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Diffstat (limited to 'extern/mantaflow/preprocessed/noisefield.h')
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+
+
+// DO NOT EDIT !
+// This file is generated using the MantaFlow preprocessor (prep generate).
+
+/******************************************************************************
+ *
+ * MantaFlow fluid solver framework
+ * Copyright 2011 Tobias Pfaff, Nils Thuerey
+ *
+ * This program is free software, distributed under the terms of the
+ * Apache License, Version 2.0
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Wavelet noise field
+ *
+ ******************************************************************************/
+
+#ifndef _NOISEFIELD_H_
+#define _NOISEFIELD_H_
+
+#include "vectorbase.h"
+#include "manta.h"
+#include "grid.h"
+#include <atomic>
+
+namespace Manta {
+
+#define NOISE_TILE_SIZE 128
+
+// wrapper for a parametrized field of wavelet noise
+
+class WaveletNoiseField : public PbClass {
+ public:
+ WaveletNoiseField(FluidSolver *parent, int fixedSeed = -1, int loadFromFile = false);
+ static int _W_0(PyObject *_self, PyObject *_linargs, PyObject *_kwds)
+ {
+ PbClass *obj = Pb::objFromPy(_self);
+ if (obj)
+ delete obj;
+ try {
+ PbArgs _args(_linargs, _kwds);
+ bool noTiming = _args.getOpt<bool>("notiming", -1, 0);
+ pbPreparePlugin(0, "WaveletNoiseField::WaveletNoiseField", !noTiming);
+ {
+ ArgLocker _lock;
+ FluidSolver *parent = _args.getPtr<FluidSolver>("parent", 0, &_lock);
+ int fixedSeed = _args.getOpt<int>("fixedSeed", 1, -1, &_lock);
+ int loadFromFile = _args.getOpt<int>("loadFromFile", 2, false, &_lock);
+ obj = new WaveletNoiseField(parent, fixedSeed, loadFromFile);
+ obj->registerObject(_self, &_args);
+ _args.check();
+ }
+ pbFinalizePlugin(obj->getParent(), "WaveletNoiseField::WaveletNoiseField", !noTiming);
+ return 0;
+ }
+ catch (std::exception &e) {
+ pbSetError("WaveletNoiseField::WaveletNoiseField", e.what());
+ return -1;
+ }
+ }
+
+ ~WaveletNoiseField()
+ {
+ if (mNoiseTile && !mNoiseReferenceCount) {
+ delete mNoiseTile;
+ mNoiseTile = NULL;
+ }
+ };
+
+ //! evaluate noise
+ inline Real evaluate(Vec3 pos, int tile = 0) const;
+ //! evaluate noise as a vector
+ inline Vec3 evaluateVec(Vec3 pos, int tile = 0) const;
+ //! evaluate curl noise
+ inline Vec3 evaluateCurl(Vec3 pos) const;
+
+ //! direct data access
+ Real *data()
+ {
+ return mNoiseTile;
+ }
+
+ //! compute wavelet decomposition of an input grid (stores residual coefficients)
+ static void computeCoefficients(Grid<Real> &input, Grid<Real> &tempIn1, Grid<Real> &tempIn2);
+
+ // helper
+ std::string toString();
+
+ // texcoord position and scale
+ Vec3 mPosOffset;
+ static PyObject *_GET_mPosOffset(PyObject *self, void *cl)
+ {
+ WaveletNoiseField *pbo = dynamic_cast<WaveletNoiseField *>(Pb::objFromPy(self));
+ return toPy(pbo->mPosOffset);
+ }
+ static int _SET_mPosOffset(PyObject *self, PyObject *val, void *cl)
+ {
+ WaveletNoiseField *pbo = dynamic_cast<WaveletNoiseField *>(Pb::objFromPy(self));
+ pbo->mPosOffset = fromPy<Vec3>(val);
+ return 0;
+ }
+
+ Vec3 mPosScale;
+ static PyObject *_GET_mPosScale(PyObject *self, void *cl)
+ {
+ WaveletNoiseField *pbo = dynamic_cast<WaveletNoiseField *>(Pb::objFromPy(self));
+ return toPy(pbo->mPosScale);
+ }
+ static int _SET_mPosScale(PyObject *self, PyObject *val, void *cl)
+ {
+ WaveletNoiseField *pbo = dynamic_cast<WaveletNoiseField *>(Pb::objFromPy(self));
+ pbo->mPosScale = fromPy<Vec3>(val);
+ return 0;
+ }
+
+ // value offset & scale
+ Real mValOffset;
+ static PyObject *_GET_mValOffset(PyObject *self, void *cl)
+ {
+ WaveletNoiseField *pbo = dynamic_cast<WaveletNoiseField *>(Pb::objFromPy(self));
+ return toPy(pbo->mValOffset);
+ }
+ static int _SET_mValOffset(PyObject *self, PyObject *val, void *cl)
+ {
+ WaveletNoiseField *pbo = dynamic_cast<WaveletNoiseField *>(Pb::objFromPy(self));
+ pbo->mValOffset = fromPy<Real>(val);
+ return 0;
+ }
+
+ Real mValScale;
+ static PyObject *_GET_mValScale(PyObject *self, void *cl)
+ {
+ WaveletNoiseField *pbo = dynamic_cast<WaveletNoiseField *>(Pb::objFromPy(self));
+ return toPy(pbo->mValScale);
+ }
+ static int _SET_mValScale(PyObject *self, PyObject *val, void *cl)
+ {
+ WaveletNoiseField *pbo = dynamic_cast<WaveletNoiseField *>(Pb::objFromPy(self));
+ pbo->mValScale = fromPy<Real>(val);
+ return 0;
+ }
+
+ // clamp? (default 0-1)
+ bool mClamp;
+ static PyObject *_GET_mClamp(PyObject *self, void *cl)
+ {
+ WaveletNoiseField *pbo = dynamic_cast<WaveletNoiseField *>(Pb::objFromPy(self));
+ return toPy(pbo->mClamp);
+ }
+ static int _SET_mClamp(PyObject *self, PyObject *val, void *cl)
+ {
+ WaveletNoiseField *pbo = dynamic_cast<WaveletNoiseField *>(Pb::objFromPy(self));
+ pbo->mClamp = fromPy<bool>(val);
+ return 0;
+ }
+
+ Real mClampNeg;
+ static PyObject *_GET_mClampNeg(PyObject *self, void *cl)
+ {
+ WaveletNoiseField *pbo = dynamic_cast<WaveletNoiseField *>(Pb::objFromPy(self));
+ return toPy(pbo->mClampNeg);
+ }
+ static int _SET_mClampNeg(PyObject *self, PyObject *val, void *cl)
+ {
+ WaveletNoiseField *pbo = dynamic_cast<WaveletNoiseField *>(Pb::objFromPy(self));
+ pbo->mClampNeg = fromPy<Real>(val);
+ return 0;
+ }
+
+ Real mClampPos;
+ static PyObject *_GET_mClampPos(PyObject *self, void *cl)
+ {
+ WaveletNoiseField *pbo = dynamic_cast<WaveletNoiseField *>(Pb::objFromPy(self));
+ return toPy(pbo->mClampPos);
+ }
+ static int _SET_mClampPos(PyObject *self, PyObject *val, void *cl)
+ {
+ WaveletNoiseField *pbo = dynamic_cast<WaveletNoiseField *>(Pb::objFromPy(self));
+ pbo->mClampPos = fromPy<Real>(val);
+ return 0;
+ }
+
+ // animated over time
+ Real mTimeAnim;
+ static PyObject *_GET_mTimeAnim(PyObject *self, void *cl)
+ {
+ WaveletNoiseField *pbo = dynamic_cast<WaveletNoiseField *>(Pb::objFromPy(self));
+ return toPy(pbo->mTimeAnim);
+ }
+ static int _SET_mTimeAnim(PyObject *self, PyObject *val, void *cl)
+ {
+ WaveletNoiseField *pbo = dynamic_cast<WaveletNoiseField *>(Pb::objFromPy(self));
+ pbo->mTimeAnim = fromPy<Real>(val);
+ return 0;
+ }
+
+ protected:
+ // noise evaluation functions
+ static inline Real WNoiseDx(const Vec3 &p, Real *data);
+ static inline Vec3 WNoiseVec(const Vec3 &p, Real *data);
+ static inline Real WNoise(const Vec3 &p, Real *data);
+
+ // helpers for tile generation , for periodic 128 grids only
+ static void downsample(Real *from, Real *to, int n, int stride);
+ static void upsample(Real *from, Real *to, int n, int stride);
+
+ // for grids with arbitrary sizes, and neumann boundary conditions
+ static void downsampleNeumann(const Real *from, Real *to, int n, int stride);
+ static void upsampleNeumann(const Real *from, Real *to, int n, int stride);
+
+ static inline int modSlow(int x, int n)
+ {
+ int m = x % n;
+ return (m < 0) ? m + n : m;
+ }
+// warning - noiseTileSize has to be 128^3!
+#define modFast128(x) ((x)&127)
+
+ inline Real getTime() const
+ {
+ return mParent->getTime() * mParent->getDx() * mTimeAnim;
+ }
+
+ // pre-compute tile data for wavelet noise
+ void generateTile(int loadFromFile);
+
+ // animation over time
+ // grid size normalization (inverse size)
+ Real mGsInvX, mGsInvY, mGsInvZ;
+ // random offset into tile to simulate different random seeds
+ Vec3 mSeedOffset;
+
+ static Real *mNoiseTile;
+ // global random seed storage
+ static int randomSeed;
+ // global reference count for noise tile
+ static std::atomic<int> mNoiseReferenceCount;
+ public:
+ PbArgs _args;
+}
+#define _C_WaveletNoiseField
+;
+
+// **************************************************************************
+// Implementation
+
+#define ADD_WEIGHTED(x, y, z) \
+ weight = 1.0f; \
+ xC = modFast128(midX + (x)); \
+ weight *= w[0][(x) + 1]; \
+ yC = modFast128(midY + (y)); \
+ weight *= w[1][(y) + 1]; \
+ zC = modFast128(midZ + (z)); \
+ weight *= w[2][(z) + 1]; \
+ result += weight * data[(zC * NOISE_TILE_SIZE + yC) * NOISE_TILE_SIZE + xC];
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// derivatives of 3D noise - unrolled for performance
+//////////////////////////////////////////////////////////////////////////////////////////
+inline Real WaveletNoiseField::WNoiseDx(const Vec3 &p, Real *data)
+{
+ Real w[3][3], t, result = 0;
+
+ // Evaluate quadratic B-spline basis functions
+ int midX = (int)ceil(p[0] - 0.5f);
+ t = midX - (p[0] - 0.5f);
+ w[0][0] = -t;
+ w[0][2] = (1.f - t);
+ w[0][1] = 2.0f * t - 1.0f;
+
+ int midY = (int)ceil(p[1] - 0.5f);
+ t = midY - (p[1] - 0.5f);
+ w[1][0] = t * t * 0.5f;
+ w[1][2] = (1.f - t) * (1.f - t) * 0.5f;
+ w[1][1] = 1.f - w[1][0] - w[1][2];
+
+ int midZ = (int)ceil(p[2] - 0.5f);
+ t = midZ - (p[2] - 0.5f);
+ w[2][0] = t * t * 0.5f;
+ w[2][2] = (1.f - t) * (1.f - t) * 0.5f;
+ w[2][1] = 1.f - w[2][0] - w[2][2];
+
+ // Evaluate noise by weighting noise coefficients by basis function values
+ int xC, yC, zC;
+ Real weight = 1;
+
+ ADD_WEIGHTED(-1, -1, -1);
+ ADD_WEIGHTED(0, -1, -1);
+ ADD_WEIGHTED(1, -1, -1);
+ ADD_WEIGHTED(-1, 0, -1);
+ ADD_WEIGHTED(0, 0, -1);
+ ADD_WEIGHTED(1, 0, -1);
+ ADD_WEIGHTED(-1, 1, -1);
+ ADD_WEIGHTED(0, 1, -1);
+ ADD_WEIGHTED(1, 1, -1);
+
+ ADD_WEIGHTED(-1, -1, 0);
+ ADD_WEIGHTED(0, -1, 0);
+ ADD_WEIGHTED(1, -1, 0);
+ ADD_WEIGHTED(-1, 0, 0);
+ ADD_WEIGHTED(0, 0, 0);
+ ADD_WEIGHTED(1, 0, 0);
+ ADD_WEIGHTED(-1, 1, 0);
+ ADD_WEIGHTED(0, 1, 0);
+ ADD_WEIGHTED(1, 1, 0);
+
+ ADD_WEIGHTED(-1, -1, 1);
+ ADD_WEIGHTED(0, -1, 1);
+ ADD_WEIGHTED(1, -1, 1);
+ ADD_WEIGHTED(-1, 0, 1);
+ ADD_WEIGHTED(0, 0, 1);
+ ADD_WEIGHTED(1, 0, 1);
+ ADD_WEIGHTED(-1, 1, 1);
+ ADD_WEIGHTED(0, 1, 1);
+ ADD_WEIGHTED(1, 1, 1);
+
+ return result;
+}
+
+inline Real WaveletNoiseField::WNoise(const Vec3 &p, Real *data)
+{
+ Real w[3][3], t, result = 0;
+
+ // Evaluate quadratic B-spline basis functions
+ int midX = (int)ceilf(p[0] - 0.5f);
+ t = midX - (p[0] - 0.5f);
+ w[0][0] = t * t * 0.5f;
+ w[0][2] = (1.f - t) * (1.f - t) * 0.5f;
+ w[0][1] = 1.f - w[0][0] - w[0][2];
+
+ int midY = (int)ceilf(p[1] - 0.5f);
+ t = midY - (p[1] - 0.5f);
+ w[1][0] = t * t * 0.5f;
+ w[1][2] = (1.f - t) * (1.f - t) * 0.5f;
+ w[1][1] = 1.f - w[1][0] - w[1][2];
+
+ int midZ = (int)ceilf(p[2] - 0.5f);
+ t = midZ - (p[2] - 0.5f);
+ w[2][0] = t * t * 0.5f;
+ w[2][2] = (1.f - t) * (1.f - t) * 0.5f;
+ w[2][1] = 1.f - w[2][0] - w[2][2];
+
+ // Evaluate noise by weighting noise coefficients by basis function values
+ int xC, yC, zC;
+ Real weight = 1;
+
+ ADD_WEIGHTED(-1, -1, -1);
+ ADD_WEIGHTED(0, -1, -1);
+ ADD_WEIGHTED(1, -1, -1);
+ ADD_WEIGHTED(-1, 0, -1);
+ ADD_WEIGHTED(0, 0, -1);
+ ADD_WEIGHTED(1, 0, -1);
+ ADD_WEIGHTED(-1, 1, -1);
+ ADD_WEIGHTED(0, 1, -1);
+ ADD_WEIGHTED(1, 1, -1);
+
+ ADD_WEIGHTED(-1, -1, 0);
+ ADD_WEIGHTED(0, -1, 0);
+ ADD_WEIGHTED(1, -1, 0);
+ ADD_WEIGHTED(-1, 0, 0);
+ ADD_WEIGHTED(0, 0, 0);
+ ADD_WEIGHTED(1, 0, 0);
+ ADD_WEIGHTED(-1, 1, 0);
+ ADD_WEIGHTED(0, 1, 0);
+ ADD_WEIGHTED(1, 1, 0);
+
+ ADD_WEIGHTED(-1, -1, 1);
+ ADD_WEIGHTED(0, -1, 1);
+ ADD_WEIGHTED(1, -1, 1);
+ ADD_WEIGHTED(-1, 0, 1);
+ ADD_WEIGHTED(0, 0, 1);
+ ADD_WEIGHTED(1, 0, 1);
+ ADD_WEIGHTED(-1, 1, 1);
+ ADD_WEIGHTED(0, 1, 1);
+ ADD_WEIGHTED(1, 1, 1);
+
+ return result;
+}
+
+#define ADD_WEIGHTEDX(x, y, z) \
+ weight = dw[0][(x) + 1] * w[1][(y) + 1] * w[2][(z) + 1]; \
