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Diffstat (limited to 'extern/libmv/third_party/ssba/Geometry/v3d_cameramatrix.h')
-rw-r--r--extern/libmv/third_party/ssba/Geometry/v3d_cameramatrix.h204
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diff --git a/extern/libmv/third_party/ssba/Geometry/v3d_cameramatrix.h b/extern/libmv/third_party/ssba/Geometry/v3d_cameramatrix.h
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+// -*- C++ -*-
+/*
+Copyright (c) 2008 University of North Carolina at Chapel Hill
+
+This file is part of SSBA (Simple Sparse Bundle Adjustment).
+
+SSBA is free software: you can redistribute it and/or modify it under the
+terms of the GNU Lesser General Public License as published by the Free
+Software Foundation, either version 3 of the License, or (at your option) any
+later version.
+
+SSBA is distributed in the hope that it will be useful, but WITHOUT ANY
+WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
+A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
+details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with SSBA. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef V3D_CAMERA_MATRIX_H
+#define V3D_CAMERA_MATRIX_H
+
+#include "Math/v3d_linear.h"
+#include "Geometry/v3d_distortion.h"
+
+namespace V3D
+{
+
+ struct CameraMatrix
+ {
+ CameraMatrix()
+ {
+ makeIdentityMatrix(_K);
+ makeIdentityMatrix(_R);
+ makeZeroVector(_T);
+ this->updateCachedValues(true, true);
+ }
+
+ CameraMatrix(double f, double cx, double cy)
+ {
+ makeIdentityMatrix(_K);
+ _K[0][0] = f;
+ _K[1][1] = f;
+ _K[0][2] = cx;
+ _K[1][2] = cy;
+ makeIdentityMatrix(_R);
+ makeZeroVector(_T);
+ this->updateCachedValues(true, true);
+ }
+
+ CameraMatrix(Matrix3x3d const& K,
+ Matrix3x3d const& R,
+ Vector3d const& T)
+ : _K(K), _R(R), _T(T)
+ {
+ this->updateCachedValues(true, true);
+ }
+
+ void setIntrinsic(Matrix3x3d const& K) { _K = K; this->updateCachedValues(true, false); }
+ void setRotation(Matrix3x3d const& R) { _R = R; this->updateCachedValues(false, true); }
+ void setTranslation(Vector3d const& T) { _T = T; this->updateCachedValues(false, true); }
+
+ template <typename Mat>
+ void setOrientation(Mat const& RT)
+ {
+ _R[0][0] = RT[0][0]; _R[0][1] = RT[0][1]; _R[0][2] = RT[0][2];
+ _R[1][0] = RT[1][0]; _R[1][1] = RT[1][1]; _R[1][2] = RT[1][2];
+ _R[2][0] = RT[2][0]; _R[2][1] = RT[2][1]; _R[2][2] = RT[2][2];
+ _T[0] = RT[0][3]; _T[1] = RT[1][3]; _T[2] = RT[2][3];
+ this->updateCachedValues(false, true);
+ }
+
+ Matrix3x3d const& getIntrinsic() const { return _K; }
+ Matrix3x3d const& getRotation() const { return _R; }
+ Vector3d const& getTranslation() const { return _T; }
+
+ Matrix3x4d getOrientation() const
+ {
+ Matrix3x4d RT;
+ RT[0][0] = _R[0][0]; RT[0][1] = _R[0][1]; RT[0][2] = _R[0][2];
+ RT[1][0] = _R[1][0]; RT[1][1] = _R[1][1]; RT[1][2] = _R[1][2];
+ RT[2][0] = _R[2][0]; RT[2][1] = _R[2][1]; RT[2][2] = _R[2][2];
+ RT[0][3] = _T[0]; RT[1][3] = _T[1]; RT[2][3] = _T[2];
+ return RT;
+ }
+
+ Matrix3x4d getProjection() const
+ {
+ Matrix3x4d const RT = this->getOrientation();
+ return _K * RT;
+ }
+
+ double getFocalLength() const { return _K[0][0]; }
+ double getAspectRatio() const { return _K[1][1] / _K[0][0]; }
+
+ Vector2d getPrincipalPoint() const
+ {
+ Vector2d pp;
+ pp[0] = _K[0][2];
+ pp[1] = _K[1][2];
+ return pp;
+ }
+
+ Vector2d projectPoint(Vector3d const& X) const
+ {
+ Vector3d q = _K*(_R*X + _T);
+ Vector2d res;
+ res[0] = q[0]/q[2]; res[1] = q[1]/q[2];
+ return res;
+ }
+
+ template <typename Distortion>
+ Vector2d projectPoint(Distortion const& distortion, Vector3d const& X) const
+ {
+ Vector3d XX = _R*X + _T;
+ Vector2d p;
+ p[0] = XX[0] / XX[2];
+ p[1] = XX[1] / XX[2];
+ p = distortion(p);
+
+ Vector2d res;
+ res[0] = _K[0][0] * p[0] + _K[0][1] * p[1] + _K[0][2];
+ res[1] = _K[1][1] * p[1] + _K[1][2];
+ return res;
+ }
+
+ Vector3d unprojectPixel(Vector2d const &p, double depth = 1) const
+ {
+ Vector3d pp;
+ pp[0] = p[0]; pp[1] = p[1]; pp[2] = 1.0;
+ Vector3d ray = _invK * pp;
+ ray[0] *= depth/ray[2];
+ ray[1] *= depth/ray[2];
+ ray[2] = depth;
+ ray = _Rt * ray;
+ return _center + ray;
+ }
+
+ Vector3d transformPointIntoCameraSpace(Vector3d const& p) const
+ {
+ return _R*p + _T;
+ }
+
+ Vector3d transformPointFromCameraSpace(Vector3d const& p) const
+ {
+ return _Rt*(p-_T);
+ }
+
+ Vector3d transformDirectionFromCameraSpace(Vector3d const& dir) const
+ {
+ return _Rt*dir;
+ }
+
+ Vector3d const& cameraCenter() const
+ {
+ return _center;
+ }
+
+ Vector3d opticalAxis() const
+ {
+ return this->transformDirectionFromCameraSpace(makeVector3(0.0, 0.0, 1.0));
+ }
+
+ Vector3d upVector() const
+ {
+ return this->transformDirectionFromCameraSpace(makeVector3(0.0, 1.0, 0.0));
+ }
+
+ Vector3d rightVector() const
+ {
+ return this->transformDirectionFromCameraSpace(makeVector3(1.0, 0.0, 0.0));
+ }
+
+ Vector3d getRay(Vector2d const& p) const
+ {
+ Vector3d pp = makeVector3(p[0], p[1], 1.0);
+ Vector3d ray = _invK * pp;
+ ray = _Rt * ray;
+ normalizeVector(ray);
+ return ray;
+ }
+
+ protected:
+ void updateCachedValues(bool intrinsic, bool orientation)
+ {
+ if (intrinsic) _invK = invertedMatrix(_K);
+
+ if (orientation)
+ {
+ makeTransposedMatrix(_R, _Rt);
+ _center = _Rt * (-1.0 * _T);
+ }
+ }
+
+ Matrix3x3d _K, _R;
+ Vector3d _T;
+ Matrix3x3d _invK, _Rt;
+ Vector3d _center;
+ }; // end struct CameraMatrix
+
+} // end namespace V3D
+
+#endif