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-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp39
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h18
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp6
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h3
4 files changed, 43 insertions, 23 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
index b49036a5b50..7dc7d8d2f68 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
@@ -181,7 +181,9 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback,short int collisionFilterMask)
+ RayResultCallback& resultCallback,
+ short int collisionFilterMask,
+ bool faceNormal)
{
btSphereShape pointShape(btScalar(0.0));
@@ -191,14 +193,16 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
collisionObject,
collisionShape,
colObjWorldTransform,
- resultCallback,collisionFilterMask);
+ resultCallback,collisionFilterMask,faceNormal);
}
void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& rayFromTrans,const btTransform& rayToTrans,
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback,short int collisionFilterMask)
+ RayResultCallback& resultCallback,
+ short int collisionFilterMask,
+ bool faceNormal)
{
@@ -257,9 +261,9 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
btCollisionObject* m_collisionObject;
btTriangleMeshShape* m_triangleMesh;
- BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
- btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh):
- btTriangleRaycastCallback(from,to),
+ BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,bool faceNormal,
+ btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh):
+ btTriangleRaycastCallback(from,to,faceNormal),
m_resultCallback(resultCallback),
m_collisionObject(collisionObject),
m_triangleMesh(triangleMesh)
@@ -272,6 +276,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
btCollisionWorld::LocalShapeInfo shapeInfo;
shapeInfo.m_shapePart = partId;
shapeInfo.m_triangleIndex = triangleIndex;
+ shapeInfo.m_triangleShape = m_triangleMesh;
btCollisionWorld::LocalRayResult rayResult
(m_collisionObject,
@@ -287,7 +292,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
};
- BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh);
+ BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,faceNormal,&resultCallback,collisionObject,triangleMesh);
rcb.m_hitFraction = resultCallback.m_closestHitFraction;
btVector3 rayAabbMinLocal = rayFromLocal;
@@ -313,7 +318,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
collisionObject,
childCollisionShape,
childWorldTrans,
- resultCallback, collisionFilterMask);
+ resultCallback, collisionFilterMask, faceNormal);
}
@@ -323,7 +328,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
}
}
-void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback,short int collisionFilterMask)
+void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback,short int collisionFilterMask, bool faceNormal)
{
@@ -350,11 +355,17 @@ void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& r
btVector3 hitNormal;
if (btRayAabb(rayFromWorld,rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
{
- rayTestSingle(rayFromTrans,rayToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- resultCallback);
+ // before testing this object, verify that it is not filtered out
+ if (resultCallback.NeedRayCast(collisionObject))
+ {
+ rayTestSingle(rayFromTrans,rayToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ resultCallback,
+ collisionFilterMask,
+ faceNormal);
+ }
}
}
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
index b6d80233ab7..ed41232ece3 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
@@ -125,8 +125,8 @@ public:
{
int m_shapePart;
int m_triangleIndex;
-
- //const btCollisionShape* m_shapeTemp;
+ // needed in case of compound shape
+ const btCollisionShape* m_triangleShape;
//const btTransform* m_shapeLocalTransform;
};
@@ -166,6 +166,10 @@ public:
:m_closestHitFraction(btScalar(1.))
{
}
+ virtual bool NeedRayCast(btCollisionObject* object)
+ {
+ return true;
+ }
virtual btScalar AddSingleResult(LocalRayResult& rayResult) = 0;
};
@@ -209,7 +213,7 @@ public:
/// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback
/// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
- void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback, short int collisionFilterMask=-1);
+ void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback, short int collisionFilterMask=-1, bool faceNormal=false);
/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
@@ -218,14 +222,18 @@ public:
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback, short int collisionFilterMask=-1);
+ RayResultCallback& resultCallback,
+ short int collisionFilterMask=-1,
+ bool faceNormal=false);
/// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.
static void objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans,
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback, short int collisionFilterMask=-1);
+ RayResultCallback& resultCallback,
+ short int collisionFilterMask=-1,
+ bool faceNormal=false);
void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=1,short int collisionFilterMask=1);
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
index 31b91467777..68ac93ec3cc 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
@@ -16,10 +16,11 @@ subject to the following restrictions:
#include "btRaycastCallback.h"
-btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const btVector3& to)
+btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const btVector3& to,bool faceNormal)
:
m_from(from),
m_to(to),
+ m_faceNormal(faceNormal),
m_hitFraction(btScalar(1.))
{
@@ -84,8 +85,7 @@ void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId,
if ( (btScalar)(cp2.dot(triangleNormal)) >=edge_tolerance)
{
-
- if ( dist_a > 0 )
+ if (m_faceNormal || dist_a > 0)
{
m_hitFraction = reportHit(triangleNormal,distance,partId,triangleIndex);
}
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
index a0bbc9f8fe9..71ed9fead49 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
@@ -27,10 +27,11 @@ public:
//input
btVector3 m_from;
btVector3 m_to;
+ bool m_faceNormal;
btScalar m_hitFraction;
- btTriangleRaycastCallback(const btVector3& from,const btVector3& to);
+ btTriangleRaycastCallback(const btVector3& from,const btVector3& to,bool faceNormal);
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);