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-rw-r--r--extern/mantaflow/preprocessed/shapes.cpp1010
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diff --git a/extern/mantaflow/preprocessed/shapes.cpp b/extern/mantaflow/preprocessed/shapes.cpp
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+
+
+// DO NOT EDIT !
+// This file is generated using the MantaFlow preprocessor (prep generate).
+
+/******************************************************************************
+ *
+ * MantaFlow fluid solver framework
+ * Copyright 2011 Tobias Pfaff, Nils Thuerey
+ *
+ * This program is free software, distributed under the terms of the
+ * Apache License, Version 2.0
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Shape classes
+ *
+ ******************************************************************************/
+
+#include "shapes.h"
+#include "commonkernels.h"
+#include "mesh.h"
+
+using namespace std;
+namespace Manta {
+
+//******************************************************************************
+// Shape class members
+
+Shape::Shape(FluidSolver *parent) : PbClass(parent), mType(TypeNone)
+{
+}
+
+LevelsetGrid Shape::computeLevelset()
+{
+ // note - 3d check deactivated! TODO double check...
+ LevelsetGrid phi(getParent());
+ generateLevelset(phi);
+ return phi;
+}
+
+bool Shape::isInside(const Vec3 &pos) const
+{
+ return false;
+}
+
+//! Kernel: Apply a shape to a grid, setting value inside
+
+template<class T> struct ApplyShapeToGrid : public KernelBase {
+ ApplyShapeToGrid(Grid<T> *grid, Shape *shape, T value, FlagGrid *respectFlags)
+ : KernelBase(grid, 0), grid(grid), shape(shape), value(value), respectFlags(respectFlags)
+ {
+ runMessage();
+ run();
+ }
+ inline void op(
+ int i, int j, int k, Grid<T> *grid, Shape *shape, T value, FlagGrid *respectFlags) const
+ {
+ if (respectFlags && respectFlags->isObstacle(i, j, k))
+ return;
+ if (shape->isInsideGrid(i, j, k))
+ (*grid)(i, j, k) = value;
+ }
+ inline Grid<T> *getArg0()
+ {
+ return grid;
+ }
+ typedef Grid<T> type0;
+ inline Shape *getArg1()
+ {
+ return shape;
+ }
+ typedef Shape type1;
+ inline T &getArg2()
+ {
+ return value;
+ }
+ typedef T type2;
+ inline FlagGrid *getArg3()
+ {
+ return respectFlags;
+ }
+ typedef FlagGrid type3;
+ void runMessage()
+ {
+ debMsg("Executing kernel ApplyShapeToGrid ", 3);
+ debMsg("Kernel range"
+ << " x " << maxX << " y " << maxY << " z " << minZ << " - " << maxZ << " ",
+ 4);
+ };
+ void operator()(const tbb::blocked_range<IndexInt> &__r) const
+ {
+ const int _maxX = maxX;
+ const int _maxY = maxY;
+ if (maxZ > 1) {
+ for (int k = __r.begin(); k != (int)__r.end(); k++)
+ for (int j = 0; j < _maxY; j++)
+ for (int i = 0; i < _maxX; i++)
+ op(i, j, k, grid, shape, value, respectFlags);
+ }
+ else {
+ const int k = 0;
+ for (int j = __r.begin(); j != (int)__r.end(); j++)
+ for (int i = 0; i < _maxX; i++)
+ op(i, j, k, grid, shape, value, respectFlags);
+ }
+ }
+ void run()
+ {
+ if (maxZ > 1)
+ tbb::parallel_for(tbb::blocked_range<IndexInt>(minZ, maxZ), *this);
+ else
+ tbb::parallel_for(tbb::blocked_range<IndexInt>(0, maxY), *this);
+ }
+ Grid<T> *grid;
+ Shape *shape;
+ T value;
+ FlagGrid *respectFlags;
+};
+
+//! Kernel: Apply a shape to a grid, setting value inside (scaling by SDF value)
+
+template<class T> struct ApplyShapeToGridSmooth : public KernelBase {