+ result += weight * neighbors[x + 1][y + 1][z + 1];
+
+#define ADD_WEIGHTEDY(x, y, z) \
+ weight = w[0][(x) + 1] * dw[1][(y) + 1] * w[2][(z) + 1]; \
+ result += weight * neighbors[x + 1][y + 1][z + 1];
+
+#define ADD_WEIGHTEDZ(x, y, z) \
+ weight = w[0][(x) + 1] * w[1][(y) + 1] * dw[2][(z) + 1]; \
+ result += weight * neighbors[x + 1][y + 1][z + 1];
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// compute all derivatives in at once
+//////////////////////////////////////////////////////////////////////////////////////////
+inline Vec3 WaveletNoiseField::WNoiseVec(const Vec3 &p, Real *data)
+{
+ Vec3 final(0.);
+ Real w[3][3];
+ Real dw[3][3];
+ Real result = 0;
+ int xC, yC, zC;
+ Real weight;
+
+ int midX = (int)ceil(p[0] - 0.5f);
+ int midY = (int)ceil(p[1] - 0.5f);
+ int midZ = (int)ceil(p[2] - 0.5f);
+
+ Real t0 = midX - (p[0] - 0.5f);
+ Real t1 = midY - (p[1] - 0.5f);
+ Real t2 = midZ - (p[2] - 0.5f);
+
+ // precache all the neighbors for fast access
+ Real neighbors[3][3][3];
+ for (int z = -1; z <= 1; z++)
+ for (int y = -1; y <= 1; y++)
+ for (int x = -1; x <= 1; x++) {
+ xC = modFast128(midX + (x));
+ yC = modFast128(midY + (y));
+ zC = modFast128(midZ + (z));
+ neighbors[x + 1][y + 1][z + 1] =
+ data[zC * NOISE_TILE_SIZE * NOISE_TILE_SIZE + yC * NOISE_TILE_SIZE + xC];
+ }
+
+ ///////////////////////////////////////////////////////////////////////////////////////
+ // evaluate splines
+ ///////////////////////////////////////////////////////////////////////////////////////
+ dw[0][0] = -t0;
+ dw[0][2] = (1.f - t0);
+ dw[0][1] = 2.0f * t0 - 1.0f;
+
+ dw[1][0] = -t1;
+ dw[1][2] = (1.0f - t1);
+ dw[1][1] = 2.0f * t1 - 1.0f;
+
+ dw[2][0] = -t2;
+ dw[2][2] = (1.0f - t2);
+ dw[2][1] = 2.0f * t2 - 1.0f;
+
+ w[0][0] = t0 * t0 * 0.5f;
+ w[0][2] = (1.f - t0) * (1.f - t0) * 0.5f;
+ w[0][1] = 1.f - w[0][0] - w[0][2];
+
+ w[1][0] = t1 * t1 * 0.5f;
+ w[1][2] = (1.f - t1) * (1.f - t1) * 0.5f;
+ w[1][1] = 1.f - w[1][0] - w[1][2];
+
+ w[2][0] = t2 * t2 * 0.5f;
+ w[2][2] = (1.f - t2) * (1.f - t2) * 0.5f;
+ w[2][1] = 1.f - w[2][0] - w[2][2];
+
+ ///////////////////////////////////////////////////////////////////////////////////////
+ // x derivative
