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+/* -*- mode: C++; indent-tabs-mode: nil; -*-
+ *
+ * This file is a part of LEMON, a generic C++ optimization library.
+ *
+ * Copyright (C) 2003-2013
+ * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
+ * (Egervary Research Group on Combinatorial Optimization, EGRES).
+ *
+ * Permission to use, modify and distribute this software is granted
+ * provided that this copyright notice appears in all copies. For
+ * precise terms see the accompanying LICENSE file.
+ *
+ * This software is provided "AS IS" with no warranty of any kind,
+ * express or implied, and with no claim as to its suitability for any
+ * purpose.
+ *
+ */
+
+#ifndef LEMON_SMART_GRAPH_H
+#define LEMON_SMART_GRAPH_H
+
+///\ingroup graphs
+///\file
+///\brief SmartDigraph and SmartGraph classes.
+
+#include <vector>
+
+#include <lemon/core.h>
+#include <lemon/error.h>
+#include <lemon/bits/graph_extender.h>
+
+namespace lemon {
+
+ class SmartDigraph;
+
+ class SmartDigraphBase {
+ protected:
+
+ struct NodeT
+ {
+ int first_in, first_out;
+ NodeT() {}
+ };
+ struct ArcT
+ {
+ int target, source, next_in, next_out;
+ ArcT() {}
+ };
+
+ std::vector<NodeT> nodes;
+ std::vector<ArcT> arcs;
+
+ public:
+
+ typedef SmartDigraphBase Digraph;
+
+ class Node;
+ class Arc;
+
+ public:
+
+ SmartDigraphBase() : nodes(), arcs() { }
+ SmartDigraphBase(const SmartDigraphBase &_g)
+ : nodes(_g.nodes), arcs(_g.arcs) { }
+
+ typedef True NodeNumTag;
+ typedef True ArcNumTag;
+
+ int nodeNum() const { return nodes.size(); }
+ int arcNum() const { return arcs.size(); }
+
+ int maxNodeId() const { return nodes.size()-1; }
+ int maxArcId() const { return arcs.size()-1; }
+
+ Node addNode() {
+ int n = nodes.size();
+ nodes.push_back(NodeT());
+ nodes[n].first_in = -1;
+ nodes[n].first_out = -1;
+ return Node(n);
+ }
+
+ Arc addArc(Node u, Node v) {
+ int n = arcs.size();
+ arcs.push_back(ArcT());
+ arcs[n].source = u._id;
+ arcs[n].target = v._id;
+ arcs[n].next_out = nodes[u._id].first_out;
+ arcs[n].next_in = nodes[v._id].first_in;
+ nodes[u._id].first_out = nodes[v._id].first_in = n;
+
+ return Arc(n);
+ }
+
+ void clear() {
+ arcs.clear();
+ nodes.clear();
+ }
+
+ Node source(Arc a) const { return Node(arcs[a._id].source); }
+ Node target(Arc a) const { return Node(arcs[a._id].target); }
+
+ static int id(Node v) { return v._id; }
+ static int id(Arc a) { return a._id; }
+
+ static Node nodeFromId(int id) { return Node(id);}
+ static Arc arcFromId(int id) { return Arc(id);}
+
+ bool valid(Node n) const {
+ return n._id >= 0 && n._id < static_cast<int>(nodes.size());
+ }
+ bool valid(Arc a) const {
+ return a._id >= 0 && a._id < static_cast<int>(arcs.size());
+ }
+
+ class Node {
+ friend class SmartDigraphBase;
+ friend class SmartDigraph;
+
+ protected:
+ int _id;
+ explicit Node(int id) : _id(id) {}
+ public:
+ Node() {}
+ Node (Invalid) : _id(-1) {}
+ bool operator==(const Node i) const {return _id == i._id;}
+ bool operator!=(const Node i) const {return _id != i._id;}
+ bool operator<(const Node i) const {return _id < i._id;}
+ };
+
+
+ class Arc {
+ friend class SmartDigraphBase;
+ friend class SmartDigraph;
+
+ protected:
+ int _id;
+ explicit Arc(int id) : _id(id) {}
+ public:
+ Arc() { }
+ Arc (Invalid) : _id(-1) {}
+ bool operator==(const Arc i) const {return _id == i._id;}
+ bool operator!=(const Arc i) const {return _id != i._id;}
+ bool operator<(const Arc i) const {return _id < i._id;}
+ };
+
+ void first(Node& node) const {
+ node._id = nodes.size() - 1;
+ }
+
+ static void next(Node& node) {
+ --node._id;
+ }
+
+ void first(Arc& arc) const {
+ arc._id = arcs.size() - 1;
+ }
+
+ static void next(Arc& arc) {
+ --arc._id;
+ }
+
+ void firstOut(Arc& arc, const Node& node) const {
+ arc._id = nodes[node._id].first_out;
+ }
+
+ void nextOut(Arc& arc) const {
+ arc._id = arcs[arc._id].next_out;
+ }
+
+ void firstIn(Arc& arc, const Node& node) const {
+ arc._id = nodes[node._id].first_in;
+ }
+
+ void nextIn(Arc& arc) const {
+ arc._id = arcs[arc._id].next_in;
+ }
+
+ };
+
+ typedef DigraphExtender<SmartDigraphBase> ExtendedSmartDigraphBase;
+
+ ///\ingroup graphs
+ ///
+ ///\brief A smart directed graph class.
+ ///
+ ///\ref SmartDigraph is a simple and fast digraph implementation.
+ ///It is also quite memory efficient but at the price
+ ///that it does not support node and arc deletion
+ ///(except for the Snapshot feature).
+ ///
+ ///This type fully conforms to the \ref concepts::Digraph "Digraph concept"
+ ///and it also provides some additional functionalities.
+ ///Most of its member functions and nested classes are documented
+ ///only in the concept class.
+ ///
+ ///This class provides constant time counting for nodes and arcs.
+ ///
+ ///\sa concepts::Digraph
+ ///\sa SmartGraph
+ class SmartDigraph : public ExtendedSmartDigraphBase {
+ typedef ExtendedSmartDigraphBase Parent;
+
+ private:
+ /// Digraphs are \e not copy constructible. Use DigraphCopy instead.
+ SmartDigraph(const SmartDigraph &) : ExtendedSmartDigraphBase() {};
+ /// \brief Assignment of a digraph to another one is \e not allowed.
+ /// Use DigraphCopy instead.
+ void operator=(const SmartDigraph &) {}
+
+ public:
+
+ /// Constructor
+
+ /// Constructor.
+ ///
+ SmartDigraph() {};
+
+ ///Add a new node to the digraph.
+
+ ///This function adds a new node to the digraph.
+ ///\return The new node.
+ Node addNode() { return Parent::addNode(); }
+
+ ///Add a new arc to the digraph.
+
+ ///This function adds a new arc to the digraph with source node \c s
+ ///and target node \c t.
+ ///\return The new arc.
+ Arc addArc(Node s, Node t) {
+ return Parent::addArc(s, t);
+ }
+
+ /// \brief Node validity check
+ ///
+ /// This function gives back \c true if the given node is valid,
+ /// i.e. it is a real node of the digraph.
+ ///
+ /// \warning A removed node (using Snapshot) could become valid again
+ /// if new nodes are added to the digraph.
+ bool valid(Node n) const { return Parent::valid(n); }
+
+ /// \brief Arc validity check
+ ///
+ /// This function gives back \c true if the given arc is valid,
+ /// i.e. it is a real arc of the digraph.
+ ///
+ /// \warning A removed arc (using Snapshot) could become valid again
+ /// if new arcs are added to the graph.
+ bool valid(Arc a) const { return Parent::valid(a); }
+
+ ///Split a node.
+
+ ///This function splits the given node. First, a new node is added
+ ///to the digraph, then the source of each outgoing arc of node \c n
+ ///is moved to this new node.
+ ///If the second parameter \c connect is \c true (this is the default
+ ///value), then a new arc from node \c n to the newly created node
+ ///is also added.
+ ///\return The newly created node.
+ ///
+ ///\note All iterators remain valid.
+ ///
+ ///\warning This functionality cannot be used together with the Snapshot
+ ///feature.
+ Node split(Node n, bool connect = true)
+ {
+ Node b = addNode();
+ nodes[b._id].first_out=nodes[n._id].first_out;
+ nodes[n._id].first_out=-1;
+ for(int i=nodes[b._id].first_out; i!=-1; i=arcs[i].next_out) {
+ arcs[i].source=b._id;
+ }
+ if(connect) addArc(n,b);
+ return b;
+ }
+
+ ///Clear the digraph.
+
+ ///This function erases all nodes and arcs from the digraph.
+ ///
+ void clear() {
+ Parent::clear();
+ }
+
+ /// Reserve memory for nodes.
+
+ /// Using this function, it is possible to avoid superfluous memory
+ /// allocation: if you know that the digraph you want to build will
+ /// be large (e.g. it will contain millions of nodes and/or arcs),
+ /// then it is worth reserving space for this amount before starting
+ /// to build the digraph.
+ /// \sa reserveArc()
+ void reserveNode(int n) { nodes.reserve(n); };
+
+ /// Reserve memory for arcs.
+
+ /// Using this function, it is possible to avoid superfluous memory
+ /// allocation: if you know that the digraph you want to build will
+ /// be large (e.g. it will contain millions of nodes and/or arcs),
+ /// then it is worth reserving space for this amount before starting
+ /// to build the digraph.
+ /// \sa reserveNode()
+ void reserveArc(int m) { arcs.reserve(m); };
+
+ public:
+
+ class Snapshot;
+
+ protected:
+
+ void restoreSnapshot(const Snapshot &s)
+ {
+ while(s.arc_num<arcs.size()) {
+ Arc arc = arcFromId(arcs.size()-1);
+ Parent::notifier(Arc()).erase(arc);
+ nodes[arcs.back().source].first_out=arcs.back().next_out;
+ nodes[arcs.back().target].first_in=arcs.back().next_in;
+ arcs.pop_back();
+ }
+ while(s.node_num<nodes.size()) {
+ Node node = nodeFromId(nodes.size()-1);
+ Parent::notifier(Node()).erase(node);
+ nodes.pop_back();
+ }
+ }
+
+ public:
+
+ ///Class to make a snapshot of the digraph and to restore it later.
+
+ ///Class to make a snapshot of the digraph and to restore it later.
+ ///
+ ///The newly added nodes and arcs can be removed using the
+ ///restore() function. This is the only way for deleting nodes and/or
+ ///arcs from a SmartDigraph structure.
+ ///
+ ///\note After a state is restored, you cannot restore a later state,
+ ///i.e. you cannot add the removed nodes and arcs again using
+ ///another Snapshot instance.
+ ///
+ ///\warning Node splitting cannot be restored.
+ ///\warning The validity of the snapshot is not stored due to
+ ///performance reasons. If you do not use the snapshot correctly,
+ ///it can cause broken program, invalid or not restored state of
+ ///the digraph or no change.
+ class Snapshot
+ {
+ SmartDigraph *_graph;
+ protected:
+ friend class SmartDigraph;
+ unsigned int node_num;
+ unsigned int arc_num;
+ public:
+ ///Default constructor.
+
+ ///Default constructor.
+ ///You have to call save() to actually make a snapshot.
+ Snapshot() : _graph(0) {}
+ ///Constructor that immediately makes a snapshot
+
+ ///This constructor immediately makes a snapshot of the given digraph.
+ ///
+ Snapshot(SmartDigraph &gr) : _graph(&gr) {
+ node_num=_graph->nodes.size();
+ arc_num=_graph->arcs.size();
+ }
+
+ ///Make a snapshot.
+
+ ///This function makes a snapshot of the given digraph.
+ ///It can be called more than once. In case of a repeated
+ ///call, the previous snapshot gets lost.
+ void save(SmartDigraph &gr) {
+ _graph=&gr;
+ node_num=_graph->nodes.size();
+ arc_num=_graph->arcs.size();
+ }
+
+ ///Undo the changes until a snapshot.
+
+ ///This function undos the changes until the last snapshot
+ ///created by save() or Snapshot(SmartDigraph&).
+ void restore()
+ {
+ _graph->restoreSnapshot(*this);
+ }
+ };
+ };
+
+
+ class SmartGraphBase {
+
+ protected:
+
+ struct NodeT {
+ int first_out;
+ };
+
+ struct ArcT {
+ int target;
+ int next_out;
+ };
+
+ std::vector<NodeT> nodes;
+ std::vector<ArcT> arcs;
+
+ public:
+
+ typedef SmartGraphBase Graph;
+
+ class Node;
+ class Arc;
+ class Edge;
+
+ class Node {
+ friend class SmartGraphBase;
+ protected:
+
+ int _id;
+ explicit Node(int id) { _id = id;}
+
+ public:
+ Node() {}
+ Node (Invalid) { _id = -1; }
+ bool operator==(const Node& node) const {return _id == node._id;}
+ bool operator!=(const Node& node) const {return _id != node._id;}
+ bool operator<(const Node& node) const {return _id < node._id;}
+ };
+
+ class Edge {
+ friend class SmartGraphBase;
+ protected:
+
+ int _id;
+ explicit Edge(int id) { _id = id;}
+
+ public:
+ Edge() {}
+ Edge (Invalid) { _id = -1; }
+ bool operator==(const Edge& arc) const {return _id == arc._id;}
+ bool operator!=(const Edge& arc) const {return _id != arc._id;}
+ bool operator<(const Edge& arc) const {return _id < arc._id;}
+ };
+
+ class Arc {
+ friend class SmartGraphBase;
+ protected:
+
+ int _id;
+ explicit Arc(int id) { _id = id;}
+
+ public:
+ operator Edge() const {
+ return _id != -1 ? edgeFromId(_id / 2) : INVALID;
+ }
+
+ Arc() {}
+ Arc (Invalid) { _id = -1; }
+ bool operator==(const Arc& arc) const {return _id == arc._id;}
+ bool operator!=(const Arc& arc) const {return _id != arc._id;}
+ bool operator<(const Arc& arc) const {return _id < arc._id;}
+ };
+
+
+
+ SmartGraphBase()
+ : nodes(), arcs() {}
+
+ typedef True NodeNumTag;
+ typedef True EdgeNumTag;
+ typedef True ArcNumTag;
+
+ int nodeNum() const { return nodes.size(); }
+ int edgeNum() const { return arcs.size() / 2; }
+ int arcNum() const { return arcs.size(); }
+
+ int maxNodeId() const { return nodes.size()-1; }
+ int maxEdgeId() const { return arcs.size() / 2 - 1; }
+ int maxArcId() const { return arcs.size()-1; }
+
+ Node source(Arc e) const { return Node(arcs[e._id ^ 1].target); }
+ Node target(Arc e) const { return Node(arcs[e._id].target); }
+
+ Node u(Edge e) const { return Node(arcs[2 * e._id].target); }
+ Node v(Edge e) const { return Node(arcs[2 * e._id + 1].target); }
+
+ static bool direction(Arc e) {
+ return (e._id & 1) == 1;
+ }
+
+ static Arc direct(Edge e, bool d) {
+ return Arc(e._id * 2 + (d ? 1 : 0));
+ }
+
+ void first(Node& node) const {
+ node._id = nodes.size() - 1;
+ }
+
+ static void next(Node& node) {
+ --node._id;
+ }
+
+ void first(Arc& arc) const {
+ arc._id = arcs.size() - 1;
+ }
+
+ static void next(Arc& arc) {
+ --arc._id;
+ }
+
+ void first(Edge& arc) const {
+ arc._id = arcs.size() / 2 - 1;
+ }
+
+ static void next(Edge& arc) {
+ --arc._id;
+ }
+
+ void firstOut(Arc &arc, const Node& v) const {
+ arc._id = nodes[v._id].first_out;
+ }
+ void nextOut(Arc &arc) const {
+ arc._id = arcs[arc._id].next_out;
+ }
+
+ void firstIn(Arc &arc, const Node& v) const {
+ arc._id = ((nodes[v._id].first_out) ^ 1);
+ if (arc._id == -2) arc._id = -1;
+ }
+ void nextIn(Arc &arc) const {
+ arc._id = ((arcs[arc._id ^ 1].next_out) ^ 1);
+ if (arc._id == -2) arc._id = -1;
+ }
+
+ void firstInc(Edge &arc, bool& d, const Node& v) const {
+ int de = nodes[v._id].first_out;
+ if (de != -1) {
+ arc._id = de / 2;
+ d = ((de & 1) == 1);
+ } else {
+ arc._id = -1;
+ d = true;
+ }
+ }
+ void nextInc(Edge &arc, bool& d) const {
+ int de = (arcs[(arc._id * 2) | (d ? 1 : 0)].next_out);
+ if (de != -1) {
+ arc._id = de / 2;
+ d = ((de & 1) == 1);
+ } else {
+ arc._id = -1;
+ d = true;
+ }
+ }
+
+ static int id(Node v) { return v._id; }
+ static int id(Arc e) { return e._id; }
+ static int id(Edge e) { return e._id; }
+
+ static Node nodeFromId(int id) { return Node(id);}
+ static Arc arcFromId(int id) { return Arc(id);}
+ static Edge edgeFromId(int id) { return Edge(id);}
+
+ bool valid(Node n) const {
+ return n._id >= 0 && n._id < static_cast<int>(nodes.size());
+ }
+ bool valid(Arc a) const {
+ return a._id >= 0 && a._id < static_cast<int>(arcs.size());
+ }
+ bool valid(Edge e) const {
+ return e._id >= 0 && 2 * e._id < static_cast<int>(arcs.size());
+ }
+
+ Node addNode() {
+ int n = nodes.size();
+ nodes.push_back(NodeT());
+ nodes[n].first_out = -1;
+
+ return Node(n);
+ }
+
+ Edge addEdge(Node u, Node v) {
+ int n = arcs.size();
+ arcs.push_back(ArcT());
+ arcs.push_back(ArcT());
+
+ arcs[n].target = u._id;
+ arcs[n | 1].target = v._id;
+
+ arcs[n].next_out = nodes[v._id].first_out;
+ nodes[v._id].first_out = n;
+
+ arcs[n | 1].next_out = nodes[u._id].first_out;
+ nodes[u._id].first_out = (n | 1);
+
+ return Edge(n / 2);
+ }
+
+ void clear() {
+ arcs.clear();
+ nodes.clear();
+ }
+
+ };
+
+ typedef GraphExtender<SmartGraphBase> ExtendedSmartGraphBase;
+
+ /// \ingroup graphs
+ ///
+ /// \brief A smart undirected graph class.
+ ///
+ /// \ref SmartGraph is a simple and fast graph implementation.
+ /// It is also quite memory efficient but at the price
+ /// that it does not support node and edge deletion
+ /// (except for the Snapshot feature).
+ ///
+ /// This type fully conforms to the \ref concepts::Graph "Graph concept"
+ /// and it also provides some additional functionalities.
+ /// Most of its member functions and nested classes are documented
+ /// only in the concept class.
+ ///
+ /// This class provides constant time counting for nodes, edges and arcs.
+ ///
+ /// \sa concepts::Graph
+ /// \sa SmartDigraph
+ class SmartGraph : public ExtendedSmartGraphBase {
+ typedef ExtendedSmartGraphBase Parent;
+
+ private:
+ /// Graphs are \e not copy constructible. Use GraphCopy instead.
+ SmartGraph(const SmartGraph &) : ExtendedSmartGraphBase() {};
+ /// \brief Assignment of a graph to another one is \e not allowed.
+ /// Use GraphCopy instead.
+ void operator=(const SmartGraph &) {}
+
+ public:
+
+ /// Constructor
+
+ /// Constructor.
+ ///
+ SmartGraph() {}
+
+ /// \brief Add a new node to the graph.
+ ///
+ /// This function adds a new node to the graph.
+ /// \return The new node.
+ Node addNode() { return Parent::addNode(); }
+
+ /// \brief Add a new edge to the graph.
+ ///
+ /// This function adds a new edge to the graph between nodes
+ /// \c u and \c v with inherent orientation from node \c u to
+ /// node \c v.
+ /// \return The new edge.
+ Edge addEdge(Node u, Node v) {
+ return Parent::addEdge(u, v);
+ }
+
+ /// \brief Node validity check
+ ///
+ /// This function gives back \c true if the given node is valid,
+ /// i.e. it is a real node of the graph.
+ ///
+ /// \warning A removed node (using Snapshot) could become valid again
+ /// if new nodes are added to the graph.
+ bool valid(Node n) const { return Parent::valid(n); }
+
+ /// \brief Edge validity check
+ ///
+ /// This function gives back \c true if the given edge is valid,
+ /// i.e. it is a real edge of the graph.
+ ///
+ /// \warning A removed edge (using Snapshot) could become valid again
+ /// if new edges are added to the graph.
+ bool valid(Edge e) const { return Parent::valid(e); }
+
+ /// \brief Arc validity check
+ ///
+ /// This function gives back \c true if the given arc is valid,
+ /// i.e. it is a real arc of the graph.
+ ///
+ /// \warning A removed arc (using Snapshot) could become valid again
+ /// if new edges are added to the graph.
+ bool valid(Arc a) const { return Parent::valid(a); }
+
+ ///Clear the graph.
+
+ ///This function erases all nodes and arcs from the graph.
+ ///
+ void clear() {
+ Parent::clear();
+ }
+
+ /// Reserve memory for nodes.
+
+ /// Using this function, it is possible to avoid superfluous memory
+ /// allocation: if you know that the graph you want to build will
+ /// be large (e.g. it will contain millions of nodes and/or edges),
+ /// then it is worth reserving space for this amount before starting
+ /// to build the graph.
+ /// \sa reserveEdge()
+ void reserveNode(int n) { nodes.reserve(n); };
+
+ /// Reserve memory for edges.
+
+ /// Using this function, it is possible to avoid superfluous memory
+ /// allocation: if you know that the graph you want to build will
+ /// be large (e.g. it will contain millions of nodes and/or edges),
+ /// then it is worth reserving space for this amount before starting
+ /// to build the graph.
+ /// \sa reserveNode()
+ void reserveEdge(int m) { arcs.reserve(2 * m); };
+
+ public:
+
+ class Snapshot;
+
+ protected:
+
+ void saveSnapshot(Snapshot &s)
+ {
+ s._graph = this;
+ s.node_num = nodes.size();
+ s.arc_num = arcs.size();
+ }
+
+ void restoreSnapshot(const Snapshot &s)
+ {
+ while(s.arc_num<arcs.size()) {
+ int n=arcs.size()-1;
+ Edge arc=edgeFromId(n/2);
+ Parent::notifier(Edge()).erase(arc);
+ std::vector<Arc> dir;
+ dir.push_back(arcFromId(n));
+ dir.push_back(arcFromId(n-1));
+ Parent::notifier(Arc()).erase(dir);
+ nodes[arcs[n-1].target].first_out=arcs[n].next_out;
+ nodes[arcs[n].target].first_out=arcs[n-1].next_out;
+ arcs.pop_back();
+ arcs.pop_back();
+ }
+ while(s.node_num<nodes.size()) {
+ int n=nodes.size()-1;
+ Node node = nodeFromId(n);
+ Parent::notifier(Node()).erase(node);
+ nodes.pop_back();
+ }
+ }
+
+ public:
+
+ ///Class to make a snapshot of the graph and to restore it later.
+
+ ///Class to make a snapshot of the graph and to restore it later.
+ ///
+ ///The newly added nodes and edges can be removed using the
+ ///restore() function. This is the only way for deleting nodes and/or
+ ///edges from a SmartGraph structure.
+ ///
+ ///\note After a state is restored, you cannot restore a later state,
+ ///i.e. you cannot add the removed nodes and edges again using
+ ///another Snapshot instance.
+ ///
+ ///\warning The validity of the snapshot is not stored due to
+ ///performance reasons. If you do not use the snapshot correctly,
+ ///it can cause broken program, invalid or not restored state of
+ ///the graph or no change.
+ class Snapshot
+ {
+ SmartGraph *_graph;
+ protected:
+ friend class SmartGraph;
+ unsigned int node_num;
+ unsigned int arc_num;
+ public:
+ ///Default constructor.
+
+ ///Default constructor.
+ ///You have to call save() to actually make a snapshot.
+ Snapshot() : _graph(0) {}
+ ///Constructor that immediately makes a snapshot
+
+ /// This constructor immediately makes a snapshot of the given graph.
+ ///
+ Snapshot(SmartGraph &gr) {
+ gr.saveSnapshot(*this);
+ }
+
+ ///Make a snapshot.
+
+ ///This function makes a snapshot of the given graph.
+ ///It can be called more than once. In case of a repeated
+ ///call, the previous snapshot gets lost.
+ void save(SmartGraph &gr)
+ {
+ gr.saveSnapshot(*this);
+ }
+
+ ///Undo the changes until the last snapshot.
+
+ ///This function undos the changes until the last snapshot
+ ///created by save() or Snapshot(SmartGraph&).
+ void restore()
+ {
+ _graph->restoreSnapshot(*this);
+ }
+ };
+ };
+
+ class SmartBpGraphBase {
+
+ protected:
+
+ struct NodeT {
+ int first_out;
+ int partition_next;
+ int partition_index;
+ bool red;
+ };
+
+ struct ArcT {
+ int target;
+ int next_out;
+ };
+
+ std::vector<NodeT> nodes;
+ std::vector<ArcT> arcs;
+
+ int first_red, first_blue;
+ int max_red, max_blue;
+
+ public:
+
+ typedef SmartBpGraphBase Graph;
+
+ class Node;
+ class Arc;
+ class Edge;
+
+ class Node {
+ friend class SmartBpGraphBase;
+ protected:
+
+ int _id;
+ explicit Node(int id) { _id = id;}
+
+ public:
+ Node() {}
+ Node (Invalid) { _id = -1; }
+ bool operator==(const Node& node) const {return _id == node._id;}
+ bool operator!=(const Node& node) const {return _id != node._id;}
+ bool operator<(const Node& node) const {return _id < node._id;}
+ };
+
+ class RedNode : public Node {
+ friend class SmartBpGraphBase;
+ protected:
+
+ explicit RedNode(int pid) : Node(pid) {}
+
+ public:
+ RedNode() {}
+ RedNode(const RedNode& node) : Node(node) {}
+ RedNode(Invalid) : Node(INVALID){}
+ };
+
+ class BlueNode : public Node {
+ friend class SmartBpGraphBase;
+ protected:
+
+ explicit BlueNode(int pid) : Node(pid) {}
+
+ public:
+ BlueNode() {}
+ BlueNode(const BlueNode& node) : Node(node) {}
+ BlueNode(Invalid) : Node(INVALID){}
+ };
+
+ class Edge {
+ friend class SmartBpGraphBase;
+ protected:
+
+ int _id;
+ explicit Edge(int id) { _id = id;}
+
+ public:
+ Edge() {}
+ Edge (Invalid) { _id = -1; }
+ bool operator==(const Edge& arc) const {return _id == arc._id;}
+ bool operator!=(const Edge& arc) const {return _id != arc._id;}
+ bool operator<(const Edge& arc) const {return _id < arc._id;}
+ };
+
+ class Arc {
+ friend class SmartBpGraphBase;
+ protected:
+
+ int _id;
+ explicit Arc(int id) { _id = id;}
+
+ public:
+ operator Edge() const {
+ return _id != -1 ? edgeFromId(_id / 2) : INVALID;
+ }
+
+ Arc() {}
+ Arc (Invalid) { _id = -1; }
+ bool operator==(const Arc& arc) const {return _id == arc._id;}
+ bool operator!=(const Arc& arc) const {return _id != arc._id;}
+ bool operator<(const Arc& arc) const {return _id < arc._id;}
+ };
+
+
+
+ SmartBpGraphBase()
+ : nodes(), arcs(), first_red(-1), first_blue(-1),
+ max_red(-1), max_blue(-1) {}
+
+ typedef True NodeNumTag;
+ typedef True EdgeNumTag;
+ typedef True ArcNumTag;
+
+ int nodeNum() const { return nodes.size(); }
+ int redNum() const { return max_red + 1; }
+ int blueNum() const { return max_blue + 1; }
+ int edgeNum() const { return arcs.size() / 2; }
+ int arcNum() const { return arcs.size(); }
+
+ int maxNodeId() const { return nodes.size()-1; }
+ int maxRedId() const { return max_red; }
+ int maxBlueId() const { return max_blue; }
+ int maxEdgeId() const { return arcs.size() / 2 - 1; }
+ int maxArcId() const { return arcs.size()-1; }
+
+ bool red(Node n) const { return nodes[n._id].red; }
+ bool blue(Node n) const { return !nodes[n._id].red; }
+
+ static RedNode asRedNodeUnsafe(Node n) { return RedNode(n._id); }
+ static BlueNode asBlueNodeUnsafe(Node n) { return BlueNode(n._id); }
+
+ Node source(Arc a) const { return Node(arcs[a._id ^ 1].target); }
+ Node target(Arc a) const { return Node(arcs[a._id].target); }
+
+ RedNode redNode(Edge e) const {
+ return RedNode(arcs[2 * e._id].target);
+ }
+ BlueNode blueNode(Edge e) const {
+ return BlueNode(arcs[2 * e._id + 1].target);
+ }
+
+ static bool direction(Arc a) {
+ return (a._id & 1) == 1;
+ }
+
+ static Arc direct(Edge e, bool d) {
+ return Arc(e._id * 2 + (d ? 1 : 0));
+ }
+
+ void first(Node& node) const {
+ node._id = nodes.size() - 1;
+ }
+
+ static void next(Node& node) {
+ --node._id;
+ }
+
+ void first(RedNode& node) const {
+ node._id = first_red;
+ }
+
+ void next(RedNode& node) const {
+ node._id = nodes[node._id].partition_next;
+ }
+
+ void first(BlueNode& node) const {
+ node._id = first_blue;
+ }
+
+ void next(BlueNode& node) const {
+ node._id = nodes[node._id].partition_next;
+ }
+
+ void first(Arc& arc) const {
+ arc._id = arcs.size() - 1;
+ }
+
+ static void next(Arc& arc) {
+ --arc._id;
+ }
+
+ void first(Edge& arc) const {
+ arc._id = arcs.size() / 2 - 1;
+ }
+
+ static void next(Edge& arc) {
+ --arc._id;
+ }
+
+ void firstOut(Arc &arc, const Node& v) const {
+ arc._id = nodes[v._id].first_out;
+ }
+ void nextOut(Arc &arc) const {
+ arc._id = arcs[arc._id].next_out;
+ }
+
+ void firstIn(Arc &arc, const Node& v) const {
+ arc._id = ((nodes[v._id].first_out) ^ 1);
+ if (arc._id == -2) arc._id = -1;
+ }
+ void nextIn(Arc &arc) const {
+ arc._id = ((arcs[arc._id ^ 1].next_out) ^ 1);
+ if (arc._id == -2) arc._id = -1;
+ }
+
+ void firstInc(Edge &arc, bool& d, const Node& v) const {
+ int de = nodes[v._id].first_out;
+ if (de != -1) {
+ arc._id = de / 2;
+ d = ((de & 1) == 1);
+ } else {
+ arc._id = -1;
+ d = true;
+ }
+ }
+ void nextInc(Edge &arc, bool& d) const {
+ int de = (arcs[(arc._id * 2) | (d ? 1 : 0)].next_out);
+ if (de != -1) {
+ arc._id = de / 2;
+ d = ((de & 1) == 1);
+ } else {
+ arc._id = -1;
+ d = true;
+ }
+ }
+
+ static int id(Node v) { return v._id; }
+ int id(RedNode v) const { return nodes[v._id].partition_index; }
+ int id(BlueNode v) const { return nodes[v._id].partition_index; }
+ static int id(Arc e) { return e._id; }
+ static int id(Edge e) { return e._id; }
+
+ static Node nodeFromId(int id) { return Node(id);}
+ static Arc arcFromId(int id) { return Arc(id);}
+ static Edge edgeFromId(int id) { return Edge(id);}
+
+ bool valid(Node n) const {
+ return n._id >= 0 && n._id < static_cast<int>(nodes.size());
+ }
+ bool valid(Arc a) const {
+ return a._id >= 0 && a._id < static_cast<int>(arcs.size());
+ }
+ bool valid(Edge e) const {
+ return e._id >= 0 && 2 * e._id < static_cast<int>(arcs.size());
+ }
+
+ RedNode addRedNode() {
+ int n = nodes.size();
+ nodes.push_back(NodeT());
+ nodes[n].first_out = -1;
+ nodes[n].red = true;
+ nodes[n].partition_index = ++max_red;
+ nodes[n].partition_next = first_red;
+ first_red = n;
+
+ return RedNode(n);
+ }
+
+ BlueNode addBlueNode() {
+ int n = nodes.size();
+ nodes.push_back(NodeT());
+ nodes[n].first_out = -1;
+ nodes[n].red = false;
+ nodes[n].partition_index = ++max_blue;
+ nodes[n].partition_next = first_blue;
+ first_blue = n;
+
+ return BlueNode(n);
+ }
+
+ Edge addEdge(RedNode u, BlueNode v) {
+ int n = arcs.size();
+ arcs.push_back(ArcT());
+ arcs.push_back(ArcT());
+
+ arcs[n].target = u._id;
+ arcs[n | 1].target = v._id;
+
+ arcs[n].next_out = nodes[v._id].first_out;
+ nodes[v._id].first_out = n;
+
+ arcs[n | 1].next_out = nodes[u._id].first_out;
+ nodes[u._id].first_out = (n | 1);
+
+ return Edge(n / 2);
+ }
+
+ void clear() {
+ arcs.clear();
+ nodes.clear();
+ first_red = -1;
+ first_blue = -1;
+ max_blue = -1;
+ max_red = -1;
+ }
+
+ };
+
+ typedef BpGraphExtender<SmartBpGraphBase> ExtendedSmartBpGraphBase;
+
+ /// \ingroup graphs
+ ///
+ /// \brief A smart undirected bipartite graph class.
+ ///
+ /// \ref SmartBpGraph is a simple and fast bipartite graph implementation.
+ /// It is also quite memory efficient but at the price
+ /// that it does not support node and edge deletion
+ /// (except for the Snapshot feature).
+ ///
+ /// This type fully conforms to the \ref concepts::BpGraph "BpGraph concept"
+ /// and it also provides some additional functionalities.
+ /// Most of its member functions and nested classes are documented
+ /// only in the concept class.
+ ///
+ /// This class provides constant time counting for nodes, edges and arcs.
+ ///
+ /// \sa concepts::BpGraph
+ /// \sa SmartGraph
+ class SmartBpGraph : public ExtendedSmartBpGraphBase {
+ typedef ExtendedSmartBpGraphBase Parent;
+
+ private:
+ /// Graphs are \e not copy constructible. Use GraphCopy instead.
+ SmartBpGraph(const SmartBpGraph &) : ExtendedSmartBpGraphBase() {};
+ /// \brief Assignment of a graph to another one is \e not allowed.
+ /// Use GraphCopy instead.
+ void operator=(const SmartBpGraph &) {}
+
+ public:
+
+ /// Constructor
+
+ /// Constructor.
+ ///
+ SmartBpGraph() {}
+
+ /// \brief Add a new red node to the graph.
+ ///
+ /// This function adds a red new node to the graph.
+ /// \return The new node.
+ RedNode addRedNode() { return Parent::addRedNode(); }
+
+ /// \brief Add a new blue node to the graph.
+ ///
+ /// This function adds a blue new node to the graph.
+ /// \return The new node.
+ BlueNode addBlueNode() { return Parent::addBlueNode(); }
+
+ /// \brief Add a new edge to the graph.
+ ///
+ /// This function adds a new edge to the graph between nodes
+ /// \c u and \c v with inherent orientation from node \c u to
+ /// node \c v.
+ /// \return The new edge.
+ Edge addEdge(RedNode u, BlueNode v) {
+ return Parent::addEdge(u, v);
+ }
+ Edge addEdge(BlueNode v, RedNode u) {
+ return Parent::addEdge(u, v);
+ }
+
+ /// \brief Node validity check
+ ///
+ /// This function gives back \c true if the given node is valid,
+ /// i.e. it is a real node of the graph.
+ ///
+ /// \warning A removed node (using Snapshot) could become valid again
+ /// if new nodes are added to the graph.
+ bool valid(Node n) const { return Parent::valid(n); }
+
+ /// \brief Edge validity check
+ ///
+ /// This function gives back \c true if the given edge is valid,
+ /// i.e. it is a real edge of the graph.
+ ///
+ /// \warning A removed edge (using Snapshot) could become valid again
+ /// if new edges are added to the graph.
+ bool valid(Edge e) const { return Parent::valid(e); }
+
+ /// \brief Arc validity check
+ ///
+ /// This function gives back \c true if the given arc is valid,
+ /// i.e. it is a real arc of the graph.
+ ///
+ /// \warning A removed arc (using Snapshot) could become valid again
+ /// if new edges are added to the graph.
+ bool valid(Arc a) const { return Parent::valid(a); }
+
+ ///Clear the graph.
+
+ ///This function erases all nodes and arcs from the graph.
+ ///
+ void clear() {
+ Parent::clear();
+ }
+
+ /// Reserve memory for nodes.
+
+ /// Using this function, it is possible to avoid superfluous memory
+ /// allocation: if you know that the graph you want to build will
+ /// be large (e.g. it will contain millions of nodes and/or edges),
+ /// then it is worth reserving space for this amount before starting
+ /// to build the graph.
+ /// \sa reserveEdge()
+ void reserveNode(int n) { nodes.reserve(n); };
+
+ /// Reserve memory for edges.
+
+ /// Using this function, it is possible to avoid superfluous memory
+ /// allocation: if you know that the graph you want to build will
+ /// be large (e.g. it will contain millions of nodes and/or edges),
+ /// then it is worth reserving space for this amount before starting
+ /// to build the graph.
+ /// \sa reserveNode()
+ void reserveEdge(int m) { arcs.reserve(2 * m); };
+
+ public:
+
+ class Snapshot;
+
+ protected:
+
+ void saveSnapshot(Snapshot &s)
+ {
+ s._graph = this;
+ s.node_num = nodes.size();
+ s.arc_num = arcs.size();
+ }
+
+ void restoreSnapshot(const Snapshot &s)
+ {
+ while(s.arc_num<arcs.size()) {
+ int n=arcs.size()-1;
+ Edge arc=edgeFromId(n/2);
+ Parent::notifier(Edge()).erase(arc);
+ std::vector<Arc> dir;
+ dir.push_back(arcFromId(n));
+ dir.push_back(arcFromId(n-1));
+ Parent::notifier(Arc()).erase(dir);
+ nodes[arcs[n-1].target].first_out=arcs[n].next_out;
+ nodes[arcs[n].target].first_out=arcs[n-1].next_out;
+ arcs.pop_back();
+ arcs.pop_back();
+ }
+ while(s.node_num<nodes.size()) {
+ int n=nodes.size()-1;
+ Node node = nodeFromId(n);
+ if (Parent::red(node)) {
+ first_red = nodes[n].partition_next;
+ if (first_red != -1) {
+ max_red = nodes[first_red].partition_index;
+ } else {
+ max_red = -1;
+ }
+ Parent::notifier(RedNode()).erase(asRedNodeUnsafe(node));
+ } else {
+ first_blue = nodes[n].partition_next;
+ if (first_blue != -1) {
+ max_blue = nodes[first_blue].partition_index;
+ } else {
+ max_blue = -1;
+ }
+ Parent::notifier(BlueNode()).erase(asBlueNodeUnsafe(node));
+ }
+ Parent::notifier(Node()).erase(node);
+ nodes.pop_back();
+ }
+ }
+
+ public:
+
+ ///Class to make a snapshot of the graph and to restore it later.
+
+ ///Class to make a snapshot of the graph and to restore it later.
+ ///
+ ///The newly added nodes and edges can be removed using the
+ ///restore() function. This is the only way for deleting nodes and/or
+ ///edges from a SmartBpGraph structure.
+ ///
+ ///\note After a state is restored, you cannot restore a later state,
+ ///i.e. you cannot add the removed nodes and edges again using
+ ///another Snapshot instance.
+ ///
+ ///\warning The validity of the snapshot is not stored due to
+ ///performance reasons. If you do not use the snapshot correctly,
+ ///it can cause broken program, invalid or not restored state of
+ ///the graph or no change.
+ class Snapshot
+ {
+ SmartBpGraph *_graph;
+ protected:
+ friend class SmartBpGraph;
+ unsigned int node_num;
+ unsigned int arc_num;
+ public:
+ ///Default constructor.
+
+ ///Default constructor.
+ ///You have to call save() to actually make a snapshot.
+ Snapshot() : _graph(0) {}
+ ///Constructor that immediately makes a snapshot
+
+ /// This constructor immediately makes a snapshot of the given graph.
+ ///
+ Snapshot(SmartBpGraph &gr) {
+ gr.saveSnapshot(*this);
+ }
+
+ ///Make a snapshot.
+
+ ///This function makes a snapshot of the given graph.
+ ///It can be called more than once. In case of a repeated
+ ///call, the previous snapshot gets lost.
+ void save(SmartBpGraph &gr)
+ {
+ gr.saveSnapshot(*this);
+ }
+
+ ///Undo the changes until the last snapshot.
+
+ ///This function undos the changes until the last snapshot
+ ///created by save() or Snapshot(SmartBpGraph&).
+ void restore()
+ {
+ _graph->restoreSnapshot(*this);
+ }
+ };
+ };
+
+} //namespace lemon
+
+
+#endif //LEMON_SMART_GRAPH_H