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Diffstat (limited to 'extern/quadriflow/3rd/lemon-1.3.1/lemon/bin_heap.h')
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diff --git a/extern/quadriflow/3rd/lemon-1.3.1/lemon/bin_heap.h b/extern/quadriflow/3rd/lemon-1.3.1/lemon/bin_heap.h new file mode 100644 index 00000000000..02c66582210 --- /dev/null +++ b/extern/quadriflow/3rd/lemon-1.3.1/lemon/bin_heap.h @@ -0,0 +1,347 @@ +/* -*- mode: C++; indent-tabs-mode: nil; -*- + * + * This file is a part of LEMON, a generic C++ optimization library. + * + * Copyright (C) 2003-2013 + * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport + * (Egervary Research Group on Combinatorial Optimization, EGRES). + * + * Permission to use, modify and distribute this software is granted + * provided that this copyright notice appears in all copies. For + * precise terms see the accompanying LICENSE file. + * + * This software is provided "AS IS" with no warranty of any kind, + * express or implied, and with no claim as to its suitability for any + * purpose. + * + */ + +#ifndef LEMON_BIN_HEAP_H +#define LEMON_BIN_HEAP_H + +///\ingroup heaps +///\file +///\brief Binary heap implementation. + +#include <vector> +#include <utility> +#include <functional> + +namespace lemon { + + /// \ingroup heaps + /// + /// \brief Binary heap data structure. + /// + /// This class implements the \e binary \e heap data structure. + /// It fully conforms to the \ref concepts::Heap "heap concept". + /// + /// \tparam PR Type of the priorities of the items. + /// \tparam IM A read-writable item map with \c int values, used + /// internally to handle the cross references. + /// \tparam CMP A functor class for comparing the priorities. + /// The default is \c std::less<PR>. +#ifdef DOXYGEN + template <typename PR, typename IM, typename CMP> +#else + template <typename PR, typename IM, typename CMP = std::less<PR> > +#endif + class BinHeap { + public: + + /// Type of the item-int map. + typedef IM ItemIntMap; + /// Type of the priorities. + typedef PR Prio; + /// Type of the items stored in the heap. + typedef typename ItemIntMap::Key Item; + /// Type of the item-priority pairs. + typedef std::pair<Item,Prio> Pair; + /// Functor type for comparing the priorities. + typedef CMP Compare; + + /// \brief Type to represent the states of the items. + /// + /// Each item has a state associated to it. It can be "in heap", + /// "pre-heap" or "post-heap". The latter two are indifferent from the + /// heap's point of view, but may be useful to the user. + /// + /// The item-int map must be initialized in such way that it assigns + /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap. + enum State { + IN_HEAP = 0, ///< = 0. + PRE_HEAP = -1, ///< = -1. + POST_HEAP = -2 ///< = -2. + }; + + private: + std::vector<Pair> _data; + Compare _comp; + ItemIntMap &_iim; + + public: + + /// \brief Constructor. + /// + /// Constructor. + /// \param map A map that assigns \c int values to the items. + /// It is used internally to handle the cross references. + /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item. + explicit BinHeap(ItemIntMap &map) : _iim(map) {} + + /// \brief Constructor. + /// + /// Constructor. + /// \param map A map that assigns \c int values to the items. + /// It is used internally to handle the cross references. + /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item. + /// \param comp The function object used for comparing the priorities. + BinHeap(ItemIntMap &map, const Compare &comp) + : _iim(map), _comp(comp) {} + + + /// \brief The number of items stored in the heap. + /// + /// This function returns the number of items stored in the heap. + int size() const { return _data.size(); } + + /// \brief Check if the heap is empty. + /// + /// This function returns \c true if the heap is empty. + bool empty() const { return _data.empty(); } + + /// \brief Make the heap empty. + /// + /// This functon makes the heap empty. + /// It does not change the cross reference map. If you want to reuse + /// a heap that is not surely empty, you should first clear it and + /// then you should set the cross reference map to \c PRE_HEAP + /// for each item. + void clear() { + _data.clear(); + } + + private: + static int parent(int i) { return (i-1)/2; } + + static int secondChild(int i) { return 2*i+2; } + bool less(const Pair &p1, const Pair &p2) const { + return _comp(p1.second, p2.second); + } + + int bubbleUp(int hole, Pair p) { + int par = parent(hole); + while( hole>0 && less(p,_data[par]) ) { + move(_data[par],hole); + hole = par; + par = parent(hole); + } + move(p, hole); + return hole; + } + + int bubbleDown(int hole, Pair p, int length) { + int child = secondChild(hole); + while(child < length) { + if( less(_data[child-1], _data[child]) ) { + --child; + } + if( !less(_data[child], p) ) + goto ok; + move(_data[child], hole); + hole = child; + child = secondChild(hole); + } + child--; + if( child<length && less(_data[child], p) ) { + move(_data[child], hole); + hole=child; + } + ok: + move(p, hole); + return hole; + } + + void move(const Pair &p, int i) { + _data[i] = p; + _iim.set(p.first, i); + } + + public: + + /// \brief Insert a pair of item and priority into the heap. + /// + /// This function inserts \c p.first to the heap with priority + /// \c p.second. + /// \param p The pair to insert. + /// \pre \c p.first must not be stored in the heap. + void push(const Pair &p) { + int n = _data.size(); + _data.resize(n+1); + bubbleUp(n, p); + } + + /// \brief Insert an item into the heap with the given priority. + /// + /// This function inserts the given item into the heap with the + /// given priority. + /// \param i The item to insert. + /// \param p The priority of the item. + /// \pre \e i must not be stored in the heap. + void push(const Item &i, const Prio &p) { push(Pair(i,p)); } + + /// \brief Return the item having minimum priority. + /// + /// This function returns the item having minimum priority. + /// \pre The heap must be non-empty. + Item top() const { + return _data[0].first; + } + + /// \brief The minimum priority. + /// + /// This function returns the minimum priority. + /// \pre The heap must be non-empty. + Prio prio() const { + return _data[0].second; + } + + /// \brief Remove the item having minimum priority. + /// + /// This function removes the item having minimum priority. + /// \pre The heap must be non-empty. + void pop() { + int n = _data.size()-1; + _iim.set(_data[0].first, POST_HEAP); + if (n > 0) { + bubbleDown(0, _data[n], n); + } + _data.pop_back(); + } + + /// \brief Remove the given item from the heap. + /// + /// This function removes the given item from the heap if it is + /// already stored. + /// \param i The item to delete. + /// \pre \e i must be in the heap. + void erase(const Item &i) { + int h = _iim[i]; + int n = _data.size()-1; + _iim.set(_data[h].first, POST_HEAP); + if( h < n ) { + if ( bubbleUp(h, _data[n]) == h) { + bubbleDown(h, _data[n], n); + } + } + _data.pop_back(); + } + + /// \brief The priority of the given item. + /// + /// This function returns the priority of the given item. + /// \param i The item. + /// \pre \e i must be in the heap. + Prio operator[](const Item &i) const { + int idx = _iim[i]; + return _data[idx].second; + } + + /// \brief Set the priority of an item or insert it, if it is + /// not stored in the heap. + /// + /// This method sets the priority of the given item if it is + /// already stored in the heap. Otherwise it inserts the given + /// item into the heap with the given priority. + /// \param i The item. + /// \param p The priority. + void set(const Item &i, const Prio &p) { + int idx = _iim[i]; + if( idx < 0 ) { + push(i,p); + } + else if( _comp(p, _data[idx].second) ) { + bubbleUp(idx, Pair(i,p)); + } + else { + bubbleDown(idx, Pair(i,p), _data.size()); + } + } + + /// \brief Decrease the priority of an item to the given value. + /// + /// This function decreases the priority of an item to the given value. + /// \param i The item. + /// \param p The priority. + /// \pre \e i must be stored in the heap with priority at least \e p. + void decrease(const Item &i, const Prio &p) { + int idx = _iim[i]; + bubbleUp(idx, Pair(i,p)); + } + + /// \brief Increase the priority of an item to the given value. + /// + /// This function increases the priority of an item to the given value. + /// \param i The item. + /// \param p The priority. + /// \pre \e i must be stored in the heap with priority at most \e p. + void increase(const Item &i, const Prio &p) { + int idx = _iim[i]; + bubbleDown(idx, Pair(i,p), _data.size()); + } + + /// \brief Return the state of an item. + /// + /// This method returns \c PRE_HEAP if the given item has never + /// been in the heap, \c IN_HEAP if it is in the heap at the moment, + /// and \c POST_HEAP otherwise. + /// In the latter case it is possible that the item will get back + /// to the heap again. + /// \param i The item. + State state(const Item &i) const { + int s = _iim[i]; + if( s>=0 ) + s=0; + return State(s); + } + + /// \brief Set the state of an item in the heap. + /// + /// This function sets the state of the given item in the heap. + /// It can be used to manually clear the heap when it is important + /// to achive better time complexity. + /// \param i The item. + /// \param st The state. It should not be \c IN_HEAP. + void state(const Item& i, State st) { + switch (st) { + case POST_HEAP: + case PRE_HEAP: + if (state(i) == IN_HEAP) { + erase(i); + } + _iim[i] = st; + break; + case IN_HEAP: + break; + } + } + + /// \brief Replace an item in the heap. + /// + /// This function replaces item \c i with item \c j. + /// Item \c i must be in the heap, while \c j must be out of the heap. + /// After calling this method, item \c i will be out of the + /// heap and \c j will be in the heap with the same prioriority + /// as item \c i had before. + void replace(const Item& i, const Item& j) { + int idx = _iim[i]; + _iim.set(i, _iim[j]); + _iim.set(j, idx); + _data[idx].first = j; + } + + }; // class BinHeap + +} // namespace lemon + +#endif // LEMON_BIN_HEAP_H |