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Diffstat (limited to 'extern/libmv/libmv/image/array_nd.h')
-rw-r--r--extern/libmv/libmv/image/array_nd.h496
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diff --git a/extern/libmv/libmv/image/array_nd.h b/extern/libmv/libmv/image/array_nd.h
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--- a/extern/libmv/libmv/image/array_nd.h
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-// Copyright (c) 2007, 2008 libmv authors.
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to
-// deal in the Software without restriction, including without limitation the
-// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-// sell copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-// IN THE SOFTWARE.
-
-#ifndef LIBMV_IMAGE_ARRAY_ND_H
-#define LIBMV_IMAGE_ARRAY_ND_H
-
-#include <cassert>
-#include <cstdio>
-#include <cstring>
-
-#include "libmv/image/tuple.h"
-
-namespace libmv {
-
-class BaseArray {};
-
-/// A multidimensional array class.
-template <typename T, int N>
-class ArrayND : public BaseArray {
- public:
- typedef T Scalar;
-
- /// Type for the multidimensional indices.
- typedef Tuple<int, N> Index;
-
- /// Create an empty array.
- ArrayND() : data_(NULL), own_data_(true) { Resize(Index(0)); }
-
- /// Create an array with the specified shape.
- ArrayND(const Index &shape) : data_(NULL), own_data_(true) { Resize(shape); }
-
- /// Create an array with the specified shape.
- ArrayND(int *shape) : data_(NULL), own_data_(true) { Resize(shape); }
-
- /// Copy constructor.
- ArrayND(const ArrayND<T, N> &b) : data_(NULL), own_data_(true) {
- ResizeLike(b);
- std::memcpy(Data(), b.Data(), sizeof(T) * Size());
- }
-
- ArrayND(int s0) : data_(NULL), own_data_(true) { Resize(s0); }
- ArrayND(int s0, int s1) : data_(NULL), own_data_(true) { Resize(s0, s1); }
- ArrayND(int s0, int s1, int s2) : data_(NULL), own_data_(true) {
- Resize(s0, s1, s2);
- }
-
- ArrayND(T* data, int s0, int s1, int s2) : data_(data), own_data_(false) {
- Resize(s0, s1, s2);
- }
-
- /// Destructor deletes pixel data.
- ~ArrayND() {
- if (own_data_) {
- delete [] data_;
- }
- }
-
- /// Assignation copies pixel data.
- ArrayND &operator=(const ArrayND<T, N> &b) {
- assert(this != &b);
- ResizeLike(b);
- std::memcpy(Data(), b.Data(), sizeof(T) * Size());
- return *this;
- }
-
- const Index &Shapes() const {
- return shape_;
- }
-
- const Index &Strides() const {
- return strides_;
- }
-
- /// Create an array of shape s.
- void Resize(const Index &new_shape) {
- if (data_ != NULL && shape_ == new_shape) {
- // Don't bother realloacting if the shapes match.
- return;
- }
- shape_.Reset(new_shape);
- strides_(N - 1) = 1;
- for (int i = N - 1; i > 0; --i) {
- strides_(i - 1) = strides_(i) * shape_(i);
- }
- if (own_data_) {
- delete [] data_;
- data_ = NULL;
- if (Size() > 0) {
- data_ = new T[Size()];
- }
- }
- }
-
- template<typename D>
- void ResizeLike(const ArrayND<D, N> &other) {
- Resize(other.Shape());
- }
-
- /// Resizes the array to shape s. All data is lost.
- void Resize(const int *new_shape_array) {
- Resize(Index(new_shape_array));
- }
-
- /// Resize a 1D array to length s0.
- void Resize(int s0) {
- assert(N == 1);
- int shape[] = {s0};
- Resize(shape);
- }
-
- /// Resize a 2D array to shape (s0,s1).
- void Resize(int s0, int s1) {
- int shape[N] = {s0, s1};
- for (int i = 2; i < N; ++i) {
- shape[i] = 1;
- }
- Resize(shape);
- }
-
- // Match Eigen2's API.
- void resize(int rows, int cols) {
- Resize(rows, cols);
- }
-
- /// Resize a 3D array to shape (s0,s1,s2).
- void Resize(int s0, int s1, int s2) {
- assert(N == 3);
- int shape[] = {s0, s1, s2};
- Resize(shape);
- }
-
- template<typename D>
- void CopyFrom(const ArrayND<D, N> &other) {
- ResizeLike(other);
- T *data = Data();
- const D *other_data = other.Data();
- for (int i = 0; i < Size(); ++i) {
- data[i] = T(other_data[i]);
- }
- }
-
- void Fill(T value) {
- for (int i = 0; i < Size(); ++i) {
- Data()[i] = value;
- }
- }
-
- // Match Eigen's API.
- void fill(T value) {
- for (int i = 0; i < Size(); ++i) {
- Data()[i] = value;
- }
- }
-
- /// Return a tuple containing the length of each axis.
- const Index &Shape() const {
- return shape_;
- }
-
- /// Return the length of an axis.
- int Shape(int axis) const {
- return shape_(axis);
- }
-
- /// Return the distance between neighboring elements along axis.
