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Diffstat (limited to 'extern/solid/include/MT/Vector3.h')
-rw-r--r-- | extern/solid/include/MT/Vector3.h | 283 |
1 files changed, 0 insertions, 283 deletions
diff --git a/extern/solid/include/MT/Vector3.h b/extern/solid/include/MT/Vector3.h deleted file mode 100644 index b569c003f59..00000000000 --- a/extern/solid/include/MT/Vector3.h +++ /dev/null @@ -1,283 +0,0 @@ -/* - * SOLID - Software Library for Interference Detection - * - * Copyright (C) 2001-2003 Dtecta. All rights reserved. - * - * This library may be distributed under the terms of the Q Public License - * (QPL) as defined by Trolltech AS of Norway and appearing in the file - * LICENSE.QPL included in the packaging of this file. - * - * This library may be distributed and/or modified under the terms of the - * GNU General Public License (GPL) version 2 as published by the Free Software - * Foundation and appearing in the file LICENSE.GPL included in the - * packaging of this file. - * - * This library is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE - * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. - * - * Commercial use or any other use of this library not covered by either - * the QPL or the GPL requires an additional license from Dtecta. - * Please contact info@dtecta.com for enquiries about the terms of commercial - * use of this library. - */ - -#ifndef VECTOR3_H -#define VECTOR3_H - -#if defined (__sgi) -#include <assert.h> -#else -#include <cassert> -#endif - -#include "Tuple3.h" - -namespace MT { - - template <typename Scalar> - class Vector3 : public Tuple3<Scalar> { - public: - Vector3() {} - - template <typename Scalar2> - explicit Vector3(const Scalar2 *v) : Tuple3<Scalar>(v) {} - - template <typename Scalar2> - Vector3(const Scalar2& x, const Scalar2& y, const Scalar2& z) - : Tuple3<Scalar>(x, y, z) - {} - - Vector3<Scalar>& operator+=(const Vector3<Scalar>& v) - { - this->m_co[0] += v[0]; this->m_co[1] += v[1]; this->m_co[2] += v[2]; - return *this; - } - - Vector3<Scalar>& operator-=(const Vector3<Scalar>& v) - { - this->m_co[0] -= v[0]; this->m_co[1] -= v[1]; this->m_co[2] -= v[2]; - return *this; - } - - Vector3<Scalar>& operator*=(const Scalar& s) - { - this->m_co[0] *= s; this->m_co[1] *= s; this->m_co[2] *= s; - return *this; - } - - Vector3<Scalar>& operator/=(const Scalar& s) - { - assert(s != Scalar(0.0)); - return *this *= Scalar(1.0) / s; - } - - Scalar dot(const Vector3<Scalar>& v) const - { - return this->m_co[0] * v[0] + this->m_co[1] * v[1] + this->m_co[2] * v[2]; - } - - Scalar length2() const - { - return dot(*this); - } - - Scalar length() const - { - return Scalar_traits<Scalar>::sqrt(length2()); - } - - Scalar distance2(const Vector3<Scalar>& v) const - { - return (v - *this).length2(); - } - - Scalar distance(const Vector3<Scalar>& v) const - { - return (v - *this).length(); - } - - Vector3<Scalar>& normalize() - { - return *this /= length(); - } - - Vector3<Scalar> normalized() const - { - return *this / length(); - } - - Scalar angle(const Vector3<Scalar>& v) const - { - Scalar s = Scalar_traits<Scalar>::sqrt(length2() * v.length2()); - assert(s != Scalar(0.0)); - return Scalar_traits<Scalar>::acos(dot(v) / s); - } - - Vector3<Scalar> absolute() const - { - return Vector3<Scalar>(Scalar_traits<Scalar>::abs(this->m_co[0]), - Scalar_traits<Scalar>::abs(this->m_co[1]), - Scalar_traits<Scalar>::abs(this->m_co[2])); - } - - Vector3<Scalar> cross(const Vector3<Scalar>& v) const - { - return Vector3<Scalar>(this->m_co[1] * v[2] - this->m_co[2] * v[1], - this->m_co[2] * v[0] - this->m_co[0] * v[2], - this->m_co[0] * v[1] - this->m_co[1] * v[0]); - } - - Scalar triple(const Vector3<Scalar>& v1, const Vector3<Scalar>& v2) const - { - return this->m_co[0] * (v1[1] * v2[2] - v1[2] * v2[1]) + - this->m_co[1] * (v1[2] * v2[0] - v1[0] * v2[2]) + - this->m_co[2] * (v1[0] * v2[1] - v1[1] * v2[0]); - } - - int minAxis() const - { - return this->m_co[0] < this->m_co[1] ? (this->m_co[0] < this->m_co[2] ? 0 : 2) : (this->m_co[1] < this->m_co[2] ? 1 : 2); - } - - int maxAxis() const - { - return this->m_co[0] < this->m_co[1] ? (this->m_co[1] < this->m_co[2] ? 2 : 1) : (this->m_co[0] < this->m_co[2] ? 2 : 0); - } - - int furthestAxis() const - { - return absolute().minAxis(); - } - - int closestAxis() const - { - return absolute().maxAxis(); - } - - Vector3<Scalar> lerp(const Vector3<Scalar>& v, const Scalar& t) const - { - return Vector3<Scalar>(this->m_co[0] + (v[0] - this->m_co[0]) * t, - this->m_co[1] + (v[1] - this->m_co[1]) * t, - this->m_co[2] + (v[2] - this->m_co[2]) * t); - } - - static Vector3<Scalar> random() - { - Scalar z = Scalar(2.0) * Scalar_traits<Scalar>::random() - Scalar(1.0); - Scalar r = Scalar_traits<Scalar>::sqrt(Scalar(1.0) - z * z); - Scalar t = Scalar_traits<Scalar>::TwoTimesPi() * Scalar_traits<Scalar>::random(); - return Vector3<Scalar>(r * Scalar_traits<Scalar>::cos(t), - r * Scalar_traits<Scalar>::sin(t), - z); - } - }; - - template <typename Scalar> - inline Vector3<Scalar> - operator+(const Vector3<Scalar>& v1, const Vector3<Scalar>& v2) - { - return Vector3<Scalar>(v1[0] + v2[0], v1[1] + v2[1], v1[2] + v2[2]); - } - - template <typename Scalar> - inline Vector3<Scalar> - operator-(const Vector3<Scalar>& v1, const Vector3<Scalar>& v2) - { - return Vector3<Scalar>(v1[0] - v2[0], v1[1] - v2[1], v1[2] - v2[2]); - } - - template <typename Scalar> - inline Vector3<Scalar> - operator-(const Vector3<Scalar>& v) - { - return Vector3<Scalar>(-v[0], -v[1], -v[2]); - } - - template <typename Scalar> - inline Vector3<Scalar> - operator*(const Vector3<Scalar>& v, const Scalar& s) - { - return Vector3<Scalar>(v[0] * s, v[1] * s, v[2] * s); - } - - template <typename Scalar> - inline Vector3<Scalar> - operator*(const Scalar& s, const Vector3<Scalar>& v) - { - return v * s; - } - - template <typename Scalar> - inline Vector3<Scalar> - operator/(const Vector3<Scalar>& v, const Scalar& s) - { - assert(s != Scalar(0.0)); - return v * (Scalar(1.0) / s); - } - - template <typename Scalar> - inline Scalar - dot(const Vector3<Scalar>& v1, const Vector3<Scalar>& v2) - { - return v1.dot(v2); - } - - template <typename Scalar> - inline Scalar - length2(const Vector3<Scalar>& v) - { - return v.length2(); - } - - template <typename Scalar> - inline Scalar - length(const Vector3<Scalar>& v) - { - return v.length(); - } - - template <typename Scalar> - inline Scalar - distance2(const Vector3<Scalar>& v1, const Vector3<Scalar>& v2) - { - return v1.distance2(v2); - } - - template <typename Scalar> - inline Scalar - distance(const Vector3<Scalar>& v1, const Vector3<Scalar>& v2) - { - return v1.distance(v2); - } - - template <typename Scalar> - inline Scalar - angle(const Vector3<Scalar>& v1, const Vector3<Scalar>& v2) - { - return v1.angle(v2); - } - - template <typename Scalar> - inline Vector3<Scalar> - cross(const Vector3<Scalar>& v1, const Vector3<Scalar>& v2) - { - return v1.cross(v2); - } - - template <typename Scalar> - inline Scalar - triple(const Vector3<Scalar>& v1, const Vector3<Scalar>& v2, const Vector3<Scalar>& v3) - { - return v1.triple(v2, v3); - } - - template <typename Scalar> - inline Vector3<Scalar> - lerp(const Vector3<Scalar>& v1, const Vector3<Scalar>& v2, const Scalar& t) - { - return v1.lerp(v2, t); - } - -} - -#endif |