glewSearchExtension("GL_APPLE_object_purgeable", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_object_purgeable) CONST_CAST(GLEW_APPLE_object_purgeable) = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_APPLE_object_purgeable = _glewSearchExtension("GL_APPLE_object_purgeable", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_object_purgeable */
#ifdef GL_APPLE_pixel_buffer
- CONST_CAST(GLEW_APPLE_pixel_buffer) = _glewSearchExtension("GL_APPLE_pixel_buffer", extStart, extEnd);
+ GLEW_APPLE_pixel_buffer = _glewSearchExtension("GL_APPLE_pixel_buffer", extStart, extEnd);
#endif /* GL_APPLE_pixel_buffer */
#ifdef GL_APPLE_rgb_422
- CONST_CAST(GLEW_APPLE_rgb_422) = _glewSearchExtension("GL_APPLE_rgb_422", extStart, extEnd);
+ GLEW_APPLE_rgb_422 = _glewSearchExtension("GL_APPLE_rgb_422", extStart, extEnd);
#endif /* GL_APPLE_rgb_422 */
#ifdef GL_APPLE_row_bytes
- CONST_CAST(GLEW_APPLE_row_bytes) = _glewSearchExtension("GL_APPLE_row_bytes", extStart, extEnd);
+ GLEW_APPLE_row_bytes = _glewSearchExtension("GL_APPLE_row_bytes", extStart, extEnd);
#endif /* GL_APPLE_row_bytes */
#ifdef GL_APPLE_specular_vector
- CONST_CAST(GLEW_APPLE_specular_vector) = _glewSearchExtension("GL_APPLE_specular_vector", extStart, extEnd);
+ GLEW_APPLE_specular_vector = _glewSearchExtension("GL_APPLE_specular_vector", extStart, extEnd);
#endif /* GL_APPLE_specular_vector */
#ifdef GL_APPLE_texture_range
- CONST_CAST(GLEW_APPLE_texture_range) = _glewSearchExtension("GL_APPLE_texture_range", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_APPLE_texture_range = _glewSearchExtension("GL_APPLE_texture_range", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_texture_range */
#ifdef GL_APPLE_transform_hint
- CONST_CAST(GLEW_APPLE_transform_hint) = _glewSearchExtension("GL_APPLE_transform_hint", extStart, extEnd);
+ GLEW_APPLE_transform_hint = _glewSearchExtension("GL_APPLE_transform_hint", extStart, extEnd);
#endif /* GL_APPLE_transform_hint */
#ifdef GL_APPLE_vertex_array_object
- CONST_CAST(GLEW_APPLE_vertex_array_object) = _glewSearchExtension("GL_APPLE_vertex_array_object", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_APPLE_vertex_array_object = _glewSearchExtension("GL_APPLE_vertex_array_object", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_vertex_array_object */
#ifdef GL_APPLE_vertex_array_range
- CONST_CAST(GLEW_APPLE_vertex_array_range) = _glewSearchExtension("GL_APPLE_vertex_array_range", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_APPLE_vertex_array_range = _glewSearchExtension("GL_APPLE_vertex_array_range", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_vertex_array_range */
#ifdef GL_APPLE_vertex_program_evaluators
- CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = _glewSearchExtension("GL_APPLE_vertex_program_evaluators", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_APPLE_vertex_program_evaluators = _glewSearchExtension("GL_APPLE_vertex_program_evaluators", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_vertex_program_evaluators */
#ifdef GL_APPLE_ycbcr_422
- CONST_CAST(GLEW_APPLE_ycbcr_422) = _glewSearchExtension("GL_APPLE_ycbcr_422", extStart, extEnd);
+ GLEW_APPLE_ycbcr_422 = _glewSearchExtension("GL_APPLE_ycbcr_422", extStart, extEnd);
#endif /* GL_APPLE_ycbcr_422 */
#ifdef GL_ARB_ES2_compatibility
- CONST_CAST(GLEW_ARB_ES2_compatibility) = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_ES2_compatibility) CONST_CAST(GLEW_ARB_ES2_compatibility) = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_ES2_compatibility = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_ES2_compatibility */
+#ifdef GL_ARB_ES3_1_compatibility
+ GLEW_ARB_ES3_1_compatibility = _glewSearchExtension("GL_ARB_ES3_1_compatibility", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_ES3_1_compatibility */
+#ifdef GL_ARB_ES3_2_compatibility
+ GLEW_ARB_ES3_2_compatibility = _glewSearchExtension("GL_ARB_ES3_2_compatibility", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_ES3_2_compatibility) GLEW_ARB_ES3_2_compatibility = !_glewInit_GL_ARB_ES3_2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_ES3_2_compatibility */
#ifdef GL_ARB_ES3_compatibility
- CONST_CAST(GLEW_ARB_ES3_compatibility) = _glewSearchExtension("GL_ARB_ES3_compatibility", extStart, extEnd);
+ GLEW_ARB_ES3_compatibility = _glewSearchExtension("GL_ARB_ES3_compatibility", extStart, extEnd);
#endif /* GL_ARB_ES3_compatibility */
#ifdef GL_ARB_arrays_of_arrays
- CONST_CAST(GLEW_ARB_arrays_of_arrays) = _glewSearchExtension("GL_ARB_arrays_of_arrays", extStart, extEnd);
+ GLEW_ARB_arrays_of_arrays = _glewSearchExtension("GL_ARB_arrays_of_arrays", extStart, extEnd);
#endif /* GL_ARB_arrays_of_arrays */
#ifdef GL_ARB_base_instance
- CONST_CAST(GLEW_ARB_base_instance) = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_base_instance) CONST_CAST(GLEW_ARB_base_instance) = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_base_instance = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_base_instance */
#ifdef GL_ARB_bindless_texture
- CONST_CAST(GLEW_ARB_bindless_texture) = _glewSearchExtension("GL_ARB_bindless_texture", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_bindless_texture) CONST_CAST(GLEW_ARB_bindless_texture) = !_glewInit_GL_ARB_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_bindless_texture = _glewSearchExtension("GL_ARB_bindless_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_bindless_texture */
#ifdef GL_ARB_blend_func_extended
- CONST_CAST(GLEW_ARB_blend_func_extended) = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_blend_func_extended) CONST_CAST(GLEW_ARB_blend_func_extended) = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_blend_func_extended = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_blend_func_extended */
#ifdef GL_ARB_buffer_storage
- CONST_CAST(GLEW_ARB_buffer_storage) = _glewSearchExtension("GL_ARB_buffer_storage", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_buffer_storage) CONST_CAST(GLEW_ARB_buffer_storage) = !_glewInit_GL_ARB_buffer_storage(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_buffer_storage = _glewSearchExtension("GL_ARB_buffer_storage", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_buffer_storage */
#ifdef GL_ARB_cl_event
- CONST_CAST(GLEW_ARB_cl_event) = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_cl_event) CONST_CAST(GLEW_ARB_cl_event) = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_cl_event = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_cl_event */
#ifdef GL_ARB_clear_buffer_object
- CONST_CAST(GLEW_ARB_clear_buffer_object) = _glewSearchExtension("GL_ARB_clear_buffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_clear_buffer_object) CONST_CAST(GLEW_ARB_clear_buffer_object) = !_glewInit_GL_ARB_clear_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_clear_buffer_object = _glewSearchExtension("GL_ARB_clear_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_clear_buffer_object */
#ifdef GL_ARB_clear_texture
- CONST_CAST(GLEW_ARB_clear_texture) = _glewSearchExtension("GL_ARB_clear_texture", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_clear_texture) CONST_CAST(GLEW_ARB_clear_texture) = !_glewInit_GL_ARB_clear_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_clear_texture = _glewSearchExtension("GL_ARB_clear_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_clear_texture */
+#ifdef GL_ARB_clip_control
+ GLEW_ARB_clip_control = _glewSearchExtension("GL_ARB_clip_control", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_clip_control */
#ifdef GL_ARB_color_buffer_float
- CONST_CAST(GLEW_ARB_color_buffer_float) = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_color_buffer_float = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_color_buffer_float */
#ifdef GL_ARB_compatibility
- CONST_CAST(GLEW_ARB_compatibility) = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd);
+ GLEW_ARB_compatibility = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd);
#endif /* GL_ARB_compatibility */
#ifdef GL_ARB_compressed_texture_pixel_storage
- CONST_CAST(GLEW_ARB_compressed_texture_pixel_storage) = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd);
+ GLEW_ARB_compressed_texture_pixel_storage = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd);
#endif /* GL_ARB_compressed_texture_pixel_storage */
#ifdef GL_ARB_compute_shader
- CONST_CAST(GLEW_ARB_compute_shader) = _glewSearchExtension("GL_ARB_compute_shader", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_compute_shader) CONST_CAST(GLEW_ARB_compute_shader) = !_glewInit_GL_ARB_compute_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_compute_shader = _glewSearchExtension("GL_ARB_compute_shader", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_compute_shader */
#ifdef GL_ARB_compute_variable_group_size
- CONST_CAST(GLEW_ARB_compute_variable_group_size) = _glewSearchExtension("GL_ARB_compute_variable_group_size", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_compute_variable_group_size) CONST_CAST(GLEW_ARB_compute_variable_group_size) = !_glewInit_GL_ARB_compute_variable_group_size(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_compute_variable_group_size = _glewSearchExtension("GL_ARB_compute_variable_group_size", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_compute_variable_group_size */
+#ifdef GL_ARB_conditional_render_inverted
+ GLEW_ARB_conditional_render_inverted = _glewSearchExtension("GL_ARB_conditional_render_inverted", extStart, extEnd);
+#endif /* GL_ARB_conditional_render_inverted */
#ifdef GL_ARB_conservative_depth
- CONST_CAST(GLEW_ARB_conservative_depth) = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd);
+ GLEW_ARB_conservative_depth = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd);
#endif /* GL_ARB_conservative_depth */
#ifdef GL_ARB_copy_buffer
- CONST_CAST(GLEW_ARB_copy_buffer) = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_copy_buffer = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_copy_buffer */
#ifdef GL_ARB_copy_image
- CONST_CAST(GLEW_ARB_copy_image) = _glewSearchExtension("GL_ARB_copy_image", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_copy_image) CONST_CAST(GLEW_ARB_copy_image) = !_glewInit_GL_ARB_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_copy_image = _glewSearchExtension("GL_ARB_copy_image", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_copy_image */
+#ifdef GL_ARB_cull_distance
+ GLEW_ARB_cull_distance = _glewSearchExtension("GL_ARB_cull_distance", extStart, extEnd);
+#endif /* GL_ARB_cull_distance */
#ifdef GL_ARB_debug_output
- CONST_CAST(GLEW_ARB_debug_output) = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_debug_output) CONST_CAST(GLEW_ARB_debug_output) = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_debug_output = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_debug_output */
#ifdef GL_ARB_depth_buffer_float
- CONST_CAST(GLEW_ARB_depth_buffer_float) = _glewSearchExtension("GL_ARB_depth_buffer_float", extStart, extEnd);
+ GLEW_ARB_depth_buffer_float = _glewSearchExtension("GL_ARB_depth_buffer_float", extStart, extEnd);
#endif /* GL_ARB_depth_buffer_float */
#ifdef GL_ARB_depth_clamp
- CONST_CAST(GLEW_ARB_depth_clamp) = _glewSearchExtension("GL_ARB_depth_clamp", extStart, extEnd);
+ GLEW_ARB_depth_clamp = _glewSearchExtension("GL_ARB_depth_clamp", extStart, extEnd);
#endif /* GL_ARB_depth_clamp */
#ifdef GL_ARB_depth_texture
- CONST_CAST(GLEW_ARB_depth_texture) = _glewSearchExtension("GL_ARB_depth_texture", extStart, extEnd);
+ GLEW_ARB_depth_texture = _glewSearchExtension("GL_ARB_depth_texture", extStart, extEnd);
#endif /* GL_ARB_depth_texture */
+#ifdef GL_ARB_derivative_control
+ GLEW_ARB_derivative_control = _glewSearchExtension("GL_ARB_derivative_control", extStart, extEnd);
+#endif /* GL_ARB_derivative_control */
+#ifdef GL_ARB_direct_state_access
+ GLEW_ARB_direct_state_access = _glewSearchExtension("GL_ARB_direct_state_access", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_direct_state_access */
#ifdef GL_ARB_draw_buffers
- CONST_CAST(GLEW_ARB_draw_buffers) = _glewSearchExtension("GL_ARB_draw_buffers", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_draw_buffers = _glewSearchExtension("GL_ARB_draw_buffers", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_draw_buffers */
#ifdef GL_ARB_draw_buffers_blend
- CONST_CAST(GLEW_ARB_draw_buffers_blend) = _glewSearchExtension("GL_ARB_draw_buffers_blend", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_draw_buffers_blend) CONST_CAST(GLEW_ARB_draw_buffers_blend) = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_draw_buffers_blend = _glewSearchExtension("GL_ARB_draw_buffers_blend", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_draw_buffers_blend */
#ifdef GL_ARB_draw_elements_base_vertex
- CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = _glewSearchExtension("GL_ARB_draw_elements_base_vertex", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_draw_elements_base_vertex = _glewSearchExtension("GL_ARB_draw_elements_base_vertex", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_draw_elements_base_vertex */
#ifdef GL_ARB_draw_indirect
- CONST_CAST(GLEW_ARB_draw_indirect) = _glewSearchExtension("GL_ARB_draw_indirect", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_draw_indirect) CONST_CAST(GLEW_ARB_draw_indirect) = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_draw_indirect = _glewSearchExtension("GL_ARB_draw_indirect", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_draw_indirect */
#ifdef GL_ARB_draw_instanced
- CONST_CAST(GLEW_ARB_draw_instanced) = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd);
+ GLEW_ARB_draw_instanced = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd);
#endif /* GL_ARB_draw_instanced */
#ifdef GL_ARB_enhanced_layouts
- CONST_CAST(GLEW_ARB_enhanced_layouts) = _glewSearchExtension("GL_ARB_enhanced_layouts", extStart, extEnd);
+ GLEW_ARB_enhanced_layouts = _glewSearchExtension("GL_ARB_enhanced_layouts", extStart, extEnd);
#endif /* GL_ARB_enhanced_layouts */
#ifdef GL_ARB_explicit_attrib_location
- CONST_CAST(GLEW_ARB_explicit_attrib_location) = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd);
+ GLEW_ARB_explicit_attrib_location = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd);
#endif /* GL_ARB_explicit_attrib_location */
#ifdef GL_ARB_explicit_uniform_location
- CONST_CAST(GLEW_ARB_explicit_uniform_location) = _glewSearchExtension("GL_ARB_explicit_uniform_location", extStart, extEnd);
+ GLEW_ARB_explicit_uniform_location = _glewSearchExtension("GL_ARB_explicit_uniform_location", extStart, extEnd);
#endif /* GL_ARB_explicit_uniform_location */
#ifdef GL_ARB_fragment_coord_conventions
- CONST_CAST(GLEW_ARB_fragment_coord_conventions) = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd);
+ GLEW_ARB_fragment_coord_conventions = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd);
#endif /* GL_ARB_fragment_coord_conventions */
#ifdef GL_ARB_fragment_layer_viewport
- CONST_CAST(GLEW_ARB_fragment_layer_viewport) = _glewSearchExtension("GL_ARB_fragment_layer_viewport", extStart, extEnd);
+ GLEW_ARB_fragment_layer_viewport = _glewSearchExtension("GL_ARB_fragment_layer_viewport", extStart, extEnd);
#endif /* GL_ARB_fragment_layer_viewport */
#ifdef GL_ARB_fragment_program
- CONST_CAST(GLEW_ARB_fragment_program) = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd);
+ GLEW_ARB_fragment_program = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd);
#endif /* GL_ARB_fragment_program */
#ifdef GL_ARB_fragment_program_shadow
- CONST_CAST(GLEW_ARB_fragment_program_shadow) = _glewSearchExtension("GL_ARB_fragment_program_shadow", extStart, extEnd);
+ GLEW_ARB_fragment_program_shadow = _glewSearchExtension("GL_ARB_fragment_program_shadow", extStart, extEnd);
#endif /* GL_ARB_fragment_program_shadow */
#ifdef GL_ARB_fragment_shader
- CONST_CAST(GLEW_ARB_fragment_shader) = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd);
+ GLEW_ARB_fragment_shader = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd);
#endif /* GL_ARB_fragment_shader */
+#ifdef GL_ARB_fragment_shader_interlock
+ GLEW_ARB_fragment_shader_interlock = _glewSearchExtension("GL_ARB_fragment_shader_interlock", extStart, extEnd);
+#endif /* GL_ARB_fragment_shader_interlock */
#ifdef GL_ARB_framebuffer_no_attachments
- CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = _glewSearchExtension("GL_ARB_framebuffer_no_attachments", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = !_glewInit_GL_ARB_framebuffer_no_attachments(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_framebuffer_no_attachments = _glewSearchExtension("GL_ARB_framebuffer_no_attachments", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_framebuffer_no_attachments */
#ifdef GL_ARB_framebuffer_object
- CONST_CAST(GLEW_ARB_framebuffer_object) = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_framebuffer_object = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_framebuffer_object */
#ifdef GL_ARB_framebuffer_sRGB
- CONST_CAST(GLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GL_ARB_framebuffer_sRGB", extStart, extEnd);
+ GLEW_ARB_framebuffer_sRGB = _glewSearchExtension("GL_ARB_framebuffer_sRGB", extStart, extEnd);
#endif /* GL_ARB_framebuffer_sRGB */
#ifdef GL_ARB_geometry_shader4
- CONST_CAST(GLEW_ARB_geometry_shader4) = _glewSearchExtension("GL_ARB_geometry_shader4", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_geometry_shader4 = _glewSearchExtension("GL_ARB_geometry_shader4", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_geometry_shader4 */
#ifdef GL_ARB_get_program_binary
- CONST_CAST(GLEW_ARB_get_program_binary) = _glewSearchExtension("GL_ARB_get_program_binary", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_get_program_binary) CONST_CAST(GLEW_ARB_get_program_binary) = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_get_program_binary = _glewSearchExtension("GL_ARB_get_program_binary", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_get_program_binary */
+#ifdef GL_ARB_get_texture_sub_image
+ GLEW_ARB_get_texture_sub_image = _glewSearchExtension("GL_ARB_get_texture_sub_image", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_get_texture_sub_image */
#ifdef GL_ARB_gpu_shader5
- CONST_CAST(GLEW_ARB_gpu_shader5) = _glewSearchExtension("GL_ARB_gpu_shader5", extStart, extEnd);
+ GLEW_ARB_gpu_shader5 = _glewSearchExtension("GL_ARB_gpu_shader5", extStart, extEnd);
#endif /* GL_ARB_gpu_shader5 */
#ifdef GL_ARB_gpu_shader_fp64
- CONST_CAST(GLEW_ARB_gpu_shader_fp64) = _glewSearchExtension("GL_ARB_gpu_shader_fp64", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_gpu_shader_fp64) CONST_CAST(GLEW_ARB_gpu_shader_fp64) = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_gpu_shader_fp64 = _glewSearchExtension("GL_ARB_gpu_shader_fp64", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_gpu_shader_fp64 */
+#ifdef GL_ARB_gpu_shader_int64
+ GLEW_ARB_gpu_shader_int64 = _glewSearchExtension("GL_ARB_gpu_shader_int64", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_gpu_shader_int64) GLEW_ARB_gpu_shader_int64 = !_glewInit_GL_ARB_gpu_shader_int64(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_gpu_shader_int64 */
#ifdef GL_ARB_half_float_pixel
- CONST_CAST(GLEW_ARB_half_float_pixel) = _glewSearchExtension("GL_ARB_half_float_pixel", extStart, extEnd);
+ GLEW_ARB_half_float_pixel = _glewSearchExtension("GL_ARB_half_float_pixel", extStart, extEnd);
#endif /* GL_ARB_half_float_pixel */
#ifdef GL_ARB_half_float_vertex
- CONST_CAST(GLEW_ARB_half_float_vertex) = _glewSearchExtension("GL_ARB_half_float_vertex", extStart, extEnd);
+ GLEW_ARB_half_float_vertex = _glewSearchExtension("GL_ARB_half_float_vertex", extStart, extEnd);
#endif /* GL_ARB_half_float_vertex */
#ifdef GL_ARB_imaging
- CONST_CAST(GLEW_ARB_imaging) = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_imaging = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_imaging */
#ifdef GL_ARB_indirect_parameters
- CONST_CAST(GLEW_ARB_indirect_parameters) = _glewSearchExtension("GL_ARB_indirect_parameters", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_indirect_parameters) CONST_CAST(GLEW_ARB_indirect_parameters) = !_glewInit_GL_ARB_indirect_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_indirect_parameters = _glewSearchExtension("GL_ARB_indirect_parameters", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_indirect_parameters */
#ifdef GL_ARB_instanced_arrays
- CONST_CAST(GLEW_ARB_instanced_arrays) = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_instanced_arrays = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_instanced_arrays */
#ifdef GL_ARB_internalformat_query
- CONST_CAST(GLEW_ARB_internalformat_query) = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_internalformat_query) CONST_CAST(GLEW_ARB_internalformat_query) = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_internalformat_query = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_internalformat_query */
#ifdef GL_ARB_internalformat_query2
- CONST_CAST(GLEW_ARB_internalformat_query2) = _glewSearchExtension("GL_ARB_internalformat_query2", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_internalformat_query2) CONST_CAST(GLEW_ARB_internalformat_query2) = !_glewInit_GL_ARB_internalformat_query2(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_internalformat_query2 = _glewSearchExtension("GL_ARB_internalformat_query2", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_internalformat_query2 */
#ifdef GL_ARB_invalidate_subdata
- CONST_CAST(GLEW_ARB_invalidate_subdata) = _glewSearchExtension("GL_ARB_invalidate_subdata", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_invalidate_subdata) CONST_CAST(GLEW_ARB_invalidate_subdata) = !_glewInit_GL_ARB_invalidate_subdata(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_invalidate_subdata = _glewSearchExtension("GL_ARB_invalidate_subdata", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_invalidate_subdata */
#ifdef GL_ARB_map_buffer_alignment
- CONST_CAST(GLEW_ARB_map_buffer_alignment) = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd);
+ GLEW_ARB_map_buffer_alignment = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd);
#endif /* GL_ARB_map_buffer_alignment */
#ifdef GL_ARB_map_buffer_range
- CONST_CAST(GLEW_ARB_map_buffer_range) = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_map_buffer_range = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_map_buffer_range */
#ifdef GL_ARB_matrix_palette
- CONST_CAST(GLEW_ARB_matrix_palette) = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_matrix_palette = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_matrix_palette */
#ifdef GL_ARB_multi_bind
- CONST_CAST(GLEW_ARB_multi_bind) = _glewSearchExtension("GL_ARB_multi_bind", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_multi_bind) CONST_CAST(GLEW_ARB_multi_bind) = !_glewInit_GL_ARB_multi_bind(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_multi_bind = _glewSearchExtension("GL_ARB_multi_bind", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_multi_bind */
#ifdef GL_ARB_multi_draw_indirect
- CONST_CAST(GLEW_ARB_multi_draw_indirect) = _glewSearchExtension("GL_ARB_multi_draw_indirect", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_multi_draw_indirect) CONST_CAST(GLEW_ARB_multi_draw_indirect) = !_glewInit_GL_ARB_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_multi_draw_indirect = _glewSearchExtension("GL_ARB_multi_draw_indirect", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_multi_draw_indirect */
#ifdef GL_ARB_multisample
- CONST_CAST(GLEW_ARB_multisample) = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_multisample = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_multisample */
#ifdef GL_ARB_multitexture
- CONST_CAST(GLEW_ARB_multitexture) = _glewSearchExtension("GL_ARB_multitexture", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_multitexture = _glewSearchExtension("GL_ARB_multitexture", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_multitexture */
#ifdef GL_ARB_occlusion_query
- CONST_CAST(GLEW_ARB_occlusion_query) = _glewSearchExtension("GL_ARB_occlusion_query", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_occlusion_query = _glewSearchExtension("GL_ARB_occlusion_query", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_occlusion_query */
#ifdef GL_ARB_occlusion_query2
- CONST_CAST(GLEW_ARB_occlusion_query2) = _glewSearchExtension("GL_ARB_occlusion_query2", extStart, extEnd);
+ GLEW_ARB_occlusion_query2 = _glewSearchExtension("GL_ARB_occlusion_query2", extStart, extEnd);
#endif /* GL_ARB_occlusion_query2 */
+#ifdef GL_ARB_parallel_shader_compile
+ GLEW_ARB_parallel_shader_compile = _glewSearchExtension("GL_ARB_parallel_shader_compile", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_parallel_shader_compile) GLEW_ARB_parallel_shader_compile = !_glewInit_GL_ARB_parallel_shader_compile(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_parallel_shader_compile */
+#ifdef GL_ARB_pipeline_statistics_query
+ GLEW_ARB_pipeline_statistics_query = _glewSearchExtension("GL_ARB_pipeline_statistics_query", extStart, extEnd);
+#endif /* GL_ARB_pipeline_statistics_query */
#ifdef GL_ARB_pixel_buffer_object
- CONST_CAST(GLEW_ARB_pixel_buffer_object) = _glewSearchExtension("GL_ARB_pixel_buffer_object", extStart, extEnd);
+ GLEW_ARB_pixel_buffer_object = _glewSearchExtension("GL_ARB_pixel_buffer_object", extStart, extEnd);
#endif /* GL_ARB_pixel_buffer_object */
#ifdef GL_ARB_point_parameters
- CONST_CAST(GLEW_ARB_point_parameters) = _glewSearchExtension("GL_ARB_point_parameters", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_point_parameters = _glewSearchExtension("GL_ARB_point_parameters", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_point_parameters */
#ifdef GL_ARB_point_sprite
- CONST_CAST(GLEW_ARB_point_sprite) = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd);
+ GLEW_ARB_point_sprite = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd);
#endif /* GL_ARB_point_sprite */
+#ifdef GL_ARB_post_depth_coverage
+ GLEW_ARB_post_depth_coverage = _glewSearchExtension("GL_ARB_post_depth_coverage", extStart, extEnd);
+#endif /* GL_ARB_post_depth_coverage */
#ifdef GL_ARB_program_interface_query
- CONST_CAST(GLEW_ARB_program_interface_query) = _glewSearchExtension("GL_ARB_program_interface_query", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_program_interface_query) CONST_CAST(GLEW_ARB_program_interface_query) = !_glewInit_GL_ARB_program_interface_query(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_program_interface_query = _glewSearchExtension("GL_ARB_program_interface_query", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_program_interface_query */
#ifdef GL_ARB_provoking_vertex
- CONST_CAST(GLEW_ARB_provoking_vertex) = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_provoking_vertex) CONST_CAST(GLEW_ARB_provoking_vertex) = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_provoking_vertex = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_provoking_vertex */
#ifdef GL_ARB_query_buffer_object
- CONST_CAST(GLEW_ARB_query_buffer_object) = _glewSearchExtension("GL_ARB_query_buffer_object", extStart, extEnd);
+ GLEW_ARB_query_buffer_object = _glewSearchExtension("GL_ARB_query_buffer_object", extStart, extEnd);
#endif /* GL_ARB_query_buffer_object */
#ifdef GL_ARB_robust_buffer_access_behavior
- CONST_CAST(GLEW_ARB_robust_buffer_access_behavior) = _glewSearchExtension("GL_ARB_robust_buffer_access_behavior", extStart, extEnd);
+ GLEW_ARB_robust_buffer_access_behavior = _glewSearchExtension("GL_ARB_robust_buffer_access_behavior", extStart, extEnd);
#endif /* GL_ARB_robust_buffer_access_behavior */
#ifdef GL_ARB_robustness
- CONST_CAST(GLEW_ARB_robustness) = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_robustness) CONST_CAST(GLEW_ARB_robustness) = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_robustness = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_robustness */
#ifdef GL_ARB_robustness_application_isolation
- CONST_CAST(GLEW_ARB_robustness_application_isolation) = _glewSearchExtension("GL_ARB_robustness_application_isolation", extStart, extEnd);
+ GLEW_ARB_robustness_application_isolation = _glewSearchExtension("GL_ARB_robustness_application_isolation", extStart, extEnd);
#endif /* GL_ARB_robustness_application_isolation */
#ifdef GL_ARB_robustness_share_group_isolation
- CONST_CAST(GLEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GL_ARB_robustness_share_group_isolation", extStart, extEnd);
+ GLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GL_ARB_robustness_share_group_isolation", extStart, extEnd);
#endif /* GL_ARB_robustness_share_group_isolation */
+#ifdef GL_ARB_sample_locations
+ GLEW_ARB_sample_locations = _glewSearchExtension("GL_ARB_sample_locations", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_sample_locations) GLEW_ARB_sample_locations = !_glewInit_GL_ARB_sample_locations(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_sample_locations */
#ifdef GL_ARB_sample_shading
- CONST_CAST(GLEW_ARB_sample_shading) = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_sample_shading) CONST_CAST(GLEW_ARB_sample_shading) = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_sample_shading = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_sample_shading */
#ifdef GL_ARB_sampler_objects
- CONST_CAST(GLEW_ARB_sampler_objects) = _glewSearchExtension("GL_ARB_sampler_objects", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_sampler_objects) CONST_CAST(GLEW_ARB_sampler_objects) = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_sampler_objects = _glewSearchExtension("GL_ARB_sampler_objects", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_sampler_objects */
#ifdef GL_ARB_seamless_cube_map
- CONST_CAST(GLEW_ARB_seamless_cube_map) = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd);
+ GLEW_ARB_seamless_cube_map = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd);
#endif /* GL_ARB_seamless_cube_map */
#ifdef GL_ARB_seamless_cubemap_per_texture
- CONST_CAST(GLEW_ARB_seamless_cubemap_per_texture) = _glewSearchExtension("GL_ARB_seamless_cubemap_per_texture", extStart, extEnd);
+ GLEW_ARB_seamless_cubemap_per_texture = _glewSearchExtension("GL_ARB_seamless_cubemap_per_texture", extStart, extEnd);
#endif /* GL_ARB_seamless_cubemap_per_texture */
#ifdef GL_ARB_separate_shader_objects
- CONST_CAST(GLEW_ARB_separate_shader_objects) = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_separate_shader_objects) CONST_CAST(GLEW_ARB_separate_shader_objects) = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_separate_shader_objects = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_separate_shader_objects */
+#ifdef GL_ARB_shader_atomic_counter_ops
+ GLEW_ARB_shader_atomic_counter_ops = _glewSearchExtension("GL_ARB_shader_atomic_counter_ops", extStart, extEnd);
+#endif /* GL_ARB_shader_atomic_counter_ops */
#ifdef GL_ARB_shader_atomic_counters
- CONST_CAST(GLEW_ARB_shader_atomic_counters) = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_shader_atomic_counters) CONST_CAST(GLEW_ARB_shader_atomic_counters) = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_shader_atomic_counters = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_shader_atomic_counters */
+#ifdef GL_ARB_shader_ballot
+ GLEW_ARB_shader_ballot = _glewSearchExtension("GL_ARB_shader_ballot", extStart, extEnd);
+#endif /* GL_ARB_shader_ballot */
#ifdef GL_ARB_shader_bit_encoding
- CONST_CAST(GLEW_ARB_shader_bit_encoding) = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd);
+ GLEW_ARB_shader_bit_encoding = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd);
#endif /* GL_ARB_shader_bit_encoding */
+#ifdef GL_ARB_shader_clock
+ GLEW_ARB_shader_clock = _glewSearchExtension("GL_ARB_shader_clock", extStart, extEnd);
+#endif /* GL_ARB_shader_clock */
#ifdef GL_ARB_shader_draw_parameters
- CONST_CAST(GLEW_ARB_shader_draw_parameters) = _glewSearchExtension("GL_ARB_shader_draw_parameters", extStart, extEnd);
+ GLEW_ARB_shader_draw_parameters = _glewSearchExtension("GL_ARB_shader_draw_parameters", extStart, extEnd);
#endif /* GL_ARB_shader_draw_parameters */
#ifdef GL_ARB_shader_group_vote
- CONST_CAST(GLEW_ARB_shader_group_vote) = _glewSearchExtension("GL_ARB_shader_group_vote", extStart, extEnd);
+ GLEW_ARB_shader_group_vote = _glewSearchExtension("GL_ARB_shader_group_vote", extStart, extEnd);
#endif /* GL_ARB_shader_group_vote */
#ifdef GL_ARB_shader_image_load_store
- CONST_CAST(GLEW_ARB_shader_image_load_store) = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_shader_image_load_store) CONST_CAST(GLEW_ARB_shader_image_load_store) = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_shader_image_load_store = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_shader_image_load_store */
#ifdef GL_ARB_shader_image_size
- CONST_CAST(GLEW_ARB_shader_image_size) = _glewSearchExtension("GL_ARB_shader_image_size", extStart, extEnd);
+ GLEW_ARB_shader_image_size = _glewSearchExtension("GL_ARB_shader_image_size", extStart, extEnd);
#endif /* GL_ARB_shader_image_size */
#ifdef GL_ARB_shader_objects
- CONST_CAST(GLEW_ARB_shader_objects) = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_shader_objects = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_shader_objects */
#ifdef GL_ARB_shader_precision
- CONST_CAST(GLEW_ARB_shader_precision) = _glewSearchExtension("GL_ARB_shader_precision", extStart, extEnd);
+ GLEW_ARB_shader_precision = _glewSearchExtension("GL_ARB_shader_precision", extStart, extEnd);
#endif /* GL_ARB_shader_precision */
#ifdef GL_ARB_shader_stencil_export
- CONST_CAST(GLEW_ARB_shader_stencil_export) = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd);
+ GLEW_ARB_shader_stencil_export = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd);
#endif /* GL_ARB_shader_stencil_export */
#ifdef GL_ARB_shader_storage_buffer_object
- CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = _glewSearchExtension("GL_ARB_shader_storage_buffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = !_glewInit_GL_ARB_shader_storage_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_shader_storage_buffer_object = _glewSearchExtension("GL_ARB_shader_storage_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_shader_storage_buffer_object */
#ifdef GL_ARB_shader_subroutine
- CONST_CAST(GLEW_ARB_shader_subroutine) = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_shader_subroutine) CONST_CAST(GLEW_ARB_shader_subroutine) = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_shader_subroutine = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_shader_subroutine */
+#ifdef GL_ARB_shader_texture_image_samples
+ GLEW_ARB_shader_texture_image_samples = _glewSearchExtension("GL_ARB_shader_texture_image_samples", extStart, extEnd);
+#endif /* GL_ARB_shader_texture_image_samples */
#ifdef GL_ARB_shader_texture_lod
- CONST_CAST(GLEW_ARB_shader_texture_lod) = _glewSearchExtension("GL_ARB_shader_texture_lod", extStart, extEnd);
+ GLEW_ARB_shader_texture_lod = _glewSearchExtension("GL_ARB_shader_texture_lod", extStart, extEnd);
#endif /* GL_ARB_shader_texture_lod */
+#ifdef GL_ARB_shader_viewport_layer_array
+ GLEW_ARB_shader_viewport_layer_array = _glewSearchExtension("GL_ARB_shader_viewport_layer_array", extStart, extEnd);
+#endif /* GL_ARB_shader_viewport_layer_array */
#ifdef GL_ARB_shading_language_100
- CONST_CAST(GLEW_ARB_shading_language_100) = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd);
+ GLEW_ARB_shading_language_100 = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd);
#endif /* GL_ARB_shading_language_100 */
#ifdef GL_ARB_shading_language_420pack
- CONST_CAST(GLEW_ARB_shading_language_420pack) = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd);
+ GLEW_ARB_shading_language_420pack = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd);
#endif /* GL_ARB_shading_language_420pack */
#ifdef GL_ARB_shading_language_include
- CONST_CAST(GLEW_ARB_shading_language_include) = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_shading_language_include) CONST_CAST(GLEW_ARB_shading_language_include) = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_shading_language_include = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_shading_language_include */
#ifdef GL_ARB_shading_language_packing
- CONST_CAST(GLEW_ARB_shading_language_packing) = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd);
+ GLEW_ARB_shading_language_packing = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd);
#endif /* GL_ARB_shading_language_packing */
#ifdef GL_ARB_shadow
- CONST_CAST(GLEW_ARB_shadow) = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd);
+ GLEW_ARB_shadow = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd);
#endif /* GL_ARB_shadow */
#ifdef GL_ARB_shadow_ambient
- CONST_CAST(GLEW_ARB_shadow_ambient) = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd);
+ GLEW_ARB_shadow_ambient = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd);
#endif /* GL_ARB_shadow_ambient */
+#ifdef GL_ARB_sparse_buffer
+ GLEW_ARB_sparse_buffer = _glewSearchExtension("GL_ARB_sparse_buffer", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_sparse_buffer */
#ifdef GL_ARB_sparse_texture
- CONST_CAST(GLEW_ARB_sparse_texture) = _glewSearchExtension("GL_ARB_sparse_texture", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_sparse_texture) CONST_CAST(GLEW_ARB_sparse_texture) = !_glewInit_GL_ARB_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_sparse_texture = _glewSearchExtension("GL_ARB_sparse_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_sparse_texture */
+#ifdef GL_ARB_sparse_texture2
+ GLEW_ARB_sparse_texture2 = _glewSearchExtension("GL_ARB_sparse_texture2", extStart, extEnd);
+#endif /* GL_ARB_sparse_texture2 */
+#ifdef GL_ARB_sparse_texture_clamp
+ GLEW_ARB_sparse_texture_clamp = _glewSearchExtension("GL_ARB_sparse_texture_clamp", extStart, extEnd);
+#endif /* GL_ARB_sparse_texture_clamp */
#ifdef GL_ARB_stencil_texturing
- CONST_CAST(GLEW_ARB_stencil_texturing) = _glewSearchExtension("GL_ARB_stencil_texturing", extStart, extEnd);
+ GLEW_ARB_stencil_texturing = _glewSearchExtension("GL_ARB_stencil_texturing", extStart, extEnd);
#endif /* GL_ARB_stencil_texturing */
#ifdef GL_ARB_sync
- CONST_CAST(GLEW_ARB_sync) = _glewSearchExtension("GL_ARB_sync", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_sync) CONST_CAST(GLEW_ARB_sync) = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_sync = _glewSearchExtension("GL_ARB_sync", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_sync */
#ifdef GL_ARB_tessellation_shader
- CONST_CAST(GLEW_ARB_tessellation_shader) = _glewSearchExtension("GL_ARB_tessellation_shader", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_tessellation_shader) CONST_CAST(GLEW_ARB_tessellation_shader) = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_tessellation_shader = _glewSearchExtension("GL_ARB_tessellation_shader", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_tessellation_shader */
+#ifdef GL_ARB_texture_barrier
+ GLEW_ARB_texture_barrier = _glewSearchExtension("GL_ARB_texture_barrier", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_barrier */
#ifdef GL_ARB_texture_border_clamp
- CONST_CAST(GLEW_ARB_texture_border_clamp) = _glewSearchExtension("GL_ARB_texture_border_clamp", extStart, extEnd);
+ GLEW_ARB_texture_border_clamp = _glewSearchExtension("GL_ARB_texture_border_clamp", extStart, extEnd);
#endif /* GL_ARB_texture_border_clamp */
#ifdef GL_ARB_texture_buffer_object
- CONST_CAST(GLEW_ARB_texture_buffer_object) = _glewSearchExtension("GL_ARB_texture_buffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_texture_buffer_object = _glewSearchExtension("GL_ARB_texture_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_texture_buffer_object */
#ifdef GL_ARB_texture_buffer_object_rgb32
- CONST_CAST(GLEW_ARB_texture_buffer_object_rgb32) = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd);
+ GLEW_ARB_texture_buffer_object_rgb32 = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd);
#endif /* GL_ARB_texture_buffer_object_rgb32 */
#ifdef GL_ARB_texture_buffer_range
- CONST_CAST(GLEW_ARB_texture_buffer_range) = _glewSearchExtension("GL_ARB_texture_buffer_range", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_texture_buffer_range) CONST_CAST(GLEW_ARB_texture_buffer_range) = !_glewInit_GL_ARB_texture_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_texture_buffer_range = _glewSearchExtension("GL_ARB_texture_buffer_range", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_texture_buffer_range */
#ifdef GL_ARB_texture_compression
- CONST_CAST(GLEW_ARB_texture_compression) = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_texture_compression = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_texture_compression */
#ifdef GL_ARB_texture_compression_bptc
- CONST_CAST(GLEW_ARB_texture_compression_bptc) = _glewSearchExtension("GL_ARB_texture_compression_bptc", extStart, extEnd);
+ GLEW_ARB_texture_compression_bptc = _glewSearchExtension("GL_ARB_texture_compression_bptc", extStart, extEnd);
#endif /* GL_ARB_texture_compression_bptc */
#ifdef GL_ARB_texture_compression_rgtc
- CONST_CAST(GLEW_ARB_texture_compression_rgtc) = _glewSearchExtension("GL_ARB_texture_compression_rgtc", extStart, extEnd);
+ GLEW_ARB_texture_compression_rgtc = _glewSearchExtension("GL_ARB_texture_compression_rgtc", extStart, extEnd);
#endif /* GL_ARB_texture_compression_rgtc */
#ifdef GL_ARB_texture_cube_map
- CONST_CAST(GLEW_ARB_texture_cube_map) = _glewSearchExtension("GL_ARB_texture_cube_map", extStart, extEnd);
+ GLEW_ARB_texture_cube_map = _glewSearchExtension("GL_ARB_texture_cube_map", extStart, extEnd);
#endif /* GL_ARB_texture_cube_map */
#ifdef GL_ARB_texture_cube_map_array
- CONST_CAST(GLEW_ARB_texture_cube_map_array) = _glewSearchExtension("GL_ARB_texture_cube_map_array", extStart, extEnd);
+ GLEW_ARB_texture_cube_map_array = _glewSearchExtension("GL_ARB_texture_cube_map_array", extStart, extEnd);
#endif /* GL_ARB_texture_cube_map_array */
#ifdef GL_ARB_texture_env_add
- CONST_CAST(GLEW_ARB_texture_env_add) = _glewSearchExtension("GL_ARB_texture_env_add", extStart, extEnd);
+ GLEW_ARB_texture_env_add = _glewSearchExtension("GL_ARB_texture_env_add", extStart, extEnd);
#endif /* GL_ARB_texture_env_add */
#ifdef GL_ARB_texture_env_combine
- CONST_CAST(GLEW_ARB_texture_env_combine) = _glewSearchExtension("GL_ARB_texture_env_combine", extStart, extEnd);
+ GLEW_ARB_texture_env_combine = _glewSearchExtension("GL_ARB_texture_env_combine", extStart, extEnd);
#endif /* GL_ARB_texture_env_combine */
#ifdef GL_ARB_texture_env_crossbar
- CONST_CAST(GLEW_ARB_texture_env_crossbar) = _glewSearchExtension("GL_ARB_texture_env_crossbar", extStart, extEnd);
+ GLEW_ARB_texture_env_crossbar = _glewSearchExtension("GL_ARB_texture_env_crossbar", extStart, extEnd);
#endif /* GL_ARB_texture_env_crossbar */
#ifdef GL_ARB_texture_env_dot3
- CONST_CAST(GLEW_ARB_texture_env_dot3) = _glewSearchExtension("GL_ARB_texture_env_dot3", extStart, extEnd);
+ GLEW_ARB_texture_env_dot3 = _glewSearchExtension("GL_ARB_texture_env_dot3", extStart, extEnd);
#endif /* GL_ARB_texture_env_dot3 */
+#ifdef GL_ARB_texture_filter_minmax
+ GLEW_ARB_texture_filter_minmax = _glewSearchExtension("GL_ARB_texture_filter_minmax", extStart, extEnd);
+#endif /* GL_ARB_texture_filter_minmax */
#ifdef GL_ARB_texture_float
- CONST_CAST(GLEW_ARB_texture_float) = _glewSearchExtension("GL_ARB_texture_float", extStart, extEnd);
+ GLEW_ARB_texture_float = _glewSearchExtension("GL_ARB_texture_float", extStart, extEnd);
#endif /* GL_ARB_texture_float */
#ifdef GL_ARB_texture_gather
- CONST_CAST(GLEW_ARB_texture_gather) = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd);
+ GLEW_ARB_texture_gather = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd);
#endif /* GL_ARB_texture_gather */
#ifdef GL_ARB_texture_mirror_clamp_to_edge
- CONST_CAST(GLEW_ARB_texture_mirror_clamp_to_edge) = _glewSearchExtension("GL_ARB_texture_mirror_clamp_to_edge", extStart, extEnd);
+ GLEW_ARB_texture_mirror_clamp_to_edge = _glewSearchExtension("GL_ARB_texture_mirror_clamp_to_edge", extStart, extEnd);
#endif /* GL_ARB_texture_mirror_clamp_to_edge */
#ifdef GL_ARB_texture_mirrored_repeat
- CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd);
+ GLEW_ARB_texture_mirrored_repeat = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd);
#endif /* GL_ARB_texture_mirrored_repeat */
#ifdef GL_ARB_texture_multisample
- CONST_CAST(GLEW_ARB_texture_multisample) = _glewSearchExtension("GL_ARB_texture_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_texture_multisample) CONST_CAST(GLEW_ARB_texture_multisample) = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_texture_multisample = _glewSearchExtension("GL_ARB_texture_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_texture_multisample */
#ifdef GL_ARB_texture_non_power_of_two
- CONST_CAST(GLEW_ARB_texture_non_power_of_two) = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd);
+ GLEW_ARB_texture_non_power_of_two = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd);
#endif /* GL_ARB_texture_non_power_of_two */
#ifdef GL_ARB_texture_query_levels
- CONST_CAST(GLEW_ARB_texture_query_levels) = _glewSearchExtension("GL_ARB_texture_query_levels", extStart, extEnd);
+ GLEW_ARB_texture_query_levels = _glewSearchExtension("GL_ARB_texture_query_levels", extStart, extEnd);
#endif /* GL_ARB_texture_query_levels */
#ifdef GL_ARB_texture_query_lod
- CONST_CAST(GLEW_ARB_texture_query_lod) = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd);
+ GLEW_ARB_texture_query_lod = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd);
#endif /* GL_ARB_texture_query_lod */
#ifdef GL_ARB_texture_rectangle
- CONST_CAST(GLEW_ARB_texture_rectangle) = _glewSearchExtension("GL_ARB_texture_rectangle", extStart, extEnd);
+ GLEW_ARB_texture_rectangle = _glewSearchExtension("GL_ARB_texture_rectangle", extStart, extEnd);
#endif /* GL_ARB_texture_rectangle */
#ifdef GL_ARB_texture_rg
- CONST_CAST(GLEW_ARB_texture_rg) = _glewSearchExtension("GL_ARB_texture_rg", extStart, extEnd);
+ GLEW_ARB_texture_rg = _glewSearchExtension("GL_ARB_texture_rg", extStart, extEnd);
#endif /* GL_ARB_texture_rg */
#ifdef GL_ARB_texture_rgb10_a2ui
- CONST_CAST(GLEW_ARB_texture_rgb10_a2ui) = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd);
+ GLEW_ARB_texture_rgb10_a2ui = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd);
#endif /* GL_ARB_texture_rgb10_a2ui */
#ifdef GL_ARB_texture_stencil8
- CONST_CAST(GLEW_ARB_texture_stencil8) = _glewSearchExtension("GL_ARB_texture_stencil8", extStart, extEnd);
+ GLEW_ARB_texture_stencil8 = _glewSearchExtension("GL_ARB_texture_stencil8", extStart, extEnd);
#endif /* GL_ARB_texture_stencil8 */
#ifdef GL_ARB_texture_storage
- CONST_CAST(GLEW_ARB_texture_storage) = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_texture_storage) CONST_CAST(GLEW_ARB_texture_storage) = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_texture_storage = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_texture_storage */
#ifdef GL_ARB_texture_storage_multisample
- CONST_CAST(GLEW_ARB_texture_storage_multisample) = _glewSearchExtension("GL_ARB_texture_storage_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_texture_storage_multisample) CONST_CAST(GLEW_ARB_texture_storage_multisample) = !_glewInit_GL_ARB_texture_storage_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_texture_storage_multisample = _glewSearchExtension("GL_ARB_texture_storage_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_texture_storage_multisample */
#ifdef GL_ARB_texture_swizzle
- CONST_CAST(GLEW_ARB_texture_swizzle) = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd);
+ GLEW_ARB_texture_swizzle = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd);
#endif /* GL_ARB_texture_swizzle */
#ifdef GL_ARB_texture_view
- CONST_CAST(GLEW_ARB_texture_view) = _glewSearchExtension("GL_ARB_texture_view", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_texture_view) CONST_CAST(GLEW_ARB_texture_view) = !_glewInit_GL_ARB_texture_view(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_texture_view = _glewSearchExtension("GL_ARB_texture_view", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_texture_view */
#ifdef GL_ARB_timer_query
- CONST_CAST(GLEW_ARB_timer_query) = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_timer_query) CONST_CAST(GLEW_ARB_timer_query) = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_timer_query = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_timer_query */
#ifdef GL_ARB_transform_feedback2
- CONST_CAST(GLEW_ARB_transform_feedback2) = _glewSearchExtension("GL_ARB_transform_feedback2", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_transform_feedback2) CONST_CAST(GLEW_ARB_transform_feedback2) = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_transform_feedback2 = _glewSearchExtension("GL_ARB_transform_feedback2", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_transform_feedback2 */
#ifdef GL_ARB_transform_feedback3
- CONST_CAST(GLEW_ARB_transform_feedback3) = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_transform_feedback3) CONST_CAST(GLEW_ARB_transform_feedback3) = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_transform_feedback3 = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_transform_feedback3 */
#ifdef GL_ARB_transform_feedback_instanced
- CONST_CAST(GLEW_ARB_transform_feedback_instanced) = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_transform_feedback_instanced) CONST_CAST(GLEW_ARB_transform_feedback_instanced) = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_transform_feedback_instanced = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_transform_feedback_instanced */
+#ifdef GL_ARB_transform_feedback_overflow_query
+ GLEW_ARB_transform_feedback_overflow_query = _glewSearchExtension("GL_ARB_transform_feedback_overflow_query", extStart, extEnd);
+#endif /* GL_ARB_transform_feedback_overflow_query */
#ifdef GL_ARB_transpose_matrix
- CONST_CAST(GLEW_ARB_transpose_matrix) = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_transpose_matrix = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_transpose_matrix */
#ifdef GL_ARB_uniform_buffer_object
- CONST_CAST(GLEW_ARB_uniform_buffer_object) = _glewSearchExtension("GL_ARB_uniform_buffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_uniform_buffer_object) CONST_CAST(GLEW_ARB_uniform_buffer_object) = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_uniform_buffer_object = _glewSearchExtension("GL_ARB_uniform_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_uniform_buffer_object */
#ifdef GL_ARB_vertex_array_bgra
- CONST_CAST(GLEW_ARB_vertex_array_bgra) = _glewSearchExtension("GL_ARB_vertex_array_bgra", extStart, extEnd);
+ GLEW_ARB_vertex_array_bgra = _glewSearchExtension("GL_ARB_vertex_array_bgra", extStart, extEnd);
#endif /* GL_ARB_vertex_array_bgra */
#ifdef GL_ARB_vertex_array_object
- CONST_CAST(GLEW_ARB_vertex_array_object) = _glewSearchExtension("GL_ARB_vertex_array_object", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_vertex_array_object = _glewSearchExtension("GL_ARB_vertex_array_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_vertex_array_object */
#ifdef GL_ARB_vertex_attrib_64bit
- CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_vertex_attrib_64bit = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_vertex_attrib_64bit */
#ifdef GL_ARB_vertex_attrib_binding
- CONST_CAST(GLEW_ARB_vertex_attrib_binding) = _glewSearchExtension("GL_ARB_vertex_attrib_binding", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_attrib_binding) CONST_CAST(GLEW_ARB_vertex_attrib_binding) = !_glewInit_GL_ARB_vertex_attrib_binding(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_vertex_attrib_binding = _glewSearchExtension("GL_ARB_vertex_attrib_binding", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_vertex_attrib_binding */
#ifdef GL_ARB_vertex_blend
- CONST_CAST(GLEW_ARB_vertex_blend) = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_vertex_blend = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_vertex_blend */
#ifdef GL_ARB_vertex_buffer_object
- CONST_CAST(GLEW_ARB_vertex_buffer_object) = _glewSearchExtension("GL_ARB_vertex_buffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_vertex_buffer_object = _glewSearchExtension("GL_ARB_vertex_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_vertex_buffer_object */
#ifdef GL_ARB_vertex_program
- CONST_CAST(GLEW_ARB_vertex_program) = _glewSearchExtension("GL_ARB_vertex_program", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_vertex_program = _glewSearchExtension("GL_ARB_vertex_program", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_vertex_program */
#ifdef GL_ARB_vertex_shader
- CONST_CAST(GLEW_ARB_vertex_shader) = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_vertex_shader = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); _glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); }
#endif /* GL_ARB_vertex_shader */
#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
- CONST_CAST(GLEW_ARB_vertex_type_10f_11f_11f_rev) = _glewSearchExtension("GL_ARB_vertex_type_10f_11f_11f_rev", extStart, extEnd);
+ GLEW_ARB_vertex_type_10f_11f_11f_rev = _glewSearchExtension("GL_ARB_vertex_type_10f_11f_11f_rev", extStart, extEnd);
#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
- CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_vertex_type_2_10_10_10_rev = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
#ifdef GL_ARB_viewport_array
- CONST_CAST(GLEW_ARB_viewport_array) = _glewSearchExtension("GL_ARB_viewport_array", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_viewport_array) CONST_CAST(GLEW_ARB_viewport_array) = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_viewport_array = _glewSearchExtension("GL_ARB_viewport_array", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_viewport_array */
#ifdef GL_ARB_window_pos
- CONST_CAST(GLEW_ARB_window_pos) = _glewSearchExtension("GL_ARB_window_pos", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ARB_window_pos = _glewSearchExtension("GL_ARB_window_pos", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_window_pos */
#ifdef GL_ATIX_point_sprites
- CONST_CAST(GLEW_ATIX_point_sprites) = _glewSearchExtension("GL_ATIX_point_sprites", extStart, extEnd);
+ GLEW_ATIX_point_sprites = _glewSearchExtension("GL_ATIX_point_sprites", extStart, extEnd);
#endif /* GL_ATIX_point_sprites */
#ifdef GL_ATIX_texture_env_combine3
- CONST_CAST(GLEW_ATIX_texture_env_combine3) = _glewSearchExtension("GL_ATIX_texture_env_combine3", extStart, extEnd);
+ GLEW_ATIX_texture_env_combine3 = _glewSearchExtension("GL_ATIX_texture_env_combine3", extStart, extEnd);
#endif /* GL_ATIX_texture_env_combine3 */
#ifdef GL_ATIX_texture_env_route
- CONST_CAST(GLEW_ATIX_texture_env_route) = _glewSearchExtension("GL_ATIX_texture_env_route", extStart, extEnd);
+ GLEW_ATIX_texture_env_route = _glewSearchExtension("GL_ATIX_texture_env_route", extStart, extEnd);
#endif /* GL_ATIX_texture_env_route */
#ifdef GL_ATIX_vertex_shader_output_point_size
- CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = _glewSearchExtension("GL_ATIX_vertex_shader_output_point_size", extStart, extEnd);
+ GLEW_ATIX_vertex_shader_output_point_size = _glewSearchExtension("GL_ATIX_vertex_shader_output_point_size", extStart, extEnd);
#endif /* GL_ATIX_vertex_shader_output_point_size */
#ifdef GL_ATI_draw_buffers
- CONST_CAST(GLEW_ATI_draw_buffers) = _glewSearchExtension("GL_ATI_draw_buffers", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ATI_draw_buffers = _glewSearchExtension("GL_ATI_draw_buffers", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_draw_buffers */
#ifdef GL_ATI_element_array
- CONST_CAST(GLEW_ATI_element_array) = _glewSearchExtension("GL_ATI_element_array", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ATI_element_array = _glewSearchExtension("GL_ATI_element_array", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_element_array */
#ifdef GL_ATI_envmap_bumpmap
- CONST_CAST(GLEW_ATI_envmap_bumpmap) = _glewSearchExtension("GL_ATI_envmap_bumpmap", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ATI_envmap_bumpmap = _glewSearchExtension("GL_ATI_envmap_bumpmap", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_envmap_bumpmap */
#ifdef GL_ATI_fragment_shader