- int Stride(int axis) const {
- return strides_(axis);
- }
-
- /// Return the number of elements of the array.
- int Size() const {
- int size = 1;
- for (int i = 0; i < N; ++i)
- size *= Shape(i);
- return size;
- }
-
- /// Return the total amount of memory used by the array.
- int MemorySizeInBytes() const {
- return sizeof(*this) + Size() * sizeof(T);
- }
-
- /// Pointer to the first element of the array.
- T *Data() { return data_; }
-
- /// Constant pointer to the first element of the array.
- const T *Data() const { return data_; }
-
- /// Distance between the first element and the element at position index.
- int Offset(const Index &index) const {
- int offset = 0;
- for (int i = 0; i < N; ++i)
- offset += index(i) * Stride(i);
- return offset;
- }
-
- /// 1D specialization.
- int Offset(int i0) const {
- assert(N == 1);
- return i0 * Stride(0);
- }
-
- /// 2D specialization.
- int Offset(int i0, int i1) const {
- assert(N == 2);
- return i0 * Stride(0) + i1 * Stride(1);
- }
-
- /// 3D specialization.
- int Offset(int i0, int i1, int i2) const {
- assert(N == 3);
- return i0 * Stride(0) + i1 * Stride(1) + i2 * Stride(2);
- }
-
- /// Return a reference to the element at position index.
- T &operator()(const Index &index) {
- // TODO(pau) Boundary checking in debug mode.
- return *( Data() + Offset(index) );
- }
-
- /// 1D specialization.
- T &operator()(int i0) {
- return *( Data() + Offset(i0) );
- }
-
- /// 2D specialization.
- T &operator()(int i0, int i1) {
- assert(0 <= i0 && i0 < Shape(0));
- assert(0 <= i1 && i1 < Shape(1));
- return *(Data() + Offset(i0, i1));
- }
-
- /// 3D specialization.
- T &operator()(int i0, int i1, int i2) {
- assert(0 <= i0 && i0 < Shape(0));
- assert(0 <= i1 && i1 < Shape(1));
- assert(0 <= i2 && i2 < Shape(2));
- return *(Data() + Offset(i0, i1, i2));
- }
-
- /// Return a constant reference to the element at position index.
- const T &operator()(const Index &index) const {
- return *(Data() + Offset(index));
- }
-
- /// 1D specialization.
- const T &operator()(int i0) const {
- return *(Data() + Offset(i0));
- }
-
- /// 2D specialization.
- const T &operator()(int i0, int i1) const {
- assert(0 <= i0 && i0 < Shape(0));
- assert(0 <= i1 && i1 < Shape(1));
- return *(Data() + Offset(i0, i1));
- }
-
- /// 3D specialization.
- const T &operator()(int i0, int i1, int i2) const {
- return *(Data() + Offset(i0, i1, i2));
- }
-
- /// True if index is inside array.
- bool Contains(const Index &index) const {
- for (int i = 0; i < N; ++i)
- if (index(i) < 0 || index(i) >= Shape(i))
- return false;
- return true;
- }
-
- /// 1D specialization.
- bool Contains(int i0) const {
- return 0 <= i0 && i0 < Shape(0);
- }
-
- /// 2D specialization.
- bool Contains(int i0, int i1) const {
- return 0 <= i0 && i0 < Shape(0)
- && 0 <= i1 && i1 < Shape(1);
- }
-
- /// 3D specialization.
- bool Contains(int i0, int i1, int i2) const {
- return 0 <= i0 && i0 < Shape(0)
- && 0 <= i1 && i1 < Shape(1)
- && 0 <= i2 && i2 < Shape(2);
- }
-
- bool operator==(const ArrayND<T, N> &other) const {
- if (shape_ != other.shape_) return false;
- if (strides_ != other.strides_) return false;
- for (int i = 0; i < Size(); ++i) {
- if (this->Data()[i] != other.Data()[i])
- return false;
- }
- return true;
- }
-
- bool operator!=(const ArrayND<T, N> &other) const {
- return !(*this == other);
- }
-
- ArrayND<T, N> operator*(const ArrayND<T, N> &other) const {
- assert(Shape() = other.Shape());
- ArrayND<T, N> res;
- res.ResizeLike(*this);
- for (int i = 0; i < res.Size(); ++i) {
- res.Data()[i] = Data()[i] * other.Data()[i];
- }
- return res;
- }
-
- protected:
- /// The number of element in each dimension.
- Index shape_;
-
- /// How to jump to neighbors in each dimension.
- Index strides_;
-
- /// Pointer to the first element of the array.
- T *data_;
-
- /// Flag if this Array either own or reference the data
- bool own_data_;
-};
-
-/// 3D array (row, column, channel).
-template <typename T>
-class Array3D : public ArrayND<T, 3> {
- typedef ArrayND<T, 3> Base;
- public:
- Array3D()
- : Base() {
- }
- Array3D(int height, int width, int depth = 1)
- : Base(height, width, depth) {
- }
- Array3D(T* data, int height, int width, int depth = 1)
- : Base(data, height, width, depth) {
- }
-
- void Resize(int height, int width, int depth = 1) {
- Base::Resize(height, width, depth);
- }
-
- int Height() const {
- return Base::Shape(0);
- }
- int Width() const {
- return Base::Shape(1);
- }
- int Depth() const {
- return Base::Shape(2);
- }
-
- // Match Eigen2's API so that Array3D's and Mat*'s can work together via
- // template magic.
- int rows() const { return Height(); }
- int cols() const { return Width(); }
- int depth() const { return Depth(); }
-
- int Get_Step() const { return Width()*Depth(); }
-
- /// Enable accessing with 2 indices for grayscale images.
- T &operator()(int i0, int i1, int i2 = 0) {
- assert(0 <= i0 && i0 < Height());
- assert(0 <= i1 && i1 < Width());
- return Base::operator()(i0, i1, i2);
- }
- const T &operator()(int i0, int i1, int i2 = 0) const {
- assert(0 <= i0 && i0 < Height());
- assert(0 <= i1 && i1 < Width());
- return Base::operator()(i0, i1, i2);
- }
-};
-
-typedef Array3D<unsigned char> Array3Du;
-typedef Array3D<unsigned int> Array3Dui;
-typedef Array3D<int> Array3Di;
-typedef Array3D<float> Array3Df;
-typedef Array3D<short> Array3Ds;
-
-void SplitChannels(const Array3Df &input,
- Array3Df *channel0,
- Array3Df *channel1,
- Array3Df *channel2);
-
-void PrintArray(const Array3Df &array);
-
-/** Convert a float array into a byte array by scaling values by 255* (max-min).
- * where max and min are automatically detected
- * (if automatic_range_detection = true)
- * \note and TODO this automatic detection only works when the image contains
- * at least one pixel of both bounds.
- **/
-void FloatArrayToScaledByteArray(const Array3Df &float_array,
- Array3Du *byte_array,
- bool automatic_range_detection = false);
-
-//! Convert a byte array into a float array by dividing values by 255.
-void ByteArrayToScaledFloatArray(const Array3Du &byte_array,
- Array3Df *float_array);
-
-template <typename AArrayType, typename BArrayType, typename CArrayType>
-void MultiplyElements(const AArrayType &a,
- const BArrayType &b,
- CArrayType *c) {
- // This function does an element-wise multiply between
- // the two Arrays A and B, and stores the result in C.
- // A and B must have the same dimensions.
- assert(a.Shape() == b.Shape());
- c->ResizeLike(a);
-
- // To perform the multiplcation, a "current" index into the N-dimensions of
- // the A and B matrix specifies which elements are being multiplied.
- typename CArrayType::Index index;
-
- // The index starts at the maximum value for each dimension
- const typename CArrayType::Index& cShape = c->Shape();
- for ( int i = 0; i < CArrayType::Index::SIZE; ++i )
- index(i) = cShape(i) - 1;
-
- // After each multiplication, the highest-dimensional index is reduced.
- // if this reduces it less than zero, it resets to its maximum value
- // and decrements the index of the next lower dimension.
- // This ripple-action continues until the entire new array has been
- // calculated, indicated by dimension zero having a negative index.
- while ( index(0) >= 0 ) {
- (*c)(index) = a(index) * b(index);
-
- int dimension = CArrayType::Index::SIZE - 1;
- index(dimension) = index(dimension) - 1;
- while ( dimension > 0 && index(dimension) < 0 ) {
- index(dimension) = cShape(dimension) - 1;
- index(dimension - 1) = index(dimension - 1) - 1;
- --dimension;
- }
- }
-}
-
-template <typename TA, typename TB, typename TC>
-void MultiplyElements(const ArrayND<TA, 3> &a,
- const ArrayND<TB, 3> &b,
- ArrayND<TC, 3> *c) {
- // Specialization for N==3
- c->ResizeLike(a);
- assert(a.Shape(0) == b.Shape(0));
- assert(a.Shape(1) == b.Shape(1));
- assert(a.Shape(2) == b.Shape(2));
- for (int i = 0; i < a.Shape(0); ++i) {
- for (int j = 0; j < a.Shape(1); ++j) {
- for (int k = 0; k < a.Shape(2); ++k) {
- (*c)(i, j, k) = TC(a(i, j, k) * b(i, j, k));
- }
- }
- }
-}
-
-template <typename TA, typename TB, typename TC>
-void MultiplyElements(const Array3D<TA> &a,
- const Array3D<TB> &b,
- Array3D<TC> *c) {
- // Specialization for N==3
- c->ResizeLike(a);
- assert(a.Shape(0) == b.Shape(0));
- assert(a.Shape(1) == b.Shape(1));
- assert(a.Shape(2) == b.Shape(2));
- for (int i = 0; i < a.Shape(0); ++i) {
- for (int j = 0; j < a.Shape(1); ++j) {
- for (int k = 0; k < a.Shape(2); ++k) {
- (*c)(i, j, k) = TC(a(i, j, k) * b(i, j, k));
- }
- }
- }
-}
-
-} // namespace libmv
-
-#endif // LIBMV_IMAGE_ARRAY_ND_H