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Diffstat (limited to 'extern/libmv/third_party/ssba/Math/v3d_mathutilities.h')
-rw-r--r--extern/libmv/third_party/ssba/Math/v3d_mathutilities.h59
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diff --git a/extern/libmv/third_party/ssba/Math/v3d_mathutilities.h b/extern/libmv/third_party/ssba/Math/v3d_mathutilities.h
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+// -*- C++ -*-
+/*
+Copyright (c) 2008 University of North Carolina at Chapel Hill
+
+This file is part of SSBA (Simple Sparse Bundle Adjustment).
+
+SSBA is free software: you can redistribute it and/or modify it under the
+terms of the GNU Lesser General Public License as published by the Free
+Software Foundation, either version 3 of the License, or (at your option) any
+later version.
+
+SSBA is distributed in the hope that it will be useful, but WITHOUT ANY
+WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
+A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
+details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with SSBA. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef V3D_MATH_UTILITIES_H
+#define V3D_MATH_UTILITIES_H
+
+#include "Math/v3d_linear.h"
+#include "Math/v3d_linear_utils.h"
+
+#include <vector>
+
+namespace V3D
+{
+
+ template <typename Vec, typename Mat>
+ inline void
+ createRotationMatrixRodriguez(Vec const& omega, Mat& R)
+ {
+ assert(omega.size() == 3);
+ assert(R.num_rows() == 3);
+ assert(R.num_cols() == 3);
+
+ double const theta = norm_L2(omega);
+ makeIdentityMatrix(R);
+ if (fabs(theta) > 1e-6)
+ {
+ Matrix3x3d J, J2;
+ makeCrossProductMatrix(omega, J);
+ multiply_A_B(J, J, J2);
+ double const c1 = sin(theta)/theta;
+ double const c2 = (1-cos(theta))/(theta*theta);
+ for (int i = 0; i < 3; ++i)
+ for (int j = 0; j < 3; ++j)
+ R[i][j] += c1*J[i][j] + c2*J2[i][j];
+ }
+ } // end createRotationMatrixRodriguez()
+
+ template <typename T> inline double sqr(T x) { return x*x; }
+
+} // namespace V3D
+
+#endif