- CONST_CAST(GLEW_ATI_fragment_shader) = _glewSearchExtension("GL_ATI_fragment_shader", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ATI_fragment_shader = _glewSearchExtension("GL_ATI_fragment_shader", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_fragment_shader */
#ifdef GL_ATI_map_object_buffer
- CONST_CAST(GLEW_ATI_map_object_buffer) = _glewSearchExtension("GL_ATI_map_object_buffer", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ATI_map_object_buffer = _glewSearchExtension("GL_ATI_map_object_buffer", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_map_object_buffer */
#ifdef GL_ATI_meminfo
- CONST_CAST(GLEW_ATI_meminfo) = _glewSearchExtension("GL_ATI_meminfo", extStart, extEnd);
+ GLEW_ATI_meminfo = _glewSearchExtension("GL_ATI_meminfo", extStart, extEnd);
#endif /* GL_ATI_meminfo */
#ifdef GL_ATI_pn_triangles
- CONST_CAST(GLEW_ATI_pn_triangles) = _glewSearchExtension("GL_ATI_pn_triangles", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ATI_pn_triangles = _glewSearchExtension("GL_ATI_pn_triangles", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_pn_triangles */
#ifdef GL_ATI_separate_stencil
- CONST_CAST(GLEW_ATI_separate_stencil) = _glewSearchExtension("GL_ATI_separate_stencil", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ATI_separate_stencil = _glewSearchExtension("GL_ATI_separate_stencil", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_separate_stencil */
#ifdef GL_ATI_shader_texture_lod
- CONST_CAST(GLEW_ATI_shader_texture_lod) = _glewSearchExtension("GL_ATI_shader_texture_lod", extStart, extEnd);
+ GLEW_ATI_shader_texture_lod = _glewSearchExtension("GL_ATI_shader_texture_lod", extStart, extEnd);
#endif /* GL_ATI_shader_texture_lod */
#ifdef GL_ATI_text_fragment_shader
- CONST_CAST(GLEW_ATI_text_fragment_shader) = _glewSearchExtension("GL_ATI_text_fragment_shader", extStart, extEnd);
+ GLEW_ATI_text_fragment_shader = _glewSearchExtension("GL_ATI_text_fragment_shader", extStart, extEnd);
#endif /* GL_ATI_text_fragment_shader */
#ifdef GL_ATI_texture_compression_3dc
- CONST_CAST(GLEW_ATI_texture_compression_3dc) = _glewSearchExtension("GL_ATI_texture_compression_3dc", extStart, extEnd);
+ GLEW_ATI_texture_compression_3dc = _glewSearchExtension("GL_ATI_texture_compression_3dc", extStart, extEnd);
#endif /* GL_ATI_texture_compression_3dc */
#ifdef GL_ATI_texture_env_combine3
- CONST_CAST(GLEW_ATI_texture_env_combine3) = _glewSearchExtension("GL_ATI_texture_env_combine3", extStart, extEnd);
+ GLEW_ATI_texture_env_combine3 = _glewSearchExtension("GL_ATI_texture_env_combine3", extStart, extEnd);
#endif /* GL_ATI_texture_env_combine3 */
#ifdef GL_ATI_texture_float
- CONST_CAST(GLEW_ATI_texture_float) = _glewSearchExtension("GL_ATI_texture_float", extStart, extEnd);
+ GLEW_ATI_texture_float = _glewSearchExtension("GL_ATI_texture_float", extStart, extEnd);
#endif /* GL_ATI_texture_float */
#ifdef GL_ATI_texture_mirror_once
- CONST_CAST(GLEW_ATI_texture_mirror_once) = _glewSearchExtension("GL_ATI_texture_mirror_once", extStart, extEnd);
+ GLEW_ATI_texture_mirror_once = _glewSearchExtension("GL_ATI_texture_mirror_once", extStart, extEnd);
#endif /* GL_ATI_texture_mirror_once */
#ifdef GL_ATI_vertex_array_object
- CONST_CAST(GLEW_ATI_vertex_array_object) = _glewSearchExtension("GL_ATI_vertex_array_object", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ATI_vertex_array_object = _glewSearchExtension("GL_ATI_vertex_array_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_vertex_array_object */
#ifdef GL_ATI_vertex_attrib_array_object
- CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = _glewSearchExtension("GL_ATI_vertex_attrib_array_object", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ATI_vertex_attrib_array_object = _glewSearchExtension("GL_ATI_vertex_attrib_array_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_vertex_attrib_array_object */
#ifdef GL_ATI_vertex_streams
- CONST_CAST(GLEW_ATI_vertex_streams) = _glewSearchExtension("GL_ATI_vertex_streams", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_ATI_vertex_streams = _glewSearchExtension("GL_ATI_vertex_streams", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_vertex_streams */
#ifdef GL_EXT_422_pixels
- CONST_CAST(GLEW_EXT_422_pixels) = _glewSearchExtension("GL_EXT_422_pixels", extStart, extEnd);
+ GLEW_EXT_422_pixels = _glewSearchExtension("GL_EXT_422_pixels", extStart, extEnd);
#endif /* GL_EXT_422_pixels */
#ifdef GL_EXT_Cg_shader
- CONST_CAST(GLEW_EXT_Cg_shader) = _glewSearchExtension("GL_EXT_Cg_shader", extStart, extEnd);
+ GLEW_EXT_Cg_shader = _glewSearchExtension("GL_EXT_Cg_shader", extStart, extEnd);
#endif /* GL_EXT_Cg_shader */
#ifdef GL_EXT_abgr
- CONST_CAST(GLEW_EXT_abgr) = _glewSearchExtension("GL_EXT_abgr", extStart, extEnd);
+ GLEW_EXT_abgr = _glewSearchExtension("GL_EXT_abgr", extStart, extEnd);
#endif /* GL_EXT_abgr */
#ifdef GL_EXT_bgra
- CONST_CAST(GLEW_EXT_bgra) = _glewSearchExtension("GL_EXT_bgra", extStart, extEnd);
+ GLEW_EXT_bgra = _glewSearchExtension("GL_EXT_bgra", extStart, extEnd);
#endif /* GL_EXT_bgra */
#ifdef GL_EXT_bindable_uniform
- CONST_CAST(GLEW_EXT_bindable_uniform) = _glewSearchExtension("GL_EXT_bindable_uniform", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_bindable_uniform = _glewSearchExtension("GL_EXT_bindable_uniform", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_bindable_uniform */
#ifdef GL_EXT_blend_color
- CONST_CAST(GLEW_EXT_blend_color) = _glewSearchExtension("GL_EXT_blend_color", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_blend_color = _glewSearchExtension("GL_EXT_blend_color", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_blend_color */
#ifdef GL_EXT_blend_equation_separate
- CONST_CAST(GLEW_EXT_blend_equation_separate) = _glewSearchExtension("GL_EXT_blend_equation_separate", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_blend_equation_separate = _glewSearchExtension("GL_EXT_blend_equation_separate", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_blend_equation_separate */
#ifdef GL_EXT_blend_func_separate
- CONST_CAST(GLEW_EXT_blend_func_separate) = _glewSearchExtension("GL_EXT_blend_func_separate", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_blend_func_separate = _glewSearchExtension("GL_EXT_blend_func_separate", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_blend_func_separate */
#ifdef GL_EXT_blend_logic_op
- CONST_CAST(GLEW_EXT_blend_logic_op) = _glewSearchExtension("GL_EXT_blend_logic_op", extStart, extEnd);
+ GLEW_EXT_blend_logic_op = _glewSearchExtension("GL_EXT_blend_logic_op", extStart, extEnd);
#endif /* GL_EXT_blend_logic_op */
#ifdef GL_EXT_blend_minmax
- CONST_CAST(GLEW_EXT_blend_minmax) = _glewSearchExtension("GL_EXT_blend_minmax", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_blend_minmax = _glewSearchExtension("GL_EXT_blend_minmax", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_blend_minmax */
#ifdef GL_EXT_blend_subtract
- CONST_CAST(GLEW_EXT_blend_subtract) = _glewSearchExtension("GL_EXT_blend_subtract", extStart, extEnd);
+ GLEW_EXT_blend_subtract = _glewSearchExtension("GL_EXT_blend_subtract", extStart, extEnd);
#endif /* GL_EXT_blend_subtract */
#ifdef GL_EXT_clip_volume_hint
- CONST_CAST(GLEW_EXT_clip_volume_hint) = _glewSearchExtension("GL_EXT_clip_volume_hint", extStart, extEnd);
+ GLEW_EXT_clip_volume_hint = _glewSearchExtension("GL_EXT_clip_volume_hint", extStart, extEnd);
#endif /* GL_EXT_clip_volume_hint */
#ifdef GL_EXT_cmyka
- CONST_CAST(GLEW_EXT_cmyka) = _glewSearchExtension("GL_EXT_cmyka", extStart, extEnd);
+ GLEW_EXT_cmyka = _glewSearchExtension("GL_EXT_cmyka", extStart, extEnd);
#endif /* GL_EXT_cmyka */
#ifdef GL_EXT_color_subtable
- CONST_CAST(GLEW_EXT_color_subtable) = _glewSearchExtension("GL_EXT_color_subtable", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_color_subtable = _glewSearchExtension("GL_EXT_color_subtable", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_color_subtable */
#ifdef GL_EXT_compiled_vertex_array
- CONST_CAST(GLEW_EXT_compiled_vertex_array) = _glewSearchExtension("GL_EXT_compiled_vertex_array", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_compiled_vertex_array = _glewSearchExtension("GL_EXT_compiled_vertex_array", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_compiled_vertex_array */
#ifdef GL_EXT_convolution
- CONST_CAST(GLEW_EXT_convolution) = _glewSearchExtension("GL_EXT_convolution", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_convolution = _glewSearchExtension("GL_EXT_convolution", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_convolution */
#ifdef GL_EXT_coordinate_frame
- CONST_CAST(GLEW_EXT_coordinate_frame) = _glewSearchExtension("GL_EXT_coordinate_frame", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_coordinate_frame = _glewSearchExtension("GL_EXT_coordinate_frame", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_coordinate_frame */
#ifdef GL_EXT_copy_texture
- CONST_CAST(GLEW_EXT_copy_texture) = _glewSearchExtension("GL_EXT_copy_texture", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_copy_texture = _glewSearchExtension("GL_EXT_copy_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_copy_texture */
#ifdef GL_EXT_cull_vertex
- CONST_CAST(GLEW_EXT_cull_vertex) = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_cull_vertex = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_cull_vertex */
+#ifdef GL_EXT_debug_label
+ GLEW_EXT_debug_label = _glewSearchExtension("GL_EXT_debug_label", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_debug_label */
#ifdef GL_EXT_debug_marker
- CONST_CAST(GLEW_EXT_debug_marker) = _glewSearchExtension("GL_EXT_debug_marker", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_debug_marker) CONST_CAST(GLEW_EXT_debug_marker) = !_glewInit_GL_EXT_debug_marker(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_debug_marker = _glewSearchExtension("GL_EXT_debug_marker", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_debug_marker */
#ifdef GL_EXT_depth_bounds_test
- CONST_CAST(GLEW_EXT_depth_bounds_test) = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_depth_bounds_test = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_depth_bounds_test */
#ifdef GL_EXT_direct_state_access
- CONST_CAST(GLEW_EXT_direct_state_access) = _glewSearchExtension("GL_EXT_direct_state_access", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_direct_state_access = _glewSearchExtension("GL_EXT_direct_state_access", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_direct_state_access */
#ifdef GL_EXT_draw_buffers2
- CONST_CAST(GLEW_EXT_draw_buffers2) = _glewSearchExtension("GL_EXT_draw_buffers2", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_draw_buffers2 = _glewSearchExtension("GL_EXT_draw_buffers2", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_draw_buffers2 */
#ifdef GL_EXT_draw_instanced
- CONST_CAST(GLEW_EXT_draw_instanced) = _glewSearchExtension("GL_EXT_draw_instanced", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_draw_instanced = _glewSearchExtension("GL_EXT_draw_instanced", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_draw_instanced */
#ifdef GL_EXT_draw_range_elements
- CONST_CAST(GLEW_EXT_draw_range_elements) = _glewSearchExtension("GL_EXT_draw_range_elements", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_draw_range_elements = _glewSearchExtension("GL_EXT_draw_range_elements", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_draw_range_elements */
#ifdef GL_EXT_fog_coord
- CONST_CAST(GLEW_EXT_fog_coord) = _glewSearchExtension("GL_EXT_fog_coord", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_fog_coord = _glewSearchExtension("GL_EXT_fog_coord", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_fog_coord */
#ifdef GL_EXT_fragment_lighting
- CONST_CAST(GLEW_EXT_fragment_lighting) = _glewSearchExtension("GL_EXT_fragment_lighting", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_fragment_lighting = _glewSearchExtension("GL_EXT_fragment_lighting", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_fragment_lighting */
#ifdef GL_EXT_framebuffer_blit
- CONST_CAST(GLEW_EXT_framebuffer_blit) = _glewSearchExtension("GL_EXT_framebuffer_blit", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_framebuffer_blit = _glewSearchExtension("GL_EXT_framebuffer_blit", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_framebuffer_blit */
#ifdef GL_EXT_framebuffer_multisample
- CONST_CAST(GLEW_EXT_framebuffer_multisample) = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_framebuffer_multisample = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_framebuffer_multisample */
#ifdef GL_EXT_framebuffer_multisample_blit_scaled
- CONST_CAST(GLEW_EXT_framebuffer_multisample_blit_scaled) = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd);
+ GLEW_EXT_framebuffer_multisample_blit_scaled = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd);
#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
#ifdef GL_EXT_framebuffer_object
- CONST_CAST(GLEW_EXT_framebuffer_object) = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_framebuffer_object = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_framebuffer_object */
#ifdef GL_EXT_framebuffer_sRGB
- CONST_CAST(GLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GL_EXT_framebuffer_sRGB", extStart, extEnd);
+ GLEW_EXT_framebuffer_sRGB = _glewSearchExtension("GL_EXT_framebuffer_sRGB", extStart, extEnd);
#endif /* GL_EXT_framebuffer_sRGB */
#ifdef GL_EXT_geometry_shader4
- CONST_CAST(GLEW_EXT_geometry_shader4) = _glewSearchExtension("GL_EXT_geometry_shader4", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_geometry_shader4 = _glewSearchExtension("GL_EXT_geometry_shader4", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_geometry_shader4 */
#ifdef GL_EXT_gpu_program_parameters
- CONST_CAST(GLEW_EXT_gpu_program_parameters) = _glewSearchExtension("GL_EXT_gpu_program_parameters", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_gpu_program_parameters = _glewSearchExtension("GL_EXT_gpu_program_parameters", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_gpu_program_parameters */
#ifdef GL_EXT_gpu_shader4
- CONST_CAST(GLEW_EXT_gpu_shader4) = _glewSearchExtension("GL_EXT_gpu_shader4", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_gpu_shader4 = _glewSearchExtension("GL_EXT_gpu_shader4", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_gpu_shader4 */
#ifdef GL_EXT_histogram
- CONST_CAST(GLEW_EXT_histogram) = _glewSearchExtension("GL_EXT_histogram", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_histogram = _glewSearchExtension("GL_EXT_histogram", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_histogram */
#ifdef GL_EXT_index_array_formats
- CONST_CAST(GLEW_EXT_index_array_formats) = _glewSearchExtension("GL_EXT_index_array_formats", extStart, extEnd);
+ GLEW_EXT_index_array_formats = _glewSearchExtension("GL_EXT_index_array_formats", extStart, extEnd);
#endif /* GL_EXT_index_array_formats */
#ifdef GL_EXT_index_func
- CONST_CAST(GLEW_EXT_index_func) = _glewSearchExtension("GL_EXT_index_func", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_index_func = _glewSearchExtension("GL_EXT_index_func", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_index_func */
#ifdef GL_EXT_index_material
- CONST_CAST(GLEW_EXT_index_material) = _glewSearchExtension("GL_EXT_index_material", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_index_material = _glewSearchExtension("GL_EXT_index_material", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_index_material */
#ifdef GL_EXT_index_texture
- CONST_CAST(GLEW_EXT_index_texture) = _glewSearchExtension("GL_EXT_index_texture", extStart, extEnd);
+ GLEW_EXT_index_texture = _glewSearchExtension("GL_EXT_index_texture", extStart, extEnd);
#endif /* GL_EXT_index_texture */
#ifdef GL_EXT_light_texture
- CONST_CAST(GLEW_EXT_light_texture) = _glewSearchExtension("GL_EXT_light_texture", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_light_texture = _glewSearchExtension("GL_EXT_light_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_light_texture */
#ifdef GL_EXT_misc_attribute
- CONST_CAST(GLEW_EXT_misc_attribute) = _glewSearchExtension("GL_EXT_misc_attribute", extStart, extEnd);
+ GLEW_EXT_misc_attribute = _glewSearchExtension("GL_EXT_misc_attribute", extStart, extEnd);
#endif /* GL_EXT_misc_attribute */
#ifdef GL_EXT_multi_draw_arrays
- CONST_CAST(GLEW_EXT_multi_draw_arrays) = _glewSearchExtension("GL_EXT_multi_draw_arrays", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_multi_draw_arrays = _glewSearchExtension("GL_EXT_multi_draw_arrays", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_multi_draw_arrays */
#ifdef GL_EXT_multisample
- CONST_CAST(GLEW_EXT_multisample) = _glewSearchExtension("GL_EXT_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_multisample = _glewSearchExtension("GL_EXT_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_multisample */
#ifdef GL_EXT_packed_depth_stencil
- CONST_CAST(GLEW_EXT_packed_depth_stencil) = _glewSearchExtension("GL_EXT_packed_depth_stencil", extStart, extEnd);
+ GLEW_EXT_packed_depth_stencil = _glewSearchExtension("GL_EXT_packed_depth_stencil", extStart, extEnd);
#endif /* GL_EXT_packed_depth_stencil */
#ifdef GL_EXT_packed_float
- CONST_CAST(GLEW_EXT_packed_float) = _glewSearchExtension("GL_EXT_packed_float", extStart, extEnd);
+ GLEW_EXT_packed_float = _glewSearchExtension("GL_EXT_packed_float", extStart, extEnd);
#endif /* GL_EXT_packed_float */
#ifdef GL_EXT_packed_pixels
- CONST_CAST(GLEW_EXT_packed_pixels) = _glewSearchExtension("GL_EXT_packed_pixels", extStart, extEnd);
+ GLEW_EXT_packed_pixels = _glewSearchExtension("GL_EXT_packed_pixels", extStart, extEnd);
#endif /* GL_EXT_packed_pixels */
#ifdef GL_EXT_paletted_texture
- CONST_CAST(GLEW_EXT_paletted_texture) = _glewSearchExtension("GL_EXT_paletted_texture", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_paletted_texture = _glewSearchExtension("GL_EXT_paletted_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_paletted_texture */
#ifdef GL_EXT_pixel_buffer_object
- CONST_CAST(GLEW_EXT_pixel_buffer_object) = _glewSearchExtension("GL_EXT_pixel_buffer_object", extStart, extEnd);
+ GLEW_EXT_pixel_buffer_object = _glewSearchExtension("GL_EXT_pixel_buffer_object", extStart, extEnd);
#endif /* GL_EXT_pixel_buffer_object */
#ifdef GL_EXT_pixel_transform
- CONST_CAST(GLEW_EXT_pixel_transform) = _glewSearchExtension("GL_EXT_pixel_transform", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_pixel_transform = _glewSearchExtension("GL_EXT_pixel_transform", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_pixel_transform */
#ifdef GL_EXT_pixel_transform_color_table
- CONST_CAST(GLEW_EXT_pixel_transform_color_table) = _glewSearchExtension("GL_EXT_pixel_transform_color_table", extStart, extEnd);
+ GLEW_EXT_pixel_transform_color_table = _glewSearchExtension("GL_EXT_pixel_transform_color_table", extStart, extEnd);
#endif /* GL_EXT_pixel_transform_color_table */
#ifdef GL_EXT_point_parameters
- CONST_CAST(GLEW_EXT_point_parameters) = _glewSearchExtension("GL_EXT_point_parameters", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_point_parameters = _glewSearchExtension("GL_EXT_point_parameters", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_point_parameters */
#ifdef GL_EXT_polygon_offset
- CONST_CAST(GLEW_EXT_polygon_offset) = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_polygon_offset = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_polygon_offset */
+#ifdef GL_EXT_polygon_offset_clamp
+ GLEW_EXT_polygon_offset_clamp = _glewSearchExtension("GL_EXT_polygon_offset_clamp", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_polygon_offset_clamp */
+#ifdef GL_EXT_post_depth_coverage
+ GLEW_EXT_post_depth_coverage = _glewSearchExtension("GL_EXT_post_depth_coverage", extStart, extEnd);
+#endif /* GL_EXT_post_depth_coverage */
#ifdef GL_EXT_provoking_vertex
- CONST_CAST(GLEW_EXT_provoking_vertex) = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_provoking_vertex) CONST_CAST(GLEW_EXT_provoking_vertex) = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_provoking_vertex = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_provoking_vertex */
+#ifdef GL_EXT_raster_multisample
+ GLEW_EXT_raster_multisample = _glewSearchExtension("GL_EXT_raster_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_raster_multisample */
#ifdef GL_EXT_rescale_normal
- CONST_CAST(GLEW_EXT_rescale_normal) = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd);
+ GLEW_EXT_rescale_normal = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd);
#endif /* GL_EXT_rescale_normal */
#ifdef GL_EXT_scene_marker
- CONST_CAST(GLEW_EXT_scene_marker) = _glewSearchExtension("GL_EXT_scene_marker", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_scene_marker = _glewSearchExtension("GL_EXT_scene_marker", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_scene_marker */
#ifdef GL_EXT_secondary_color
- CONST_CAST(GLEW_EXT_secondary_color) = _glewSearchExtension("GL_EXT_secondary_color", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_secondary_color = _glewSearchExtension("GL_EXT_secondary_color", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_secondary_color */
#ifdef GL_EXT_separate_shader_objects
- CONST_CAST(GLEW_EXT_separate_shader_objects) = _glewSearchExtension("GL_EXT_separate_shader_objects", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_separate_shader_objects) CONST_CAST(GLEW_EXT_separate_shader_objects) = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_separate_shader_objects = _glewSearchExtension("GL_EXT_separate_shader_objects", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_separate_shader_objects */
#ifdef GL_EXT_separate_specular_color
- CONST_CAST(GLEW_EXT_separate_specular_color) = _glewSearchExtension("GL_EXT_separate_specular_color", extStart, extEnd);
+ GLEW_EXT_separate_specular_color = _glewSearchExtension("GL_EXT_separate_specular_color", extStart, extEnd);
#endif /* GL_EXT_separate_specular_color */
+#ifdef GL_EXT_shader_image_load_formatted
+ GLEW_EXT_shader_image_load_formatted = _glewSearchExtension("GL_EXT_shader_image_load_formatted", extStart, extEnd);
+#endif /* GL_EXT_shader_image_load_formatted */
#ifdef GL_EXT_shader_image_load_store
- CONST_CAST(GLEW_EXT_shader_image_load_store) = _glewSearchExtension("GL_EXT_shader_image_load_store", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_shader_image_load_store) CONST_CAST(GLEW_EXT_shader_image_load_store) = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_shader_image_load_store = _glewSearchExtension("GL_EXT_shader_image_load_store", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_shader_image_load_store */
+#ifdef GL_EXT_shader_integer_mix
+ GLEW_EXT_shader_integer_mix = _glewSearchExtension("GL_EXT_shader_integer_mix", extStart, extEnd);
+#endif /* GL_EXT_shader_integer_mix */
#ifdef GL_EXT_shadow_funcs
- CONST_CAST(GLEW_EXT_shadow_funcs) = _glewSearchExtension("GL_EXT_shadow_funcs", extStart, extEnd);
+ GLEW_EXT_shadow_funcs = _glewSearchExtension("GL_EXT_shadow_funcs", extStart, extEnd);
#endif /* GL_EXT_shadow_funcs */
#ifdef GL_EXT_shared_texture_palette
- CONST_CAST(GLEW_EXT_shared_texture_palette) = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd);
+ GLEW_EXT_shared_texture_palette = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd);
#endif /* GL_EXT_shared_texture_palette */
+#ifdef GL_EXT_sparse_texture2
+ GLEW_EXT_sparse_texture2 = _glewSearchExtension("GL_EXT_sparse_texture2", extStart, extEnd);
+#endif /* GL_EXT_sparse_texture2 */
#ifdef GL_EXT_stencil_clear_tag
- CONST_CAST(GLEW_EXT_stencil_clear_tag) = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd);
+ GLEW_EXT_stencil_clear_tag = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd);
#endif /* GL_EXT_stencil_clear_tag */
#ifdef GL_EXT_stencil_two_side
- CONST_CAST(GLEW_EXT_stencil_two_side) = _glewSearchExtension("GL_EXT_stencil_two_side", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_stencil_two_side = _glewSearchExtension("GL_EXT_stencil_two_side", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_stencil_two_side */
#ifdef GL_EXT_stencil_wrap
- CONST_CAST(GLEW_EXT_stencil_wrap) = _glewSearchExtension("GL_EXT_stencil_wrap", extStart, extEnd);
+ GLEW_EXT_stencil_wrap = _glewSearchExtension("GL_EXT_stencil_wrap", extStart, extEnd);
#endif /* GL_EXT_stencil_wrap */
#ifdef GL_EXT_subtexture
- CONST_CAST(GLEW_EXT_subtexture) = _glewSearchExtension("GL_EXT_subtexture", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_subtexture = _glewSearchExtension("GL_EXT_subtexture", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_subtexture */
#ifdef GL_EXT_texture
- CONST_CAST(GLEW_EXT_texture) = _glewSearchExtension("GL_EXT_texture", extStart, extEnd);
+ GLEW_EXT_texture = _glewSearchExtension("GL_EXT_texture", extStart, extEnd);
#endif /* GL_EXT_texture */
#ifdef GL_EXT_texture3D
- CONST_CAST(GLEW_EXT_texture3D) = _glewSearchExtension("GL_EXT_texture3D", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_texture3D = _glewSearchExtension("GL_EXT_texture3D", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_texture3D */
#ifdef GL_EXT_texture_array
- CONST_CAST(GLEW_EXT_texture_array) = _glewSearchExtension("GL_EXT_texture_array", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_texture_array) CONST_CAST(GLEW_EXT_texture_array) = !_glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_texture_array = _glewSearchExtension("GL_EXT_texture_array", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_texture_array */
#ifdef GL_EXT_texture_buffer_object
- CONST_CAST(GLEW_EXT_texture_buffer_object) = _glewSearchExtension("GL_EXT_texture_buffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_texture_buffer_object = _glewSearchExtension("GL_EXT_texture_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_texture_buffer_object */
#ifdef GL_EXT_texture_compression_dxt1
- CONST_CAST(GLEW_EXT_texture_compression_dxt1) = _glewSearchExtension("GL_EXT_texture_compression_dxt1", extStart, extEnd);
+ GLEW_EXT_texture_compression_dxt1 = _glewSearchExtension("GL_EXT_texture_compression_dxt1", extStart, extEnd);
#endif /* GL_EXT_texture_compression_dxt1 */
#ifdef GL_EXT_texture_compression_latc
- CONST_CAST(GLEW_EXT_texture_compression_latc) = _glewSearchExtension("GL_EXT_texture_compression_latc", extStart, extEnd);
+ GLEW_EXT_texture_compression_latc = _glewSearchExtension("GL_EXT_texture_compression_latc", extStart, extEnd);
#endif /* GL_EXT_texture_compression_latc */
#ifdef GL_EXT_texture_compression_rgtc
- CONST_CAST(GLEW_EXT_texture_compression_rgtc) = _glewSearchExtension("GL_EXT_texture_compression_rgtc", extStart, extEnd);
+ GLEW_EXT_texture_compression_rgtc = _glewSearchExtension("GL_EXT_texture_compression_rgtc", extStart, extEnd);
#endif /* GL_EXT_texture_compression_rgtc */
#ifdef GL_EXT_texture_compression_s3tc
- CONST_CAST(GLEW_EXT_texture_compression_s3tc) = _glewSearchExtension("GL_EXT_texture_compression_s3tc", extStart, extEnd);
+ GLEW_EXT_texture_compression_s3tc = _glewSearchExtension("GL_EXT_texture_compression_s3tc", extStart, extEnd);
#endif /* GL_EXT_texture_compression_s3tc */
#ifdef GL_EXT_texture_cube_map
- CONST_CAST(GLEW_EXT_texture_cube_map) = _glewSearchExtension("GL_EXT_texture_cube_map", extStart, extEnd);
+ GLEW_EXT_texture_cube_map = _glewSearchExtension("GL_EXT_texture_cube_map", extStart, extEnd);
#endif /* GL_EXT_texture_cube_map */
#ifdef GL_EXT_texture_edge_clamp
- CONST_CAST(GLEW_EXT_texture_edge_clamp) = _glewSearchExtension("GL_EXT_texture_edge_clamp", extStart, extEnd);
+ GLEW_EXT_texture_edge_clamp = _glewSearchExtension("GL_EXT_texture_edge_clamp", extStart, extEnd);
#endif /* GL_EXT_texture_edge_clamp */
#ifdef GL_EXT_texture_env
- CONST_CAST(GLEW_EXT_texture_env) = _glewSearchExtension("GL_EXT_texture_env", extStart, extEnd);
+ GLEW_EXT_texture_env = _glewSearchExtension("GL_EXT_texture_env", extStart, extEnd);
#endif /* GL_EXT_texture_env */
#ifdef GL_EXT_texture_env_add
- CONST_CAST(GLEW_EXT_texture_env_add) = _glewSearchExtension("GL_EXT_texture_env_add", extStart, extEnd);
+ GLEW_EXT_texture_env_add = _glewSearchExtension("GL_EXT_texture_env_add", extStart, extEnd);
#endif /* GL_EXT_texture_env_add */
#ifdef GL_EXT_texture_env_combine
