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Diffstat (limited to 'extern/solid/include/MT/Vector3.h')
-rw-r--r--extern/solid/include/MT/Vector3.h283
1 files changed, 0 insertions, 283 deletions
diff --git a/extern/solid/include/MT/Vector3.h b/extern/solid/include/MT/Vector3.h
deleted file mode 100644
index b569c003f59..00000000000
--- a/extern/solid/include/MT/Vector3.h
+++ /dev/null
@@ -1,283 +0,0 @@
-/*
- * SOLID - Software Library for Interference Detection
- *
- * Copyright (C) 2001-2003 Dtecta. All rights reserved.
- *
- * This library may be distributed under the terms of the Q Public License
- * (QPL) as defined by Trolltech AS of Norway and appearing in the file
- * LICENSE.QPL included in the packaging of this file.
- *
- * This library may be distributed and/or modified under the terms of the
- * GNU General Public License (GPL) version 2 as published by the Free Software
- * Foundation and appearing in the file LICENSE.GPL included in the
- * packaging of this file.
- *
- * This library is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
- * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
- *
- * Commercial use or any other use of this library not covered by either
- * the QPL or the GPL requires an additional license from Dtecta.
- * Please contact info@dtecta.com for enquiries about the terms of commercial
- * use of this library.
- */
-
-#ifndef VECTOR3_H
-#define VECTOR3_H
-
-#if defined (__sgi)
-#include <assert.h>
-#else
-#include <cassert>
-#endif
-
-#include "Tuple3.h"
-
-namespace MT {
-
- template <typename Scalar>
- class Vector3 : public Tuple3<Scalar> {
- public:
- Vector3() {}
-
- template <typename Scalar2>
- explicit Vector3(const Scalar2 *v) : Tuple3<Scalar>(v) {}
-
- template <typename Scalar2>
- Vector3(const Scalar2& x, const Scalar2& y, const Scalar2& z)
- : Tuple3<Scalar>(x, y, z)
- {}
-
- Vector3<Scalar>& operator+=(const Vector3<Scalar>& v)
- {
- this->m_co[0] += v[0]; this->m_co[1] += v[1]; this->m_co[2] += v[2];
- return *this;
- }
-
- Vector3<Scalar>& operator-=(const Vector3<Scalar>& v)
- {
- this->m_co[0] -= v[0]; this->m_co[1] -= v[1]; this->m_co[2] -= v[2];
- return *this;
- }
-
- Vector3<Scalar>& operator*=(const Scalar& s)
- {
- this->m_co[0] *= s; this->m_co[1] *= s; this->m_co[2] *= s;
- return *this;
- }
-
- Vector3<Scalar>& operator/=(const Scalar& s)
- {
- assert(s != Scalar(0.0));
- return *this *= Scalar(1.0) / s;
- }
-
- Scalar dot(const Vector3<Scalar>& v) const
- {
- return this->m_co[0] * v[0] + this->m_co[1] * v[1] + this->m_co[2] * v[2];
- }
-
- Scalar length2() const
- {
- return dot(*this);
- }
-
- Scalar length() const
- {
- return Scalar_traits<Scalar>::sqrt(length2());
- }
-
- Scalar distance2(const Vector3<Scalar>& v) const
- {
- return (v - *this).length2();
- }
-
- Scalar distance(const Vector3<Scalar>& v) const
- {
- return (v - *this).length();
- }
-
- Vector3<Scalar>& normalize()
- {
- return *this /= length();
- }
-
- Vector3<Scalar> normalized() const
- {
- return *this / length();
- }
-
- Scalar angle(const Vector3<Scalar>& v) const
- {
- Scalar s = Scalar_traits<Scalar>::sqrt(length2() * v.length2());
- assert(s != Scalar(0.0));
- return Scalar_traits<Scalar>::acos(dot(v) / s);
- }
-
- Vector3<Scalar> absolute() const
- {
- return Vector3<Scalar>(Scalar_traits<Scalar>::abs(this->m_co[0]),
- Scalar_traits<Scalar>::abs(this->m_co[1]),
- Scalar_traits<Scalar>::abs(this->m_co[2]));
- }
-
- Vector3<Scalar> cross(const Vector3<Scalar>& v) const
- {
- return Vector3<Scalar>(this->m_co[1] * v[2] - this->m_co[2] * v[1],
- this->m_co[2] * v[0] - this->m_co[0] * v[2],
- this->m_co[0] * v[1] - this->m_co[1] * v[0]);
- }
-
- Scalar triple(const Vector3<Scalar>& v1, const Vector3<Scalar>& v2) const
- {
- return this->m_co[0] * (v1[1] * v2[2] - v1[2] * v2[1]) +
- this->m_co[1] * (v1[2] * v2[0] - v1[0] * v2[2]) +
- this->m_co[2] * (v1[0] * v2[1] - v1[1] * v2[0]);
- }
-
- int minAxis() const
- {
- return this->m_co[0] < this->m_co[1] ? (this->m_co[0] < this->m_co[2] ? 0 : 2) : (this->m_co[1] < this->m_co[2] ? 1 : 2);
- }
-
- int maxAxis() const
- {
- return this->m_co[0] < this->m_co[1] ? (this->m_co[1] < this->m_co[2] ? 2 : 1) : (this->m_co[0] < this->m_co[2] ? 2 : 0);
- }
-
- int furthestAxis() const
- {
- return absolute().minAxis();
- }
-
- int closestAxis() const
- {
- return absolute().maxAxis();
- }
-
- Vector3<Scalar> lerp(const Vector3<Scalar>& v, const Scalar& t) const
- {
- return Vector3<Scalar>(this->m_co[0] + (v[0] - this->m_co[0]) * t,
- this->m_co[1] + (v[1] - this->m_co[1]) * t,
- this->m_co[2] + (v[2] - this->m_co[2]) * t);
- }
-
- static Vector3<Scalar> random()
- {
- Scalar z = Scalar(2.0) * Scalar_traits<Scalar>::random() - Scalar(1.0);
- Scalar r = Scalar_traits<Scalar>::sqrt(Scalar(1.0) - z * z);
- Scalar t = Scalar_traits<Scalar>::TwoTimesPi() * Scalar_traits<Scalar>::random();
- return Vector3<Scalar>(r * Scalar_traits<Scalar>::cos(t),
- r * Scalar_traits<Scalar>::sin(t),
- z);
- }
- };
-
- template <typename Scalar>
- inline Vector3<Scalar>
- operator+(const Vector3<Scalar>& v1, const Vector3<Scalar>& v2)
- {
- return Vector3<Scalar>(v1[0] + v2[0], v1[1] + v2[1], v1[2] + v2[2]);
- }
-
- template <typename Scalar>
- inline Vector3<Scalar>
- operator-(const Vector3<Scalar>& v1, const Vector3<Scalar>& v2)
- {
- return Vector3<Scalar>(v1[0] - v2[0], v1[1] - v2[1], v1[2] - v2[2]);
- }
-
- template <typename Scalar>
- inline Vector3<Scalar>
- operator-(const Vector3<Scalar>& v)
- {
- return Vector3<Scalar>(-v[0], -v[1], -v[2]);
- }
-
- template <typename Scalar>
- inline Vector3<Scalar>
- operator*(const Vector3<Scalar>& v, const Scalar& s)
- {
- return Vector3<Scalar>(v[0] * s, v[1] * s, v[2] * s);
- }
-
- template <typename Scalar>
- inline Vector3<Scalar>
- operator*(const Scalar& s, const Vector3<Scalar>& v)
- {
- return v * s;
- }
-
- template <typename Scalar>
- inline Vector3<Scalar>
- operator/(const Vector3<Scalar>& v, const Scalar& s)
- {
- assert(s != Scalar(0.0));
- return v * (Scalar(1.0) / s);
- }
-
- template <typename Scalar>
- inline Scalar
- dot(const Vector3<Scalar>& v1, const Vector3<Scalar>& v2)
- {
- return v1.dot(v2);
- }
-
- template <typename Scalar>
- inline Scalar
- length2(const Vector3<Scalar>& v)
- {
- return v.length2();
- }
-
- template <typename Scalar>
- inline Scalar
- length(const Vector3<Scalar>& v)
- {
- return v.length();
- }
-
- template <typename Scalar>
- inline Scalar
- distance2(const Vector3<Scalar>& v1, const Vector3<Scalar>& v2)
- {
- return v1.distance2(v2);
- }
-
- template <typename Scalar>
- inline Scalar
- distance(const Vector3<Scalar>& v1, const Vector3<Scalar>& v2)
- {
- return v1.distance(v2);
- }
-
- template <typename Scalar>
- inline Scalar
- angle(const Vector3<Scalar>& v1, const Vector3<Scalar>& v2)
- {
- return v1.angle(v2);
- }
-
- template <typename Scalar>
- inline Vector3<Scalar>
- cross(const Vector3<Scalar>& v1, const Vector3<Scalar>& v2)
- {
- return v1.cross(v2);
- }
-
- template <typename Scalar>
- inline Scalar
- triple(const Vector3<Scalar>& v1, const Vector3<Scalar>& v2, const Vector3<Scalar>& v3)
- {
- return v1.triple(v2, v3);
- }
-
- template <typename Scalar>
- inline Vector3<Scalar>
- lerp(const Vector3<Scalar>& v1, const Vector3<Scalar>& v2, const Scalar& t)
- {
- return v1.lerp(v2, t);
- }
-
-}
-
-#endif