+ ApplyShapeToGridSmooth(
+ Grid<T> *grid, Grid<Real> &phi, Real sigma, Real shift, T value, FlagGrid *respectFlags)
+ : KernelBase(grid, 0),
+ grid(grid),
+ phi(phi),
+ sigma(sigma),
+ shift(shift),
+ value(value),
+ respectFlags(respectFlags)
+ {
+ runMessage();
+ run();
+ }
+ inline void op(int i,
+ int j,
+ int k,
+ Grid<T> *grid,
+ Grid<Real> &phi,
+ Real sigma,
+ Real shift,
+ T value,
+ FlagGrid *respectFlags) const
+ {
+ if (respectFlags && respectFlags->isObstacle(i, j, k))
+ return;
+ const Real p = phi(i, j, k) - shift;
+ if (p < -sigma)
+ (*grid)(i, j, k) = value;
+ else if (p < sigma)
+ (*grid)(i, j, k) = value * (0.5f * (1.0f - p / sigma));
+ }
+ inline Grid<T> *getArg0()
+ {
+ return grid;
+ }
+ typedef Grid<T> type0;
+ inline Grid<Real> &getArg1()
+ {
+ return phi;
+ }
+ typedef Grid<Real> type1;
+ inline Real &getArg2()
+ {
+ return sigma;
+ }
+ typedef Real type2;
+ inline Real &getArg3()
+ {
+ return shift;
+ }
+ typedef Real type3;
+ inline T &getArg4()
+ {
+ return value;
+ }
+ typedef T type4;
+ inline FlagGrid *getArg5()
+ {
+ return respectFlags;
+ }
+ typedef FlagGrid type5;
+ void runMessage()
+ {
+ debMsg("Executing kernel ApplyShapeToGridSmooth ", 3);
+ debMsg("Kernel range"
+ << " x " << maxX << " y " << maxY << " z " << minZ << " - " << maxZ << " ",
+ 4);
+ };
+ void operator()(const tbb::blocked_range<IndexInt> &__r) const
+ {
+ const int _maxX = maxX;
+ const int _maxY = maxY;
+ if (maxZ > 1) {
+ for (int k = __r.begin(); k != (int)__r.end(); k++)
+ for (int j = 0; j < _maxY; j++)
+ for (int i = 0; i < _maxX; i++)
+ op(i, j, k, grid, phi, sigma, shift, value, respectFlags);
+ }
+ else {
+ const int k = 0;
+ for (int j = __r.begin(); j != (int)__r.end(); j++)
+ for (int i = 0; i < _maxX; i++)
+ op(i, j, k, grid, phi, sigma, shift, value, respectFlags);
+ }
+ }
+ void run()
+ {
+ if (maxZ > 1)
+ tbb::parallel_for(tbb::blocked_range<IndexInt>(minZ, maxZ), *this);
+ else
+ tbb::parallel_for(tbb::blocked_range<IndexInt>(0, maxY), *this);
+ }
+ Grid<T> *grid;
+ Grid<Real> &phi;
+ Real sigma;
+ Real shift;
+ T value;
+ FlagGrid *respectFlags;
+};
+
+//! Kernel: Apply a shape to a MAC grid, setting value inside
+
+struct ApplyShapeToMACGrid : public KernelBase {
+ ApplyShapeToMACGrid(MACGrid *grid, Shape *shape, Vec3 value, FlagGrid *respectFlags)
+ : KernelBase(grid, 0), grid(grid), shape(shape), value(value), respectFlags(respectFlags)
+ {
+ runMessage();
+ run();
+ }
+ inline void op(
+ int i, int j, int k, MACGrid *grid, Shape *shape, Vec3 value, FlagGrid *respectFlags) const
+ {
+ if (respectFlags && respectFlags->isObstacle(i, j, k))
+ return;
+ if (shape->isInside(Vec3(i, j + 0.5, k + 0.5)))
+ (*grid)(i, j, k).x = value.x;
+ if (shape->isInside(Vec3(i + 0.5, j, k + 0.5)))
+ (*grid)(i, j, k).y = value.y;
+ if (shape->isInside(Vec3(i + 0.5, j + 0.5, k)))
+ (*grid)(i, j, k).z = value.z;
+ }
+ inline MACGrid *getArg0()
+ {
+ return grid;
+ }
+ typedef MACGrid type0;
+ inline Shape *getArg1()
+ {
+ return shape;
+ }
+ typedef Shape type1;
+ inline Vec3 &getArg2()
+ {
+ return value;
+ }
+ typedef Vec3 type2;
+ inline FlagGrid *getArg3()
+ {
+ return respectFlags;
+ }
+ typedef FlagGrid type3;
+ void runMessage()
+ {
+ debMsg("Executing kernel ApplyShapeToMACGrid ", 3);
+ debMsg("Kernel range"
