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+/* -*- mode: C++; indent-tabs-mode: nil; -*-
+ *
+ * This file is a part of LEMON, a generic C++ optimization library.
+ *
+ * Copyright (C) 2003-2009
+ * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
+ * (Egervary Research Group on Combinatorial Optimization, EGRES).
+ *
+ * Permission to use, modify and distribute this software is granted
+ * provided that this copyright notice appears in all copies. For
+ * precise terms see the accompanying LICENSE file.
+ *
+ * This software is provided "AS IS" with no warranty of any kind,
+ * express or implied, and with no claim as to its suitability for any
+ * purpose.
+ *
+ */
+
+#ifndef LEMON_QUAD_HEAP_H
+#define LEMON_QUAD_HEAP_H
+
+///\ingroup heaps
+///\file
+///\brief Fourary (quaternary) heap implementation.
+
+#include <vector>
+#include <utility>
+#include <functional>
+
+namespace lemon {
+
+ /// \ingroup heaps
+ ///
+ ///\brief Fourary (quaternary) heap data structure.
+ ///
+ /// This class implements the \e Fourary (\e quaternary) \e heap
+ /// data structure.
+ /// It fully conforms to the \ref concepts::Heap "heap concept".
+ ///
+ /// The fourary heap is a specialization of the \ref DHeap "D-ary heap"
+ /// for <tt>D=4</tt>. It is similar to the \ref BinHeap "binary heap",
+ /// but its nodes have at most four children, instead of two.
+ ///
+ /// \tparam PR Type of the priorities of the items.
+ /// \tparam IM A read-writable item map with \c int values, used
+ /// internally to handle the cross references.
+ /// \tparam CMP A functor class for comparing the priorities.
+ /// The default is \c std::less<PR>.
+ ///
+ ///\sa BinHeap
+ ///\sa DHeap
+#ifdef DOXYGEN
+ template <typename PR, typename IM, typename CMP>
+#else
+ template <typename PR, typename IM, typename CMP = std::less<PR> >
+#endif
+ class QuadHeap {
+ public:
+ /// Type of the item-int map.
+ typedef IM ItemIntMap;
+ /// Type of the priorities.
+ typedef PR Prio;
+ /// Type of the items stored in the heap.
+ typedef typename ItemIntMap::Key Item;
+ /// Type of the item-priority pairs.
+ typedef std::pair<Item,Prio> Pair;
+ /// Functor type for comparing the priorities.
+ typedef CMP Compare;
+
+ /// \brief Type to represent the states of the items.
+ ///
+ /// Each item has a state associated to it. It can be "in heap",
+ /// "pre-heap" or "post-heap". The latter two are indifferent from the
+ /// heap's point of view, but may be useful to the user.
+ ///
+ /// The item-int map must be initialized in such way that it assigns
+ /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
+ enum State {
+ IN_HEAP = 0, ///< = 0.
+ PRE_HEAP = -1, ///< = -1.
+ POST_HEAP = -2 ///< = -2.
+ };
+
+ private:
+ std::vector<Pair> _data;
+ Compare _comp;
+ ItemIntMap &_iim;
+
+ public:
+ /// \brief Constructor.
+ ///
+ /// Constructor.
+ /// \param map A map that assigns \c int values to the items.
+ /// It is used internally to handle the cross references.
+ /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
+ explicit QuadHeap(ItemIntMap &map) : _iim(map) {}
+
+ /// \brief Constructor.
+ ///
+ /// Constructor.
+ /// \param map A map that assigns \c int values to the items.
+ /// It is used internally to handle the cross references.
+ /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
+ /// \param comp The function object used for comparing the priorities.
+ QuadHeap(ItemIntMap &map, const Compare &comp)
+ : _iim(map), _comp(comp) {}
+
+ /// \brief The number of items stored in the heap.
+ ///
+ /// This function returns the number of items stored in the heap.
