diff options
Diffstat (limited to 'extern/sdlew/include/SDL2/SDL_render.h')
-rw-r--r-- | extern/sdlew/include/SDL2/SDL_render.h | 280 |
1 files changed, 280 insertions, 0 deletions
diff --git a/extern/sdlew/include/SDL2/SDL_render.h b/extern/sdlew/include/SDL2/SDL_render.h new file mode 100644 index 00000000000..a68f47cec0d --- /dev/null +++ b/extern/sdlew/include/SDL2/SDL_render.h @@ -0,0 +1,280 @@ + +#ifndef _SDL_render_h +#define _SDL_render_h + +#include "SDL_stdinc.h" +#include "SDL_rect.h" +#include "SDL_video.h" + +#include "begin_code.h" + +#ifdef __cplusplus +extern "C" { +#endif + +typedef enum +{ + SDL_RENDERER_SOFTWARE = 0x00000001, + SDL_RENDERER_ACCELERATED = 0x00000002, + SDL_RENDERER_PRESENTVSYNC = 0x00000004, + SDL_RENDERER_TARGETTEXTURE = 0x00000008 +} SDL_RendererFlags; + +typedef struct SDL_RendererInfo +{ + const char *name; + Uint32 flags; + Uint32 num_texture_formats; + Uint32 texture_formats[16]; + int max_texture_width; + int max_texture_height; +} SDL_RendererInfo; + +typedef enum +{ + SDL_TEXTUREACCESS_STATIC, + SDL_TEXTUREACCESS_STREAMING, + SDL_TEXTUREACCESS_TARGET +} SDL_TextureAccess; + +typedef enum +{ + SDL_TEXTUREMODULATE_NONE = 0x00000000, + SDL_TEXTUREMODULATE_COLOR = 0x00000001, + SDL_TEXTUREMODULATE_ALPHA = 0x00000002 +} SDL_TextureModulate; + +typedef enum +{ + SDL_FLIP_NONE = 0x00000000, + SDL_FLIP_HORIZONTAL = 0x00000001, + SDL_FLIP_VERTICAL = 0x00000002 +} SDL_RendererFlip; + +struct SDL_Renderer; +typedef struct SDL_Renderer SDL_Renderer; + +struct SDL_Texture; +typedef struct SDL_Texture SDL_Texture; + +typedef int SDLCALL tSDL_GetNumRenderDrivers(void); + +typedef int SDLCALL tSDL_GetRenderDriverInfo(int index, + SDL_RendererInfo * info); + +typedef int SDLCALL tSDL_CreateWindowAndRenderer( + int width, int height, Uint32 window_flags, + SDL_Window **window, SDL_Renderer **renderer); + +typedef SDL_Renderer * SDLCALL tSDL_CreateRenderer(SDL_Window * window, + int index, Uint32 flags); + +typedef SDL_Renderer * SDLCALL tSDL_CreateSoftwareRenderer(SDL_Surface * surface); + +typedef SDL_Renderer * SDLCALL tSDL_GetRenderer(SDL_Window * window); + +typedef int SDLCALL tSDL_GetRendererInfo(SDL_Renderer * renderer, + SDL_RendererInfo * info); + +typedef int SDLCALL tSDL_GetRendererOutputSize(SDL_Renderer * renderer, + int *w, int *h); + +typedef SDL_Texture * SDLCALL tSDL_CreateTexture(SDL_Renderer * renderer, + Uint32 format, + int access, int w, + int h); + +typedef SDL_Texture * SDLCALL tSDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); + +typedef int SDLCALL tSDL_QueryTexture(SDL_Texture * texture, + Uint32 * format, int *access, + int *w, int *h); + +typedef int SDLCALL tSDL_SetTextureColorMod(SDL_Texture * texture, + Uint8 r, Uint8 g, Uint8 b); + +typedef int SDLCALL tSDL_GetTextureColorMod(SDL_Texture * texture, + Uint8 * r, Uint8 * g, + Uint8 * b); + +typedef int SDLCALL tSDL_SetTextureAlphaMod(SDL_Texture * texture, + Uint8 alpha); + +typedef int SDLCALL tSDL_GetTextureAlphaMod(SDL_Texture * texture, + Uint8 * alpha); + +typedef int SDLCALL tSDL_SetTextureBlendMode(SDL_Texture * texture, + SDL_BlendMode blendMode); + +typedef int SDLCALL tSDL_GetTextureBlendMode(SDL_Texture * texture, + SDL_BlendMode *blendMode); + +typedef int SDLCALL tSDL_UpdateTexture(SDL_Texture * texture, + const SDL_Rect * rect, + const void *pixels, int pitch); + +typedef int SDLCALL tSDL_LockTexture(SDL_Texture * texture, + const SDL_Rect * rect, + void **pixels, int *pitch); + +typedef void SDLCALL tSDL_UnlockTexture(SDL_Texture * texture); + +typedef SDL_bool SDLCALL tSDL_RenderTargetSupported(SDL_Renderer *renderer); + +typedef int SDLCALL tSDL_SetRenderTarget(SDL_Renderer *renderer, + SDL_Texture *texture); + +typedef SDL_Texture * SDLCALL tSDL_GetRenderTarget(SDL_Renderer *renderer); + +typedef int SDLCALL tSDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); + +typedef void SDLCALL tSDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); + +typedef int SDLCALL tSDL_RenderSetViewport(SDL_Renderer * renderer, + const SDL_Rect * rect); + +typedef void SDLCALL tSDL_RenderGetViewport(SDL_Renderer * renderer, + SDL_Rect * rect); + +typedef int SDLCALL tSDL_RenderSetClipRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +typedef void SDLCALL tSDL_RenderGetClipRect(SDL_Renderer * renderer, + SDL_Rect * rect); + +typedef int SDLCALL tSDL_RenderSetScale(SDL_Renderer * renderer, + float scaleX, float scaleY); + +typedef void SDLCALL tSDL_RenderGetScale(SDL_Renderer * renderer, + float *scaleX, float *scaleY); + +extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer, + Uint8 r, Uint8 g, Uint8 b, + Uint8 a); + +extern DECLSPEC int SDL_GetRenderDrawColor(SDL_Renderer * renderer, + Uint8 * r, Uint8 * g, Uint8 * b, + Uint8 * a); + +typedef int SDLCALL tSDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, + SDL_BlendMode blendMode); + +typedef int SDLCALL tSDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, + SDL_BlendMode *blendMode); + +typedef int SDLCALL tSDL_RenderClear(SDL_Renderer * renderer); + +typedef int SDLCALL tSDL_RenderDrawPoint(SDL_Renderer * renderer, + int x, int y); + +typedef int SDLCALL tSDL_RenderDrawPoints(SDL_Renderer * renderer, + const SDL_Point * points, + int count); + +typedef int SDLCALL tSDL_RenderDrawLine(SDL_Renderer * renderer, + int x1, int y1, int x2, int y2); + +typedef int SDLCALL tSDL_RenderDrawLines(SDL_Renderer * renderer, + const SDL_Point * points, + int count); + +typedef int SDLCALL tSDL_RenderDrawRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +typedef int SDLCALL tSDL_RenderDrawRects(SDL_Renderer * renderer, + const SDL_Rect * rects, + int count); + +typedef int SDLCALL tSDL_RenderFillRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +typedef int SDLCALL tSDL_RenderFillRects(SDL_Renderer * renderer, + const SDL_Rect * rects, + int count); + +typedef int SDLCALL tSDL_RenderCopy(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_Rect * dstrect); + +typedef int SDLCALL tSDL_RenderCopyEx(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_Rect * dstrect, + const double angle, + const SDL_Point *center, + const SDL_RendererFlip flip); + +typedef int SDLCALL tSDL_RenderReadPixels(SDL_Renderer * renderer, + const SDL_Rect * rect, + Uint32 format, + void *pixels, int pitch); + +typedef void SDLCALL tSDL_RenderPresent(SDL_Renderer * renderer); + +typedef void SDLCALL tSDL_DestroyTexture(SDL_Texture * texture); + +typedef void SDLCALL tSDL_DestroyRenderer(SDL_Renderer * renderer); + +typedef int SDLCALL tSDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); + +typedef int SDLCALL tSDL_GL_UnbindTexture(SDL_Texture *texture); + +extern tSDL_GetNumRenderDrivers *SDL_GetNumRenderDrivers; +extern tSDL_GetRenderDriverInfo *SDL_GetRenderDriverInfo; +extern tSDL_CreateWindowAndRenderer *SDL_CreateWindowAndRenderer; +extern tSDL_CreateRenderer *SDL_CreateRenderer; +extern tSDL_CreateSoftwareRenderer *SDL_CreateSoftwareRenderer; +extern tSDL_GetRenderer *SDL_GetRenderer; +extern tSDL_GetRendererInfo *SDL_GetRendererInfo; +extern tSDL_GetRendererOutputSize *SDL_GetRendererOutputSize; +extern tSDL_CreateTexture *SDL_CreateTexture; +extern tSDL_CreateTextureFromSurface *SDL_CreateTextureFromSurface; +extern tSDL_QueryTexture *SDL_QueryTexture; +extern tSDL_SetTextureColorMod *SDL_SetTextureColorMod; +extern tSDL_GetTextureColorMod *SDL_GetTextureColorMod; +extern tSDL_SetTextureAlphaMod *SDL_SetTextureAlphaMod; +extern tSDL_GetTextureAlphaMod *SDL_GetTextureAlphaMod; +extern tSDL_SetTextureBlendMode *SDL_SetTextureBlendMode; +extern tSDL_GetTextureBlendMode *SDL_GetTextureBlendMode; +extern tSDL_UpdateTexture *SDL_UpdateTexture; +extern tSDL_LockTexture *SDL_LockTexture; +extern tSDL_UnlockTexture *SDL_UnlockTexture; +extern tSDL_RenderTargetSupported *SDL_RenderTargetSupported; +extern tSDL_SetRenderTarget *SDL_SetRenderTarget; +extern tSDL_GetRenderTarget *SDL_GetRenderTarget; +extern tSDL_RenderSetLogicalSize *SDL_RenderSetLogicalSize; +extern tSDL_RenderGetLogicalSize *SDL_RenderGetLogicalSize; +extern tSDL_RenderSetViewport *SDL_RenderSetViewport; +extern tSDL_RenderGetViewport *SDL_RenderGetViewport; +extern tSDL_RenderSetClipRect *SDL_RenderSetClipRect; +extern tSDL_RenderGetClipRect *SDL_RenderGetClipRect; +extern tSDL_RenderSetScale *SDL_RenderSetScale; +extern tSDL_RenderGetScale *SDL_RenderGetScale; +extern tSDL_SetRenderDrawBlendMode *SDL_SetRenderDrawBlendMode; +extern tSDL_GetRenderDrawBlendMode *SDL_GetRenderDrawBlendMode; +extern tSDL_RenderClear *SDL_RenderClear; +extern tSDL_RenderDrawPoint *SDL_RenderDrawPoint; +extern tSDL_RenderDrawPoints *SDL_RenderDrawPoints; +extern tSDL_RenderDrawLine *SDL_RenderDrawLine; +extern tSDL_RenderDrawLines *SDL_RenderDrawLines; +extern tSDL_RenderDrawRect *SDL_RenderDrawRect; +extern tSDL_RenderDrawRects *SDL_RenderDrawRects; +extern tSDL_RenderFillRect *SDL_RenderFillRect; +extern tSDL_RenderFillRects *SDL_RenderFillRects; +extern tSDL_RenderCopy *SDL_RenderCopy; +extern tSDL_RenderCopyEx *SDL_RenderCopyEx; +extern tSDL_RenderReadPixels *SDL_RenderReadPixels; +extern tSDL_RenderPresent *SDL_RenderPresent; +extern tSDL_DestroyTexture *SDL_DestroyTexture; +extern tSDL_DestroyRenderer *SDL_DestroyRenderer; +extern tSDL_GL_BindTexture *SDL_GL_BindTexture; +extern tSDL_GL_UnbindTexture *SDL_GL_UnbindTexture; + +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif + |