diff options
Diffstat (limited to 'extern/sdlew/include/SDL2/SDL_video.h')
-rw-r--r-- | extern/sdlew/include/SDL2/SDL_video.h | 367 |
1 files changed, 367 insertions, 0 deletions
diff --git a/extern/sdlew/include/SDL2/SDL_video.h b/extern/sdlew/include/SDL2/SDL_video.h new file mode 100644 index 00000000000..0a97ea45915 --- /dev/null +++ b/extern/sdlew/include/SDL2/SDL_video.h @@ -0,0 +1,367 @@ + +#ifndef _SDL_video_h +#define _SDL_video_h + +#include "SDL_stdinc.h" +#include "SDL_pixels.h" +#include "SDL_rect.h" +#include "SDL_surface.h" + +#include "begin_code.h" + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct +{ + Uint32 format; + int w; + int h; + int refresh_rate; + void *driverdata; +} SDL_DisplayMode; + +typedef struct SDL_Window SDL_Window; + +typedef enum +{ + SDL_WINDOW_FULLSCREEN = 0x00000001, + SDL_WINDOW_OPENGL = 0x00000002, + SDL_WINDOW_SHOWN = 0x00000004, + SDL_WINDOW_HIDDEN = 0x00000008, + SDL_WINDOW_BORDERLESS = 0x00000010, + SDL_WINDOW_RESIZABLE = 0x00000020, + SDL_WINDOW_MINIMIZED = 0x00000040, + SDL_WINDOW_MAXIMIZED = 0x00000080, + SDL_WINDOW_INPUT_GRABBED = 0x00000100, + SDL_WINDOW_INPUT_FOCUS = 0x00000200, + SDL_WINDOW_MOUSE_FOCUS = 0x00000400, + SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), + SDL_WINDOW_FOREIGN = 0x00000800 +} SDL_WindowFlags; + +#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000 +#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) +#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) +#define SDL_WINDOWPOS_ISUNDEFINED(X) \ + (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) + +#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000 +#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) +#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) +#define SDL_WINDOWPOS_ISCENTERED(X) \ + (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) + +typedef enum +{ + SDL_WINDOWEVENT_NONE, + SDL_WINDOWEVENT_SHOWN, + SDL_WINDOWEVENT_HIDDEN, + SDL_WINDOWEVENT_EXPOSED, + SDL_WINDOWEVENT_MOVED, + SDL_WINDOWEVENT_RESIZED, + SDL_WINDOWEVENT_SIZE_CHANGED, + SDL_WINDOWEVENT_MINIMIZED, + SDL_WINDOWEVENT_MAXIMIZED, + SDL_WINDOWEVENT_RESTORED, + SDL_WINDOWEVENT_ENTER, + SDL_WINDOWEVENT_LEAVE, + SDL_WINDOWEVENT_FOCUS_GAINED, + SDL_WINDOWEVENT_FOCUS_LOST, + SDL_WINDOWEVENT_CLOSE +} SDL_WindowEventID; + +typedef void *SDL_GLContext; + +typedef enum +{ + SDL_GL_RED_SIZE, + SDL_GL_GREEN_SIZE, + SDL_GL_BLUE_SIZE, + SDL_GL_ALPHA_SIZE, + SDL_GL_BUFFER_SIZE, + SDL_GL_DOUBLEBUFFER, + SDL_GL_DEPTH_SIZE, + SDL_GL_STENCIL_SIZE, + SDL_GL_ACCUM_RED_SIZE, + SDL_GL_ACCUM_GREEN_SIZE, + SDL_GL_ACCUM_BLUE_SIZE, + SDL_GL_ACCUM_ALPHA_SIZE, + SDL_GL_STEREO, + SDL_GL_MULTISAMPLEBUFFERS, + SDL_GL_MULTISAMPLESAMPLES, + SDL_GL_ACCELERATED_VISUAL, + SDL_GL_RETAINED_BACKING, + SDL_GL_CONTEXT_MAJOR_VERSION, + SDL_GL_CONTEXT_MINOR_VERSION, + SDL_GL_CONTEXT_EGL, + SDL_GL_CONTEXT_FLAGS, + SDL_GL_CONTEXT_PROFILE_MASK, + SDL_GL_SHARE_WITH_CURRENT_CONTEXT +} SDL_GLattr; + +typedef enum +{ + SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, + SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, + SDL_GL_CONTEXT_PROFILE_ES = 0x0004 +} SDL_GLprofile; + +typedef enum +{ + SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001, + SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, + SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004, + SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008 +} SDL_GLcontextFlag; + +typedef int SDLCALL tSDL_GetNumVideoDrivers(void); + +typedef const char * SDLCALL tSDL_GetVideoDriver(int index); + +typedef int SDLCALL tSDL_VideoInit(const char *driver_name); + +typedef void SDLCALL tSDL_VideoQuit(void); + +typedef const char * SDLCALL tSDL_GetCurrentVideoDriver(void); + +typedef int SDLCALL tSDL_GetNumVideoDisplays(void); + +typedef const char * SDLCALL tSDL_GetDisplayName(int displayIndex); + +typedef int SDLCALL tSDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); + +typedef int SDLCALL tSDL_GetNumDisplayModes(int displayIndex); + +typedef int SDLCALL tSDL_GetDisplayMode(int displayIndex, int modeIndex, + SDL_DisplayMode * mode); + +typedef int SDLCALL tSDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); + +typedef int SDLCALL tSDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); + +typedef SDL_DisplayMode * SDLCALL tSDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); + +typedef int SDLCALL tSDL_GetWindowDisplayIndex(SDL_Window * window); + +typedef int SDLCALL tSDL_SetWindowDisplayMode(SDL_Window * window, + const SDL_DisplayMode + * mode); + +typedef int SDLCALL tSDL_GetWindowDisplayMode(SDL_Window * window, + SDL_DisplayMode * mode); + +typedef Uint32 SDLCALL tSDL_GetWindowPixelFormat(SDL_Window * window); + +typedef SDL_Window * SDLCALL tSDL_CreateWindow(const char *title, + int x, int y, int w, + int h, Uint32 flags); + +typedef SDL_Window * SDLCALL tSDL_CreateWindowFrom(const void *data); + +typedef Uint32 SDLCALL tSDL_GetWindowID(SDL_Window * window); + +typedef SDL_Window * SDLCALL tSDL_GetWindowFromID(Uint32 id); + +typedef Uint32 SDLCALL tSDL_GetWindowFlags(SDL_Window * window); + +typedef void SDLCALL tSDL_SetWindowTitle(SDL_Window * window, + const char *title); + +typedef const char * SDLCALL tSDL_GetWindowTitle(SDL_Window * window); + +typedef void SDLCALL tSDL_SetWindowIcon(SDL_Window * window, + SDL_Surface * icon); + +extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, + const char *name, + void *userdata); + +typedef void * SDLCALL tSDL_GetWindowData(SDL_Window * window, + const char *name); + +typedef void SDLCALL tSDL_SetWindowPosition(SDL_Window * window, + int x, int y); + +typedef void SDLCALL tSDL_GetWindowPosition(SDL_Window * window, + int *x, int *y); + +typedef void SDLCALL tSDL_SetWindowSize(SDL_Window * window, int w, + int h); + +typedef void SDLCALL tSDL_GetWindowSize(SDL_Window * window, int *w, + int *h); + +typedef void SDLCALL tSDL_SetWindowMinimumSize(SDL_Window * window, + int min_w, int min_h); + +typedef void SDLCALL tSDL_GetWindowMinimumSize(SDL_Window * window, + int *w, int *h); + +typedef void SDLCALL tSDL_SetWindowMaximumSize(SDL_Window * window, + int max_w, int max_h); + +typedef void SDLCALL tSDL_GetWindowMaximumSize(SDL_Window * window, + int *w, int *h); + +typedef void SDLCALL tSDL_SetWindowBordered(SDL_Window * window, + SDL_bool bordered); + +typedef void SDLCALL tSDL_ShowWindow(SDL_Window * window); + +typedef void SDLCALL tSDL_HideWindow(SDL_Window * window); + +typedef void SDLCALL tSDL_RaiseWindow(SDL_Window * window); + +typedef void SDLCALL tSDL_MaximizeWindow(SDL_Window * window); + +typedef void SDLCALL tSDL_MinimizeWindow(SDL_Window * window); + +typedef void SDLCALL tSDL_RestoreWindow(SDL_Window * window); + +typedef int SDLCALL tSDL_SetWindowFullscreen(SDL_Window * window, + Uint32 flags); + +typedef SDL_Surface * SDLCALL tSDL_GetWindowSurface(SDL_Window * window); + +typedef int SDLCALL tSDL_UpdateWindowSurface(SDL_Window * window); + +typedef int SDLCALL tSDL_UpdateWindowSurfaceRects(SDL_Window * window, + const SDL_Rect * rects, + int numrects); + +typedef void SDLCALL tSDL_SetWindowGrab(SDL_Window * window, + SDL_bool grabbed); + +typedef SDL_bool SDLCALL tSDL_GetWindowGrab(SDL_Window * window); + +typedef int SDLCALL tSDL_SetWindowBrightness(SDL_Window * window, float brightness); + +typedef float SDLCALL tSDL_GetWindowBrightness(SDL_Window * window); + +typedef int SDLCALL tSDL_SetWindowGammaRamp(SDL_Window * window, + const Uint16 * red, + const Uint16 * green, + const Uint16 * blue); + +typedef int SDLCALL tSDL_GetWindowGammaRamp(SDL_Window * window, + Uint16 * red, + Uint16 * green, + Uint16 * blue); + +typedef void SDLCALL tSDL_DestroyWindow(SDL_Window * window); + +typedef SDL_bool SDLCALL tSDL_IsScreenSaverEnabled(void); + +typedef void SDLCALL tSDL_EnableScreenSaver(void); + +typedef void SDLCALL tSDL_DisableScreenSaver(void); + +typedef int SDLCALL tSDL_GL_LoadLibrary(const char *path); + +typedef void * SDLCALL tSDL_GL_GetProcAddress(const char *proc); + +typedef void SDLCALL tSDL_GL_UnloadLibrary(void); + +typedef SDL_bool SDLCALL tSDL_GL_ExtensionSupported(const char + *extension); + +typedef int SDLCALL tSDL_GL_SetAttribute(SDL_GLattr attr, int value); + +typedef int SDLCALL tSDL_GL_GetAttribute(SDL_GLattr attr, int *value); + +typedef SDL_GLContext SDLCALL tSDL_GL_CreateContext(SDL_Window * + window); + +typedef int SDLCALL tSDL_GL_MakeCurrent(SDL_Window * window, + SDL_GLContext context); + +extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void); + +typedef SDL_GLContext SDLCALL tSDL_GL_GetCurrentContext(void); + +typedef int SDLCALL tSDL_GL_SetSwapInterval(int interval); + +typedef int SDLCALL tSDL_GL_GetSwapInterval(void); + +typedef void SDLCALL tSDL_GL_SwapWindow(SDL_Window * window); + +typedef void SDLCALL tSDL_GL_DeleteContext(SDL_GLContext context); + +extern tSDL_GetNumVideoDrivers *SDL_GetNumVideoDrivers; +extern tSDL_GetVideoDriver *SDL_GetVideoDriver; +extern tSDL_VideoInit *SDL_VideoInit; +extern tSDL_VideoQuit *SDL_VideoQuit; +extern tSDL_GetCurrentVideoDriver *SDL_GetCurrentVideoDriver; +extern tSDL_GetNumVideoDisplays *SDL_GetNumVideoDisplays; +extern tSDL_GetDisplayName *SDL_GetDisplayName; +extern tSDL_GetDisplayBounds *SDL_GetDisplayBounds; +extern tSDL_GetNumDisplayModes *SDL_GetNumDisplayModes; +extern tSDL_GetDisplayMode *SDL_GetDisplayMode; +extern tSDL_GetDesktopDisplayMode *SDL_GetDesktopDisplayMode; +extern tSDL_GetCurrentDisplayMode *SDL_GetCurrentDisplayMode; +extern tSDL_GetClosestDisplayMode *SDL_GetClosestDisplayMode; +extern tSDL_GetWindowDisplayIndex *SDL_GetWindowDisplayIndex; +extern tSDL_SetWindowDisplayMode *SDL_SetWindowDisplayMode; +extern tSDL_GetWindowDisplayMode *SDL_GetWindowDisplayMode; +extern tSDL_GetWindowPixelFormat *SDL_GetWindowPixelFormat; +extern tSDL_CreateWindow *SDL_CreateWindow; +extern tSDL_CreateWindowFrom *SDL_CreateWindowFrom; +extern tSDL_GetWindowID *SDL_GetWindowID; +extern tSDL_GetWindowFromID *SDL_GetWindowFromID; +extern tSDL_GetWindowFlags *SDL_GetWindowFlags; +extern tSDL_SetWindowTitle *SDL_SetWindowTitle; +extern tSDL_GetWindowTitle *SDL_GetWindowTitle; +extern tSDL_SetWindowIcon *SDL_SetWindowIcon; +extern tSDL_GetWindowData *SDL_GetWindowData; +extern tSDL_SetWindowPosition *SDL_SetWindowPosition; +extern tSDL_GetWindowPosition *SDL_GetWindowPosition; +extern tSDL_SetWindowSize *SDL_SetWindowSize; +extern tSDL_GetWindowSize *SDL_GetWindowSize; +extern tSDL_SetWindowMinimumSize *SDL_SetWindowMinimumSize; +extern tSDL_GetWindowMinimumSize *SDL_GetWindowMinimumSize; +extern tSDL_SetWindowMaximumSize *SDL_SetWindowMaximumSize; +extern tSDL_GetWindowMaximumSize *SDL_GetWindowMaximumSize; +extern tSDL_SetWindowBordered *SDL_SetWindowBordered; +extern tSDL_ShowWindow *SDL_ShowWindow; +extern tSDL_HideWindow *SDL_HideWindow; +extern tSDL_RaiseWindow *SDL_RaiseWindow; +extern tSDL_MaximizeWindow *SDL_MaximizeWindow; +extern tSDL_MinimizeWindow *SDL_MinimizeWindow; +extern tSDL_RestoreWindow *SDL_RestoreWindow; +extern tSDL_SetWindowFullscreen *SDL_SetWindowFullscreen; +extern tSDL_GetWindowSurface *SDL_GetWindowSurface; +extern tSDL_UpdateWindowSurface *SDL_UpdateWindowSurface; +extern tSDL_UpdateWindowSurfaceRects *SDL_UpdateWindowSurfaceRects; +extern tSDL_SetWindowGrab *SDL_SetWindowGrab; +extern tSDL_GetWindowGrab *SDL_GetWindowGrab; +extern tSDL_SetWindowBrightness *SDL_SetWindowBrightness; +extern tSDL_GetWindowBrightness *SDL_GetWindowBrightness; +extern tSDL_SetWindowGammaRamp *SDL_SetWindowGammaRamp; +extern tSDL_GetWindowGammaRamp *SDL_GetWindowGammaRamp; +extern tSDL_DestroyWindow *SDL_DestroyWindow; +extern tSDL_IsScreenSaverEnabled *SDL_IsScreenSaverEnabled; +extern tSDL_EnableScreenSaver *SDL_EnableScreenSaver; +extern tSDL_DisableScreenSaver *SDL_DisableScreenSaver; +extern tSDL_GL_LoadLibrary *SDL_GL_LoadLibrary; +extern tSDL_GL_GetProcAddress *SDL_GL_GetProcAddress; +extern tSDL_GL_UnloadLibrary *SDL_GL_UnloadLibrary; +extern tSDL_GL_ExtensionSupported *SDL_GL_ExtensionSupported; +extern tSDL_GL_SetAttribute *SDL_GL_SetAttribute; +extern tSDL_GL_GetAttribute *SDL_GL_GetAttribute; +extern tSDL_GL_CreateContext *SDL_GL_CreateContext; +extern tSDL_GL_MakeCurrent *SDL_GL_MakeCurrent; +extern tSDL_GL_GetCurrentContext *SDL_GL_GetCurrentContext; +extern tSDL_GL_SetSwapInterval *SDL_GL_SetSwapInterval; +extern tSDL_GL_GetSwapInterval *SDL_GL_GetSwapInterval; +extern tSDL_GL_SwapWindow *SDL_GL_SwapWindow; +extern tSDL_GL_DeleteContext *SDL_GL_DeleteContext; + +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif + |