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Diffstat (limited to 'extern/libmv/third_party/ssba/Math/v3d_linear_utils.h')
-rw-r--r--extern/libmv/third_party/ssba/Math/v3d_linear_utils.h391
1 files changed, 391 insertions, 0 deletions
diff --git a/extern/libmv/third_party/ssba/Math/v3d_linear_utils.h b/extern/libmv/third_party/ssba/Math/v3d_linear_utils.h
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index 00000000000..969ec99694f
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+++ b/extern/libmv/third_party/ssba/Math/v3d_linear_utils.h
@@ -0,0 +1,391 @@
+// -*- C++ -*-
+/*
+Copyright (c) 2008 University of North Carolina at Chapel Hill
+
+This file is part of SSBA (Simple Sparse Bundle Adjustment).
+
+SSBA is free software: you can redistribute it and/or modify it under the
+terms of the GNU Lesser General Public License as published by the Free
+Software Foundation, either version 3 of the License, or (at your option) any
+later version.
+
+SSBA is distributed in the hope that it will be useful, but WITHOUT ANY
+WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
+A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
+details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with SSBA. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef V3D_LINEAR_UTILS_H
+#define V3D_LINEAR_UTILS_H
+
+#include "Math/v3d_linear.h"
+
+#include <iostream>
+
+namespace V3D
+{
+
+ template <typename Elem, int Size>
+ struct InlineVector : public InlineVectorBase<Elem, Size>
+ {
+ }; // end struct InlineVector
+
+ template <typename Elem>
+ struct Vector : public VectorBase<Elem>
+ {
+ Vector()
+ : VectorBase<Elem>()
+ { }
+
+ Vector(unsigned int size)
+ : VectorBase<Elem>(size)
+ { }
+
+ Vector(unsigned int size, Elem * values)
+ : VectorBase<Elem>(size, values)
+ { }
+
+ Vector(Vector<Elem> const& a)
+ : VectorBase<Elem>(a)
+ { }
+
+ Vector<Elem>& operator=(Vector<Elem> const& a)
+ {
+ (VectorBase<Elem>::operator=)(a);
+ return *this;
+ }
+
+ Vector<Elem>& operator+=(Vector<Elem> const& rhs)
+ {
+ addVectorsIP(rhs, *this);
+ return *this;
+ }
+
+ Vector<Elem>& operator*=(Elem scale)
+ {
+ scaleVectorsIP(scale, *this);
+ return *this;
+ }
+
+ Vector<Elem> operator+(Vector<Elem> const& rhs) const
+ {
+ Vector<Elem> res(this->size());
+ addVectors(*this, rhs, res);
+ return res;
+ }
+
+ Vector<Elem> operator-(Vector<Elem> const& rhs) const
+ {
+ Vector<Elem> res(this->size());
+ subtractVectors(*this, rhs, res);
+ return res;
+ }
+
+ Elem operator*(Vector<Elem> const& rhs) const
+ {
+ return innerProduct(*this, rhs);
+ }
+
+ }; // end struct Vector
+
+ template <typename Elem, int Rows, int Cols>
+ struct InlineMatrix : public InlineMatrixBase<Elem, Rows, Cols>
+ {
+ }; // end struct InlineMatrix
+
+ template <typename Elem>
+ struct Matrix : public MatrixBase<Elem>
+ {
+ Matrix()
+ : MatrixBase<Elem>()
+ { }
+
+ Matrix(unsigned int rows, unsigned int cols)
+ : MatrixBase<Elem>(rows, cols)
+ { }
+
+ Matrix(unsigned int rows, unsigned int cols, Elem * values)
+ : MatrixBase<Elem>(rows, cols, values)
+ { }
+
+ Matrix(Matrix<Elem> const& a)
+ : MatrixBase<Elem>(a)
+ { }
+
+ Matrix<Elem>& operator=(Matrix<Elem> const& a)
+ {
+ (MatrixBase<Elem>::operator=)(a);
+ return *this;
+ }
+
+ Matrix<Elem>& operator+=(Matrix<Elem> const& rhs)
+ {
+ addMatricesIP(rhs, *this);
+ return *this;
+ }
+
