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Diffstat (limited to 'extern/libmv/intern/frame_accessor.cc')
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diff --git a/extern/libmv/intern/frame_accessor.cc b/extern/libmv/intern/frame_accessor.cc
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation,
+ * Sergey Sharybin
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "intern/frame_accessor.h"
+#include "intern/image.h"
+#include "intern/utildefines.h"
+#include "libmv/autotrack/frame_accessor.h"
+#include "libmv/autotrack/region.h"
+#include "libmv/image/image.h"
+
+namespace {
+
+using libmv::FloatImage;
+using mv::FrameAccessor;
+using mv::Region;
+
+struct LibmvFrameAccessor : public FrameAccessor {
+ LibmvFrameAccessor(libmv_FrameAccessorUserData* user_data,
+ libmv_GetImageCallback get_image_callback,
+ libmv_ReleaseImageCallback release_image_callback)
+ : user_data_(user_data),
+ get_image_callback_(get_image_callback),
+ release_image_callback_(release_image_callback) { }
+
+ libmv_InputMode get_libmv_input_mode(InputMode input_mode) {
+ switch (input_mode) {
+#define CHECK_INPUT_MODE(mode) \
+ case mode: \
+ return LIBMV_IMAGE_MODE_ ## mode;
+ CHECK_INPUT_MODE(MONO)
+ CHECK_INPUT_MODE(RGBA)
+#undef CHECK_INPUT_MODE
+ }
+ assert(!"unknown input mode passed from Libmv.");
+ // TODO(sergey): Proper error handling here in the future.
+ return LIBMV_IMAGE_MODE_MONO;
+ }
+
+ void get_libmv_region(const Region& region,
+ libmv_Region* libmv_region) {
+ libmv_region->min[0] = region.min(0);
+ libmv_region->min[1] = region.min(1);
+ libmv_region->max[0] = region.max(0);
+ libmv_region->max[1] = region.max(1);
+ }
+
+ Key GetImage(int clip,
+ int frame,
+ InputMode input_mode,
+ int downscale,
+ const Region* region,
+ const Transform* transform,
+ FloatImage* destination) {
+ float *float_buffer;
+ int width, height, channels;
+ libmv_Region libmv_region;
+ if (region) {
+ get_libmv_region(*region, &libmv_region);
+ }
+ Key cache_key = get_image_callback_(user_data_,
+ clip,
+ frame,
+ get_libmv_input_mode(input_mode),
+ downscale,
+ region != NULL ? &libmv_region : NULL,
+ (libmv_FrameTransform*) transform,
+ &float_buffer,
+ &width,
+ &height,
+ &channels);
+
+ // TODO(sergey): Dumb code for until we can set data directly.
+ FloatImage temp_image(float_buffer,
+ height,
+ width,
+ channels);
+ destination->CopyFrom(temp_image);
+
+ return cache_key;
+ }
+
+ void ReleaseImage(Key cache_key) {
+ release_image_callback_(cache_key);
+ }
+
+ bool GetClipDimensions(int clip, int *width, int *height) {
+ return false;
+ }
+
+ int NumClips() {
+ return 1;
+ }
+
+ int NumFrames(int clip) {
+ return 0;
+ }
+
+ libmv_FrameAccessorUserData* user_data_;
+ libmv_GetImageCallback get_image_callback_;
+ libmv_ReleaseImageCallback release_image_callback_;
+};
+
+} // namespace
+
+libmv_FrameAccessor* libmv_FrameAccessorNew(
+ libmv_FrameAccessorUserData* user_data,
+ libmv_GetImageCallback get_image_callback,
+ libmv_ReleaseImageCallback release_image_callback) {
+ return (libmv_FrameAccessor*) LIBMV_OBJECT_NEW(LibmvFrameAccessor,
+ user_data,
+ get_image_callback,
+ release_image_callback);
+}
+
+void libmv_FrameAccessorDestroy(libmv_FrameAccessor* frame_accessor) {
+ LIBMV_OBJECT_DELETE(frame_accessor, LibmvFrameAccessor);
+}
+
+int64_t libmv_frameAccessorgetTransformKey(const libmv_FrameTransform *transform) {
+ return ((FrameAccessor::Transform*) transform)->key();
+}
+
+void libmv_frameAccessorgetTransformRun(const libmv_FrameTransform *transform,
+ const libmv_FloatImage *input_image,
+ libmv_FloatImage *output_image) {
+ const FloatImage input(input_image->buffer,
+ input_image->height,
+ input_image->width,
+ input_image->channels);
+
+ FloatImage output;
+ ((FrameAccessor::Transform*) transform)->run(input,
+ &output);
+
+ int num_pixels = output.Width() *output.Height() * output.Depth();
+ output_image->buffer = new float[num_pixels];
+ memcpy(output_image->buffer, output.Data(), num_pixels * sizeof(float));
+ output_image->width = output.Width();
+ output_image->height = output.Height();
+ output_image->channels = output.Depth();
+}