- CONST_CAST(GLEW_EXT_texture_env_combine) = _glewSearchExtension("GL_EXT_texture_env_combine", extStart, extEnd);
+ GLEW_EXT_texture_env_combine = _glewSearchExtension("GL_EXT_texture_env_combine", extStart, extEnd);
#endif /* GL_EXT_texture_env_combine */
#ifdef GL_EXT_texture_env_dot3
- CONST_CAST(GLEW_EXT_texture_env_dot3) = _glewSearchExtension("GL_EXT_texture_env_dot3", extStart, extEnd);
+ GLEW_EXT_texture_env_dot3 = _glewSearchExtension("GL_EXT_texture_env_dot3", extStart, extEnd);
#endif /* GL_EXT_texture_env_dot3 */
#ifdef GL_EXT_texture_filter_anisotropic
- CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd);
+ GLEW_EXT_texture_filter_anisotropic = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd);
#endif /* GL_EXT_texture_filter_anisotropic */
+#ifdef GL_EXT_texture_filter_minmax
+ GLEW_EXT_texture_filter_minmax = _glewSearchExtension("GL_EXT_texture_filter_minmax", extStart, extEnd);
+#endif /* GL_EXT_texture_filter_minmax */
#ifdef GL_EXT_texture_integer
- CONST_CAST(GLEW_EXT_texture_integer) = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_texture_integer = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_texture_integer */
#ifdef GL_EXT_texture_lod_bias
- CONST_CAST(GLEW_EXT_texture_lod_bias) = _glewSearchExtension("GL_EXT_texture_lod_bias", extStart, extEnd);
+ GLEW_EXT_texture_lod_bias = _glewSearchExtension("GL_EXT_texture_lod_bias", extStart, extEnd);
#endif /* GL_EXT_texture_lod_bias */
#ifdef GL_EXT_texture_mirror_clamp
- CONST_CAST(GLEW_EXT_texture_mirror_clamp) = _glewSearchExtension("GL_EXT_texture_mirror_clamp", extStart, extEnd);
+ GLEW_EXT_texture_mirror_clamp = _glewSearchExtension("GL_EXT_texture_mirror_clamp", extStart, extEnd);
#endif /* GL_EXT_texture_mirror_clamp */
#ifdef GL_EXT_texture_object
- CONST_CAST(GLEW_EXT_texture_object) = _glewSearchExtension("GL_EXT_texture_object", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_texture_object = _glewSearchExtension("GL_EXT_texture_object", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_texture_object */
#ifdef GL_EXT_texture_perturb_normal
- CONST_CAST(GLEW_EXT_texture_perturb_normal) = _glewSearchExtension("GL_EXT_texture_perturb_normal", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_texture_perturb_normal = _glewSearchExtension("GL_EXT_texture_perturb_normal", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_texture_perturb_normal */
#ifdef GL_EXT_texture_rectangle
- CONST_CAST(GLEW_EXT_texture_rectangle) = _glewSearchExtension("GL_EXT_texture_rectangle", extStart, extEnd);
+ GLEW_EXT_texture_rectangle = _glewSearchExtension("GL_EXT_texture_rectangle", extStart, extEnd);
#endif /* GL_EXT_texture_rectangle */
#ifdef GL_EXT_texture_sRGB
- CONST_CAST(GLEW_EXT_texture_sRGB) = _glewSearchExtension("GL_EXT_texture_sRGB", extStart, extEnd);
+ GLEW_EXT_texture_sRGB = _glewSearchExtension("GL_EXT_texture_sRGB", extStart, extEnd);
#endif /* GL_EXT_texture_sRGB */
#ifdef GL_EXT_texture_sRGB_decode
- CONST_CAST(GLEW_EXT_texture_sRGB_decode) = _glewSearchExtension("GL_EXT_texture_sRGB_decode", extStart, extEnd);
+ GLEW_EXT_texture_sRGB_decode = _glewSearchExtension("GL_EXT_texture_sRGB_decode", extStart, extEnd);
#endif /* GL_EXT_texture_sRGB_decode */
#ifdef GL_EXT_texture_shared_exponent
- CONST_CAST(GLEW_EXT_texture_shared_exponent) = _glewSearchExtension("GL_EXT_texture_shared_exponent", extStart, extEnd);
+ GLEW_EXT_texture_shared_exponent = _glewSearchExtension("GL_EXT_texture_shared_exponent", extStart, extEnd);
#endif /* GL_EXT_texture_shared_exponent */
#ifdef GL_EXT_texture_snorm
- CONST_CAST(GLEW_EXT_texture_snorm) = _glewSearchExtension("GL_EXT_texture_snorm", extStart, extEnd);
+ GLEW_EXT_texture_snorm = _glewSearchExtension("GL_EXT_texture_snorm", extStart, extEnd);
#endif /* GL_EXT_texture_snorm */
#ifdef GL_EXT_texture_swizzle
- CONST_CAST(GLEW_EXT_texture_swizzle) = _glewSearchExtension("GL_EXT_texture_swizzle", extStart, extEnd);
+ GLEW_EXT_texture_swizzle = _glewSearchExtension("GL_EXT_texture_swizzle", extStart, extEnd);
#endif /* GL_EXT_texture_swizzle */
#ifdef GL_EXT_timer_query
- CONST_CAST(GLEW_EXT_timer_query) = _glewSearchExtension("GL_EXT_timer_query", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_timer_query = _glewSearchExtension("GL_EXT_timer_query", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_timer_query */
#ifdef GL_EXT_transform_feedback
- CONST_CAST(GLEW_EXT_transform_feedback) = _glewSearchExtension("GL_EXT_transform_feedback", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_transform_feedback = _glewSearchExtension("GL_EXT_transform_feedback", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_transform_feedback */
#ifdef GL_EXT_vertex_array
- CONST_CAST(GLEW_EXT_vertex_array) = _glewSearchExtension("GL_EXT_vertex_array", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_vertex_array = _glewSearchExtension("GL_EXT_vertex_array", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_vertex_array */
#ifdef GL_EXT_vertex_array_bgra
- CONST_CAST(GLEW_EXT_vertex_array_bgra) = _glewSearchExtension("GL_EXT_vertex_array_bgra", extStart, extEnd);
+ GLEW_EXT_vertex_array_bgra = _glewSearchExtension("GL_EXT_vertex_array_bgra", extStart, extEnd);
#endif /* GL_EXT_vertex_array_bgra */
#ifdef GL_EXT_vertex_attrib_64bit
- CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = _glewSearchExtension("GL_EXT_vertex_attrib_64bit", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_vertex_attrib_64bit = _glewSearchExtension("GL_EXT_vertex_attrib_64bit", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_vertex_attrib_64bit */
#ifdef GL_EXT_vertex_shader
- CONST_CAST(GLEW_EXT_vertex_shader) = _glewSearchExtension("GL_EXT_vertex_shader", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_vertex_shader = _glewSearchExtension("GL_EXT_vertex_shader", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_vertex_shader */
#ifdef GL_EXT_vertex_weighting
- CONST_CAST(GLEW_EXT_vertex_weighting) = _glewSearchExtension("GL_EXT_vertex_weighting", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_vertex_weighting = _glewSearchExtension("GL_EXT_vertex_weighting", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_vertex_weighting */
#ifdef GL_EXT_x11_sync_object
- CONST_CAST(GLEW_EXT_x11_sync_object) = _glewSearchExtension("GL_EXT_x11_sync_object", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_x11_sync_object) CONST_CAST(GLEW_EXT_x11_sync_object) = !_glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_EXT_x11_sync_object = _glewSearchExtension("GL_EXT_x11_sync_object", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_x11_sync_object */
#ifdef GL_GREMEDY_frame_terminator
- CONST_CAST(GLEW_GREMEDY_frame_terminator) = _glewSearchExtension("GL_GREMEDY_frame_terminator", extStart, extEnd);
- if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_GREMEDY_frame_terminator = _glewSearchExtension("GL_GREMEDY_frame_terminator", extStart, extEnd);
+ if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_GREMEDY_frame_terminator */
#ifdef GL_GREMEDY_string_marker
- CONST_CAST(GLEW_GREMEDY_string_marker) = _glewSearchExtension("GL_GREMEDY_string_marker", extStart, extEnd);
- if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_GREMEDY_string_marker = _glewSearchExtension("GL_GREMEDY_string_marker", extStart, extEnd);
+ if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_GREMEDY_string_marker */
#ifdef GL_HP_convolution_border_modes
- CONST_CAST(GLEW_HP_convolution_border_modes) = _glewSearchExtension("GL_HP_convolution_border_modes", extStart, extEnd);
+ GLEW_HP_convolution_border_modes = _glewSearchExtension("GL_HP_convolution_border_modes", extStart, extEnd);
#endif /* GL_HP_convolution_border_modes */
#ifdef GL_HP_image_transform
- CONST_CAST(GLEW_HP_image_transform) = _glewSearchExtension("GL_HP_image_transform", extStart, extEnd);
- if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_HP_image_transform = _glewSearchExtension("GL_HP_image_transform", extStart, extEnd);
+ if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_HP_image_transform */
#ifdef GL_HP_occlusion_test
- CONST_CAST(GLEW_HP_occlusion_test) = _glewSearchExtension("GL_HP_occlusion_test", extStart, extEnd);
+ GLEW_HP_occlusion_test = _glewSearchExtension("GL_HP_occlusion_test", extStart, extEnd);
#endif /* GL_HP_occlusion_test */
#ifdef GL_HP_texture_lighting
- CONST_CAST(GLEW_HP_texture_lighting) = _glewSearchExtension("GL_HP_texture_lighting", extStart, extEnd);
+ GLEW_HP_texture_lighting = _glewSearchExtension("GL_HP_texture_lighting", extStart, extEnd);
#endif /* GL_HP_texture_lighting */
#ifdef GL_IBM_cull_vertex
- CONST_CAST(GLEW_IBM_cull_vertex) = _glewSearchExtension("GL_IBM_cull_vertex", extStart, extEnd);
+ GLEW_IBM_cull_vertex = _glewSearchExtension("GL_IBM_cull_vertex", extStart, extEnd);
#endif /* GL_IBM_cull_vertex */
#ifdef GL_IBM_multimode_draw_arrays
- CONST_CAST(GLEW_IBM_multimode_draw_arrays) = _glewSearchExtension("GL_IBM_multimode_draw_arrays", extStart, extEnd);
- if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_IBM_multimode_draw_arrays = _glewSearchExtension("GL_IBM_multimode_draw_arrays", extStart, extEnd);
+ if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_IBM_multimode_draw_arrays */
#ifdef GL_IBM_rasterpos_clip
- CONST_CAST(GLEW_IBM_rasterpos_clip) = _glewSearchExtension("GL_IBM_rasterpos_clip", extStart, extEnd);
+ GLEW_IBM_rasterpos_clip = _glewSearchExtension("GL_IBM_rasterpos_clip", extStart, extEnd);
#endif /* GL_IBM_rasterpos_clip */
#ifdef GL_IBM_static_data
- CONST_CAST(GLEW_IBM_static_data) = _glewSearchExtension("GL_IBM_static_data", extStart, extEnd);
+ GLEW_IBM_static_data = _glewSearchExtension("GL_IBM_static_data", extStart, extEnd);
#endif /* GL_IBM_static_data */
#ifdef GL_IBM_texture_mirrored_repeat
- CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = _glewSearchExtension("GL_IBM_texture_mirrored_repeat", extStart, extEnd);
+ GLEW_IBM_texture_mirrored_repeat = _glewSearchExtension("GL_IBM_texture_mirrored_repeat", extStart, extEnd);
#endif /* GL_IBM_texture_mirrored_repeat */
#ifdef GL_IBM_vertex_array_lists
- CONST_CAST(GLEW_IBM_vertex_array_lists) = _glewSearchExtension("GL_IBM_vertex_array_lists", extStart, extEnd);
- if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_IBM_vertex_array_lists = _glewSearchExtension("GL_IBM_vertex_array_lists", extStart, extEnd);
+ if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_IBM_vertex_array_lists */
#ifdef GL_INGR_color_clamp
- CONST_CAST(GLEW_INGR_color_clamp) = _glewSearchExtension("GL_INGR_color_clamp", extStart, extEnd);
+ GLEW_INGR_color_clamp = _glewSearchExtension("GL_INGR_color_clamp", extStart, extEnd);
#endif /* GL_INGR_color_clamp */
#ifdef GL_INGR_interlace_read
- CONST_CAST(GLEW_INGR_interlace_read) = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd);
+ GLEW_INGR_interlace_read = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd);
#endif /* GL_INGR_interlace_read */
+#ifdef GL_INTEL_fragment_shader_ordering
+ GLEW_INTEL_fragment_shader_ordering = _glewSearchExtension("GL_INTEL_fragment_shader_ordering", extStart, extEnd);
+#endif /* GL_INTEL_fragment_shader_ordering */
+#ifdef GL_INTEL_framebuffer_CMAA
+ GLEW_INTEL_framebuffer_CMAA = _glewSearchExtension("GL_INTEL_framebuffer_CMAA", extStart, extEnd);
+#endif /* GL_INTEL_framebuffer_CMAA */
#ifdef GL_INTEL_map_texture
- CONST_CAST(GLEW_INTEL_map_texture) = _glewSearchExtension("GL_INTEL_map_texture", extStart, extEnd);
- if (glewExperimental || GLEW_INTEL_map_texture) CONST_CAST(GLEW_INTEL_map_texture) = !_glewInit_GL_INTEL_map_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_INTEL_map_texture = _glewSearchExtension("GL_INTEL_map_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_INTEL_map_texture */
#ifdef GL_INTEL_parallel_arrays
- CONST_CAST(GLEW_INTEL_parallel_arrays) = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd);
- if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_INTEL_parallel_arrays = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd);
+ if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_INTEL_parallel_arrays */
+#ifdef GL_INTEL_performance_query
+ GLEW_INTEL_performance_query = _glewSearchExtension("GL_INTEL_performance_query", extStart, extEnd);
+ if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_INTEL_performance_query */
#ifdef GL_INTEL_texture_scissor
- CONST_CAST(GLEW_INTEL_texture_scissor) = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd);
- if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_INTEL_texture_scissor = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd);
+ if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_INTEL_texture_scissor */
+#ifdef GL_KHR_blend_equation_advanced
+ GLEW_KHR_blend_equation_advanced = _glewSearchExtension("GL_KHR_blend_equation_advanced", extStart, extEnd);
+ if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_KHR_blend_equation_advanced */
+#ifdef GL_KHR_blend_equation_advanced_coherent
+ GLEW_KHR_blend_equation_advanced_coherent = _glewSearchExtension("GL_KHR_blend_equation_advanced_coherent", extStart, extEnd);
+#endif /* GL_KHR_blend_equation_advanced_coherent */
+#ifdef GL_KHR_context_flush_control
+ GLEW_KHR_context_flush_control = _glewSearchExtension("GL_KHR_context_flush_control", extStart, extEnd);
+#endif /* GL_KHR_context_flush_control */
#ifdef GL_KHR_debug
- CONST_CAST(GLEW_KHR_debug) = _glewSearchExtension("GL_KHR_debug", extStart, extEnd);
- if (glewExperimental || GLEW_KHR_debug) CONST_CAST(GLEW_KHR_debug) = !_glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_KHR_debug = _glewSearchExtension("GL_KHR_debug", extStart, extEnd);
+ if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_KHR_debug */
+#ifdef GL_KHR_no_error
+ GLEW_KHR_no_error = _glewSearchExtension("GL_KHR_no_error", extStart, extEnd);
+#endif /* GL_KHR_no_error */
+#ifdef GL_KHR_robust_buffer_access_behavior
+ GLEW_KHR_robust_buffer_access_behavior = _glewSearchExtension("GL_KHR_robust_buffer_access_behavior", extStart, extEnd);
+#endif /* GL_KHR_robust_buffer_access_behavior */
+#ifdef GL_KHR_robustness
+ GLEW_KHR_robustness = _glewSearchExtension("GL_KHR_robustness", extStart, extEnd);
+ if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_KHR_robustness */
+#ifdef GL_KHR_texture_compression_astc_hdr
+ GLEW_KHR_texture_compression_astc_hdr = _glewSearchExtension("GL_KHR_texture_compression_astc_hdr", extStart, extEnd);
+#endif /* GL_KHR_texture_compression_astc_hdr */
#ifdef GL_KHR_texture_compression_astc_ldr
- CONST_CAST(GLEW_KHR_texture_compression_astc_ldr) = _glewSearchExtension("GL_KHR_texture_compression_astc_ldr", extStart, extEnd);
+ GLEW_KHR_texture_compression_astc_ldr = _glewSearchExtension("GL_KHR_texture_compression_astc_ldr", extStart, extEnd);
#endif /* GL_KHR_texture_compression_astc_ldr */
#ifdef GL_KTX_buffer_region
- CONST_CAST(GLEW_KTX_buffer_region) = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd);
- if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_KTX_buffer_region = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd);
+ if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_KTX_buffer_region */
#ifdef GL_MESAX_texture_stack
- CONST_CAST(GLEW_MESAX_texture_stack) = _glewSearchExtension("GL_MESAX_texture_stack", extStart, extEnd);
+ GLEW_MESAX_texture_stack = _glewSearchExtension("GL_MESAX_texture_stack", extStart, extEnd);
#endif /* GL_MESAX_texture_stack */
#ifdef GL_MESA_pack_invert
- CONST_CAST(GLEW_MESA_pack_invert) = _glewSearchExtension("GL_MESA_pack_invert", extStart, extEnd);
+ GLEW_MESA_pack_invert = _glewSearchExtension("GL_MESA_pack_invert", extStart, extEnd);
#endif /* GL_MESA_pack_invert */
#ifdef GL_MESA_resize_buffers
- CONST_CAST(GLEW_MESA_resize_buffers) = _glewSearchExtension("GL_MESA_resize_buffers", extStart, extEnd);
- if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_MESA_resize_buffers = _glewSearchExtension("GL_MESA_resize_buffers", extStart, extEnd);
+ if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_MESA_resize_buffers */
#ifdef GL_MESA_window_pos
- CONST_CAST(GLEW_MESA_window_pos) = _glewSearchExtension("GL_MESA_window_pos", extStart, extEnd);
- if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_MESA_window_pos = _glewSearchExtension("GL_MESA_window_pos", extStart, extEnd);
+ if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_MESA_window_pos */
#ifdef GL_MESA_ycbcr_texture
- CONST_CAST(GLEW_MESA_ycbcr_texture) = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd);
+ GLEW_MESA_ycbcr_texture = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd);
#endif /* GL_MESA_ycbcr_texture */
#ifdef GL_NVX_conditional_render
- CONST_CAST(GLEW_NVX_conditional_render) = _glewSearchExtension("GL_NVX_conditional_render", extStart, extEnd);
- if (glewExperimental || GLEW_NVX_conditional_render) CONST_CAST(GLEW_NVX_conditional_render) = !_glewInit_GL_NVX_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NVX_conditional_render = _glewSearchExtension("GL_NVX_conditional_render", extStart, extEnd);
+ if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NVX_conditional_render */
#ifdef GL_NVX_gpu_memory_info
- CONST_CAST(GLEW_NVX_gpu_memory_info) = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd);
+ GLEW_NVX_gpu_memory_info = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd);
#endif /* GL_NVX_gpu_memory_info */
#ifdef GL_NV_bindless_multi_draw_indirect
- CONST_CAST(GLEW_NV_bindless_multi_draw_indirect) = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect", extStart, extEnd);
- if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) CONST_CAST(GLEW_NV_bindless_multi_draw_indirect) = !_glewInit_GL_NV_bindless_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_bindless_multi_draw_indirect = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_bindless_multi_draw_indirect */
+#ifdef GL_NV_bindless_multi_draw_indirect_count
+ GLEW_NV_bindless_multi_draw_indirect_count = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect_count", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_bindless_multi_draw_indirect_count */
#ifdef GL_NV_bindless_texture
- CONST_CAST(GLEW_NV_bindless_texture) = _glewSearchExtension("GL_NV_bindless_texture", extStart, extEnd);
- if (glewExperimental || GLEW_NV_bindless_texture) CONST_CAST(GLEW_NV_bindless_texture) = !_glewInit_GL_NV_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_bindless_texture = _glewSearchExtension("GL_NV_bindless_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_bindless_texture */
#ifdef GL_NV_blend_equation_advanced
- CONST_CAST(GLEW_NV_blend_equation_advanced) = _glewSearchExtension("GL_NV_blend_equation_advanced", extStart, extEnd);
- if (glewExperimental || GLEW_NV_blend_equation_advanced) CONST_CAST(GLEW_NV_blend_equation_advanced) = !_glewInit_GL_NV_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_blend_equation_advanced = _glewSearchExtension("GL_NV_blend_equation_advanced", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_blend_equation_advanced */
#ifdef GL_NV_blend_equation_advanced_coherent
- CONST_CAST(GLEW_NV_blend_equation_advanced_coherent) = _glewSearchExtension("GL_NV_blend_equation_advanced_coherent", extStart, extEnd);
+ GLEW_NV_blend_equation_advanced_coherent = _glewSearchExtension("GL_NV_blend_equation_advanced_coherent", extStart, extEnd);
#endif /* GL_NV_blend_equation_advanced_coherent */
#ifdef GL_NV_blend_square
- CONST_CAST(GLEW_NV_blend_square) = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd);
+ GLEW_NV_blend_square = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd);
#endif /* GL_NV_blend_square */
#ifdef GL_NV_compute_program5
- CONST_CAST(GLEW_NV_compute_program5) = _glewSearchExtension("GL_NV_compute_program5", extStart, extEnd);
+ GLEW_NV_compute_program5 = _glewSearchExtension("GL_NV_compute_program5", extStart, extEnd);
#endif /* GL_NV_compute_program5 */
#ifdef GL_NV_conditional_render
- CONST_CAST(GLEW_NV_conditional_render) = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd);
- if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_conditional_render = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_conditional_render */
+#ifdef GL_NV_conservative_raster
+ GLEW_NV_conservative_raster = _glewSearchExtension("GL_NV_conservative_raster", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_conservative_raster */
+#ifdef GL_NV_conservative_raster_dilate
+ GLEW_NV_conservative_raster_dilate = _glewSearchExtension("GL_NV_conservative_raster_dilate", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_conservative_raster_dilate) GLEW_NV_conservative_raster_dilate = !_glewInit_GL_NV_conservative_raster_dilate(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_conservative_raster_dilate */
#ifdef GL_NV_copy_depth_to_color
- CONST_CAST(GLEW_NV_copy_depth_to_color) = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd);
+ GLEW_NV_copy_depth_to_color = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd);
#endif /* GL_NV_copy_depth_to_color */
#ifdef GL_NV_copy_image
- CONST_CAST(GLEW_NV_copy_image) = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd);
- if (glewExperimental || GLEW_NV_copy_image) CONST_CAST(GLEW_NV_copy_image) = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_copy_image = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_copy_image */
#ifdef GL_NV_deep_texture3D
- CONST_CAST(GLEW_NV_deep_texture3D) = _glewSearchExtension("GL_NV_deep_texture3D", extStart, extEnd);
+ GLEW_NV_deep_texture3D = _glewSearchExtension("GL_NV_deep_texture3D", extStart, extEnd);
#endif /* GL_NV_deep_texture3D */
#ifdef GL_NV_depth_buffer_float
- CONST_CAST(GLEW_NV_depth_buffer_float) = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd);
- if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_depth_buffer_float = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_depth_buffer_float */
#ifdef GL_NV_depth_clamp
- CONST_CAST(GLEW_NV_depth_clamp) = _glewSearchExtension("GL_NV_depth_clamp", extStart, extEnd);
+ GLEW_NV_depth_clamp = _glewSearchExtension("GL_NV_depth_clamp", extStart, extEnd);
#endif /* GL_NV_depth_clamp */
#ifdef GL_NV_depth_range_unclamped
- CONST_CAST(GLEW_NV_depth_range_unclamped) = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd);
+ GLEW_NV_depth_range_unclamped = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd);
#endif /* GL_NV_depth_range_unclamped */
#ifdef GL_NV_draw_texture
- CONST_CAST(GLEW_NV_draw_texture) = _glewSearchExtension("GL_NV_draw_texture", extStart, extEnd);
- if (glewExperimental || GLEW_NV_draw_texture) CONST_CAST(GLEW_NV_draw_texture) = !_glewInit_GL_NV_draw_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_draw_texture = _glewSearchExtension("GL_NV_draw_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_draw_texture */
#ifdef GL_NV_evaluators
- CONST_CAST(GLEW_NV_evaluators) = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd);
- if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_evaluators = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_evaluators */
#ifdef GL_NV_explicit_multisample
- CONST_CAST(GLEW_NV_explicit_multisample) = _glewSearchExtension("GL_NV_explicit_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_explicit_multisample = _glewSearchExtension("GL_NV_explicit_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_explicit_multisample */
#ifdef GL_NV_fence
- CONST_CAST(GLEW_NV_fence) = _glewSearchExtension("GL_NV_fence", extStart, extEnd);
- if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_fence = _glewSearchExtension("GL_NV_fence", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_fence */
+#ifdef GL_NV_fill_rectangle
+ GLEW_NV_fill_rectangle = _glewSearchExtension("GL_NV_fill_rectangle", extStart, extEnd);
+#endif /* GL_NV_fill_rectangle */
#ifdef GL_NV_float_buffer
- CONST_CAST(GLEW_NV_float_buffer) = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd);
+ GLEW_NV_float_buffer = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd);
#endif /* GL_NV_float_buffer */
#ifdef GL_NV_fog_distance
- CONST_CAST(GLEW_NV_fog_distance) = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd);
+ GLEW_NV_fog_distance = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd);
#endif /* GL_NV_fog_distance */
+#ifdef GL_NV_fragment_coverage_to_color
+ GLEW_NV_fragment_coverage_to_color = _glewSearchExtension("GL_NV_fragment_coverage_to_color", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_fragment_coverage_to_color */
#ifdef GL_NV_fragment_program
- CONST_CAST(GLEW_NV_fragment_program) = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd);
- if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_fragment_program = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_fragment_program */
#ifdef GL_NV_fragment_program2
- CONST_CAST(GLEW_NV_fragment_program2) = _glewSearchExtension("GL_NV_fragment_program2", extStart, extEnd);
+ GLEW_NV_fragment_program2 = _glewSearchExtension("GL_NV_fragment_program2", extStart, extEnd);
#endif /* GL_NV_fragment_program2 */
#ifdef GL_NV_fragment_program4
- CONST_CAST(GLEW_NV_fragment_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
+ GLEW_NV_fragment_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
#endif /* GL_NV_fragment_program4 */
#ifdef GL_NV_fragment_program_option
- CONST_CAST(GLEW_NV_fragment_program_option) = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd);
+ GLEW_NV_fragment_program_option = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd);
#endif /* GL_NV_fragment_program_option */
+#ifdef GL_NV_fragment_shader_interlock
+ GLEW_NV_fragment_shader_interlock = _glewSearchExtension("GL_NV_fragment_shader_interlock", extStart, extEnd);
+#endif /* GL_NV_fragment_shader_interlock */
+#ifdef GL_NV_framebuffer_mixed_samples
+ GLEW_NV_framebuffer_mixed_samples = _glewSearchExtension("GL_NV_framebuffer_mixed_samples", extStart, extEnd);
+#endif /* GL_NV_framebuffer_mixed_samples */
#ifdef GL_NV_framebuffer_multisample_coverage
- CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd);
- if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_framebuffer_multisample_coverage = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_framebuffer_multisample_coverage */
#ifdef GL_NV_geometry_program4
- CONST_CAST(GLEW_NV_geometry_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
- if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_geometry_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_geometry_program4 */
#ifdef GL_NV_geometry_shader4
- CONST_CAST(GLEW_NV_geometry_shader4) = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd);
+ GLEW_NV_geometry_shader4 = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd);
#endif /* GL_NV_geometry_shader4 */
+#ifdef GL_NV_geometry_shader_passthrough
+ GLEW_NV_geometry_shader_passthrough = _glewSearchExtension("GL_NV_geometry_shader_passthrough", extStart, extEnd);
+#endif /* GL_NV_geometry_shader_passthrough */
#ifdef GL_NV_gpu_program4
- CONST_CAST(GLEW_NV_gpu_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
- if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_gpu_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_gpu_program4 */
#ifdef GL_NV_gpu_program5
- CONST_CAST(GLEW_NV_gpu_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd);
+ GLEW_NV_gpu_program5 = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd);
#endif /* GL_NV_gpu_program5 */
#ifdef GL_NV_gpu_program5_mem_extended
- CONST_CAST(GLEW_NV_gpu_program5_mem_extended) = _glewSearchExtension("GL_NV_gpu_program5_mem_extended", extStart, extEnd);
+ GLEW_NV_gpu_program5_mem_extended = _glewSearchExtension("GL_NV_gpu_program5_mem_extended", extStart, extEnd);
#endif /* GL_NV_gpu_program5_mem_extended */
#ifdef GL_NV_gpu_program_fp64
- CONST_CAST(GLEW_NV_gpu_program_fp64) = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd);
+ GLEW_NV_gpu_program_fp64 = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd);
#endif /* GL_NV_gpu_program_fp64 */
#ifdef GL_NV_gpu_shader5
- CONST_CAST(GLEW_NV_gpu_shader5) = _glewSearchExtension("GL_NV_gpu_shader5", extStart, extEnd);
- if (glewExperimental || GLEW_NV_gpu_shader5) CONST_CAST(GLEW_NV_gpu_shader5) = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_gpu_shader5 = _glewSearchExtension("GL_NV_gpu_shader5", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_gpu_shader5 */
#ifdef GL_NV_half_float
- CONST_CAST(GLEW_NV_half_float) = _glewSearchExtension("GL_NV_half_float", extStart, extEnd);
- if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_half_float = _glewSearchExtension("GL_NV_half_float", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_half_float */
+#ifdef GL_NV_internalformat_sample_query
+ GLEW_NV_internalformat_sample_query = _glewSearchExtension("GL_NV_internalformat_sample_query", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_internalformat_sample_query */
#ifdef GL_NV_light_max_exponent
- CONST_CAST(GLEW_NV_light_max_exponent) = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd);
+ GLEW_NV_light_max_exponent = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd);
#endif /* GL_NV_light_max_exponent */
#ifdef GL_NV_multisample_coverage
- CONST_CAST(GLEW_NV_multisample_coverage) = _glewSearchExtension("GL_NV_multisample_coverage", extStart, extEnd);
+ GLEW_NV_multisample_coverage = _glewSearchExtension("GL_NV_multisample_coverage", extStart, extEnd);
#endif /* GL_NV_multisample_coverage */
#ifdef GL_NV_multisample_filter_hint
- CONST_CAST(GLEW_NV_multisample_filter_hint) = _glewSearchExtension("GL_NV_multisample_filter_hint", extStart, extEnd);
+ GLEW_NV_multisample_filter_hint = _glewSearchExtension("GL_NV_multisample_filter_hint", extStart, extEnd);
#endif /* GL_NV_multisample_filter_hint */
#ifdef GL_NV_occlusion_query
- CONST_CAST(GLEW_NV_occlusion_query) = _glewSearchExtension("GL_NV_occlusion_query", extStart, extEnd);
- if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_occlusion_query = _glewSearchExtension("GL_NV_occlusion_query", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_occlusion_query */
#ifdef GL_NV_packed_depth_stencil
- CONST_CAST(GLEW_NV_packed_depth_stencil) = _glewSearchExtension("GL_NV_packed_depth_stencil", extStart, extEnd);
+ GLEW_NV_packed_depth_stencil = _glewSearchExtension("GL_NV_packed_depth_stencil", extStart, extEnd);
#endif /* GL_NV_packed_depth_stencil */
#ifdef GL_NV_parameter_buffer_object
- CONST_CAST(GLEW_NV_parameter_buffer_object) = _glewSearchExtension("GL_NV_parameter_buffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_parameter_buffer_object = _glewSearchExtension("GL_NV_parameter_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_parameter_buffer_object */
#ifdef GL_NV_parameter_buffer_object2
- CONST_CAST(GLEW_NV_parameter_buffer_object2) = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd);
+ GLEW_NV_parameter_buffer_object2 = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd);
#endif /* GL_NV_parameter_buffer_object2 */
#ifdef GL_NV_path_rendering
- CONST_CAST(GLEW_NV_path_rendering) = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd);
- if (glewExperimental || GLEW_NV_path_rendering) CONST_CAST(GLEW_NV_path_rendering) = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_path_rendering = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_path_rendering */
+#ifdef GL_NV_path_rendering_shared_edge
+ GLEW_NV_path_rendering_shared_edge = _glewSearchExtension("GL_NV_path_rendering_shared_edge", extStart, extEnd);
+#endif /* GL_NV_path_rendering_shared_edge */
#ifdef GL_NV_pixel_data_range
- CONST_CAST(GLEW_NV_pixel_data_range) = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd);
- if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_pixel_data_range = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_pixel_data_range */
#ifdef GL_NV_point_sprite
- CONST_CAST(GLEW_NV_point_sprite) = _glewSearchExtension("GL_NV_point_sprite", extStart, extEnd);
- if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_point_sprite = _glewSearchExtension("GL_NV_point_sprite", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_point_sprite */
#ifdef GL_NV_present_video
- CONST_CAST(GLEW_NV_present_video) = _glewSearchExtension("GL_NV_present_video", extStart, extEnd);
- if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_present_video = _glewSearchExtension("GL_NV_present_video", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_present_video */
#ifdef GL_NV_primitive_restart
- CONST_CAST(GLEW_NV_primitive_restart) = _glewSearchExtension("GL_NV_primitive_restart", extStart, extEnd);
- if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_primitive_restart = _glewSearchExtension("GL_NV_primitive_restart", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_primitive_restart */
#ifdef GL_NV_register_combiners
- CONST_CAST(GLEW_NV_register_combiners) = _glewSearchExtension("GL_NV_register_combiners", extStart, extEnd);
- if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_register_combiners = _glewSearchExtension("GL_NV_register_combiners", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_register_combiners */
#ifdef GL_NV_register_combiners2
- CONST_CAST(GLEW_NV_register_combiners2) = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd);
- if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_register_combiners2 = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_register_combiners2 */
+#ifdef GL_NV_sample_locations
+ GLEW_NV_sample_locations = _glewSearchExtension("GL_NV_sample_locations", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_sample_locations */
+#ifdef GL_NV_sample_mask_override_coverage
+ GLEW_NV_sample_mask_override_coverage = _glewSearchExtension("GL_NV_sample_mask_override_coverage", extStart, extEnd);
+#endif /* GL_NV_sample_mask_override_coverage */
#ifdef GL_NV_shader_atomic_counters
- CONST_CAST(GLEW_NV_shader_atomic_counters) = _glewSearchExtension("GL_NV_shader_atomic_counters", extStart, extEnd);
+ GLEW_NV_shader_atomic_counters = _glewSearchExtension("GL_NV_shader_atomic_counters", extStart, extEnd);
#endif /* GL_NV_shader_atomic_counters */
#ifdef GL_NV_shader_atomic_float
- CONST_CAST(GLEW_NV_shader_atomic_float) = _glewSearchExtension("GL_NV_shader_atomic_float", extStart, extEnd);
+ GLEW_NV_shader_atomic_float = _glewSearchExtension("GL_NV_shader_atomic_float", extStart, extEnd);
#endif /* GL_NV_shader_atomic_float */
+#ifdef GL_NV_shader_atomic_fp16_vector
+ GLEW_NV_shader_atomic_fp16_vector = _glewSearchExtension("GL_NV_shader_atomic_fp16_vector", extStart, extEnd);
+#endif /* GL_NV_shader_atomic_fp16_vector */
+#ifdef GL_NV_shader_atomic_int64
+ GLEW_NV_shader_atomic_int64 = _glewSearchExtension("GL_NV_shader_atomic_int64", extStart, extEnd);
+#endif /* GL_NV_shader_atomic_int64 */
#ifdef GL_NV_shader_buffer_load
- CONST_CAST(GLEW_NV_shader_buffer_load) = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd);
- if (glewExperimental || GLEW_NV_shader_buffer_load) CONST_CAST(GLEW_NV_shader_buffer_load) = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_shader_buffer_load = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_shader_buffer_load */
#ifdef GL_NV_shader_storage_buffer_object
- CONST_CAST(GLEW_NV_shader_storage_buffer_object) = _glewSearchExtension("GL_NV_shader_storage_buffer_object", extStart, extEnd);
+ GLEW_NV_shader_storage_buffer_object = _glewSearchExtension("GL_NV_shader_storage_buffer_object", extStart, extEnd);
#endif /* GL_NV_shader_storage_buffer_object */
+#ifdef GL_NV_shader_thread_group
+ GLEW_NV_shader_thread_group = _glewSearchExtension("GL_NV_shader_thread_group", extStart, extEnd);
+#endif /* GL_NV_shader_thread_group */
+#ifdef GL_NV_shader_thread_shuffle
+ GLEW_NV_shader_thread_shuffle = _glewSearchExtension("GL_NV_shader_thread_shuffle", extStart, extEnd);
+#endif /* GL_NV_shader_thread_shuffle */
#ifdef GL_NV_tessellation_program5
- CONST_CAST(GLEW_NV_tessellation_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd);
+ GLEW_NV_tessellation_program5 = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd);
#endif /* GL_NV_tessellation_program5 */
#ifdef GL_NV_texgen_emboss
- CONST_CAST(GLEW_NV_texgen_emboss) = _glewSearchExtension("GL_NV_texgen_emboss", extStart, extEnd);
+ GLEW_NV_texgen_emboss = _glewSearchExtension("GL_NV_texgen_emboss", extStart, extEnd);
#endif /* GL_NV_texgen_emboss */
#ifdef GL_NV_texgen_reflection
- CONST_CAST(GLEW_NV_texgen_reflection) = _glewSearchExtension("GL_NV_texgen_reflection", extStart, extEnd);
+ GLEW_NV_texgen_reflection = _glewSearchExtension("GL_NV_texgen_reflection", extStart, extEnd);
#endif /* GL_NV_texgen_reflection */
#ifdef GL_NV_texture_barrier
- CONST_CAST(GLEW_NV_texture_barrier) = _glewSearchExtension("GL_NV_texture_barrier", extStart, extEnd);
- if (glewExperimental || GLEW_NV_texture_barrier) CONST_CAST(GLEW_NV_texture_barrier) = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_texture_barrier = _glewSearchExtension("GL_NV_texture_barrier", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_texture_barrier */
#ifdef GL_NV_texture_compression_vtc
- CONST_CAST(GLEW_NV_texture_compression_vtc) = _glewSearchExtension("GL_NV_texture_compression_vtc", extStart, extEnd);
+ GLEW_NV_texture_compression_vtc = _glewSearchExtension("GL_NV_texture_compression_vtc", extStart, extEnd);
#endif /* GL_NV_texture_compression_vtc */
#ifdef GL_NV_texture_env_combine4
- CONST_CAST(GLEW_NV_texture_env_combine4) = _glewSearchExtension("GL_NV_texture_env_combine4", extStart, extEnd);
+ GLEW_NV_texture_env_combine4 = _glewSearchExtension("GL_NV_texture_env_combine4", extStart, extEnd);
#endif /* GL_NV_texture_env_combine4 */
#ifdef GL_NV_texture_expand_normal
- CONST_CAST(GLEW_NV_texture_expand_normal) = _glewSearchExtension("GL_NV_texture_expand_normal", extStart, extEnd);
+ GLEW_NV_texture_expand_normal = _glewSearchExtension("GL_NV_texture_expand_normal", extStart, extEnd);
#endif /* GL_NV_texture_expand_normal */
#ifdef GL_NV_texture_multisample
- CONST_CAST(GLEW_NV_texture_multisample) = _glewSearchExtension("GL_NV_texture_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_NV_texture_multisample) CONST_CAST(GLEW_NV_texture_multisample) = !_glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_texture_multisample = _glewSearchExtension("GL_NV_texture_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_texture_multisample */
#ifdef GL_NV_texture_rectangle
- CONST_CAST(GLEW_NV_texture_rectangle) = _glewSearchExtension("GL_NV_texture_rectangle", extStart, extEnd);
+ GLEW_NV_texture_rectangle = _glewSearchExtension("GL_NV_texture_rectangle", extStart, extEnd);
#endif /* GL_NV_texture_rectangle */
#ifdef GL_NV_texture_shader
- CONST_CAST(GLEW_NV_texture_shader) = _glewSearchExtension("GL_NV_texture_shader", extStart, extEnd);
+ GLEW_NV_texture_shader = _glewSearchExtension("GL_NV_texture_shader", extStart, extEnd);
#endif /* GL_NV_texture_shader */
#ifdef GL_NV_texture_shader2
- CONST_CAST(GLEW_NV_texture_shader2) = _glewSearchExtension("GL_NV_texture_shader2", extStart, extEnd);
+ GLEW_NV_texture_shader2 = _glewSearchExtension("GL_NV_texture_shader2", extStart, extEnd);
#endif /* GL_NV_texture_shader2 */
#ifdef GL_NV_texture_shader3
- CONST_CAST(GLEW_NV_texture_shader3) = _glewSearchExtension("GL_NV_texture_shader3", extStart, extEnd);
+ GLEW_NV_texture_shader3 = _glewSearchExtension("GL_NV_texture_shader3", extStart, extEnd);
#endif /* GL_NV_texture_shader3 */
#ifdef GL_NV_transform_feedback
- CONST_CAST(GLEW_NV_transform_feedback) = _glewSearchExtension("GL_NV_transform_feedback", extStart, extEnd);
- if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_transform_feedback = _glewSearchExtension("GL_NV_transform_feedback", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_transform_feedback */
#ifdef GL_NV_transform_feedback2
- CONST_CAST(GLEW_NV_transform_feedback2) = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd);
- if (glewExperimental || GLEW_NV_transform_feedback2) CONST_CAST(GLEW_NV_transform_feedback2) = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_transform_feedback2 = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_transform_feedback2 */
+#ifdef GL_NV_uniform_buffer_unified_memory
+ GLEW_NV_uniform_buffer_unified_memory = _glewSearchExtension("GL_NV_uniform_buffer_unified_memory", extStart, extEnd);
+#endif /* GL_NV_uniform_buffer_unified_memory */
#ifdef GL_NV_vdpau_interop
- CONST_CAST(GLEW_NV_vdpau_interop) = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd);
- if (glewExperimental || GLEW_NV_vdpau_interop) CONST_CAST(GLEW_NV_vdpau_interop) = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_vdpau_interop = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_vdpau_interop */
#ifdef GL_NV_vertex_array_range
- CONST_CAST(GLEW_NV_vertex_array_range) = _glewSearchExtension("GL_NV_vertex_array_range", extStart, extEnd);
- if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_vertex_array_range = _glewSearchExtension("GL_NV_vertex_array_range", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_vertex_array_range */
#ifdef GL_NV_vertex_array_range2
- CONST_CAST(GLEW_NV_vertex_array_range2) = _glewSearchExtension("GL_NV_vertex_array_range2", extStart, extEnd);
+ GLEW_NV_vertex_array_range2 = _glewSearchExtension("GL_NV_vertex_array_range2", extStart, extEnd);
#endif /* GL_NV_vertex_array_range2 */
#ifdef GL_NV_vertex_attrib_integer_64bit
- CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = _glewSearchExtension("GL_NV_vertex_attrib_integer_64bit", extStart, extEnd);
- if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_vertex_attrib_integer_64bit = _glewSearchExtension("GL_NV_vertex_attrib_integer_64bit", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_vertex_attrib_integer_64bit */
#ifdef GL_NV_vertex_buffer_unified_memory
- CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = _glewSearchExtension("GL_NV_vertex_buffer_unified_memory", extStart, extEnd);
- if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_vertex_buffer_unified_memory = _glewSearchExtension("GL_NV_vertex_buffer_unified_memory", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_vertex_buffer_unified_memory */
#ifdef GL_NV_vertex_program
- CONST_CAST(GLEW_NV_vertex_program) = _glewSearchExtension("GL_NV_vertex_program", extStart, extEnd);
- if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_vertex_program = _glewSearchExtension("GL_NV_vertex_program", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_vertex_program */
#ifdef GL_NV_vertex_program1_1
- CONST_CAST(GLEW_NV_vertex_program1_1) = _glewSearchExtension("GL_NV_vertex_program1_1", extStart, extEnd);
+ GLEW_NV_vertex_program1_1 = _glewSearchExtension("GL_NV_vertex_program1_1", extStart, extEnd);
#endif /* GL_NV_vertex_program1_1 */
#ifdef GL_NV_vertex_program2
- CONST_CAST(GLEW_NV_vertex_program2) = _glewSearchExtension("GL_NV_vertex_program2", extStart, extEnd);
+ GLEW_NV_vertex_program2 = _glewSearchExtension("GL_NV_vertex_program2", extStart, extEnd);
#endif /* GL_NV_vertex_program2 */
#ifdef GL_NV_vertex_program2_option
- CONST_CAST(GLEW_NV_vertex_program2_option) = _glewSearchExtension("GL_NV_vertex_program2_option", extStart, extEnd);
+ GLEW_NV_vertex_program2_option = _glewSearchExtension("GL_NV_vertex_program2_option", extStart, extEnd);
#endif /* GL_NV_vertex_program2_option */
#ifdef GL_NV_vertex_program3
- CONST_CAST(GLEW_NV_vertex_program3) = _glewSearchExtension("GL_NV_vertex_program3", extStart, extEnd);
+ GLEW_NV_vertex_program3 = _glewSearchExtension("GL_NV_vertex_program3", extStart, extEnd);
#endif /* GL_NV_vertex_program3 */
#ifdef GL_NV_vertex_program4
- CONST_CAST(GLEW_NV_vertex_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
+ GLEW_NV_vertex_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
#endif /* GL_NV_vertex_program4 */
#ifdef GL_NV_video_capture
- CONST_CAST(GLEW_NV_video_capture) = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd);
- if (glewExperimental || GLEW_NV_video_capture) CONST_CAST(GLEW_NV_video_capture) = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_NV_video_capture = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_video_capture */
+#ifdef GL_NV_viewport_array2
+ GLEW_NV_viewport_array2 = _glewSearchExtension("GL_NV_viewport_array2", extStart, extEnd);
+#endif /* GL_NV_viewport_array2 */
#ifdef GL_OES_byte_coordinates
- CONST_CAST(GLEW_OES_byte_coordinates) = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd);
+ GLEW_OES_byte_coordinates = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd);
#endif /* GL_OES_byte_coordinates */
#ifdef GL_OES_compressed_paletted_texture
- CONST_CAST(GLEW_OES_compressed_paletted_texture) = _glewSearchExtension("GL_OES_compressed_paletted_texture", extStart, extEnd);
+ GLEW_OES_compressed_paletted_texture = _glewSearchExtension("GL_OES_compressed_paletted_texture", extStart, extEnd);
#endif /* GL_OES_compressed_paletted_texture */
#ifdef GL_OES_read_format
- CONST_CAST(GLEW_OES_read_format) = _glewSearchExtension("GL_OES_read_format", extStart, extEnd);
+ GLEW_OES_read_format = _glewSearchExtension("GL_OES_read_format", extStart, extEnd);
#endif /* GL_OES_read_format */
#ifdef GL_OES_single_precision
- CONST_CAST(GLEW_OES_single_precision) = _glewSearchExtension("GL_OES_single_precision", extStart, extEnd);
- if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_OES_single_precision = _glewSearchExtension("GL_OES_single_precision", extStart, extEnd);
+ if (glewExperimental || GLEW_OES_single_precision) GLEW_OES_single_precision = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_OES_single_precision */
#ifdef GL_OML_interlace
- CONST_CAST(GLEW_OML_interlace) = _glewSearchExtension("GL_OML_interlace", extStart, extEnd);
+ GLEW_OML_interlace = _glewSearchExtension("GL_OML_interlace", extStart, extEnd);
#endif /* GL_OML_interlace */
#ifdef GL_OML_resample
- CONST_CAST(GLEW_OML_resample) = _glewSearchExtension("GL_OML_resample", extStart, extEnd);
+ GLEW_OML_resample = _glewSearchExtension("GL_OML_resample", extStart, extEnd);
#endif /* GL_OML_resample */
#ifdef GL_OML_subsample
- CONST_CAST(GLEW_OML_subsample) = _glewSearchExtension("GL_OML_subsample", extStart, extEnd);
+ GLEW_OML_subsample = _glewSearchExtension("GL_OML_subsample", extStart, extEnd);
#endif /* GL_OML_subsample */
+#ifdef GL_OVR_multiview
+ GLEW_OVR_multiview = _glewSearchExtension("GL_OVR_multiview", extStart, extEnd);
+ if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_OVR_multiview */
+#ifdef GL_OVR_multiview2
+ GLEW_OVR_multiview2 = _glewSearchExtension("GL_OVR_multiview2", extStart, extEnd);
+#endif /* GL_OVR_multiview2 */
#ifdef GL_PGI_misc_hints
- CONST_CAST(GLEW_PGI_misc_hints) = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd);
+ GLEW_PGI_misc_hints = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd);
#endif /* GL_PGI_misc_hints */
#ifdef GL_PGI_vertex_hints
- CONST_CAST(GLEW_PGI_vertex_hints) = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd);
+ GLEW_PGI_vertex_hints = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd);
#endif /* GL_PGI_vertex_hints */
#ifdef GL_REGAL_ES1_0_compatibility
- CONST_CAST(GLEW_REGAL_ES1_0_compatibility) = _glewSearchExtension("GL_REGAL_ES1_0_compatibility", extStart, extEnd);
- if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) CONST_CAST(GLEW_REGAL_ES1_0_compatibility) = !_glewInit_GL_REGAL_ES1_0_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_REGAL_ES1_0_compatibility = _glewSearchExtension("GL_REGAL_ES1_0_compatibility", extStart, extEnd);
+ if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_REGAL_ES1_0_compatibility */
#ifdef GL_REGAL_ES1_1_compatibility
- CONST_CAST(GLEW_REGAL_ES1_1_compatibility) = _glewSearchExtension("GL_REGAL_ES1_1_compatibility", extStart, extEnd);
- if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) CONST_CAST(GLEW_REGAL_ES1_1_compatibility) = !_glewInit_GL_REGAL_ES1_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_REGAL_ES1_1_compatibility = _glewSearchExtension("GL_REGAL_ES1_1_compatibility", extStart, extEnd);
+ if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_REGAL_ES1_1_compatibility */
#ifdef GL_REGAL_enable
- CONST_CAST(GLEW_REGAL_enable) = _glewSearchExtension("GL_REGAL_enable", extStart, extEnd);
+ GLEW_REGAL_enable = _glewSearchExtension("GL_REGAL_enable", extStart, extEnd);
#endif /* GL_REGAL_enable */
#ifdef GL_REGAL_error_string
- CONST_CAST(GLEW_REGAL_error_string) = _glewSearchExtension("GL_REGAL_error_string", extStart, extEnd);
- if (glewExperimental || GLEW_REGAL_error_string) CONST_CAST(GLEW_REGAL_error_string) = !_glewInit_GL_REGAL_error_string(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_REGAL_error_string = _glewSearchExtension("GL_REGAL_error_string", extStart, extEnd);
+ if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_REGAL_error_string */
#ifdef GL_REGAL_extension_query
- CONST_CAST(GLEW_REGAL_extension_query) = _glewSearchExtension("GL_REGAL_extension_query", extStart, extEnd);
- if (glewExperimental || GLEW_REGAL_extension_query) CONST_CAST(GLEW_REGAL_extension_query) = !_glewInit_GL_REGAL_extension_query(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_REGAL_extension_query = _glewSearchExtension("GL_REGAL_extension_query", extStart, extEnd);
+ if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_REGAL_extension_query */
#ifdef GL_REGAL_log
- CONST_CAST(GLEW_REGAL_log) = _glewSearchExtension("GL_REGAL_log", extStart, extEnd);
- if (glewExperimental || GLEW_REGAL_log) CONST_CAST(GLEW_REGAL_log) = !_glewInit_GL_REGAL_log(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_REGAL_log = _glewSearchExtension("GL_REGAL_log", extStart, extEnd);
+ if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_REGAL_log */
+#ifdef GL_REGAL_proc_address
+ GLEW_REGAL_proc_address = _glewSearchExtension("GL_REGAL_proc_address", extStart, extEnd);
+ if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_REGAL_proc_address */
#ifdef GL_REND_screen_coordinates
- CONST_CAST(GLEW_REND_screen_coordinates) = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd);
+ GLEW_REND_screen_coordinates = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd);
#endif /* GL_REND_screen_coordinates */
#ifdef GL_S3_s3tc
- CONST_CAST(GLEW_S3_s3tc) = _glewSearchExtension("GL_S3_s3tc", extStart, extEnd);
+ GLEW_S3_s3tc = _glewSearchExtension("GL_S3_s3tc", extStart, extEnd);
#endif /* GL_S3_s3tc */
#ifdef GL_SGIS_color_range
- CONST_CAST(GLEW_SGIS_color_range) = _glewSearchExtension("GL_SGIS_color_range", extStart, extEnd);
+ GLEW_SGIS_color_range = _glewSearchExtension("GL_SGIS_color_range", extStart, extEnd);
#endif /* GL_SGIS_color_range */
#ifdef GL_SGIS_detail_texture
- CONST_CAST(GLEW_SGIS_detail_texture) = _glewSearchExtension("GL_SGIS_detail_texture", extStart, extEnd);
- if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_SGIS_detail_texture = _glewSearchExtension("GL_SGIS_detail_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIS_detail_texture */
#ifdef GL_SGIS_fog_function
- CONST_CAST(GLEW_SGIS_fog_function) = _glewSearchExtension("GL_SGIS_fog_function", extStart, extEnd);
- if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_SGIS_fog_function = _glewSearchExtension("GL_SGIS_fog_function", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIS_fog_function */
#ifdef GL_SGIS_generate_mipmap
- CONST_CAST(GLEW_SGIS_generate_mipmap) = _glewSearchExtension("GL_SGIS_generate_mipmap", extStart, extEnd);
+ GLEW_SGIS_generate_mipmap = _glewSearchExtension("GL_SGIS_generate_mipmap", extStart, extEnd);
#endif /* GL_SGIS_generate_mipmap */
#ifdef GL_SGIS_multisample
- CONST_CAST(GLEW_SGIS_multisample) = _glewSearchExtension("GL_SGIS_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_SGIS_multisample = _glewSearchExtension("GL_SGIS_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIS_multisample */
#ifdef GL_SGIS_pixel_texture
- CONST_CAST(GLEW_SGIS_pixel_texture) = _glewSearchExtension("GL_SGIS_pixel_texture", extStart, extEnd);
+ GLEW_SGIS_pixel_texture = _glewSearchExtension("GL_SGIS_pixel_texture", extStart, extEnd);
#endif /* GL_SGIS_pixel_texture */
#ifdef GL_SGIS_point_line_texgen
- CONST_CAST(GLEW_SGIS_point_line_texgen) = _glewSearchExtension("GL_SGIS_point_line_texgen", extStart, extEnd);
+ GLEW_SGIS_point_line_texgen = _glewSearchExtension("GL_SGIS_point_line_texgen", extStart, extEnd);
#endif /* GL_SGIS_point_line_texgen */
#ifdef GL_SGIS_sharpen_texture
- CONST_CAST(GLEW_SGIS_sharpen_texture) = _glewSearchExtension("GL_SGIS_sharpen_texture", extStart, extEnd);
- if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_SGIS_sharpen_texture = _glewSearchExtension("GL_SGIS_sharpen_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIS_sharpen_texture */
#ifdef GL_SGIS_texture4D
- CONST_CAST(GLEW_SGIS_texture4D) = _glewSearchExtension("GL_SGIS_texture4D", extStart, extEnd);
- if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_SGIS_texture4D = _glewSearchExtension("GL_SGIS_texture4D", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIS_texture4D */
#ifdef GL_SGIS_texture_border_clamp
- CONST_CAST(GLEW_SGIS_texture_border_clamp) = _glewSearchExtension("GL_SGIS_texture_border_clamp", extStart, extEnd);
+ GLEW_SGIS_texture_border_clamp = _glewSearchExtension("GL_SGIS_texture_border_clamp", extStart, extEnd);
#endif /* GL_SGIS_texture_border_clamp */
#ifdef GL_SGIS_texture_edge_clamp
- CONST_CAST(GLEW_SGIS_texture_edge_clamp) = _glewSearchExtension("GL_SGIS_texture_edge_clamp", extStart, extEnd);
+ GLEW_SGIS_texture_edge_clamp = _glewSearchExtension("GL_SGIS_texture_edge_clamp", extStart, extEnd);
#endif /* GL_SGIS_texture_edge_clamp */
#ifdef GL_SGIS_texture_filter4
- CONST_CAST(GLEW_SGIS_texture_filter4) = _glewSearchExtension("GL_SGIS_texture_filter4", extStart, extEnd);
- if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_SGIS_texture_filter4 = _glewSearchExtension("GL_SGIS_texture_filter4", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIS_texture_filter4 */
#ifdef GL_SGIS_texture_lod
- CONST_CAST(GLEW_SGIS_texture_lod) = _glewSearchExtension("GL_SGIS_texture_lod", extStart, extEnd);
+ GLEW_SGIS_texture_lod = _glewSearchExtension("GL_SGIS_texture_lod", extStart, extEnd);
#endif /* GL_SGIS_texture_lod */
#ifdef GL_SGIS_texture_select
- CONST_CAST(GLEW_SGIS_texture_select) = _glewSearchExtension("GL_SGIS_texture_select", extStart, extEnd);
+ GLEW_SGIS_texture_select = _glewSearchExtension("GL_SGIS_texture_select", extStart, extEnd);
#endif /* GL_SGIS_texture_select */
#ifdef GL_SGIX_async
- CONST_CAST(GLEW_SGIX_async) = _glewSearchExtension("GL_SGIX_async", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_SGIX_async = _glewSearchExtension("GL_SGIX_async", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_async */
#ifdef GL_SGIX_async_histogram
- CONST_CAST(GLEW_SGIX_async_histogram) = _glewSearchExtension("GL_SGIX_async_histogram", extStart, extEnd);
+ GLEW_SGIX_async_histogram = _glewSearchExtension("GL_SGIX_async_histogram", extStart, extEnd);
#endif /* GL_SGIX_async_histogram */
#ifdef GL_SGIX_async_pixel
- CONST_CAST(GLEW_SGIX_async_pixel) = _glewSearchExtension("GL_SGIX_async_pixel", extStart, extEnd);
+ GLEW_SGIX_async_pixel = _glewSearchExtension("GL_SGIX_async_pixel", extStart, extEnd);
#endif /* GL_SGIX_async_pixel */
#ifdef GL_SGIX_blend_alpha_minmax
- CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = _glewSearchExtension("GL_SGIX_blend_alpha_minmax", extStart, extEnd);
+ GLEW_SGIX_blend_alpha_minmax = _glewSearchExtension("GL_SGIX_blend_alpha_minmax", extStart, extEnd);
#endif /* GL_SGIX_blend_alpha_minmax */
#ifdef GL_SGIX_clipmap
- CONST_CAST(GLEW_SGIX_clipmap) = _glewSearchExtension("GL_SGIX_clipmap", extStart, extEnd);
+ GLEW_SGIX_clipmap = _glewSearchExtension("GL_SGIX_clipmap", extStart, extEnd);
#endif /* GL_SGIX_clipmap */
#ifdef GL_SGIX_convolution_accuracy
- CONST_CAST(GLEW_SGIX_convolution_accuracy) = _glewSearchExtension("GL_SGIX_convolution_accuracy", extStart, extEnd);
+ GLEW_SGIX_convolution_accuracy = _glewSearchExtension("GL_SGIX_convolution_accuracy", extStart, extEnd);
#endif /* GL_SGIX_convolution_accuracy */
#ifdef GL_SGIX_depth_texture
- CONST_CAST(GLEW_SGIX_depth_texture) = _glewSearchExtension("GL_SGIX_depth_texture", extStart, extEnd);
+ GLEW_SGIX_depth_texture = _glewSearchExtension("GL_SGIX_depth_texture", extStart, extEnd);
#endif /* GL_SGIX_depth_texture */
#ifdef GL_SGIX_flush_raster
- CONST_CAST(GLEW_SGIX_flush_raster) = _glewSearchExtension("GL_SGIX_flush_raster", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_SGIX_flush_raster = _glewSearchExtension("GL_SGIX_flush_raster", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_flush_raster */
#ifdef GL_SGIX_fog_offset
- CONST_CAST(GLEW_SGIX_fog_offset) = _glewSearchExtension("GL_SGIX_fog_offset", extStart, extEnd);
+ GLEW_SGIX_fog_offset = _glewSearchExtension("GL_SGIX_fog_offset", extStart, extEnd);
#endif /* GL_SGIX_fog_offset */
#ifdef GL_SGIX_fog_texture
- CONST_CAST(GLEW_SGIX_fog_texture) = _glewSearchExtension("GL_SGIX_fog_texture", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_SGIX_fog_texture = _glewSearchExtension("GL_SGIX_fog_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_fog_texture */
#ifdef GL_SGIX_fragment_specular_lighting
- CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = _glewSearchExtension("GL_SGIX_fragment_specular_lighting", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_SGIX_fragment_specular_lighting = _glewSearchExtension("GL_SGIX_fragment_specular_lighting", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_fragment_specular_lighting */
#ifdef GL_SGIX_framezoom
- CONST_CAST(GLEW_SGIX_framezoom) = _glewSearchExtension("GL_SGIX_framezoom", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_SGIX_framezoom = _glewSearchExtension("GL_SGIX_framezoom", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_framezoom */
#ifdef GL_SGIX_interlace
- CONST_CAST(GLEW_SGIX_interlace) = _glewSearchExtension("GL_SGIX_interlace", extStart, extEnd);
+ GLEW_SGIX_interlace = _glewSearchExtension("GL_SGIX_interlace", extStart, extEnd);
#endif /* GL_SGIX_interlace */
#ifdef GL_SGIX_ir_instrument1
- CONST_CAST(GLEW_SGIX_ir_instrument1) = _glewSearchExtension("GL_SGIX_ir_instrument1", extStart, extEnd);
+ GLEW_SGIX_ir_instrument1 = _glewSearchExtension("GL_SGIX_ir_instrument1", extStart, extEnd);
#endif /* GL_SGIX_ir_instrument1 */
#ifdef GL_SGIX_list_priority
- CONST_CAST(GLEW_SGIX_list_priority) = _glewSearchExtension("GL_SGIX_list_priority", extStart, extEnd);
+ GLEW_SGIX_list_priority = _glewSearchExtension("GL_SGIX_list_priority", extStart, extEnd);
#endif /* GL_SGIX_list_priority */
#ifdef GL_SGIX_pixel_texture
- CONST_CAST(GLEW_SGIX_pixel_texture) = _glewSearchExtension("GL_SGIX_pixel_texture", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_SGIX_pixel_texture = _glewSearchExtension("GL_SGIX_pixel_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_pixel_texture */
#ifdef GL_SGIX_pixel_texture_bits
- CONST_CAST(GLEW_SGIX_pixel_texture_bits) = _glewSearchExtension("GL_SGIX_pixel_texture_bits", extStart, extEnd);
+ GLEW_SGIX_pixel_texture_bits = _glewSearchExtension("GL_SGIX_pixel_texture_bits", extStart, extEnd);
#endif /* GL_SGIX_pixel_texture_bits */
#ifdef GL_SGIX_reference_plane
- CONST_CAST(GLEW_SGIX_reference_plane) = _glewSearchExtension("GL_SGIX_reference_plane", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_SGIX_reference_plane = _glewSearchExtension("GL_SGIX_reference_plane", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_reference_plane */
#ifdef GL_SGIX_resample
- CONST_CAST(GLEW_SGIX_resample) = _glewSearchExtension("GL_SGIX_resample", extStart, extEnd);
+ GLEW_SGIX_resample = _glewSearchExtension("GL_SGIX_resample", extStart, extEnd);
#endif /* GL_SGIX_resample */
#ifdef GL_SGIX_shadow
- CONST_CAST(GLEW_SGIX_shadow) = _glewSearchExtension("GL_SGIX_shadow", extStart, extEnd);
+ GLEW_SGIX_shadow = _glewSearchExtension("GL_SGIX_shadow", extStart, extEnd);
#endif /* GL_SGIX_shadow */
#ifdef GL_SGIX_shadow_ambient
- CONST_CAST(GLEW_SGIX_shadow_ambient) = _glewSearchExtension("GL_SGIX_shadow_ambient", extStart, extEnd);
+ GLEW_SGIX_shadow_ambient = _glewSearchExtension("GL_SGIX_shadow_ambient", extStart, extEnd);
#endif /* GL_SGIX_shadow_ambient */
#ifdef GL_SGIX_sprite
- CONST_CAST(GLEW_SGIX_sprite) = _glewSearchExtension("GL_SGIX_sprite", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_SGIX_sprite = _glewSearchExtension("GL_SGIX_sprite", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_sprite */
#ifdef GL_SGIX_tag_sample_buffer
- CONST_CAST(GLEW_SGIX_tag_sample_buffer) = _glewSearchExtension("GL_SGIX_tag_sample_buffer", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_SGIX_tag_sample_buffer = _glewSearchExtension("GL_SGIX_tag_sample_buffer", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGIX_tag_sample_buffer */
#ifdef GL_SGIX_texture_add_env
- CONST_CAST(GLEW_SGIX_texture_add_env) = _glewSearchExtension("GL_SGIX_texture_add_env", extStart, extEnd);
+ GLEW_SGIX_texture_add_env = _glewSearchExtension("GL_SGIX_texture_add_env", extStart, extEnd);
#endif /* GL_SGIX_texture_add_env */
#ifdef GL_SGIX_texture_coordinate_clamp
- CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = _glewSearchExtension("GL_SGIX_texture_coordinate_clamp", extStart, extEnd);
+ GLEW_SGIX_texture_coordinate_clamp = _glewSearchExtension("GL_SGIX_texture_coordinate_clamp", extStart, extEnd);
#endif /* GL_SGIX_texture_coordinate_clamp */
#ifdef GL_SGIX_texture_lod_bias
- CONST_CAST(GLEW_SGIX_texture_lod_bias) = _glewSearchExtension("GL_SGIX_texture_lod_bias", extStart, extEnd);
+ GLEW_SGIX_texture_lod_bias = _glewSearchExtension("GL_SGIX_texture_lod_bias", extStart, extEnd);
#endif /* GL_SGIX_texture_lod_bias */
#ifdef GL_SGIX_texture_multi_buffer
- CONST_CAST(GLEW_SGIX_texture_multi_buffer) = _glewSearchExtension("GL_SGIX_texture_multi_buffer", extStart, extEnd);
+ GLEW_SGIX_texture_multi_buffer = _glewSearchExtension("GL_SGIX_texture_multi_buffer", extStart, extEnd);
#endif /* GL_SGIX_texture_multi_buffer */
#ifdef GL_SGIX_texture_range
- CONST_CAST(GLEW_SGIX_texture_range) = _glewSearchExtension("GL_SGIX_texture_range", extStart, extEnd);
+ GLEW_SGIX_texture_range = _glewSearchExtension("GL_SGIX_texture_range", extStart, extEnd);
#endif /* GL_SGIX_texture_range */
#ifdef GL_SGIX_texture_scale_bias
- CONST_CAST(GLEW_SGIX_texture_scale_bias) = _glewSearchExtension("GL_SGIX_texture_scale_bias", extStart, extEnd);
+ GLEW_SGIX_texture_scale_bias = _glewSearchExtension("GL_SGIX_texture_scale_bias", extStart, extEnd);
#endif /* GL_SGIX_texture_scale_bias */
#ifdef GL_SGIX_vertex_preclip
- CONST_CAST(GLEW_SGIX_vertex_preclip) = _glewSearchExtension("GL_SGIX_vertex_preclip", extStart, extEnd);
+ GLEW_SGIX_vertex_preclip = _glewSearchExtension("GL_SGIX_vertex_preclip", extStart, extEnd);
#endif /* GL_SGIX_vertex_preclip */
#ifdef GL_SGIX_vertex_preclip_hint
- CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = _glewSearchExtension("GL_SGIX_vertex_preclip_hint", extStart, extEnd);
+ GLEW_SGIX_vertex_preclip_hint = _glewSearchExtension("GL_SGIX_vertex_preclip_hint", extStart, extEnd);
#endif /* GL_SGIX_vertex_preclip_hint */
#ifdef GL_SGIX_ycrcb
- CONST_CAST(GLEW_SGIX_ycrcb) = _glewSearchExtension("GL_SGIX_ycrcb", extStart, extEnd);
+ GLEW_SGIX_ycrcb = _glewSearchExtension("GL_SGIX_ycrcb", extStart, extEnd);
#endif /* GL_SGIX_ycrcb */
#ifdef GL_SGI_color_matrix
- CONST_CAST(GLEW_SGI_color_matrix) = _glewSearchExtension("GL_SGI_color_matrix", extStart, extEnd);
+ GLEW_SGI_color_matrix = _glewSearchExtension("GL_SGI_color_matrix", extStart, extEnd);
#endif /* GL_SGI_color_matrix */
#ifdef GL_SGI_color_table
- CONST_CAST(GLEW_SGI_color_table) = _glewSearchExtension("GL_SGI_color_table", extStart, extEnd);
- if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_SGI_color_table = _glewSearchExtension("GL_SGI_color_table", extStart, extEnd);
+ if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SGI_color_table */
#ifdef GL_SGI_texture_color_table
- CONST_CAST(GLEW_SGI_texture_color_table) = _glewSearchExtension("GL_SGI_texture_color_table", extStart, extEnd);
+ GLEW_SGI_texture_color_table = _glewSearchExtension("GL_SGI_texture_color_table", extStart, extEnd);
#endif /* GL_SGI_texture_color_table */
#ifdef GL_SUNX_constant_data
- CONST_CAST(GLEW_SUNX_constant_data) = _glewSearchExtension("GL_SUNX_constant_data", extStart, extEnd);
- if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_SUNX_constant_data = _glewSearchExtension("GL_SUNX_constant_data", extStart, extEnd);
+ if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SUNX_constant_data */
#ifdef GL_SUN_convolution_border_modes
- CONST_CAST(GLEW_SUN_convolution_border_modes) = _glewSearchExtension("GL_SUN_convolution_border_modes", extStart, extEnd);
+ GLEW_SUN_convolution_border_modes = _glewSearchExtension("GL_SUN_convolution_border_modes", extStart, extEnd);
#endif /* GL_SUN_convolution_border_modes */
#ifdef GL_SUN_global_alpha
- CONST_CAST(GLEW_SUN_global_alpha) = _glewSearchExtension("GL_SUN_global_alpha", extStart, extEnd);
- if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_SUN_global_alpha = _glewSearchExtension("GL_SUN_global_alpha", extStart, extEnd);
+ if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SUN_global_alpha */
#ifdef GL_SUN_mesh_array
- CONST_CAST(GLEW_SUN_mesh_array) = _glewSearchExtension("GL_SUN_mesh_array", extStart, extEnd);
+ GLEW_SUN_mesh_array = _glewSearchExtension("GL_SUN_mesh_array", extStart, extEnd);
#endif /* GL_SUN_mesh_array */
#ifdef GL_SUN_read_video_pixels
- CONST_CAST(GLEW_SUN_read_video_pixels) = _glewSearchExtension("GL_SUN_read_video_pixels", extStart, extEnd);
- if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_SUN_read_video_pixels = _glewSearchExtension("GL_SUN_read_video_pixels", extStart, extEnd);
+ if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SUN_read_video_pixels */
#ifdef GL_SUN_slice_accum
- CONST_CAST(GLEW_SUN_slice_accum) = _glewSearchExtension("GL_SUN_slice_accum", extStart, extEnd);
+ GLEW_SUN_slice_accum = _glewSearchExtension("GL_SUN_slice_accum", extStart, extEnd);
#endif /* GL_SUN_slice_accum */
#ifdef GL_SUN_triangle_list
- CONST_CAST(GLEW_SUN_triangle_list) = _glewSearchExtension("GL_SUN_triangle_list", extStart, extEnd);
- if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_SUN_triangle_list = _glewSearchExtension("GL_SUN_triangle_list", extStart, extEnd);
+ if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SUN_triangle_list */
#ifdef GL_SUN_vertex
- CONST_CAST(GLEW_SUN_vertex) = _glewSearchExtension("GL_SUN_vertex", extStart, extEnd);
- if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_SUN_vertex = _glewSearchExtension("GL_SUN_vertex", extStart, extEnd);
+ if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_SUN_vertex */
#ifdef GL_WIN_phong_shading
- CONST_CAST(GLEW_WIN_phong_shading) = _glewSearchExtension("GL_WIN_phong_shading", extStart, extEnd);
+ GLEW_WIN_phong_shading = _glewSearchExtension("GL_WIN_phong_shading", extStart, extEnd);
#endif /* GL_WIN_phong_shading */
#ifdef GL_WIN_specular_fog
- CONST_CAST(GLEW_WIN_specular_fog) = _glewSearchExtension("GL_WIN_specular_fog", extStart, extEnd);
+ GLEW_WIN_specular_fog = _glewSearchExtension("GL_WIN_specular_fog", extStart, extEnd);
#endif /* GL_WIN_specular_fog */
#ifdef GL_WIN_swap_hint
- CONST_CAST(GLEW_WIN_swap_hint) = _glewSearchExtension("GL_WIN_swap_hint", extStart, extEnd);
- if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLEW_WIN_swap_hint = _glewSearchExtension("GL_WIN_swap_hint", extStart, extEnd);
+ if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_WIN_swap_hint */
return GLEW_OK;
@@ -11433,6 +11474,8 @@ PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL;
PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL;
+PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV = NULL;
+
PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL;
PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL;
PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL;
@@ -11476,6 +11519,7 @@ GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
GLboolean __WGLEW_AMD_gpu_association = GL_FALSE;
GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
+GLboolean __WGLEW_ARB_context_flush_control = GL_FALSE;
GLboolean __WGLEW_ARB_create_context = GL_FALSE;
GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE;
GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE;
@@ -11513,6 +11557,7 @@ GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
GLboolean __WGLEW_NV_DX_interop = GL_FALSE;
GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE;
GLboolean __WGLEW_NV_copy_image = GL_FALSE;
+GLboolean __WGLEW_NV_delay_before_swap = GL_FALSE;
GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE;
@@ -11527,10 +11572,6 @@ GLboolean __WGLEW_OML_sync_control = GL_FALSE;
#endif /* !GLEW_MX */
-#ifdef WGL_3DFX_multisample
-
-#endif /* WGL_3DFX_multisample */
-
#ifdef WGL_3DL_stereo_control
static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -11594,14 +11635,6 @@ static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT)
#endif /* WGL_ARB_create_context */
-#ifdef WGL_ARB_create_context_profile
-
-#endif /* WGL_ARB_create_context_profile */
-
-#ifdef WGL_ARB_create_context_robustness
-
-#endif /* WGL_ARB_create_context_robustness */
-
#ifdef WGL_ARB_extensions_string
static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -11615,10 +11648,6 @@ static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT
#endif /* WGL_ARB_extensions_string */
-#ifdef WGL_ARB_framebuffer_sRGB
-
-#endif /* WGL_ARB_framebuffer_sRGB */
-
#ifdef WGL_ARB_make_current_read
static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -11633,10 +11662,6 @@ static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT
#endif /* WGL_ARB_make_current_read */
-#ifdef WGL_ARB_multisample
-
-#endif /* WGL_ARB_multisample */
-
#ifdef WGL_ARB_pbuffer
static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -11669,10 +11694,6 @@ static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
#endif /* WGL_ARB_pixel_format */
-#ifdef WGL_ARB_pixel_format_float
-
-#endif /* WGL_ARB_pixel_format_float */
-
#ifdef WGL_ARB_render_texture
static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -11688,34 +11709,6 @@ static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT)
#endif /* WGL_ARB_render_texture */
-#ifdef WGL_ARB_robustness_application_isolation
-
-#endif /* WGL_ARB_robustness_application_isolation */
-
-#ifdef WGL_ARB_robustness_share_group_isolation
-
-#endif /* WGL_ARB_robustness_share_group_isolation */
-
-#ifdef WGL_ATI_pixel_format_float
-
-#endif /* WGL_ATI_pixel_format_float */
-
-#ifdef WGL_ATI_render_texture_rectangle
-
-#endif /* WGL_ATI_render_texture_rectangle */
-
-#ifdef WGL_EXT_create_context_es2_profile
-
-#endif /* WGL_EXT_create_context_es2_profile */
-
-#ifdef WGL_EXT_create_context_es_profile
-
-#endif /* WGL_EXT_create_context_es_profile */
-
-#ifdef WGL_EXT_depth_float
-
-#endif /* WGL_EXT_depth_float */
-
#ifdef WGL_EXT_display_color_table
static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -11745,10 +11738,6 @@ static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT
#endif /* WGL_EXT_extensions_string */
-#ifdef WGL_EXT_framebuffer_sRGB
-
-#endif /* WGL_EXT_framebuffer_sRGB */
-
#ifdef WGL_EXT_make_current_read
static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -11763,10 +11752,6 @@ static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT
#endif /* WGL_EXT_make_current_read */
-#ifdef WGL_EXT_multisample
-
-#endif /* WGL_EXT_multisample */
-
#ifdef WGL_EXT_pbuffer
static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -11799,10 +11784,6 @@ static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
#endif /* WGL_EXT_pixel_format */
-#ifdef WGL_EXT_pixel_format_packed_float
-
-#endif /* WGL_EXT_pixel_format_packed_float */
-
#ifdef WGL_EXT_swap_control
static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -11817,10 +11798,6 @@ static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT)
#endif /* WGL_EXT_swap_control */
-#ifdef WGL_EXT_swap_control_tear
-
-#endif /* WGL_EXT_swap_control_tear */
-
#ifdef WGL_I3D_digital_video_control
static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -11943,10 +11920,6 @@ static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT)
#endif /* WGL_NV_DX_interop */
-#ifdef WGL_NV_DX_interop2
-
-#endif /* WGL_NV_DX_interop2 */
-
#ifdef WGL_NV_copy_image
static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -11960,9 +11933,18 @@ static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT)
#endif /* WGL_NV_copy_image */
-#ifdef WGL_NV_float_buffer
+#ifdef WGL_NV_delay_before_swap
-#endif /* WGL_NV_float_buffer */
+static GLboolean _glewInit_WGL_NV_delay_before_swap (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"wglDelayBeforeSwapNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_delay_before_swap */
#ifdef WGL_NV_gpu_affinity
@@ -11981,10 +11963,6 @@ static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT)
#endif /* WGL_NV_gpu_affinity */
-#ifdef WGL_NV_multisample_coverage
-
-#endif /* WGL_NV_multisample_coverage */
-
#ifdef WGL_NV_present_video
static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -12000,14 +11978,6 @@ static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT)
#endif /* WGL_NV_present_video */
-#ifdef WGL_NV_render_depth_texture
-
-#endif /* WGL_NV_render_depth_texture */
-
-#ifdef WGL_NV_render_texture_rectangle
-
-#endif /* WGL_NV_render_texture_rectangle */
-
#ifdef WGL_NV_swap_group
static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -12115,7 +12085,11 @@ GLboolean GLEWAPIENTRY wglewGetExtension (const char* name)
return _glewSearchExtension(name, start, end);
}
+#ifdef GLEW_MX
GLenum GLEWAPIENTRY wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
+#else
+GLenum GLEWAPIENTRY wglewInit (WGLEW_CONTEXT_ARG_DEF_LIST)
+#endif
{
GLboolean crippled;
const GLubyte* extStart;
@@ -12135,196 +12109,203 @@ GLenum GLEWAPIENTRY wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
/* initialize extensions */
crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
#ifdef WGL_3DFX_multisample
- CONST_CAST(WGLEW_3DFX_multisample) = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd);
+ WGLEW_3DFX_multisample = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd);
#endif /* WGL_3DFX_multisample */
#ifdef WGL_3DL_stereo_control
- CONST_CAST(WGLEW_3DL_stereo_control) = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd);
- if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_3DL_stereo_control = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd);
+ if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_3DL_stereo_control */
#ifdef WGL_AMD_gpu_association
- CONST_CAST(WGLEW_AMD_gpu_association) = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd);
- if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) CONST_CAST(WGLEW_AMD_gpu_association)= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_AMD_gpu_association = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd);
+ if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_AMD_gpu_association */
#ifdef WGL_ARB_buffer_region
- CONST_CAST(WGLEW_ARB_buffer_region) = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_ARB_buffer_region = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_buffer_region */
+#ifdef WGL_ARB_context_flush_control
+ WGLEW_ARB_context_flush_control = _glewSearchExtension("WGL_ARB_context_flush_control", extStart, extEnd);
+#endif /* WGL_ARB_context_flush_control */
#ifdef WGL_ARB_create_context
- CONST_CAST(WGLEW_ARB_create_context) = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_ARB_create_context = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_create_context */
#ifdef WGL_ARB_create_context_profile
- CONST_CAST(WGLEW_ARB_create_context_profile) = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd);
+ WGLEW_ARB_create_context_profile = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd);
#endif /* WGL_ARB_create_context_profile */
#ifdef WGL_ARB_create_context_robustness
- CONST_CAST(WGLEW_ARB_create_context_robustness) = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd);
+ WGLEW_ARB_create_context_robustness = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd);
#endif /* WGL_ARB_create_context_robustness */
#ifdef WGL_ARB_extensions_string
- CONST_CAST(WGLEW_ARB_extensions_string) = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_ARB_extensions_string = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_extensions_string */
#ifdef WGL_ARB_framebuffer_sRGB
- CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd);
+ WGLEW_ARB_framebuffer_sRGB = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd);
#endif /* WGL_ARB_framebuffer_sRGB */
#ifdef WGL_ARB_make_current_read
- CONST_CAST(WGLEW_ARB_make_current_read) = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_ARB_make_current_read = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_make_current_read */
#ifdef WGL_ARB_multisample
- CONST_CAST(WGLEW_ARB_multisample) = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd);
+ WGLEW_ARB_multisample = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd);
#endif /* WGL_ARB_multisample */
#ifdef WGL_ARB_pbuffer
- CONST_CAST(WGLEW_ARB_pbuffer) = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_ARB_pbuffer = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_pbuffer */
#ifdef WGL_ARB_pixel_format
- CONST_CAST(WGLEW_ARB_pixel_format) = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_ARB_pixel_format = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_pixel_format */
#ifdef WGL_ARB_pixel_format_float
- CONST_CAST(WGLEW_ARB_pixel_format_float) = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd);
+ WGLEW_ARB_pixel_format_float = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd);
#endif /* WGL_ARB_pixel_format_float */
#ifdef WGL_ARB_render_texture
- CONST_CAST(WGLEW_ARB_render_texture) = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_ARB_render_texture = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_render_texture */
#ifdef WGL_ARB_robustness_application_isolation
- CONST_CAST(WGLEW_ARB_robustness_application_isolation) = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd);
+ WGLEW_ARB_robustness_application_isolation = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd);
#endif /* WGL_ARB_robustness_application_isolation */
#ifdef WGL_ARB_robustness_share_group_isolation
- CONST_CAST(WGLEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd);
+ WGLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd);
#endif /* WGL_ARB_robustness_share_group_isolation */
#ifdef WGL_ATI_pixel_format_float
- CONST_CAST(WGLEW_ATI_pixel_format_float) = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd);
+ WGLEW_ATI_pixel_format_float = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd);
#endif /* WGL_ATI_pixel_format_float */
#ifdef WGL_ATI_render_texture_rectangle
- CONST_CAST(WGLEW_ATI_render_texture_rectangle) = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd);
+ WGLEW_ATI_render_texture_rectangle = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd);
#endif /* WGL_ATI_render_texture_rectangle */
#ifdef WGL_EXT_create_context_es2_profile
- CONST_CAST(WGLEW_EXT_create_context_es2_profile) = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd);
+ WGLEW_EXT_create_context_es2_profile = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd);
#endif /* WGL_EXT_create_context_es2_profile */
#ifdef WGL_EXT_create_context_es_profile
- CONST_CAST(WGLEW_EXT_create_context_es_profile) = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd);
+ WGLEW_EXT_create_context_es_profile = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd);
#endif /* WGL_EXT_create_context_es_profile */
#ifdef WGL_EXT_depth_float
- CONST_CAST(WGLEW_EXT_depth_float) = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd);
+ WGLEW_EXT_depth_float = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd);
#endif /* WGL_EXT_depth_float */
#ifdef WGL_EXT_display_color_table
- CONST_CAST(WGLEW_EXT_display_color_table) = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_EXT_display_color_table = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_EXT_display_color_table */
#ifdef WGL_EXT_extensions_string
- CONST_CAST(WGLEW_EXT_extensions_string) = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_EXT_extensions_string = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_EXT_extensions_string */
#ifdef WGL_EXT_framebuffer_sRGB
- CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd);
+ WGLEW_EXT_framebuffer_sRGB = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd);
#endif /* WGL_EXT_framebuffer_sRGB */
#ifdef WGL_EXT_make_current_read
- CONST_CAST(WGLEW_EXT_make_current_read) = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_EXT_make_current_read = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_EXT_make_current_read */
#ifdef WGL_EXT_multisample
- CONST_CAST(WGLEW_EXT_multisample) = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd);
+ WGLEW_EXT_multisample = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd);
#endif /* WGL_EXT_multisample */
#ifdef WGL_EXT_pbuffer
- CONST_CAST(WGLEW_EXT_pbuffer) = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_EXT_pbuffer = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_EXT_pbuffer */
#ifdef WGL_EXT_pixel_format
- CONST_CAST(WGLEW_EXT_pixel_format) = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_EXT_pixel_format = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_EXT_pixel_format */
#ifdef WGL_EXT_pixel_format_packed_float
- CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd);
+ WGLEW_EXT_pixel_format_packed_float = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd);
#endif /* WGL_EXT_pixel_format_packed_float */
#ifdef WGL_EXT_swap_control
- CONST_CAST(WGLEW_EXT_swap_control) = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_EXT_swap_control = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_EXT_swap_control */
#ifdef WGL_EXT_swap_control_tear
- CONST_CAST(WGLEW_EXT_swap_control_tear) = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd);
+ WGLEW_EXT_swap_control_tear = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd);
#endif /* WGL_EXT_swap_control_tear */
#ifdef WGL_I3D_digital_video_control
- CONST_CAST(WGLEW_I3D_digital_video_control) = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_I3D_digital_video_control = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_I3D_digital_video_control */
#ifdef WGL_I3D_gamma
- CONST_CAST(WGLEW_I3D_gamma) = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_I3D_gamma = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_I3D_gamma */
#ifdef WGL_I3D_genlock
- CONST_CAST(WGLEW_I3D_genlock) = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_I3D_genlock = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_I3D_genlock */
#ifdef WGL_I3D_image_buffer
- CONST_CAST(WGLEW_I3D_image_buffer) = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_I3D_image_buffer = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_I3D_image_buffer */
#ifdef WGL_I3D_swap_frame_lock
- CONST_CAST(WGLEW_I3D_swap_frame_lock) = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_I3D_swap_frame_lock = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_I3D_swap_frame_lock */
#ifdef WGL_I3D_swap_frame_usage
- CONST_CAST(WGLEW_I3D_swap_frame_usage) = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_I3D_swap_frame_usage = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_I3D_swap_frame_usage */
#ifdef WGL_NV_DX_interop
- CONST_CAST(WGLEW_NV_DX_interop) = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_DX_interop|| crippled) CONST_CAST(WGLEW_NV_DX_interop)= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_NV_DX_interop = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_NV_DX_interop */
#ifdef WGL_NV_DX_interop2
- CONST_CAST(WGLEW_NV_DX_interop2) = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd);
+ WGLEW_NV_DX_interop2 = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd);
#endif /* WGL_NV_DX_interop2 */
#ifdef WGL_NV_copy_image
- CONST_CAST(WGLEW_NV_copy_image) = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_copy_image|| crippled) CONST_CAST(WGLEW_NV_copy_image)= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_NV_copy_image = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_NV_copy_image */
+#ifdef WGL_NV_delay_before_swap
+ WGLEW_NV_delay_before_swap = _glewSearchExtension("WGL_NV_delay_before_swap", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_delay_before_swap */
#ifdef WGL_NV_float_buffer
- CONST_CAST(WGLEW_NV_float_buffer) = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd);