+ ///////////////////////////////////////////////////////////////////////////////////////
+ result = 0.0f;
+ ADD_WEIGHTEDX(-1, -1, -1);
+ ADD_WEIGHTEDX(0, -1, -1);
+ ADD_WEIGHTEDX(1, -1, -1);
+ ADD_WEIGHTEDX(-1, 0, -1);
+ ADD_WEIGHTEDX(0, 0, -1);
+ ADD_WEIGHTEDX(1, 0, -1);
+ ADD_WEIGHTEDX(-1, 1, -1);
+ ADD_WEIGHTEDX(0, 1, -1);
+ ADD_WEIGHTEDX(1, 1, -1);
+
+ ADD_WEIGHTEDX(-1, -1, 0);
+ ADD_WEIGHTEDX(0, -1, 0);
+ ADD_WEIGHTEDX(1, -1, 0);
+ ADD_WEIGHTEDX(-1, 0, 0);
+ ADD_WEIGHTEDX(0, 0, 0);
+ ADD_WEIGHTEDX(1, 0, 0);
+ ADD_WEIGHTEDX(-1, 1, 0);
+ ADD_WEIGHTEDX(0, 1, 0);
+ ADD_WEIGHTEDX(1, 1, 0);
+
+ ADD_WEIGHTEDX(-1, -1, 1);
+ ADD_WEIGHTEDX(0, -1, 1);
+ ADD_WEIGHTEDX(1, -1, 1);
+ ADD_WEIGHTEDX(-1, 0, 1);
+ ADD_WEIGHTEDX(0, 0, 1);
+ ADD_WEIGHTEDX(1, 0, 1);
+ ADD_WEIGHTEDX(-1, 1, 1);
+ ADD_WEIGHTEDX(0, 1, 1);
+ ADD_WEIGHTEDX(1, 1, 1);
+ final[0] = result;
+
+ ///////////////////////////////////////////////////////////////////////////////////////
+ // y derivative
+ ///////////////////////////////////////////////////////////////////////////////////////
+ result = 0.0f;
+ ADD_WEIGHTEDY(-1, -1, -1);
+ ADD_WEIGHTEDY(0, -1, -1);
+ ADD_WEIGHTEDY(1, -1, -1);
+ ADD_WEIGHTEDY(-1, 0, -1);
+ ADD_WEIGHTEDY(0, 0, -1);
+ ADD_WEIGHTEDY(1, 0, -1);
+ ADD_WEIGHTEDY(-1, 1, -1);
+ ADD_WEIGHTEDY(0, 1, -1);
+ ADD_WEIGHTEDY(1, 1, -1);
+
+ ADD_WEIGHTEDY(-1, -1, 0);
+ ADD_WEIGHTEDY(0, -1, 0);
+ ADD_WEIGHTEDY(1, -1, 0);
+ ADD_WEIGHTEDY(-1, 0, 0);
+ ADD_WEIGHTEDY(0, 0, 0);
+ ADD_WEIGHTEDY(1, 0, 0);
+ ADD_WEIGHTEDY(-1, 1, 0);
+ ADD_WEIGHTEDY(0, 1, 0);
+ ADD_WEIGHTEDY(1, 1, 0);
+
+ ADD_WEIGHTEDY(-1, -1, 1);
+ ADD_WEIGHTEDY(0, -1, 1);
+ ADD_WEIGHTEDY(1, -1, 1);
+ ADD_WEIGHTEDY(-1, 0, 1);
+ ADD_WEIGHTEDY(0, 0, 1);
+ ADD_WEIGHTEDY(1, 0, 1);
+ ADD_WEIGHTEDY(-1, 1, 1);
+ ADD_WEIGHTEDY(0, 1, 1);
+ ADD_WEIGHTEDY(1, 1, 1);
+ final[1] = result;
+
+ ///////////////////////////////////////////////////////////////////////////////////////
+ // z derivative
+ ///////////////////////////////////////////////////////////////////////////////////////
+ result = 0.0f;
+ ADD_WEIGHTEDZ(-1, -1, -1);
+ ADD_WEIGHTEDZ(0, -1, -1);
+ ADD_WEIGHTEDZ(1, -1, -1);
+ ADD_WEIGHTEDZ(-1, 0, -1);
+ ADD_WEIGHTEDZ(0, 0, -1);
+ ADD_WEIGHTEDZ(1, 0, -1);
