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Diffstat (limited to 'extern/sdlew/include/SDL2/SDL_haptic.h')
-rw-r--r--extern/sdlew/include/SDL2/SDL_haptic.h302
1 files changed, 302 insertions, 0 deletions
diff --git a/extern/sdlew/include/SDL2/SDL_haptic.h b/extern/sdlew/include/SDL2/SDL_haptic.h
new file mode 100644
index 00000000000..88fee82e549
--- /dev/null
+++ b/extern/sdlew/include/SDL2/SDL_haptic.h
@@ -0,0 +1,302 @@
+
+#ifndef _SDL_haptic_h
+#define _SDL_haptic_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_joystick.h"
+
+#include "begin_code.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct _SDL_Haptic;
+typedef struct _SDL_Haptic SDL_Haptic;
+
+#define SDL_HAPTIC_CONSTANT (1<<0)
+
+#define SDL_HAPTIC_SINE (1<<1)
+
+#define SDL_HAPTIC_LEFTRIGHT (1<<2)
+
+#define SDL_HAPTIC_TRIANGLE (1<<3)
+
+#define SDL_HAPTIC_SAWTOOTHUP (1<<4)
+
+#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
+
+#define SDL_HAPTIC_RAMP (1<<6)
+
+#define SDL_HAPTIC_SPRING (1<<7)
+
+#define SDL_HAPTIC_DAMPER (1<<8)
+
+#define SDL_HAPTIC_INERTIA (1<<9)
+
+#define SDL_HAPTIC_FRICTION (1<<10)
+
+#define SDL_HAPTIC_CUSTOM (1<<11)
+
+#define SDL_HAPTIC_GAIN (1<<12)
+
+#define SDL_HAPTIC_AUTOCENTER (1<<13)
+
+#define SDL_HAPTIC_STATUS (1<<14)
+
+#define SDL_HAPTIC_PAUSE (1<<15)
+
+#define SDL_HAPTIC_POLAR 0
+
+#define SDL_HAPTIC_CARTESIAN 1
+
+#define SDL_HAPTIC_SPHERICAL 2
+
+#define SDL_HAPTIC_INFINITY 4294967295U
+
+typedef struct SDL_HapticDirection
+{
+ Uint8 type;
+ Sint32 dir[3];
+} SDL_HapticDirection;
+
+typedef struct SDL_HapticConstant
+{
+
+ Uint16 type;
+ SDL_HapticDirection direction;
+
+ Uint32 length;
+ Uint16 delay;
+
+ Uint16 button;
+ Uint16 interval;
+
+ Sint16 level;
+
+ Uint16 attack_length;
+ Uint16 attack_level;
+ Uint16 fade_length;
+ Uint16 fade_level;
+} SDL_HapticConstant;
+
+typedef struct SDL_HapticPeriodic
+{
+
+ Uint16 type;
+ SDL_HapticDirection direction;
+
+ Uint32 length;
+ Uint16 delay;
+
+ Uint16 button;
+ Uint16 interval;
+
+ Uint16 period;
+ Sint16 magnitude;
+ Sint16 offset;
+ Uint16 phase;
+
+ Uint16 attack_length;
+ Uint16 attack_level;
+ Uint16 fade_length;
+ Uint16 fade_level;
+} SDL_HapticPeriodic;
+
+typedef struct SDL_HapticCondition
+{
+
+ Uint16 type;
+ SDL_HapticDirection direction;
+
+ Uint32 length;
+ Uint16 delay;
+
+ Uint16 button;
+ Uint16 interval;
+
+ Uint16 right_sat[3];
+ Uint16 left_sat[3];
+ Sint16 right_coeff[3];
+ Sint16 left_coeff[3];
+ Uint16 deadband[3];
+ Sint16 center[3];
+} SDL_HapticCondition;
+
+typedef struct SDL_HapticRamp
+{
+
+ Uint16 type;
+ SDL_HapticDirection direction;
+
+ Uint32 length;
+ Uint16 delay;
+
+ Uint16 button;
+ Uint16 interval;
+
+ Sint16 start;
+ Sint16 end;
+
+ Uint16 attack_length;
+ Uint16 attack_level;
+ Uint16 fade_length;
+ Uint16 fade_level;
+} SDL_HapticRamp;
+
+typedef struct SDL_HapticLeftRight
+{
+
+ Uint16 type;
+
+ Uint32 length;
+
+ Uint16 large_magnitude;
+ Uint16 small_magnitude;
+} SDL_HapticLeftRight;
+
+typedef struct SDL_HapticCustom
+{
+
+ Uint16 type;
+ SDL_HapticDirection direction;
+
+ Uint32 length;
+ Uint16 delay;
+
+ Uint16 button;
+ Uint16 interval;
+
+ Uint8 channels;
+ Uint16 period;
+ Uint16 samples;
+ Uint16 *data;
+
+ Uint16 attack_length;
+ Uint16 attack_level;
+ Uint16 fade_length;
+ Uint16 fade_level;
+} SDL_HapticCustom;
+
+typedef union SDL_HapticEffect
+{
+
+ Uint16 type;
+ SDL_HapticConstant constant;
+ SDL_HapticPeriodic periodic;
+ SDL_HapticCondition condition;
+ SDL_HapticRamp ramp;
+ SDL_HapticLeftRight leftright;
+ SDL_HapticCustom custom;
+} SDL_HapticEffect;
+
+typedef int SDLCALL tSDL_NumHaptics(void);
+
+typedef const char * SDLCALL tSDL_HapticName(int device_index);