+ WGLEW_NV_float_buffer = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd);
#endif /* WGL_NV_float_buffer */
#ifdef WGL_NV_gpu_affinity
- CONST_CAST(WGLEW_NV_gpu_affinity) = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_NV_gpu_affinity = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_NV_gpu_affinity */
#ifdef WGL_NV_multisample_coverage
- CONST_CAST(WGLEW_NV_multisample_coverage) = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd);
+ WGLEW_NV_multisample_coverage = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd);
#endif /* WGL_NV_multisample_coverage */
#ifdef WGL_NV_present_video
- CONST_CAST(WGLEW_NV_present_video) = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_NV_present_video = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_NV_present_video */
#ifdef WGL_NV_render_depth_texture
- CONST_CAST(WGLEW_NV_render_depth_texture) = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd);
+ WGLEW_NV_render_depth_texture = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd);
#endif /* WGL_NV_render_depth_texture */
#ifdef WGL_NV_render_texture_rectangle
- CONST_CAST(WGLEW_NV_render_texture_rectangle) = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd);
+ WGLEW_NV_render_texture_rectangle = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd);
#endif /* WGL_NV_render_texture_rectangle */
#ifdef WGL_NV_swap_group
- CONST_CAST(WGLEW_NV_swap_group) = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_NV_swap_group = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_NV_swap_group */
#ifdef WGL_NV_vertex_array_range
- CONST_CAST(WGLEW_NV_vertex_array_range) = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_NV_vertex_array_range = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_NV_vertex_array_range */
#ifdef WGL_NV_video_capture
- CONST_CAST(WGLEW_NV_video_capture) = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_video_capture|| crippled) CONST_CAST(WGLEW_NV_video_capture)= !_glewInit_WGL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_NV_video_capture = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_NV_video_capture */
#ifdef WGL_NV_video_output
- CONST_CAST(WGLEW_NV_video_output) = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_NV_video_output = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_NV_video_output */
#ifdef WGL_OML_sync_control
- CONST_CAST(WGLEW_OML_sync_control) = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd);
- if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
+ WGLEW_OML_sync_control = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd);
+ if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_OML_sync_control */
return GLEW_OK;
}
-#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
+#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;
@@ -12378,6 +12359,11 @@ PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL;
PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL;
+PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA = NULL;
+PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA = NULL;
+PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA = NULL;
+PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA = NULL;
+
PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
@@ -12385,8 +12371,13 @@ PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL;
PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL;
+PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV = NULL;
+PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV = NULL;
+
PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL;
+PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV = NULL;
+
PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;
PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL;
@@ -12476,6 +12467,7 @@ GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
GLboolean __GLXEW_AMD_gpu_association = GL_FALSE;
+GLboolean __GLXEW_ARB_context_flush_control = GL_FALSE;
GLboolean __GLXEW_ARB_create_context = GL_FALSE;
GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE;
GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE;
@@ -12495,6 +12487,7 @@ GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;
GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
GLboolean __GLXEW_EXT_import_context = GL_FALSE;
GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
+GLboolean __GLXEW_EXT_stereo_tree = GL_FALSE;
GLboolean __GLXEW_EXT_swap_control = GL_FALSE;
GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE;
GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
@@ -12504,17 +12497,20 @@ GLboolean __GLXEW_INTEL_swap_event = GL_FALSE;
GLboolean __GLXEW_MESA_agp_offset = GL_FALSE;
GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
+GLboolean __GLXEW_MESA_query_renderer = GL_FALSE;
GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
GLboolean __GLXEW_MESA_swap_control = GL_FALSE;
+GLboolean __GLXEW_NV_copy_buffer = GL_FALSE;
GLboolean __GLXEW_NV_copy_image = GL_FALSE;
+GLboolean __GLXEW_NV_delay_before_swap = GL_FALSE;
GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE;
GLboolean __GLXEW_NV_present_video = GL_FALSE;
GLboolean __GLXEW_NV_swap_group = GL_FALSE;
GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
GLboolean __GLXEW_NV_video_capture = GL_FALSE;
-GLboolean __GLXEW_NV_video_output = GL_FALSE;
+GLboolean __GLXEW_NV_video_out = GL_FALSE;
GLboolean __GLXEW_OML_swap_method = GL_FALSE;
GLboolean __GLXEW_OML_sync_control = GL_FALSE;
GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
@@ -12579,14 +12575,6 @@ static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT)
#endif /* GLX_VERSION_1_3 */
-#ifdef GLX_VERSION_1_4
-
-#endif /* GLX_VERSION_1_4 */
-
-#ifdef GLX_3DFX_multisample
-
-#endif /* GLX_3DFX_multisample */
-
#ifdef GLX_AMD_gpu_association
static GLboolean _glewInit_GLX_AMD_gpu_association (GLXEW_CONTEXT_ARG_DEF_INIT)
@@ -12621,46 +12609,6 @@ static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT)
#endif /* GLX_ARB_create_context */
-#ifdef GLX_ARB_create_context_profile
-
-#endif /* GLX_ARB_create_context_profile */
-
-#ifdef GLX_ARB_create_context_robustness
-
-#endif /* GLX_ARB_create_context_robustness */
-
-#ifdef GLX_ARB_fbconfig_float
-
-#endif /* GLX_ARB_fbconfig_float */
-
-#ifdef GLX_ARB_framebuffer_sRGB
-
-#endif /* GLX_ARB_framebuffer_sRGB */
-
-#ifdef GLX_ARB_get_proc_address
-
-#endif /* GLX_ARB_get_proc_address */
-
-#ifdef GLX_ARB_multisample
-
-#endif /* GLX_ARB_multisample */
-
-#ifdef GLX_ARB_robustness_application_isolation
-
-#endif /* GLX_ARB_robustness_application_isolation */
-
-#ifdef GLX_ARB_robustness_share_group_isolation
-
-#endif /* GLX_ARB_robustness_share_group_isolation */
-
-#ifdef GLX_ARB_vertex_buffer_object
-
-#endif /* GLX_ARB_vertex_buffer_object */
-
-#ifdef GLX_ATI_pixel_format_float
-
-#endif /* GLX_ATI_pixel_format_float */
-
#ifdef GLX_ATI_render_texture
static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT)
@@ -12676,26 +12624,6 @@ static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT)
#endif /* GLX_ATI_render_texture */
-#ifdef GLX_EXT_buffer_age
-
-#endif /* GLX_EXT_buffer_age */
-
-#ifdef GLX_EXT_create_context_es2_profile
-
-#endif /* GLX_EXT_create_context_es2_profile */
-
-#ifdef GLX_EXT_create_context_es_profile
-
-#endif /* GLX_EXT_create_context_es_profile */
-
-#ifdef GLX_EXT_fbconfig_packed_float
-
-#endif /* GLX_EXT_fbconfig_packed_float */
-
-#ifdef GLX_EXT_framebuffer_sRGB
-
-#endif /* GLX_EXT_framebuffer_sRGB */
-
#ifdef GLX_EXT_import_context
static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT)
@@ -12712,10 +12640,6 @@ static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT)
#endif /* GLX_EXT_import_context */
-#ifdef GLX_EXT_scene_marker
-
-#endif /* GLX_EXT_scene_marker */
-
#ifdef GLX_EXT_swap_control
static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
@@ -12729,10 +12653,6 @@ static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
#endif /* GLX_EXT_swap_control */
-#ifdef GLX_EXT_swap_control_tear
-
-#endif /* GLX_EXT_swap_control_tear */
-
#ifdef GLX_EXT_texture_from_pixmap
static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT)
@@ -12747,18 +12667,6 @@ static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_IN
#endif /* GLX_EXT_texture_from_pixmap */
-#ifdef GLX_EXT_visual_info
-
-#endif /* GLX_EXT_visual_info */
-
-#ifdef GLX_EXT_visual_rating
-
-#endif /* GLX_EXT_visual_rating */
-
-#ifdef GLX_INTEL_swap_event
-
-#endif /* GLX_INTEL_swap_event */
-
#ifdef GLX_MESA_agp_offset
static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT)
@@ -12798,6 +12706,22 @@ static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT)
#endif /* GLX_MESA_pixmap_colormap */
+#ifdef GLX_MESA_query_renderer
+
+static GLboolean _glewInit_GLX_MESA_query_renderer (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererIntegerMESA")) == NULL) || r;
+ r = ((glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererStringMESA")) == NULL) || r;
+ r = ((glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererIntegerMESA")) == NULL) || r;
+ r = ((glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererStringMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_query_renderer */
+
#ifdef GLX_MESA_release_buffers
static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT)
@@ -12838,6 +12762,20 @@ static GLboolean _glewInit_GLX_MESA_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
#endif /* GLX_MESA_swap_control */
+#ifdef GLX_NV_copy_buffer
+
+static GLboolean _glewInit_GLX_NV_copy_buffer (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyBufferSubDataNV")) == NULL) || r;
+ r = ((glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXNamedCopyBufferSubDataNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_copy_buffer */
+
#ifdef GLX_NV_copy_image
static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT)
@@ -12851,13 +12789,18 @@ static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT)
#endif /* GLX_NV_copy_image */
-#ifdef GLX_NV_float_buffer
+#ifdef GLX_NV_delay_before_swap
-#endif /* GLX_NV_float_buffer */
+static GLboolean _glewInit_GLX_NV_delay_before_swap (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
-#ifdef GLX_NV_multisample_coverage
+ r = ((glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"glXDelayBeforeSwapNV")) == NULL) || r;
-#endif /* GLX_NV_multisample_coverage */
+ return r;
+}
+
+#endif /* GLX_NV_delay_before_swap */
#ifdef GLX_NV_present_video
@@ -12922,9 +12865,9 @@ static GLboolean _glewInit_GLX_NV_video_capture (GLXEW_CONTEXT_ARG_DEF_INIT)
#endif /* GLX_NV_video_capture */
-#ifdef GLX_NV_video_output
+#ifdef GLX_NV_video_out
-static GLboolean _glewInit_GLX_NV_video_output (GLXEW_CONTEXT_ARG_DEF_INIT)
+static GLboolean _glewInit_GLX_NV_video_out (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
@@ -12938,11 +12881,7 @@ static GLboolean _glewInit_GLX_NV_video_output (GLXEW_CONTEXT_ARG_DEF_INIT)
return r;
}
-#endif /* GLX_NV_video_output */
-
-#ifdef GLX_OML_swap_method
-
-#endif /* GLX_OML_swap_method */
+#endif /* GLX_NV_video_out */
#ifdef GLX_OML_sync_control
@@ -12961,22 +12900,6 @@ static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT)
#endif /* GLX_OML_sync_control */
-#ifdef GLX_SGIS_blended_overlay
-
-#endif /* GLX_SGIS_blended_overlay */
-
-#ifdef GLX_SGIS_color_range
-
-#endif /* GLX_SGIS_color_range */
-
-#ifdef GLX_SGIS_multisample
-
-#endif /* GLX_SGIS_multisample */
-
-#ifdef GLX_SGIS_shared_multisample
-
-#endif /* GLX_SGIS_shared_multisample */
-
#ifdef GLX_SGIX_fbconfig
static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT)
@@ -13076,10 +12999,6 @@ static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
#endif /* GLX_SGIX_video_resize */
-#ifdef GLX_SGIX_visual_select_group
-
-#endif /* GLX_SGIX_visual_select_group */
-
#ifdef GLX_SGI_cushion
static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT)
@@ -13175,7 +13094,11 @@ GLboolean glxewGetExtension (const char* name)
return _glewSearchExtension(name, start, end);
}
+#ifdef GLEW_MX
GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
+#else
+GLenum glxewInit (GLXEW_CONTEXT_ARG_DEF_LIST)
+#endif
{
int major, minor;
const GLubyte* extStart;
@@ -13183,11 +13106,11 @@ GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
/* initialize core GLX 1.2 */
if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY;
/* initialize flags */
- CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE;
- CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE;
- CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE;
- CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE;
- CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE;
+ GLXEW_VERSION_1_0 = GL_TRUE;
+ GLXEW_VERSION_1_1 = GL_TRUE;
+ GLXEW_VERSION_1_2 = GL_TRUE;
+ GLXEW_VERSION_1_3 = GL_TRUE;
+ GLXEW_VERSION_1_4 = GL_TRUE;
/* query GLX version */
glXQueryVersion(glXGetCurrentDisplay(), &major, &minor);
if (major == 1 && minor <= 3)
@@ -13195,11 +13118,11 @@ GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
switch (minor)
{
case 3:
- CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE;
+ GLXEW_VERSION_1_4 = GL_FALSE;
break;
case 2:
- CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE;
- CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE;
+ GLXEW_VERSION_1_4 = GL_FALSE;
+ GLXEW_VERSION_1_3 = GL_FALSE;
break;
default:
return GLEW_ERROR_GLX_VERSION_11_ONLY;
@@ -13215,224 +13138,242 @@ GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
extEnd = extStart + _glewStrLen(extStart);
/* initialize extensions */
#ifdef GLX_VERSION_1_3
- if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
+ if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_VERSION_1_3 */
#ifdef GLX_3DFX_multisample
- CONST_CAST(GLXEW_3DFX_multisample) = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd);
+ GLXEW_3DFX_multisample = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd);
#endif /* GLX_3DFX_multisample */
#ifdef GLX_AMD_gpu_association
- CONST_CAST(GLXEW_AMD_gpu_association) = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd);
- if (glewExperimental || GLXEW_AMD_gpu_association) CONST_CAST(GLXEW_AMD_gpu_association) = !_glewInit_GLX_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_AMD_gpu_association = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd);
+ if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_AMD_gpu_association */
+#ifdef GLX_ARB_context_flush_control
+ GLXEW_ARB_context_flush_control = _glewSearchExtension("GLX_ARB_context_flush_control", extStart, extEnd);
+#endif /* GLX_ARB_context_flush_control */
#ifdef GLX_ARB_create_context
- CONST_CAST(GLXEW_ARB_create_context) = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd);
- if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_ARB_create_context = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd);
+ if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_ARB_create_context */
#ifdef GLX_ARB_create_context_profile
- CONST_CAST(GLXEW_ARB_create_context_profile) = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd);
+ GLXEW_ARB_create_context_profile = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd);
#endif /* GLX_ARB_create_context_profile */
#ifdef GLX_ARB_create_context_robustness
- CONST_CAST(GLXEW_ARB_create_context_robustness) = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd);
+ GLXEW_ARB_create_context_robustness = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd);
#endif /* GLX_ARB_create_context_robustness */
#ifdef GLX_ARB_fbconfig_float
- CONST_CAST(GLXEW_ARB_fbconfig_float) = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd);
+ GLXEW_ARB_fbconfig_float = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd);
#endif /* GLX_ARB_fbconfig_float */
#ifdef GLX_ARB_framebuffer_sRGB
- CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd);
+ GLXEW_ARB_framebuffer_sRGB = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd);
#endif /* GLX_ARB_framebuffer_sRGB */
#ifdef GLX_ARB_get_proc_address
- CONST_CAST(GLXEW_ARB_get_proc_address) = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd);
+ GLXEW_ARB_get_proc_address = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd);
#endif /* GLX_ARB_get_proc_address */
#ifdef GLX_ARB_multisample
- CONST_CAST(GLXEW_ARB_multisample) = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd);
+ GLXEW_ARB_multisample = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd);
#endif /* GLX_ARB_multisample */
#ifdef GLX_ARB_robustness_application_isolation
- CONST_CAST(GLXEW_ARB_robustness_application_isolation) = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd);
+ GLXEW_ARB_robustness_application_isolation = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd);
#endif /* GLX_ARB_robustness_application_isolation */
#ifdef GLX_ARB_robustness_share_group_isolation
- CONST_CAST(GLXEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd);
+ GLXEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd);
#endif /* GLX_ARB_robustness_share_group_isolation */
#ifdef GLX_ARB_vertex_buffer_object
- CONST_CAST(GLXEW_ARB_vertex_buffer_object) = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd);
+ GLXEW_ARB_vertex_buffer_object = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd);
#endif /* GLX_ARB_vertex_buffer_object */
#ifdef GLX_ATI_pixel_format_float
- CONST_CAST(GLXEW_ATI_pixel_format_float) = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd);
+ GLXEW_ATI_pixel_format_float = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd);
#endif /* GLX_ATI_pixel_format_float */
#ifdef GLX_ATI_render_texture
- CONST_CAST(GLXEW_ATI_render_texture) = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd);
- if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_ATI_render_texture = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd);
+ if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_ATI_render_texture */
#ifdef GLX_EXT_buffer_age
- CONST_CAST(GLXEW_EXT_buffer_age) = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd);
+ GLXEW_EXT_buffer_age = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd);
#endif /* GLX_EXT_buffer_age */
#ifdef GLX_EXT_create_context_es2_profile
- CONST_CAST(GLXEW_EXT_create_context_es2_profile) = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd);
+ GLXEW_EXT_create_context_es2_profile = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd);
#endif /* GLX_EXT_create_context_es2_profile */
#ifdef GLX_EXT_create_context_es_profile
- CONST_CAST(GLXEW_EXT_create_context_es_profile) = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd);
+ GLXEW_EXT_create_context_es_profile = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd);
#endif /* GLX_EXT_create_context_es_profile */
#ifdef GLX_EXT_fbconfig_packed_float
- CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd);
+ GLXEW_EXT_fbconfig_packed_float = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd);
#endif /* GLX_EXT_fbconfig_packed_float */
#ifdef GLX_EXT_framebuffer_sRGB
- CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd);
+ GLXEW_EXT_framebuffer_sRGB = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd);
#endif /* GLX_EXT_framebuffer_sRGB */
#ifdef GLX_EXT_import_context
- CONST_CAST(GLXEW_EXT_import_context) = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd);
- if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_EXT_import_context = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd);
+ if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_EXT_import_context */
#ifdef GLX_EXT_scene_marker
- CONST_CAST(GLXEW_EXT_scene_marker) = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd);
+ GLXEW_EXT_scene_marker = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd);
#endif /* GLX_EXT_scene_marker */
+#ifdef GLX_EXT_stereo_tree
+ GLXEW_EXT_stereo_tree = _glewSearchExtension("GLX_EXT_stereo_tree", extStart, extEnd);
+#endif /* GLX_EXT_stereo_tree */
#ifdef GLX_EXT_swap_control
- CONST_CAST(GLXEW_EXT_swap_control) = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd);
- if (glewExperimental || GLXEW_EXT_swap_control) CONST_CAST(GLXEW_EXT_swap_control) = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_EXT_swap_control = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd);
+ if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_EXT_swap_control */
#ifdef GLX_EXT_swap_control_tear
- CONST_CAST(GLXEW_EXT_swap_control_tear) = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd);
+ GLXEW_EXT_swap_control_tear = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd);
#endif /* GLX_EXT_swap_control_tear */
#ifdef GLX_EXT_texture_from_pixmap
- CONST_CAST(GLXEW_EXT_texture_from_pixmap) = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd);
- if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_EXT_texture_from_pixmap = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd);
+ if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_EXT_texture_from_pixmap */
#ifdef GLX_EXT_visual_info
- CONST_CAST(GLXEW_EXT_visual_info) = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd);
+ GLXEW_EXT_visual_info = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd);
#endif /* GLX_EXT_visual_info */
#ifdef GLX_EXT_visual_rating
- CONST_CAST(GLXEW_EXT_visual_rating) = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd);
+ GLXEW_EXT_visual_rating = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd);
#endif /* GLX_EXT_visual_rating */
#ifdef GLX_INTEL_swap_event
- CONST_CAST(GLXEW_INTEL_swap_event) = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd);
+ GLXEW_INTEL_swap_event = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd);
#endif /* GLX_INTEL_swap_event */
#ifdef GLX_MESA_agp_offset
- CONST_CAST(GLXEW_MESA_agp_offset) = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_MESA_agp_offset = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_MESA_agp_offset */
#ifdef GLX_MESA_copy_sub_buffer
- CONST_CAST(GLXEW_MESA_copy_sub_buffer) = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_MESA_copy_sub_buffer = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_MESA_copy_sub_buffer */
#ifdef GLX_MESA_pixmap_colormap
- CONST_CAST(GLXEW_MESA_pixmap_colormap) = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_MESA_pixmap_colormap = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_MESA_pixmap_colormap */
+#ifdef GLX_MESA_query_renderer
+ GLXEW_MESA_query_renderer = _glewSearchExtension("GLX_MESA_query_renderer", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_query_renderer */
#ifdef GLX_MESA_release_buffers
- CONST_CAST(GLXEW_MESA_release_buffers) = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_MESA_release_buffers = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_MESA_release_buffers */
#ifdef GLX_MESA_set_3dfx_mode
- CONST_CAST(GLXEW_MESA_set_3dfx_mode) = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_MESA_set_3dfx_mode = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_MESA_set_3dfx_mode */
#ifdef GLX_MESA_swap_control
- CONST_CAST(GLXEW_MESA_swap_control) = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_swap_control) CONST_CAST(GLXEW_MESA_swap_control) = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_MESA_swap_control = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_MESA_swap_control */
+#ifdef GLX_NV_copy_buffer
+ GLXEW_NV_copy_buffer = _glewSearchExtension("GLX_NV_copy_buffer", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_copy_buffer */
#ifdef GLX_NV_copy_image
- CONST_CAST(GLXEW_NV_copy_image) = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_copy_image) CONST_CAST(GLXEW_NV_copy_image) = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_NV_copy_image = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_NV_copy_image */
+#ifdef GLX_NV_delay_before_swap
+ GLXEW_NV_delay_before_swap = _glewSearchExtension("GLX_NV_delay_before_swap", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_delay_before_swap */
#ifdef GLX_NV_float_buffer
- CONST_CAST(GLXEW_NV_float_buffer) = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd);
+ GLXEW_NV_float_buffer = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd);
#endif /* GLX_NV_float_buffer */
#ifdef GLX_NV_multisample_coverage
- CONST_CAST(GLXEW_NV_multisample_coverage) = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd);
+ GLXEW_NV_multisample_coverage = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd);
#endif /* GLX_NV_multisample_coverage */
#ifdef GLX_NV_present_video
- CONST_CAST(GLXEW_NV_present_video) = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_NV_present_video = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_NV_present_video */
#ifdef GLX_NV_swap_group
- CONST_CAST(GLXEW_NV_swap_group) = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_NV_swap_group = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_NV_swap_group */
#ifdef GLX_NV_vertex_array_range
- CONST_CAST(GLXEW_NV_vertex_array_range) = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_NV_vertex_array_range = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_NV_vertex_array_range */
#ifdef GLX_NV_video_capture
- CONST_CAST(GLXEW_NV_video_capture) = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_video_capture) CONST_CAST(GLXEW_NV_video_capture) = !_glewInit_GLX_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_NV_video_capture = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_NV_video_capture */
-#ifdef GLX_NV_video_output
- CONST_CAST(GLXEW_NV_video_output) = _glewSearchExtension("GLX_NV_video_output", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_video_output) CONST_CAST(GLXEW_NV_video_output) = !_glewInit_GLX_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_video_output */
+#ifdef GLX_NV_video_out
+ GLXEW_NV_video_out = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_video_out */
#ifdef GLX_OML_swap_method
- CONST_CAST(GLXEW_OML_swap_method) = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd);
+ GLXEW_OML_swap_method = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd);
#endif /* GLX_OML_swap_method */
#ifdef GLX_OML_sync_control
- CONST_CAST(GLXEW_OML_sync_control) = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd);
- if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_OML_sync_control = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd);
+ if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_OML_sync_control */
#ifdef GLX_SGIS_blended_overlay
- CONST_CAST(GLXEW_SGIS_blended_overlay) = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd);
+ GLXEW_SGIS_blended_overlay = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd);
#endif /* GLX_SGIS_blended_overlay */
#ifdef GLX_SGIS_color_range
- CONST_CAST(GLXEW_SGIS_color_range) = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd);
+ GLXEW_SGIS_color_range = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd);
#endif /* GLX_SGIS_color_range */
#ifdef GLX_SGIS_multisample
- CONST_CAST(GLXEW_SGIS_multisample) = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd);
+ GLXEW_SGIS_multisample = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd);
#endif /* GLX_SGIS_multisample */
#ifdef GLX_SGIS_shared_multisample
- CONST_CAST(GLXEW_SGIS_shared_multisample) = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd);
+ GLXEW_SGIS_shared_multisample = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd);
#endif /* GLX_SGIS_shared_multisample */
#ifdef GLX_SGIX_fbconfig
- CONST_CAST(GLXEW_SGIX_fbconfig) = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_SGIX_fbconfig = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGIX_fbconfig */
#ifdef GLX_SGIX_hyperpipe
- CONST_CAST(GLXEW_SGIX_hyperpipe) = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_SGIX_hyperpipe = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGIX_hyperpipe */
#ifdef GLX_SGIX_pbuffer
- CONST_CAST(GLXEW_SGIX_pbuffer) = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_SGIX_pbuffer = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGIX_pbuffer */
#ifdef GLX_SGIX_swap_barrier
- CONST_CAST(GLXEW_SGIX_swap_barrier) = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_SGIX_swap_barrier = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGIX_swap_barrier */