+ Matrix<Elem>& operator*=(Elem scale)
+ {
+ scaleMatrixIP(scale, *this);
+ return *this;
+ }
+
+ Matrix<Elem> operator+(Matrix<Elem> const& rhs) const
+ {
+ Matrix<Elem> res(this->num_rows(), this->num_cols());
+ addMatrices(*this, rhs, res);
+ return res;
+ }
+
+ Matrix<Elem> operator-(Matrix<Elem> const& rhs) const
+ {
+ Matrix<Elem> res(this->num_rows(), this->num_cols());
+ subtractMatrices(*this, rhs, res);
+ return res;
+ }
+
+ }; // end struct Matrix
+
+//----------------------------------------------------------------------
+
+ typedef InlineVector<float, 2> Vector2f;
+ typedef InlineVector<double, 2> Vector2d;
+ typedef InlineVector<float, 3> Vector3f;
+ typedef InlineVector<double, 3> Vector3d;
+ typedef InlineVector<float, 4> Vector4f;
+ typedef InlineVector<double, 4> Vector4d;
+
+ typedef InlineMatrix<float, 2, 2> Matrix2x2f;
+ typedef InlineMatrix<double, 2, 2> Matrix2x2d;
+ typedef InlineMatrix<float, 3, 3> Matrix3x3f;
+ typedef InlineMatrix<double, 3, 3> Matrix3x3d;
+ typedef InlineMatrix<float, 4, 4> Matrix4x4f;
+ typedef InlineMatrix<double, 4, 4> Matrix4x4d;
+
+ typedef InlineMatrix<float, 2, 3> Matrix2x3f;
+ typedef InlineMatrix<double, 2, 3> Matrix2x3d;
+ typedef InlineMatrix<float, 3, 4> Matrix3x4f;
+ typedef InlineMatrix<double, 3, 4> Matrix3x4d;
+
+ template <typename Elem>
+ struct VectorArray
+ {
+ VectorArray(unsigned count, unsigned size)
+ : _count(count), _size(size), _values(0), _vectors(0)
+ {
+ unsigned const nTotal = _count * _size;
+ if (count > 0) _vectors = new Vector<Elem>[count];
+ if (nTotal > 0) _values = new Elem[nTotal];
+ for (unsigned i = 0; i < _count; ++i) new (&_vectors[i]) Vector<Elem>(_size, _values + i*_size);
+ }
+
+ VectorArray(unsigned count, unsigned size, Elem initVal)
+ : _count(count), _size(size), _values(0), _vectors(0)
+ {
+ unsigned const nTotal = _count * _size;
+ if (count > 0) _vectors = new Vector<Elem>[count];
+ if (nTotal > 0) _values = new Elem[nTotal];
+ for (unsigned i = 0; i < _count; ++i) new (&_vectors[i]) Vector<Elem>(_size, _values + i*_size);
+ std::fill(_values, _values + nTotal, initVal);
+ }
+
+ ~VectorArray()
+ {
+ delete [] _values;
+ delete [] _vectors;
+ }
+
+ unsigned count() const { return _count; }
+ unsigned size() const { return _size; }
+
+ //! Get the submatrix at position ix
+ Vector<Elem> const& operator[](unsigned ix) const
+ {
+ return _vectors[ix];
+ }
+
+ //! Get the submatrix at position ix
+ Vector<Elem>& operator[](unsigned ix)
+ {
+ return _vectors[ix];
+ }
+
+ protected:
+ unsigned _count, _size;
+ Elem * _values;
+ Vector<Elem> * _vectors;
+
+ private:
+ VectorArray(VectorArray const&);
+ void operator=(VectorArray const&);
+ };
+
+ template <typename Elem>
+ struct MatrixArray
+ {
+ MatrixArray(unsigned count, unsigned nRows, unsigned nCols)
+ : _count(count), _rows(nRows), _columns(nCols), _values(0), _matrices(0)
+ {
+ unsigned const nTotal = _count * _rows * _columns;
+ if (count > 0) _matrices = new Matrix<Elem>[count];
+ if (nTotal > 0) _values = new double[nTotal];
+ for (unsigned i = 0; i < _count; ++i)
+ new (&_matrices[i]) Matrix<Elem>(_rows, _columns, _values + i*(_rows*_columns));
+ }
+
+ ~MatrixArray()
+ {
+ delete [] _matrices;
+ delete [] _values;
+ }
+
+ //! Get the submatrix at position ix
+ Matrix<Elem> const& operator[](unsigned ix) const
+ {
+ return _matrices[ix];
+ }
+
+ //! Get the submatrix at position ix