+
+typedef SDL_Haptic * SDLCALL tSDL_HapticOpen(int device_index);
+
+typedef int SDLCALL tSDL_HapticOpened(int device_index);
+
+typedef int SDLCALL tSDL_HapticIndex(SDL_Haptic * haptic);
+
+typedef int SDLCALL tSDL_MouseIsHaptic(void);
+
+typedef SDL_Haptic * SDLCALL tSDL_HapticOpenFromMouse(void);
+
+typedef int SDLCALL tSDL_JoystickIsHaptic(SDL_Joystick * joystick);
+
+typedef SDL_Haptic * SDLCALL tSDL_HapticOpenFromJoystick(SDL_Joystick *
+ joystick);
+
+typedef void SDLCALL tSDL_HapticClose(SDL_Haptic * haptic);
+
+typedef int SDLCALL tSDL_HapticNumEffects(SDL_Haptic * haptic);
+
+typedef int SDLCALL tSDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
+
+extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
+
+typedef int SDLCALL tSDL_HapticNumAxes(SDL_Haptic * haptic);
+
+typedef int SDLCALL tSDL_HapticEffectSupported(SDL_Haptic * haptic,
+ SDL_HapticEffect *
+ effect);
+
+typedef int SDLCALL tSDL_HapticNewEffect(SDL_Haptic * haptic,
+ SDL_HapticEffect * effect);
+
+typedef int SDLCALL tSDL_HapticUpdateEffect(SDL_Haptic * haptic,
+ int effect,
+ SDL_HapticEffect * data);
+
+typedef int SDLCALL tSDL_HapticRunEffect(SDL_Haptic * haptic,
+ int effect,
+ Uint32 iterations);
+
+typedef int SDLCALL tSDL_HapticStopEffect(SDL_Haptic * haptic,
+ int effect);
+
+typedef void SDLCALL tSDL_HapticDestroyEffect(SDL_Haptic * haptic,
+ int effect);
+
+typedef int SDLCALL tSDL_HapticGetEffectStatus(SDL_Haptic * haptic,
+ int effect);
+
+typedef int SDLCALL tSDL_HapticSetGain(SDL_Haptic * haptic, int gain);
+
+typedef int SDLCALL tSDL_HapticSetAutocenter(SDL_Haptic * haptic,
+ int autocenter);
+
+typedef int SDLCALL tSDL_HapticPause(SDL_Haptic * haptic);
+
+typedef int SDLCALL tSDL_HapticUnpause(SDL_Haptic * haptic);
+
+typedef int SDLCALL tSDL_HapticStopAll(SDL_Haptic * haptic);
+
+typedef int SDLCALL tSDL_HapticRumbleSupported(SDL_Haptic * haptic);
+
+typedef int SDLCALL tSDL_HapticRumbleInit(SDL_Haptic * haptic);
+
+typedef int SDLCALL tSDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length );
+
+typedef int SDLCALL tSDL_HapticRumbleStop(SDL_Haptic * haptic);
+
+extern tSDL_NumHaptics *SDL_NumHaptics;
+extern tSDL_HapticName *SDL_HapticName;
+extern tSDL_HapticOpen *SDL_HapticOpen;
+extern tSDL_HapticOpened *SDL_HapticOpened;
+extern tSDL_HapticIndex *SDL_HapticIndex;
+extern tSDL_MouseIsHaptic *SDL_MouseIsHaptic;
+extern tSDL_HapticOpenFromMouse *SDL_HapticOpenFromMouse;
+extern tSDL_JoystickIsHaptic *SDL_JoystickIsHaptic;
+extern tSDL_HapticOpenFromJoystick *SDL_HapticOpenFromJoystick;
+extern tSDL_HapticClose *SDL_HapticClose;
+extern tSDL_HapticNumEffects *SDL_HapticNumEffects;
+extern tSDL_HapticNumEffectsPlaying *SDL_HapticNumEffectsPlaying;
+extern tSDL_HapticNumAxes *SDL_HapticNumAxes;
+extern tSDL_HapticEffectSupported *SDL_HapticEffectSupported;
+extern tSDL_HapticNewEffect *SDL_HapticNewEffect;
+extern tSDL_HapticUpdateEffect *SDL_HapticUpdateEffect;
+extern tSDL_HapticRunEffect *SDL_HapticRunEffect;
+extern tSDL_HapticStopEffect *SDL_HapticStopEffect;
+extern tSDL_HapticDestroyEffect *SDL_HapticDestroyEffect;
+extern tSDL_HapticGetEffectStatus *SDL_HapticGetEffectStatus;
+extern tSDL_HapticSetGain *SDL_HapticSetGain;
+extern tSDL_HapticSetAutocenter *SDL_HapticSetAutocenter;
+extern tSDL_HapticPause *SDL_HapticPause;
+extern tSDL_HapticUnpause *SDL_HapticUnpause;
+extern tSDL_HapticStopAll *SDL_HapticStopAll;
+extern tSDL_HapticRumbleSupported *SDL_HapticRumbleSupported;
+extern tSDL_HapticRumbleInit *SDL_HapticRumbleInit;
+extern tSDL_HapticRumblePlay *SDL_HapticRumblePlay;
+extern tSDL_HapticRumbleStop *SDL_HapticRumbleStop;
+
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif
+