+ << " x " << maxX << " y " << maxY << " z " << minZ << " - " << maxZ << " ",
+ 4);
+ };
+ void operator()(const tbb::blocked_range<IndexInt> &__r) const
+ {
+ const int _maxX = maxX;
+ const int _maxY = maxY;
+ if (maxZ > 1) {
+ for (int k = __r.begin(); k != (int)__r.end(); k++)
+ for (int j = 0; j < _maxY; j++)
+ for (int i = 0; i < _maxX; i++)
+ op(i, j, k, grid, shape, value, respectFlags);
+ }
+ else {
+ const int k = 0;
+ for (int j = __r.begin(); j != (int)__r.end(); j++)
+ for (int i = 0; i < _maxX; i++)
+ op(i, j, k, grid, shape, value, respectFlags);
+ }
+ }
+ void run()
+ {
+ if (maxZ > 1)
+ tbb::parallel_for(tbb::blocked_range<IndexInt>(minZ, maxZ), *this);
+ else
+ tbb::parallel_for(tbb::blocked_range<IndexInt>(0, maxY), *this);
+ }
+ MACGrid *grid;
+ Shape *shape;
+ Vec3 value;
+ FlagGrid *respectFlags;
+};
+
+void Shape::applyToGrid(GridBase *grid, FlagGrid *respectFlags)
+{
+#if NOPYTHON != 1
+ if (grid->getType() & GridBase::TypeInt)
+ ApplyShapeToGrid<int>((Grid<int> *)grid, this, _args.get<int>("value"), respectFlags);
+ else if (grid->getType() & GridBase::TypeReal)
+ ApplyShapeToGrid<Real>((Grid<Real> *)grid, this, _args.get<Real>("value"), respectFlags);
+ else if (grid->getType() & GridBase::TypeMAC)
+ ApplyShapeToMACGrid((MACGrid *)grid, this, _args.get<Vec3>("value"), respectFlags);
+ else if (grid->getType() & GridBase::TypeVec3)
+ ApplyShapeToGrid<Vec3>((Grid<Vec3> *)grid, this, _args.get<Vec3>("value"), respectFlags);
+ else
+ errMsg("Shape::applyToGrid(): unknown grid type");
+#else
+ errMsg("Not yet supported...");
+#endif
+}
+
+void Shape::applyToGridSmooth(GridBase *grid, Real sigma, Real shift, FlagGrid *respectFlags)
+{
+ Grid<Real> phi(grid->getParent());
+ generateLevelset(phi);
+
+#if NOPYTHON != 1
+ if (grid->getType() & GridBase::TypeInt)
+ ApplyShapeToGridSmooth<int>(
+ (Grid<int> *)grid, phi, sigma, shift, _args.get<int>("value"), respectFlags);
+ else if (grid->getType() & GridBase::TypeReal)
+ ApplyShapeToGridSmooth<Real>(
+ (Grid<Real> *)grid, phi, sigma, shift, _args.get<Real>("value"), respectFlags);
+ else if (grid->getType() & GridBase::TypeVec3)
+ ApplyShapeToGridSmooth<Vec3>(
+ (Grid<Vec3> *)grid, phi, sigma, shift, _args.get<Vec3>("value"), respectFlags);
+ else
+ errMsg("Shape::applyToGridSmooth(): unknown grid type");
+#else
+ errMsg("Not yet supported...");
+#endif
+}
+
+void Shape::collideMesh(Mesh &mesh)
+{
+ const Real margin = 0.2;
+
+ Grid<Real> phi(getParent());
+ Grid<Vec3> grad(getParent());
+ generateLevelset(phi);
+ GradientOp(grad, phi);
+
+ const int num = mesh.numNodes();
+ for (int i = 0; i < num; i++) {
+ const Vec3 &p = mesh.nodes(i).pos;
+ mesh.nodes(i).flags &= ~(Mesh::NfCollide | Mesh::NfMarked);
+ if (!phi.isInBounds(p, 1))
+ continue;
+
+ for (int iter = 0; iter < 10; iter++) {
+ const Real dist = phi.getInterpolated(p);
+ if (dist < margin) {
+ Vec3 n = grad.getInterpolated(p);
+ normalize(n);
+ mesh.nodes(i).pos += (margin - dist) * n;
+ mesh.nodes(i).flags |= Mesh::NfCollide | Mesh::NfMarked;
+ }
+ else
+ break;
+ }
+ }
+}
+
+//******************************************************************************
+// Derived shape class members
+
+Box::Box(FluidSolver *parent, Vec3 center, Vec3 p0, Vec3 p1, Vec3 size) : Shape(parent)
+{
+ mType = TypeBox;
+ if (center.isValid() && size.isValid()) {
+ mP0 = center - size;
+ mP1 = center + size;
+ }
+ else if (p0.isValid() && p1.isValid()) {
+ mP0 = p0;
+ mP1 = p1;
+ }
+ else
+ errMsg("Box: specify either p0,p1 or size,center");
+}
+
+bool Box::isInside(const Vec3 &pos) const
+{
+ return (pos.x >= mP0.x && pos.y >= mP0.y && pos.z >= mP0.z && pos.x <= mP1.x && pos.y <= mP1.y &&
+ pos.z <= mP1.z);
+}
+
+void Box::generateMesh(Mesh *mesh)
+{
+ const int quadidx[24] = {0, 4, 6, 2, 3, 7, 5, 1, 0, 1, 5, 4, 6, 7, 3, 2, 0, 2, 3, 1, 5, 7, 6, 4};
+ const int nodebase = mesh->numNodes();
+ int oldtri = mesh->numTris();
+ for (int i = 0; i < 8; i++) {
+ Node p;
+ p.flags = 0;
+ p.pos = mP0;
+ if (i & 1)
+ p.pos.x = mP1.x;
+ if (i & 2)
+ p.pos.y = mP1.y;
+ if (i & 4)
+ p.pos.z = mP1.z;
+ mesh->addNode(p);
+ }
+ for (int i = 0; i < 6; i++) {
+ mesh->addTri(Triangle(nodebase + quadidx[i * 4 + 0],
+ nodebase + quadidx[i * 4 + 1],
+ nodebase + quadidx[i * 4 + 3]));
+ mesh->addTri(Triangle(nodebase + quadidx[i * 4 + 1],
+ nodebase + quadidx[i * 4 + 2],
+ nodebase + quadidx[i * 4 + 3]));
+ }
+ mesh->rebuildCorners(oldtri, -1);
+ mesh->rebuildLookup(oldtri, -1);
+}
+
+//! Kernel: Analytic SDF for box shape
+struct BoxSDF : public KernelBase {
+ BoxSDF(Grid<Real> &phi, const Vec3 &p1, const Vec3 &p2)
+ : KernelBase(&phi, 0), phi(phi), p1(p1), p2(p2)
+ {
+ runMessage();
+ run();
+ }
+ inline void op(int i, int j, int k, Grid<Real> &phi, const Vec3 &p1, const Vec3 &p2) const
+ {
+ const Vec3 p(i + 0.5, j + 0.5, k + 0.5);
+ if (p.x <= p2.x && p.x >= p1.x && p.y <= p2.y && p.y >= p1.y && p.z <= p2.z && p.z >= p1.z) {
+ // inside: minimal surface distance
+ Real mx = max(p.x - p2.x, p1.x - p.x);
+ Real my = max(p.y - p2.y, p1.y - p.y);
+ Real mz = max(p.z - p2.z, p1.z - p.z);
+ if (!phi.is3D())
+ mz = mx; // skip for 2d...
+ phi(i, j, k) = max(mx, max(my, mz));
+ }
+ else if (p.y <= p2.y && p.y >= p1.y && p.z <= p2.z && p.z >= p1.z) {
+ // outside plane X
+ phi(i, j, k) = max(p.x - p2.x, p1.x - p.x);
+ }
+ else if (p.x <= p2.x && p.x >= p1.x && p.z <= p2.z && p.z >= p1.z) {
+ // outside plane Y
+ phi(i, j, k) = max(p.y - p2.y, p1.y - p.y);
+ }
+ else if (p.x <= p2.x && p.x >= p1.x && p.y <= p2.y && p.y >= p1.y) {
+ // outside plane Z
+ phi(i, j, k) = max(p.z - p2.z, p1.z - p.z);
+ }
+ else if (p.x > p1.x && p.x < p2.x) {
+ // lines X
+ Real m1 = sqrt(square(p1.y - p.y) + square(p1.z - p.z));
+ Real m2 = sqrt(square(p2.y - p.y) + square(p1.z - p.z));
+ Real m3 = sqrt(square(p1.y - p.y) + square(p2.z - p.z));
+ Real m4 = sqrt(square(p2.y - p.y) + square(p2.z - p.z));
+ phi(i, j, k) = min(m1, min(m2, min(m3, m4)));
+ }
+ else if (p.y > p1.y && p.y < p2.y) {
+ // lines Y
+ Real m1 = sqrt(square(p1.x - p.x) + square(p1.z - p.z));
+ Real m2 = sqrt(square(p2.x - p.x) + square(p1.z - p.z));
+ Real m3 = sqrt(square(p1.x - p.x) + square(p2.z - p.z));
+ Real m4 = sqrt(square(p2.x - p.x) + square(p2.z - p.z));
+ phi(i, j, k) = min(m1, min(m2, min(m3, m4)));
+ }
+ else if (p.z > p1.x && p.z < p2.z) {
+ // lines Z
+ Real m1 = sqrt(square(p1.y - p.y) + square(p1.x - p.x));
+ Real m2 = sqrt(square(p2.y - p.y) + square(p1.x - p.x));
+ Real m3 = sqrt(square(p1.y - p.y) + square(p2.x - p.x));
+ Real m4 = sqrt(square(p2.y - p.y) + square(p2.x - p.x));
+ phi(i, j, k) = min(m1, min(m2, min(m3, m4)));
+ }
+ else {
+ // points
+ Real m = norm(p - Vec3(p1.x, p1.y, p1.z));