+ Matrix<Elem>& operator[](unsigned ix)
+ {
+ return _matrices[ix];
+ }
+
+ unsigned count() const { return _count; }
+ unsigned num_rows() const { return _rows; }
+ unsigned num_cols() const { return _columns; }
+
+ protected:
+ unsigned _count, _rows, _columns;
+ double * _values;
+ Matrix<Elem> * _matrices;
+
+ private:
+ MatrixArray(MatrixArray const&);
+ void operator=(MatrixArray const&);
+ };
+
+//----------------------------------------------------------------------
+
+ template <typename Elem, int Size>
+ inline InlineVector<Elem, Size>
+ operator+(InlineVector<Elem, Size> const& v, InlineVector<Elem, Size> const& w)
+ {
+ InlineVector<Elem, Size> res;
+ addVectors(v, w, res);
+ return res;
+ }
+
+ template <typename Elem, int Size>
+ inline InlineVector<Elem, Size>
+ operator-(InlineVector<Elem, Size> const& v, InlineVector<Elem, Size> const& w)
+ {
+ InlineVector<Elem, Size> res;
+ subtractVectors(v, w, res);
+ return res;
+ }
+
+ template <typename Elem, int Size>
+ inline InlineVector<Elem, Size>
+ operator*(Elem scale, InlineVector<Elem, Size> const& v)
+ {
+ InlineVector<Elem, Size> res;
+ scaleVector(scale, v, res);
+ return res;
+ }
+
+ template <typename Elem, int Rows, int Cols>
+ inline InlineVector<Elem, Rows>
+ operator*(InlineMatrix<Elem, Rows, Cols> const& A, InlineVector<Elem, Cols> const& v)
+ {
+ InlineVector<Elem, Rows> res;
+ multiply_A_v(A, v, res);
+ return res;
+ }
+
+ template <typename Elem, int RowsA, int ColsA, int ColsB>
+ inline InlineMatrix<Elem, RowsA, ColsB>
+ operator*(InlineMatrix<Elem, RowsA, ColsA> const& A, InlineMatrix<Elem, ColsA, ColsB> const& B)
+ {
+ InlineMatrix<Elem, RowsA, ColsB> res;
+ multiply_A_B(A, B, res);
+ return res;
+ }
+
+ template <typename Elem, int Rows, int Cols>
+ inline InlineMatrix<Elem, Cols, Rows>
+ transposedMatrix(InlineMatrix<Elem, Rows, Cols> const& A)
+ {
+ InlineMatrix<Elem, Cols, Rows> At;
+ makeTransposedMatrix(A, At);
+ return At;
+ }
+
+ template <typename Elem>
+ inline InlineMatrix<Elem, 3, 3>
+ invertedMatrix(InlineMatrix<Elem, 3, 3> const& A)
+ {
+ Elem a = A[0][0], b = A[0][1], c = A[0][2];
+ Elem d = A[1][0], e = A[1][1], f = A[1][2];
+ Elem g = A[2][0], h = A[2][1], i = A[2][2];
+
+ Elem const det = a*e*i + b*f*g + c*d*h - c*e*g - b*d*i - a*f*h;
+
+ InlineMatrix<Elem, 3, 3> res;
+ res[0][0] = e*i-f*h; res[0][1] = c*h-b*i; res[0][2] = b*f-c*e;
+ res[1][0] = f*g-d*i; res[1][1] = a*i-c*g; res[1][2] = c*d-a*f;
+ res[2][0] = d*h-e*g; res[2][1] = b*g-a*h; res[2][2] = a*e-b*d;
+
+ scaleMatrixIP(1.0/det, res);
+ return res;
+ }
+
+ template <typename Elem>
+ inline InlineVector<Elem, 2>
+ makeVector2(Elem a, Elem b)
+ {
+ InlineVector<Elem, 2> res;
+ res[0] = a; res[1] = b;
+ return res;
+ }
+
+ template <typename Elem>
+ inline InlineVector<Elem, 3>
+ makeVector3(Elem a, Elem b, Elem c)
+ {
+ InlineVector<Elem, 3> res;
+ res[0] = a; res[1] = b; res[2] = c;
+ return res;
+ }
+
+ template <typename Vec>
+ inline void
+ displayVector(Vec const& v)
+ {
+ using namespace std;
+
+ for (int r = 0; r < v.size(); ++r)
+ cout << v[r] << " ";
+ cout << endl;
+ }
+
+ template <typename Mat>
+ inline void
+ displayMatrix(Mat const& A)
+ {
+ using namespace std;
+
+ for (int r = 0; r < A.num_rows(); ++r)
+ {
+ for (int c = 0; c < A.num_cols(); ++c)
+ cout << A[r][c] << " ";
+ cout << endl;
+ }
+ }
+
+} // end namespace V3D
+
+#endif