#ifdef GLX_SGIX_swap_group
- CONST_CAST(GLXEW_SGIX_swap_group) = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_SGIX_swap_group = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGIX_swap_group */
#ifdef GLX_SGIX_video_resize
- CONST_CAST(GLXEW_SGIX_video_resize) = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_SGIX_video_resize = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGIX_video_resize */
#ifdef GLX_SGIX_visual_select_group
- CONST_CAST(GLXEW_SGIX_visual_select_group) = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd);
+ GLXEW_SGIX_visual_select_group = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd);
#endif /* GLX_SGIX_visual_select_group */
#ifdef GLX_SGI_cushion
- CONST_CAST(GLXEW_SGI_cushion) = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd);
- if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_SGI_cushion = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGI_cushion */
#ifdef GLX_SGI_make_current_read
- CONST_CAST(GLXEW_SGI_make_current_read) = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd);
- if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_SGI_make_current_read = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGI_make_current_read */
#ifdef GLX_SGI_swap_control
- CONST_CAST(GLXEW_SGI_swap_control) = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd);
- if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_SGI_swap_control = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGI_swap_control */
#ifdef GLX_SGI_video_sync
- CONST_CAST(GLXEW_SGI_video_sync) = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd);
- if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_SGI_video_sync = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SGI_video_sync */
#ifdef GLX_SUN_get_transparent_index
- CONST_CAST(GLXEW_SUN_get_transparent_index) = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd);
- if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_SUN_get_transparent_index = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd);
+ if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SUN_get_transparent_index */
#ifdef GLX_SUN_video_resize
- CONST_CAST(GLXEW_SUN_video_resize) = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd);
- if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
+ GLXEW_SUN_video_resize = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd);
+ if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_SUN_video_resize */
return GLEW_OK;
}
-#endif /* !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */
+#endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */
/* ------------------------------------------------------------------------ */
@@ -13446,8 +13387,8 @@ const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error)
(const GLubyte*)"GLX 1.2 and up are not supported",
(const GLubyte*)"Unknown error"
};
- const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
- return _glewErrorString[(int)error > max_error ? max_error : (int)error];
+ const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
+ return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error];
}
const GLubyte * GLEWAPIENTRY glewGetString (GLenum name)
@@ -13455,13 +13396,13 @@ const GLubyte * GLEWAPIENTRY glewGetString (GLenum name)
static const GLubyte* _glewString[] =
{
(const GLubyte*)NULL,
- (const GLubyte*)"1.10.0",
+ (const GLubyte*)"1.13.0",
(const GLubyte*)"1",
- (const GLubyte*)"10",
+ (const GLubyte*)"13",
(const GLubyte*)"0"
};
- const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
- return _glewString[(int)name > max_string ? 0 : (int)name];
+ const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
+ return _glewString[(size_t)name > max_string ? 0 : (size_t)name];
}
/* ------------------------------------------------------------------------ */
@@ -13470,21 +13411,15 @@ GLboolean glewExperimental = GL_FALSE;
#if !defined(GLEW_MX)
-#if defined(_WIN32)
-extern GLenum GLEWAPIENTRY wglewContextInit (void);
-#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
-extern GLenum GLEWAPIENTRY glxewContextInit (void);
-#endif /* _WIN32 */
-
GLenum GLEWAPIENTRY glewInit (void)
{
GLenum r;
r = glewContextInit();
if ( r != 0 ) return r;
#if defined(_WIN32)
- return wglewContextInit();
-#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) /* _UNIX */
- return glxewContextInit();
+ return wglewInit();
+#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) /* _UNIX */
+ return glxewInit();
#else
return r;
#endif /* _WIN32 */
@@ -13497,7 +13432,7 @@ GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext* ctx, const cha
GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
#endif
{
- GLubyte* pos = (GLubyte*)name;
+ const GLubyte* pos = (const GLubyte*)name;
GLuint len = _glewStrLen(pos);
GLboolean ret = GL_TRUE;
while (ret && len > 0)
@@ -13618,6 +13553,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_VERSION_4_5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_5", 3))
+ {
+ ret = GLEW_VERSION_4_5;
+ continue;
+ }
+#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
{
@@ -13680,6 +13622,20 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_AMD_gcn_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gcn_shader", 10))
+ {
+ ret = GLEW_AMD_gcn_shader;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_gpu_shader_int64
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16))
+ {
+ ret = GLEW_AMD_gpu_shader_int64;
+ continue;
+ }
+#endif
#ifdef GL_AMD_interleaved_elements
if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20))
{
@@ -13701,6 +13657,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_AMD_occlusion_query_event
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_event", 21))
+ {
+ ret = GLEW_AMD_occlusion_query_event;
+ continue;
+ }
+#endif
#ifdef GL_AMD_performance_monitor
if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19))
{
@@ -13736,6 +13699,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_AMD_shader_atomic_counter_ops
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25))
+ {
+ ret = GLEW_AMD_shader_atomic_counter_ops;
+ continue;
+ }
+#endif
#ifdef GL_AMD_shader_stencil_export
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
{
@@ -13743,6 +13713,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_AMD_shader_stencil_value_export
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_value_export", 27))
+ {
+ ret = GLEW_AMD_shader_stencil_value_export;
+ continue;
+ }
+#endif
#ifdef GL_AMD_shader_trinary_minmax
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21))
{
@@ -13778,6 +13755,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_AMD_transform_feedback4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback4", 19))
+ {
+ ret = GLEW_AMD_transform_feedback4;
+ continue;
+ }
+#endif
#ifdef GL_AMD_vertex_shader_layer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19))
{
@@ -14018,6 +14002,20 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_ES3_1_compatibility
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_1_compatibility", 19))
+ {
+ ret = GLEW_ARB_ES3_1_compatibility;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_ES3_2_compatibility
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_2_compatibility", 19))
+ {
+ ret = GLEW_ARB_ES3_2_compatibility;
+ continue;
+ }
+#endif
#ifdef GL_ARB_ES3_compatibility
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17))
{
@@ -14081,6 +14079,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_clip_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12))
+ {
+ ret = GLEW_ARB_clip_control;
+ continue;
+ }
+#endif
#ifdef GL_ARB_color_buffer_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
{
@@ -14116,6 +14121,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_conditional_render_inverted
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render_inverted", 27))
+ {
+ ret = GLEW_ARB_conditional_render_inverted;
+ continue;
+ }
+#endif
#ifdef GL_ARB_conservative_depth
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
{
@@ -14137,6 +14149,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_cull_distance
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_distance", 13))
+ {
+ ret = GLEW_ARB_cull_distance;
+ continue;
+ }
+#endif
#ifdef GL_ARB_debug_output
if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
{
@@ -14165,6 +14184,20 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_derivative_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"derivative_control", 18))
+ {
+ ret = GLEW_ARB_derivative_control;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_direct_state_access
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
+ {
+ ret = GLEW_ARB_direct_state_access;
+ continue;
+ }
+#endif
#ifdef GL_ARB_draw_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
{
@@ -14256,6 +14289,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_fragment_shader_interlock
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25))
+ {
+ ret = GLEW_ARB_fragment_shader_interlock;
+ continue;
+ }
+#endif
#ifdef GL_ARB_framebuffer_no_attachments
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26))
{
@@ -14291,6 +14331,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_get_texture_sub_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_texture_sub_image", 21))
+ {
+ ret = GLEW_ARB_get_texture_sub_image;
+ continue;
+ }
+#endif
#ifdef GL_ARB_gpu_shader5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
{
@@ -14305,6 +14352,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_gpu_shader_int64
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16))
+ {
+ ret = GLEW_ARB_gpu_shader_int64;
+ continue;
+ }
+#endif
#ifdef GL_ARB_half_float_pixel
if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))
{
@@ -14424,6 +14478,20 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_parallel_shader_compile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23))
+ {
+ ret = GLEW_ARB_parallel_shader_compile;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_pipeline_statistics_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pipeline_statistics_query", 25))
+ {
+ ret = GLEW_ARB_pipeline_statistics_query;
+ continue;
+ }
+#endif
#ifdef GL_ARB_pixel_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
{
@@ -14445,6 +14513,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_post_depth_coverage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19))
+ {
+ ret = GLEW_ARB_post_depth_coverage;
+ continue;
+ }
+#endif
#ifdef GL_ARB_program_interface_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23))
{
@@ -14494,6 +14569,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_sample_locations
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16))
+ {
+ ret = GLEW_ARB_sample_locations;
+ continue;
+ }
+#endif
#ifdef GL_ARB_sample_shading
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14))
{
@@ -14529,6 +14611,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_shader_atomic_counter_ops
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25))
+ {
+ ret = GLEW_ARB_shader_atomic_counter_ops;
+ continue;
+ }
+#endif
#ifdef GL_ARB_shader_atomic_counters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
{
@@ -14536,6 +14625,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_shader_ballot
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13))
+ {
+ ret = GLEW_ARB_shader_ballot;
+ continue;
+ }
+#endif
#ifdef GL_ARB_shader_bit_encoding
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19))
{
@@ -14543,6 +14639,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_shader_clock
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12))
+ {
+ ret = GLEW_ARB_shader_clock;
+ continue;
+ }
+#endif
#ifdef GL_ARB_shader_draw_parameters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22))
{
@@ -14606,6 +14709,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_shader_texture_image_samples
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_image_samples", 28))
+ {
+ ret = GLEW_ARB_shader_texture_image_samples;
+ continue;
+ }
+#endif
#ifdef GL_ARB_shader_texture_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
{
@@ -14613,6 +14723,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_shader_viewport_layer_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_viewport_layer_array", 27))
+ {
+ ret = GLEW_ARB_shader_viewport_layer_array;
+ continue;
+ }
+#endif
#ifdef GL_ARB_shading_language_100
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
{
@@ -14655,6 +14772,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_sparse_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_buffer", 13))
+ {
+ ret = GLEW_ARB_sparse_buffer;
+ continue;
+ }
+#endif
#ifdef GL_ARB_sparse_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
{
@@ -14662,6 +14786,20 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_sparse_texture2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15))
+ {
+ ret = GLEW_ARB_sparse_texture2;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_sparse_texture_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture_clamp", 20))
+ {
+ ret = GLEW_ARB_sparse_texture_clamp;
+ continue;
+ }
+#endif
#ifdef GL_ARB_stencil_texturing
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17))
{
@@ -14683,6 +14821,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_texture_barrier
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
+ {
+ ret = GLEW_ARB_texture_barrier;
+ continue;
+ }
+#endif
#ifdef GL_ARB_texture_border_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
{
@@ -14774,6 +14919,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_texture_filter_minmax
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21))
+ {
+ ret = GLEW_ARB_texture_filter_minmax;
+ continue;
+ }
+#endif
#ifdef GL_ARB_texture_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
{
@@ -14914,6 +15066,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_transform_feedback_overflow_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_overflow_query", 33))
+ {
+ ret = GLEW_ARB_transform_feedback_overflow_query;
+ continue;
+ }
+#endif
#ifdef GL_ARB_transpose_matrix
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
{
@@ -15301,6 +15460,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_EXT_debug_label
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11))
+ {
+ ret = GLEW_EXT_debug_label;
+ continue;
+ }
+#endif
#ifdef GL_EXT_debug_marker
if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12))
{
@@ -15539,6 +15705,20 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_EXT_polygon_offset_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20))
+ {
+ ret = GLEW_EXT_polygon_offset_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_post_depth_coverage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19))
+ {
+ ret = GLEW_EXT_post_depth_coverage;
+ continue;
+ }
+#endif
#ifdef GL_EXT_provoking_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
{
@@ -15546,6 +15726,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_EXT_raster_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"raster_multisample", 18))
+ {
+ ret = GLEW_EXT_raster_multisample;
+ continue;
+ }
+#endif
#ifdef GL_EXT_rescale_normal
if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
{
@@ -15581,6 +15768,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_EXT_shader_image_load_formatted
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_formatted", 27))
+ {
+ ret = GLEW_EXT_shader_image_load_formatted;
+ continue;
+ }
+#endif
#ifdef GL_EXT_shader_image_load_store
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
{
@@ -15588,6 +15782,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_EXT_shader_integer_mix
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_mix", 18))
+ {
+ ret = GLEW_EXT_shader_integer_mix;
+ continue;
+ }
+#endif
#ifdef GL_EXT_shadow_funcs
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))
{
@@ -15602,6 +15803,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_EXT_sparse_texture2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15))
+ {
+ ret = GLEW_EXT_sparse_texture2;
+ continue;
+ }
+#endif
#ifdef GL_EXT_stencil_clear_tag
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))
{
@@ -15735,6 +15943,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_EXT_texture_filter_minmax
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21))
+ {
+ ret = GLEW_EXT_texture_filter_minmax;
+ continue;
+ }
+#endif
#ifdef GL_EXT_texture_integer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15))
{
@@ -15981,6 +16196,20 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
{
+#ifdef GL_INTEL_fragment_shader_ordering
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_ordering", 24))
+ {
+ ret = GLEW_INTEL_fragment_shader_ordering;
+ continue;
+ }
+#endif
+#ifdef GL_INTEL_framebuffer_CMAA
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_CMAA", 16))
+ {
+ ret = GLEW_INTEL_framebuffer_CMAA;
+ continue;
+ }
+#endif
#ifdef GL_INTEL_map_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11))
{
@@ -15995,6 +16224,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_INTEL_performance_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_query", 17))
+ {
+ ret = GLEW_INTEL_performance_query;
+ continue;
+ }
+#endif
#ifdef GL_INTEL_texture_scissor
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))
{
@@ -16005,6 +16241,27 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))
{
+#ifdef GL_KHR_blend_equation_advanced
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23))
+ {
+ ret = GLEW_KHR_blend_equation_advanced;
+ continue;
+ }
+#endif
+#ifdef GL_KHR_blend_equation_advanced_coherent
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32))
+ {
+ ret = GLEW_KHR_blend_equation_advanced_coherent;
+ continue;
+ }
+#endif
+#ifdef GL_KHR_context_flush_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
+ {
+ ret = GLEW_KHR_context_flush_control;
+ continue;
+ }
+#endif
#ifdef GL_KHR_debug
if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5))
{
@@ -16012,6 +16269,34 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_KHR_no_error
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_error", 8))
+ {
+ ret = GLEW_KHR_no_error;
+ continue;
+ }
+#endif
+#ifdef GL_KHR_robust_buffer_access_behavior
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))
+ {
+ ret = GLEW_KHR_robust_buffer_access_behavior;
+ continue;
+ }
+#endif
+#ifdef GL_KHR_robustness
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
+ {
+ ret = GLEW_KHR_robustness;
+ continue;
+ }
+#endif
+#ifdef GL_KHR_texture_compression_astc_hdr
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_hdr", 28))
+ {
+ ret = GLEW_KHR_texture_compression_astc_hdr;
+ continue;
+ }
+#endif
#ifdef GL_KHR_texture_compression_astc_ldr
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28))
{
@@ -16097,6 +16382,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_bindless_multi_draw_indirect_count
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect_count", 34))
+ {
+ ret = GLEW_NV_bindless_multi_draw_indirect_count;
+ continue;
+ }
+#endif
#ifdef GL_NV_bindless_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
{
@@ -16139,6 +16431,20 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_conservative_raster
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster", 19))
+ {
+ ret = GLEW_NV_conservative_raster;
+ continue;
+ }
+#endif
+#ifdef GL_NV_conservative_raster_dilate
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_dilate", 26))
+ {
+ ret = GLEW_NV_conservative_raster_dilate;
+ continue;
+ }
+#endif
#ifdef GL_NV_copy_depth_to_color
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))
{
@@ -16209,6 +16515,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_fill_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fill_rectangle", 14))
+ {
+ ret = GLEW_NV_fill_rectangle;
+ continue;
+ }
+#endif
#ifdef GL_NV_float_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
{
@@ -16223,6 +16536,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_fragment_coverage_to_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coverage_to_color", 26))
+ {
+ ret = GLEW_NV_fragment_coverage_to_color;
+ continue;
+ }
+#endif
#ifdef GL_NV_fragment_program
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
{
@@ -16251,6 +16571,20 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_fragment_shader_interlock
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25))
+ {
+ ret = GLEW_NV_fragment_shader_interlock;
+ continue;
+ }
+#endif
+#ifdef GL_NV_framebuffer_mixed_samples
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_mixed_samples", 25))
+ {
+ ret = GLEW_NV_framebuffer_mixed_samples;
+ continue;
+ }
+#endif
#ifdef GL_NV_framebuffer_multisample_coverage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32))
{
@@ -16272,6 +16606,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_geometry_shader_passthrough
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader_passthrough", 27))
+ {
+ ret = GLEW_NV_geometry_shader_passthrough;
+ continue;
+ }
+#endif
#ifdef GL_NV_gpu_program4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12))
{
@@ -16314,6 +16655,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_internalformat_sample_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_sample_query", 27))
+ {
+ ret = GLEW_NV_internalformat_sample_query;
+ continue;
+ }
+#endif
#ifdef GL_NV_light_max_exponent
if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))
{
@@ -16370,6 +16718,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_path_rendering_shared_edge
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering_shared_edge", 26))
+ {
+ ret = GLEW_NV_path_rendering_shared_edge;
+ continue;
+ }
+#endif
#ifdef GL_NV_pixel_data_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
{
@@ -16412,6 +16767,20 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_sample_locations
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16))
+ {
+ ret = GLEW_NV_sample_locations;
+ continue;
+ }
+#endif
+#ifdef GL_NV_sample_mask_override_coverage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_mask_override_coverage", 29))
+ {
+ ret = GLEW_NV_sample_mask_override_coverage;
+ continue;
+ }
+#endif
#ifdef GL_NV_shader_atomic_counters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
{
@@ -16426,6 +16795,20 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_shader_atomic_fp16_vector
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_fp16_vector", 25))
+ {
+ ret = GLEW_NV_shader_atomic_fp16_vector;
+ continue;
+ }
+#endif
+#ifdef GL_NV_shader_atomic_int64
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_int64", 19))
+ {
+ ret = GLEW_NV_shader_atomic_int64;
+ continue;
+ }
+#endif
#ifdef GL_NV_shader_buffer_load
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18))
{
@@ -16440,6 +16823,20 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_shader_thread_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_group", 19))
+ {
+ ret = GLEW_NV_shader_thread_group;
+ continue;
+ }
+#endif
+#ifdef GL_NV_shader_thread_shuffle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_shuffle", 21))
+ {
+ ret = GLEW_NV_shader_thread_shuffle;
+ continue;
+ }
+#endif
#ifdef GL_NV_tessellation_program5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21))
{
@@ -16538,6 +16935,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_uniform_buffer_unified_memory
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_unified_memory", 29))
+ {
+ ret = GLEW_NV_uniform_buffer_unified_memory;
+ continue;
+ }
+#endif
#ifdef GL_NV_vdpau_interop
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13))
{
@@ -16622,6 +17026,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_viewport_array2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array2", 15))
+ {
+ ret = GLEW_NV_viewport_array2;
+ continue;
+ }
+#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4))
{
@@ -16678,6 +17089,23 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
}
#endif
}
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OVR_", 4))
+ {
+#ifdef GL_OVR_multiview
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview", 9))
+ {
+ ret = GLEW_OVR_multiview;
+ continue;
+ }
+#endif
+#ifdef GL_OVR_multiview2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview2", 10))
+ {
+ ret = GLEW_OVR_multiview2;
+ continue;
+ }
+#endif
+ }
if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))
{
#ifdef GL_PGI_misc_hints
@@ -16739,6 +17167,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_REGAL_proc_address
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"proc_address", 12))
+ {
+ ret = GLEW_REGAL_proc_address;
+ continue;
+ }
+#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
{
@@ -17212,7 +17647,7 @@ GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext* ctx, const c
GLboolean GLEWAPIENTRY wglewIsSupported (const char* name)
#endif
{
- GLubyte* pos = (GLubyte*)name;
+ const GLubyte* pos = (const GLubyte*)name;
GLuint len = _glewStrLen(pos);
GLboolean ret = GL_TRUE;
while (ret && len > 0)
@@ -17258,6 +17693,13 @@ GLboolean GLEWAPIENTRY wglewIsSupported (const char* name)
continue;
}
#endif
+#ifdef WGL_ARB_context_flush_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
+ {
+ ret = WGLEW_ARB_context_flush_control;
+ continue;
+ }
+#endif
#ifdef WGL_ARB_create_context
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
{
@@ -17529,6 +17971,13 @@ GLboolean GLEWAPIENTRY wglewIsSupported (const char* name)
continue;
}
#endif
+#ifdef WGL_NV_delay_before_swap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17))
+ {
+ ret = WGLEW_NV_delay_before_swap;
+ continue;
+ }
+#endif
#ifdef WGL_NV_float_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
{
@@ -17616,7 +18065,7 @@ GLboolean GLEWAPIENTRY wglewIsSupported (const char* name)
return ret;
}
-#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
#if defined(GLEW_MX)
GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name)
@@ -17624,7 +18073,7 @@ GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name)
GLboolean glxewIsSupported (const char* name)
#endif
{
- GLubyte* pos = (GLubyte*)name;
+ const GLubyte* pos = (const GLubyte*)name;
GLuint len = _glewStrLen(pos);
GLboolean ret = GL_TRUE;
while (ret && len > 0)
@@ -17677,6 +18126,13 @@ GLboolean glxewIsSupported (const char* name)
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
{
+#ifdef GLX_ARB_context_flush_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
+ {
+ ret = GLXEW_ARB_context_flush_control;
+ continue;
+ }
+#endif
#ifdef GLX_ARB_create_context
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
{
@@ -17816,6 +18272,13 @@ GLboolean glxewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GLX_EXT_stereo_tree
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_tree", 11))
+ {
+ ret = GLXEW_EXT_stereo_tree;
+ continue;
+ }
+#endif
#ifdef GLX_EXT_swap_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
{
@@ -17885,6 +18348,13 @@ GLboolean glxewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GLX_MESA_query_renderer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_renderer", 14))
+ {
+ ret = GLXEW_MESA_query_renderer;
+ continue;
+ }
+#endif
#ifdef GLX_MESA_release_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15))
{
@@ -17909,6 +18379,13 @@ GLboolean glxewIsSupported (const char* name)
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
{
+#ifdef GLX_NV_copy_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
+ {
+ ret = GLXEW_NV_copy_buffer;
+ continue;
+ }
+#endif
#ifdef GLX_NV_copy_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
{
@@ -17916,6 +18393,13 @@ GLboolean glxewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GLX_NV_delay_before_swap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17))
+ {
+ ret = GLXEW_NV_delay_before_swap;
+ continue;
+ }
+#endif
#ifdef GLX_NV_float_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
{
@@ -17958,10 +18442,10 @@ GLboolean glxewIsSupported (const char* name)
continue;
}
#endif
-#ifdef GLX_NV_video_output
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
+#ifdef GLX_NV_video_out
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9))
{
- ret = GLXEW_NV_video_output;
+ ret = GLXEW_NV_video_out;
continue;
}
#endif