+ m = min(m, norm(p - Vec3(p1.x, p1.y, p2.z)));
+ m = min(m, norm(p - Vec3(p1.x, p2.y, p1.z)));
+ m = min(m, norm(p - Vec3(p1.x, p2.y, p2.z)));
+ m = min(m, norm(p - Vec3(p2.x, p1.y, p1.z)));
+ m = min(m, norm(p - Vec3(p2.x, p1.y, p2.z)));
+ m = min(m, norm(p - Vec3(p2.x, p2.y, p1.z)));
+ m = min(m, norm(p - Vec3(p2.x, p2.y, p2.z)));
+ phi(i, j, k) = m;
+ }
+ }
+ inline Grid<Real> &getArg0()
+ {
+ return phi;
+ }
+ typedef Grid<Real> type0;
+ inline const Vec3 &getArg1()
+ {
+ return p1;
+ }
+ typedef Vec3 type1;
+ inline const Vec3 &getArg2()
+ {
+ return p2;
+ }
+ typedef Vec3 type2;
+ void runMessage()
+ {
+ debMsg("Executing kernel BoxSDF ", 3);
+ debMsg("Kernel range"
+ << " x " << maxX << " y " << maxY << " z " << minZ << " - " << maxZ << " ",
+ 4);
+ };
+ void operator()(const tbb::blocked_range<IndexInt> &__r) const
+ {
+ const int _maxX = maxX;
+ const int _maxY = maxY;
+ if (maxZ > 1) {
+ for (int k = __r.begin(); k != (int)__r.end(); k++)
+ for (int j = 0; j < _maxY; j++)
+ for (int i = 0; i < _maxX; i++)
+ op(i, j, k, phi, p1, p2);
+ }
+ else {
+ const int k = 0;
+ for (int j = __r.begin(); j != (int)__r.end(); j++)
+ for (int i = 0; i < _maxX; i++)
+ op(i, j, k, phi, p1, p2);
+ }
+ }
+ void run()
+ {
+ if (maxZ > 1)
+ tbb::parallel_for(tbb::blocked_range<IndexInt>(minZ, maxZ), *this);
+ else
+ tbb::parallel_for(tbb::blocked_range<IndexInt>(0, maxY), *this);
+ }
+ Grid<Real> &phi;
+ const Vec3 &p1;
+ const Vec3 &p2;
+};
+void Box::generateLevelset(Grid<Real> &phi)
+{
+ BoxSDF(phi, mP0, mP1);
+}
+
+Sphere::Sphere(FluidSolver *parent, Vec3 center, Real radius, Vec3 scale)
+ : Shape(parent), mCenter(center), mScale(scale), mRadius(radius)
+{
+ mType = TypeSphere;
+}
+
+bool Sphere::isInside(const Vec3 &pos) const
+{
+ return normSquare((pos - mCenter) / mScale) <= mRadius * mRadius;
+}
+
+struct Tri {
+ Vec3 t[3];
+ int i[3];
+ Tri(Vec3 a, Vec3 b, Vec3 c)
+ {
+ t[0] = a;
+ t[1] = b;
+ t[2] = c;
+ }
+};
+void Sphere::generateMesh(Mesh *mesh)
+{
+ vector<Tri> tris;
+ const int iterations = 3;
+ int oldtri = mesh->numTris();
+
+ // start with octahedron
+ const Real d = sqrt(0.5);
+ Vec3 p[6] = {Vec3(0, 1, 0),
+ Vec3(0, -1, 0),
+ Vec3(-d, 0, -d),
+ Vec3(d, 0, -d),
+ Vec3(d, 0, d),
+ Vec3(-d, 0, d)};
+ tris.push_back(Tri(p[0], p[4], p[3]));
+ tris.push_back(Tri(p[0], p[5], p[4]));
+ tris.push_back(Tri(p[0], p[2], p[5]));
+ tris.push_back(Tri(p[0], p[3], p[2]));
+ tris.push_back(Tri(p[1], p[3], p[4]));
+ tris.push_back(Tri(p[1], p[4], p[5]));
+ tris.push_back(Tri(p[1], p[5], p[2]));
+ tris.push_back(Tri(p[1], p[2], p[3]));
+
+ // Bisect each edge and move to the surface of a unit sphere
+ for (int it = 0; it < iterations; it++) {
+ int ntold = tris.size();
+ for (int i = 0; i < ntold; i++) {
+ Vec3 pa = 0.5 * (tris[i].t[0] + tris[i].t[1]);
+ Vec3 pb = 0.5 * (tris[i].t[1] + tris[i].t[2]);
+ Vec3 pc = 0.5 * (tris[i].t[2] + tris[i].t[0]);
+ normalize(pa);
+ normalize(pb);
+ normalize(pc);
+
+ tris.push_back(Tri(tris[i].t[0], pa, pc));
+ tris.push_back(Tri(pa, tris[i].t[1], pb));
+ tris.push_back(Tri(pb, tris[i].t[2], pc));
+ tris[i].t[0] = pa;
+ tris[i].t[1] = pb;
+ tris[i].t[2] = pc;
+ }
+ }
+
+ // index + scale
+ vector<Vec3> nodes;
+ for (size_t i = 0; i < tris.size(); i++) {
+ for (int t = 0; t < 3; t++) {
+ Vec3 p = mCenter + tris[i].t[t] * mRadius * mScale;
+ // vector already there ?
