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Diffstat (limited to 'extern/libmv/libmv/autotrack/frame_accessor.h')
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+// Copyright (c) 2014 libmv authors.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to
+// deal in the Software without restriction, including without limitation the
+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+// sell copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+// IN THE SOFTWARE.
+//
+// Author: mierle@gmail.com (Keir Mierle)
+
+#ifndef LIBMV_AUTOTRACK_FRAME_ACCESSOR_H_
+#define LIBMV_AUTOTRACK_FRAME_ACCESSOR_H_
+
+#include <stdint.h>
+
+#include "libmv/image/image.h"
+
+namespace mv {
+
+struct Region;
+
+using libmv::FloatImage;
+
+// This is the abstraction to different sources of images that will be part of
+// a reconstruction. These may come from disk or they may come from Blender. In
+// most cases it's expected that the implementation provides some caching
+// otherwise performance will be terrible. Sometimes the images need to get
+// filtered, and this interface provides for that as well (and permits
+// implementations to cache filtered image pieces).
+struct FrameAccessor {
+ struct Transform {
+ virtual ~Transform() { }
+ // The key should depend on the transform arguments. Must be non-zero.
+ virtual int64_t key() const = 0;
+
+ // Apply the expected transform. Output is sized correctly already.
+ // TODO(keir): What about blurs that need to access pixels outside the ROI?
+ virtual void run(const FloatImage& input, FloatImage* output) const = 0;
+ };
+
+ enum InputMode {
+ MONO,
+ RGBA
+ };
+
+ typedef void* Key;
+
+ // Get a possibly-filtered version of a frame of a video. Downscale will
+ // cause the input image to get downscaled by 2^downscale for pyramid access.
+ // Region is always in original-image coordinates, and describes the
+ // requested area. The transform describes an (optional) transform to apply
+ // to the image before it is returned.
+ //
+ // When done with an image, you must call ReleaseImage with the returned key.
+ virtual Key GetImage(int clip,
+ int frame,
+ InputMode input_mode,
+ int downscale, // Downscale by 2^downscale.
+ const Region* region, // Get full image if NULL.
+ const Transform* transform, // May be NULL.
+ FloatImage* destination) = 0;
+
+ // Releases an image from the frame accessor. Non-caching implementations may
+ // free the image immediately; others may hold onto the image.
+ virtual void ReleaseImage(Key) = 0;
+
+ virtual bool GetClipDimensions(int clip, int* width, int* height) = 0;
+ virtual int NumClips() = 0;
+ virtual int NumFrames(int clip) = 0;
+};
+
+} // namespace libmv
+
+#endif // LIBMV_AUTOTRACK_FRAME_ACCESSOR_H_