+ ADD_WEIGHTEDZ(-1, 1, -1);
+ ADD_WEIGHTEDZ(0, 1, -1);
+ ADD_WEIGHTEDZ(1, 1, -1);
+
+ ADD_WEIGHTEDZ(-1, -1, 0);
+ ADD_WEIGHTEDZ(0, -1, 0);
+ ADD_WEIGHTEDZ(1, -1, 0);
+ ADD_WEIGHTEDZ(-1, 0, 0);
+ ADD_WEIGHTEDZ(0, 0, 0);
+ ADD_WEIGHTEDZ(1, 0, 0);
+ ADD_WEIGHTEDZ(-1, 1, 0);
+ ADD_WEIGHTEDZ(0, 1, 0);
+ ADD_WEIGHTEDZ(1, 1, 0);
+
+ ADD_WEIGHTEDZ(-1, -1, 1);
+ ADD_WEIGHTEDZ(0, -1, 1);
+ ADD_WEIGHTEDZ(1, -1, 1);
+ ADD_WEIGHTEDZ(-1, 0, 1);
+ ADD_WEIGHTEDZ(0, 0, 1);
+ ADD_WEIGHTEDZ(1, 0, 1);
+ ADD_WEIGHTEDZ(-1, 1, 1);
+ ADD_WEIGHTEDZ(0, 1, 1);
+ ADD_WEIGHTEDZ(1, 1, 1);
+ final[2] = result;
+
+ // debMsg("FINAL","at "<<p<<" = "<<final); // DEBUG
+ return final;
+}
+#undef ADD_WEIGHTEDX
+#undef ADD_WEIGHTEDY
+#undef ADD_WEIGHTEDZ
+
+inline Real WaveletNoiseField::evaluate(Vec3 pos, int tile) const
+{
+ pos[0] *= mGsInvX;
+ pos[1] *= mGsInvY;
+ pos[2] *= mGsInvZ;
+ pos += mSeedOffset;
+
+ // time anim
+ pos += Vec3(getTime());
+
+ pos[0] *= mPosScale[0];
+ pos[1] *= mPosScale[1];
+ pos[2] *= mPosScale[2];
+ pos += mPosOffset;
+
+ const int n3 = square(NOISE_TILE_SIZE) * NOISE_TILE_SIZE;
+ Real v = WNoise(pos, &mNoiseTile[tile * n3]);
+
+ v += mValOffset;
+ v *= mValScale;
+ if (mClamp) {
+ if (v < mClampNeg)
+ v = mClampNeg;
+ if (v > mClampPos)
+ v = mClampPos;
+ }
+ return v;
+}
+
+inline Vec3 WaveletNoiseField::evaluateVec(Vec3 pos, int tile) const
+{
+ pos[0] *= mGsInvX;
+ pos[1] *= mGsInvY;
+ pos[2] *= mGsInvZ;
+ pos += mSeedOffset;
+
+ // time anim
+ pos += Vec3(getTime());
+
+ pos[0] *= mPosScale[0];
+ pos[1] *= mPosScale[1];
+ pos[2] *= mPosScale[2];
+ pos += mPosOffset;
+
+ const int n3 = square(NOISE_TILE_SIZE) * NOISE_TILE_SIZE;
+ Vec3 v = WNoiseVec(pos, &mNoiseTile[tile * n3]);
+
+ v += Vec3(mValOffset);
+ v *= mValScale;
+
+ if (mClamp) {
+ for (int i = 0; i < 3; i++) {
+ if (v[i] < mClampNeg)
+ v[i] = mClampNeg;
+ if (v[i] > mClampPos)
+ v[i] = mClampPos;
+ }
+ }
+ return v;
+}
+
+inline Vec3 WaveletNoiseField::evaluateCurl(Vec3 pos) const
+{
+ // gradients of w0-w2
+ Vec3 d0 = evaluateVec(pos, 0), d1 = evaluateVec(pos, 1), d2 = evaluateVec(pos, 2);
+
+ return Vec3(d0.y - d1.z, d2.z - d0.x, d1.x - d2.y);
+}
+
+} // namespace Manta
+
+#endif