+ int idx = nodes.size();
+ for (size_t j = 0; j < nodes.size(); j++) {
+ if (p == nodes[j]) {
+ idx = j;
+ break;
+ }
+ }
+ if (idx == (int)nodes.size())
+ nodes.push_back(p);
+ tris[i].i[t] = idx;
+ }
+ }
+
+ // add the to mesh
+ const int ni = mesh->numNodes();
+ for (size_t i = 0; i < nodes.size(); i++) {
+ mesh->addNode(Node(nodes[i]));
+ }
+ for (size_t t = 0; t < tris.size(); t++)
+ mesh->addTri(Triangle(tris[t].i[0] + ni, tris[t].i[1] + ni, tris[t].i[2] + ni));
+
+ mesh->rebuildCorners(oldtri, -1);
+ mesh->rebuildLookup(oldtri, -1);
+}
+
+struct SphereSDF : public KernelBase {
+ SphereSDF(Grid<Real> &phi, Vec3 center, Real radius, Vec3 scale)
+ : KernelBase(&phi, 0), phi(phi), center(center), radius(radius), scale(scale)
+ {
+ runMessage();
+ run();
+ }
+ inline void op(int i, int j, int k, Grid<Real> &phi, Vec3 center, Real radius, Vec3 scale) const
+ {
+ phi(i, j, k) = norm((Vec3(i + 0.5, j + 0.5, k + 0.5) - center) / scale) - radius;
+ }
+ inline Grid<Real> &getArg0()
+ {
+ return phi;
+ }
+ typedef Grid<Real> type0;
+ inline Vec3 &getArg1()
+ {
+ return center;
+ }
+ typedef Vec3 type1;
+ inline Real &getArg2()
+ {
+ return radius;
+ }
+ typedef Real type2;
+ inline Vec3 &getArg3()
+ {
+ return scale;
+ }
+ typedef Vec3 type3;
+ void runMessage()
+ {
+ debMsg("Executing kernel SphereSDF ", 3);
+ debMsg("Kernel range"
+ << " x " << maxX << " y " << maxY << " z " << minZ << " - " << maxZ << " ",
+ 4);
+ };
+ void operator()(const tbb::blocked_range<IndexInt> &__r) const
+ {
+ const int _maxX = maxX;
+ const int _maxY = maxY;
+ if (maxZ > 1) {
+ for (int k = __r.begin(); k != (int)__r.end(); k++)
+ for (int j = 0; j < _maxY; j++)
+ for (int i = 0; i < _maxX; i++)
+ op(i, j, k, phi, center, radius, scale);
+ }
+ else {
+ const int k = 0;
+ for (int j = __r.begin(); j != (int)__r.end(); j++)
+ for (int i = 0; i < _maxX; i++)
+ op(i, j, k, phi, center, radius, scale);
+ }
+ }
+ void run()
+ {
+ if (maxZ > 1)
+ tbb::parallel_for(tbb::blocked_range<IndexInt>(minZ, maxZ), *this);
+ else
+ tbb::parallel_for(tbb::blocked_range<IndexInt>(0, maxY), *this);
+ }
+ Grid<Real> &phi;
+ Vec3 center;
+ Real radius;
+ Vec3 scale;
+};
+void Sphere::generateLevelset(Grid<Real> &phi)
+{
+ SphereSDF(phi, mCenter, mRadius, mScale);
+}
+
+Cylinder::Cylinder(FluidSolver *parent, Vec3 center, Real radius, Vec3 z)
+ : Shape(parent), mCenter(center), mRadius(radius)
+{
+ mType = TypeCylinder;
+ mZDir = z;
+ mZ = normalize(mZDir);
+}
+
+bool Cylinder::isInside(const Vec3 &pos) const
+{
+ Real z = dot(pos - mCenter, mZDir);
+ if (fabs(z) > mZ)
+ return false;
+ Real r2 = normSquare(pos - mCenter) - square(z);
+ return r2 < square(mRadius);
+}
+
+void Cylinder::generateMesh(Mesh *mesh)
+{
+ // generate coordinate system
+ Vec3 x = getOrthogonalVector(mZDir) * mRadius;
+ Vec3 y = cross(x, mZDir);
+ Vec3 z = mZDir * mZ;
+ int oldtri = mesh->numTris();
+
+ // construct node ring
+ const int N = 20;
+ const int base = mesh->numNodes();
+ for (int i = 0; i < N; i++) {
+ const Real phi = 2.0 * M_PI * (Real)i / (Real)N;
+ Vec3 r = x * cos(phi) + y * sin(phi) + mCenter;
+ mesh->addNode(Node(r + z));
+ mesh->addNode(Node(r - z));
+ }
+ // top/bottom center
+ mesh->addNode(Node(mCenter + z));
+ mesh->addNode(Node(mCenter - z));
+
+ // connect with tris
+ for (int i = 0; i < N; i++) {
+ int cur = base + 2 * i;
+ int next = base + 2 * ((i + 1) % N);
+ // outside
+ mesh->addTri(Triangle(cur, next, cur + 1));
+ mesh->addTri(Triangle(next, next + 1, cur + 1));
+ // upper / lower
+ mesh->addTri(Triangle(cur, base + 2 * N, next));
+ mesh->addTri(Triangle(cur + 1, next + 1, base + 2 * N + 1));
+ }
+
+ mesh->rebuildCorners(oldtri, -1);
+ mesh->rebuildLookup(oldtri, -1);
+}
+
+struct CylinderSDF : public KernelBase {
+ CylinderSDF(Grid<Real> &phi, Vec3 center, Real radius, Vec3 zaxis, Real maxz)
+ : KernelBase(&phi, 0), phi(phi), center(center), radius(radius), zaxis(zaxis), maxz(maxz)
+ {
+ runMessage();
+ run();
+ }
+ inline void op(
+ int i, int j, int k, Grid<Real> &phi, Vec3 center, Real radius, Vec3 zaxis, Real maxz) const
+ {
+ Vec3 p = Vec3(i + 0.5, j + 0.5, k + 0.5) - center;
+ Real z = fabs(dot(p, zaxis));
+ Real r = sqrt(normSquare(p) - z * z);
+ if (z < maxz) {
+ // cylinder z area
+ if (r < radius)
+ phi(i, j, k) = max(r - radius, z - maxz);
+ else
+ phi(i, j, k) = r - radius;
+ }
+ else if (r < radius) {
+ // cylinder top area
+ phi(i, j, k) = fabs(z - maxz);
+ }
+ else {
+ // edge
+ phi(i, j, k) = sqrt(square(z - maxz) + square(r - radius));
+ }
+ }
+ inline Grid<Real> &getArg0()
+ {
+ return phi;
+ }
+ typedef Grid<Real> type0;
+ inline Vec3 &getArg1()
+ {
+ return center;
+ }
+ typedef Vec3 type1;
+ inline Real &getArg2()
+ {
+ return radius;
+ }
+ typedef Real type2;
+ inline Vec3 &getArg3()
+ {
+ return zaxis;
+ }
+ typedef Vec3 type3;
+ inline Real &getArg4()
+ {
+ return maxz;
+ }
+ typedef Real type4;
+ void runMessage()
+ {
+ debMsg("Executing kernel CylinderSDF ", 3);
+ debMsg("Kernel range"
+ << " x " << maxX << " y " << maxY << " z " << minZ << " - " << maxZ << " ",
+ 4);
+ };
+ void operator()(const tbb::blocked_range<IndexInt> &__r) const
+ {
+ const int _maxX = maxX;
+ const int _maxY = maxY;
+ if (maxZ > 1) {
+ for (int k = __r.begin(); k != (int)__r.end(); k++)
+ for (int j = 0; j < _maxY; j++)
+ for (int i = 0; i < _maxX; i++)
+ op(i, j, k, phi, center, radius, zaxis, maxz);
+ }
+ else {
+ const int k = 0;
+ for (int j = __r.begin(); j != (int)__r.end(); j++)
+ for (int i = 0; i < _maxX; i++)
+ op(i, j, k, phi, center, radius, zaxis, maxz);
+ }
+ }
+ void run()
+ {
+ if (maxZ > 1)
+ tbb::parallel_for(tbb::blocked_range<IndexInt>(minZ, maxZ), *this);
+ else
+ tbb::parallel_for(tbb::blocked_range<IndexInt>(0, maxY), *this);
+ }
+ Grid<Real> &phi;
+ Vec3 center;
+ Real radius;
+ Vec3 zaxis;
+ Real maxz;
+};
+void Cylinder::generateLevelset(Grid<Real> &phi)
+{
+ CylinderSDF(phi, mCenter, mRadius, mZDir, mZ);
+}
+
+Slope::Slope(FluidSolver *parent, Real anglexy, Real angleyz, Real origin, Vec3 gs)
+ : Shape(parent), mAnglexy(anglexy), mAngleyz(angleyz), mOrigin(origin), mGs(gs)
+{
+ mType = TypeSlope;
+}
+
+void Slope::generateMesh(Mesh *mesh)
+{
+
+ const int oldtri = mesh->numTris();
+
+ Vec3 v1(0., mOrigin, 0.);
+ mesh->addNode(Node(v1));
+
+ Real dy1 = mGs.z * std::tan(mAngleyz);
+ Vec3 v2(0., mOrigin - dy1, mGs.z);
+ mesh->addNode(Node(v2));
+
+ Real dy2 = mGs.x * std::tan(mAnglexy);
+ Vec3 v3(mGs.x, v2.y - dy2, mGs.z);
+ mesh->addNode(Node(v3));
+
+ Vec3 v4(mGs.x, mOrigin - dy2, 0.);
+ mesh->addNode(Node(v4));
+
+ mesh->addTri(Triangle(0, 1, 2));
+ mesh->addTri(Triangle(2, 3, 0));
+
+ mesh->rebuildCorners(oldtri, -1);
+ mesh->rebuildLookup(oldtri, -1);
+}
+
+bool Slope::isInside(const Vec3 &pos) const
+{
+
+ const Real alpha = -mAnglexy * M_PI / 180.;
+ const Real beta = -mAngleyz * M_PI / 180.;
+
+ Vec3 n(0, 1, 0);
+
+ n.x = std::sin(alpha) * std::cos(beta);
+ n.y = std::cos(alpha) * std::cos(beta);
+ n.z = std::sin(beta);
+
+ normalize(n);
+
+ const Real fac = std::sqrt(n.x * n.x + n.y * n.y + n.z * n.z);
+
+ return ((n.x * (double)pos.x + n.y * (double)pos.y + n.z * (double)pos.z - mOrigin) / fac) <= 0.;
+}
+
+struct SlopeSDF : public KernelBase {
+ SlopeSDF(const Vec3 &n, Grid<Real> &phiObs, const Real &fac, const Real &origin)
+ : KernelBase(&phiObs, 0), n(n), phiObs(phiObs), fac(fac), origin(origin)
+ {
+ runMessage();
+ run();
+ }
+ inline void op(int i,
+ int j,
+ int k,
+ const Vec3 &n,
+ Grid<Real> &phiObs,
+ const Real &fac,
+ const Real &origin) const
+ {
+
+ phiObs(i, j, k) = (n.x * (double)i + n.y * (double)j + n.z * (double)k - origin) * fac;
+ }
+ inline const Vec3 &getArg0()
+ {
+ return n;
+ }
+ typedef Vec3 type0;
+ inline Grid<Real> &getArg1()
+ {
+ return phiObs;
+ }
+ typedef Grid<Real> type1;
+ inline const Real &getArg2()
+ {
+ return fac;
+ }
+ typedef Real type2;
+ inline const Real &getArg3()
+ {
+ return origin;
+ }
+ typedef Real type3;
+ void runMessage()
+ {
+ debMsg("Executing kernel SlopeSDF ", 3);
+ debMsg("Kernel range"
+ << " x " << maxX << " y " << maxY << " z " << minZ << " - " << maxZ << " ",
+ 4);
+ };
+ void operator()(const tbb::blocked_range<IndexInt> &__r) const
+ {
+ const int _maxX = maxX;
+ const int _maxY = maxY;
+ if (maxZ > 1) {
+ for (int k = __r.begin(); k != (int)__r.end(); k++)
+ for (int j = 0; j < _maxY; j++)
+ for (int i = 0; i < _maxX; i++)
+ op(i, j, k, n, phiObs, fac, origin);
+ }
+ else {
+ const int k = 0;
+ for (int j = __r.begin(); j != (int)__r.end(); j++)
+ for (int i = 0; i < _maxX; i++)
+ op(i, j, k, n, phiObs, fac, origin);
+ }
+ }
+ void run()
+ {
+ if (maxZ > 1)
+ tbb::parallel_for(tbb::blocked_range<IndexInt>(minZ, maxZ), *this);
+ else
+ tbb::parallel_for(tbb::blocked_range<IndexInt>(0, maxY), *this);
+ }
+ const Vec3 &n;
+ Grid<Real> &phiObs;
+ const Real &fac;
+ const Real &origin;
+};
+
+void Slope::generateLevelset(Grid<Real> &phi)
+{
+
+ const Real alpha = -mAnglexy * M_PI / 180.;
+ const Real beta = -mAngleyz * M_PI / 180.;
+
+ Vec3 n(0, 1, 0);
+
+ n.x = std::sin(alpha) * std::cos(beta);
+ n.y = std::cos(alpha) * std::cos(beta);
+ n.z = std::sin(beta);
+
+ normalize(n);
+
+ const Real fac = 1. / std::sqrt(n.x * n.x + n.y * n.y + n.z * n.z);
+
+ SlopeSDF(n, phi, fac, mOrigin);
+}
+
+} // namespace Manta