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Diffstat (limited to 'extern/sdlew/include/SDL2/SDL_render.h')
-rw-r--r--extern/sdlew/include/SDL2/SDL_render.h280
1 files changed, 280 insertions, 0 deletions
diff --git a/extern/sdlew/include/SDL2/SDL_render.h b/extern/sdlew/include/SDL2/SDL_render.h
new file mode 100644
index 00000000000..a68f47cec0d
--- /dev/null
+++ b/extern/sdlew/include/SDL2/SDL_render.h
@@ -0,0 +1,280 @@
+
+#ifndef _SDL_render_h
+#define _SDL_render_h
+
+#include "SDL_stdinc.h"
+#include "SDL_rect.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef enum
+{
+ SDL_RENDERER_SOFTWARE = 0x00000001,
+ SDL_RENDERER_ACCELERATED = 0x00000002,
+ SDL_RENDERER_PRESENTVSYNC = 0x00000004,
+ SDL_RENDERER_TARGETTEXTURE = 0x00000008
+} SDL_RendererFlags;
+
+typedef struct SDL_RendererInfo
+{
+ const char *name;
+ Uint32 flags;
+ Uint32 num_texture_formats;
+ Uint32 texture_formats[16];
+ int max_texture_width;
+ int max_texture_height;
+} SDL_RendererInfo;
+
+typedef enum
+{
+ SDL_TEXTUREACCESS_STATIC,
+ SDL_TEXTUREACCESS_STREAMING,
+ SDL_TEXTUREACCESS_TARGET
+} SDL_TextureAccess;
+
+typedef enum
+{
+ SDL_TEXTUREMODULATE_NONE = 0x00000000,
+ SDL_TEXTUREMODULATE_COLOR = 0x00000001,
+ SDL_TEXTUREMODULATE_ALPHA = 0x00000002
+} SDL_TextureModulate;
+
+typedef enum
+{
+ SDL_FLIP_NONE = 0x00000000,
+ SDL_FLIP_HORIZONTAL = 0x00000001,
+ SDL_FLIP_VERTICAL = 0x00000002
+} SDL_RendererFlip;
+
+struct SDL_Renderer;
+typedef struct SDL_Renderer SDL_Renderer;
+
+struct SDL_Texture;
+typedef struct SDL_Texture SDL_Texture;
+
+typedef int SDLCALL tSDL_GetNumRenderDrivers(void);
+
+typedef int SDLCALL tSDL_GetRenderDriverInfo(int index,
+ SDL_RendererInfo * info);
+
+typedef int SDLCALL tSDL_CreateWindowAndRenderer(
+ int width, int height, Uint32 window_flags,
+ SDL_Window **window, SDL_Renderer **renderer);
+
+typedef SDL_Renderer * SDLCALL tSDL_CreateRenderer(SDL_Window * window,
+ int index, Uint32 flags);
+
+typedef SDL_Renderer * SDLCALL tSDL_CreateSoftwareRenderer(SDL_Surface * surface);
+
+typedef SDL_Renderer * SDLCALL tSDL_GetRenderer(SDL_Window * window);
+
+typedef int SDLCALL tSDL_GetRendererInfo(SDL_Renderer * renderer,
+ SDL_RendererInfo * info);
+
+typedef int SDLCALL tSDL_GetRendererOutputSize(SDL_Renderer * renderer,
+ int *w, int *h);
+
+typedef SDL_Texture * SDLCALL tSDL_CreateTexture(SDL_Renderer * renderer,
+ Uint32 format,
+ int access, int w,
+ int h);
+
+typedef SDL_Texture * SDLCALL tSDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
+
+typedef int SDLCALL tSDL_QueryTexture(SDL_Texture * texture,
+ Uint32 * format, int *access,
+ int *w, int *h);
+
+typedef int SDLCALL tSDL_SetTextureColorMod(SDL_Texture * texture,
+ Uint8 r, Uint8 g, Uint8 b);
+
+typedef int SDLCALL tSDL_GetTextureColorMod(SDL_Texture * texture,
+ Uint8 * r, Uint8 * g,
+ Uint8 * b);
+
+typedef int SDLCALL tSDL_SetTextureAlphaMod(SDL_Texture * texture,
+ Uint8 alpha);
+
+typedef int SDLCALL tSDL_GetTextureAlphaMod(SDL_Texture * texture,
+ Uint8 * alpha);
+
+typedef int SDLCALL tSDL_SetTextureBlendMode(SDL_Texture * texture,
+ SDL_BlendMode blendMode);
+
+typedef int SDLCALL tSDL_GetTextureBlendMode(SDL_Texture * texture,
+ SDL_BlendMode *blendMode);
+
+typedef int SDLCALL tSDL_UpdateTexture(SDL_Texture * texture,
+ const SDL_Rect * rect,
+ const void *pixels, int pitch);
+
+typedef int SDLCALL tSDL_LockTexture(SDL_Texture * texture,
+ const SDL_Rect * rect,
+ void **pixels, int *pitch);
+
+typedef void SDLCALL tSDL_UnlockTexture(SDL_Texture * texture);
+
+typedef SDL_bool SDLCALL tSDL_RenderTargetSupported(SDL_Renderer *renderer);
+
+typedef int SDLCALL tSDL_SetRenderTarget(SDL_Renderer *renderer,
+ SDL_Texture *texture);
+
+typedef SDL_Texture * SDLCALL tSDL_GetRenderTarget(SDL_Renderer *renderer);
+
+typedef int SDLCALL tSDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h);
+
+typedef void SDLCALL tSDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h);
+
+typedef int SDLCALL tSDL_RenderSetViewport(SDL_Renderer * renderer,
+ const SDL_Rect * rect);
+
+typedef void SDLCALL tSDL_RenderGetViewport(SDL_Renderer * renderer,
+ SDL_Rect * rect);
+
+typedef int SDLCALL tSDL_RenderSetClipRect(SDL_Renderer * renderer,
+ const SDL_Rect * rect);
+
+typedef void SDLCALL tSDL_RenderGetClipRect(SDL_Renderer * renderer,
+ SDL_Rect * rect);
+
+typedef int SDLCALL tSDL_RenderSetScale(SDL_Renderer * renderer,
+ float scaleX, float scaleY);
+
+typedef void SDLCALL tSDL_RenderGetScale(SDL_Renderer * renderer,
+ float *scaleX, float *scaleY);
+
+extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer,
+ Uint8 r, Uint8 g, Uint8 b,
+ Uint8 a);
+
+extern DECLSPEC int SDL_GetRenderDrawColor(SDL_Renderer * renderer,
+ Uint8 * r, Uint8 * g, Uint8 * b,
+ Uint8 * a);
+
+typedef int SDLCALL tSDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
+ SDL_BlendMode blendMode);
+
+typedef int SDLCALL tSDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
+ SDL_BlendMode *blendMode);
+
+typedef int SDLCALL tSDL_RenderClear(SDL_Renderer * renderer);
+
+typedef int SDLCALL tSDL_RenderDrawPoint(SDL_Renderer * renderer,
+ int x, int y);
+
+typedef int SDLCALL tSDL_RenderDrawPoints(SDL_Renderer * renderer,
+ const SDL_Point * points,
+ int count);
+
+typedef int SDLCALL tSDL_RenderDrawLine(SDL_Renderer * renderer,
+ int x1, int y1, int x2, int y2);
+
+typedef int SDLCALL tSDL_RenderDrawLines(SDL_Renderer * renderer,
+ const SDL_Point * points,
+ int count);
+
+typedef int SDLCALL tSDL_RenderDrawRect(SDL_Renderer * renderer,
+ const SDL_Rect * rect);
+
+typedef int SDLCALL tSDL_RenderDrawRects(SDL_Renderer * renderer,
+ const SDL_Rect * rects,
+ int count);
+
+typedef int SDLCALL tSDL_RenderFillRect(SDL_Renderer * renderer,
+ const SDL_Rect * rect);
+
+typedef int SDLCALL tSDL_RenderFillRects(SDL_Renderer * renderer,
+ const SDL_Rect * rects,
+ int count);
+
+typedef int SDLCALL tSDL_RenderCopy(SDL_Renderer * renderer,
+ SDL_Texture * texture,
+ const SDL_Rect * srcrect,
+ const SDL_Rect * dstrect);
+
+typedef int SDLCALL tSDL_RenderCopyEx(SDL_Renderer * renderer,
+ SDL_Texture * texture,
+ const SDL_Rect * srcrect,
+ const SDL_Rect * dstrect,
+ const double angle,
+ const SDL_Point *center,
+ const SDL_RendererFlip flip);
+
+typedef int SDLCALL tSDL_RenderReadPixels(SDL_Renderer * renderer,
+ const SDL_Rect * rect,