+ int size() const { return _data.size(); }
+
+ /// \brief Check if the heap is empty.
+ ///
+ /// This function returns \c true if the heap is empty.
+ bool empty() const { return _data.empty(); }
+
+ /// \brief Make the heap empty.
+ ///
+ /// This functon makes the heap empty.
+ /// It does not change the cross reference map. If you want to reuse
+ /// a heap that is not surely empty, you should first clear it and
+ /// then you should set the cross reference map to \c PRE_HEAP
+ /// for each item.
+ void clear() { _data.clear(); }
+
+ private:
+ static int parent(int i) { return (i-1)/4; }
+ static int firstChild(int i) { return 4*i+1; }
+
+ bool less(const Pair &p1, const Pair &p2) const {
+ return _comp(p1.second, p2.second);
+ }
+
+ void bubbleUp(int hole, Pair p) {
+ int par = parent(hole);
+ while( hole>0 && less(p,_data[par]) ) {
+ move(_data[par],hole);
+ hole = par;
+ par = parent(hole);
+ }
+ move(p, hole);
+ }
+
+ void bubbleDown(int hole, Pair p, int length) {
+ if( length>1 ) {
+ int child = firstChild(hole);
+ while( child+3<length ) {
+ int min=child;
+ if( less(_data[++child], _data[min]) ) min=child;
+ if( less(_data[++child], _data[min]) ) min=child;
+ if( less(_data[++child], _data[min]) ) min=child;
+ if( !less(_data[min], p) )
+ goto ok;
+ move(_data[min], hole);
+ hole = min;
+ child = firstChild(hole);
+ }
+ if ( child<length ) {
+ int min = child;
+ if( ++child<length && less(_data[child], _data[min]) ) min=child;
+ if( ++child<length && less(_data[child], _data[min]) ) min=child;
+ if( less(_data[min], p) ) {
+ move(_data[min], hole);
+ hole = min;
+ }
+ }
+ }
+ ok:
+ move(p, hole);
+ }
+
+ void move(const Pair &p, int i) {
+ _data[i] = p;
+ _iim.set(p.first, i);
+ }
+
+ public:
+ /// \brief Insert a pair of item and priority into the heap.
+ ///
+ /// This function inserts \c p.first to the heap with priority
+ /// \c p.second.
+ /// \param p The pair to insert.
+ /// \pre \c p.first must not be stored in the heap.
+ void push(const Pair &p) {
+ int n = _data.size();
+ _data.resize(n+1);
+ bubbleUp(n, p);
+ }
+
+ /// \brief Insert an item into the heap with the given priority.
+ ///
+ /// This function inserts the given item into the heap with the
+ /// given priority.
+ /// \param i The item to insert.
+ /// \param p The priority of the item.
+ /// \pre \e i must not be stored in the heap.
+ void push(const Item &i, const Prio &p) { push(Pair(i,p)); }
+
+ /// \brief Return the item having minimum priority.
+ ///
+ /// This function returns the item having minimum priority.
+ /// \pre The heap must be non-empty.
+ Item top() const { return _data[0].first; }
+
+ /// \brief The minimum priority.
+ ///
+ /// This function returns the minimum priority.
+ /// \pre The heap must be non-empty.
+ Prio prio() const { return _data[0].second; }
+
+ /// \brief Remove the item having minimum priority.
+ ///
+ /// This function removes the item having minimum priority.
+ /// \pre The heap must be non-empty.
+ void pop() {
+ int n = _data.size()-1;
+ _iim.set(_data[0].first, POST_HEAP);
+ if (n>0) bubbleDown(0, _data[n], n);
+ _data.pop_back();
+ }
+
+ /// \brief Remove the given item from the heap.
+ ///
+ /// This function removes the given item from the heap if it is
+ /// already stored.
+ /// \param i The item to delete.
+ /// \pre \e i must be in the heap.
+ void erase(const Item &i) {
+ int h = _iim[i];
+ int n = _data.size()-1;
+ _iim.set(_data[h].first, POST_HEAP);
+ if( h<n ) {
+ if( less(_data[parent(h)], _data[n]) )
+ bubbleDown(h, _data[n], n);
+ else
+ bubbleUp(h, _data[n]);
+ }
+ _data.pop_back();
+ }
+
+ /// \brief The priority of the given item.
+ ///
+ /// This function returns the priority of the given item.
+ /// \param i The item.
+ /// \pre \e i must be in the heap.
+ Prio operator[](const Item &i) const {
+ int idx = _iim[i];
+ return _data[idx].second;
+ }
+
+ /// \brief Set the priority of an item or insert it, if it is
+ /// not stored in the heap.
+ ///
+ /// This method sets the priority of the given item if it is
+ /// already stored in the heap. Otherwise it inserts the given
+ /// item into the heap with the given priority.
+ /// \param i The item.
+ /// \param p The priority.
+ void set(const Item &i, const Prio &p) {
+ int idx = _iim[i];
+ if( idx < 0 )
+ push(i,p);
+ else if( _comp(p, _data[idx].second) )
+ bubbleUp(idx, Pair(i,p));
+ else
+ bubbleDown(idx, Pair(i,p), _data.size());
+ }
+
+ /// \brief Decrease the priority of an item to the given value.
+ ///
+ /// This function decreases the priority of an item to the given value.
+ /// \param i The item.
+ /// \param p The priority.
+ /// \pre \e i must be stored in the heap with priority at least \e p.
+ void decrease(const Item &i, const Prio &p) {
+ int idx = _iim[i];
+ bubbleUp(idx, Pair(i,p));
+ }
+
+ /// \brief Increase the priority of an item to the given value.
+ ///
+ /// This function increases the priority of an item to the given value.
+ /// \param i The item.
+ /// \param p The priority.
+ /// \pre \e i must be stored in the heap with priority at most \e p.
+ void increase(const Item &i, const Prio &p) {
+ int idx = _iim[i];
+ bubbleDown(idx, Pair(i,p), _data.size());
+ }
+
+ /// \brief Return the state of an item.
+ ///
+ /// This method returns \c PRE_HEAP if the given item has never
+ /// been in the heap, \c IN_HEAP if it is in the heap at the moment,
+ /// and \c POST_HEAP otherwise.
+ /// In the latter case it is possible that the item will get back
+ /// to the heap again.
+ /// \param i The item.
+ State state(const Item &i) const {
+ int s = _iim[i];
+ if (s>=0) s=0;
+ return State(s);
+ }
+
+ /// \brief Set the state of an item in the heap.
+ ///
+ /// This function sets the state of the given item in the heap.
+ /// It can be used to manually clear the heap when it is important
+ /// to achive better time complexity.
+ /// \param i The item.
+ /// \param st The state. It should not be \c IN_HEAP.
+ void state(const Item& i, State st) {
+ switch (st) {
+ case POST_HEAP:
+ case PRE_HEAP:
+ if (state(i) == IN_HEAP) erase(i);
+ _iim[i] = st;
+ break;
+ case IN_HEAP:
+ break;
+ }
+ }
+
+ /// \brief Replace an item in the heap.
+ ///
+ /// This function replaces item \c i with item \c j.
+ /// Item \c i must be in the heap, while \c j must be out of the heap.
+ /// After calling this method, item \c i will be out of the
+ /// heap and \c j will be in the heap with the same prioriority
+ /// as item \c i had before.
+ void replace(const Item& i, const Item& j) {
+ int idx = _iim[i];
+ _iim.set(i, _iim[j]);
+ _iim.set(j, idx);
+ _data[idx].first = j;
+ }
+
+ }; // class QuadHeap
+
+} // namespace lemon
+
+#endif // LEMON_FOURARY_HEAP_H