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Diffstat (limited to 'extern/quadriflow/src/Optimizer.cu')
-rw-r--r--extern/quadriflow/src/Optimizer.cu281
1 files changed, 281 insertions, 0 deletions
diff --git a/extern/quadriflow/src/Optimizer.cu b/extern/quadriflow/src/Optimizer.cu
new file mode 100644
index 00000000000..8520c3f90a8
--- /dev/null
+++ b/extern/quadriflow/src/Optimizer.cu
@@ -0,0 +1,281 @@
+#include <glm/glm.hpp>
+#include <cuda_runtime.h>
+#include "AdjacentMatrix.h"
+
+__device__ __host__ glm::dvec3
+middle_point(const glm::dvec3 &p0, const glm::dvec3 &n0, const glm::dvec3 &p1, const glm::dvec3 &n1) {
+ /* How was this derived?
+ *
+ * Minimize \|x-p0\|^2 + \|x-p1\|^2, where
+ * dot(n0, x) == dot(n0, p0)
+ * dot(n1, x) == dot(n1, p1)
+ *
+ * -> Lagrange multipliers, set derivative = 0
+ * Use first 3 equalities to write x in terms of
+ * lambda_1 and lambda_2. Substitute that into the last
+ * two equations and solve for the lambdas. Finally,
+ * add a small epsilon term to avoid issues when n1=n2.
+ */
+ double n0p0 = glm::dot(n0, p0), n0p1 = glm::dot(n0, p1),
+ n1p0 = glm::dot(n1, p0), n1p1 = glm::dot(n1, p1),
+ n0n1 = glm::dot(n0, n1),
+ denom = 1.0f / (1.0f - n0n1*n0n1 + 1e-4f),
+ lambda_0 = 2.0f*(n0p1 - n0p0 - n0n1*(n1p0 - n1p1))*denom,
+ lambda_1 = 2.0f*(n1p0 - n1p1 - n0n1*(n0p1 - n0p0))*denom;
+
+ return 0.5 * (p0 + p1) - 0.25 * (n0 * lambda_0 + n1 * lambda_1);
+}
+
+__device__ __host__ glm::dvec3
+position_round_4(const glm::dvec3 &o, const glm::dvec3 &q,
+const glm::dvec3 &n, const glm::dvec3 &p,
+double scale) {
+ double inv_scale = 1.0 / scale;
+ glm::dvec3 t = glm::cross(n, q);
+ glm::dvec3 d = p - o;
+ return o +
+ q * std::round(glm::dot(q, d) * inv_scale) * scale +
+ t * std::round(glm::dot(t, d) * inv_scale) * scale;
+}
+
+__device__ __host__ glm::dvec3
+position_floor_4(const glm::dvec3 &o, const glm::dvec3 &q,
+const glm::dvec3 &n, const glm::dvec3 &p,
+double scale) {
+ double inv_scale = 1.0 / scale;
+ glm::dvec3 t = glm::cross(n,q);
+ glm::dvec3 d = p - o;
+ return o +
+ q * std::floor(glm::dot(q, d) * inv_scale) * scale +
+ t * std::floor(glm::dot(t, d) * inv_scale) * scale;
+}
+
+
+__device__ __host__ double cudaSignum(double value) {
+ return std::copysign((double)1, value);
+}
+
+__device__ __host__ void
+compat_orientation_extrinsic_4(const glm::dvec3 &q0, const glm::dvec3 &n0,
+const glm::dvec3 &q1, const glm::dvec3 &n1, glm::dvec3& value1, glm::dvec3& value2) {
+ const glm::dvec3 A[2] = { q0, glm::cross(n0, q0) };
+ const glm::dvec3 B[2] = { q1, glm::cross(n1, q1) };
+
+ double best_score = -1e10;
+ int best_a = 0, best_b = 0;
+
+ for (int i = 0; i < 2; ++i) {
+ for (int j = 0; j < 2; ++j) {
+ double score = std::abs(glm::dot(A[i], B[j]));
+ if (score > best_score + 1e-6) {
+ best_a = i;
+ best_b = j;
+ best_score = score;
+ }
+ }
+ }
+ const double dp = glm::dot(A[best_a], B[best_b]);
+ value1 = A[best_a];
+ value2 = B[best_b] * cudaSignum(dp);
+}
+
+__device__ __host__ void
+compat_position_extrinsic_4(
+const glm::dvec3 &p0, const glm::dvec3 &n0, const glm::dvec3 &q0, const glm::dvec3 &o0,
+const glm::dvec3 &p1, const glm::dvec3 &n1, const glm::dvec3 &q1, const glm::dvec3 &o1,
+double scale, glm::dvec3& v1, glm::dvec3& v2) {
+
+ glm::dvec3 t0 = glm::cross(n0, q0), t1 = glm::cross(n1, q1);
+ glm::dvec3 middle = middle_point(p0, n0, p1, n1);
+ glm::dvec3 o0p = position_floor_4(o0, q0, n0, middle, scale);
+ glm::dvec3 o1p = position_floor_4(o1, q1, n1, middle, scale);
+
+ double best_cost = 1e10;
+ int best_i = -1, best_j = -1;
+
+ for (int i = 0; i<4; ++i) {
+ glm::dvec3 o0t = o0p + (q0 * ((i & 1) * scale) + t0 * (((i & 2) >> 1) * scale));
+ for (int j = 0; j<4; ++j) {
+ glm::dvec3 o1t = o1p + (q1 * ((j & 1) * scale) + t1 * (((j & 2) >> 1) * scale));
+ glm::dvec3 t = o0t - o1t;
+ double cost = glm::dot(t, t);
+
+ if (cost < best_cost) {
+ best_i = i;
+ best_j = j;
+ best_cost = cost;
+ }
+ }
+ }
+
+ v1 = o0p + (q0 * ((best_i & 1) * scale) + t0 * (((best_i & 2) >> 1) * scale)),
+ v2 = o1p + (q1 * ((best_j & 1) * scale) + t1 * (((best_j & 2) >> 1) * scale));
+}
+
+__global__
+void cudaUpdateOrientation(int* phase, int num_phases, glm::dvec3* N, glm::dvec3* Q, Link* adj, int* adjOffset, int num_adj) {
+ int pi = blockIdx.x * blockDim.x + threadIdx.x;
+
+// for (int pi = 0; pi < num_phases; ++pi) {
+ if (pi >= num_phases)
+ return;
+ int i = phase[pi];
+ glm::dvec3 n_i = N[i];
+ double weight_sum = 0.0f;
+ glm::dvec3 sum = Q[i];
+
+ for (int l = adjOffset[i]; l < adjOffset[i + 1]; ++l) {
+ Link link = adj[l];
+ const int j = link.id;
+ const double weight = link.weight;
+ if (weight == 0)
+ continue;
+ glm::dvec3 n_j = N[j];
+ glm::dvec3 q_j = Q[j];
+ glm::dvec3 value1, value2;
+ compat_orientation_extrinsic_4(sum, n_i, q_j, n_j, value1, value2);
+ sum = value1 * weight_sum + value2 * weight;
+ sum -= n_i*glm::dot(n_i, sum);
+ weight_sum += weight;
+
+ double norm = glm::length(sum);
+ if (norm > 2.93873587705571876e-39f)
+ sum /= norm;
+ }
+
+ if (weight_sum > 0) {
+ Q[i] = sum;
+ }
+// }
+}
+
+__global__
+void cudaPropagateOrientationUpper(glm::dvec3* srcField, glm::ivec2* toUpper, glm::dvec3* N, glm::dvec3* destField, int num_orientation) {
+ int i = blockIdx.x * blockDim.x + threadIdx.x;
+// for (int i = 0; i < num_orientation; ++i) {
+ if (i >= num_orientation)
+ return;
+ for (int k = 0; k < 2; ++k) {
+ int dest = toUpper[i][k];
+ if (dest == -1)
+ continue;
+ glm::dvec3 q = srcField[i];
+ glm::dvec3 n = N[dest];
+ destField[dest] = q - n * glm::dot(n, q);
+ }
+// }
+}
+
+__global__
+void cudaPropagateOrientationLower(glm::ivec2* toUpper, glm::dvec3* Q, glm::dvec3* N, glm::dvec3* Q_next, glm::dvec3* N_next, int num_toUpper) {
+ int i = blockIdx.x * blockDim.x + threadIdx.x;
+// for (int i = 0; i < num_toUpper; ++i) {
+ if (i >= num_toUpper)
+ return;
+ glm::ivec2 upper = toUpper[i];
+ glm::dvec3 q0 = Q[upper[0]];
+ glm::dvec3 n0 = N[upper[0]];
+
+ glm::dvec3 q, q1, n1, value1, value2;
+ if (upper[1] != -1) {
+ q1 = Q[upper[1]];
+ n1 = N[upper[1]];
+ compat_orientation_extrinsic_4(q0, n0, q1, n1, value1, value2);
+ q = value1 + value2;
+ }
+ else {
+ q = q0;
+ }
+ glm::dvec3 n = N_next[i];
+ q -= glm::dot(n, q) * n;
+
+ double len = q.x * q.x + q.y * q.y + q.z * q.z;
+ if (len > 2.93873587705571876e-39f)
+ q /= sqrt(len);
+ Q_next[i] = q;
+// }
+}
+
+
+__global__
+void cudaUpdatePosition(int* phase, int num_phases, glm::dvec3* N, glm::dvec3* Q, Link* adj, int* adjOffset, int num_adj, glm::dvec3* V, glm::dvec3* O, double scale) {
+ int pi = blockIdx.x * blockDim.x + threadIdx.x;
+
+// for (int pi = 0; pi < num_phases; ++pi) {
+ if (pi >= num_phases)
+ return;
+ int i = phase[pi];
+ glm::dvec3 n_i = N[i], v_i = V[i];
+ glm::dvec3 q_i = Q[i];
+ glm::dvec3 sum = O[i];
+ double weight_sum = 0.0f;
+
+ for (int l = adjOffset[i]; l < adjOffset[i + 1]; ++l) {
+ Link link = adj[l];
+ int j = link.id;
+ const double weight = link.weight;
+ if (weight == 0)
+ continue;
+
+ glm::dvec3 n_j = N[j], v_j = V[j];
+ glm::dvec3 q_j = Q[j], o_j = O[j];
+ glm::dvec3 v1, v2;
+ compat_position_extrinsic_4(
+ v_i, n_i, q_i, sum, v_j, n_j, q_j, o_j, scale, v1, v2);
+
+ sum = v1*weight_sum +v2*weight;
+ weight_sum += weight;
+ if (weight_sum > 2.93873587705571876e-39f)
+ sum /= weight_sum;
+ sum -= glm::dot(n_i, sum - v_i)*n_i;
+ }
+
+ if (weight_sum > 0) {
+ O[i] = position_round_4(sum, q_i, n_i, v_i, scale);
+ }
+// }
+}
+
+__global__
+void cudaPropagatePositionUpper(glm::dvec3* srcField, glm::ivec2* toUpper, glm::dvec3* N, glm::dvec3* V, glm::dvec3* destField, int num_position) {
+ int i = blockIdx.x * blockDim.x + threadIdx.x;
+// for (int i = 0; i < num_position; ++i) {
+ if (i >= num_position)
+ return;
+ for (int k = 0; k < 2; ++k) {
+ int dest = toUpper[i][k];
+ if (dest == -1)
+ continue;
+ glm::dvec3 o = srcField[i], n = N[dest], v = V[dest];
+ o -= n * glm::dot(n, o - v);
+ destField[dest] = o;
+ }
+// }
+}
+
+
+void UpdateOrientation(int* phase, int num_phases, glm::dvec3* N, glm::dvec3* Q, Link* adj, int* adjOffset, int num_adj) {
+ cudaUpdateOrientation << <(num_phases + 255) / 256, 256 >> >(phase, num_phases, N, Q, adj, adjOffset, num_adj);
+// cudaUpdateOrientation(phase, num_phases, N, Q, adj, adjOffset, num_adj);
+}
+
+void PropagateOrientationUpper(glm::dvec3* srcField, int num_orientation, glm::ivec2* toUpper, glm::dvec3* N, glm::dvec3* destField) {
+ cudaPropagateOrientationUpper << <(num_orientation + 255) / 256, 256 >> >(srcField, toUpper, N, destField, num_orientation);
+// cudaPropagateOrientationUpper(srcField, toUpper, N, destField, num_orientation);
+}
+
+void PropagateOrientationLower(glm::ivec2* toUpper, glm::dvec3* Q, glm::dvec3* N, glm::dvec3* Q_next, glm::dvec3* N_next, int num_toUpper) {
+ cudaPropagateOrientationLower << <(num_toUpper + 255) / 256, 256 >> >(toUpper, Q, N, Q_next, N_next, num_toUpper);
+// cudaPropagateOrientationLower(toUpper, Q, N, Q_next, N_next, num_toUpper);
+}
+
+
+void UpdatePosition(int* phase, int num_phases, glm::dvec3* N, glm::dvec3* Q, Link* adj, int* adjOffset, int num_adj, glm::dvec3* V, glm::dvec3* O, double scale) {
+ cudaUpdatePosition << <(num_phases + 255) / 256, 256 >> >(phase, num_phases, N, Q, adj, adjOffset, num_adj, V, O, scale);
+// cudaUpdatePosition(phase, num_phases, N, Q, adj, adjOffset, num_adj, V, O, scale);
+}
+
+void PropagatePositionUpper(glm::dvec3* srcField, int num_position, glm::ivec2* toUpper, glm::dvec3* N, glm::dvec3* V, glm::dvec3* destField) {
+ cudaPropagatePositionUpper << <(num_position + 255) / 256, 256 >> >(srcField, toUpper, N, V, destField, num_position);
+// cudaPropagatePositionUpper(srcField, toUpper, N, V, destField, num_position);
+}