+ Uint32 format,
+ void *pixels, int pitch);
+
+typedef void SDLCALL tSDL_RenderPresent(SDL_Renderer * renderer);
+
+typedef void SDLCALL tSDL_DestroyTexture(SDL_Texture * texture);
+
+typedef void SDLCALL tSDL_DestroyRenderer(SDL_Renderer * renderer);
+
+typedef int SDLCALL tSDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh);
+
+typedef int SDLCALL tSDL_GL_UnbindTexture(SDL_Texture *texture);
+
+extern tSDL_GetNumRenderDrivers *SDL_GetNumRenderDrivers;
+extern tSDL_GetRenderDriverInfo *SDL_GetRenderDriverInfo;
+extern tSDL_CreateWindowAndRenderer *SDL_CreateWindowAndRenderer;
+extern tSDL_CreateRenderer *SDL_CreateRenderer;
+extern tSDL_CreateSoftwareRenderer *SDL_CreateSoftwareRenderer;
+extern tSDL_GetRenderer *SDL_GetRenderer;
+extern tSDL_GetRendererInfo *SDL_GetRendererInfo;
+extern tSDL_GetRendererOutputSize *SDL_GetRendererOutputSize;
+extern tSDL_CreateTexture *SDL_CreateTexture;
+extern tSDL_CreateTextureFromSurface *SDL_CreateTextureFromSurface;
+extern tSDL_QueryTexture *SDL_QueryTexture;
+extern tSDL_SetTextureColorMod *SDL_SetTextureColorMod;
+extern tSDL_GetTextureColorMod *SDL_GetTextureColorMod;
+extern tSDL_SetTextureAlphaMod *SDL_SetTextureAlphaMod;
+extern tSDL_GetTextureAlphaMod *SDL_GetTextureAlphaMod;
+extern tSDL_SetTextureBlendMode *SDL_SetTextureBlendMode;
+extern tSDL_GetTextureBlendMode *SDL_GetTextureBlendMode;
+extern tSDL_UpdateTexture *SDL_UpdateTexture;
+extern tSDL_LockTexture *SDL_LockTexture;
+extern tSDL_UnlockTexture *SDL_UnlockTexture;
+extern tSDL_RenderTargetSupported *SDL_RenderTargetSupported;
+extern tSDL_SetRenderTarget *SDL_SetRenderTarget;
+extern tSDL_GetRenderTarget *SDL_GetRenderTarget;
+extern tSDL_RenderSetLogicalSize *SDL_RenderSetLogicalSize;
+extern tSDL_RenderGetLogicalSize *SDL_RenderGetLogicalSize;
+extern tSDL_RenderSetViewport *SDL_RenderSetViewport;
+extern tSDL_RenderGetViewport *SDL_RenderGetViewport;
+extern tSDL_RenderSetClipRect *SDL_RenderSetClipRect;
+extern tSDL_RenderGetClipRect *SDL_RenderGetClipRect;
+extern tSDL_RenderSetScale *SDL_RenderSetScale;
+extern tSDL_RenderGetScale *SDL_RenderGetScale;
+extern tSDL_SetRenderDrawBlendMode *SDL_SetRenderDrawBlendMode;
+extern tSDL_GetRenderDrawBlendMode *SDL_GetRenderDrawBlendMode;
+extern tSDL_RenderClear *SDL_RenderClear;
+extern tSDL_RenderDrawPoint *SDL_RenderDrawPoint;
+extern tSDL_RenderDrawPoints *SDL_RenderDrawPoints;
+extern tSDL_RenderDrawLine *SDL_RenderDrawLine;
+extern tSDL_RenderDrawLines *SDL_RenderDrawLines;
+extern tSDL_RenderDrawRect *SDL_RenderDrawRect;
+extern tSDL_RenderDrawRects *SDL_RenderDrawRects;
+extern tSDL_RenderFillRect *SDL_RenderFillRect;
+extern tSDL_RenderFillRects *SDL_RenderFillRects;
+extern tSDL_RenderCopy *SDL_RenderCopy;
+extern tSDL_RenderCopyEx *SDL_RenderCopyEx;
+extern tSDL_RenderReadPixels *SDL_RenderReadPixels;
+extern tSDL_RenderPresent *SDL_RenderPresent;
+extern tSDL_DestroyTexture *SDL_DestroyTexture;
+extern tSDL_DestroyRenderer *SDL_DestroyRenderer;
+extern tSDL_GL_BindTexture *SDL_GL_BindTexture;
+extern tSDL_GL_UnbindTexture *SDL_GL_UnbindTexture;
+
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif
+