diff options
Diffstat (limited to 'extern/sdlew/include/SDL2/SDL_gamecontroller.h')
-rw-r--r-- | extern/sdlew/include/SDL2/SDL_gamecontroller.h | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/extern/sdlew/include/SDL2/SDL_gamecontroller.h b/extern/sdlew/include/SDL2/SDL_gamecontroller.h new file mode 100644 index 00000000000..baed2bd173a --- /dev/null +++ b/extern/sdlew/include/SDL2/SDL_gamecontroller.h @@ -0,0 +1,143 @@ + +#ifndef _SDL_gamecontroller_h +#define _SDL_gamecontroller_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_joystick.h" + +#include "begin_code.h" + +#ifdef __cplusplus +extern "C" { +#endif + +struct _SDL_GameController; +typedef struct _SDL_GameController SDL_GameController; + +typedef enum +{ + SDL_CONTROLLER_BINDTYPE_NONE = 0, + SDL_CONTROLLER_BINDTYPE_BUTTON, + SDL_CONTROLLER_BINDTYPE_AXIS, + SDL_CONTROLLER_BINDTYPE_HAT +} SDL_GameControllerBindType; + +typedef struct SDL_GameControllerButtonBind +{ + SDL_GameControllerBindType bindType; + union + { + int button; + int axis; + struct { + int hat; + int hat_mask; + } hat; + } value; + +} SDL_GameControllerButtonBind; + +typedef int SDLCALL tSDL_GameControllerAddMapping( const char* mappingString ); + +typedef char * SDLCALL tSDL_GameControllerMappingForGUID( SDL_JoystickGUID guid ); + +typedef char * SDLCALL tSDL_GameControllerMapping( SDL_GameController * gamecontroller ); + +typedef SDL_bool SDLCALL tSDL_IsGameController(int joystick_index); + +typedef const char * SDLCALL tSDL_GameControllerNameForIndex(int joystick_index); + +typedef SDL_GameController * SDLCALL tSDL_GameControllerOpen(int joystick_index); + +typedef const char * SDLCALL tSDL_GameControllerName(SDL_GameController *gamecontroller); + +typedef SDL_bool SDLCALL tSDL_GameControllerGetAttached(SDL_GameController *gamecontroller); + +typedef SDL_Joystick * SDLCALL tSDL_GameControllerGetJoystick(SDL_GameController *gamecontroller); + +typedef int SDLCALL tSDL_GameControllerEventState(int state); + +typedef void SDLCALL tSDL_GameControllerUpdate(void); + +typedef enum +{ + SDL_CONTROLLER_AXIS_INVALID = -1, + SDL_CONTROLLER_AXIS_LEFTX, + SDL_CONTROLLER_AXIS_LEFTY, + SDL_CONTROLLER_AXIS_RIGHTX, + SDL_CONTROLLER_AXIS_RIGHTY, + SDL_CONTROLLER_AXIS_TRIGGERLEFT, + SDL_CONTROLLER_AXIS_TRIGGERRIGHT, + SDL_CONTROLLER_AXIS_MAX +} SDL_GameControllerAxis; + +typedef SDL_GameControllerAxis SDLCALL tSDL_GameControllerGetAxisFromString(const char *pchString); + +extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis); + +extern DECLSPEC SDL_GameControllerButtonBind SDLCALL +SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, + SDL_GameControllerAxis axis); + +extern DECLSPEC Sint16 SDLCALL +SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, + SDL_GameControllerAxis axis); + +typedef enum +{ + SDL_CONTROLLER_BUTTON_INVALID = -1, + SDL_CONTROLLER_BUTTON_A, + SDL_CONTROLLER_BUTTON_B, + SDL_CONTROLLER_BUTTON_X, + SDL_CONTROLLER_BUTTON_Y, + SDL_CONTROLLER_BUTTON_BACK, + SDL_CONTROLLER_BUTTON_GUIDE, + SDL_CONTROLLER_BUTTON_START, + SDL_CONTROLLER_BUTTON_LEFTSTICK, + SDL_CONTROLLER_BUTTON_RIGHTSTICK, + SDL_CONTROLLER_BUTTON_LEFTSHOULDER, + SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, + SDL_CONTROLLER_BUTTON_DPAD_UP, + SDL_CONTROLLER_BUTTON_DPAD_DOWN, + SDL_CONTROLLER_BUTTON_DPAD_LEFT, + SDL_CONTROLLER_BUTTON_DPAD_RIGHT, + SDL_CONTROLLER_BUTTON_MAX +} SDL_GameControllerButton; + +typedef SDL_GameControllerButton SDLCALL tSDL_GameControllerGetButtonFromString(const char *pchString); + +extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button); + +extern DECLSPEC SDL_GameControllerButtonBind SDLCALL +SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, + SDL_GameControllerButton button); + +typedef Uint8 SDLCALL tSDL_GameControllerGetButton(SDL_GameController *gamecontroller, + SDL_GameControllerButton button); + +typedef void SDLCALL tSDL_GameControllerClose(SDL_GameController *gamecontroller); + +extern tSDL_GameControllerAddMapping *SDL_GameControllerAddMapping; +extern tSDL_GameControllerMappingForGUID *SDL_GameControllerMappingForGUID; +extern tSDL_GameControllerMapping *SDL_GameControllerMapping; +extern tSDL_IsGameController *SDL_IsGameController; +extern tSDL_GameControllerNameForIndex *SDL_GameControllerNameForIndex; +extern tSDL_GameControllerOpen *SDL_GameControllerOpen; +extern tSDL_GameControllerName *SDL_GameControllerName; +extern tSDL_GameControllerGetAttached *SDL_GameControllerGetAttached; +extern tSDL_GameControllerGetJoystick *SDL_GameControllerGetJoystick; +extern tSDL_GameControllerEventState *SDL_GameControllerEventState; +extern tSDL_GameControllerUpdate *SDL_GameControllerUpdate; +extern tSDL_GameControllerGetAxisFromString *SDL_GameControllerGetAxisFromString; +extern tSDL_GameControllerGetButtonFromString *SDL_GameControllerGetButtonFromString; +extern tSDL_GameControllerGetButton *SDL_GameControllerGetButton; +extern tSDL_GameControllerClose *SDL_GameControllerClose; + +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif + |