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Diffstat (limited to 'extern/sdlew/include/SDL2/SDL_video.h')
-rw-r--r--extern/sdlew/include/SDL2/SDL_video.h367
1 files changed, 367 insertions, 0 deletions
diff --git a/extern/sdlew/include/SDL2/SDL_video.h b/extern/sdlew/include/SDL2/SDL_video.h
new file mode 100644
index 00000000000..0a97ea45915
--- /dev/null
+++ b/extern/sdlew/include/SDL2/SDL_video.h
@@ -0,0 +1,367 @@
+
+#ifndef _SDL_video_h
+#define _SDL_video_h
+
+#include "SDL_stdinc.h"
+#include "SDL_pixels.h"
+#include "SDL_rect.h"
+#include "SDL_surface.h"
+
+#include "begin_code.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct
+{
+ Uint32 format;
+ int w;
+ int h;
+ int refresh_rate;
+ void *driverdata;
+} SDL_DisplayMode;
+
+typedef struct SDL_Window SDL_Window;
+
+typedef enum
+{
+ SDL_WINDOW_FULLSCREEN = 0x00000001,
+ SDL_WINDOW_OPENGL = 0x00000002,
+ SDL_WINDOW_SHOWN = 0x00000004,
+ SDL_WINDOW_HIDDEN = 0x00000008,
+ SDL_WINDOW_BORDERLESS = 0x00000010,
+ SDL_WINDOW_RESIZABLE = 0x00000020,
+ SDL_WINDOW_MINIMIZED = 0x00000040,
+ SDL_WINDOW_MAXIMIZED = 0x00000080,
+ SDL_WINDOW_INPUT_GRABBED = 0x00000100,
+ SDL_WINDOW_INPUT_FOCUS = 0x00000200,
+ SDL_WINDOW_MOUSE_FOCUS = 0x00000400,
+ SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
+ SDL_WINDOW_FOREIGN = 0x00000800
+} SDL_WindowFlags;
+
+#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000
+#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
+#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
+#define SDL_WINDOWPOS_ISUNDEFINED(X) \
+ (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
+
+#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000
+#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
+#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
+#define SDL_WINDOWPOS_ISCENTERED(X) \
+ (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
+
+typedef enum
+{
+ SDL_WINDOWEVENT_NONE,
+ SDL_WINDOWEVENT_SHOWN,
+ SDL_WINDOWEVENT_HIDDEN,
+ SDL_WINDOWEVENT_EXPOSED,
+ SDL_WINDOWEVENT_MOVED,
+ SDL_WINDOWEVENT_RESIZED,
+ SDL_WINDOWEVENT_SIZE_CHANGED,
+ SDL_WINDOWEVENT_MINIMIZED,
+ SDL_WINDOWEVENT_MAXIMIZED,
+ SDL_WINDOWEVENT_RESTORED,
+ SDL_WINDOWEVENT_ENTER,
+ SDL_WINDOWEVENT_LEAVE,
+ SDL_WINDOWEVENT_FOCUS_GAINED,
+ SDL_WINDOWEVENT_FOCUS_LOST,
+ SDL_WINDOWEVENT_CLOSE
+} SDL_WindowEventID;
+
+typedef void *SDL_GLContext;
+
+typedef enum
+{
+ SDL_GL_RED_SIZE,
+ SDL_GL_GREEN_SIZE,
+ SDL_GL_BLUE_SIZE,
+ SDL_GL_ALPHA_SIZE,
+ SDL_GL_BUFFER_SIZE,
+ SDL_GL_DOUBLEBUFFER,
+ SDL_GL_DEPTH_SIZE,
+ SDL_GL_STENCIL_SIZE,
+ SDL_GL_ACCUM_RED_SIZE,
+ SDL_GL_ACCUM_GREEN_SIZE,
+ SDL_GL_ACCUM_BLUE_SIZE,
+ SDL_GL_ACCUM_ALPHA_SIZE,
+ SDL_GL_STEREO,
+ SDL_GL_MULTISAMPLEBUFFERS,
+ SDL_GL_MULTISAMPLESAMPLES,
+ SDL_GL_ACCELERATED_VISUAL,
+ SDL_GL_RETAINED_BACKING,
+ SDL_GL_CONTEXT_MAJOR_VERSION,
+ SDL_GL_CONTEXT_MINOR_VERSION,
+ SDL_GL_CONTEXT_EGL,
+ SDL_GL_CONTEXT_FLAGS,
+ SDL_GL_CONTEXT_PROFILE_MASK,
+ SDL_GL_SHARE_WITH_CURRENT_CONTEXT
+} SDL_GLattr;
+
+typedef enum
+{
+ SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
+ SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
+ SDL_GL_CONTEXT_PROFILE_ES = 0x0004
+} SDL_GLprofile;
+
+typedef enum
+{
+ SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
+ SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
+ SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
+ SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
+} SDL_GLcontextFlag;
+
+typedef int SDLCALL tSDL_GetNumVideoDrivers(void);
+
+typedef const char * SDLCALL tSDL_GetVideoDriver(int index);
+
+typedef int SDLCALL tSDL_VideoInit(const char *driver_name);
+
+typedef void SDLCALL tSDL_VideoQuit(void);
+
+typedef const char * SDLCALL tSDL_GetCurrentVideoDriver(void);
+
+typedef int SDLCALL tSDL_GetNumVideoDisplays(void);
+
+typedef const char * SDLCALL tSDL_GetDisplayName(int displayIndex);
+
+typedef int SDLCALL tSDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
+
+typedef int SDLCALL tSDL_GetNumDisplayModes(int displayIndex);
+
+typedef int SDLCALL tSDL_GetDisplayMode(int displayIndex, int modeIndex,
+ SDL_DisplayMode * mode);
+
+typedef int SDLCALL tSDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
+
+typedef int SDLCALL tSDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
+
+typedef SDL_DisplayMode * SDLCALL tSDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
+
+typedef int SDLCALL tSDL_GetWindowDisplayIndex(SDL_Window * window);
+
+typedef int SDLCALL tSDL_SetWindowDisplayMode(SDL_Window * window,
+ const SDL_DisplayMode
+ * mode);
+
+typedef int SDLCALL tSDL_GetWindowDisplayMode(SDL_Window * window,
+ SDL_DisplayMode * mode);
+
+typedef Uint32 SDLCALL tSDL_GetWindowPixelFormat(SDL_Window * window);
+
+typedef SDL_Window * SDLCALL tSDL_CreateWindow(const char *title,
+ int x, int y, int w,
+ int h, Uint32 flags);
+
+typedef SDL_Window * SDLCALL tSDL_CreateWindowFrom(const void *data);
+
+typedef Uint32 SDLCALL tSDL_GetWindowID(SDL_Window * window);
+
+typedef SDL_Window * SDLCALL tSDL_GetWindowFromID(Uint32 id);
+
+typedef Uint32 SDLCALL tSDL_GetWindowFlags(SDL_Window * window);
+
+typedef void SDLCALL tSDL_SetWindowTitle(SDL_Window * window,
+ const char *title);
+
+typedef const char * SDLCALL tSDL_GetWindowTitle(SDL_Window * window);
+
+typedef void SDLCALL tSDL_SetWindowIcon(SDL_Window * window,
+ SDL_Surface * icon);
+
+extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
+ const char *name,
+ void *userdata);
+
+typedef void * SDLCALL tSDL_GetWindowData(SDL_Window * window,
+ const char *name);
+
+typedef void SDLCALL tSDL_SetWindowPosition(SDL_Window * window,
+ int x, int y);
+
+typedef void SDLCALL tSDL_GetWindowPosition(SDL_Window * window,
+ int *x, int *y);
+
+typedef void SDLCALL tSDL_SetWindowSize(SDL_Window * window, int w,
+ int h);
+
+typedef void SDLCALL tSDL_GetWindowSize(SDL_Window * window, int *w,
+ int *h);
+
+typedef void SDLCALL tSDL_SetWindowMinimumSize(SDL_Window * window,
+ int min_w, int min_h);
+
+typedef void SDLCALL tSDL_GetWindowMinimumSize(SDL_Window * window,
+ int *w, int *h);
+
+typedef void SDLCALL tSDL_SetWindowMaximumSize(SDL_Window * window,
+ int max_w, int max_h);
+
+typedef void SDLCALL tSDL_GetWindowMaximumSize(SDL_Window * window,
+ int *w, int *h);
+
+typedef void SDLCALL tSDL_SetWindowBordered(SDL_Window * window,
+ SDL_bool bordered);
+
+typedef void SDLCALL tSDL_ShowWindow(SDL_Window * window);
+
+typedef void SDLCALL tSDL_HideWindow(SDL_Window * window);
+
+typedef void SDLCALL tSDL_RaiseWindow(SDL_Window * window);
+
+typedef void SDLCALL tSDL_MaximizeWindow(SDL_Window * window);
+
+typedef void SDLCALL tSDL_MinimizeWindow(SDL_Window * window);
+
+typedef void SDLCALL tSDL_RestoreWindow(SDL_Window * window);
+
+typedef int SDLCALL tSDL_SetWindowFullscreen(SDL_Window * window,
+ Uint32 flags);
+
+typedef SDL_Surface * SDLCALL tSDL_GetWindowSurface(SDL_Window * window);
+
+typedef int SDLCALL tSDL_UpdateWindowSurface(SDL_Window * window);
+
+typedef int SDLCALL tSDL_UpdateWindowSurfaceRects(SDL_Window * window,
+ const SDL_Rect * rects,
+ int numrects);
+
+typedef void SDLCALL tSDL_SetWindowGrab(SDL_Window * window,
+ SDL_bool grabbed);
+
+typedef SDL_bool SDLCALL tSDL_GetWindowGrab(SDL_Window * window);
+
+typedef int SDLCALL tSDL_SetWindowBrightness(SDL_Window * window, float brightness);
+
+typedef float SDLCALL tSDL_GetWindowBrightness(SDL_Window * window);
+
+typedef int SDLCALL tSDL_SetWindowGammaRamp(SDL_Window * window,
+ const Uint16 * red,
+ const Uint16 * green,
+ const Uint16 * blue);
+
+typedef int SDLCALL tSDL_GetWindowGammaRamp(SDL_Window * window,
+ Uint16 * red,
+ Uint16 * green,
+ Uint16 * blue);
+
+typedef void SDLCALL tSDL_DestroyWindow(SDL_Window * window);
+
+typedef SDL_bool SDLCALL tSDL_IsScreenSaverEnabled(void);
+
+typedef void SDLCALL tSDL_EnableScreenSaver(void);
+
+typedef void SDLCALL tSDL_DisableScreenSaver(void);
+
+typedef int SDLCALL tSDL_GL_LoadLibrary(const char *path);
+
+typedef void * SDLCALL tSDL_GL_GetProcAddress(const char *proc);
+
+typedef void SDLCALL tSDL_GL_UnloadLibrary(void);
+
+typedef SDL_bool SDLCALL tSDL_GL_ExtensionSupported(const char
+ *extension);
+
+typedef int SDLCALL tSDL_GL_SetAttribute(SDL_GLattr attr, int value);
+
+typedef int SDLCALL tSDL_GL_GetAttribute(SDL_GLattr attr, int *value);
+
+typedef SDL_GLContext SDLCALL tSDL_GL_CreateContext(SDL_Window *
+ window);
+
+typedef int SDLCALL tSDL_GL_MakeCurrent(SDL_Window * window,
+ SDL_GLContext context);
+
+extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
+
+typedef SDL_GLContext SDLCALL tSDL_GL_GetCurrentContext(void);
+
+typedef int SDLCALL tSDL_GL_SetSwapInterval(int interval);
+
+typedef int SDLCALL tSDL_GL_GetSwapInterval(void);
+
+typedef void SDLCALL tSDL_GL_SwapWindow(SDL_Window * window);
+
+typedef void SDLCALL tSDL_GL_DeleteContext(SDL_GLContext context);
+
+extern tSDL_GetNumVideoDrivers *SDL_GetNumVideoDrivers;
+extern tSDL_GetVideoDriver *SDL_GetVideoDriver;
+extern tSDL_VideoInit *SDL_VideoInit;
+extern tSDL_VideoQuit *SDL_VideoQuit;
+extern tSDL_GetCurrentVideoDriver *SDL_GetCurrentVideoDriver;
+extern tSDL_GetNumVideoDisplays *SDL_GetNumVideoDisplays;
+extern tSDL_GetDisplayName *SDL_GetDisplayName;
+extern tSDL_GetDisplayBounds *SDL_GetDisplayBounds;
+extern tSDL_GetNumDisplayModes *SDL_GetNumDisplayModes;
+extern tSDL_GetDisplayMode *SDL_GetDisplayMode;
+extern tSDL_GetDesktopDisplayMode *SDL_GetDesktopDisplayMode;
+extern tSDL_GetCurrentDisplayMode *SDL_GetCurrentDisplayMode;
+extern tSDL_GetClosestDisplayMode *SDL_GetClosestDisplayMode;
+extern tSDL_GetWindowDisplayIndex *SDL_GetWindowDisplayIndex;
+extern tSDL_SetWindowDisplayMode *SDL_SetWindowDisplayMode;
+extern tSDL_GetWindowDisplayMode *SDL_GetWindowDisplayMode;
+extern tSDL_GetWindowPixelFormat *SDL_GetWindowPixelFormat;
+extern tSDL_CreateWindow *SDL_CreateWindow;
+extern tSDL_CreateWindowFrom *SDL_CreateWindowFrom;
+extern tSDL_GetWindowID *SDL_GetWindowID;
+extern tSDL_GetWindowFromID *SDL_GetWindowFromID;
+extern tSDL_GetWindowFlags *SDL_GetWindowFlags;
+extern tSDL_SetWindowTitle *SDL_SetWindowTitle;
+extern tSDL_GetWindowTitle *SDL_GetWindowTitle;
+extern tSDL_SetWindowIcon *SDL_SetWindowIcon;
+extern tSDL_GetWindowData *SDL_GetWindowData;
+extern tSDL_SetWindowPosition *SDL_SetWindowPosition;
+extern tSDL_GetWindowPosition *SDL_GetWindowPosition;
+extern tSDL_SetWindowSize *SDL_SetWindowSize;
+extern tSDL_GetWindowSize *SDL_GetWindowSize;
+extern tSDL_SetWindowMinimumSize *SDL_SetWindowMinimumSize;
+extern tSDL_GetWindowMinimumSize *SDL_GetWindowMinimumSize;
+extern tSDL_SetWindowMaximumSize *SDL_SetWindowMaximumSize;
+extern tSDL_GetWindowMaximumSize *SDL_GetWindowMaximumSize;
+extern tSDL_SetWindowBordered *SDL_SetWindowBordered;
+extern tSDL_ShowWindow *SDL_ShowWindow;
+extern tSDL_HideWindow *SDL_HideWindow;
+extern tSDL_RaiseWindow *SDL_RaiseWindow;
+extern tSDL_MaximizeWindow *SDL_MaximizeWindow;
+extern tSDL_MinimizeWindow *SDL_MinimizeWindow;
+extern tSDL_RestoreWindow *SDL_RestoreWindow;
+extern tSDL_SetWindowFullscreen *SDL_SetWindowFullscreen;
+extern tSDL_GetWindowSurface *SDL_GetWindowSurface;
+extern tSDL_UpdateWindowSurface *SDL_UpdateWindowSurface;
+extern tSDL_UpdateWindowSurfaceRects *SDL_UpdateWindowSurfaceRects;
+extern tSDL_SetWindowGrab *SDL_SetWindowGrab;
+extern tSDL_GetWindowGrab *SDL_GetWindowGrab;
+extern tSDL_SetWindowBrightness *SDL_SetWindowBrightness;
+extern tSDL_GetWindowBrightness *SDL_GetWindowBrightness;
+extern tSDL_SetWindowGammaRamp *SDL_SetWindowGammaRamp;
+extern tSDL_GetWindowGammaRamp *SDL_GetWindowGammaRamp;
+extern tSDL_DestroyWindow *SDL_DestroyWindow;
+extern tSDL_IsScreenSaverEnabled *SDL_IsScreenSaverEnabled;
+extern tSDL_EnableScreenSaver *SDL_EnableScreenSaver;
+extern tSDL_DisableScreenSaver *SDL_DisableScreenSaver;
+extern tSDL_GL_LoadLibrary *SDL_GL_LoadLibrary;
+extern tSDL_GL_GetProcAddress *SDL_GL_GetProcAddress;
+extern tSDL_GL_UnloadLibrary *SDL_GL_UnloadLibrary;
+extern tSDL_GL_ExtensionSupported *SDL_GL_ExtensionSupported;
+extern tSDL_GL_SetAttribute *SDL_GL_SetAttribute;
+extern tSDL_GL_GetAttribute *SDL_GL_GetAttribute;
+extern tSDL_GL_CreateContext *SDL_GL_CreateContext;
+extern tSDL_GL_MakeCurrent *SDL_GL_MakeCurrent;
+extern tSDL_GL_GetCurrentContext *SDL_GL_GetCurrentContext;
+extern tSDL_GL_SetSwapInterval *SDL_GL_SetSwapInterval;
+extern tSDL_GL_GetSwapInterval *SDL_GL_GetSwapInterval;
+extern tSDL_GL_SwapWindow *SDL_GL_SwapWindow;
+extern tSDL_GL_DeleteContext *SDL_GL_DeleteContext;
+
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif
+