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Diffstat (limited to 'extern/ode/dist/ode/src/rotation.cpp')
-rw-r--r--extern/ode/dist/ode/src/rotation.cpp283
1 files changed, 0 insertions, 283 deletions
diff --git a/extern/ode/dist/ode/src/rotation.cpp b/extern/ode/dist/ode/src/rotation.cpp
deleted file mode 100644
index 22b9fb13820..00000000000
--- a/extern/ode/dist/ode/src/rotation.cpp
+++ /dev/null
@@ -1,283 +0,0 @@
-/*************************************************************************
- * *
- * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
- * All rights reserved. Email: russ@q12.org Web: www.q12.org *
- * *
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of EITHER: *
- * (1) The GNU Lesser General Public License as published by the Free *
- * Software Foundation; either version 2.1 of the License, or (at *
- * your option) any later version. The text of the GNU Lesser *
- * General Public License is included with this library in the *
- * file LICENSE.TXT. *
- * (2) The BSD-style license that is included with this library in *
- * the file LICENSE-BSD.TXT. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
- * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
- * *
- *************************************************************************/
-
-/*
-
-quaternions have the format: (s,vx,vy,vz) where (vx,vy,vz) is the
-"rotation axis" and s is the "rotation angle".
-
-*/
-
-#include <ode/rotation.h>
-
-
-#define _R(i,j) R[(i)*4+(j)]
-
-#define SET_3x3_IDENTITY \
- _R(0,0) = REAL(1.0); \
- _R(0,1) = REAL(0.0); \
- _R(0,2) = REAL(0.0); \
- _R(0,3) = REAL(0.0); \
- _R(1,0) = REAL(0.0); \
- _R(1,1) = REAL(1.0); \
- _R(1,2) = REAL(0.0); \
- _R(1,3) = REAL(0.0); \
- _R(2,0) = REAL(0.0); \
- _R(2,1) = REAL(0.0); \
- _R(2,2) = REAL(1.0); \
- _R(2,3) = REAL(0.0);
-
-
-void dRSetIdentity (dMatrix3 R)
-{
- dAASSERT (R);
- SET_3x3_IDENTITY;
-}
-
-
-void dRFromAxisAndAngle (dMatrix3 R, dReal ax, dReal ay, dReal az,
- dReal angle)
-{
- dAASSERT (R);
- dQuaternion q;
- dQFromAxisAndAngle (q,ax,ay,az,angle);
- dQtoR (q,R);
-}
-
-
-void dRFromEulerAngles (dMatrix3 R, dReal phi, dReal theta, dReal psi)
-{
- dReal sphi,cphi,stheta,ctheta,spsi,cpsi;
- dAASSERT (R);
- sphi = dSin(phi);
- cphi = dCos(phi);
- stheta = dSin(theta);
- ctheta = dCos(theta);
- spsi = dSin(psi);
- cpsi = dCos(psi);
- _R(0,0) = cpsi*ctheta;
- _R(0,1) = spsi*ctheta;
- _R(0,2) =-stheta;
- _R(1,0) = cpsi*stheta*sphi - spsi*cphi;
- _R(1,1) = spsi*stheta*sphi + cpsi*cphi;
- _R(1,2) = ctheta*sphi;
- _R(2,0) = cpsi*stheta*cphi + spsi*sphi;
- _R(2,1) = spsi*stheta*cphi - cpsi*sphi;
- _R(2,2) = ctheta*cphi;
-}
-
-
-void dRFrom2Axes (dMatrix3 R, dReal ax, dReal ay, dReal az,
- dReal bx, dReal by, dReal bz)
-{
- dReal l,k;
- dAASSERT (R);
- l = dSqrt (ax*ax + ay*ay + az*az);
- if (l <= REAL(0.0)) {
- dDEBUGMSG ("zero length vector");
- return;
- }
- l = dRecip(l);
- ax *= l;
- ay *= l;
- az *= l;
- k = ax*bx + ay*by + az*bz;
- bx -= k*ax;
- by -= k*ay;
- bz -= k*az;
- l = dSqrt (bx*bx + by*by + bz*bz);
- if (l <= REAL(0.0)) {
- dDEBUGMSG ("zero length vector");
- return;
- }
- l = dRecip(l);
- bx *= l;
- by *= l;
- bz *= l;
- _R(0,0) = ax;
- _R(1,0) = ay;
- _R(2,0) = az;
- _R(0,1) = bx;
- _R(1,1) = by;
- _R(2,1) = bz;
- _R(0,2) = - by*az + ay*bz;
- _R(1,2) = - bz*ax + az*bx;
- _R(2,2) = - bx*ay + ax*by;
-}
-
-
-void dQSetIdentity (dQuaternion q)
-{
- dAASSERT (q);
- q[0] = 1;
- q[1] = 0;
- q[2] = 0;
- q[3] = 0;
-}
-
-
-void dQFromAxisAndAngle (dQuaternion q, dReal ax, dReal ay, dReal az,
- dReal angle)
-{
- dAASSERT (q);
- dReal l = ax*ax + ay*ay + az*az;
- if (l > REAL(0.0)) {
- angle *= REAL(0.5);
- q[0] = dCos (angle);
- l = dSin(angle) * dRecipSqrt(l);
- q[1] = ax*l;
- q[2] = ay*l;
- q[3] = az*l;
- }
- else {
- q[0] = 1;
- q[1] = 0;
- q[2] = 0;
- q[3] = 0;
- }
-}
-
-
-void dQMultiply0 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc)
-{
- dAASSERT (qa && qb && qc);
- qa[0] = qb[0]*qc[0] - qb[1]*qc[1] - qb[2]*qc[2] - qb[3]*qc[3];
- qa[1] = qb[0]*qc[1] + qb[1]*qc[0] + qb[2]*qc[3] - qb[3]*qc[2];
- qa[2] = qb[0]*qc[2] + qb[2]*qc[0] + qb[3]*qc[1] - qb[1]*qc[3];
- qa[3] = qb[0]*qc[3] + qb[3]*qc[0] + qb[1]*qc[2] - qb[2]*qc[1];
-}
-
-
-void dQMultiply1 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc)
-{
- dAASSERT (qa && qb && qc);
- qa[0] = qb[0]*qc[0] + qb[1]*qc[1] + qb[2]*qc[2] + qb[3]*qc[3];
- qa[1] = qb[0]*qc[1] - qb[1]*qc[0] - qb[2]*qc[3] + qb[3]*qc[2];
- qa[2] = qb[0]*qc[2] - qb[2]*qc[0] - qb[3]*qc[1] + qb[1]*qc[3];
- qa[3] = qb[0]*qc[3] - qb[3]*qc[0] - qb[1]*qc[2] + qb[2]*qc[1];
-}
-
-
-void dQMultiply2 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc)
-{
- dAASSERT (qa && qb && qc);
- qa[0] = qb[0]*qc[0] + qb[1]*qc[1] + qb[2]*qc[2] + qb[3]*qc[3];
- qa[1] = -qb[0]*qc[1] + qb[1]*qc[0] - qb[2]*qc[3] + qb[3]*qc[2];
- qa[2] = -qb[0]*qc[2] + qb[2]*qc[0] - qb[3]*qc[1] + qb[1]*qc[3];
- qa[3] = -qb[0]*qc[3] + qb[3]*qc[0] - qb[1]*qc[2] + qb[2]*qc[1];
-}
-
-
-void dQMultiply3 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc)
-{
- dAASSERT (qa && qb && qc);
- qa[0] = qb[0]*qc[0] - qb[1]*qc[1] - qb[2]*qc[2] - qb[3]*qc[3];
- qa[1] = -qb[0]*qc[1] - qb[1]*qc[0] + qb[2]*qc[3] - qb[3]*qc[2];
- qa[2] = -qb[0]*qc[2] - qb[2]*qc[0] + qb[3]*qc[1] - qb[1]*qc[3];
- qa[3] = -qb[0]*qc[3] - qb[3]*qc[0] + qb[1]*qc[2] - qb[2]*qc[1];
-}
-
-
-// QtoR(), RtoQ() and WtoDQ() are derived from equations in "An Introduction
-// to Physically Based Modeling: Rigid Body Simulation - 1: Unconstrained
-// Rigid Body Dynamics" by David Baraff, Robotics Institute, Carnegie Mellon
-// University, 1997.
-
-void dQtoR (const dQuaternion q, dMatrix3 R)
-{
- dAASSERT (q && R);
- // q = (s,vx,vy,vz)
- dReal qq1 = 2*q[1]*q[1];
- dReal qq2 = 2*q[2]*q[2];
- dReal qq3 = 2*q[3]*q[3];
- _R(0,0) = 1 - qq2 - qq3;
- _R(0,1) = 2*(q[1]*q[2] - q[0]*q[3]);
- _R(0,2) = 2*(q[1]*q[3] + q[0]*q[2]);
- _R(1,0) = 2*(q[1]*q[2] + q[0]*q[3]);
- _R(1,1) = 1 - qq1 - qq3;
- _R(1,2) = 2*(q[2]*q[3] - q[0]*q[1]);
- _R(2,0) = 2*(q[1]*q[3] - q[0]*q[2]);
- _R(2,1) = 2*(q[2]*q[3] + q[0]*q[1]);
- _R(2,2) = 1 - qq1 - qq2;
-}
-
-
-void dRtoQ (const dMatrix3 R, dQuaternion q)
-{
- dAASSERT (q && R);
- dReal tr,s;
- tr = _R(0,0) + _R(1,1) + _R(2,2);
- if (tr >= 0) {
- s = dSqrt (tr + 1);
- q[0] = REAL(0.5) * s;
- s = REAL(0.5) * dRecip(s);
- q[1] = (_R(2,1) - _R(1,2)) * s;
- q[2] = (_R(0,2) - _R(2,0)) * s;
- q[3] = (_R(1,0) - _R(0,1)) * s;
- }
- else {
- // find the largest diagonal element and jump to the appropriate case
- if (_R(1,1) > _R(0,0)) {
- if (_R(2,2) > _R(1,1)) goto case_2;
- goto case_1;
- }
- if (_R(2,2) > _R(0,0)) goto case_2;
- goto case_0;
-
- case_0:
- s = dSqrt((_R(0,0) - (_R(1,1) + _R(2,2))) + 1);
- q[1] = REAL(0.5) * s;
- s = REAL(0.5) * dRecip(s);
- q[2] = (_R(0,1) + _R(1,0)) * s;
- q[3] = (_R(2,0) + _R(0,2)) * s;
- q[0] = (_R(2,1) - _R(1,2)) * s;
- return;
-
- case_1:
- s = dSqrt((_R(1,1) - (_R(2,2) + _R(0,0))) + 1);
- q[2] = REAL(0.5) * s;
- s = REAL(0.5) * dRecip(s);
- q[3] = (_R(1,2) + _R(2,1)) * s;
- q[1] = (_R(0,1) + _R(1,0)) * s;
- q[0] = (_R(0,2) - _R(2,0)) * s;
- return;
-
- case_2:
- s = dSqrt((_R(2,2) - (_R(0,0) + _R(1,1))) + 1);
- q[3] = REAL(0.5) * s;
- s = REAL(0.5) * dRecip(s);
- q[1] = (_R(2,0) + _R(0,2)) * s;
- q[2] = (_R(1,2) + _R(2,1)) * s;
- q[0] = (_R(1,0) - _R(0,1)) * s;
- return;
- }
-}
-
-
-void dWtoDQ (const dVector3 w, const dQuaternion q, dVector4 dq)
-{
- dAASSERT (w && q && dq);
- dq[0] = REAL(0.5)*(- w[0]*q[1] - w[1]*q[2] - w[2]*q[3]);
- dq[1] = REAL(0.5)*( w[0]*q[0] + w[1]*q[3] - w[2]*q[2]);
- dq[2] = REAL(0.5)*(- w[0]*q[3] + w[1]*q[0] + w[2]*q[1]);
- dq[3] = REAL(0.5)*( w[0]*q[2] - w[1]*q[1] + w[2]*q[0]);
-}