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Diffstat (limited to 'extern/solid/include/MT/Quaternion.h')
-rw-r--r--extern/solid/include/MT/Quaternion.h316
1 files changed, 0 insertions, 316 deletions
diff --git a/extern/solid/include/MT/Quaternion.h b/extern/solid/include/MT/Quaternion.h
deleted file mode 100644
index a925f21cd5d..00000000000
--- a/extern/solid/include/MT/Quaternion.h
+++ /dev/null
@@ -1,316 +0,0 @@
-/*
- * SOLID - Software Library for Interference Detection
- *
- * Copyright (C) 2001-2003 Dtecta. All rights reserved.
- *
- * This library may be distributed under the terms of the Q Public License
- * (QPL) as defined by Trolltech AS of Norway and appearing in the file
- * LICENSE.QPL included in the packaging of this file.
- *
- * This library may be distributed and/or modified under the terms of the
- * GNU General Public License (GPL) version 2 as published by the Free Software
- * Foundation and appearing in the file LICENSE.GPL included in the
- * packaging of this file.
- *
- * This library is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
- * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
- *
- * Commercial use or any other use of this library not covered by either
- * the QPL or the GPL requires an additional license from Dtecta.
- * Please contact info@dtecta.com for enquiries about the terms of commercial
- * use of this library.
- */
-
-#ifndef QUATERNION_H
-#define QUATERNION_H
-
-#if defined (__sgi)
-#include <assert.h>
-#else
-#include <cassert>
-#endif
-
-#include "Tuple4.h"
-#include "Vector3.h"
-
-namespace MT {
-
- template <typename Scalar>
- class Quaternion : public Tuple4<Scalar> {
- public:
- Quaternion() {}
-
- template <typename Scalar2>
- explicit Quaternion(const Scalar2 *v) : Tuple4<Scalar>(v) {}
-
- template <typename Scalar2>
- Quaternion(const Scalar2& x, const Scalar2& y, const Scalar2& z, const Scalar2& w)
- : Tuple4<Scalar>(x, y, z, w)
- {}
-
- Quaternion(const Vector3<Scalar>& axis, const Scalar& angle)
- {
- setRotation(axis, angle);
- }
-
- template <typename Scalar2>
- Quaternion(const Scalar2& yaw, const Scalar2& pitch, const Scalar2& roll)
- {
- setEuler(yaw, pitch, roll);
- }
-
- void setRotation(const Vector3<Scalar>& axis, const Scalar& angle)
- {
- Scalar d = axis.length();
- assert(d != Scalar(0.0));
- Scalar s = Scalar_traits<Scalar>::sin(angle * Scalar(0.5)) / d;
- setValue(axis[0] * s, axis[1] * s, axis[2] * s,
- Scalar_traits<Scalar>::cos(angle * Scalar(0.5)));
- }
-
- template <typename Scalar2>
- void setEuler(const Scalar2& yaw, const Scalar2& pitch, const Scalar2& roll)
- {
- Scalar halfYaw = Scalar(yaw) * Scalar(0.5);
- Scalar halfPitch = Scalar(pitch) * Scalar(0.5);
- Scalar halfRoll = Scalar(roll) * Scalar(0.5);
- Scalar cosYaw = Scalar_traits<Scalar>::cos(halfYaw);
- Scalar sinYaw = Scalar_traits<Scalar>::sin(halfYaw);
- Scalar cosPitch = Scalar_traits<Scalar>::cos(halfPitch);
- Scalar sinPitch = Scalar_traits<Scalar>::sin(halfPitch);
- Scalar cosRoll = Scalar_traits<Scalar>::cos(halfRoll);
- Scalar sinRoll = Scalar_traits<Scalar>::sin(halfRoll);
- setValue(cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw,
- cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw,
- sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw,
- cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw);
- }
-
- Quaternion<Scalar>& operator+=(const Quaternion<Scalar>& q)
- {
- this->m_co[0] += q[0]; this->m_co[1] += q[1]; this->m_co[2] += q[2]; this->m_co[3] += q[3];
- return *this;
- }
-
- Quaternion<Scalar>& operator-=(const Quaternion<Scalar>& q)
- {
- this->m_co[0] -= q[0]; this->m_co[1] -= q[1]; this->m_co[2] -= q[2]; this->m_co[3] -= q[3];
- return *this;
- }
-
- Quaternion<Scalar>& operator*=(const Scalar& s)
- {
- this->m_co[0] *= s; this->m_co[1] *= s; this->m_co[2] *= s; this->m_co[3] *= s;
- return *this;
- }
-
- Quaternion<Scalar>& operator/=(const Scalar& s)
- {
- assert(s != Scalar(0.0));
- return *this *= Scalar(1.0) / s;
- }
-
- Quaternion<Scalar>& operator*=(const Quaternion<Scalar>& q)
- {
- setValue(this->m_co[3] * q[0] + this->m_co[0] * q[3] + this->m_co[1] * q[2] - this->m_co[2] * q[1],
- this->m_co[3] * q[1] + this->m_co[1] * q[3] + this->m_co[2] * q[0] - this->m_co[0] * q[2],
- this->m_co[3] * q[2] + this->m_co[2] * q[3] + this->m_co[0] * q[1] - this->m_co[1] * q[0],
- this->m_co[3] * q[3] - this->m_co[0] * q[0] - this->m_co[1] * q[1] - this->m_co[2] * q[2]);
- return *this;
- }
-
- Scalar dot(const Quaternion<Scalar>& q) const
- {
- return this->m_co[0] * q[0] + this->m_co[1] * q[1] + this->m_co[2] * q[2] + this->m_co[3] * q[3];
- }
-
- Scalar length2() const
- {
- return dot(*this);
- }
-
- Scalar length() const
- {
- return Scalar_traits<Scalar>::sqrt(length2());
- }
-
- Quaternion<Scalar>& normalize()
- {
- return *this /= length();
- }
-
- Quaternion<Scalar> normalized() const
- {
- return *this / length();
- }
-
- Scalar angle(const Quaternion<Scalar>& q) const
- {
- Scalar s = Scalar_traits<Scalar>::sqrt(length2() * q.length2());
- assert(s != Scalar(0.0));
- return Scalar_traits<Scalar>::acos(dot(q) / s);
- }
-
- Quaternion<Scalar> conjugate() const
- {
- return Quaternion<Scalar>(-this->m_co[0], -this->m_co[1], -this->m_co[2], this->m_co[3]);
- }
-
- Quaternion<Scalar> inverse() const
- {
- return conjugate / length2();
- }
-
- Quaternion<Scalar> slerp(const Quaternion<Scalar>& q, const Scalar& t) const
- {
- Scalar theta = angle(q);
- if (theta != Scalar(0.0))
- {
- Scalar d = Scalar(1.0) / Scalar_traits<Scalar>::sin(theta);
- Scalar s0 = Scalar_traits<Scalar>::sin((Scalar(1.0) - t) * theta);
- Scalar s1 = Scalar_traits<Scalar>::sin(t * theta);
- return Quaternion<Scalar>((this->m_co[0] * s0 + q[0] * s1) * d,
- (this->m_co[1] * s0 + q[1] * s1) * d,
- (this->m_co[2] * s0 + q[2] * s1) * d,
- (this->m_co[3] * s0 + q[3] * s1) * d);
- }
- else
- {
- return *this;
- }
- }
-
- static Quaternion<Scalar> random()
- {
- // From: "Uniform Random Rotations", Ken Shoemake, Graphics Gems III,
- // pg. 124-132
- Scalar x0 = Scalar_traits<Scalar>::random();
- Scalar r1 = Scalar_traits<Scalar>::sqrt(Scalar(1.0) - x0);
- Scalar r2 = Scalar_traits<Scalar>::sqrt(x0);
- Scalar t1 = Scalar_traits<Scalar>::TwoTimesPi() * Scalar_traits<Scalar>::random();
- Scalar t2 = Scalar_traits<Scalar>::TwoTimesPi() * Scalar_traits<Scalar>::random();
- Scalar c1 = Scalar_traits<Scalar>::cos(t1);
- Scalar s1 = Scalar_traits<Scalar>::sin(t1);
- Scalar c2 = Scalar_traits<Scalar>::cos(t2);
- Scalar s2 = Scalar_traits<Scalar>::sin(t2);
- return Quaternion<Scalar>(s1 * r1, c1 * r1, s2 * r2, c2 * r2);
- }
-
- };
-
- template <typename Scalar>
- inline Quaternion<Scalar>
- operator+(const Quaternion<Scalar>& q1, const Quaternion<Scalar>& q2)
- {
- return Quaternion<Scalar>(q1[0] + q2[0], q1[1] + q2[1], q1[2] + q2[2], q1[3] + q2[3]);
- }
-
- template <typename Scalar>
- inline Quaternion<Scalar>
- operator-(const Quaternion<Scalar>& q1, const Quaternion<Scalar>& q2)
- {
- return Quaternion<Scalar>(q1[0] - q2[0], q1[1] - q2[1], q1[2] - q2[2], q1[3] - q2[3]);
- }
-
- template <typename Scalar>
- inline Quaternion<Scalar>
- operator-(const Quaternion<Scalar>& q)
- {
- return Quaternion<Scalar>(-q[0], -q[1], -q[2], -q[3]);
- }
-
- template <typename Scalar>
- inline Quaternion<Scalar>
- operator*(const Quaternion<Scalar>& q, const Scalar& s)
- {
- return Quaternion<Scalar>(q[0] * s, q[1] * s, q[2] * s, q[3] * s);
- }
-
- template <typename Scalar>
- inline Quaternion<Scalar>
- operator*(const Scalar& s, const Quaternion<Scalar>& q)
- {
- return q * s;
- }
-
- template <typename Scalar>
- inline Quaternion<Scalar>
- operator*(const Quaternion<Scalar>& q1, const Quaternion<Scalar>& q2) {
- return Quaternion<Scalar>(q1[3] * q2[0] + q1[0] * q2[3] + q1[1] * q2[2] - q1[2] * q2[1],
- q1[3] * q2[1] + q1[1] * q2[3] + q1[2] * q2[0] - q1[0] * q2[2],
- q1[3] * q2[2] + q1[2] * q2[3] + q1[0] * q2[1] - q1[1] * q2[0],
- q1[3] * q2[3] - q1[0] * q2[0] - q1[1] * q2[1] - q1[2] * q2[2]);
- }
-
- template <typename Scalar>
- inline Quaternion<Scalar>
- operator*(const Quaternion<Scalar>& q, const Vector3<Scalar>& w)
- {
- return Quaternion<Scalar>( q[3] * w[0] + q[1] * w[2] - q[2] * w[1],
- q[3] * w[1] + q[2] * w[0] - q[0] * w[2],
- q[3] * w[2] + q[0] * w[1] - q[1] * w[0],
- -q[0] * w[0] - q[1] * w[1] - q[2] * w[2]);
- }
-
- template <typename Scalar>
- inline Quaternion<Scalar>
- operator*(const Vector3<Scalar>& w, const Quaternion<Scalar>& q)
- {
- return Quaternion<Scalar>( w[0] * q[3] + w[1] * q[2] - w[2] * q[1],
- w[1] * q[3] + w[2] * q[0] - w[0] * q[2],
- w[2] * q[3] + w[0] * q[1] - w[1] * q[0],
- -w[0] * q[0] - w[1] * q[1] - w[2] * q[2]);
- }
-
- template <typename Scalar>
- inline Scalar
- dot(const Quaternion<Scalar>& q1, const Quaternion<Scalar>& q2)
- {
- return q1.dot(q2);
- }
-
- template <typename Scalar>
- inline Scalar
- length2(const Quaternion<Scalar>& q)
- {
- return q.length2();
- }
-
- template <typename Scalar>
- inline Scalar
- length(const Quaternion<Scalar>& q)
- {
- return q.length();
- }
-
- template <typename Scalar>
- inline Scalar
- angle(const Quaternion<Scalar>& q1, const Quaternion<Scalar>& q2)
- {
- return q1.angle(q2);
- }
-
- template <typename Scalar>
- inline Quaternion<Scalar>
- conjugate(const Quaternion<Scalar>& q)
- {
- return q.conjugate();
- }
-
- template <typename Scalar>
- inline Quaternion<Scalar>
- inverse(const Quaternion<Scalar>& q)
- {
- return q.inverse();
- }
-
- template <typename Scalar>
- inline Quaternion<Scalar>
- slerp(const Quaternion<Scalar>& q1, const Quaternion<Scalar>& q2, const Scalar& t)
- {
- return q1.slerp(q2, t);
- }
-
-}
-
-#endif