Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'extern/solid/include/MT/Matrix3x3.h')
-rw-r--r--extern/solid/include/MT/Matrix3x3.h380
1 files changed, 0 insertions, 380 deletions
diff --git a/extern/solid/include/MT/Matrix3x3.h b/extern/solid/include/MT/Matrix3x3.h
deleted file mode 100644
index 85e0d4cac84..00000000000
--- a/extern/solid/include/MT/Matrix3x3.h
+++ /dev/null
@@ -1,380 +0,0 @@
-/*
- * SOLID - Software Library for Interference Detection
- *
- * Copyright (C) 2001-2003 Dtecta. All rights reserved.
- *
- * This library may be distributed under the terms of the Q Public License
- * (QPL) as defined by Trolltech AS of Norway and appearing in the file
- * LICENSE.QPL included in the packaging of this file.
- *
- * This library may be distributed and/or modified under the terms of the
- * GNU General Public License (GPL) version 2 as published by the Free Software
- * Foundation and appearing in the file LICENSE.GPL included in the
- * packaging of this file.
- *
- * This library is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
- * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
- *
- * Commercial use or any other use of this library not covered by either
- * the QPL or the GPL requires an additional license from Dtecta.
- * Please contact info@dtecta.com for enquiries about the terms of commercial
- * use of this library.
- */
-
-#ifndef MATRIX3X3_H
-#define MATRIX3X3_H
-
-#if defined (__sgi)
-#include <assert.h>
-#else
-#include <cassert>
-#endif
-
-#include "Vector3.h"
-#include "Quaternion.h"
-
-namespace MT {
-
- // Row-major 3x3 matrix
-
- template <typename Scalar>
- class Matrix3x3 {
- public:
- Matrix3x3() {}
-
- template <typename Scalar2>
- explicit Matrix3x3(const Scalar2 *m) { setValue(m); }
-
- explicit Matrix3x3(const Quaternion<Scalar>& q) { setRotation(q); }
-
- template <typename Scalar2>
- Matrix3x3(const Scalar2& yaw, const Scalar2& pitch, const Scalar2& roll)
- {
- setEuler(yaw, pitch, roll);
- }
-
- template <typename Scalar2>
- Matrix3x3(const Scalar2& xx, const Scalar2& xy, const Scalar2& xz,
- const Scalar2& yx, const Scalar2& yy, const Scalar2& yz,
- const Scalar2& zx, const Scalar2& zy, const Scalar2& zz)
- {
- setValue(xx, xy, xz,
- yx, yy, yz,
- zx, zy, zz);
- }
-
- Vector3<Scalar>& operator[](int i)
- {
- assert(0 <= i && i < 3);
- return m_el[i];
- }
-
- const Vector3<Scalar>& operator[](int i) const
- {
- assert(0 <= i && i < 3);
- return m_el[i];
- }
-
- Matrix3x3<Scalar>& operator*=(const Matrix3x3<Scalar>& m);
-
- template <typename Scalar2>
- void setValue(const Scalar2 *m)
- {
- m_el[0][0] = Scalar(m[0]);
- m_el[1][0] = Scalar(m[1]);
- m_el[2][0] = Scalar(m[2]);
- m_el[0][1] = Scalar(m[4]);
- m_el[1][1] = Scalar(m[5]);
- m_el[2][1] = Scalar(m[6]);
- m_el[0][2] = Scalar(m[8]);
- m_el[1][2] = Scalar(m[9]);
- m_el[2][2] = Scalar(m[10]);
- }
-
- template <typename Scalar2>
- void setValue(const Scalar2& xx, const Scalar2& xy, const Scalar2& xz,
- const Scalar2& yx, const Scalar2& yy, const Scalar2& yz,
- const Scalar2& zx, const Scalar2& zy, const Scalar2& zz)
- {
- m_el[0][0] = Scalar(xx);
- m_el[0][1] = Scalar(xy);
- m_el[0][2] = Scalar(xz);
- m_el[1][0] = Scalar(yx);
- m_el[1][1] = Scalar(yy);
- m_el[1][2] = Scalar(yz);
- m_el[2][0] = Scalar(zx);
- m_el[2][1] = Scalar(zy);
- m_el[2][2] = Scalar(zz);
- }
-
- void setRotation(const Quaternion<Scalar>& q)
- {
- Scalar d = q.length2();
- assert(d != Scalar(0.0));
- Scalar s = Scalar(2.0) / d;
- Scalar xs = q[0] * s, ys = q[1] * s, zs = q[2] * s;
- Scalar wx = q[3] * xs, wy = q[3] * ys, wz = q[3] * zs;
- Scalar xx = q[0] * xs, xy = q[0] * ys, xz = q[0] * zs;
- Scalar yy = q[1] * ys, yz = q[1] * zs, zz = q[2] * zs;
- setValue(Scalar(1.0) - (yy + zz), xy - wz, xz + wy,
- xy + wz, Scalar(1.0) - (xx + zz), yz - wx,
- xz - wy, yz + wx, Scalar(1.0) - (xx + yy));
- }
-
- template <typename Scalar2>
- void setEuler(const Scalar2& yaw, const Scalar2& pitch, const Scalar2& roll)
- {
- Scalar cy(Scalar_traits<Scalar>::cos(yaw));
- Scalar sy(Scalar_traits<Scalar>::sin(yaw));
- Scalar cp(Scalar_traits<Scalar>::cos(pitch));
- Scalar sp(Scalar_traits<Scalar>::sin(pitch));
- Scalar cr(Scalar_traits<Scalar>::cos(roll));
- Scalar sr(Scalar_traits<Scalar>::sin(roll));
- Scalar cc = cy * cr;
- Scalar cs = cy * sr;
- Scalar sc = sy * cr;
- Scalar ss = sy * sr;
- setValue(cy * cp, -sc + sp * cs, ss - sp * cc,
- sy * cp, cc + sp * ss, -cs + sp * sc,
- -sp, cp * sr, cp * cr);
- }
- void setIdentity()
- {
- setValue(Scalar(1.0), Scalar(0.0), Scalar(0.0),
- Scalar(0.0), Scalar(1.0), Scalar(0.0),
- Scalar(0.0), Scalar(0.0), Scalar(1.0));
- }
-
- template <typename Scalar2>
- void getValue(Scalar2 *m) const
- {
- m[0] = Scalar2(m_el[0][0]);
- m[1] = Scalar2(m_el[1][0]);
- m[2] = Scalar2(m_el[2][0]);
- m[3] = Scalar2(0.0);
- m[4] = Scalar2(m_el[0][1]);
- m[5] = Scalar2(m_el[1][1]);
- m[6] = Scalar2(m_el[2][1]);
- m[7] = Scalar2(0.0);
- m[8] = Scalar2(m_el[0][2]);
- m[9] = Scalar2(m_el[1][2]);
- m[10] = Scalar2(m_el[2][2]);
- m[11] = Scalar2(0.0);
- }
-
- void getRotation(Quaternion<Scalar>& q) const
- {
- Scalar trace = m_el[0][0] + m_el[1][1] + m_el[2][2];
-
- if (trace > Scalar(0.0))
- {
- Scalar s = Scalar_traits<Scalar>::sqrt(trace + Scalar(1.0));
- q[3] = s * Scalar(0.5);
- s = Scalar(0.5) / s;
-
- q[0] = (m_el[2][1] - m_el[1][2]) * s;
- q[1] = (m_el[0][2] - m_el[2][0]) * s;
- q[2] = (m_el[1][0] - m_el[0][1]) * s;
- }
- else
- {
- int i = m_el[0][0] < m_el[1][1] ?
- (m_el[1][1] < m_el[2][2] ? 2 : 1) :
- (m_el[0][0] < m_el[2][2] ? 2 : 0);
- int j = (i + 1) % 3;
- int k = (i + 2) % 3;
-
- Scalar s = Scalar_traits<Scalar>::sqrt(m_el[i][i] - m_el[j][j] - m_el[k][k] + Scalar(1.0));
- q[i] = s * Scalar(0.5);
- s = Scalar(0.5) / s;
-
- q[3] = (m_el[k][j] - m_el[j][k]) * s;
- q[j] = (m_el[j][i] + m_el[i][j]) * s;
- q[k] = (m_el[k][i] + m_el[i][k]) * s;
- }
- }
-
-
-
- template <typename Scalar2>
- void getEuler(Scalar2& yaw, Scalar2& pitch, Scalar2& roll) const
- {
- pitch = Scalar2(Scalar_traits<Scalar>::asin(-m_el[2][0]));
- if (pitch < Scalar_traits<Scalar2>::TwoTimesPi())
- {
- if (pitch > Scalar_traits<Scalar2>::TwoTimesPi())
- {
- yaw = Scalar2(Scalar_traits<Scalar>::atan2(m_el[1][0], m_el[0][0]));
- roll = Scalar2(Scalar_traits<Scalar>::atan2(m_el[2][1], m_el[2][2]));
- }
- else
- {
- yaw = Scalar2(-Scalar_traits<Scalar>::atan2(-m_el[0][1], m_el[0][2]));
- roll = Scalar2(0.0);
- }
- }
- else
- {
- yaw = Scalar2(Scalar_traits<Scalar>::atan2(-m_el[0][1], m_el[0][2]));
- roll = Scalar2(0.0);
- }
- }
-
- Vector3<Scalar> getScaling() const
- {
- return Vector3<Scalar>(m_el[0][0] * m_el[0][0] + m_el[1][0] * m_el[1][0] + m_el[2][0] * m_el[2][0],
- m_el[0][1] * m_el[0][1] + m_el[1][1] * m_el[1][1] + m_el[2][1] * m_el[2][1],
- m_el[0][2] * m_el[0][2] + m_el[1][2] * m_el[1][2] + m_el[2][2] * m_el[2][2]);
- }
-
-
- Matrix3x3<Scalar> scaled(const Vector3<Scalar>& s) const
- {
- return Matrix3x3<Scalar>(m_el[0][0] * s[0], m_el[0][1] * s[1], m_el[0][2] * s[2],
- m_el[1][0] * s[0], m_el[1][1] * s[1], m_el[1][2] * s[2],
- m_el[2][0] * s[0], m_el[2][1] * s[1], m_el[2][2] * s[2]);
- }
-
- Scalar determinant() const;
- Matrix3x3<Scalar> adjoint() const;
- Matrix3x3<Scalar> absolute() const;
- Matrix3x3<Scalar> transpose() const;
- Matrix3x3<Scalar> inverse() const;
-
- Matrix3x3<Scalar> transposeTimes(const Matrix3x3<Scalar>& m) const;
- Matrix3x3<Scalar> timesTranspose(const Matrix3x3<Scalar>& m) const;
-
- Scalar tdot(int c, const Vector3<Scalar>& v) const
- {
- return m_el[0][c] * v[0] + m_el[1][c] * v[1] + m_el[2][c] * v[2];
- }
-
- protected:
- Scalar cofac(int r1, int c1, int r2, int c2) const
- {
- return m_el[r1][c1] * m_el[r2][c2] - m_el[r1][c2] * m_el[r2][c1];
- }
-
- Vector3<Scalar> m_el[3];
- };
-
- template <typename Scalar>
- inline std::ostream&
- operator<<(std::ostream& os, const Matrix3x3<Scalar>& m)
- {
- return os << m[0] << std::endl << m[1] << std::endl << m[2] << std::endl;
- }
-
- template <typename Scalar>
- inline Matrix3x3<Scalar>&
- Matrix3x3<Scalar>::operator*=(const Matrix3x3<Scalar>& m)
- {
- setValue(m.tdot(0, m_el[0]), m.tdot(1, m_el[0]), m.tdot(2, m_el[0]),
- m.tdot(0, m_el[1]), m.tdot(1, m_el[1]), m.tdot(2, m_el[1]),
- m.tdot(0, m_el[2]), m.tdot(1, m_el[2]), m.tdot(2, m_el[2]));
- return *this;
- }
-
- template <typename Scalar>
- inline Scalar
- Matrix3x3<Scalar>::determinant() const
- {
- return triple((*this)[0], (*this)[1], (*this)[2]);
- }
-
-
- template <typename Scalar>
- inline Matrix3x3<Scalar>
- Matrix3x3<Scalar>::absolute() const
- {
- return Matrix3x3<Scalar>(
- Scalar_traits<Scalar>::abs(m_el[0][0]), Scalar_traits<Scalar>::abs(m_el[0][1]), Scalar_traits<Scalar>::abs(m_el[0][2]),
- Scalar_traits<Scalar>::abs(m_el[1][0]), Scalar_traits<Scalar>::abs(m_el[1][1]), Scalar_traits<Scalar>::abs(m_el[1][2]),
- Scalar_traits<Scalar>::abs(m_el[2][0]), Scalar_traits<Scalar>::abs(m_el[2][1]), Scalar_traits<Scalar>::abs(m_el[2][2]));
- }
-
- template <typename Scalar>
- inline Matrix3x3<Scalar>
- Matrix3x3<Scalar>::transpose() const
- {
- return Matrix3x3<Scalar>(m_el[0][0], m_el[1][0], m_el[2][0],
- m_el[0][1], m_el[1][1], m_el[2][1],
- m_el[0][2], m_el[1][2], m_el[2][2]);
- }
-
- template <typename Scalar>
- inline Matrix3x3<Scalar>
- Matrix3x3<Scalar>::adjoint() const
- {
- return Matrix3x3<Scalar>(cofac(1, 1, 2, 2), cofac(0, 2, 2, 1), cofac(0, 1, 1, 2),
- cofac(1, 2, 2, 0), cofac(0, 0, 2, 2), cofac(0, 2, 1, 0),
- cofac(1, 0, 2, 1), cofac(0, 1, 2, 0), cofac(0, 0, 1, 1));
- }
-
- template <typename Scalar>
- inline Matrix3x3<Scalar>
- Matrix3x3<Scalar>::inverse() const
- {
- Vector3<Scalar> co(cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1));
- Scalar det = (*this)[0].dot(co);
- assert(det != Scalar(0.0));
- Scalar s = Scalar(1.0) / det;
- return Matrix3x3<Scalar>(co[0] * s, cofac(0, 2, 2, 1) * s, cofac(0, 1, 1, 2) * s,
- co[1] * s, cofac(0, 0, 2, 2) * s, cofac(0, 2, 1, 0) * s,
- co[2] * s, cofac(0, 1, 2, 0) * s, cofac(0, 0, 1, 1) * s);
- }
-
- template <typename Scalar>
- inline Matrix3x3<Scalar>
- Matrix3x3<Scalar>::transposeTimes(const Matrix3x3<Scalar>& m) const
- {
- return Matrix3x3<Scalar>(
- m_el[0][0] * m[0][0] + m_el[1][0] * m[1][0] + m_el[2][0] * m[2][0],
- m_el[0][0] * m[0][1] + m_el[1][0] * m[1][1] + m_el[2][0] * m[2][1],
- m_el[0][0] * m[0][2] + m_el[1][0] * m[1][2] + m_el[2][0] * m[2][2],
- m_el[0][1] * m[0][0] + m_el[1][1] * m[1][0] + m_el[2][1] * m[2][0],
- m_el[0][1] * m[0][1] + m_el[1][1] * m[1][1] + m_el[2][1] * m[2][1],
- m_el[0][1] * m[0][2] + m_el[1][1] * m[1][2] + m_el[2][1] * m[2][2],
- m_el[0][2] * m[0][0] + m_el[1][2] * m[1][0] + m_el[2][2] * m[2][0],
- m_el[0][2] * m[0][1] + m_el[1][2] * m[1][1] + m_el[2][2] * m[2][1],
- m_el[0][2] * m[0][2] + m_el[1][2] * m[1][2] + m_el[2][2] * m[2][2]);
- }
-
- template <typename Scalar>
- inline Matrix3x3<Scalar>
- Matrix3x3<Scalar>::timesTranspose(const Matrix3x3<Scalar>& m) const
- {
- return Matrix3x3<Scalar>(
- m_el[0].dot(m[0]), m_el[0].dot(m[1]), m_el[0].dot(m[2]),
- m_el[1].dot(m[0]), m_el[1].dot(m[1]), m_el[1].dot(m[2]),
- m_el[2].dot(m[0]), m_el[2].dot(m[1]), m_el[2].dot(m[2]));
-
- }
-
- template <typename Scalar>
- inline Vector3<Scalar>
- operator*(const Matrix3x3<Scalar>& m, const Vector3<Scalar>& v)
- {
- return Vector3<Scalar>(m[0].dot(v), m[1].dot(v), m[2].dot(v));
- }
-
-
- template <typename Scalar>
- inline Vector3<Scalar>
- operator*(const Vector3<Scalar>& v, const Matrix3x3<Scalar>& m)
- {
- return Vector3<Scalar>(m.tdot(0, v), m.tdot(1, v), m.tdot(2, v));
- }
-
- template <typename Scalar>
- inline Matrix3x3<Scalar>
- operator*(const Matrix3x3<Scalar>& m1, const Matrix3x3<Scalar>& m2)
- {
- return Matrix3x3<Scalar>(
- m2.tdot(0, m1[0]), m2.tdot(1, m1[0]), m2.tdot(2, m1[0]),
- m2.tdot(0, m1[1]), m2.tdot(1, m1[1]), m2.tdot(2, m1[1]),
- m2.tdot(0, m1[2]), m2.tdot(1, m1[2]), m2.tdot(2, m1[2]));
- }
-}
-
-#endif