diff options
Diffstat (limited to 'extern/verse/dist/vs_node_geometry.c')
-rw-r--r-- | extern/verse/dist/vs_node_geometry.c | 1047 |
1 files changed, 0 insertions, 1047 deletions
diff --git a/extern/verse/dist/vs_node_geometry.c b/extern/verse/dist/vs_node_geometry.c deleted file mode 100644 index 4b1f88c8ac2..00000000000 --- a/extern/verse/dist/vs_node_geometry.c +++ /dev/null @@ -1,1047 +0,0 @@ -/* -** -*/ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#include "v_cmd_gen.h" - -#if !defined V_GENERATE_FUNC_MODE - -#include "verse.h" -#include "v_util.h" -#include "vs_server.h" - -#define VS_G_LAYER_CHUNK 32 - -typedef struct { - VNGLayerType type; - char name[16]; - void *layer; - VSSubscriptionList *subscribers; - VSSubscriptionList *subscribersd; - union{ - uint32 integer; - real64 real; - } def; -} VSNGLayer; - -typedef struct { - char weight[16]; - char reference[16]; - uint16 parent; - real64 pos_x; - real64 pos_y; - real64 pos_z; - char position_label[16]; - char rotation_label[16]; - char scale_label[16]; -} VSNGBone; - -typedef struct { - VSNodeHead head; - VSNGLayer *layer; - uint16 layer_count; - uint32 vertex_size; - uint32 poly_size; - uint32 vertex_hole; - uint32 polygon_hole; - uint32 crease_vertex; - char crease_vertex_layer[16]; - uint32 crease_edge; - char crease_edge_layer[16]; - VSNGBone *bones; - uint32 bone_count; -} VSNodeGeometry; - -VSNodeGeometry * vs_g_create_node(unsigned int owner) -{ - VSNodeGeometry *node; - unsigned int i; - char name[48]; - node = malloc(sizeof *node); - vs_add_new_node(&node->head, V_NT_GEOMETRY); - sprintf(name, "Geometry_Node_%u", node->head.id); - create_node_head(&node->head, name, owner); - - node->bones = malloc((sizeof *node->bones) * 16); - node->bone_count = 16; - for(i = 0; i < node->bone_count; i++) - node->bones[i].weight[0] = '\0'; - - node->layer = malloc((sizeof *node->layer) * 16); - node->layer_count = 16; - node->vertex_size = VS_G_LAYER_CHUNK; - node->poly_size = VS_G_LAYER_CHUNK; - - strcpy(node->layer[0].name, "vertex"); - node->layer[0].type = VN_G_LAYER_VERTEX_XYZ; - node->layer[0].layer = malloc(sizeof(real64) * VS_G_LAYER_CHUNK * 3); - for(i = 0; i < VS_G_LAYER_CHUNK * 3; i++) - ((real64 *)node->layer[0].layer)[i] = V_REAL64_MAX; - node->layer[0].subscribers = NULL;/*vs_create_subscription_list();*/ - node->layer[0].subscribersd = NULL;/*vs_create_subscription_list();*/ - node->layer[0].def.real = 0; - - strcpy(node->layer[1].name, "polygon"); - node->layer[1].type = VN_G_LAYER_POLYGON_CORNER_UINT32; - node->layer[1].layer = malloc(sizeof(uint32) * VS_G_LAYER_CHUNK * 4); - for(i = 0; i < VS_G_LAYER_CHUNK * 4; i++) - ((uint32 *)node->layer[1].layer)[i] = -1; - node->layer[1].subscribers = NULL;/*vs_create_subscription_list();*/ - node->layer[1].subscribersd = NULL; - node->layer[1].def.integer = 0; - node->layer[1].def.real = 0.0; - - for(i = 2; i < 16; i++) - { - node->layer[i].type = -1; - node->layer[i].name[0] = 0; - node->layer[i].layer = NULL; - node->layer[i].subscribers = NULL; - node->layer[i].subscribersd = NULL; - node->layer[i].def.real = 0; - } - node->crease_vertex = 0; - node->crease_vertex_layer[0] = 0; - node->crease_edge = 0; - node->crease_edge_layer[0] = 0; - node->vertex_hole = 0; - node->polygon_hole = 0; - return node; -} - -void vs_g_destroy_node(VSNodeGeometry *node) -{ - destroy_node_head(&node->head); - free(node); -} - -void vs_g_subscribe(VSNodeGeometry *node) -{ - unsigned int i; - for(i = 0; i < node->layer_count; i++) - { - if(node->layer[i].layer != NULL) - { - verse_send_g_layer_create(node->head.id, (uint16)i, node->layer[i].name, node->layer[i].type, - node->layer[i].def.integer, node->layer[i].def.real); - } - } - verse_send_g_crease_set_vertex(node->head.id, node->crease_vertex_layer, node->crease_vertex); - verse_send_g_crease_set_edge(node->head.id, node->crease_edge_layer, node->crease_edge); - for(i = 0; i < node->bone_count; i++) - { - if(node->bones[i].weight[0] != 0) - verse_send_g_bone_create(node->head.id, (uint16)i, node->bones[i].weight, node->bones[i].reference, node->bones[i].parent, - node->bones[i].pos_x, node->bones[i].pos_y, node->bones[i].pos_z, node->bones[i].position_label, - node->bones[i].rotation_label, node->bones[i].scale_label); - } -} - - -void vs_g_unsubscribe(VSNodeGeometry *node) -{ - unsigned int i; - for(i = 0; i < node->layer_count; i++) { - if(node->layer[i].layer != NULL) { - if(node->layer[i].subscribers) - vs_remove_subscriptor(node->layer[i].subscribers); - if(node->layer[i].subscribersd) - vs_remove_subscriptor(node->layer[i].subscribersd); - } - } -} - -static void callback_send_g_layer_create(void *user, VNodeID node_id, VLayerID layer_id, char *name, uint8 type, uint32 def_uint, real64 def_real) -{ - VSNodeGeometry *node; - unsigned int i, j, count; - node = (VSNodeGeometry *)vs_get_node(node_id, V_NT_GEOMETRY); - - if(node == NULL) - return; - if((type < VN_G_LAYER_POLYGON_CORNER_UINT32 && type > VN_G_LAYER_VERTEX_REAL) || - (type > VN_G_LAYER_POLYGON_FACE_REAL)) - return; - - if(layer_id < 2) - layer_id = -1; - for(i = 0; i < node->layer_count; i++) - { - if(node->layer[i].layer != NULL && i != layer_id) - { - for(j = 0; name[j] == node->layer[i].name[j] && name[j] != 0; j++); - if(name[j] == node->layer[i].name[j]) - return; - } - } - if(layer_id >= node->layer_count || node->layer[layer_id].layer == NULL) - { - for(layer_id = 0; layer_id < node->layer_count && node->layer[layer_id].layer != NULL; layer_id++); - if(layer_id == node->layer_count) - { - layer_id = node->layer_count; - node->layer_count += 16; - node->layer = realloc(node->layer, (sizeof *node->layer) * node->layer_count); - for(i = layer_id; i < node->layer_count; i++) - { - node->layer[i].type = -1; - node->layer[i].name[0] = 0; - node->layer[i].layer = 0; - node->layer[i].subscribers = NULL; - node->layer[i].subscribersd = NULL; - } - } - } - for(i = 0; i < 16; i++) - node->layer[layer_id].name[i] = name[i]; - - if(node->layer[layer_id].type != type) - { - if(node->layer[layer_id].subscribers) { - vs_destroy_subscription_list(node->layer[layer_id].subscribers); - node->layer[layer_id].subscribers = NULL; - } - if(node->layer[layer_id].subscribersd) { - vs_destroy_subscription_list(node->layer[layer_id].subscribersd); - node->layer[layer_id].subscribersd = NULL; - } - node->layer[layer_id].type = type; - free(node->layer[layer_id].layer); - switch(type) - { - case VN_G_LAYER_VERTEX_XYZ : - node->layer[layer_id].layer = malloc(sizeof(real64) * node->vertex_size * 3); - for(i = 0; i < node->vertex_size * 3; i++) - ((real64 *)node->layer[layer_id].layer)[i] = ((real64 *)node->layer[0].layer)[i]; - break; - case VN_G_LAYER_VERTEX_UINT32 : - node->layer[layer_id].layer = malloc(sizeof(uint32) * node->vertex_size); - for(i = 0; i < node->vertex_size; i++) - ((uint32 *)node->layer[layer_id].layer)[i] = def_uint; - node->layer[layer_id].def.integer = def_uint; - break; - case VN_G_LAYER_VERTEX_REAL : - node->layer[layer_id].layer = malloc(sizeof(real64) * node->vertex_size); - for(i = 0; i < node->vertex_size; i++) - ((real64 *)node->layer[layer_id].layer)[i] = def_real; - node->layer[layer_id].def.real = def_real; - break; - case VN_G_LAYER_POLYGON_CORNER_UINT32 : - node->layer[layer_id].layer = malloc(sizeof(uint32) * node->poly_size * 4); - for(i = 0; i < node->poly_size * 4; i++) - ((uint32 *)node->layer[layer_id].layer)[i] = def_uint; - node->layer[layer_id].def.integer = def_uint; - break; - case VN_G_LAYER_POLYGON_CORNER_REAL : - node->layer[layer_id].layer = malloc(sizeof(real64) * node->poly_size * 4); - for(i = 0; i < node->poly_size * 4; i++) - ((real64 *)node->layer[layer_id].layer)[i] = def_real; - node->layer[layer_id].def.real = def_real; - break; - case VN_G_LAYER_POLYGON_FACE_UINT8 : - node->layer[layer_id].layer = malloc(sizeof(uint8) * node->poly_size); - for(i = 0; i < node->poly_size; i++) - ((uint8 *)node->layer[layer_id].layer)[i] = def_uint; - node->layer[layer_id].def.integer = def_uint; - break; - case VN_G_LAYER_POLYGON_FACE_UINT32 : - node->layer[layer_id].layer = malloc(sizeof(uint32) * node->poly_size); - for(i = 0; i < node->poly_size; i++) - ((uint32 *)node->layer[layer_id].layer)[i] = def_uint; - node->layer[layer_id].def.integer = def_uint; - break; - case VN_G_LAYER_POLYGON_FACE_REAL : - node->layer[layer_id].layer = malloc(sizeof(real64) * node->poly_size); - for(i = 0; i < node->poly_size; i++) - ((real64 *)node->layer[layer_id].layer)[i] = def_real; - node->layer[layer_id].def.real = def_real; - break; - } - } - count = vs_get_subscript_count(node->head.subscribers); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->head.subscribers, i); - verse_send_g_layer_create(node_id, layer_id, name, type, def_uint, def_real); - } - vs_reset_subscript_session(); -} - -static void callback_send_g_layer_destroy(void *user, VNodeID node_id, VLayerID layer_id) -{ - VSNodeGeometry *node; - unsigned int i, count; - - node = (VSNodeGeometry *)vs_get_node(node_id, V_NT_GEOMETRY); - if(node == NULL) - return; - if(layer_id >= node->layer_count || node->layer[layer_id].layer == NULL || layer_id < 2) - return; - free(node->layer[layer_id].layer); - node->layer[layer_id].layer = NULL; - node->layer[layer_id].name[0] = 0; - node->layer[layer_id].type = -1; - if(node->layer[layer_id].subscribers) { - vs_destroy_subscription_list(node->layer[layer_id].subscribers); - node->layer[layer_id].subscribers = NULL; - } - if(node->layer[layer_id].subscribersd) { - vs_destroy_subscription_list(node->layer[layer_id].subscribersd); - node->layer[layer_id].subscribersd = NULL; - } - - count = vs_get_subscript_count(node->head.subscribers); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->head.subscribers, i); - verse_send_g_layer_destroy(node_id, layer_id); - } - vs_reset_subscript_session(); -} - -static void callback_send_g_layer_subscribe(void *user, VNodeID node_id, VLayerID layer_id, uint8 type) -{ - VSNodeGeometry *node; - VSNGLayer *layer; - VSSubscriptionList **list = NULL; - unsigned int i; - - node = (VSNodeGeometry *)vs_get_node(node_id, V_NT_GEOMETRY); - if(node == NULL) - return; - - if(layer_id >= node->layer_count || node->layer[layer_id].layer == NULL) - return; - /* Pick subscription list to add subscriber to. */ - layer = &node->layer[layer_id]; - if(type == VN_FORMAT_REAL64 && (layer->type == VN_G_LAYER_VERTEX_XYZ || layer->type == VN_G_LAYER_VERTEX_REAL || - layer->type == VN_G_LAYER_POLYGON_CORNER_REAL || layer->type == VN_G_LAYER_POLYGON_FACE_REAL)) - { - list = &node->layer[layer_id].subscribersd; - } - else - list = &node->layer[layer_id].subscribers; - - /* Add new subscriptor to whichever list was chosen by precision-test above. Create list if necessary. */ - if(list == NULL) - return; - if(*list == NULL) - *list = vs_create_subscription_list(); - vs_add_new_subscriptor(*list); - - switch(layer->type) - { - case VN_G_LAYER_VERTEX_XYZ : - if(type == VN_FORMAT_REAL64) - { - for(i = 0; i < node->vertex_size; i++) - if(((real64 *)node->layer[0].layer)[i * 3] != V_REAL64_MAX) - verse_send_g_vertex_set_xyz_real64(node_id, layer_id, i, ((real64 *)layer->layer)[i * 3], ((real64 *)layer->layer)[i * 3 + 1], ((real64 *)layer->layer)[i * 3 + 2]); - }else - { - for(i = 0; i < node->vertex_size; i++) - if(((real64 *)node->layer[0].layer)[i * 3] != V_REAL64_MAX) - verse_send_g_vertex_set_xyz_real32(node_id, layer_id, i, (float)((real64 *)layer->layer)[i * 3], (float)((real64 *)layer->layer)[i * 3 + 1], (float)((real64 *)layer->layer)[i * 3 + 2]); - } - break; - case VN_G_LAYER_VERTEX_UINT32 : - for(i = 0; i < node->vertex_size; i++) - if(((real64 *)node->layer[0].layer)[i * 3] != V_REAL64_MAX && ((uint32 *)layer->layer)[i] != layer->def.integer) - verse_send_g_vertex_set_uint32(node_id, layer_id, i, ((uint32 *)layer->layer)[i]); - break; - case VN_G_LAYER_VERTEX_REAL : - if(type == VN_FORMAT_REAL64) - { - for(i = 0; i < node->vertex_size; i++) - if(((real64 *)node->layer[0].layer)[i * 3] != V_REAL64_MAX && ((real64 *)layer->layer)[i] != layer->def.real) - verse_send_g_vertex_set_real64(node_id, layer_id, i, ((real64 *)layer->layer)[i]); - }else - { - for(i = 0; i < node->vertex_size; i++) - if(((real64 *)node->layer[0].layer)[i * 3] != V_REAL64_MAX && ((real64 *)layer->layer)[i] != layer->def.real) - verse_send_g_vertex_set_real32(node_id, layer_id, i, (float)((real64 *)layer->layer)[i]); - } - break; - case VN_G_LAYER_POLYGON_CORNER_UINT32 : - for(i = 0; i < node->poly_size; i++) - if(((uint32 *)node->layer[1].layer)[i * 4] != (uint32) ~0u && !(((uint32 *)layer->layer)[i * 4] == layer->def.integer && ((uint32 *)layer->layer)[i * 4 + 1] == layer->def.integer && ((uint32 *)layer->layer)[i * 4 + 2] == layer->def.integer && ((uint32 *)layer->layer)[i * 4 + 3] == layer->def.integer)) - verse_send_g_polygon_set_corner_uint32(node_id, layer_id, i, ((uint32 *)layer->layer)[i * 4], ((uint32 *)layer->layer)[i * 4 + 1], ((uint32 *)layer->layer)[i * 4 + 2], ((uint32 *)layer->layer)[i * 4 + 3]); - break; - case VN_G_LAYER_POLYGON_CORNER_REAL : - if(type == VN_FORMAT_REAL64) - { - for(i = 0; i < node->poly_size; i++) - if(((uint32 *)node->layer[1].layer)[i * 4] != (uint32) ~0u && !(((real64 *)layer->layer)[i * 4] == layer->def.real && ((real64 *)layer->layer)[i * 4 + 1] == layer->def.real && ((real64 *)layer->layer)[i * 4 + 2] == layer->def.real && ((real64 *)layer->layer)[i * 4 + 3] == layer->def.real)) - verse_send_g_polygon_set_corner_real64(node_id, layer_id, i, ((real64 *)layer->layer)[i * 4], ((real64 *)layer->layer)[i * 4 + 1], ((real64 *)layer->layer)[i * 4 + 2], ((real64 *)layer->layer)[i * 4 + 3]); - }else - { - for(i = 0; i < node->poly_size; i++) - if(((uint32 *)node->layer[1].layer)[i * 4] != (uint32) ~0u && !(((real64 *)layer->layer)[i * 4] == layer->def.real && ((real64 *)layer->layer)[i * 4 + 1] == layer->def.real && ((real64 *)layer->layer)[i * 4 + 2] == layer->def.real && ((real64 *)layer->layer)[i * 4 + 3] == layer->def.real)) - verse_send_g_polygon_set_corner_real32(node_id, layer_id, i, (float)((real64 *)layer->layer)[i * 4], (float)((real64 *)layer->layer)[i * 4 + 1], (float)((real64 *)layer->layer)[i * 4 + 2], (float)((real64 *)layer->layer)[i * 4 + 3]); - } - break; - case VN_G_LAYER_POLYGON_FACE_UINT8 : - for(i = 0; i < node->poly_size; i++) - if(((uint32 *)node->layer[1].layer)[i * 4] != (uint32) ~0u && ((uint8 *)layer->layer)[i] != layer->def.integer) - verse_send_g_polygon_set_face_uint8(node_id, layer_id, i, ((uint8 *)layer->layer)[i]); - break; - case VN_G_LAYER_POLYGON_FACE_UINT32 : - for(i = 0; i < node->poly_size; i++) - if(((uint32 *)node->layer[1].layer)[i * 4] != (uint32) ~0u && ((uint32 *)layer->layer)[i] != layer->def.integer) - verse_send_g_polygon_set_face_uint32(node_id, layer_id, i, ((uint32 *)layer->layer)[i]); - break; - case VN_G_LAYER_POLYGON_FACE_REAL : - if(type == VN_FORMAT_REAL64) - { - for(i = 0; i < node->poly_size; i++) - if(((uint32 *)node->layer[1].layer)[i * 4] != (uint32) ~0u && ((real64 *)layer->layer)[i] != layer->def.real) - verse_send_g_polygon_set_face_real64(node_id, layer_id, i, ((real64 *)layer->layer)[i]); - }else - { - for(i = 0; i < node->poly_size; i++) - if(((uint32 *)node->layer[1].layer)[i * 4] != (uint32) ~0u && ((real64 *)layer->layer)[i] != layer->def.real) - verse_send_g_polygon_set_face_real32(node_id, layer_id, i, (float)((real64 *)layer->layer)[i]); - } - break; - } -} - -static void callback_send_g_layer_unsubscribe(void *user, VNodeID node_id, VLayerID layer_id) -{ - VSNodeGeometry *node; - node = (VSNodeGeometry *)vs_get_node(node_id, V_NT_GEOMETRY); - if(node == NULL) - return; - if(layer_id >= node->layer_count || node->layer[layer_id].layer == NULL) - return; - if(node->layer[layer_id].subscribers) - vs_remove_subscriptor(node->layer[layer_id].subscribers); - if(node->layer[layer_id].subscribersd) - vs_remove_subscriptor(node->layer[layer_id].subscribersd); -} - - -static unsigned int vs_g_extend_arrays(VSNodeGeometry *node, boolean vertex, boolean base_layer, unsigned int id) -{ - unsigned int i, j; - - if(base_layer && id == ~0u) - { - if(vertex) - { - while(node->vertex_hole < node->vertex_size && ((real64 *)node->layer[0].layer)[node->vertex_hole * 3] != V_REAL64_MAX) - node->vertex_hole++; - id = node->vertex_hole; - }else - { - while(node->polygon_hole < node->poly_size && ((uint32 *)node->layer[1].layer)[node->polygon_hole * 4] != ~0u) - node->polygon_hole++; - id = node->polygon_hole; - } - } - - if(vertex) - { - if(node->vertex_size + 4096 < id) - return -1; - if(node->vertex_size > id) - return id; - }else - { - if(node->poly_size + 4096 < id) - return -1; - if(node->poly_size > id) - return id; - } - - for(i = 0; i < node->layer_count; i++) - { - if((vertex && node->layer[i].type < VN_G_LAYER_POLYGON_CORNER_UINT32) || (!vertex && node->layer[i].type >= VN_G_LAYER_POLYGON_CORNER_UINT32)) - { - switch(node->layer[i].type) - { - case VN_G_LAYER_VERTEX_XYZ : - node->layer[i].layer = realloc(node->layer[i].layer, sizeof(real64) * (id + VS_G_LAYER_CHUNK) * 3); - for(j = node->vertex_size * 3; j < (id + VS_G_LAYER_CHUNK) * 3; j++) - ((real64 *)node->layer[i].layer)[j] = V_REAL64_MAX; - break; - case VN_G_LAYER_VERTEX_UINT32 : - node->layer[i].layer = realloc(node->layer[i].layer, sizeof(uint32) * (id + VS_G_LAYER_CHUNK)); - for(j = node->vertex_size; j < (id + VS_G_LAYER_CHUNK); j++) - ((uint32 *)node->layer[i].layer)[j] = node->layer[i].def.integer; - break; - case VN_G_LAYER_VERTEX_REAL : - node->layer[i].layer = realloc(node->layer[i].layer, sizeof(real64) * (id + VS_G_LAYER_CHUNK)); - for(j = node->vertex_size; j < (id + VS_G_LAYER_CHUNK); j++) - ((real64 *)node->layer[i].layer)[j] = node->layer[i].def.real; - break; - case VN_G_LAYER_POLYGON_CORNER_UINT32 : - node->layer[i].layer = realloc(node->layer[i].layer, sizeof(uint32) * (id + VS_G_LAYER_CHUNK) * 4); - for(j = node->poly_size * 4; j < (id + VS_G_LAYER_CHUNK) * 4; j++) - ((uint32 *)node->layer[i].layer)[j] = node->layer[i].def.integer; - break; - case VN_G_LAYER_POLYGON_CORNER_REAL : - node->layer[i].layer = realloc(node->layer[i].layer, sizeof(real64) * (id + VS_G_LAYER_CHUNK) * 4); - for(j = node->poly_size * 4; j < (id + VS_G_LAYER_CHUNK) * 4; j++) - ((real64 *)node->layer[i].layer)[j] = node->layer[i].def.real; - break; - case VN_G_LAYER_POLYGON_FACE_UINT8 : - node->layer[i].layer = realloc(node->layer[i].layer, sizeof(uint8) * (id + VS_G_LAYER_CHUNK)); - for(j = node->poly_size; j < (id + VS_G_LAYER_CHUNK); j++) - ((uint8 *)node->layer[i].layer)[j] = node->layer[i].def.integer; - break; - case VN_G_LAYER_POLYGON_FACE_UINT32 : - node->layer[i].layer = realloc(node->layer[i].layer, sizeof(uint32) * (id + VS_G_LAYER_CHUNK)); - for(j = node->poly_size; j < (id + VS_G_LAYER_CHUNK); j++) - ((uint32 *)node->layer[i].layer)[j] = node->layer[i].def.integer; - break; - case VN_G_LAYER_POLYGON_FACE_REAL : - node->layer[i].layer = realloc(node->layer[i].layer, sizeof(real64) * (id + VS_G_LAYER_CHUNK)); - for(j = node->poly_size; j < (id + VS_G_LAYER_CHUNK); j++) - ((real64 *)node->layer[i].layer)[j] = node->layer[i].def.real; - break; - } - } - } - if(vertex) - node->vertex_size = id + VS_G_LAYER_CHUNK; - else - node->poly_size = id + VS_G_LAYER_CHUNK; - return id; -} - - -static void callback_send_g_vertex_set_xyz_real32(void *user, VNodeID node_id, VLayerID layer_id, uint32 vertex_id, float x, float y, float z) -{ - VSNodeGeometry *node; - unsigned int i, count; - - node = (VSNodeGeometry *)vs_get_node(node_id, V_NT_GEOMETRY); - if(node == NULL) - return; - if(layer_id >= node->layer_count || node->layer[layer_id].layer == NULL || node->layer[layer_id].type != VN_G_LAYER_VERTEX_XYZ) - return; - if((vertex_id = vs_g_extend_arrays(node, TRUE, layer_id == 0, vertex_id)) == ~0u) - return; - if(((real64 *)node->layer[0].layer)[vertex_id * 3] == V_REAL64_MAX) - { - for(i = 0; i < node->layer_count; i++) - { - if(node->layer[i].name[0] != 0 && node->layer[i].type == VN_G_LAYER_VERTEX_XYZ && node->layer[i].layer != NULL) - { - ((real64 *)node->layer[i].layer)[vertex_id * 3] = x; - ((real64 *)node->layer[i].layer)[vertex_id * 3 + 1] = y; - ((real64 *)node->layer[i].layer)[vertex_id * 3 + 2] = z; - } - } - layer_id = 0; - }else - { - ((real64 *)node->layer[layer_id].layer)[vertex_id * 3] = x; - ((real64 *)node->layer[layer_id].layer)[vertex_id * 3 + 1] = y; - ((real64 *)node->layer[layer_id].layer)[vertex_id * 3 + 2] = z; - } - count = vs_get_subscript_count(node->layer[layer_id].subscribersd); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[layer_id].subscribersd, i); - verse_send_g_vertex_set_xyz_real64(node_id, layer_id, vertex_id, (real64)x, (real64)y, (real64)z); - } - count = vs_get_subscript_count(node->layer[layer_id].subscribers); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[layer_id].subscribers, i); - verse_send_g_vertex_set_xyz_real32(node_id, layer_id, vertex_id, x, y, z); - } - vs_reset_subscript_session(); -} - -static void callback_send_g_vertex_set_xyz_real64(void *user, VNodeID node_id, VLayerID layer_id, uint32 vertex_id, real64 x, real64 y, real64 z) -{ - VSNodeGeometry *node; - unsigned int i, count; - - node = (VSNodeGeometry *)vs_get_node(node_id, V_NT_GEOMETRY); - if(node == NULL) - return; - if(layer_id >= node->layer_count || node->layer[layer_id].layer == NULL || node->layer[layer_id].type != VN_G_LAYER_VERTEX_XYZ) - return; - if((vertex_id = vs_g_extend_arrays(node, TRUE, layer_id == 0, vertex_id)) == ~0u) - return; - if(((real64 *)node->layer[0].layer)[vertex_id * 3] == V_REAL64_MAX) - { - for(i = 0; i < node->layer_count; i++) - { - if(node->layer[i].name[0] != 0 && node->layer[i].type == VN_G_LAYER_VERTEX_XYZ && node->layer[i].layer != NULL) - { - ((real64 *)node->layer[i].layer)[vertex_id * 3] = x; - ((real64 *)node->layer[i].layer)[vertex_id * 3 + 1] = y; - ((real64 *)node->layer[i].layer)[vertex_id * 3 + 2] = z; - } - } - layer_id = 0; - }else - { - ((real64 *)node->layer[layer_id].layer)[vertex_id * 3] = x; - ((real64 *)node->layer[layer_id].layer)[vertex_id * 3 + 1] = y; - ((real64 *)node->layer[layer_id].layer)[vertex_id * 3 + 2] = z; - } - count = vs_get_subscript_count(node->layer[layer_id].subscribersd); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[layer_id].subscribersd, i); - verse_send_g_vertex_set_xyz_real64(node_id, layer_id, vertex_id, x, y, z); - } - count = vs_get_subscript_count(node->layer[layer_id].subscribers); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[layer_id].subscribers, i); - verse_send_g_vertex_set_xyz_real32(node_id, layer_id, vertex_id, (float)x, (float)y, (float)z); - } - vs_reset_subscript_session(); -} - -static void callback_send_g_vertex_delete_real(void *user, VNodeID node_id, uint32 vertex_id) -{ - VSNodeGeometry *node; - unsigned int i, count; - node = (VSNodeGeometry *)vs_get_node(node_id, V_NT_GEOMETRY); - if(node == NULL) - return; - if(vertex_id >= node->vertex_size) - return; - if(vertex_id < node->vertex_hole) - node->vertex_hole = vertex_id; - for(i = 0; i < node->layer_count; i++) - if(node->layer[i].name[0] != 0 && node->layer[i].type == VN_G_LAYER_VERTEX_XYZ && node->layer[i].layer != NULL) - ((real64 *)node->layer[i].layer)[vertex_id * 3] = V_REAL64_MAX; - count = vs_get_subscript_count(node->layer[0].subscribers); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[0].subscribers, i); - verse_send_g_vertex_delete_real32(node_id, vertex_id); - } - count = vs_get_subscript_count(node->layer[0].subscribersd); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[0].subscribersd, i); - verse_send_g_vertex_delete_real64(node_id, vertex_id); - } - vs_reset_subscript_session(); -} - -static void callback_send_g_vertex_set_uint32(void *user, VNodeID node_id, VLayerID layer_id, uint32 vertex_id, uint32 value) -{ - VSNodeGeometry *node; - unsigned int i, count; - node = (VSNodeGeometry *)vs_get_node(node_id, V_NT_GEOMETRY); - if(node == NULL) - return; - if(layer_id >= node->layer_count || node->layer[layer_id].layer == NULL || node->layer[layer_id].type != VN_G_LAYER_VERTEX_UINT32) - return; - if((vertex_id = vs_g_extend_arrays(node, TRUE, FALSE, vertex_id)) == ~0u) - return; - ((uint32 *)node->layer[layer_id].layer)[vertex_id] = value; - count = vs_get_subscript_count(node->layer[layer_id].subscribers); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[layer_id].subscribers, i); - verse_send_g_vertex_set_uint32(node_id, layer_id, vertex_id, value); - } - vs_reset_subscript_session(); -} - -static void callback_send_g_vertex_set_real64(void *user, VNodeID node_id, VLayerID layer_id, uint32 vertex_id, real64 value) -{ - VSNodeGeometry *node; - unsigned int i, count; - node = (VSNodeGeometry *)vs_get_node(node_id, V_NT_GEOMETRY); - if(node == NULL) - return; - if(layer_id >= node->layer_count || node->layer[layer_id].layer == NULL || node->layer[layer_id].type != VN_G_LAYER_VERTEX_REAL) - return; - if((vertex_id = vs_g_extend_arrays(node, TRUE, FALSE, vertex_id)) == ~0u) - return; - ((real64 *)node->layer[layer_id].layer)[vertex_id] = value; - count = vs_get_subscript_count(node->layer[layer_id].subscribers); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[layer_id].subscribers, i); - verse_send_g_vertex_set_real32(node_id, layer_id, vertex_id, (float)value); - } - count = vs_get_subscript_count(node->layer[layer_id].subscribersd); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[layer_id].subscribersd, i); - verse_send_g_vertex_set_real64(node_id, layer_id, vertex_id, value); - } - vs_reset_subscript_session(); -} - -static void callback_send_g_vertex_set_real32(void *user, VNodeID node_id, VLayerID layer_id, uint32 vertex_id, float value) -{ - VSNodeGeometry *node; - unsigned int i, count; - node = (VSNodeGeometry *)vs_get_node(node_id, V_NT_GEOMETRY); - if(node == NULL) - return; - if(layer_id >= node->layer_count || node->layer[layer_id].layer == NULL || node->layer[layer_id].type != VN_G_LAYER_VERTEX_REAL) - return; - if((vertex_id = vs_g_extend_arrays(node, TRUE, FALSE, vertex_id)) == ~0u) - return; - ((real64 *)node->layer[layer_id].layer)[vertex_id] = (real64)value; - count = vs_get_subscript_count(node->layer[layer_id].subscribers); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[layer_id].subscribers, i); - verse_send_g_vertex_set_real32(node_id, layer_id, vertex_id, value); - } - count = vs_get_subscript_count(node->layer[layer_id].subscribersd); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[layer_id].subscribersd, i); - verse_send_g_vertex_set_real64(node_id, layer_id, vertex_id, (real64)value); - } - vs_reset_subscript_session(); -} - -static void callback_send_g_polygon_set_corner_uint32(void *user, VNodeID node_id, VLayerID layer_id, uint32 polygon_id, uint32 v0, uint32 v1, uint32 v2, uint32 v3) -{ - VSNodeGeometry *node; - unsigned int i, count; - node = (VSNodeGeometry *)vs_get_node(node_id, V_NT_GEOMETRY); - if(node == NULL) - return; - if(layer_id >= node->layer_count || node->layer[layer_id].layer == NULL || node->layer[layer_id].type != VN_G_LAYER_POLYGON_CORNER_UINT32) - return; - if(layer_id == 1 && (v0 == v1 || v1 == v2 || v2 == v3 || v3 == v0 || v0 == v2 || v1 == v3)) - return; - if((polygon_id = vs_g_extend_arrays(node, FALSE, layer_id == 1, polygon_id)) == ~0u) - return; - ((uint32 *)node->layer[layer_id].layer)[polygon_id * 4] = v0; - ((uint32 *)node->layer[layer_id].layer)[polygon_id * 4 + 1] = v1; - ((uint32 *)node->layer[layer_id].layer)[polygon_id * 4 + 2] = v2; - ((uint32 *)node->layer[layer_id].layer)[polygon_id * 4 + 3] = v3; - count = vs_get_subscript_count(node->layer[layer_id].subscribers); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[layer_id].subscribers, i); - verse_send_g_polygon_set_corner_uint32(node_id, layer_id, polygon_id, v0, v1, v2, v3); - } - vs_reset_subscript_session(); -} - -static void callback_send_g_polygon_set_corner_real64(void *user, VNodeID node_id, VLayerID layer_id, uint32 polygon_id, real64 v0, real64 v1, real64 v2, real64 v3) -{ - VSNodeGeometry *node; - unsigned int i, count; - node = (VSNodeGeometry *)vs_get_node(node_id, V_NT_GEOMETRY); - if(node == NULL) - return; - if(layer_id >= node->layer_count || node->layer[layer_id].layer == NULL || node->layer[layer_id].type != VN_G_LAYER_POLYGON_CORNER_REAL) - return; - if((polygon_id = vs_g_extend_arrays(node, FALSE, FALSE, polygon_id)) == ~0u) - return; - ((real64 *)node->layer[layer_id].layer)[polygon_id * 4] = v0; - ((real64 *)node->layer[layer_id].layer)[polygon_id * 4 + 1] = v1; - ((real64 *)node->layer[layer_id].layer)[polygon_id * 4 + 2] = v2; - ((real64 *)node->layer[layer_id].layer)[polygon_id * 4 + 3] = v3; - count = vs_get_subscript_count(node->layer[layer_id].subscribers); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[layer_id].subscribers, i); - verse_send_g_polygon_set_corner_real32(node_id, layer_id, polygon_id, (float)v0, (float)v1, (float)v2, (float)v3); - } - count = vs_get_subscript_count(node->layer[layer_id].subscribersd); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[layer_id].subscribersd, i); - verse_send_g_polygon_set_corner_real64(node_id, layer_id, polygon_id, v0, v1, v2, v3); - } - vs_reset_subscript_session(); -} - -static void callback_send_g_polygon_set_corner_real32(void *user, VNodeID node_id, VLayerID layer_id, uint32 polygon_id, float v0, float v1, float v2, float v3) -{ - VSNodeGeometry *node; - unsigned int i, count; - - node = (VSNodeGeometry *)vs_get_node(node_id, V_NT_GEOMETRY); - if(node == NULL) - return; - if(layer_id >= node->layer_count || node->layer[layer_id].layer == NULL || node->layer[layer_id].type != VN_G_LAYER_POLYGON_CORNER_REAL) - return; - if((polygon_id = vs_g_extend_arrays(node, FALSE, FALSE, polygon_id)) == ~0u) - return; - ((real64 *)node->layer[layer_id].layer)[polygon_id * 4] = v0; - ((real64 *)node->layer[layer_id].layer)[polygon_id * 4 + 1] = v1; - ((real64 *)node->layer[layer_id].layer)[polygon_id * 4 + 2] = v2; - ((real64 *)node->layer[layer_id].layer)[polygon_id * 4 + 3] = v3; - count = vs_get_subscript_count(node->layer[layer_id].subscribers); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[layer_id].subscribers, i); - verse_send_g_polygon_set_corner_real32(node_id, layer_id, polygon_id, v0, v1, v2, v3); - } - count = vs_get_subscript_count(node->layer[layer_id].subscribersd); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[layer_id].subscribersd, i); - verse_send_g_polygon_set_corner_real64(node_id, layer_id, polygon_id, (real64)v0, (real64)v1, (real64)v2, (real64)v3); - } - vs_reset_subscript_session(); -} - -static void callback_send_g_polygon_set_face_uint8(void *user, VNodeID node_id, VLayerID layer_id, uint32 polygon_id, uint8 value) -{ - VSNodeGeometry *node; - unsigned int i, count; - - node = (VSNodeGeometry *)vs_get_node(node_id, V_NT_GEOMETRY); - if(node == NULL) - return; - if(layer_id >= node->layer_count || node->layer[layer_id].layer == NULL || node->layer[layer_id].type != VN_G_LAYER_POLYGON_FACE_UINT8) - return; - if((polygon_id = vs_g_extend_arrays(node, FALSE, FALSE, polygon_id)) == ~0u) - return; - ((uint8 *)node->layer[layer_id].layer)[polygon_id] = value; - count = vs_get_subscript_count(node->layer[layer_id].subscribers); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[layer_id].subscribers, i); - verse_send_g_polygon_set_face_uint8(node_id, layer_id, polygon_id, value); - } - vs_reset_subscript_session(); -} - -static void callback_send_g_polygon_set_face_uint32(void *user, VNodeID node_id, VLayerID layer_id, uint32 polygon_id, uint32 value) -{ - VSNodeGeometry *node; - unsigned int i, count; - - node = (VSNodeGeometry *)vs_get_node(node_id, V_NT_GEOMETRY); - if(node == NULL) - return; - if(layer_id >= node->layer_count || node->layer[layer_id].layer == NULL || node->layer[layer_id].type != VN_G_LAYER_POLYGON_FACE_UINT32) - return; - if((polygon_id = vs_g_extend_arrays(node, FALSE, FALSE, polygon_id)) == ~0u) - return; - ((uint32 *)node->layer[layer_id].layer)[polygon_id] = value; - count = vs_get_subscript_count(node->layer[layer_id].subscribers); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[layer_id].subscribers, i); - verse_send_g_polygon_set_face_uint32(node_id, layer_id, polygon_id, value); - } - vs_reset_subscript_session(); -} - -static void callback_send_g_polygon_set_face_real64(void *user, VNodeID node_id, VLayerID layer_id, uint32 polygon_id, real64 value) -{ - VSNodeGeometry *node; - unsigned int i, count; - node = (VSNodeGeometry *)vs_get_node(node_id, V_NT_GEOMETRY); - if(node == NULL) - return; - if(layer_id >= node->layer_count || node->layer[layer_id].layer == NULL || node->layer[layer_id].type != VN_G_LAYER_POLYGON_FACE_REAL) - return; - if((polygon_id = vs_g_extend_arrays(node, FALSE, FALSE, polygon_id)) == ~0u) - return; - ((real64 *)node->layer[layer_id].layer)[polygon_id] = value; - count = vs_get_subscript_count(node->layer[layer_id].subscribers); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[layer_id].subscribers, i); - verse_send_g_polygon_set_face_real32(node_id, layer_id, polygon_id, (float)value); - } - count = vs_get_subscript_count(node->layer[layer_id].subscribersd); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[layer_id].subscribersd, i); - verse_send_g_polygon_set_face_real64(node_id, layer_id, polygon_id, value); - } - vs_reset_subscript_session(); -} - -static void callback_send_g_polygon_set_face_real32(void *user, VNodeID node_id, VLayerID layer_id, uint32 polygon_id, float value) -{ - VSNodeGeometry *node; - unsigned int i, count; - node = (VSNodeGeometry *)vs_get_node(node_id, V_NT_GEOMETRY); - if(node == NULL) - return; - if(layer_id >= node->layer_count || node->layer[layer_id].layer == NULL || node->layer[layer_id].type != VN_G_LAYER_POLYGON_FACE_REAL) - return; - if((polygon_id = vs_g_extend_arrays(node, FALSE, FALSE, polygon_id)) == ~0u) - return; - ((real64 *)node->layer[layer_id].layer)[polygon_id] = (real64)value; - count = vs_get_subscript_count(node->layer[layer_id].subscribers); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[layer_id].subscribers, i); - verse_send_g_polygon_set_face_real32(node_id, layer_id, polygon_id, value); - } - count = vs_get_subscript_count(node->layer[layer_id].subscribersd); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[layer_id].subscribersd, i); - verse_send_g_polygon_set_face_real64(node_id, layer_id, polygon_id, (real64)value); - } - vs_reset_subscript_session(); -} - -static void callback_send_g_polygon_delete(void *user, VNodeID node_id, uint32 polygon_id) -{ - VSNodeGeometry *node; - unsigned int i, count; - node = (VSNodeGeometry *)vs_get_node(node_id, V_NT_GEOMETRY); - if(node == NULL) - return; - - if(polygon_id >= node->poly_size || ((uint32 *)node->layer[1].layer)[polygon_id * 4] == ~0u) - return; - if(polygon_id < node->polygon_hole) - node->polygon_hole = polygon_id; - - ((uint32 *)node->layer[1].layer)[polygon_id * 4] = ~0u; - count = vs_get_subscript_count(node->layer[1].subscribers); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->layer[1].subscribers, i); - verse_send_g_polygon_delete(node_id, polygon_id); - } - vs_reset_subscript_session(); -} - -static void callback_send_g_crease_set_vertex(void *user, VNodeID node_id, const char *layer, uint32 def_crease) -{ - VSNodeGeometry *node; - unsigned int i, count; - node = (VSNodeGeometry *)vs_get_node(node_id, V_NT_GEOMETRY); - if(node == NULL) - return; - node->crease_vertex = def_crease; - v_strlcpy(node->crease_vertex_layer, layer, sizeof node->crease_vertex_layer); - count = vs_get_subscript_count(node->head.subscribers); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->head.subscribers, i); - verse_send_g_crease_set_vertex(node_id, layer, def_crease); - } - vs_reset_subscript_session(); -} - -static void callback_send_g_crease_set_edge(void *user, VNodeID node_id, const char *layer, uint32 def_crease) -{ - VSNodeGeometry *node; - unsigned int i, count; - node = (VSNodeGeometry *)vs_get_node(node_id, V_NT_GEOMETRY); - if(node == NULL) - return; - node->crease_edge = def_crease; - v_strlcpy(node->crease_edge_layer, layer, sizeof node->crease_edge_layer); - count = vs_get_subscript_count(node->head.subscribers); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->head.subscribers, i); - verse_send_g_crease_set_edge(node_id, layer, def_crease); - } - vs_reset_subscript_session(); -} - -void callback_send_g_bone_create(void *user, VNodeID node_id, uint16 bone_id, const char *weight, - const char *reference, uint16 parent, - real64 pos_x, real64 pos_y, real64 pos_z, - const char *position_label, const char *rotation_label, const char *scale_label) -{ - VSNodeGeometry *node; - unsigned int i, count; - - node = (VSNodeGeometry *)vs_get_node(node_id, V_NT_GEOMETRY); - if(node == NULL) - return; - if(bone_id >= node->bone_count || node->bones[bone_id].weight[0] == '\0') - { - /* Find free bone to re-use, if any. */ - for(bone_id = 0; bone_id < node->bone_count && node->bones[bone_id].weight[0] != '\0'; bone_id++) - ; - if(bone_id == node->bone_count) - { - bone_id = node->bone_count; - node->bone_count += 16; - node->bones = realloc(node->bones, (sizeof *node->bones) * node->bone_count); - for(i = bone_id; i < node->bone_count; i++) - node->bones[i].weight[0] = '\0'; - } - } - v_strlcpy(node->bones[bone_id].weight, weight, sizeof node->bones[bone_id].weight); - v_strlcpy(node->bones[bone_id].reference, reference, sizeof node->bones[bone_id].reference); - node->bones[bone_id].parent = parent; - node->bones[bone_id].pos_x = pos_x; - node->bones[bone_id].pos_y = pos_y; - node->bones[bone_id].pos_z = pos_z; - v_strlcpy(node->bones[bone_id].position_label, position_label, sizeof node->bones[bone_id].position_label); - v_strlcpy(node->bones[bone_id].rotation_label, rotation_label, sizeof node->bones[bone_id].rotation_label); - v_strlcpy(node->bones[bone_id].scale_label, scale_label, sizeof node->bones[bone_id].scale_label); - - count = vs_get_subscript_count(node->head.subscribers); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->head.subscribers, i); - verse_send_g_bone_create(node_id, bone_id, weight, reference, parent, pos_x, pos_y, pos_z, position_label, rotation_label, scale_label); - } - vs_reset_subscript_session(); -} - -void callback_send_g_bone_destroy(void *user, VNodeID node_id, uint32 bone_id) -{ - VSNodeGeometry *node; - unsigned int i, count; - node = (VSNodeGeometry *)vs_get_node(node_id, V_NT_GEOMETRY); - if(node == NULL) - return; - if(bone_id >= node->bone_count || node->bones[bone_id].weight[0] == 0) - return; - node->bones[bone_id].weight[0] = 0; - - count = vs_get_subscript_count(node->head.subscribers); - for(i = 0; i < count; i++) - { - vs_set_subscript_session(node->head.subscribers, i); - verse_send_g_bone_destroy(node_id, bone_id); - } - vs_reset_subscript_session(); -} - -void vs_g_callback_init(void) -{ - verse_callback_set(verse_send_g_layer_create, callback_send_g_layer_create, NULL); - verse_callback_set(verse_send_g_layer_destroy, callback_send_g_layer_destroy, NULL); - verse_callback_set(verse_send_g_layer_subscribe, callback_send_g_layer_subscribe, NULL); - verse_callback_set(verse_send_g_layer_unsubscribe, callback_send_g_layer_unsubscribe, NULL); - verse_callback_set(verse_send_g_vertex_set_xyz_real32, callback_send_g_vertex_set_xyz_real32, NULL); - verse_callback_set(verse_send_g_vertex_set_xyz_real64, callback_send_g_vertex_set_xyz_real64, NULL); - verse_callback_set(verse_send_g_vertex_set_uint32, callback_send_g_vertex_set_uint32, NULL); - verse_callback_set(verse_send_g_vertex_set_real32, callback_send_g_vertex_set_real32, NULL); - verse_callback_set(verse_send_g_vertex_set_real64, callback_send_g_vertex_set_real64, NULL); - verse_callback_set(verse_send_g_vertex_delete_real32, callback_send_g_vertex_delete_real, NULL); - verse_callback_set(verse_send_g_vertex_delete_real64, callback_send_g_vertex_delete_real, NULL); - verse_callback_set(verse_send_g_polygon_set_corner_uint32, callback_send_g_polygon_set_corner_uint32, NULL); - verse_callback_set(verse_send_g_polygon_set_corner_real32, callback_send_g_polygon_set_corner_real32, NULL); - verse_callback_set(verse_send_g_polygon_set_corner_real64, callback_send_g_polygon_set_corner_real64, NULL); - verse_callback_set(verse_send_g_polygon_set_face_uint8, callback_send_g_polygon_set_face_uint8, NULL); - verse_callback_set(verse_send_g_polygon_set_face_uint32, callback_send_g_polygon_set_face_uint32, NULL); - verse_callback_set(verse_send_g_polygon_set_face_real32, callback_send_g_polygon_set_face_real32, NULL); - verse_callback_set(verse_send_g_polygon_set_face_real64, callback_send_g_polygon_set_face_real64, NULL); - verse_callback_set(verse_send_g_polygon_delete, callback_send_g_polygon_delete, NULL); - verse_callback_set(verse_send_g_crease_set_vertex, callback_send_g_crease_set_vertex, NULL); - verse_callback_set(verse_send_g_crease_set_edge, callback_send_g_crease_set_edge, NULL); - verse_callback_set(verse_send_g_bone_create, callback_send_g_bone_create, NULL); - verse_callback_set(verse_send_g_bone_destroy, callback_send_g_bone_destroy, NULL); -} - -#endif |