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Diffstat (limited to 'extern/recastnavigation/Detour/Source/DetourStatNavMeshBuilder.cpp')
-rw-r--r--extern/recastnavigation/Detour/Source/DetourStatNavMeshBuilder.cpp346
1 files changed, 346 insertions, 0 deletions
diff --git a/extern/recastnavigation/Detour/Source/DetourStatNavMeshBuilder.cpp b/extern/recastnavigation/Detour/Source/DetourStatNavMeshBuilder.cpp
new file mode 100644
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+++ b/extern/recastnavigation/Detour/Source/DetourStatNavMeshBuilder.cpp
@@ -0,0 +1,346 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+#include "DetourStatNavMesh.h"
+
+struct BVItem
+{
+ unsigned short bmin[3];
+ unsigned short bmax[3];
+ int i;
+};
+
+static int compareItemX(const void* va, const void* vb)
+{
+ const BVItem* a = (const BVItem*)va;
+ const BVItem* b = (const BVItem*)vb;
+ if (a->bmin[0] < b->bmin[0])
+ return -1;
+ if (a->bmin[0] > b->bmin[0])
+ return 1;
+ return 0;
+}
+
+static int compareItemY(const void* va, const void* vb)
+{
+ const BVItem* a = (const BVItem*)va;
+ const BVItem* b = (const BVItem*)vb;
+ if (a->bmin[1] < b->bmin[1])
+ return -1;
+ if (a->bmin[1] > b->bmin[1])
+ return 1;
+ return 0;
+}
+
+static int compareItemZ(const void* va, const void* vb)
+{
+ const BVItem* a = (const BVItem*)va;
+ const BVItem* b = (const BVItem*)vb;
+ if (a->bmin[2] < b->bmin[2])
+ return -1;
+ if (a->bmin[2] > b->bmin[2])
+ return 1;
+ return 0;
+}
+
+static void calcExtends(BVItem* items, int nitems, int imin, int imax,
+ unsigned short* bmin, unsigned short* bmax)
+{
+ bmin[0] = items[imin].bmin[0];
+ bmin[1] = items[imin].bmin[1];
+ bmin[2] = items[imin].bmin[2];
+
+ bmax[0] = items[imin].bmax[0];
+ bmax[1] = items[imin].bmax[1];
+ bmax[2] = items[imin].bmax[2];
+
+ for (int i = imin+1; i < imax; ++i)
+ {
+ const BVItem& it = items[i];
+ if (it.bmin[0] < bmin[0]) bmin[0] = it.bmin[0];
+ if (it.bmin[1] < bmin[1]) bmin[1] = it.bmin[1];
+ if (it.bmin[2] < bmin[2]) bmin[2] = it.bmin[2];
+
+ if (it.bmax[0] > bmax[0]) bmax[0] = it.bmax[0];
+ if (it.bmax[1] > bmax[1]) bmax[1] = it.bmax[1];
+ if (it.bmax[2] > bmax[2]) bmax[2] = it.bmax[2];
+ }
+}
+
+inline int longestAxis(unsigned short x, unsigned short y, unsigned short z)
+{
+ int axis = 0;
+ unsigned short maxVal = x;
+ if (y > maxVal)
+ {
+ axis = 1;
+ maxVal = y;
+ }
+ if (z > maxVal)
+ {
+ axis = 2;
+ maxVal = z;
+ }
+ return axis;
+}
+
+static void subdivide(BVItem* items, int nitems, int imin, int imax, int& curNode, dtStatBVNode* nodes)
+{
+ int inum = imax - imin;
+ int icur = curNode;
+
+ dtStatBVNode& node = nodes[curNode++];
+
+ if (inum == 1)
+ {
+ // Leaf
+ node.bmin[0] = items[imin].bmin[0];
+ node.bmin[1] = items[imin].bmin[1];
+ node.bmin[2] = items[imin].bmin[2];
+
+ node.bmax[0] = items[imin].bmax[0];
+ node.bmax[1] = items[imin].bmax[1];
+ node.bmax[2] = items[imin].bmax[2];
+
+ node.i = items[imin].i;
+ }
+ else
+ {
+ // Split
+ calcExtends(items, nitems, imin, imax, node.bmin, node.bmax);
+
+ int axis = longestAxis(node.bmax[0] - node.bmin[0],
+ node.bmax[1] - node.bmin[1],
+ node.bmax[2] - node.bmin[2]);
+
+ if (axis == 0)
+ {
+ // Sort along x-axis
+ qsort(items+imin, inum, sizeof(BVItem), compareItemX);
+ }
+ else if (axis == 1)
+ {
+ // Sort along y-axis
+ qsort(items+imin, inum, sizeof(BVItem), compareItemY);
+ }
+ else
+ {
+ // Sort along z-axis
+ qsort(items+imin, inum, sizeof(BVItem), compareItemZ);
+ }
+
+ int isplit = imin+inum/2;
+
+ // Left
+ subdivide(items, nitems, imin, isplit, curNode, nodes);
+ // Right
+ subdivide(items, nitems, isplit, imax, curNode, nodes);
+
+ int iescape = curNode - icur;
+ // Negative index means escape.
+ node.i = -iescape;
+ }
+}
+
+/*static*/ int createBVTree(const unsigned short* verts, const int nverts,
+ const unsigned short* polys, const int npolys, const int nvp,
+ float cs, float ch,
+ int nnodes, dtStatBVNode* nodes)
+{
+ // Build tree
+ BVItem* items = new BVItem[npolys];
+ for (int i = 0; i < npolys; i++)
+ {
+ BVItem& it = items[i];
+ it.i = i+1;
+ // Calc polygon bounds.
+ const unsigned short* p = &polys[i*nvp*2];
+ it.bmin[0] = it.bmax[0] = verts[p[0]*3+0];
+ it.bmin[1] = it.bmax[1] = verts[p[0]*3+1];
+ it.bmin[2] = it.bmax[2] = verts[p[0]*3+2];
+
+ for (int j = 1; j < nvp; ++j)
+ {
+ if (p[j] == 0xffff) break;
+ unsigned short x = verts[p[j]*3+0];
+ unsigned short y = verts[p[j]*3+1];
+ unsigned short z = verts[p[j]*3+2];
+
+ if (x < it.bmin[0]) it.bmin[0] = x;
+ if (y < it.bmin[1]) it.bmin[1] = y;
+ if (z < it.bmin[2]) it.bmin[2] = z;
+
+ if (x > it.bmax[0]) it.bmax[0] = x;
+ if (y > it.bmax[1]) it.bmax[1] = y;
+ if (z > it.bmax[2]) it.bmax[2] = z;
+ }
+ // Remap y
+ it.bmin[1] = (unsigned short)floorf((float)it.bmin[1]*ch/cs);
+ it.bmax[1] = (unsigned short)ceilf((float)it.bmax[1]*ch/cs);
+ }
+
+ int curNode = 0;
+ subdivide(items, npolys, 0, npolys, curNode, nodes);
+
+ delete [] items;
+
+ return curNode;
+}
+
+
+bool dtCreateNavMeshData(const unsigned short* verts, const int nverts,
+ const unsigned short* polys, const int npolys, const int nvp,
+ const float* bmin, const float* bmax, float cs, float ch,
+ const unsigned short* dmeshes, const float* dverts, const int ndverts,
+ const unsigned char* dtris, const int ndtris,
+ unsigned char** outData, int* outDataSize)
+{
+ if (nvp > DT_STAT_VERTS_PER_POLYGON)
+ return false;
+ if (nverts >= 0xffff)
+ return false;
+
+ if (!nverts)
+ return false;
+ if (!npolys)
+ return false;
+ if (!dmeshes || !dverts || ! dtris)
+ return false;
+
+ // Find unique detail vertices.
+ int uniqueDetailVerts = 0;
+ if (dmeshes)
+ {
+ for (int i = 0; i < npolys; ++i)
+ {
+ const unsigned short* p = &polys[i*nvp*2];
+ int ndv = dmeshes[i*4+1];
+ int nv = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (p[j] == 0xffff) break;
+ nv++;
+ }
+ ndv -= nv;
+ uniqueDetailVerts += ndv;
+ }
+ }
+
+ // Calculate data size
+ const int headerSize = sizeof(dtStatNavMeshHeader);
+ const int vertsSize = sizeof(float)*3*nverts;
+ const int polysSize = sizeof(dtStatPoly)*npolys;
+ const int nodesSize = sizeof(dtStatBVNode)*npolys*2;
+ const int detailMeshesSize = sizeof(dtStatPolyDetail)*npolys;
+ const int detailVertsSize = sizeof(float)*3*uniqueDetailVerts;
+ const int detailTrisSize = sizeof(unsigned char)*4*ndtris;
+
+ const int dataSize = headerSize + vertsSize + polysSize + nodesSize +
+ detailMeshesSize + detailVertsSize + detailTrisSize;
+ unsigned char* data = new unsigned char[dataSize];
+ if (!data)
+ return false;
+ memset(data, 0, dataSize);
+
+ unsigned char* d = data;
+ dtStatNavMeshHeader* header = (dtStatNavMeshHeader*)d; d += headerSize;
+ float* navVerts = (float*)d; d += vertsSize;
+ dtStatPoly* navPolys = (dtStatPoly*)d; d += polysSize;
+ dtStatBVNode* navNodes = (dtStatBVNode*)d; d += nodesSize;
+ dtStatPolyDetail* navDMeshes = (dtStatPolyDetail*)d; d += detailMeshesSize;
+ float* navDVerts = (float*)d; d += detailVertsSize;
+ unsigned char* navDTris = (unsigned char*)d; d += detailTrisSize;
+
+ // Store header
+ header->magic = DT_STAT_NAVMESH_MAGIC;
+ header->version = DT_STAT_NAVMESH_VERSION;
+ header->npolys = npolys;
+ header->nverts = nverts;
+ header->cs = cs;
+ header->bmin[0] = bmin[0];
+ header->bmin[1] = bmin[1];
+ header->bmin[2] = bmin[2];
+ header->bmax[0] = bmax[0];
+ header->bmax[1] = bmax[1];
+ header->bmax[2] = bmax[2];
+ header->ndmeshes = dmeshes ? npolys : 0;
+ header->ndverts = dmeshes ? uniqueDetailVerts : 0;
+ header->ndtris = dmeshes ? ndtris : 0;
+
+ // Store vertices
+ for (int i = 0; i < nverts; ++i)
+ {
+ const unsigned short* iv = &verts[i*3];
+ float* v = &navVerts[i*3];
+ v[0] = bmin[0] + iv[0] * cs;
+ v[1] = bmin[1] + iv[1] * ch;
+ v[2] = bmin[2] + iv[2] * cs;
+ }
+
+ // Store polygons
+ const unsigned short* src = polys;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtStatPoly* p = &navPolys[i];
+ p->nv = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (src[j] == 0xffff) break;
+ p->v[j] = src[j];
+ p->n[j] = src[nvp+j]+1;
+ p->nv++;
+ }
+ src += nvp*2;
+ }
+
+ header->nnodes = createBVTree(verts, nverts, polys, npolys, nvp,
+ cs, ch, npolys*2, navNodes);
+
+
+ // Store detail meshes and vertices.
+ // The nav polygon vertices are stored as the first vertices on each mesh.
+ // We compress the mesh data by skipping them and using the navmesh coordinates.
+ unsigned short vbase = 0;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtStatPolyDetail& dtl = navDMeshes[i];
+ const int vb = dmeshes[i*4+0];
+ const int ndv = dmeshes[i*4+1];
+ const int nv = navPolys[i].nv;
+ dtl.vbase = vbase;
+ dtl.nverts = ndv-nv;
+ dtl.tbase = dmeshes[i*4+2];
+ dtl.ntris = dmeshes[i*4+3];
+ // Copy vertices except the first 'nv' verts which are equal to nav poly verts.
+ if (ndv-nv)
+ {
+ memcpy(&navDVerts[vbase*3], &dverts[(vb+nv)*3], sizeof(float)*3*(ndv-nv));
+ vbase += ndv-nv;
+ }
+ }
+ // Store triangles.
+ memcpy(navDTris, dtris, sizeof(unsigned char)*4*ndtris);
+
+ *outData = data;
+ *outDataSize = dataSize;
+
+ return true;
+}